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Weeping Rupee

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TimestampSince previousGameWeeping Rupee's comment
Apr 20 03:35:00 Aftertile Pro: Everyone's said it: cute. Great use of color scheme and negative space. I was genuinely surprised when i squeezed thru a wall for the first time. <br/> <br/>Con: Easy-- I spent 90% of my time in the walls. This seems to be the obvious choice for safely navigating this space and it got a little boring.
Apr 20 03:49:00 14m 00s //SHIFT/haxe I love how you really stuck to the theme here-- everything reinforces that command prompt/asteroids feel. Sorta like mega man meets asteroids. Maybe worth exploring more. Just wish it was a little harder when the large bodies of shapes (who I'm assuming are supposed to be like bosses) show up. In fact, the individual baddies are harder. Also really dig the almost bon-fire like system you have for shifting into other shapes. However, I wish controller support was better because even though I had the ability to equip new shapes it was difficult to switch between them using anything other than right click. <br/> <br/>Still, solid entry-- maybe worth exploring further.
Apr 20 04:04:00 15m 00s Space Junk This is the most fun I've had yet <br/> <br/>I love the concept-- a great twist on a game like tetris (where you make use of space) and arcade style games where you are just trying to survive. The money and timer was a nice touch. <br/> <br/>My only suggestion; the single blocks are clearly tactically superior yet they cost the least. I get th You should flip this. Unless I'm really misunderstanding something, the 25$ pieces are 100% the way to go. UNLESS the pay off you get when the timer ticks down is a multiplier of the more complex pieces. Maybe I'm missing something but my best runs were a few big blocks in the middle and then pretty much all single blocks.
Apr 20 04:12:00 8m 00s level dog I wasn't really into it until my little dot suddenly had gravity, that's when I realized it was pretty neat.
Apr 20 04:21:00 9m 00s Druid Trials I had a few glitches at the bird totem as well. <br/> <br/>We had an idea similar to this-- a platformer where the physical properties of what you're turning into determine the way in which you puzzle through these levels. Interesting to see where it could have gone. <br/> <br/>Nice work, way to stick to the theme and build a light narrative for it.
Apr 20 04:24:00 3m 00s The Amorphous Adventure of Blod The game could really benefit from some more varied combat. As it stands all you have to do is kite an enemy backwards while you shoot it. More options in combat would really make this shine.
Apr 20 04:27:00 3m 00s Fishy Fishy oh wow that was short! I wish it would have been longer if only to keep listening to the music. Having some kind of ability progression associated with the different fish would be cool too!
Apr 20 04:30:00 3m 00s Don't Be a Square! Link isnt working! I really wanna try this one out :(
Apr 20 04:33:00 3m 00s YOU ARE WHAT YOU EAT I really like the hook of balancing happiness against humanity. It speaks to me on a very personal level. your game caused me to do some very deep soul searching.
Apr 20 04:41:00 8m 00s Goo Patrol building an arsenal of weapons was fun. The controls were a little hard to get used to though.
Apr 20 04:41:00 0s Shipshift Pronto Very innovative concept where your weapons themselves are your health and they become disarmed one by one. way to think outside the box! On top of that the shifting into acrobatic like shapes that affect firing patterns was the icing on the cake. <br/> <br/>my only criticisms: wish i didnt have to re watch the tutorial when I died. At first it gave me time to check out my postures. After a while this made doing several runs kind of annoying. <br/> <br/>Still, a solid entry. With some careful balancing and a more lively art style this thing could go places. Also, maybe even consider a two player mode where you both dynamically control the posturing and two guns/hearts each. <br/> <br/>Nice, man ( or lady )
Apr 20 04:51:00 10m 00s Trial 21 Haha, you really nailed the way a frog jumps. <br/> <br/>The aesthetic was a little mismatched and strange-- a robot on what looks like a world made of plush carpet. Also, you don't really ever shape shift so much as you posture shift but thats... kinda nit picky, I know. <br/> <br/>However, this game FEELS great to play and that counts for alot.
Apr 20 04:54:00 3m 00s Star Tribe the feel of huge space battles is really cool, but I found I could just park on top of the carriers and spin around firing in all directions and I'd be basically untouchable.
Apr 20 04:59:00 5m 00s Shifty Berries I flew off screen as a bird and it crashed the game:(
Apr 20 05:01:00 2m 00s Who Cool concept, however, very hard to keep track and get the rules and mechanics down. A tutorial would be really nice. However, conceptually this has really inspired me.
Apr 20 05:11:00 10m 00s Theseus This is fucking excellent. A great and simple puzzler with the philosophy of something like the witness: you really locked into a core mechanic and fully explored it. Well done. <br/> <br/>I havent beaten it yet but I plan to because I actually feel super clever when I beat each puzzle. <br/> <br/>Great job.
Apr 20 05:11:00 0s Doodle Book Survival love the art and animations! the game play it self is really simple, but the art really carries it.
Apr 20 05:19:00 8m 00s Shifty Thing whew that was pretty difficult. I kept trying again and again though :)
Apr 20 05:21:00 2m 00s It's Hard Out There for a Reverse Werewolf Clever title, strange game. Why am I running from wolves naked and stoning gypsy to death? I mean I'm tempted to say "it's just a game" but I hate that phrase. It does evoke a sort of lost and alone sensation. Everything wants to kill me or is ambivalent to me as a feral child. Maybe this is why I lash out stoning gypsies to death. <br/> <br/>Kudos on showing the approximation of a dong. Rust is really opened up the flood gates-- we're breaking down walls here people. <br/> <br/>All that aside, it was short but fun and certainly strange. I liked it.
Apr 20 05:25:00 4m 00s Maelstrom Mayhem took me a while to realize there was a rock, paper, scissors thing going on between the elements. Cool!
Apr 20 05:35:00 10m 00s Exhuman I love the look of this game! Really difficult as well. Maybe I'm missing something, but I found it pretty hard to gather 25 scrap to get into one chest.
Apr 20 05:41:00 6m 00s John Wizard Awesome game! And great twist on the theme. I really had fun with this one.
Apr 20 07:01:00 1h 20m Space Shifter Nothing ground breaking here, but this is a solid top down space shooter. Its actually nice to hardly have to aim so I can focus on dodging-- I just wish the enemies would output a liiiitle more damage. Even at their worst it feels too light for a bullet hell. Maybe thats what you were going for, I dunno. <br/> <br/>The UI was practical and the progression was solid and fun. Reminds me a tiny bit of a great game called enemy mind where you can swap ships with any enemy ship.
Apr 20 07:08:00 7m 00s Dovetail Firstly, great use of color and randomness. It looks beautiful for something so simple. <br/> <br/>I found myself playing this with a controller in one hand (using stick) and they keyboard in the other to grow or shrink. I still found it very very difficult for two reasons: 1, the controls are a little over responsive for my taste and 2, not only walls but collisions within tunnels cause a death state. <br/> <br/>I found myself just being as skinny as I could because its so hard to begin with. Better controller support and an input sensitivity would help this.
Apr 20 07:19:00 11m 00s Operation SHIFT Very polished, makes great use of animations for firing and stuff that reminds me of nuclear throne. Enemy types are varied and interesting. <br/> <br/>Anyone else have a constant strafing problem? I thought it was bc of my gamepad controller at first but after unplugging I still strafed right always. Even with this problem I enjoyed playing which speaks to how fun the game feels <br/> <br/>My one criticism is that this seems kinda shoe-horned in to fit the theme of shape shifting. <br/> <br/>Still, this is a very well executed game. Bravo.
Apr 20 07:26:00 7m 00s Beneath a killing moon This game has absolutely my favorite art design yet. Kudos to whoever did that. The architecture of those buildings with the moody music and this really strange idea for a game really was a worth-while if short experience. It kinda seems though that this would have fit better in the "the light hurts you" theme that got voted out final round. Still, wow. I wanna be in this world you made, and cant wait to see the next/first big one you create. I think your strength is in creating this magical uncanny looking universe-- maybe try a game about exploration and light puzzle solving one day (ala Hohokum) <br/> <br/>Suggestion: Im pretty sure this runs on a timer and I think it would be more strategic if it worked on a number of moves and gave you that information up front.
Apr 20 14:58:00 7h 32m Shift and Run The weird seemingly unfinished way you move in this game actually makes it really interesting to play-- almost like gang beasts but in a different way.
Apr 20 15:05:00 7m 00s GeoShifter The bullets dropping to the ground when shooting to left side of screen is hilarious.
Apr 20 15:16:00 11m 00s Duality This concept is absolutely excellent. I will give you 5 dollars right now to kickstart, more to come with promises. <br/> <br/>seriously though I love this concept and would love to see a whole game of this. great mood and graphical decisions here too (love the light and dark aspect.) <br/> <br/> <br/>Peaceful relaxing and fun to play to boot. <br/> <br/>wish there was more here but thats a good thing more than a bad thing
Apr 20 15:29:00 13m 00s Druid of the Catalyst very well made horde mode type game I got to wave 11 the first try and then not much further the second... is that good? leade boards would be awesome if they dont already exist
Apr 20 15:37:00 8m 00s Operation Dysmorphia Was unable to play/controls seemed to do nothing?
Apr 20 15:45:00 8m 00s Debrief Alot of ppl hate dialogue trees (probably largely because of their use in triple A games) but by all means if you can make one interesting go for it. <br/> <br/>This was interesting and doing the debriefings was engaging. Not sure where you go with the concept from here though and not just become a single player cloud atlas or other interview based FMV game <br/> <br/>Still, way to be weird <br/> (non-sarcastic thumbs up)
Apr 20 17:36:00 1h 51m Agent Shapeshift The best thing about this game was seeing what everyone had to say depending on who you were shape shifted as. I especially enjoyed speaking to people as themselves.
Apr 20 17:38:00 2m 00s Aqualution The game is relaxing to play-- if the baddy fish were a little more dangerous i'd liek it a little more <br/> <br/>but its cool-- good balance of danger and discovery, a system of progression. <br/> <br/> <br/>Note: I did get stuck in the lvl up screen after I got ate from behind by one of those big red guys.
Apr 20 17:41:00 3m 00s His Story. Shapeshifters. I like the idea... but it's a little on the nose. <br/> <br/>Nice pixel art though!
Apr 20 17:44:00 3m 00s VampShift: The Bloodening Boy, I'm a sucker for difficult platforming games. This one was fun and had good style too! The only thing I would suggest is making the fly button the same as the transform button.
Apr 20 17:54:00 10m 00s Shapes Outdoor Innovative, but I suspect you'll have trouble getting people to try it here. I'd love to see the concept become more fleshed out.
Apr 20 18:02:00 8m 00s BlowRider: Legends Unfortunately I have no friends so I could only try the training mode, but I still had fun with it! I would love a way to go backwards though.
Apr 20 18:04:00 2m 00s 2D-Tris This game almost tells you like it is right up front (without quite differentiating itself title-wise from regular tetris which was also 2d.. <br/> <br/>but in all seriousness: <br/> <br/>This took a minute for my mind to adjust to and to get a feel for the controls. It is ALOT harder than it looks, seeing someone speed run this would be amazing and nauseating.
Apr 20 18:20:00 16m 00s In Wolf's Hide Great look! I did find that it got a little monotonous pretty quickly after I figured out the best way to get get the ingredients.
Apr 20 18:26:00 6m 00s NeonDX What a great concept!
Apr 20 18:34:00 8m 00s Forest Rampage The graphics are really good! For some of the special powers it was difficult to tell how they worked exactly.
Apr 20 18:50:00 16m 00s The Great Leap Good entry! First person platforming like this is always difficult without having a sense of where your feet are.
Apr 20 22:43:00 3h 53m Almost Robot cool concept. I could see it being really fun with more enemies, obstacles, and robot parts.
Apr 20 22:53:00 10m 00s ShapeShifter I got about half way up the level and couldn't jump anymore. Am I missing something?
Apr 20 23:00:00 7m 00s AmeriMorph Awesome that you included VA in the game! That was something we thought about getting in for our game, but just didn't have the time. The game itself looks good and is pretty fun. One thing I would suggest is tightening up the jumping and momentum as right now it is VERY floaty. Feels like I'm jumping on the moon!
Apr 20 23:10:00 10m 00s Blobidy Blob Finally I can live out my life long dream of turning into a cube and have a bunch of toy robots play volley ball with me! Cool game :)
Apr 20 23:18:00 8m 00s Blobby Slime Cool intro! Great effort for your first game too. Keep at it!
Apr 20 23:26:00 8m 00s Morpher---QWERTY, AZERTY and Devorak compatible Cool entry. Just wish it moved a little faster.
Apr 20 23:31:00 5m 00s Cybotrans The graphics were really good, but sometimes it was difficult to tell what I could jump on and what was just in the background.
Apr 20 23:33:00 2m 00s RobotJet Interesting concept. I agree with @MightyToastStudio. Some short levels would feel nice
Apr 20 23:39:00 6m 00s Amorphous Space Widgets This game is super clever. Awesome job! I love the way the square moves. I just wish the triangle was as interesting.
Apr 20 23:46:00 7m 00s SUPER SHIFTER Very interesting idea. Needs some more variety but great entry
Apr 21 00:09:00 23m 00s Element Smash I like your sprites. It would be nice if the individual characters were more unique and you could change mid game
Apr 21 00:13:00 4m 00s Hexshaper The character sprite is great. A little background music never hurts :)
Apr 21 00:20:00 7m 00s Dark Dungeons Some additional audio queues would be perfect! walking, sounds of enemies or traps, etc. I like the concept though!
Apr 21 00:28:00 8m 00s Spaghetti Slayer I like the fork and knife!
Apr 21 00:31:00 3m 00s The Wolf Hunt Very tough! Those wolves won't stop for anything!
Apr 21 00:35:00 4m 00s Shape Blaster Looks nice. I was able to cheese it a bit by spamming shoot and change at the same time :P
Apr 21 00:38:00 3m 00s Map Shifter The music reminds me of an old game boy game for some reason : ) the black enemies are a little tough to see!
Apr 21 00:41:00 3m 00s World Dominator For some reason it goes straight to grey at the start : (
Apr 21 00:47:00 6m 00s A Story of Hatred Well that's one way to deal with your problems : )
Apr 21 00:51:00 4m 00s Goddamn Server Tough! :) some sounds would really help bring this together
Apr 21 01:00:00 9m 00s Trionic Love that tail. Good game. I couldnt get through that door though :( I thought i found the switch but it just wouldn't open. Maybe i missed another one
Apr 21 01:02:00 2m 00s Amorphosis Looks great graphically. Some indication of the shape order would be a nice addition
Apr 21 01:07:00 5m 00s jelliskul haha that's a lot of hats. He wouldn't stop ripping my heart out though :(
Apr 21 01:12:00 5m 00s Star Buddy Love the idea and the graphics. Wish i was better at it so i could see more : )
Apr 21 01:15:00 3m 00s The Curse of Mr. Hobo Nice tutorial. Very difficult though
Apr 21 01:18:00 3m 00s Pick One Cool Idea. I could kind of cheat by clipping through walls though :)
Apr 21 01:25:00 7m 00s Shape Escape Great game. I could see this going well with some touch controls!
Apr 21 01:28:00 3m 00s The Lab Very nice music!
Apr 21 01:32:00 4m 00s Ape-Evo Very tough, but love the art. tune down the difficulty, add some controller support and some music and i'd definitely play this
Apr 21 01:36:00 4m 00s h3ss very interesting. I found myself clicking a lot longer than intended :)
Apr 21 01:39:00 3m 00s Logan's Quest Nice entry. A little unsatisfying when you have to back track to get coins though.
Apr 21 01:42:00 3m 00s A Sum Of All Parts Not sure if i'm supposed to be able to move :( i can only look around and can't trigger anymore sounds. Are there some controls i don't know about?
Apr 21 01:44:00 2m 00s LabSwap Very cool Idea. I lover how you force us to shift. Could use some balancing though
Apr 21 01:48:00 4m 00s Who Are You And What Are You Doing Here?? seems like i'm hitting a bug where i can't scroll through text as well. Let me know when it's patched and i'll try again! won't rate until It's fixed!
Apr 21 01:51:00 3m 00s LizardPope Haha lizard pope. I like the look of the level!
Apr 21 01:55:00 4m 00s SEMILUCID Interesting take on the pac-man thing. I like the look
Apr 21 01:57:00 2m 00s ScapeShift Interesting design. Some more direction would be nice. the music kept cutting out as well
Apr 21 02:02:00 5m 00s Those Aren't Stars loved the music. I couldn't get passed that spike pit but everything else felt great
Apr 21 02:12:00 10m 00s MetaShift Fun game. Needs some music and progression could be a bit faster but i stuck with it! :)
Apr 21 02:16:00 4m 00s Social Engineering - Level: Shapeshift Cool little game here. I really liked all the dialogue. Some more significant variation in the look of the different people would help me recognize who I was talking to and who I needed to turn into more easily. That may be just because I'm more of a visual thinker, but keeping everyone's names in my head was a challenge.
Apr 21 02:17:00 1m 00s Changeling Infiltration Simulator Cool concept. Some visible vision cones or radii would help with the dificulty
Apr 21 02:20:00 3m 00s Blockboy It wont take me to the next level :( Let me know when it's fixed and ill try again for and rate it!
Apr 21 02:21:00 1m 00s Flower Power Sprint I like the parallax scrolling!
Apr 21 02:25:00 4m 00s The Shinobi Trial cool game! I wish it were a little more difficult. The blocks came from so far away and so slowly that I had ages to get ready to change form.
Apr 21 02:26:00 1m 00s Count Spoopy's dance club some nice mechanics in here. Could use some polish, but going in the right direction!
Apr 21 02:29:00 3m 00s KAIJU VS Unlike anything I've seen so far! good work
Apr 21 02:30:00 1m 00s Shifter Oh man, I wish you had more time to develop this. I think it has a lot of promise. I really liked the animations.
Apr 21 02:33:00 3m 00s Torus Ran into a bug when dashing :( <br/>map.lua:59: attempt to index a nil value <br/> <br/>Traceback <br/> <br/>map.lua:59: in function 'get' <br/>main.lua.292: in function 'swapZones' <br/>main.lua.260: in function 'updateMap' <br/>main.lue:48: in function 'update' <br/>[C]: in function 'xpcall' <br/> <br/> <br/>I'll check back again later :)
Apr 21 02:36:00 3m 00s Slime Mold Revenge God use of audio cues. Tough though!
Apr 21 02:40:00 4m 00s rain contact Fantastic concept. Would have loved to see more
Apr 21 02:42:00 2m 00s The Pollos I like the trippy sky visuals!
Apr 21 02:53:00 11m 00s Diana Has Changed This was really cool. I really had to think about what I needed to turn into for each jump. I think there is a lot of potential to develop some really interesting mechanics for this.
Apr 21 03:16:00 23m 00s Feed Fat Louis Great first entry. I think this could be a pretty cool game if you had more time to get in everything you wanted.
Apr 21 03:21:00 5m 00s RETRO MIAMI BEAT Pretty impressive for only a day and a half's work. I really like the minimalist art style.
Apr 21 03:29:00 8m 00s Scrapmetalship Love the music and love the concept. With a few tweaks this would be really great. As others have said, there is too much down time while flying through space.
Apr 21 03:32:00 3m 00s The Forgotten Weapon Cool game. Doesn't fit the theme but it was still fun!
Apr 21 03:36:00 4m 00s In_His_Mind A slightly more forgiving Hotline Miami :) Doesn't fit the theme but still a lot of fun!
Apr 21 03:44:00 8m 00s Tremor pretty good graphics and sound. Would be nice if the shape shifted objects acted differently :)
Apr 21 03:51:00 7m 00s AAA Wars Looks great! wish i could shoot the opposite of my move speed though
Apr 21 03:51:00 0s Bloodbearer I like the look, and it feels good except that my sword swing radius seems like its too much. Alls I have to do is back up and wait until enemies get almost close enough to touch me and swing swing swing. I mean I know its alot to ask for something that looks so nice and was made in such a short time frame but I just wish there was more strategy to fighting. It feels fun, no doubt, but I'm not making any choices. <br/> <br/>Also, I beat the werewolf on the first try because he got stuck on one of those green fire lanterns. I did get to watch him do some neat animations though. <br/> <br/>Kudos!
Apr 21 03:55:00 4m 00s Shadow Hand Great art style for an auto-runner. One more transformation would have really rounded this experience out!
Apr 21 03:57:00 2m 00s Connected-Souls Congratulations on your first game! It was cool, I found the switching to be somewhat unreliable though.
Apr 21 03:58:00 1m 00s Shifter That robot is adorable. great sfx. Could pick up the pace a bit faster
Apr 21 04:00:00 2m 00s Evasion Such a clever concept! it's like some kind of tetris / shooter hybrid.
Apr 21 04:01:00 1m 00s pulsar Cool game. Not sure it fits the theme. Are there bullet pick ups? i kept running out :(
Apr 21 04:03:00 2m 00s Mine Shift Nice game. I think the hit boxes on those boxes were a little too big, but i could just be bad :)
Apr 21 04:04:00 1m 00s EnergyShift " So in utter defiance of the theme I made a game about shifting energy instead of dull matter. " <br/> <br/>Energy and matter are actually kinda the same thing so technically you're fine ;) <br/> <br/> <br/>Serious talk: This game is very pretty. As pretty as something can be while bordering juuuuust on the right side of too many neon lights (and I love neon lights). <br/> <br/>However, it requires a lot of precision and starts off with a very unconventional movement premise. It really could have used even the most bare base version of a tutorial beyond letting people know the controls. <br/> <br/>Also the zen-like posture of the heroine can be a real juxtaposition to the frustration I felt trying to make it past some of these very challenging rooms. <br/> <br/>Still, solid work my friend.
Apr 21 04:06:00 2m 00s Octomime haha perfect squid sound. Mouse tracking felt a bit off though
Apr 21 04:09:00 3m 00s An Abnormality Cool text adventure. I'm into the enigmatic style. Glad you decided to submit.
Apr 21 04:10:00 1m 00s Sheep Shift Now I know what a sheep dog feels like: entirely compelled to create order among these little white blobs of disorder. <br/> <br/>I know it doesn't really fit the theme but I love the play on words so much that I'm not docking you any points. <br/> <br/>Nice work, very charming
Apr 21 04:15:00 5m 00s Oops! My Dear is a Deer Looks great. Would have loved some more interaction between he transformed entities!
Apr 21 04:17:00 2m 00s EbaTank Really dig the graphics! It was incredibly short though and I guess I didn't really see the connection to the theme.
Apr 21 04:21:00 4m 00s Pluto's Tears When I first tried this game I hated the controls. Then I really got the hang of it and it became quite addictive. <br/> <br/>The idea here is great-- what with pluto not being a planet anymore (actually I heard they might change thier mind on that again) but this really would have fit best with the 'grow' theme in LD34 than the shape-shift theme. <br/> <br/>Still this was alot of fun and very outside the box thinking.
Apr 21 04:29:00 8m 00s PacShifter I cannot get past level 5 :( The difficulty really ramped up there quick. <br/> <br/>I mean, yeah, its clearly derivative of pac man but thats okay because you were trying to hit it from another angle. However, I think the use of screen wrap would have gone far in a puzzle game. Of all the original Pac man mechanics I think that one would have lent the most to a puzzle game like this.
Apr 21 04:37:00 8m 00s Ghostroast The tiger is clearly OP-- just run and get the coins as the tiger until you're overwhelmed with ghosts and then shoot those mofo's to double death. <br/> <br/>Also the down-slam blob thing made me genuinely laugh when I saw it. <br/> <br/>It was fun, I enjoyed the random elements but this game was made for a controller not a keyboard :(
Apr 21 13:14:00 8h 37m Transformagician This game had a very original varnish of style over top of a really simple premise. It was pretty fun avoiding all the baddies-- my only qualm is that the transforming only rarely comes in handy. <br/> <br/>Still, nice work!
Apr 21 13:34:00 20m 00s Agent Shift This is VERY original while still using old conventions from things like Clue, where in the world is Carmen Sandiego, and even has slight hints of that kind of social commentary aspect more modern things like Papers Please use so effectively to make thier world engaging. <br/> <br/>This is the best use of familiar conventions to make something totally original I've seen yet. Aot of people really have been stretching the definition of "shapeshift" but you managed to actually use the theme in a totally novel way without being cheaty about it. <br/> <br/>Not to mention you actually did a tutorial! This game really needed one so thanks for that. <br/> <br/> <br/>Definitely worth exploring and developing further. <br/> <br/>My only note: <br/>-I was surprised tho when spreading rumors about shifters raised by detection score, thought that would throw them off the scent.
Apr 21 13:52:00 18m 00s Nuit Blanche I love your will to be weird. I was unable to reach the red door but I assume it just takes the patience to wait for all the shapes to align so you can 3d platform your way over there. <br/> <br/>I tried this several times, but the scrolling textures on the shapes really fuck with your depth perception, haha.
Apr 21 14:08:00 16m 00s Siofra Wow. This takes the cake for the mood category. <br/> <br/>I'm not in the business of saying what is or isn't a game but lets call this one an 'experience'-- a short but engaging one <br/> <br/>It also scared the shit out of my 2 year old daughter, haha
Apr 21 14:18:00 10m 00s Fulmen The animations are really cool, and I love the minimalist style. Felt fun to play too. <br/> <br/>Web version wouldn't work the first few times tho-- like neither character ran in
Apr 21 18:34:00 4h 16m Shape Assault The perfect example of how focusing on the mechanics rather than heavily on art assets can create a very honed and super fun game. SUPER fun. <br/> <br/>My only complaint: I wish left click bullets did damage and stole powers and right click bullets just did damage and healed. <br/> <br/>Or something like that. <br/> <br/>I would just like the ability to make the choice of what powers i'm getting so there was more meaningful choices-- which is hard in a platformer meets shmup.
Apr 21 19:01:00 27m 00s Dustin Finamore This game is a mad man's dream. <br/> <br/>I have two kids myself and I wonder what crazy sprites they'd come up with... <br/> <br/>Nice work!
Apr 21 19:55:00 54m 00s Light Shifter Temple This game was wonderful <br/>A modern take on the "just avoid hazard" type games (pac mac man, pit fall, etc..) <br/> <br/>God the art style is my favorite too. <br/> <br/>if the theme was light and dark it woulda fit alot better though, it really is reaching with the title
Apr 21 20:02:00 7m 00s Changelings Cool. A derivative of lemmings but still appropriate for the theme (woulda read better for the theme if the blobs actually had a sprite change) <br/> <br/>needed more levels and a "speed up" power for once the puzzle is solved.
Apr 21 20:45:00 43m 00s Skywind Temple Daaang this is some pro lookin' stuff. The movement as the bird needs to be a little less sensitive though, I was getting a little sick at times. <br/> <br/>I wish I could rate this more acurately but I only have one controller right now (I actually left the other 3 with my brother while playing ultimate chicken horse and Enter the Gungeon in between LD coding)
Apr 21 20:59:00 14m 00s Fast Dungeon Great sprites, the platforming was kinda hard and the arc of the sword swing felt very limited though.
Apr 21 21:04:00 5m 00s VHS WARS I like this game stylistically; the screen blur as a health bar was a nice touch. <br/> <br/>it pays respect to the theme, but I've seen alot of games with this concept during the jam. Yours is one of the better executed ones (even if it is a little derivative of geometry wars.) <br/> <br/>Nice work!
Apr 21 21:09:00 5m 00s The Cursed Forest Looks great, cool concept. I love how you have the open level order philosophy of an older game like mega man or the original legend of zelda
Apr 21 21:47:00 38m 00s ˈSHāpˌSHift This should be used to treat people with OCD <br/> <br/>I'm only half joking.
Apr 21 21:54:00 7m 00s Prehistoric Shifter Alot of technical issues to iron out, which I'm sure you're aware of since you included a god mode button. Kinda too early to judge for sure. Nice pixel art though.
Apr 21 22:35:00 41m 00s Eggplant’s Dynamic Chimerization Looks nice and makes me happy. I had no idea whats going on here though honestly, its a hot bunch of nonsense.
Apr 21 22:56:00 21m 00s windowframe Your games are fucking brilliant, all of them. I'm new but I remembered seeing you last time around too. Kudos again you overly talented mother fucker. <br/> <br/>Seriously, do you work on larger projects? you must be working in the industry right?
Apr 21 23:56:00 1h 00m Wild Run wouldn't start from title screen so I ran it from game maker with the source file. <br/> <br/>Nice looking game, I'm surprised no one else has come up with this concept since in LD34 I saw SOOOO many endless runners. I was glad this was not procedurally/semi-randomly generated and that you took the time to craft levels for the forms. <br/> <br/>Nice work!
Apr 22 00:19:00 23m 00s Paperchase -This game would be lovely with a controller <br/> <br/>- LOVE the meta-humor and how self aware it is (genuinely laughed when I read "or you could just use the parachute I guess) <br/> <br/>- Very smart thematic choices with your character design <br/> <br/> <br/> <br/>I could point out how hard the paper air plane is to use as a con but I assume you're already aware of this as you referenced it directly in the game, haha. <br/> <br/> <br/>Nice work!
Apr 22 00:33:00 14m 00s Pixel Pets Something tells me you've been playing alot of stardew valley and feeding your still living tamagotchi from 4th grade up to LD35. <br/> <br/>All jokes aside this is pretty damn good and very intuitive. I'm wondering how many different forms the pet can take? I played thru twice so I'm just curious.
Apr 22 05:11:00 4h 38m Mike Rand in Fantasy Land I found everything! This was pretty cool. It's awesome that you incorporated your friends. I'm sure they'll get a kick out of it.
Apr 22 05:15:00 4m 00s Subpar Silly Shifty Shapes Haha I'm digging the mouth made music. I figured out that I could get under the platforms and keep jumping as the triangle as long as I kept touching them from underneath.
Apr 22 05:22:00 7m 00s Saving Steve good concept for a game. Felt like it all came down to trial and error a bit though.
Apr 22 05:28:00 6m 00s Rectomancer Really cool puzzles for such a simple mechanic. Very nice.
Apr 22 05:35:00 7m 00s Untitled Shape-Shipter Cool geometry wards type game. Only thing I would suggest is to have the shapes be more than just an indicator of health. It would be nice if they impacted gameplay in some way. Nice entry!
Apr 22 05:40:00 5m 00s glEscape() I love the neon glow look. cool game.
Apr 22 05:50:00 10m 00s Doppel City Cool game, like a polygonal hidden in plain sight game. Looks really nice. The one problem I had was when you get toward double digit levels there are so many people and dogs that everything is blinking around trying to find a place where it can fit and not be colliding with something else so it just looks like everything is changing shape.
Apr 22 05:57:00 7m 00s Don't Wake up, Stay Dream! Cool game, would be a good one for the death is not the end theme.
Apr 23 02:24:00 20h 27m OnPoint Very cool concept. Simple and clean. I would definitely play some more of this if there were a few more puzzles :)
Apr 23 02:29:00 5m 00s Zedhus I like the VA. This is a nice shooter you made.
Apr 23 02:37:00 8m 00s Astro Zoids Simple but really fun. You should explore this more!
Apr 23 02:38:00 1m 00s Medusa Massacre Very cool concept. I thought it was really clever.
Apr 23 02:44:00 6m 00s Super Sentinels Not a bad beginning. Would love to see a bit more!
Apr 23 02:44:00 0s Greenvasor RIP my ears. That music is loooooud. Also even on easy I'm getting absolutely wrecked by these butterflies.
Apr 23 02:55:00 11m 00s Robot Escape This was fun. The movement being relative to the direction you were facing really messed me up though. It also seemed pretty easy. I don't even know if any of the enemies were fighting back before I lasered them to death
Apr 23 03:03:00 8m 00s The Cat Which Turns in to Other Animals Haha very interesting and strangely charming
Apr 23 03:06:00 3m 00s Pitch Black This was an interesting concept for a game. The light got stuck on red for me after my first race.
Apr 23 03:07:00 1m 00s Trio Haha trine! I liked the art but would have liked a little more differentiation between the characters. :)
Apr 23 03:10:00 3m 00s Shape Switching This is really hard. I wish I had more control over what shape I'd turn into rather than cycling through them.
Apr 23 03:13:00 3m 00s Relec Hunter Metroid style! I liked the music!
Apr 23 03:20:00 7m 00s Euclidean Shift Great concept. I had a lot of trouble sliding under the tight space as the square but still great!
Apr 23 03:20:00 0s So You Think You Can Science? Cool game. I wish there were more variety in what
Apr 23 03:24:00 4m 00s Run Rainbow Run Wow the graphics are so pretty. It makes me smile.
Apr 23 03:40:00 16m 00s Planet-0 Cool game. Seems like a pretty complete experience too. I found a bug where if I leave the first room as the alien instead of the guard it will move to the next screen but my character won't be there so it soft locks the game.
Apr 23 03:44:00 4m 00s Spirit of the Ancients Yeah, really atmospheric. I would love to take a look at a post jam version.
Apr 23 18:07:00 14h 23m Biological Warfare This and Windowframe are top 2 for me, still deciding <br/> <br/>Nice work man just perfect for the theme.
Apr 24 12:41:00 18h 34m Shifty Shapes and interesting take on a 'match X' type game-- taking away the ability to choose how far the block moves not only when moving down but in any direction is something I don't think I've seen yet. While initially the convenience of playing things like candy crush on tablets had spoiled me into thinking 'oh wow this is gonna be a pain in the ass", I got used to the mechanic pretty quick and it was really fun and challenging to race against the clock as more shapes began to fill in. <br/> <br/>The only thing I could ask for was different 'hooray you're awesome' type sound effects to really get the dopamine pumping when I nail a 8 or 9 string combo. <br/> <br/>Nice work, solid entry!
Apr 24 13:00:00 19m 00s The Alchemist Oblivion Cool concept-- the borther's style controlling two characters thing combined with MOBA style cool downs for summons. I liked that you included a light narrative element too. <br/> <br/>Notes: <br/>-I'm sure this was just a time thing, but the differences between the firing rates/DPS of elemental character were not enough to make switching super strategic. I played alot of the wind character ebcause he seemed to the be fastest with move speed and if his ranged attack did less damage than the others the difference was negligible. <br/> <br/>- alchemist sprite didnt load with web version in internet explorer :( <br/> <br/> <br/>these issues aside, this was conceptually a very cool entry-- keep up the good work, friend!
Apr 24 14:09:00 1h 09m Morphling Very fun and challenging, well animated and good sounds-- ticks all the boxes as far as executions goes. <br/> <br/>My only complaint is that ther are ALOT of moves/mechanics front loaded in the tutorial. This is fine for a LD where you know people are going to be playing your game in 5-20 minute stints. <br/> <br/>Also, while originally I thought "well the sprite changes were just decoration for standard 2d platformer moves" but this was actually a really smart design decision because it allowed you to make something really solid and fun with conventional mechanics within the allotted time. <br/> <br/>Good work (and congrats on the baby!)
Apr 28 14:19:00 96h 10m FriendShift Madness Really cool concept/twist on the theme without seeming like it was really reaching. <br/> <br/>I dunno if you intended it but I love that you made what is essentially a game about matching patterns into something whose mechanics remind us of something profound about the human condition-- we do sort of die on the vine without other people, or go crazy. Calling the life bar a sanity meter and having you progressively get more disheveled would have been a nice touch but I can't complain. Seriously, simple as hell but Bravo!
May 3 17:05:00 122h 46m Cherokid Great mood-- I was really wondering what the bird was gonna do the whole time.
May 5 04:17:00 35h 12m NeoTrap Nothing groundbreaking... but a nice solid game-- actually I experienced a little cognitive dissonance here: I find the music and aesthetic relaxing and yet as the game gets more difficult the anxiety of anticipating those spikes is really at odds with the look and feel of the game.
May 6 14:26:00 34h 09m SUBJECT 26 Awesome. Alot like what I originally envisioned ours to be like..
May 9 13:28:00 71h 02m Revamp The controls make this very hard. I'd be way into it if it had some controller support. Love the pixel art and the choice of colors you used.
May 9 13:37:00 9m 00s Sub Dragon Awesome. <br/> <br/>Very well executed without being too high concept. Thats the nice thing about video games being associated with a style of 8 or 16 bit art-- all the early games needed to have recognizable characters with such a limited resolution... so you can tell me "ok you're a snake whose red side shoots lasers and whose white side absorbs rockets and bullets" and I'll be like "yeah, ok lets do this." <br/> <br/>Nice tutorial too. <br/> <br/>Very very well executed from conception to implementation.
May 9 13:51:00 14m 00s JaJa's Bizarre Transformer This game is just stupid silly fun and I like it alot. Very smart to include arcade, rogue-like, and hardcore mode to add some depth to the game.