Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Ragzouken
Feedback comments for LD24
Ragzouken's games and stats for all events →
| Timestamp | Since previous | Game | Ragzouken's comment |
|---|---|---|---|
| Aug 26 23:05:00 | LimiT | It shows that you put a lot of effort into graphics :) The concept is neat too, the final level is great :D | |
| Aug 27 07:27:00 | 8h 22m | dai'narcur | I like the idea, especially with the creature editor, but for me it took a really long time to score each hit on the enemy because of the turning circles and judging bullet speed etc, so I didn't get to try it out too much. |
| Aug 27 07:34:00 | 7m 00s | A New Kind of Man | Nice idea, but it seems a shame the level is so short - there wasn't any time to ramp up the challenge, and explore the different uses of the various evolutions. The choice of the first evolution is countered by having to pick up wall jumping either way :( |
| Aug 27 07:42:00 | 8m 00s | Move the Cheese | I got stuck on level 8, but I enjoyed it up until then :) The mouse and cat graphics were a bit too similar, I mistook one for myself at one point :p |
| Aug 27 07:51:00 | 9m 00s | Evomatch | I couldn't really work out what made me grow - touching bigger cats? I think I would have enjoyed it more if the movement was faster! |
| Aug 27 07:53:00 | 2m 00s | 'Volver | There don't seem to be any links to play this, am I missing the obvious? |
| Aug 27 08:00:00 | 7m 00s | EvoGoop | My attacks didn't seem to do enough damage to kill anything, and it took a long time for food to be produced which slowed my progress down a lot. It's an interesting idea but the pace could be improved :) |
| Aug 27 08:09:00 | 9m 00s | Future Pixels | The first level seems too long - without any indication of how far I was, I wasn't trying to conserve my ammo and ended up dead in the water :( The music was nice, and the game was fun - just too drawn out. |
| Aug 27 08:14:00 | 5m 00s | Dinosaur Survival Bash!! | Fun, pretty - It would have been nice if you could have had the map always spawning a mix of the creatures, so it doesn't seem like everyone is evolving exactly as you do, but rather that you are rising up :) |
| Aug 27 08:29:00 | 15m 00s | Shapelution | I really like the idea, as described, but in the game it isn't obvious that it's happening - I'm not sure how you generated shapes, but perhaps it'd work better with using some kind of underlying DNA for generating the shapes (maybe http://en.wikipedia.org/wiki/Turtle_graphics), and randomising/combining those? <br/> <br/>The levels are so short that it seems jarring to have the transitions between them, or even a count - make them longer, or just make them seamless. |
| Aug 27 08:40:00 | 11m 00s | Artificial Selection | It took me a while to figure out the doors are doors, and in general what things were in the boat room - kinda frustrating! Also, without visual feedback, I wasn't sure my attack was working until the guy died. <br/> <br/>The mini-map is a nice touch - helped me to find the first door (:p!), but also what directions I should be heading in. <br/> <br/>Interesting game, but I feel it's let down by interface issues. |
| Aug 27 08:53:00 | 13m 00s | Genetics-Pop | Neat little game :) |
| Aug 27 08:58:00 | 5m 00s | Rise of the Meebas | I really can't work out what to do after moving to the second level - I seem to be in an enclosed room with no exit? |
| Aug 27 09:04:00 | 6m 00s | Constructilution | It's be nice if there was an indication of high you had to build. The physics could do with some tweaking - the logs are very bouncy! |
| Aug 27 09:09:00 | 5m 00s | Physicalution | Is there a goal to complete within the game? |
| Aug 27 09:33:00 | 24m 00s | Little City | I liked this :) Not sure why, but I got an Epic Fail but was still able to go on to win and get my Epic Win. |
| Aug 27 09:48:00 | 15m 00s | Unlikely Companion | I liked the wind sounds a lot! Really helped the music with the mood :) The fireballs looked pretty cool too :) <br/> <br/>With the bow and arrow it'd be nice if you could just hold down mouse to fire continuously. I didn't see the dragon fully because I didn't want to jump - maybe you could move the camera a bit higher relative to the player for this? |
| Aug 27 09:51:00 | 3m 00s | Block Shoot | I think the player moves too fast, and is not very easy to see once enemies and bullets are everywhere - that said, I really liked the game the second I started :D |
| Aug 27 09:55:00 | 4m 00s | Sporee | The sporee cloud is too large relative to the playing field to provide much challenge in collecting stray sporee :( It is visually interesting, at least! |
| Aug 27 10:00:00 | 5m 00s | Space Amoebas | The amoebas are very pretty :) I like the visual instructions screen! |
| Aug 27 10:03:00 | 3m 00s | Evo Dash | Cool idea :) Felt a bit ambushed and helpless with how quickly the boss killed me :( |
| Aug 27 10:06:00 | 3m 00s | PEB 2012 | I liked the music and motivational sounds :) Interesting take on the "evolution" theme :p |
| Aug 27 10:11:00 | 5m 00s | Cellception | Pretty cool :) I find it hard to tell if I'm big enough to take on another cell - and sometimes hard to tell if cells are connected to a red one. <br/> <br/>The game started REALLY slow for me, but was fine after some white cells disappeared. |
| Aug 27 10:15:00 | 4m 00s | An Astronomical Affray | It's very hard to stay alive for long! The music, sounds, and voice are great though :) |
| Aug 27 10:25:00 | 10m 00s | Geomelution | Really liked the music - made the game feel exciting! The game is fun enough, though the experience DNA disappear really quickly. |
| Aug 27 10:36:00 | 11m 00s | Slime Slayer | It'd be nice to have some visual feedback that you are attacking a slime (and vice versa) |
| Aug 27 10:46:00 | 10m 00s | Evolving Threat | The graphics are great, even the title screen :) I enjoyed playing the game quite a lot, but there's too much difficulty down, not enough difficulty up and evolution :P |
| Aug 27 10:54:00 | 8m 00s | Evolution | I like the concept a lot! The sounds/graphics of the shape being generated are really nice. It feels like evolving more vertices just slows you down though - maybe if the shape generated triangles as you go then more vertices would be better? |
| Aug 27 11:00:00 | 6m 00s | Growth | I like the graphical style, but it'd be nice if the player/enemies were a bit different to the walls - I got confused a few times. |
| Aug 27 11:06:00 | 6m 00s | Vegetal Evolution | Interesting idea. I think you should have just made the game window wider, rather than letting the player go off the edge of the screen. <br/> <br/>p.s I think there is a bug - when I started a new game after losing, it still thought my time had run out |
| Aug 27 11:15:00 | 9m 00s | [0-Evo] | I like the graphics, especially the visual effects for killing cells :) I didn't really understand what the difference was on the aptly named "but they look the same" level :p |
| Aug 27 11:23:00 | 8m 00s | Revolvolution | The game looks great, and plays fun as well :) <br/> <br/>The limited vision hints as a mood that could be really good with sound. The enemy bullets are very hard to see, and without any sound cues either it's difficult to know they are there. |
| Aug 27 11:30:00 | 7m 00s | Flourish | For what's it's worth, the graphical style is quite cute - though a little blurry. Also if I panned too much it thought my mouse button was held down when it wasn't. <br/> <br/>There are a few articles/books on LD/GameJam survival that you might find helpful - lots of tips, especially knowing your framework before you start :p |
| Aug 27 11:47:00 | 17m 00s | Get Your Cell Together | The sound loops a little too soon for my liking, but the graphics are really nice :) |
| Aug 27 11:55:00 | 8m 00s | Squarely Alive | Nice idea :) Seems like vision should increase faster, I didn't realise notice a difference as I played through several generations. If you were interested in expanding it at all later, you should add a memory stat that lets you continue to see things that were in your vision for a short while longer. |
| Aug 27 12:27:00 | 32m 00s | A Walk In The Park | Took me a while to work out that ! called the dog, but I'm still not sure what I'm supposed to be doing :( |
| Aug 27 12:35:00 | 8m 00s | Haunted | Certainly had an atmosphere, though I found it was too low contrast to see things that were lit. The audio is nice, though I couldn't tell if it was random or related to game events. |
| Aug 27 12:41:00 | 6m 00s | Story of your creation | Crazy idea - like the punching sperm :p |
| Aug 27 12:57:00 | 16m 00s | terravolve | This would really benefit from having the health/research levels presented in the map space, rather than in a GUI, I think. Perhaps you could do it by colour somehow? As it stands it's really hard to firstly notice which continents are in danger and secondly map continent numbers to continents on the map. <br/> <br/>I do like the visual style, though, and the message behind it is good! |
| Aug 27 13:09:00 | 12m 00s | Deal with It | I love the "Not Play" screen :D The controls are just too annoying for me to keep playing though :p Maybe that's the point though... |
| Aug 27 14:07:00 | 58m 00s | Fend off waves of zombies with your evolving gun DELUXE | I enjoyed this, but the time between waves is way too long. IMO the jump should be more powerful to begin with, seems just a token ability at the start. |
| Aug 27 14:15:00 | 8m 00s | Dawn | I couldn't work out how to get past the other person, or to use my inventory :( It looks pretty though! |
| Aug 27 15:02:00 | 47m 00s | Conway's Revenge | Very pretty to watch, but I don't feel like I have much control over what's happening - especially since I don't know any conway patterns :p |
| Aug 27 15:29:00 | 27m 00s | Super Robocade | The game looks great, but movement and reload time were too slow for me - made it very frustrating. |
| Aug 27 15:34:00 | 5m 00s | Run and Transform | The game seems to freeze initially, but then is ok. <br/> <br/>The first jump is very unforgiving! Transformation seems to take a very long time - so long that I haven't seen an obstacle before it's too late to transform to avoid it :( |
| Aug 27 15:50:00 | 16m 00s | Uberlution | Beautiful, and funny too :) It seems like you have to mash spacebar rather than hold it down like the instructions say, which is a bit annoying. Overall I like this game! |
| Aug 27 15:57:00 | 7m 00s | Derpymon Blue | Reminds me more of Dragon Warrior Monster than Pokemon - I like it :) The attack power seems a lot higher than HP - at the beginning everything was dying in one or two moves. |
| Aug 27 16:13:00 | 16m 00s | Vessolution | Quite fun, and the music is a nice addition :) |
| Aug 27 16:27:00 | 14m 00s | Slimevolution | Very slow at the start, but quite good after a couple of evolutions. A bit annoying to lose all your progress from a single hit though :( <br/> <br/>The graphics are pretty :) |
| Aug 27 16:46:00 | 19m 00s | Evolution Defense | Very slow at the start, and then overwhelming when the laser guys first show up! The shooting is a lot louder than the music, so you can't hear it so well :( |
| Aug 27 17:09:00 | 23m 00s | Gobblegoks: Evolution | Starts off pretty slow, but good after a while :) Got overwhelmed pretty soon after the walls came though! |
| Aug 27 17:18:00 | 9m 00s | SEW | The visual effects were great, but the screen shake is a little too intense I think. The shooting noise could do with some variation! Nice game though :) |
| Aug 27 21:19:00 | 4h 01m | Octo-Darwin Vs Bat-Monkey | Polished game! Pretty graphics and sound :) Have a lot of trouble with accidentally clicking outside of the window though :( |
| Aug 27 23:05:00 | 1h 46m | Cubevo | I really warmed to this game after a while - wanted to play it to the end :) Pity there don't seem to be enough evogems to make the whole world come to life! <br/> <br/>Moving past trees is a little annoying - get suck a lot. |
| Aug 28 00:47:00 | 1h 42m | kinetic dream | You've really achieved something great with the visual style - the bioforge looks really cool :) The game is fun to play, and I like the progression in it. |
| Aug 28 00:59:00 | 12m 00s | IO VUOLE ZEN | Very artsy, but what does it all mean?! I found the platformer level quite enjoyable after a while, but didn't like the shooter - maybe I'm playing too tired to react. |
| Aug 28 01:22:00 | 23m 00s | Paradigm Shift | The intro game was a nice puzzle :) The ignorance baddies could use a simple behavioural change - make them walk toward the centre rather than letting them get stuck walking into the wall. <br/> <br/>I asked myself "is that it" after pulling the lever - and was pleasantly surprised when I figured out where the rest of the game was :D |
| Aug 28 01:29:00 | 7m 00s | Breuoakt | An interesting take on breakout :) I really like the music. The miss sound effect reminded me of Chip's Challenge's bummer.wav - made me chuckle :D <br/> <br/>Did you take any graphical cues from the Juice It or Lose It video? The wobbling effect reminded me of that, but easily a coincidence since they are both breakout games already :p |
| Aug 28 11:18:00 | 9h 49m | Rise of the Morbels | You pulled off a full story - great, especially the voice over! The gameplay is fun, and something new :) A voice over for the talking morble cutscene is the only thing that feels like it's missing. Well done! |
| Aug 28 11:27:00 | 9m 00s | Angry Fish | I wasn't able to play the game because I immediately fall off the screen quickly when I start :( Looking at your source, I think it might be because you aren't taking into account the dt passed into love.update - this means people with higher frame rates have to play the game faster, which in my case seems to not be humanly possible :p |
| Aug 28 11:36:00 | 9m 00s | The life of Cat | A really interesting idea. I really liked the audio :) I was annoyed at first at moving so slowly, but I guess it's part of the idea. |
| Aug 28 11:43:00 | 7m 00s | Alivolv | I'm not very good at it, but nice game! |
| Aug 28 11:50:00 | 7m 00s | Rift of Time | Really cool idea! The microphone didn't work too well for me - I had to put it right next to my mouth and make a buzzing noise to reliably kill things :P The sound effects are great, and the graphics too :) |
| Aug 28 11:55:00 | 5m 00s | Future Rabbit | The graphical idea is great! Black turnips are a little hard to see though. |
| Aug 28 12:01:00 | 6m 00s | Colorlies | Interesting game :) It feels like you start off with the movement too sluggish though. I liked the goal to keep colours balanced - it's the opposite of my game where you must eradicate the others! |
| Aug 28 12:10:00 | 9m 00s | Warspace | I found it a little difficult to select multiple units are once. I couldn't really work out the solution to the second level, sadly, but I like the game idea :) |
| Aug 28 12:16:00 | 6m 00s | The World of Worlds | Nice to see a base building RTS-like game :) I couldn't really work out why I wasn't collecting any oil - maybe there are too many resources to keep track of in this game? I like the idea! |
| Aug 28 12:26:00 | 10m 00s | Manual Population Control | Looks and sounds great :) It took me a while to figure out that the Xs were the wires you were talking about! The mechanics are a little hard to pick up, but I like the idea of adaptive tower defence games! |
| Aug 28 12:45:00 | 19m 00s | Evoland | Great idea! I was going to complain about the scrolling, but then I saw what was going on :p The text when you unlock stuff doesn't last long enough for me to read it :( Very pretty style too :) |
| Aug 28 12:57:00 | 12m 00s | Species Hunt | I loved this as soon as I started playing! The simple graphic style, combined with the music and leisurely gameplay is really beautiful :) |
| Aug 28 13:00:00 | 3m 00s | evolution game | Love the "YOU ARE EVOLVING" sound :D |
| Aug 28 13:23:00 | 23m 00s | Wormelution | Quite entertaining, and a good idea for the theme :) |
| Aug 28 13:40:00 | 17m 00s | Evolwar | Love advance wars style games :) Seemed like the best strategy was to attack first, ignoring the eggs unless the opponent already weakened them - which made the evolution seem a bit secondary. |
| Aug 28 14:12:00 | 32m 00s | Disgruntled Paddles VERSUS Evolution | The idea turned out to be much more interesting than I expected! Was interesting choosing between the options that I thought would help me get points faster. The simple graphical style is nice - could really have done with a simple bouncing sound from bxfr or something. When I added the blocks, the game pace slowed a lot because of the huge number of points I had to earn - turned me off a bit :( <br/> <br/>The bouncing was a bit odd, sometimes the ball reversed direction instead of being reflected, and sometime got stuck in paddles or walls and bounced along until off screen. <br/> <br/>Like it! |
| Aug 28 14:34:00 | 22m 00s | Arcane Dungeons ( aka Evil Lord vs Angel for the salvation or perdition of a hero's soul) | Seriously good looking game! The gameplay is nice, but I couldn't work out how to apply the enchantments to my traps :( |
| Aug 28 14:56:00 | 22m 00s | Untitled Tower Game | I really liked this! I got stuck because I couldn't pull of wall jumping and dashing in sequence very well - the keys aren't position great for that :( Found it a little annoying having to manually grab the chains. |
| Aug 28 15:07:00 | 11m 00s | Class Warfare | A very frustrating concept! Took me a while to realise what was going on, that I had to earn the ability to see my character :P (should have read the hints) - Would have been better to have transparent characters I think, so that when they overlap the invisible ones don't overwrite the visible ones. |
| Aug 28 15:20:00 | 13m 00s | Project "E" | The jumping about when you evolve was really disorienting - I thought I was trapped in a tunnel but I was actually accidentally walking back to the start for a long time! Toning down that jump, plus some graphical variation could really help that. The footstep noise was quite annoying after a while. <br/> <br/>The level was quite good, except sometimes you had to back track too far to shrink yourself after solving a puzzle that needed you to be big. |
| Aug 28 15:25:00 | 5m 00s | Swarm or Die | Sad that you couldn't finish gameplay, but these things happen - it looks like a very nice world :) |
| Aug 28 15:38:00 | 13m 00s | Beer-Fridgevolution | Funny setting :D I couldn't work out what the power ups did, except for the one that gave you 50 beers. |
| Aug 28 16:30:00 | 52m 00s | Infected Cell | Nice game, good graphics and audio :) <br/> <br/>I couldn't seem to get the DNA for health exchange to work - and there's no indication of how much upgrades will cost until you can afford them, so I didn't know if I should save up or not :( |
| Aug 28 16:40:00 | 10m 00s | EVILUTION | With appropriate sound, this game could be quite creepy! The graphic style is nice. Didn't like how easy it was to die before realising what was going on. I didn't manage to find any exits :( |
| Aug 28 17:01:00 | 21m 00s | Hortus | The music is nice indeed :) |
| Aug 28 17:07:00 | 6m 00s | Human Evolution | The red guys are really ruthless! I can't seem to do much to survive once they get my scent :( Nice game for something made from scratch :) |
| Aug 29 08:08:00 | 15h 01m | Egocell jam | Nice intro :) I found the jumping a little difficult to predict - not sure why. I got stuck on a particular jump that I just couldn't get past :( Think this would be more interesting if the enemies had some capacity to jump safely and chase you instead of killing themselves when you get near. |
| Aug 29 08:29:00 | 21m 00s | SUPER Levolution | Really great idea :D Sadly, I am very bad because I never notice the spikes until too late, and I'm too clumsy to hold onto shoes/bombs/jump to make any use of them. I think a simple chat feature would have been cool - to make it a bit more social since I suck at the game :p |
| Aug 29 08:35:00 | 6m 00s | Super Devolution Man | I liked the combining amoeboids idea :) I didn't realise it was them creating the yellow for a while though, so didn't think it was dangerous until too late :p |
| Aug 29 08:51:00 | 16m 00s | Super Charles Darwin | Really hard! A lot of the difficulty for me comes from the jumping and some of the level design where you jump to a platform only to have a dinosaur come running at you before you can run back :( <br/> <br/>Despite that, I really did want to get further, so I kept playing, but still can't get too far. I like the enemy design :D The glowy graphics of the power ups and bullets don't seem to fit with the rest of the pixelly graphics though. |
| Aug 29 09:04:00 | 13m 00s | Evolution of Man | Cool idea :) I got stuck on the fighting level - just kept getting pummelled, and then I think I got stuck off the screen :( <br/> <br/>The music gets annoying fast :P |
| Aug 29 09:09:00 | 5m 00s | raptor disaster | Super polished :D The introduction to the controls, and the cutscene were really great! I kinda wanted to get to the action a bit sooner though. <br/> <br/>Sound would be a definite improvement - I only started noticing when actually attacking guys and not realising I'd missed because there was no audio feedback. |
| Aug 29 09:18:00 | 9m 00s | 3 Little Pigs | Nice endings :D Knocking down things is always fun, and this is a nice take on that :) |
| Aug 29 09:25:00 | 7m 00s | ROLL PAPER, ROLL!! | Very interesting idea, and the wind noises were nice. I found it quite difficult to actually achieve the goal though :( |
| Aug 29 09:36:00 | 11m 00s | Breeding Cubes | Nice idea :) The pushing physics was a little weird - very jittery and I think I managed a jump only because I launched between two boxes :p |
| Aug 29 10:09:00 | 33m 00s | Beast Feast | The flow of the game feels really good, especially with the music :) Graphics are cute too! |
| Aug 29 10:56:00 | 47m 00s | Dawn of Dimension | This is a really cool idea! The physics is a little jittery and getting around can be quite annoying - what would be really useful is editing concurrent with moving, so I can create platforms to jump up easily. It's nice to explore the world that people have created :) The tiles are nice looking, and the music feels good too. |
| Aug 29 11:49:00 | 53m 00s | Plan M | I love the humour in this game :D ("Simianthesiser is great) References to some great programmes ;) Graphics fit nicely :) Funniest Ludum Dare game I've played! |
| Aug 29 13:35:00 | 1h 46m | Yellow Dog | Cute game :) |
| Aug 29 14:29:00 | 54m 00s | 2052 | Wish I had the skill to write something like this! I liked the story but it was very linear (understandable given the time constraints). |
| Aug 29 15:40:00 | 1h 11m | The Kittelutioning | All my kittens were spastic - good trait for winning :P |
| Aug 29 15:45:00 | 5m 00s | Adventures in Text-topia (Unfinished) | I like the graphical style - looks like it could be quite interesting with more time :) |
| Aug 29 21:52:00 | 6h 07m | Pixelomoeba | I had no idea what I was doing at the start - which I think works well in this game - as soon as I realised what was going on, I said to myself "this is a really neat idea". Well done :D |
| Aug 29 21:56:00 | 4m 00s | And Thus She Spake | Neat idea, but it feels too difficult - in the time it takes me to find a path through to something to eat, I've already shrunk too much :( |
| Aug 30 11:42:00 | 13h 46m | Only The Fittest Shall Survive | The red shark is really hard to dodge! Hope you got something out of this learning experience - keep practicing and doing Ludum Dares and you'll hone your skills in no time :) |
| Aug 30 11:46:00 | 4m 00s | GeomeTree | Interesting, but it takes a long time for the tree to change significantly (just like real life :p) |
| Aug 30 11:53:00 | 7m 00s | Survival of the Leggiest | Cool idea :) I found the monsters pretty much impossible to dodge, but they seemed to stop coming when I only had two males left, which left the game in a bit of a dead end. |
| Aug 30 12:04:00 | 11m 00s | Arctic Upgrade | The horizontal acceleration is way too high - really hard to land on small platforms and make tight jumps. It was cool enough to make me want to play on, but I to stop in frustration :( |
| Aug 30 12:36:00 | 32m 00s | Papillon | Pretty impressive! I found the fireballs really hard to dodge personally. I spent ages figuring out what the power was that killed white walls (after I got it) because I missed the explanation somewhere that it was a dash D: <br/> <br/>It really really wants audio :P |
| Aug 30 12:47:00 | 11m 00s | Hot Damn that's a Lot of Blobs! | I found it really hard to control - couldn't get wood chopping to work :( It's nice visually, and quite impressive for the time :) |
| Aug 30 12:54:00 | 7m 00s | Deerfeast Tribe | Pretty, and polished :D I found I didn't have the reaction speed to save myself from a click loop before the deer had made it too far. |
| Aug 30 12:58:00 | 4m 00s | Ultimate Plant | Nice game, a good take on making the game of life into a real game :) Clicking through the menus gets in the way a lot. |
| Aug 30 13:09:00 | 11m 00s | Death Death Evolution | Really couldn't figure out level 3 with all the trees - am I supposed to jump to the platform the turtle falls off of? |
| Aug 30 13:26:00 | 17m 00s | Vol | Very visually appealing! Even the cubes are nicely animated when they run away :D |
| Aug 30 13:40:00 | 14m 00s | Additive | Really cool idea, but the black pieces are game-breaking! |
| Aug 30 13:56:00 | 16m 00s | Parental Guidance | Wow, I didn't think it was possible to be scared by a top down game like this! Really good building of atmosphere, though I have no idea what it was about :P |
| Aug 30 14:06:00 | 10m 00s | How evolution really works? | Funny :D I found the boss annoying! |
| Aug 30 14:18:00 | 12m 00s | The Darwinci Code - Adaption FTW! | Had to read the comments to work out what I was actually supposed to be doing - after that, seemed pretty cool. Could do with being more frantic - give us less time. Matching three seems to be a sure-fire way to win, so after that you sit there waiting. Could be more fun with maybe some multiplayer and the ability to shove other players - maybe more frequent changes of the board? |
| Aug 30 14:26:00 | 8m 00s | GiRL2501 | Audio and visuals are great! Movement seems too fast, and the player hitbox against the environment is bigger than I expected, which made me hit walls a lot. |
| Aug 30 14:32:00 | 6m 00s | Evolution of a monster | Looks and sounds beautiful :) |
| Aug 30 14:39:00 | 7m 00s | Tiny Evolution Adventure | Very nice looking and sounding :) A progress bar would be nice. I think your parallax effect has way too much movement per player movement - doesn't give the correct impression of distance at all. |
| Aug 30 14:43:00 | 4m 00s | Paprika Blue | Absolutely beautiful - sound and visuals. |
| Aug 30 14:47:00 | 4m 00s | Hunt'em! | Really really beautiful! The third wave spawned right on top of me, though - I didn't stand a chance :( |
| Aug 30 14:54:00 | 7m 00s | Promoted! | Funny game, and pretty too. I didn't understand what I was supposed to be doing for the second part for a while - and timing seems quite hard! The first part seemed to be too quick too - never really got into the flow. |
| Aug 30 15:01:00 | 7m 00s | FOR THE darWIN | Neat idea :) I couldn't figure out the correct sequences, wasn't sure if I even had all the right skulls. I think it might just be me, but I find it really annoying when games put the jump key in the same place as the movement ones - I find it hard to coordinate :( |
| Aug 30 15:05:00 | 4m 00s | The Darkness Evolve!! | Interesting idea, but the camera location is an odd choice - you are behind the avatar, but he is always on the horizon, so you can't actually see anything in front of him. I would suggest moving the camera to look over his head or shoulder or something, or have him face the other way. |
| Aug 30 15:11:00 | 6m 00s | evoxy | Cool idea, and quite pretty :) The meteors spawn a little too far from the main area, I think. A lot of walking around to pick them up, with not much else to see whilst you do it. |
| Aug 30 15:54:00 | 43m 00s | Badass | Nice concept :D Love the voice acting! I found that after being surrounded, I couldn't really fit in a jump since I was stunblocked, and even when I could it didn't really help at all. |
| Aug 30 16:04:00 | 10m 00s | Death Cell | I like the idea - the weak spots of enemies is emergent from the conway rules, which feels deeper than just predefined ones. Real nice :) |
| Aug 30 16:21:00 | 17m 00s | Coin-Operated Afternoon | Did I just play a stop motion docurotica game about board games? |
| Aug 30 16:34:00 | 13m 00s | Legacy Bird | Do I love this humour? <br/>Yes |
| Aug 31 09:45:00 | 17h 11m | 133 | Surprisingly fun for what it is :) I can't seem to survive the second level though :( As far as I can tell there's not any advantage to taking on the enemies one on one? (maybe that's where I'm going wrong) |
| Aug 31 12:28:00 | 2h 43m | Sorry, i was late! | Pretty interesting idea, and it actually turned out well :) I was going to complain about it becoming tedious, but then I realised that I was doing things I didn't have to anymore :P I found disarming the bomb with automove impossible, so I stopped there. |
| Sep 2 08:32:00 | 44h 04m | Robot Build Fight! | Really neat idea :) Could do with either a built in tutorial on Wireworld, and maybe a clipboard of gate patterns for people who don't know them. Spamming the rocket exclusively seemed to work well, so some kind of counter would probably be a good idea! |
| Sep 2 08:46:00 | 14m 00s | ExoSlime | The intro text is very slow, and unskippable :( <br/> <br/>Sound is nice, and the graphics are great, especially the damage numbers! I didn't find much reason to attack slimes that weren't blocking my way, or the boss, which wasn't many - not sure if that's intended or there needs to be more incentive. |
| Sep 2 09:08:00 | 22m 00s | End Humanity! | A bit annoying to get to the first evolve screen and not have enough points to get anything at all :( <br/> <br/>Melee seems like the best way to deal with all the enemies except the planes - so I went for pure speed upgrades until late. The damage upgrades for the gun don't seem to do enough. <br/> <br/>I like that you can shove enemies out of the way :D |
| Sep 2 10:31:00 | 1h 23m | Biotic | Very pretty! |
| Sep 2 10:34:00 | 3m 00s | GeneRogue | I found the combat outcomes a bit random depending on who got a hit in first. I don't think I ever found any blue genes. <br/> <br/>I liked that the game felt like it started immediately, purely because of the mouse controls :) |
| Sep 8 19:08:00 | 152h 34m | Existence : Evolving with Videogames | It wasn't really clear what the tail was - it seemed to level up with the flower pickups or something? It seemed to fly about a lot too, not sure if that was intended. In the second stage, the jumping was very buggy! The game didn't seem to register very well that you were and the ground and allowed to jump, and the wall jumping felt like I was abusing the physics rather than doing what was intended :( The 3d stage suffered a bit from the collision - I seemed to be able to walk through the houses. Still, I liked the graphics and it was nice to have sound an music - a good idea, but playability diminished by the physics. |