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Feedback comments for LD21
tcstyle's games and stats for all events →
| Timestamp | Since previous | Game | tcstyle's comment |
|---|---|---|---|
| Aug 22 20:09:00 | SUBJECT:7 | Yeah! Solved it without any hint. Liked it. | |
| Aug 22 20:23:00 | 14m 00s | A Black and White Escape | Somehow I am unable to kill one of the guards or to flee. |
| Aug 23 15:57:00 | 19h 34m | Flight of the Cobra | This would be quite tough if the bullet collision were implemented. |
| Aug 23 16:01:00 | 4m 00s | Poor Ball | This would even be really hard to play with a lower ball. Couldn't get pass 10 seconds. |
| Aug 23 16:08:00 | 7m 00s | Beak Free | Something felt wrong with the controls (or I didn't get it). Also the size is too big for my laptop's screen (768 height). <br/>Nevertheless my daughter (just 2 years) really liked to watch my failure with the birdie. |
| Aug 23 16:17:00 | 9m 00s | "EscapeBot" | It seems to get easier in the later levels. |
| Aug 23 16:39:00 | 22m 00s | Escape from the Wintry Fortress | The narrow ways in which you can't see anyone make it unnecessary difficult. <br/>Interesting control of the player. |
| Aug 23 17:05:00 | 26m 00s | Unlock | Great game. Really nice levels so far. Fits my desired difficulty in such a game. |
| Aug 23 17:32:00 | 27m 00s | Cacophony | sorry, but same with me. Would like to try it out, though. |
| Aug 23 19:09:00 | 1h 37m | Luis the Thingemebober | +1 for voiceover. Liked this game. |
| Aug 23 19:16:00 | 7m 00s | Cosmic Heist | Great game! The controls with only 8 directions are working surprisingly well. I really could steer the small ship between swarms of moving enemies without collision. <br/>There is a lot potential to make some bigger game with this postcompo - especially with the focus on flying. |
| Aug 23 19:28:00 | 12m 00s | Ernest the Plump Adventurer (in trouble) | Really mature game. This should get some postcompo improvement love. |
| Aug 23 19:36:00 | 8m 00s | 65-73-63 | Took some tiem to figure out I control the bridges (haven't read beforehand). At first try I thought there is some crude buggy delay in my jumping. Anyways, nice and unusual idea. |
| Aug 23 19:40:00 | 4m 00s | BRITAIN:2027 | Great game. But to short. Would like to play more of this. |
| Aug 23 19:53:00 | 13m 00s | Astar | Lovely game concept and art. Though not my personal type of game (to impatient). |
| Aug 24 16:18:00 | 20h 25m | Land of Colors | Wow the music continued after closing the window. Which isn't that bad cause I like the mouth made music, even with coughing. <br/>The starting screens art is... you know. But in the game it's okay. I really like the unusual concept of the hame mechanics. |
| Aug 24 16:25:00 | 7m 00s | BombusaXX | I think I didn't get it completely. Somehow the tile behaviour was quite unpredictable. <br/>With better graphics, maybe more iconic to get the diferrences of tiles, this would be a far better game. |
| Aug 24 16:32:00 | 7m 00s | Coin Runner | That would make a very good postcompo game. Add some nice sprites and check the jump controls. They somehow seemed quite unprecise. But the basic idea is fun even now. |
| Aug 24 16:37:00 | 5m 00s | Fuck El Dorado! Let's get the hell outta here!!1 | That was fun. |
| Aug 24 20:19:00 | 3h 42m | ESC this game | Couldn't start. Just some cryptic error on win7 64. |
| Aug 24 20:24:00 | 5m 00s | Flee Buster | Wow. Graphics and sound really work great with this game. The sudden change of scenery and playstayle is a neat idea. |
| Aug 24 20:29:00 | 5m 00s | EscapeBot2 | Yay for random levels. <br/>I got stuck once and couldn'r open the door. The controls are a bit difficult especially if confronted with enemies. |
| Aug 25 18:29:00 | 22h 00m | Escausage | Yay for pygame. Funniest game I've played so far! |
| Aug 25 18:34:00 | 5m 00s | Escape from the elemental maze | A pity I haven't figured out to start it yet. Have to check the pyopengl lib again. <br/>Have you tried building a windows exe with py2exe or similar? |
| Aug 25 19:02:00 | 28m 00s | Escape Run | Mouse doesn't really work. |
| Aug 25 20:12:00 | 1h 10m | LoDerunner | Pressing keys once and in game restart would have been great. But the basic game works okay. <br/>Maybe I'll fix it in the source by myself ;). Yay for pygame! <br/>(+1 Humor for the exe-file's name) |
| Aug 25 21:18:00 | 1h 06m | Tall Butt | RTFM really helps ;). <br/>Interesting game and the implementation is really good. I would give a rather good innovation score, cause the basic game is not a well known game. And also vikings. |
| Aug 25 21:28:00 | 10m 00s | Red Rover | Great retro look and feel. |
| Aug 25 21:34:00 | 6m 00s | Captain Starfire's Great Escape! | Quite buggy, especially the hit collision is really unforgiving. <br/>Funny fact: I made a very similar game for two players in QuickBasic about 15 years ago ;). |
| Aug 26 11:21:00 | 13h 47m | Effugere -- an escape game | Nice game. I like the basic game idea. +1 for spoken manual. Too short. |
| Aug 26 11:47:00 | 26m 00s | Abigail's Descent | Impressive. I played some similar game back in the old dos days ('Nebulus'). <br/>I had some trouble with the double jump for soft landing so I got stuck in level 2. Liked the story. |
| Aug 26 11:52:00 | 5m 00s | Escape from the Frame | That was ... strange. Annoying music, good ideas. <br/>Seems you are creating to many new image object in some cases, which fills the memory. (Haven't checked the code, just the errors wally posted) |
| Aug 26 12:10:00 | 18m 00s | Escape Lines | Great idea, but quite difficult in higher levels. I like the graphical presentation. |
| Aug 26 12:14:00 | 4m 00s | TREASURES | The controls make it unnecessarily difficult. |
| Aug 26 12:20:00 | 6m 00s | Harvest | The controls took some time to get into but after that worked fine. What caused bigger problems to me were the screen edges where it's very difficult if not impossible to place a counter impulse to your ship. <br/>The graphics are nice. |
| Aug 26 12:32:00 | 12m 00s | Enough time for escape | Great idea and graphics style, but I couldn't make any recipe. |
| Aug 26 12:45:00 | 13m 00s | Terminal escape | Great idea, unfortunately quite buggy. I had one guard stuck in an reopened door and one other ignoring closed doors. <br/>The command system seems quite authentic but could be more streamlined to make it more convenient to use for the player. <br/>Nevertheless a lot of potential. |
| Aug 27 19:20:00 | 30h 35m | The Great Unescape | Great soundtrack and story, but having to restart the level with every dead, inability to skip dialogues and the tricky mid-air control kills a lot of the fun. |
| Aug 27 19:50:00 | 30m 00s | CRS Escape! | That's a neat puzzle. <br/>I know, time constraints, but the drawn scenery could have needed a lot more details to have something for the eye to catch. |
| Aug 27 19:56:00 | 6m 00s | Save the Miner! | I like the concept of this game. But the level generation should be improved. I got stucked once right after the start. |
| Aug 27 20:03:00 | 7m 00s | Who let the robots out? | I'm impressed. Quite a deep game for being made in 48 hours. <br/>Unfortunately the interface and choice of colors isn't that good (pathfinding also an issue). With improvements in that part, this could made a great game. |
| Aug 27 20:06:00 | 3m 00s | Meta Abstract Room Escape | Nice take on the stereotypic room escape games. (I really don't like em) |
| Aug 27 20:12:00 | 6m 00s | Bunnies, Back Into Your Cage! | Great idea. Somehow the controls were a little bit difficult (picking up blocks while just wanting to walk/jump). |
| Aug 27 20:19:00 | 7m 00s | Urth | Wow. Great physics puzzler of the advanced type. <br/>Better graphics and the ability to zoom out would make this a perfect game. |
| Aug 28 18:58:00 | 22h 39m | The Island | I totally lost. Very fun approach but the interface should be much improved. |
| Aug 29 19:07:00 | 24h 09m | Cells | Too short! Also a hint how to use the terminal would have been great. |
| Aug 30 19:39:00 | 24h 32m | Alpha Centuri | Great approach. It's a pity that it's becoming sort of a zombie shooter quite soon. Would have made such a good suspense game. |
| Aug 30 19:42:00 | 3m 00s | / ESCAPE \ | I really suck at this game, which is a pity cause the impression is great. |
| Aug 30 19:51:00 | 9m 00s | Mazes & Demons | Nice little game. An by little I mean: Small screen! Glad I didn't play it on my 24' desk screen. <br/>I like the mechanics of the game and felt quite lost in the maze. So the atmosphere was right. |
| Aug 30 19:56:00 | 5m 00s | Evil Llama: Escape from the death festival. | Great sound and graphics. It's a pity that it's kinda "wasted" to such a simple gameplay. |
| Aug 30 20:14:00 | 18m 00s | Metal Sphere Solid | Happy End. <br/>I would have like a more zoomed out view. Aside from that, a great game. |
| Aug 30 20:20:00 | 6m 00s | Bountyhunted! | Too short. Would like to have played more of it. |
| Aug 31 19:21:00 | 23h 01m | Action Time : Escape from the dangerous explosive complex | Great graphics. But the controls and the enemies' bullets behaviour should be much improved. <br/>Also it seems like the player is invincible with his unlimited rewinds. |
| Aug 31 19:26:00 | 5m 00s | And resistance was futile | The basic idea (as far as I got it) looks nice. But there are so many graphical bugs and no goal, it seems. <br/>Btw: Highend on Win7 64 with Radeon 5670 worked fine. |
| Aug 31 19:31:00 | 5m 00s | AWOL | Impressive game. I like the overall look. But what is the raising fuel supposed to mean? <br/>In my first play I got stuck on top of an enemy tank which I couldn't should but was shooting my bottom side. |
| Aug 31 19:39:00 | 8m 00s | Caramelo | Great sound and graphics but tricky and imprecise controls. I couldn't even get past the first platform jumoing part. |
| Aug 31 19:44:00 | 5m 00s | Escaparazzi | At first I thought I would control one of the cars and the controls were totally wrong. <br/>Anyway, like the music but gameplay needs improvent to be more interesting. |
| Aug 31 19:48:00 | 4m 00s | EscApe | Very oldschool gaming experience, which is great. But the controls are quite tricky. |
| Aug 31 19:54:00 | 6m 00s | Escape Cod | Great idea and soundtrack. but the controls are to fiddly. |
| Sep 3 07:10:00 | 59h 16m | Maze Escape | Simple, yet a lot fun. <br/>Could need some thrilling soundtrack. The maze generator works great. |
| Sep 3 07:29:00 | 19m 00s | Runner! .. and his problems.. 1.1 | Great soundtrack. I like the style of your sprites. But the gameplay gets a little boring quite fast. |
| Sep 4 07:47:00 | 24h 18m | Pressure | It's a good prototype. The mechanics and increasing difficulty is working. With better graphics, sound and more levels this could make a fine game. |
| Sep 4 07:53:00 | 6m 00s | Smash Shove Solve | Interesting idea. Quite hard to solve and the sound is too quiet. <br/>I like the oldschool look of this game. |
| Sep 4 07:56:00 | 3m 00s | Facilitated Escape | Control precision is good for this type of game. Good soundtrack. |
| Sep 4 08:02:00 | 6m 00s | ""Escape the Flood 3D"" | It's a pity. My browser just froze (Firefox 6, Flash 10 on Win7 64 w/ AMD HD5670) |
| Sep 4 08:11:00 | 9m 00s | Action Monkey | I don't have an XBox controller but with keyboard the game seems to be quite difficult. Especially the cling and jump mechanism requires some planning. Nevertheless a fun game. The soundtrack is great. |
| Sep 4 08:31:00 | 20m 00s | Abandoodle | I really enjoyed this game. Graphic style and sound is great as is level and enemy design. I hope for more levels to come. |
| Sep 4 08:36:00 | 5m 00s | Poltergeist | Looks great. I was really shocked at my first contact with a poltergeist. The game is very hard. You have to be so cautious to avoid the ghosts. |
| Sep 4 08:42:00 | 6m 00s | Scratchy Get Out! | Figured out the solutin, but it was too buggy. At some point I was just floating around. after jumping below the rope. <br/>The basic idea is very good. |
| Sep 4 08:47:00 | 5m 00s | Ballin' Basement | Nice idea, but most of the time I weren't sure how the tilt angle influenced ball movement. That makes the game very difficult. <br/>A more consistent batch of colors would be more likeable. |
| Sep 4 10:03:00 | 1h 16m | The Escape | I like the depressing atmoshpere but got stcuk very soon. |
| Sep 4 10:08:00 | 5m 00s | Bounce-onium! | I'm a little bit confused atm. I played this game shortly after the compo and it was a different experience (easy, few levels, as the first few commenters mentioned). Is this a different post-compo version? <br/>Will hold my rating until a clarification. |
| Sep 4 11:09:00 | 1h 01m | DRUGSDRUGSDRUGS | Quiet difficult to avoid getting beaten. Great idea and concept. |
| Sep 4 11:15:00 | 6m 00s | Escape Paradise | Yeah, escaped! It was very close. <br/>I like the mouthmade sounds. Got stuck once in a wall after changing the screen. |
| Sep 4 11:19:00 | 4m 00s | Epic Escape | Very minimalistic, easy and short. Basic concept works. |
| Sep 4 11:32:00 | 13m 00s | Planet of Plants | Nice take on tower defense. I wasn't sure about the winning condition. In the first level the win came fast. In the second level I played for some time and then quit. |
| Sep 4 11:36:00 | 4m 00s | Need For Code : Escape | It's a pity you couldn't make a "real" game out of this. The basic idea looks promising. The controls, especially turning, of the car should become improved. |
| Sep 4 11:42:00 | 6m 00s | Escape from Monster City | Neat idea. And it even is 3D, which I didn't notice at first try. I was wondering about the strange parallax scrolling of the rectangles ;). <br/>With some fitting music and sound this would be very thrilling. |
| Sep 4 11:45:00 | 3m 00s | Freeway escape | That was fun. Missing sound. |
| Sep 4 12:00:00 | 15m 00s | Facebreak Escape | Simple but very likeable. Especially liked graphics style. |
| Sep 5 18:39:00 | 30h 39m | Real Live Avatars INC | Interesting idea. I liked the story and the randomized levels. <br/>The controls were a little slaggy. |
| Sep 5 18:44:00 | 5m 00s | The Collapse | Meh. .NET Framework error. "Requested GraphicsMode not available. SetPixelFormat error: 87." <br/>On Win7 64, C2D E7600, AMD HD5670, Native screen res: 1920x1200 |
| Sep 5 18:56:00 | 12m 00s | McPixel | Short and easy to solve by just clicking around, but I definitely liked it a lot. |
| Sep 5 19:02:00 | 6m 00s | Cityscape | What a mean game. The zombies seamed almost invinvible. The soundtrack is great. Missing sound effects. |
| Sep 5 20:05:00 | 1h 03m | Ascii Maze | Good use of ascii. The game itself lacks some additional features. Gets boring quite fast. <br/>Your source is amazingly well structured. |
| Sep 8 18:20:00 | 70h 15m | Stratus | Such impressive graphics but I really don't like the gameplay that much. You should make this a proper more complex game. |
| Sep 8 18:39:00 | 19m 00s | The Man Who Sold The World | Great atmosphere and soundtrack. The running around was tedious sometimes. I liked the end, so it was worth it. |
| Sep 11 10:08:00 | 63h 29m | Carol and The Haunted Castle | Short but very good. Took me some time to figure out that I can jump and walk on walls. The jumping was quite tricky eith the tile-based movement. I like the lo-fi black, white and red look of the game. |
| Sep 11 12:15:00 | 2h 07m | Gather 10 keys to escape | Quite repititive. With some variation, decisions that make a bigger difference and sound it would be a far better game. |
| Sep 11 18:43:00 | 6h 28m | Slimecave | The walking sound is annoying and the way double and wall jumps are handled feels somewhat wrong. Except from that the game is quite good. I like the idea of the light activated slimes. |
| Sep 11 19:27:00 | 44m 00s | It Burns! | Failed the first level. Couldn't figure out what to do. Controls are quite unforgiving and falling into a pit didn't kill me. I had to restart the game. |
| Sep 11 19:35:00 | 8m 00s | Black Hole | Very difficult controls and unnerving music. I like the retro look of the game and the basic idea is good, too. |
| Sep 11 19:47:00 | 12m 00s | Dare To Escape | Solid plattformer. Extremly difficult in the second level. Lacks sound and the graphics should be improved. |
| Sep 11 19:56:00 | 9m 00s | Escape from the Wolf Castle | Nice old school adventure game. For me the reaction based fighting felt quite difficult so I didn't get that far. |
| Sep 11 20:06:00 | 10m 00s | Escape Work to get a Drink | Nice puzzle game. I like the look and sounds. Controls were annoying because you could get stuck on open doorways quite easily. |
| Sep 11 21:16:00 | 1h 10m | "It's A Bunny Story, Actually..." | That soundtrack! Great! Everything else: solid platformer. The occtopy part on the moon was tricky. |
| Sep 12 17:28:00 | 20h 12m | Eggscape | Nice take on tetris. The sound was somewhat delayed and the game is quite difficult. |
| Sep 12 17:35:00 | 7m 00s | Impossible Escape | Bulett Hell! I really sucked at this. The music is nice, the weapon sound rather annoying. |
| Sep 12 17:39:00 | 4m 00s | Perdiganawe | Impressive. Worked very well and is a nice take on the escape theme. |
| Sep 12 17:47:00 | 8m 00s | Illusion | Very solid platformer but the controls felt quite imprecise. I played it till the end so ther was some fun. |
| Sep 12 17:50:00 | 3m 00s | Saharan Scurry | That was fun. Solid gameplay. |