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Weeping Rupee

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TimestampSince previousGameWeeping Rupee's comment
Dec 15 05:14:00 Nature's Will I like the music!
Dec 15 05:27:00 13m 00s Blob Schmlob (BS) I like how the level wraps back around and lets you take on the big blob from the beginning!
Dec 15 05:37:00 10m 00s Alien Breeder This has some potential. I'd like it if breeding maybe took a little longer. That way you'd have to think a little harder when picking what subjects to mate and what subjects to work. Additionally, with further development it would be awesome to see your creatures physically evolve as you progress. You could make dominant and recessive traits and go the whole 9 yards with the genetic aspect.
Dec 15 05:43:00 6m 00s Guardian was I doing something wrong or could you not attack after picking up the baby?
Dec 15 05:45:00 2m 00s Spirit-uality Once I figured out what I was doing I thought it was clever. a few more mechanics and line those button presses up with the music and it could be pretty good.
Dec 15 05:50:00 5m 00s Tamagotchi Hell good graphical style and interesting concept. I found it slightly difficult to find a pattern to the progression, but perhaps i was not observant enough.
Dec 15 05:52:00 2m 00s Ghoul I like this games style!
Dec 15 06:00:00 8m 00s Carol and the Beanstalk Good work adding both themes into this. The two button controls, however, felt like it was more limiting than helpful. I liked how quickly I could retry and the UFOs were a nice touch.
Dec 15 06:10:00 10m 00s Tech Rider nice use of the two button theme, I am really bad at this though
Dec 15 06:15:00 5m 00s Desperate Vessel This game looked like alot of fun-- and it is! However, I literally could not figure out how to retry after I died. I started the game over every time I lost to play again :(
Dec 15 06:18:00 3m 00s Spirit Serenade The graphic style was really cool!
Dec 15 06:19:00 1m 00s blackfisk good game. I really liked the art. would have preferred a different representation of health aside from transparency, but still good
Dec 15 06:25:00 6m 00s Midnight Rendezvous good concept and smart to make it short so it didn't spoil. would have liked more indication toward preferences and maybe a rotating cast.
Dec 15 06:29:00 4m 00s Hope I like how you translated the two button theme into a light vs dark motif.
Dec 15 06:29:00 0s Deblight I really enjoyed the music. could have done with a few more mechanics though
Dec 15 06:33:00 4m 00s Color Dodge Loved how you used both themes-- it took a while for the difficulty to ramp up but I enjoyed this one. My only suggestion would be having score tied to something other than surviving a wave. Like, this is a half joke and half serious but it would be neat if each time a pellet hit you you got -1 to the score and the only way to beat teh game on hardcore mode was to finish with a score of 0/(max_waves). Nice job!
Dec 15 06:35:00 2m 00s Strong Like Orc Smashing them boxes sure is satisfying.
Dec 15 06:35:00 0s Sector 9 Very well polished. I would have enjoyed a tile set change up, but all around good work
Dec 15 06:41:00 6m 00s Protoplanet best I've played so far, hands down. Great atmosphere.
Dec 15 06:43:00 2m 00s Star Eater I like the character design! Wish this was a little more challenging though.
Dec 15 06:49:00 6m 00s Montenegro 1961 Interesting-- and surprisingly pretty. I'm sure this decision was practical but I love how if you look at the trees they are always facing you. Creepy. Kinda uncanny. If you develop this further dive more into the spooky and strange. <br/> <br/>constructive crits: wish I could walk faster.
Dec 15 06:50:00 1m 00s Tailwind Good use of both themes. I liked the encouragement to choose a different route each time
Dec 15 06:53:00 3m 00s WALKER I was confused by the theme, at first I thought it was two button controls because you just move left and right, even though you interact with A. Then I noticed in the description that you're supposed to be growing weed.
Dec 15 07:02:00 9m 00s HeXor I like the idea, although it moved a little slow for my taste. clever unite names though
Dec 15 07:03:00 1m 00s Xonatiuh Looks and sounds great, but the gameplay gets pretty tedious.
Dec 15 19:17:00 12h 14m Where It Begins The aesthetic is wonderful, the music sets a great mood-- I wanted to see more of this world... right on! I love the eyeball thing you turn into while swimming. (Wish I could walk as fast as I could swim though)
Dec 16 04:34:00 9h 17m Agent Hooker Very very fun, has a real personality to it. I have no notes except that in the third room (the one that requires dual shooting your hook) and a couple other time I had to make a hook shot of faith into unknown off-screen territory. However, the iteration time after death is so quick that it didnt matter. Challenging but not punishing, and pretty damn clever; great job!
Dec 16 05:02:00 28m 00s The Eye of Osiris Interesting game-- the controls felt a little unresponsive at times but I had fun. I liked the art style-- it reminded me of a marriage between Wind Waker and Ultima Online. Nice work.
Dec 16 05:10:00 8m 00s Goblinheart I loved the concept (especially since the main character is a goblin-- traditionally one of the least charismatic of the high fantasy races... I once rolled a half orc bard/warrior hybrid in a DnD-ish game my friend came up with and it reminded me of that. His name was Balthas Giggleberry and he was a gender-bending blast to role play). <br/> <br/>Anyway, it's a shame you couldn't implement your full plan for the influence counter because I think it would have made this one really stand out. Nice job though! My only real complaint: all i have to do is hold down the charm button and then all I have to worry about are the harmful poison water tiles.
Dec 16 07:06:00 1h 56m There's No Going Back Excellent. Just Great. I want more. <br/> <br/>My only complaint (sorta): I fell off the end of level 5 and had to redo it. but I didn't mind! I was actually interested in doing it more efficiently
Dec 16 15:06:00 8h 00m Yggshroom It took me a minute to get what was going on but once I did this game was pretty fun. I somewhat expected the Yggshroom's cap to protect me from the falling projectiles.
Dec 16 15:31:00 25m 00s Epic ooze escape This was a neat little game and surprisingly fun. Kind of reminds me of a top down ascii version of risk of rain because you pit my natural desire to wanna collect loot against completing the level before getting overwhelmed. I thought for a moment that what would have put it over the edge innovation wise might be some unfolding mechanics (https://www.youtube.com/watch?v=ptk93AyICH0)-- a shop where the ooze isnt there and I could buy things or some light narrative elements. Also potion drops or something to heal you early on might be nice. Good job!
Dec 16 16:10:00 39m 00s FLOW Not sure if there is some secret thing after you get all 4 pieces but wow. This was a trip. I've never gotten such a feeling from a game-- "I'm so close..." but I'm so lost. All while feeling pretty tranquil. <br/> <br/>I think the trick here if you want to find the peices is to play with your eyes closed. I was examining everything I could at first-- trying to find a pattern in the waves along the lines with my eyes and the game became easier when I stopped and just used one sense. Great great job.
Dec 16 16:22:00 12m 00s Grrrrrowing interesting concept -- wondered if you were trying to use both themes here? If so, good work!
Dec 16 17:59:00 1h 37m Tamám Shud I enjoyed this alot-- the best narrative game I've played in LD34 yet. I just wish there were more player choice- some agency. There wouldnt need to be a ton either. Like, if maybe you continued to traverse world and meet other you's and each time they said more or less the same thing: this will always happen until one of us decides to end it. Then you let the player do something other than press the progress button to make the choice to end it themselves. Still, very neat
Dec 16 18:15:00 16m 00s Polygonal Expansion Nice concept, very difficult though for some of the reasons often mentioned in other comments: namely that there are no audio cues for missing/hitting your mark with the color matching. The score being kept in percentages was also a bit difficult to grok. I have a desire to press the keys to the beat for sure but rotating clockwise or counterclockwise combined with that might be too much for my brain to manage. Nice change of pace from most of the games I've seen though.
Dec 16 18:21:00 6m 00s Greenvenge Nice game. The Rasta color scheme and reggae music made me expect a bunch of cannabis to pop outta the ground..
Dec 16 18:40:00 19m 00s Cyber Dragon I actually enjoyed the PS1 style graphics on this one because they really fit the overall look of the game. I also had the problem with the buildings getting me stuck.
Dec 16 18:55:00 15m 00s Save the Oak the circle of life concept is cool but the game was not what I was expecting based on the description and logo ( I thought it'd be a bit more peaceful, haha) <br/> <br/>My chief complaint: when i held down shoot my game made an awful noise.
Dec 17 02:28:00 7h 33m earth defense pretty tough haha. nearly impossible on hard. Music makes me nostalgic though :)
Dec 17 02:34:00 6m 00s Vine Climber Good game. Controlled nicely. I didn't make it to the top but I enjoyed it even when I lost. A few more animations would have been nice, but overall good work
Dec 17 02:42:00 8m 00s Find The Light surprisingly addicting. I felt the collision with he rocks could be a little inexact, but good game. Just need some music for atmosphere
Dec 17 02:46:00 4m 00s Aloft Those poor birds! Very charming. good music. I liked it a lot
Dec 17 02:53:00 7m 00s Bad Pelicans fun little game. didn't realize what i needed to do at first but once i figured it out it was no problem. Good art, would have liked some sounds though
Dec 17 02:57:00 4m 00s InfiniGrow I liked the character animation a lot. I found the controls a little touchy though.
Dec 17 03:01:00 4m 00s Lane King Charming graphics and interesting idea. I found after the first few seconds I was able to just spam every button. Maybe make some sort of limited resource required for spawning?
Dec 17 03:13:00 12m 00s Colony XG-29 nice idea, but to be honest, a bit overwhelming. a tutorial and maybe a refinement of the cards available I think would benefit this game.
Dec 17 03:18:00 5m 00s Empyreal Roving Nice twist on the theme! I just wish I didn't have to land on the green pad to keep playing every time I ran out of lives. it really disrupted the flow.
Dec 17 03:20:00 2m 00s Jack's Revelation cool idea, I would have liked some indication of if I was close to a power, but I like the idea of puzzling with the abilities you have to get new ones and then doubling back.
Dec 17 03:27:00 7m 00s The game of life Great sound, great design. just wish it was a little longer :)
Dec 17 03:39:00 12m 00s The Tournament I loved the art style! And cool concept.
Dec 17 03:45:00 6m 00s Billy's Big Day simple and fun. awesome job! the eating being synced to the music was very satisfying.
Dec 17 03:51:00 6m 00s SlimeCraft wow you did a great job of converting an RTS into two button controls. I'm impressed.
Dec 17 03:59:00 8m 00s Tycho Recon quite difficult, but I like it that way. Good work.
Dec 17 04:07:00 8m 00s Parascythe X Love art! It really looks great.
Dec 17 04:59:00 52m 00s Switchies Nothing groundbreaking but certainly a ton of fun. Felt the most like a "real game" compared to alot of things I've played.
Dec 17 05:20:00 21m 00s IVY I loved this one. Simple yet innovative, fun yet challenging, great aesthetic and music-- it all comes together. You really hit all the points. The difficulty ramps up a little quick but other than that superb job.
Dec 17 07:09:00 1h 49m it grows! It felt good turning into the fast monster. It felt bad eating the chickens but I did it anyway. <br/> <br/>Absorb this information and do with it what you will.
Dec 17 07:26:00 17m 00s RitualCraft I liked this game. Very nice art and feel. <br/> <br/>What really would put this over the edge if you decide to develop it further (especially for the web or a cell phone) would be waiting/unfolding mechanics Ala candy box ( https://www.youtube.com/watch?v=ptk93AyICH0 )
Dec 17 08:09:00 43m 00s White Rose Pros: Absolutely beautiful (the prettiest game I've seen yet) and felt good to punch ghosts. <br/>Cons: Too short / not alot to it (I want to see more!)
Dec 17 08:14:00 5m 00s NO HOBO HA! This is the first game that has felt appropriate to use the "Humor" category with. I legitimately laughed (both at the face the guy makes as he becomes hobo and at the title-- before I even knew it was cleverly describing the mechanics) <br/> <br/>Charming. very charming.
Dec 17 18:33:00 10h 19m Grunnist I really like the semi random nature of your endless runner/platformer/shooter (and I havent said that to anyone yet) <br/> <br/>The random weather set the mood real nice. You made some very smart choices with the aesthetic that allowed you to focus on the gameplay-- and i think that shows. <br/> <br/>one question: does this go on forever? I dunno if it did or if I'm just very bad at it.
Dec 17 18:45:00 12m 00s Hyperdemocracy This was so immersive -- the most of any game I've played in ludum. It felt like there really were other players on the other side of that chat. Hell, I wish there were I'd play forever (COULD YOU PLEASE MAKE THAT HAPPEN NEXT?!). Excellent job!
Dec 17 19:02:00 17m 00s Flowering Souls Very tranquil game, slow but easy to get into. The difficulty in the beginning was a little rough-- it seemed like it got easier as time went on and I couldnt find a way to not have to play through the tutorial over and over when I first started and was learning the mechanics. Maybe that's just me but I learned better by doing than reading.
Dec 17 19:45:00 43m 00s RUN For Your Life Is the music yours? Its really awesome.
Dec 17 20:03:00 18m 00s Griffin Card This is excellent. If something like this this was made into a game about fighting creatures with "alchemy" you could use it to teach freshman college chem students how to to balance equations. I know edutainment usually sucks but you're onto something here. Seriously nice work. <br/> <br/>Also I'm pretty sure you're the same guy who I attempted to learn to pixel from on youtube based on your art style and name, so thanks for that too.
Dec 17 20:21:00 18m 00s Odd Binary Run Interesting incorporation of the two button theme (that everything is binary) that's what this had going for it. In that vein i think you might have gotten away with a more literal with the concept and had your buttons only affect player action when they were held down (1) or not held down (0). I'm probably just overthinking it tho. Your game was more committed to the theme than many I've seen.
Dec 17 20:28:00 7m 00s Gun Growers I had an interesting moment in this one-- I was surrounded by zombies on both sides they were closing in and I jumped just to find that I was crowd surfing on them. It made me happy. I was less happy to find I couldn't jump off of the crowd of zombies and more and more just kept adding to the pile. Finally, I died and my gun fell on top of them while I was still firing and managed to kill a couple. It was entertaining, certainly... but I felt like the theme was shoe-horned in on this one.
Dec 17 20:53:00 25m 00s No Rush My favorite semi-random arcade style game so far. Very fun, smooth gameplay. I know this is asking alot bc i dunno if thers a host site that would support it but with these types of games I wish you could see the LD-wide top score so I could try to beat what other plays did rather than competing with myself. But again, thats asking alot. <br/> <br/>You did a good job of making blocks and shapes have personality (better than most I've seen) but I after seeing so many sometimes I just wish the little square at least had eyeballs and facial expressions or something. <br/> <br/>All this to say: sweet game brother.
Dec 17 21:10:00 17m 00s Ogre Smash The graphics were not my cup of tea and I dunno if I know whats going on but my 3 year old son only wants to play this game now rather than hours of super mario maker so thank you for that. (not sarcasm)
Dec 17 23:03:00 1h 53m Linear Crossing VR This has a really cool look to it!
Dec 18 02:45:00 3h 42m The Super Bros (that are not Brothers!) The bad: I wanted to get into this one I really did because it was a neat concept but it is very difficult. In order to make some of the jumps they need to be very close together. Also, it took me about 3 minutes to figure out how to let go of one button after I simultaneously make them jump-- that part just doesnt feel intuitive. if you would have put something in to move them closer together on certain platforms or, say allowed one to get on the others shoulders until the next time they land on a jump it would have really shined. <br/> <br/>The good: charming, good concept, very true to the theme.
Dec 18 14:49:00 12h 04m GURU This game is pretty great-- this and "No Hobo" are the funniest game I've played thus far but this one isnt laugh out loud funny, its a smarter kinda funny. <br/> <br/>This may be splitting hairs because there definitely is a learning curve and a strategy to this game but sometimes I feel like the best strategy is simply to always counter if you can and meditate if you can't and none of the conditionals in the card descriptions are in your favor. This isn't to say that I never had a moment where I was torn between which card to choose because there were times where that happened but it felt rare. Maybe I was misunderstanding the main mechanics, I don't know. Either way, with some slight tweaking this game is nearly a finished product. <br/> <br/>You are a Pro TomenLuca, congrats.
Dec 18 15:05:00 16m 00s The Climbers This game was very fun (I played with with my 3 year old son after I tried it solo). The two button theme with two players is hard to pull off and I've seen alot of games suffer for trying to pull off something that can be two player or single player when they would have just been better off with the latter. This game does not suffer from that trap. <br/> <br/>My only complaints: the host site kept crashing the game. Also, it would be nice if the appearance of the flying enemies (the ones the approach horizontally) was telegraphed as well as the falling enemies-- maybe some audio before they appear along with the same little caution sign you put for the falling enemies-- just put it on the side of the offscreen area they're approaching from?
Dec 18 17:36:00 2h 31m Sphere Co.™ This game has a great mood going for it- ominous. I just wish there was more to it! I was expecting a wholly novel part of the game to start there when I pressed X to 'return to real life' but the game just ended I was kinda disappointed. <br/> <br/>I think you could have also gotten away with including a theme judging if you would have made your max health increase rather than just having the gun heal you. <br/> <br/>overall though nice job!
Dec 18 17:56:00 20m 00s Nedrag Absolutely beautiful! Great mood. I didn't see the wasps anywhere but who gives a damn that was so pretty. Plus you managed to fit both themes in without it seemed hammy. <br/> <br/>I mean as far as mechanics there werent many but that's okay-- not every game has to have jumping and shooting. Just goes to show sometimes its better to focus on perfecting one mechanic in your 72 hours rather than trying to cram a bunch of half finished ones into one game.
Dec 18 18:19:00 23m 00s SportsRaces This game is very well designed and has alot of features for something you made in 72 hours: <br/> <br/>I know others have said the controls feel floaty but I think that was intentional and a good choice-- it would be too easy otherwise. <br/> <br/>The pre-race eating and store were a great difference in kind for the gameplay to break things up between races <br/> <br/> <br/>It was definitely alot of fun. My only criticism is I think you really tried to jam in alot of stuff that fir the grow theme in order to check both 'two button' and 'grow' off the list-- it was fine as just being a two button game in my opinion. <br/> <br/>Nice work, my friend.
Dec 18 18:29:00 10m 00s Agropolis Very calming game-- like playing with lego's or an even more distilled version of what makes minecraft fun. Develop this for a tablet and sell it and you'll probably make some money-- my kids would play for hours and as a parent I'm willing to play at least 5 dollars for that.
Dec 18 18:31:00 2m 00s Prisoners' Dilemma This is the most interesting idea I've seen yet, but I could not figure out how to synchronize my escape. I guess thats sort of the fun of it-- figure out how to communicate with someone who you cannot talk with. However, after you get killed the time it takes to retry is too long-- I wanna just start right over again instantly. <br/> <br/>Very creative.
Dec 18 18:49:00 18m 00s Biorhythm I absolutely loved this game. It's poetry with a visceral biological theme- I love it. <br/> <br/>I was going to say I wanted a tutorial-- something really quick thats also really hand-holdy because at first I really didnt connect the rhythm mechanic with the circle around my mouse... but honestly I figured it out after maybe 30 seconds. <br/> <br/>Excellent excellent work.
Dec 18 18:56:00 7m 00s Vines Short, sweet, easy to understand. I have to admit I didnt know what to do when I started but when I figured out the mechanic with the light and the vines I couldnt help but smile. Nothing super innovative mechanically but hell theres a reason we feel nostalgic for the classics.
Dec 19 03:00:00 8h 04m Fight Boý Nice! You got a lot of combos out of just two buttons, but I mostly just jump kicked non stop.
Dec 19 03:16:00 16m 00s HACK THE PLANET Looks cool, but I feel like the movement is too sensitive.
Dec 19 03:36:00 20m 00s Tentaduel I'd like there to be some kind of feedback indicating when I'm actually taking damage.
Dec 19 03:44:00 8m 00s Charlamagne's Sound Train I enjoyed the hand drawn aesthetic, but wasn't really sure what I was supposed to be doing. I picked up a whale though that was cool and I shot my flatbeds forward. Then it ended.
Dec 19 03:53:00 9m 00s City Strike Interesting concept. It would be cool if you could have your workers cut down the trees or something for better shots.
Dec 19 04:03:00 10m 00s Robot Frost Eagle and Worm Big Rescue Adventure Nice work! I like the paper cut out look of the eagle.
Dec 19 04:36:00 33m 00s Hello Darkness This was a nice attempt and had one of the better non-text tutorials I've seen in LD. Additionally this game has lives and I was surprised to realize I havent seen that yet in LD34. <br/> <br/>The thing about it is I think you have too many mechanics here shoved into one game-- I wish it was more distilled. Theres darkness, a timer, lives, mines, buttons to press to open doors which is all fine but I feel like they didnt reinforce a central theme. <br/> <br/>Also, dunno if I was missing something but there really needed to be aggro on the slimes and a chase code because if i run out of mines and a blob is pathing thru my only path I have no way to get past him because my mines didnt refill when I died.
Dec 19 04:49:00 13m 00s EarthWard This is a very neat concept-- wrapping screen, limited fuel, always in motion, something at the center to protect against waves of enemies. Excellent combination of mechanics very novel. <br/> <br/>I loved the triforce in the constellations too. <br/> <br/>My only suggestion would be to have a little box-y map to show you where you are when you cross the edge of teh screen because sometimes I was disoriented as to where the earth was but... maybe that was intentional?
Dec 19 05:02:00 13m 00s Belly Smash This is by far the most polished gave I've played yet in LD and it really was a blast to play. I didn't have someone to play it with unfortunately but I imagine it would be even more fun. <br/> <br/>I imagine thats the trap of making a game that meant for multiplayer in an LD jam/comp; most ppl wont play the game as intended. <br/> <br/>Still, its great. <br/> <br/>My only criticism (a tiny one): against the AI aggressiveness seems to trump size.
Dec 19 05:12:00 10m 00s Little Big Dash I loved the concept-- in fact we did something very similar with the platformer genre rather than the pseduo-random endless runner. Actually I think your works better because of the low iteration time and infinite progression. We also wanted size to affect jump height but failed to get that in on time and now I wish we did because it feels very good to jump higher as you get bigger in this game. <br/> <br/>Also you managed to hit both themes which is cool. <br/> <br/>Like alot of commenters I think the main snag with the gameplay is that it requires you to focus on both the very turbulently changing floor and the ceiling which changes less drastically and you tend to forget about the ceiling until its too late. I think if you shrank back to original size alot more quickly than you grew this problem would be resolved. <br/> <br/>Overall: Nice work, my friend.
Dec 19 05:41:00 29m 00s Chris Rostcowsky - The game Offensive... but decent gameplay. <br/> <br/>I wanna focus here on why its offensive: not because you used the word "retard" but because I believe you probably did it because you thought you'd get a good humor score. The word retard is a super cheap laugh and it feels patronizing that you think I think it'll do that.
Dec 19 05:58:00 17m 00s Subcell VERY cool! And a decent amount of parts and pieces to pick up for the time allowed. This is by no means a super novel idea but it fits the theme, its actually got tangible progression (unlike alot of LD games which feel like demos), and the enemies are also pretty variable. <br/> <br/>I only wish enemies would have a little less health at the start it took a while to get going. I was fine with the floaty controls as long as my shots count more.
Dec 19 06:21:00 23m 00s Hand of Deity THIS IS AWESOME. Coincidentally I was a big fan of both lemmings and (star/war)craft. This game feels like those games had a baby and you added a slow presentation of different powers for the player. <br/> <br/>Seriously excellent job. Other than the lack of tutorial I have no notes. Bravo.
Dec 19 06:49:00 28m 00s Playing With Fire The good: <br/>-Looks very polished <br/>- feels great/fun to play. <br/>- Level designed well <br/>- tweaks on traditional mechanics. You had a snake/warm (growing trail behind you) meets yoshis island (you lose mob members if they get hit but can recover them) thing going on <br/>-great use of both themes <br/> <br/>the bad: <br/>-not terribly innovative despite minor details (which is fine) <br/>-wish it was longer (but i understand with this level of polish) <br/> <br/>Really top notch work.
Dec 19 06:59:00 10m 00s Lifenodes. Like everyone said this is art. I feel like I know you a little bit better now.
Dec 19 07:06:00 7m 00s Mobsferatu The good: <br/>-felt great to play/good controls <br/>-fun level design <br/>-stylistic tweaks and different uses of mechanics we've seen before <br/>ex: the tail of mob members that both grew (like in snake/work) and how you lost members who got hit and could recover them (yoshi's island maybe?) <br/>- looks super polished <br/>-sorta hit both themes without making it seem shoe-horned in <br/> <br/>the bad: <br/>-not super innovative (which is fine) <br/>-wish it was longer (which is also fine, a game this polished can't be super long with only 72 hours to make it) <br/> <br/>Top notch work, my friend!
Dec 19 07:22:00 16m 00s Tama Battle! This is a really neat concept. I've been at it 10 minutes now and my Tama has leveled but hasnt physically changed appearance-- is that gonna happen? I'm very curious. <br/> <br/>I also wonder (because finding battles is very quick and easy) am I really playing against another humans pet all the time when I fight. At first I thought it was all AI and you were just saying it was multiplayer as a sort of add to the realism of the game. Then I saw a pet named 'Cumeater". If you did program that in to trick me-- well done. It feels like some anonymous person on the internet named that pet.
Dec 19 15:59:00 8h 37m POOM POOM TCHI This concept is very cool-- you get the idea right away but the controls are another matter. I kinda actually wanted a really hand-holdy tutorial for this one. I mean the graphical representation of how to fire to the rhythm was pretty good but it took me a while to really get it. <br/> <br/>Unfortunately I have no friends to play this one with so I had to try it with my 3 year old kid. Wish I could've given it a more proper go. I intend to try and get my fiance to play this one (and a backlog of others that are multiplayer) but who knows if I'll be able to find a moment to do it. <br/> <br/>Either way, really cool concept.
Dec 19 16:09:00 10m 00s A Genetic Mess The good: <br/>- although there was just music and not many other sounds, I LOVED the theme song. <br/>- physics based breeding game!? Who could ask for more? <br/> <br/>The bad <br/>- long loading time to generate partners (this could be mitigated by generating fewer than 5 creatures at a time or just saving old ones and allowing the player to delete them as he/she sees fit so free up slots)
Dec 19 16:16:00 7m 00s 1 Button Wizard X2 The good: <br/>Neat concept and true to the theme: attacks are determined by length of pressing buttons/button patterns. <br/> <br/>The tutorial was very good <br/> <br/>The bad: <br/>I wish the sprites were a little more detiled but I can't fault you for that because the mechanics are solid. <br/> <br/>Nice work!
Dec 19 16:29:00 13m 00s Beatz! Fun game-- good music choice for beat. <br/>I didn't see any penalty for spamming my wave blast though. Not all games need a penalty for hitting on the off beat but I think this one could have.
Dec 19 16:37:00 8m 00s Vine Runners I loved this one! Can't wait to get some friends to play it with. The AI is pretty good though and this type of game was a great choice for multiplayer since the AI probably wasnt super hard to code. Very smart, good aesthetic, intuitive controls and mechanics (although it took me a minute to figure out which vine I was in single player)... good iteration time between games for single player; I had some nice relaxing fun with this one.
Dec 19 16:45:00 8m 00s The Tower of the Tiny Wizard The good: <br/>-Great level design <br/>-Difficult but not too punishing <br/>-Smart choices with the theme <br/>-fun <br/> <br/>The bad: <br/>-not terribly innovative
Dec 19 17:26:00 41m 00s growing darkness Great ambiance but I think you used the 'grow' theme very liberally here. Still it is two button controls. <br/> <br/>Also, the little wispy guys didnt seem to add time to my fire? Am I missing something?
Dec 19 17:32:00 6m 00s Seedball Simple game and I liked it alot when the ball did what I thought it was gonna do.
Dec 19 17:38:00 6m 00s ScaleFlexes Wow; this is surprisingly fun for how simple the concept was. Seriously I played this one more than aot of games with far more mechanics. A very stripped down idea with no extra bells and whistles sometimes makes for very entertaining and engaging content.
Dec 19 17:54:00 16m 00s Vavyorki Cute. A little too easy though-- it seems like I hardly ever have to use the short jump. It basically just goes long jump until they're a bit apart then short jump until i either cant move or they're back together again. <br/> <br/>Make the danger of them getting far apart more real and you've got somethin'.
Dec 19 18:18:00 24m 00s SUPER SCIENCE CORP This is a very well executed premise. I did have a hard time getting past a couple doors and I could not tell if it was a puzzle (did I have to sweep something into the doorway to keep it lodged open?) or a bug? <br/> <br/>Still very solid game. The radio bit was a nice touch. <br/> <br/>"Let me see if I can get this door open for you... Boop." Made me laugh.
Dec 19 18:40:00 22m 00s OVERGROWN . UNDERFED Yeah I think you guys overshot your scope on this one: what makes RoR so engaging is the semi-random nature and the fact that you're pitting your desire to grab loot against your desire to progress before shit gets out of control with enemies over running you. Its hard to pull that off in 72 hours. <br/> <br/>However, I will say it looks beautiful. I like the spiral-y grass bits and the tall grass at the very bottom. I just wish it was a little more focused-- like that it took one element of RoR and really ran with it rather than trying to be everything it could be once it was fully developed.
Dec 19 18:54:00 14m 00s Birdie This game was cute-- I loved the voxel style, made me wish this was a giant multiplayer game where we're all little animals just trying to feed our young. Very cool. <br/> <br/>Notes: <br/>-Hard to see tangible progression quickly-- if I fell my pockets and return to the next nothing changes graphically. Its hard to connect being a mother for my little chicks with the Grow theme when I dont see growing eggs. <br/> <br/>-The ambient noise is great but the game-noises (walking, flapping) are kinda redlining and sound a bit grating. <br/> <br/>Nice work!
Dec 19 19:00:00 6m 00s XPORT: Address Unknown I get it conceptually-- its a game about using space efficiently. However, I believe this game needed a tutorial. I felt like I had no idea what I was doing.
Dec 19 19:29:00 29m 00s Two buttons to save the city ! I like the binary theme and the fixed camera with the view out the window-- very cool. <br/> <br/>Its a really interesting and smart way to do what alot of other games accomplish with jumping in an endless runner-- all the info is in front of you and the clock is counting down. <br/> <br/>The empty red-bull-esque cans on the desk are a nice touch.
Dec 19 19:32:00 3m 00s Line/Dash Very cool use of simple geometric aesthetic. <br/> <br/>'Addicting' is about right. Nice job friend.
Dec 20 06:53:00 11h 21m What the PUCK? I got two players for this one, but the other one was my girlfriend who didnt really seem into it (games arent her thing) so I'm gonna use my imagination in a positive way as much as I can when rating this one. I imagine it'd be also of fun with a bigger rink and maybe up to 6 players-- this way once one guy got big the other 3-5 could team up. The controls are very solid and intuitive also. Nice work!
Dec 20 07:08:00 15m 00s A Unidirectionnal Game I like the idea of letting the player whether he can move only left or only right-- thats what I thought that txt was about in the beginning but I couldnt move left. <br/> <br/>Still, nice level design with the room-based system, this is something I havent seen as much. Not bad my friend, keep it up.
Dec 20 17:13:00 10h 05m 2Door This is very very polished and focused. As a musician I really enjoyed it and went through a couple replays just for the ambiance and to see more skins on the rooms. <br/> <br/>I just wish there was more of it-- I mean its already like a super pretty and immersive version of Simon, right? so why not run with it- add one extra note to the music patterns each run. <br/> <br/>Still it looked very professional and put together, good job.
Dec 20 17:24:00 11m 00s Please Mamma This is a funny skin to put over a runner-- I liked it despite the crude visuals. Some nice touches: How mama throws different things depending on the environment, using levels rather than just running endlessly (this was a nice surprise), The gag props in the background. <br/> <br/>pretty cool.
Dec 20 17:42:00 18m 00s Impulse This looked good and felt good to play-- it also had a very cute aesthetic. However, I was unsure what the win condition was (if there was one at all). I didn't know whether I wanted to be big or small or what color I wanted to be-- i just knew I did not want to be black, haha.
Dec 20 17:50:00 8m 00s Zolander Bebop This was one of the strangest things I've played yet. Right on! I loved it! <br/> <br/>I like the concept too-- purposefully difficult controls, autofire, waves of baddies. <br/> <br/>If I'm not mistaken too I think theres a nod to cowboy bebop in here with that rad jazz music when the enemies come in. <br/> <br/>My only complaint: the camera was a bit janky sometimes.
Dec 20 18:19:00 29m 00s Botany Great job man, this one really stands out. It uses teh theme well, theres a decent amount of gameplay and story here for a 72 hour game. Also pretty good use of enemy placement for your mechanics-- alot of guys hiding around corners so you have to plant your random plant monsters and then bite and kite. Awesome. <br/> <br/>I was surprised to play as the plant, I thiought I was gonna be Joe (or whoever) and the plants were gonna be bad guys. I am glad I was wrong.
Dec 20 18:25:00 6m 00s Little Seeds of Evil I played around witht he mechanics of this one with my son playing the lumberjack guy. Love the character design, the asymmetrical gameplay idea, everything about this. I wish I could give it a more proper go.
Dec 20 18:29:00 4m 00s Bounce-Charge Neat. This was really stretching the growth concept though-- regardless its a cool concept. I played the 34 bit and the resolution/map size is kinda small for this kinda AI combat with 4 other opponents. Consider making the map bigger/putting some obstacles/things to hide behind maybe? Interesting idea though.
Dec 21 04:39:00 10h 10m Resonance This was a great puzzle game and really could have benefited greatly from music but que sera, sera. Still it was a fun little exercise in lateral thinking. <br/> <br/>Two things: It wasnt immediately apparent to me that I could place the same angled block twice. <br/> <br/>I also "broke the game" by completing a room with just one single bullet hitting the gun in the next room and the camera moving me on. I couldn't re-grab my tiles in the previous room to fix it after the camera shifted. Might be a bug? <br/> <br/>Excellent work though I really enjoyed this one.
Dec 21 04:53:00 14m 00s Battle For Bedroom Hey this was a fun little 10 minute play for me and my girlfriend. The controls are really floaty though and not in a good way. The art style is very original.
Dec 21 05:00:00 7m 00s The War of Japants I really liked the vertical run up that wall, that was a cool surprise. <br/> <br/>his was a quirky endless runner but it suffers alot from the controls feeling unresponsive. Also, some of the jumps are just not spaced right-- like theyre one tile shorter than the length of the jump. <br/> <br/>We also made a very difficult game though so I get it-- you play your own game you get tunnel vision because you play it yourself so many times you start designing challenges for yourself while test playing and as a result the game gets real hard.
Dec 21 05:08:00 8m 00s Omega Llama! This game is kinda silly and really clearly unfinished (ex:the rope seems to have no purpose but to extend or retract) but I think there's something here. <br/> <br/>If your intent was to make a sort of game thats like space invaders but instead you're defending several planets which you can jump between (with the rope) then I think that's an idea worth exploring so keep it up. However, the growing planets seemed tacked on for theme purposes.
Dec 21 05:14:00 6m 00s The other side of the portal There are no mechanics here, but that's fine; I can tell you're an artist at heart. Good attempt for a first entry-- you knew your limits and went weird, which I admire.
Dec 21 05:25:00 11m 00s push your button then punch This is a really fun concept-- its a little race in a maze between two players and then one gets to try to punish the other if he gets to his finish line first. <br/> <br/>The part with the hands reminds me of captain falcon's super smash in SSB brawl. <br/> <br/>My criticisms: while the mazes and finish spots are generated in a competent and balanced way it seemed like the only way to finish within time was if the finish spot happened to be very close to the players. There should be more time for people to figure out the maze when the goals are far away so that it becomes a game about whose eyes can trace the path back to their sprite the quickest. Also, I suggest making the BG black if the walls are white because its a bit difficult without a stark contrast between wall and open space. <br/> <br/>I like this concept alot though and I really hope you develop it further. Some occasional baddies could be fun but I know its hard to create competent AI that doesnt interfere with your main mechanic within 72 hours. <br/> <br/>Great idea though, top notch.
Dec 21 05:31:00 6m 00s Feed the Queen Solid mechanics, a bit simple. The difficulty ramps up a little fast though.
Dec 21 05:46:00 15m 00s Fagocitech The sprites in this game are top notch, wow. The controls are responsive and its fun to play definitely-- a little on the easy side, though but that might be explainable in the upcoming section. <br/> <br/>However there were alot of bugs: <br/> <br/>-Clipping though walls and getting stuck <br/>-Player sprite seems to be an all white version of hitbox <br/>-Doors not working <br/>-Not taking any damage, unable to die in some runs? <br/> <br/>It was alot to endure but I tried my best. I think with some fixes this game is very solid.
Dec 21 06:00:00 14m 00s Sky 1513 80th percentile, definitely. I played this one for far longer than I played most ludum games just because I became so attached to that little floating island. <br/> <br/>Great twist on classic mechanics, if this concept exists elsewhere I havent seen it. <br/> <br/> <br/> <br/>My criticisms: <br/>-I wasnt sure right off between the green and yellow tiles, mixed them up quite a bit but that might be my visual acuity or a color constancy problem psychologically. <br/>-Wish the rocks fell slightly faster at least to start with because there is no tutorial <br/>-I am still not sure about the falling comets because at timers theres no way to avoid them you just have to decide which piece of upgraded land (if you have any) takes damage/gets destroyed. This is kinda cool because its like this unavoidable thing but the player still has choice... but the consequences are all negative. Maybe thats okay though, I havent decided where I fall on that yet (pun intended!) <br/> <br/>Nice work. Seriously.
Dec 21 06:12:00 12m 00s The Flower The notes: <br/>-wish that I got to move onto different levels as the plant grew. <br/>-You managed to hit one-button theme right on and shoe-horn in the grow theme and I really don't think you needed to. It doesnt hurt but it doesnt help because its a little confusing when the theme category is being rated. <br/>-as a musician i think the music is good but a little grating <br/>- if you're going to be moving through the same level to grow the plant there should be rewards for finishing it faster since the strategy here (I think) is about learning the most efficient way thru the level <br/> <br/>The praises: <br/>-Great aesthetic and character design (I loved the machine that sucked your water out) <br/>-thought out level design <br/>-tough but fair (our game was only one of those things)
Dec 21 06:31:00 19m 00s Son You did a great job of reinforcing that feeling of loss and sorrow and I really liked what you were trying to do here so keep that in mind when you hear my criticisms: <br/> <br/>I wished you had focued more on the story and telling it thru the environment. You did this to some degree but rather than drudging thru enemies that walk toward you as you're really just trying to read the text at the bottom takes away from the experience. Let me go into those buildings. Let me read the old blood stained books in the library from The Inquisition or whatever. I want that! <br/> <br/>I want to know more about the world-- I get that you're painting in broad strokes here but if you elaborate just a little it makes me care about that world more-- ideally, you dont want to have to put the phrase "was the son's sacrifice in vain?" on the screen-- you want to create that feeling/thought in the player. In fact I think with a little more to explore and a little less text at the very end there you woulda had that in the bag. Like, after you become the bg dark thing when you say "you became that darkness and controlled it" it eliminatd my first thought which was "oh this was a trick by some evil god to make me the force of evil" or "oh there is no way to defeat the darkness" <br/> <br/>Sorry for that rant but take it as a compliment that your game made me think this much :)
Dec 21 06:35:00 4m 00s Frog Well This is so simple but so enjoyable when you can actually fly through an open space. The flies were a nice touch.
Dec 21 06:42:00 7m 00s EXPURGET Nice look, nothing too novel but pretty fun. I wish the map was bigger though. The sounds are a little much at times also.
Dec 21 06:54:00 12m 00s Space Defender Nice look, nothing too novel but pretty fun. I wish the area of the map was bigger though. The sounds are a little much at times also.
Dec 21 07:06:00 12m 00s Dude On Fire Like many have said, the art is beautiful but the execution is kinda flawed. Alot have said its just too short a time to react to incoming obstacles but I think you intended that based on the resolution this game starts in. <br/> <br/>I think the real problem is that its hard to distinguish between the spikey stuff your supposed to avoid and the background. Like, the first three times I played I literally thought i just died from nothing. Mike the stuff your dodging a different color or shape or something and that'll make it alot better I think.
Dec 21 07:17:00 11m 00s ORB LORDS I mean it's pinball so it's nothing super innovative, right? But DAMN does it feel good to play, look beautiful, and make my 3 year old son (and myself) happy. <br/>The ball does get stuck at times though. <br/> <br/>Also, Shift might not have been the best choice for controlling the paddles (or whatever you call them in real life)-- the most intuitive choice, yes-- but I got that damn sticky keys notification like a dozen times playing this game on the web
Dec 21 14:53:00 7h 36m Auxochrome The art style here is great-- I love your use of color. When I read the description and saw the screen shots I was thinking this was going to be a fez clone. I'm glad it wasnt, bc it was pretty damn fun. The best strategies seem to be to jump either fire completely vertically to the chromophore fall on you, you just entirely side to side while moving toward the enemy. Honestly, there isnt much strategy here, and it takes a while to get going. I think the players base dmg needs to be higher (my forearm is actually sore from clicking so much, haha) <br/> <br/>Additionally I did not exactly understand the upgrade system/when I was taking damage. It seemed like as long as I was being offensive I never died. I actually just stopped playing the first time thru just to see if I could die. <br/> <br/>These things aside, I really enjoyed this one.
Dec 21 15:02:00 9m 00s Grow a Beard! This feels a lot like a series of quick time events within another game just strung together. Still, its... interesting. I think you're probably going to clean up in the humor category, but it didnt tickle my funny-bone personally: Felt too much like nonsense youtuber humor. <br/> <br/>The minigames themselves were kinda hit or miss for me-- Either they were very intuitive (ex: pick the manliest phrase of these 4) or not very intuitive (still dont get how to win the beer drinking one?) <br/> <br/>Still it looks very nice.
Dec 21 15:31:00 29m 00s Tiny Tyrant This game was very cool- combining memorization with this theme of campaigning as a politician...I think? The title says I'm a tyrant and yet I need the support of the people for some reason. Not quite sure what the political structure of this society is, all I know is with enough support from the public I can make cannibalism legal. <br/> <br/>Anyway the game has a message and paints political figures as these sort of Yes Men or Parrots. I think alot of people will get behind that. <br/> <br/>One thing tho: I think this game will suffer from a steep interest curve and low replayability. In the beginning, while I'm memorizing patterns I'm bound to make alot of mistakes but the patterns on the arguments are always the same so once I memorize them all there is basically no challenge anymore. Rather than randomizing citizen sprites, I this can be easily fixed: keep the pattern length the same and random which pattern is associated with which argument each run.
Dec 21 15:50:00 19m 00s Divide and Conquer I agree-- the puzzles are just too easy. Basically I just click until all the white squares are filled and the red ones seem to eliminate themselves as long as there is a white one adjacent. It could also use a tutorial it took me a minute to figure out how everything worked.
Dec 21 16:22:00 32m 00s Super Lefty Garden Fighty I agree with what most everyone has said-- the mechanics are solid, its fun as hell, and it plays smooth. <br/> <br/>Normally I wouldn't say something like this except for someone who created a narrative based game but I wish this game had a voice over telling some kind of story about the world I'm playing in simply because the visuals are amazingly well done and I want to be in that world. <br/> <br/>Great work.
Dec 21 16:29:00 7m 00s Tripper If I was tripping and defending myself from waves of what look like multicolored butterfly space ships I think I'd freak out. Thats what this game feels like, haha-- mostly in a good way. The sound of the auto-firing gun however needs to be minimized somehow it gets very grating after a while.
Dec 21 16:34:00 5m 00s RhythmRider Haha very cool. I've seen alot of rhythm games attempted in LD34 and this one was the most well executed I've come across. Also I like the retro aft style with a beat game rather than the PS era graphics I see in alot of them. <br/> <br/>It was intuitive- but the only time I was left scratching my head was when I was holding down one key and had to presumably let go and start holding again during those streaks. I need it to be slightly more apparent when I'm doing well on the hold-it-down parts. <br/> <br/>Anyway, excellent excellent work.
Dec 21 16:45:00 11m 00s Attack In The Mushroom Kingdom This is a solid one-- I'm a fan of chibi-ish sprites but I think the breast bouncing was a little unnecessary, haha. Anyway its more fun and challenging than it looks. It does a good job of making efficient use of your mushroom-folk feel good. I only had one little bug (or maybe this was intentional) but if I turned my mushroom folk to offensive mode and no orcs were on the screen they just walk off and die.
Dec 21 17:01:00 16m 00s Let's Play Simulator 2016 This is very clever. If this truly isnt random then I suspect you had alot you wanted to say about the game industry and youtube culture and got to express alot of it here in satire form. Cool idea, but I felt like I was just picking what fake game I would want to play (which was fun) but if there was a strategy here I didn't get it. <br/> <br/>I laughed pretty hard though when the MOBA came up and all the people playing looked super pissed.
Dec 21 17:06:00 5m 00s Star Warrior Daaaamn this looks nice. The tron meets star wars look you got goin here is very cool. Best looking 3d game I've seen yet and I think its because you made some really smart choices. <br/> <br/>It plays alright, its a little difficult to have to get space between you and the worm in order to hit him since your boost and shooting are tied but I guess you were working under some pretty tight restraints. <br/> <br/>I also LOVED that you made fellow X-wing AI and that you could accidentally blast your friends. That was really the kicker for me. Nice work.
Dec 21 17:17:00 11m 00s Void This game looks great and smooth and everything but the dragging seems a little unpredictable. Like, sometimes I could curb the momentum and bring the arrow only a little bit out but i couldn't figure out how to do it consistently. Fix the dragging and you have a real winner here-- it looks beautiful.
Dec 22 23:53:00 30h 36m The Artifact Damn good, but short. <br/> <br/>Putting the little paper person in the ball and having that small amount of dialogue about the buttons really gave this paper world some character and a sense of scale too. Nice touch.
Dec 23 00:26:00 33m 00s Heart Murmurs Liked this one alot-- the Matrix color scheme really lends alot to it (not for any particular reason, it just looks neat) I almost liked the title screen cooperation task to start the game as much as the game itself. <br/> <br/>I did have to play this one by myself but I still found it quite enjoyable and very challenging.
Dec 23 00:35:00 9m 00s Organ-izer I survived to 65. This one is cute simple and fun-- capitalizes on the human desire for efficiency... also I love hearing those little guys cheer when they make it.
Dec 23 00:57:00 22m 00s Spinning Around This game looks beautiful and the puzzles feel really rewarding. Although I think most can be solved just by exploration I really really enjoyed the one with the three switches and the gates. Loved it.
Dec 23 01:05:00 8m 00s From the Deep This was very very cool. I wish the web version had a larger screen size or that you had a windows download because the screen in my browser was tiny and I couldnt figure out how to fix it-- which is a shame because I love the sprites and tiles.
Dec 23 17:12:00 16h 07m 2 button metroidvania This was damn hard but rewarding. The part you had to specify in the description-- where you need the bullet jump thing... I think the reason I got stuck there was that I did not realize that with my wall jump holding down A would extend the jump/let me wall jump further. I knew I had to get back up to the top part to get that power up I saw right at the top but it took me 5 minutes or so before I figured out how to use the wall jumps right.
Dec 23 17:23:00 11m 00s Slash Quest I've seen alot of games try to cram the two themes in to their own detriment... this game manages to do it really well and make it work for your theme and mechanics. Also the visual style here is stunning, the music, ugh damn... <br/>Its so cute that the terrible violence I'm doing to these swamp creatures feels good. <br/> <br/>You win. You win so bad you make me wanna quit.
Dec 25 14:11:00 44h 48m Blobitronica Nice looking game, plays smoothly, and the music really tied it all together. Not terribly innovative but awfully fun. I wasn't able to test 2 players so I hope I'm being fair in just rating it on the single player mode; two players seems like it would be a blast.
Dec 27 04:35:00 38h 24m Spirit Hearts This was an excellent example of how to teach the player without holding his/her hand. You slowly introduced the mechanics in a very intuitive way; this is a great example of how to build a tutorial/first level-- I felt like I knew what to do in every scenario just from a glance around the room. <br/> <br/>Top notch.