munchy2007 2016-04-19 10:21
Nice game, I like the unusual concept of controlling two characters at once
Foon → Ludum Dare Explorer → LD35 → The Alchemist Oblivion
By nlbi21
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 77 | ||
| Theme | 210 | 3.77 | ||
| Innovation | 266 | 3.42 | ||
| Audio | 280 | 3.38 | ||
| Overall | 546 | 3.24 | ||
| Humor | 570 | 2.39 | ||
| Graphics | 574 | 3.26 | ||
| Fun | 619 | 3.03 | ||
| Mood | 664 | 2.94 |
Nice game, I like the unusual concept of controlling two characters at once
Controlling characters with WSAD, arrow keys AND the mouse is not really comfortable, I think it would be best if you could e.g. right-click to move the elemental. Other than that I liked the art style and retro music.
Add controller support! Right now is a bit uncontrollable, but is a nice concept, and good execution
Update(19/04/2016):
- On the button "how to play" can change the controls (Easy Mode and Hard Mode)
Easy mode: in easy mode the characters are cured and the alchemist moves with the right mouse button.
Hard mode: Default gameplay.
Ty for feedback guys, the original version is there for download.
The two separate control schemes could have been better executed. Other than having to fumble with the controls, I really enjoyed the concept.
Really good music, textures could use the work, if you would have made the terrain yourself as well, maybe it wouldn't stick out as much. I liked the concept. Controlling 2 characters at once got annoying, maybe you could have made the alchemist follow you instead? Still, good game nonetheless.
Thanks easy controler! It was pretty simple to handle it with it. Really great concept
I like the midi music
Nice music, controlls a little funny though.
I enjoyed the UI and the artwork at the beginning of the game was very nice.
its cool geame, rly
Music is nice and controlling the elemental felt good, but having the camera stuck to the alchemist and having to control them as well felt quite janky.
Cool game.
Indeed a unique mechanic.
I wasn't really sure of where to go though. Some indicator like an arrow might be a good idea. Or did I just miss it?
Congrats to the good entry.
Hi guys ty for playing and feedback.
Update (04/20/2016)
- Added minimap marking the destination.
- Zoom out main camera.
- Little Bugfixes.
Music was nice, and I like the concept of using two characters. The controls were a little difficult though.
Neat touch of having two seperate controls, but it felt a bit clunky. Especially since the alchemist can't go diagonal (keyboard). Neat graphics background tune there tho!
Ooops, I killed my little alchemist with fire XD
It's a bit funny to always switch between direction keys and arrow, but I like the concept and the control of 2 characters. Actually I think that could be a wonderful co-op game, it would made the control way simpler and the game more enjoyable. I'll try it with a friend.
I am not really sure about what element is best to use in each scenario. Probably something to inform the player about.
nice use of concept
Interesting game. The concept could be quite cool, but it felt a little weird, especially due to the two characters you had to control at once. It seemed like the four forms didn't really have that much difference between them.
I can honestly say that I haven't won the game, but that's because of a bug that made the elemental spawn outside the actual game. It happened on the second level, so I restarted, then it happened on the third level and I didn't want to redo it.
Of course it's hard to really make a proper game during such a short time window, but the game would be a lot more interesting if there were things to pick up (like potions or coins) or something during the walks.
The graphics of the game were quite nice. Of course they're not very detailed, but they do fit the style of the game very well. The music was really really good.
In the end, I think this entry has a nice idea and a pretty good execution. Despite it's little flaws, I have to say good job.
Ty guys for feedback.
Update (04/22/2016)
- If the player is far elemental, elemental appears beside the player.
- In how to describe strengths and weaknesses of the elements.
- Hard mode now the alchemist moves diagonally.
- Little bugfixes.
I can't really rate the graphics because I recognize some of it as rpgmaker assets. So I will rate the art that was done. The game controls are a bit much for one player to control.
nice game with little introduction, it's hard to control both characters but this is very fun concept.
Cool concept-- the borther's style controlling two characters thing combined with MOBA style cool downs for summons. I liked that you included a light narrative element too.
Notes:
-I'm sure this was just a time thing, but the differences between the firing rates/DPS of elemental character were not enough to make switching super strategic. I played alot of the wind character ebcause he seemed to the be fastest with move speed and if his ranged attack did less damage than the others the difference was negligible.
- alchemist sprite didnt load with web version in internet explorer :(
these issues aside, this was conceptually a very cool entry-- keep up the good work, friend!
@Aaranos yes the level design for reasons of time use of rpgmaker assets. If you have any idea how to improve controls is welcome.
@Venneque People have told me a lot about the controls, but if you have any idea how to improve them is welcome.
@Weeping Rupee You're absolutely right, for reasons of time can not balance all the elements but soon I'll get on that. I feel like the wind element their projectiles push the enemy.
I just checked and the Internet explorer and you are right, just fix it.
Thank you all for your comments and feedback.
Look cool! Thank for game
great mechanics!