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| Timestamp | Since previous | Game | Ragzouken's comment |
|---|---|---|---|
| Apr 29 07:46:00 | PolyShot | It looks great! The health bars look a bit out of place, they might have worked better as rings or something. | |
| Apr 29 09:15:00 | 1h 29m | REVOLVENGARDE | Really enjoyable and beautiful. My only criticism is that it's easy to accidentally advance the menu twice when holding down left/right in the first screen. I can't unlearn batting away the potatoes :( |
| Apr 29 09:25:00 | 10m 00s | , | I am really bad at this game - I can't mash the keyboard fast enough :P It looks very nice at least! |
| Apr 29 09:47:00 | 22m 00s | MiniMon | Interesting idea! I was initially confused because I was expecting FPS style point and click aiming instead of always targeting what you are standing on. <br/> <br/>I think it is too difficult to tell very similar colours apart (when they are just a little darker than another) and it'd be better if you'd used a few more hues than the blue and green. Perhaps it's not straightforward to implement but it would look much better if some of the grid cells were joined to make the cells have different alignments like in the real paintings. |
| Apr 29 09:57:00 | 10m 00s | MIN | The visuals and audio are great. I really enjoyed looking around the world. However, first person platforming is frustrating, especially since it takes so long for the platforms to align. I would stop here, but @NiallEM makes it sound like things get really good after you get to the top, so I'm gonna give it another go later :) |
| Apr 29 10:03:00 | 6m 00s | The Only String | Funny game :D Wasn't sure how long the song was going to go on for, but apart from that it seemed really neat :) |
| Apr 29 10:05:00 | 2m 00s | Rectlove | Very minimal :p |
| Apr 29 10:08:00 | 3m 00s | Minimal 2 Player Game | Your games always sound awesome :) I love the ending :D |
| Apr 29 10:15:00 | 7m 00s | Three Tiles | I found this game very tough - couldn't really tell when I was in a state where green would heal me vs a state when green would hurt me. I think the blocks pull to strongly on you - difficult to get away in time get over 95% energy. |
| Apr 29 10:24:00 | 9m 00s | Boximalism | I was a bit confused about colour - thought lightness was part of a shape rather than an indicator of its happiness. Really interesting game! |
| Apr 29 12:51:00 | 2h 27m | App Escape | I enjoyed it :) |
| Apr 29 13:00:00 | 9m 00s | Centroid | Managed to get to 22, think I was mostly riding on how well I did at the start though. Is there a way to restart without refreshing? It's annoying since the start screen is actually hard :p |
| Apr 29 13:03:00 | 3m 00s | Where is Pixel | I found the first level most difficult - perhaps you should alpha blend the blizzard layer? |
| Apr 29 13:06:00 | 3m 00s | Mini Pirates! | The graphic style is really nice :) |
| Apr 29 13:11:00 | 5m 00s | PONK | Certainly impressive! Am I missing the controls being explained somewhere? I was only able to work out the left players controls by mashing the keyboard :p |
| Apr 29 13:15:00 | 4m 00s | Super Monster Attack | Really great to look at, but for my eyes the contrast between different unit types is too low. Took me a while to figure out how to start the game :p |
| Apr 29 13:21:00 | 6m 00s | Sociales Santillana | I had a real hard time figuring out which moves are valid and why, but the idea seems really cool :) |
| Apr 29 13:27:00 | 6m 00s | save the bunnies | Quite hard to understand what's going well - I think I'm trying to stop the boulder from crushing the bunnies on the bottom? More feedback on when you fail/succeed would be good :) |
| Apr 29 13:33:00 | 6m 00s | Squared | I quite like the music :) The grow-bigger power up is cruel :P <br/> <br/>btw you can unzip any .love file as a .zip to get the source code |
| Apr 29 13:41:00 | 8m 00s | CIRCLE SQUARE TRIANGLE | This game feels really punchy :D |
| Apr 29 13:59:00 | 18m 00s | Edward Was Human | The music is great! I really liked the story too :) |
| Apr 29 14:18:00 | 19m 00s | You Must Escape | Very interesting, the sounds are great! Check out my entry, I tried a similar idea but without being able to see the walls visually (it is very hard to navigate :P) |
| Apr 29 14:21:00 | 3m 00s | qob | A really interesting idea! If it doesn't remove too much of the fun of playing I'd suggest highlighting the stones that would be moved using the current pivot; but maybe I'm just too bad at this :p |
| Apr 29 14:24:00 | 3m 00s | Colon Right Parentheses | The minimal effort graphics are great! The music is grating :p |
| Apr 29 14:27:00 | 3m 00s | You can't step out of my way so we must fight | The simplicity of this is great :) |
| Apr 29 14:39:00 | 12m 00s | M | Very difficult, but I empathise - my game is based on a similar concept (navigation by the pitch of a noise) and it's really hard to work out what the hell is going on. |
| Apr 29 14:44:00 | 5m 00s | Samus Regrets | Neat idea! The sounds are a bit grating :p |
| Apr 29 14:55:00 | 11m 00s | i need to lie down | This felt really interesting :) Is the animation at the start hand drawn, or is there some technique you can use to do that? |
| Apr 29 14:59:00 | 4m 00s | Path Breaker | Nice :) The entities sometimes fire directly into a wrong wall which makes a horrible sound :p |
| Apr 29 15:08:00 | 9m 00s | Rad vs Blae | It's not too hard to play with a friend online, which is great! Could do with respawn delays to make it play better, I think. |
| Apr 29 15:17:00 | 9m 00s | Framework | The weapon attachment is a really interesting idea - it'd be cool to see it developed so that you could attach things like moving arms that had slots to attach other weapons. |
| Apr 29 15:21:00 | 4m 00s | P | You got the minimalist look perfect and the game feel is great! The difficulty really ramps up :P |
| Apr 29 15:32:00 | 11m 00s | Hyperborea: The Secret of the North | Minimalist graphics and sound used to very good effect! It really looks great. <br/> <br/>Agree about movement and collision being a bit clunky. |
| Apr 29 15:41:00 | 9m 00s | Piet Mondrian: Minimal Techno Dance Simulator | Great :D Shame the music just stops and it doesn't get tougher. Will be keeping an eye out for the post-compo version :) |
| Apr 29 16:00:00 | 19m 00s | climbing 208 feet up the ruin wall | Really enjoyed the pace this forced me into. |
| Apr 29 16:07:00 | 7m 00s | How Can You Even Tell If I'm Just Fucking With You At This Point | yes the readme is great |
| Apr 29 16:14:00 | 7m 00s | (Follow the) Line | Game looks great. Just couldn't do 19 no matter how much I tried :( |
| Apr 29 16:23:00 | 9m 00s | You Don't Belong Here | nice idea :) |
| Apr 29 16:26:00 | 3m 00s | Obscure | Interesting idea! Suffers from the same thing my game does - it's really hard to navigate with such minimal information :P |
| Apr 29 17:03:00 | 37m 00s | Problem Attic | Really uncomfortable mood, especially the touching vibrators. Got really stuck on the "i cant remember" level. The unreliable jumping is very frustrating! |
| Apr 29 17:23:00 | 20m 00s | PettalBattle | Not bad! I think I had a bug where lots of the ships would die at once, but it worked fine the next time :) |
| Apr 29 17:28:00 | 5m 00s | Cyborg Computing Jet Fighting | I am very bad at this :D |
| Apr 29 18:10:00 | 42m 00s | Pix | This game is incredibly satisfying - the blip and progress bar are really effective. Looks great too :) |
| Apr 30 08:16:00 | 14h 06m | This Place | The minimalist graphics are very nice :) |
| Apr 30 08:20:00 | 4m 00s | WhiteSpace | Good take on the theme, and well realised too :) Check out my game, I tried to go for a similar thing with audio only - it didn't work out so well :p |
| Apr 30 08:31:00 | 11m 00s | World of Minimalism | I really love these multiplayer world building games! I found the controls a little annoying (kept pressing right click by instinct from paint programs :p) but it's a damn cool idea :D |
| Apr 30 09:17:00 | 46m 00s | Bezier Challenge | Very cool idea! |
| Apr 30 09:21:00 | 4m 00s | Harmonize | Calming game :) |
| Apr 30 09:27:00 | 6m 00s | Brutaliz'Art LD26 | Funny idea :D |
| Apr 30 09:34:00 | 7m 00s | Flight Time | Quite an interesting idea! Couldn't really work out the two planet level, but I think something along the lines of a figure 8 is what I need? |
| Apr 30 09:44:00 | 10m 00s | Mono | A pretty interesting game mechanic :) The character hit boxes are much bigger than I would expect for sprites, and the jumping is a bit difficult to judge because of that, but it looks quite nice and is a great idea. |
| Apr 30 09:51:00 | 7m 00s | BE A CUBE | Pretty! I was suprised by how nice the physics of the game feel, except the wall jump which feels very unpredictable (I guess because I was holding down space during jumps). |
| Apr 30 09:54:00 | 3m 00s | Moondar | I got confused at first about the flashing red - thought it meant that's where the enemies would be, so I steered towards it so I could get them... Pretty cool idea though! |
| Apr 30 10:24:00 | 30m 00s | Princess Chardonnay in Bomb Kingdom | The graphics are superb! The game is pretty challenging, the minimal design works really well. It really needs audio, but you already knew that :) |
| Apr 30 10:35:00 | 11m 00s | Life | Really interesting to play, but I found the steering really difficult and my character seemed to jump many squares at once some times. |
| Apr 30 10:39:00 | 4m 00s | Dream Fishing | The walking sounds are very cute :D I really like hearing what the fish have to say - a nice incentive to catch them! |
| Apr 30 19:21:00 | 8h 42m | Employment | This game was strangely amusing - the disability in month three was really interesting too :P Really gave that sense of the system being stacked against you. |
| Apr 30 19:37:00 | 16m 00s | THE POTATO GAME | This game made me feel like the potato king |
| Apr 30 19:45:00 | 8m 00s | Space Captant | The greatest science fiction ever written |
| Apr 30 20:00:00 | 15m 00s | You are the Minimalist | Very interesting scoring mechanic! |
| Apr 30 20:06:00 | 6m 00s | Funky Lincoln Saves the Day | Such a cool idea! The sliding through walls glitches are really funny :D |
| Apr 30 20:14:00 | 8m 00s | RedShot | The exploding room is a really cool idea! I think the best strategy is to just sit in a corner. |
| Apr 30 20:58:00 | 44m 00s | Formless Reliquary | I couldn't figure out some of the tougher levels, but I thought this was a really cool idea :) |
| Apr 30 22:09:00 | 1h 11m | Bayou | Really lovely world. I got confused because I didn't realise I'd already thrown my spear, but I was perfectly content to drift around :) |
| Apr 30 22:16:00 | 7m 00s | Mini Hero | Looks fantastic. I found it really hard to begin with, then realised I wanted to have the squares all full, not all empty :p |
| Apr 30 22:27:00 | 11m 00s | S.A.M | Really like the graphics :) Taunted by that floating box that I have to laser with my jetpack :p |
| May 1 08:48:00 | 10h 21m | Mini-Malicious - when the bit bugs byte | Amusing game :D The voice narration is great! |
| May 1 08:52:00 | 4m 00s | Writer's Block | My mission if I choose to accept it: <br/> <br/>THICK CHART COURAGE GREEN <br/>PROTECT JUVENILE CONCLUDE <br/>DEFEAT OIL AFTER <br/> <br/>Very interesting idea! |
| May 1 08:56:00 | 4m 00s | One Bullet | Really great idea! The game stands well as it is, even though you ran out of time :) |
| May 1 12:54:00 | 3h 58m | 16 | Neat game, but the super magnet makes it very easy! |
| May 1 13:00:00 | 6m 00s | Save the potato! | Tough game! |
| May 2 20:40:00 | 31h 40m | TOWLDR | Brilliant idea :D |
| May 2 21:04:00 | 24m 00s | Geneva Convection | I found it so hard to understand what was going on - thought I got it then rooms started overheating and I couldn't work out why. When the rooms exploded and went static repairing didn't seem to do anything. <br/> <br/>The graphics, especially the laser movie, look awesome. |
| May 2 21:15:00 | 11m 00s | beTween | Brilliant idea; really fun to play. |
| May 2 21:20:00 | 5m 00s | Nod | Funny idea. The graphic style is really nice. |
| May 2 21:22:00 | 2m 00s | SHOOT CAR, SHIT PANTS | chose to not shit my pants, but I really enjoyed the game anyway. this has great gamefeel. |
| May 2 21:34:00 | 12m 00s | Tendril | I love the audio. I love that spamming the controls makes an interesting sound and makes it look like a smooth vine. I love that it feels like you are really a vine trying to feel around and grow through a gap towards the light. |
| May 2 21:53:00 | 19m 00s | hunter hungry | The controls feel great - the rope is very liero. It felt awesome to feel like I was becoming more confident and acrobatic; taking more risks in jumps and getting a flowing movement going. |
| May 2 21:56:00 | 3m 00s | 10 Second Language | Really enjoyable just to watch the piece grow - the idea that I can learn what effect each key had and perhaps learn to purposely create a world is pretty cool! |
| May 2 22:00:00 | 4m 00s | Whatever Game | Great take on the theme. It's nice to interact with the art in this way. Don't worry, the funny voices are great! |
| May 2 22:06:00 | 6m 00s | Please Ignore The Dancing Llama | Awesome. Everything felt great but I much preferred stage 2 |
| May 2 22:21:00 | 15m 00s | Defender. | The graphics are superb. Whilst it's true I felt satisfaction from finally hitting the cube, it didn't feel fair. I didn't feel like I was learning how to aim in that really weird perspective so much as feeling around in the dark - every time the cube moved I had to start from the beginning. |
| May 2 22:34:00 | 13m 00s | Dragon Drop | Nice take on the theme. A very interesting puzzle! |
| May 2 22:43:00 | 9m 00s | Somsnosa | The art is amazing, fascinating. I want to go everywhere just to see it all. |
| May 2 22:48:00 | 5m 00s | Rapid Tunnel Future | You get a hell of a lot out of the minimal graphics - impressive. A sound effect for the smashing would have made it feel so much more alive. |
| May 2 22:55:00 | 7m 00s | rainwalkers | Really beautiful. I had my volume too low at first and was mortified there was no rain sounds, but they were there after all. Really lovely mood. I saw no rainwalkers though :( |
| May 2 23:07:00 | 12m 00s | Broke Down | Really interesting to see how the meaning of the text can change as it's given additional detail. I love the colour scheme - very Mirror's Edge |
| May 2 23:19:00 | 12m 00s | A thing about nothingness | I love the rolling noise :) The drawings are beautiful. |
| May 3 08:57:00 | 9h 38m | Persist | The art style works really well, though I felt the torches seem to stick out. Trying to work out why your jumps fail when you are invisible is REALLY frustrating :p |
| May 3 09:05:00 | 8m 00s | Drug Hunt | Looks fantastic! |
| May 3 09:13:00 | 8m 00s | Everyone Together | the jiggling of the blocks really gives them life. really nice idea |
| May 3 09:16:00 | 3m 00s | ZIN | Really lovely sound. |
| May 3 09:21:00 | 5m 00s | Milton | Cool idea. I keep losing to being over ambitious :p |
| May 3 09:31:00 | 10m 00s | Life & Minimalism | This was really touching :) |
| May 3 09:46:00 | 15m 00s | Spring | Too bad, loved your last game. Still love the art style :) |
| May 3 09:53:00 | 7m 00s | Rebellion: Resistance of Complacency | I was really struggling until I read the instructions and saw you could shoot (stupid me :p). Maybe I am just not used to the genre, but I found it really hard to work out what the hitbox of my character was supposed to be. |
| May 3 09:57:00 | 4m 00s | Dot | Nice idea. Got stuck on level five... not sure if I'm missing something or I just can't click that quickly |
| May 3 10:02:00 | 5m 00s | Lemmings 3d: Yellow Edition | oie like yellooow |
| May 3 10:10:00 | 8m 00s | Only a Keyboard | Interesting idea. Never really understood some of the letters, whilst others made sense eventually. |
| May 3 10:44:00 | 34m 00s | ... | Very nice. The pacman level was cool :D Reminds me of early chips challenge levels :) |
| May 3 15:14:00 | 4h 30m | Dodge | Pretty effective use a minimalism here :) |
| May 3 19:07:00 | 3h 53m | Four Scepters | Really hard! I like that you're made to play all the characters to complete the quest rather than just picking one and missing out on 3/4 of the game. |
| May 3 19:52:00 | 45m 00s | Justice | The silence, timer, and slow dialogue really sucked me in. Great game. <br/> <br/>In my play through it came out very early that she deliberately killed the officer; it seems a shame there was not a lot of question to the events. |
| May 4 08:33:00 | 12h 41m | Conversion | It's really fun playing all the different games that did limited vision - everyone has a different take on it. Yours is the most similar to mine that I've played so far, your sounds are much nicer, but I can't tell what kind of movement scheme is being used (left/right to turn or to move?). |
| May 4 08:38:00 | 5m 00s | Out of darkness | Interested take on limited vision - one of the few where I actually don't feel overwhelmed by an inability to tell where I am. It feels fair. Check out my game; I tried something similar but it didn't turn out as well. Good job! |
| May 4 09:43:00 | 1h 05m | Come No Closer | Nice game :) |
| May 4 12:47:00 | 3h 04m | circlesLT | cool ideas - i liked the bigger you = bigger bullet thing when i figured it out. i find precision with controller quite hard so trigger was a bit fiddly and trying maintain any position relative to the center was quite hard. i think its an interesting idea that could improve a lot with tweaked curves/sensitivity for the inputs |
| May 5 08:37:00 | 19h 50m | Velocibox | I love this aesthetic. Game is pretty good, but it feels like the camera sometimes rotates the long way round to meet your orientation? Quite disorienting! |
| May 5 08:46:00 | 9m 00s | Stargazers | In some ways it felt calming, but the time pressure works against that. I like the graphics overlaid on the constellations when you finish the drawing. |
| May 6 09:19:00 | 24h 33m | Jump | Cool game :) The random level unfortunately seems to generate many overhangs in a row, which is not very challenging at all. |
| May 6 22:02:00 | 12h 43m | Mondrianism | Very very interesting idea. |
| May 6 22:24:00 | 22m 00s | The Game Without Controls | Insane idea. Difficult and thankfully very short :p |
| May 8 16:36:00 | 42h 12m | Aduno | Really interesting game! It was a little too long for my liking (I didn't play long enough to see if there was any story to see). |
| May 8 17:44:00 | 1h 08m | ::.::::::. | Really nice aesthetic :) |
| May 11 15:31:00 | 69h 47m | BLOB | So frustrating! Gave up on the VVVVVV level. Cool game though. |
| May 12 16:35:00 | 25h 04m | MicrocellularHATRED (unfinished) | Shame you couldn't finish :( |
| May 12 16:41:00 | 6m 00s | Jet Pack Radio | This could have been much more interesting if you had to stop to recharge the jetpack. As it stands the obstacles are only occasionally relevant. Regardless, it was enjoyable :) |
| May 12 16:50:00 | 9m 00s | The Room | Cool idea :) |