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Feedback comments for LD12
Morre's games and stats for all events →
| Timestamp | Since previous | Game | Morre's comment |
|---|---|---|---|
| Rise Of The Owls | Score on first try: 269761 <br/>This game is just brilliant. The graphics are superb, gameplay is great (although a slight bit on the easy side, I think). I love it! | ||
| Purple Reign – A love letter to awesome games | Super cool music! <br/>Nice mood and graphical style. <br/>There should be a way to skip ahead, to where the aliens first appear. Takes too long to "get started" the second time. <br/>Is the level with lots of aliens the last one? There's no retry there anyway - perhaps I was out of continues? <br/> <br/>Anyway, I love it. Reminds me a lot of Tapan Kaikki. | ||
| Cutting it Fine | Super cool character, very nicely animated. The graphical effect is nice but flickers a bit too much for me. <br/>Gameplay was a bit too, uhm... flimsy? Not enough friction, perhaps. This makes the game very hard. I played it for a good while but never got further than the door to the inside some way up. Still, I like it. With a bit more polish, this'd be a great game. Nice title screen, by the way :) | ||
| Demonic Tower | Excellent game! It's good fun, and well polished. Graphics are fairly simple but it doesn't matter all that much. The gameplay is sophisticated, and the music's well made. Conceptually great idea, as well. :) | ||
| Tower Collapse | Nice idea, very cool game. <br/> <br/>These were my thoughts after playing the first time: <br/>Graphics okay, sound's a bit on the loud side ;) <br/>Perhaps the ability to speed up the destruction process a bit would be nice? <br/> <br/>After reading the comments on this page and playing again: <br/>Ah, this is more fun than I realized. I tried too hard to save money at first, but the trick to making gameplay fast and game fun is spending lots of money and placing a lot of charges. <br/> <br/>Good stuff :) | ||
| Breaking the Tower | Awesomely pretty - polished. I can't believe this was done in 48h. <br/>Gameplay is cool, but gets repetetive pretty quickly. Took me roughly an hour to complete at first try. After that, I don't find much reason to play it again. Still, an hour is more time than I spent on most of the games :) <br/> <br/>And no matter how this game does in the compo, congratulations for getting featured on indiegames.com and rockpapershotgun :) | ||
| Junktowers | Good fun, although there are a few annoyances; for example, not being able to walk uphill once it gets close to 30 degrees (friction + gravity stops you) - this is fairly common when using physics engines, but that doesn't mean it's realistic :) <br/>With a bit of level and graphics work and fleshing out the concept a bit, this could be an excellent full-version platformer. <br/>Graphics are simple, and I don't really see the connection to the theme :) <br/>The victory message is entertaining :> | ||
| Final for “Choke Point” | Score: 4389 or something such (keeps counting up after you win). <br/>Pretty fun once you get the hang of it. The idea is very nice. It could, as has been previously mentioned, be extended a bit though :) <br/>Graphics are simple but okay. | ||
| Tower of Abba!! Final!!! | Very nice - I like both idea and game. <br/>The fairly simple 3d graphics are looking nice. I like the mouse-to-3d coordinate conversion; even works through holes when clicking on blocks other side of the tower. Well done! <br/>Nice music. | ||
| My | The game is surprisingly fun - it's well balanced, so it gets just hard enough. <br/>It's also super pretty! The graphics are fantastic, and I can help but love the use of shaders. <br/>Pretty much my only complaint is that it's a bit short :) <br/>Oh, and the lack of sound. <br/> <br/>The timelapse is probably the best one I've seen, and I like how you chose to go with Loituma for the music ;) | ||
| AkinTower Ready | My tower took no damage until level 16 - too long :/ <br/>I died at level 25 - the gameplay doesn't quite hold enough variation, so I was hardly trying in the end. <br/>Superb graphics - awesome characters! <br/>Music's very nice, although it's a shame that there are no other sounds. <br/> <br/>Overall, good stuff! Oh, and I love the doll :) | ||
| Steam Tower | Great idea, physics. <br/>Gameplay is a bit slow, I'd rather like it more fast-paced and have lesser precision requirements when using x/c (so that they're easier to pick up and plug in). <br/>A bit short. <br/>Graphics are okay, but not great. I do like the machinery and the smoke. | ||
| done | Way, way too hard. <br/>Good fun until the the running back and forth with blocks. <br/>Very pretty! Nice style to it. Entertaining talk, story. <br/> <br/>All in all, a great game and a very nice achievement for 48 hours. | ||
| Escape From The Tower of DOOM | Bloody excellent. Nicely animated, superb pixellation. <br/>Gameplay is good fun and surprisingly long-lasting. <br/>Zombies, references to Flight of the Conchords, Portal, and whatnot - this is a dream come true. This would most certainly win if I was the lone judge. :) <br/> <br/>Mind you, after failing a miserable amount of times on the second level, I just completed it in debug mode in the end. | ||
| Teenage Mathant Ninja Tower | The game idea is awesome (it's an educational game that I actually enjoyed playing, who knew?). <br/>Graphics are okay, although I'd have preferred black text on white or bright gray; easier to read that way. <br/>Gameplay is good fun for a while. <br/> <br/>It accepts stuff like 7 + 1 = 1, though. Shame :/ <br/>Also, I have to press escape to terminate the application - I can't just close it in a normal manner. | ||
| Up! | Pretty cool, I like the idea... once I understood it, after talking to Keeyai. Without additional instructions, the goal isn't all that clear :> <br/>Graphics are very simple. | ||
| The Tower of You | This does look pretty awesome. I'm sorry to report that it doesn't start for me, nor does it give me any sort of useful error message. It just pops up a frame and then crashes. In fact, the only message I did get was from my crash catch tool, and it contains naught but seemingly random memory addresses. And yes, I have the zlib1.dll :/ <br/> <br/>Thus, I'll judge the journal and food categories and put n/a for the rest. I would have liked to try it though - from the screenshots it was one of the games I was really looking forward to playing! <br/> <br/>EDIT: Works on my laptop. It's pretty cool - I couldn't find a way to scroll over the map though, which bothered me - especially since the game's resolution is the same as the one on my laptop screen (would've worked better in fullscreen). Graphics are nice, as is gameplay. <br/> <br/>Good stuff! | ||
| Control Tower | Very nice style on the pixelled tower. The gameplay isn't much fun for me, I'm afraid. Too much clicking, no repeat (holding down button), and a bit too simple. <br/> <br/>Sure looks nice though :) | ||
| Owliver, space tower janitor | Let me begin by complimenting you for excellent work in the journal, food and timelapse areas! <br/> <br/>About the game: <br/>The music's nice but a bit repetetive :) <br/>The hand-drawn levels are pretty great, I love them :) <br/>Gameplay is fun for a while, but eventually going back to fix the problems (that reappear quicker than I can fix them because the area in which space works is so small) gets tiring. <br/> | ||
| WeatherTower – Binary Build Done + Win32 Build! | Idea is nice, gameplay isn't my style. I can see people enjoying it but I'm bad at this kind of strategy. Could use some more polish :) <br/>Graphics are simple but nice. | ||
| Dark Tower | Awesomely animated - so many frames! I love it <3 <br/>The overall art style is awesome, and the game is lots of fun - although perhaps a bit too hard at times. I couldn't get very far. Also, the look-ahead is a bit short when you get to the edges. <br/> <br/>Excellent stuff! | ||
| Title Unknown | This is a great game - with the building/playing combination, it's potentially lots of fun in multiplayer. It doesn't really shine in singleplayer, though :) <br/>Graphics are simple but clear. <br/>The game needs a bit of polish, but the idea is lots of fun and conceptually very nice. | ||
| Cannon Hates Tower | Nice physics sandbox, although the goal is pretty much non-existant. In terms of a game, it's a bit too random - trying to beat the highscore doesn't quite work as a goal here, since the tower won't be the same the next time you try :) <br/>Graphics are simple but okay. | ||
| Cat Stacker (Final Entry) | Super nice graphics. <br/>Gameplay is good fun - the idea of using those cat shapes makes it all that much more fun than standard block piling. I love it! | ||
| The Siege of von Danken Tower | Really cool retro style graphics and sounds. Very simple gameplay. Fun for a short while but doesn't keep up in the long run. Food and journal are both nice - story is awesome! | ||
| Falling Towers | Gameplay is nice, but a bit too random - there's little or no strategy since you don't know where the next block's going to go. With a bit of fleshing out the concept could be the basis for a really nice game. <br/>Sound gets a bit annoying after a while, but it's okay. <br/>Graphics are very simple. | ||
| Covenant – Brick Tower | Starts out a bit slow, but I suppose it might be needed to get the hang of it. <br/>It's a simple idea, but it works well enough. <br/>Simple graphics. <br/>Funny sounds :) | ||
| Super Tower Ascent 2 | Surprisingly fun despite the simple gameplay. <br/>Awesome mood. <br/>Entertaining on a lot of levels - graphics, music, sound. Please do confirm in a post that the sound's all custom though :> | ||
| Incoming Fodder Final drZool | The AI is not quite up to the task - it's a bit too random. Compensated by too much "attacking the towers", so there is no "mazing". It's also a bit on the easy side. Even when I gave up trying to build new towers, I didn't lose. <br/>In the end, I filled pretty much the entire map with casinos: http://www.x2d.org/java/LD/IncomingFodder.png <br/> <br/>I love the stylized graphics, and the sounds are entertaining :) | ||
| Into the Sky | Nice concept, could use some more AI in piece spawning. <br/>Very simple graphics. <br/>Nice music! To me, the best music in any of the games. :) | ||
| Treasure Tower | The mario-inspired graphics are nothing short of brilliant - gameplay could've used a bit more polish. As it is now, the difficulty lies only in the controls; I'd have like obstacles or enemies instead. Ice to skid on, spikes to avoid, that sort of stuff. <br/>Anyway, good stuff! :) <br/> | ||
| Towlr – 2 Hour Game | Haha. So easy, yet so hard. I love it. <br/>Scarily annoying at times :) <br/>I love how the game actually tries to fool the player to not understand it. It's awesome. | ||
| Tower | Didn't work, and doesn't give me any useful crash logs or console output. Sorry - I've really tried my best to get this to start. <br/> <br/>Will be judging the food and journal categories only. <br/> <br/>EDIT: Works on my laptop. Graphics are okay, I kind of like the style. Gameplay needs a bit of polish (@see AkinTower). | ||
| Crystal Towers Beta -Final- | Gameplay is too slow - I'd have liked a smaller platform (@see catstacker). <br/>The idea is nice, and it's decently fun. <br/>Menu system is always a plus. <br/>Graphics are okay, although simple. | ||
| Tower Infinite | Graphics are fiarly simple but they work :) <br/>Gameplay is a bit too slow for me. Quicker refilling of the meters, quicker gameplay would've helped. | ||
| As good as it gets | Very, very pretty. <br/>The idea's nice. Shame there's no logic, it would've been much better as a game if you'd had time to implement it. <br/>Is the cardboard box of infinite size? That's pretty cool :) | ||
| Final submission | The game idea's really good but it needs increasing difficulty, a loss condition, and no enemies spawning while looking at title screen... :) <br/>There's a bug where knights spawn off the tower, which would be a problem if there was a win condition. As it is, the game was fun for a short while but it needs a bit more polish. <br/> <br/>Very nice journal, food and timelapse stuff. | ||
| Moonbase Defense | Awesome tower defense idea. <br/>Very nice tower graphics - unfortunately, after a short while I couldn't see anything thanks to random texture planes leaning this way and that and covering my view. <br/> <br/>I think the game might've been too easy, but I was actually too distracted by the graphics bugs to tell. It got unplayable after a while :/ <br/> <br/>I would've liked to try those two others concept of yours as well, they both sounded awesome. Especially the one in the all-new auction/action genre. :) | ||
| Pfff – fin | I love it! Mashing people with crates is pure fun. Although I can't seem to hit those owls... :/ <br/>Nice graphics (although simple) and sounds, too. <3 | ||
| Castle Attack | I couldn't get anywhere - far too hard for me :'( <br/>Interesting idea, certainly :) <br/>Graphics are very simple. Crashes once every now and then, for example if you click the mouse. <br/> <br/>Could use a bit of polish :) | ||
| Femme Tower | Very hard - I couldn't kill more than 20 or so. <br/>Entertaining in (story) and style, although gameplay is not all that interesting. <br/>The raphics are rather simple :) | ||
| Mr Blocker v1.0 | The idea is okay, but the actual gameplay suffers from lacking a bit of smoothness, or "fluff" if you will; no automatic key-repeat, no pixel-wise animations, that kind of stuff. Also, disasters are such an annoyance! Might have helped if you won as soon as you completed the goal instead of when time reaches 0; that way, you can try to work quickly to reach the goal before the disasters hit you. <br/>Graphics are very simple. | ||
| 6hour game: Part 3 | Pretty fun, although gets a bit annoying at times :) <br/>After first attempt: <br/>Can it actually be completed? If so, I'm stuck on floor three. <br/>Second attempt, after talking to the author: <br/>Yes, it can be completed. I was close :) <br/>No graphics or sound, naturally. | ||
| Commander Blunt | Graphics are colorful, perhaps a bit too much so - and with all the details, sometimes it's hard to tell what's what. They're nice though. <br/>Gameplay is pretty so-so, really - the idea is good but there's room for polish and improvements :) <br/> <br/>Also, I actually won an unbeatable game; I caused a never-ending fire which all the robots went into, which must mean victory. | ||
| Tower of Doom is Complete! :D | Woo, 3d shooter! <br/>Nice style and sprites. <br/>Lacks some smoothness, and gameplay isn't all that exciting. | ||
| Quick and weak entry from me this time | The mood is excellent! ;) <br/>Good fun while it lasted, really - just about the right balance between humor and difficulty finding out what commands are available. Bit short though. <br/>Graphics are... not there, which means this is the first N/A in graphics so far - one to go :) | ||
| Stacker | Was fun at first, but the increase in difficulty was a little too gradual. At level 8 I got a bit bored, spamming blocks, <br/>and at 89 blocks the game crashed and my browser stopped working :) <br/>Graphics are very simple. <br/> <br/>There was also quite a bit of random flickering in the text messages. | ||
| Tower Construction Kit | The editor is potentially fun, and simply playing around with the physics simulation is pretty fun. The goal of the game is okay, although the third level's too hard for me. <br/>The graphics are very simple. <br/> <br/>All in all, an okay game, especially since the editor's pretty nice. :) | ||
| Balkor FINAL [Platform independant] | Music's really cool. <br/>Controls are pretty awkward - needs a bit of smoothness and polish. <br/>The mood is very nice. <br/>Gameplay is pretty so-so, to be entirely honest :) | ||
| Tau | The gameplay is a classic, but in this case it's simply too hard. The controls aren't quite responsive enough (no quick dodging after a jump, for example). There are impossible situations; obstacles that appear both up and down at once. I also think that the obstacles spawn too close to the player when starting. <br/>The animations, however, are superb - still, I can't help thinking you should've put some of that graphics work into the game instead :) | ||
| Tower of Doom | Sound's okay. <br/>Graphics are fairly simple. <br/>Game crashed far too quickly two times in a row :/ <br/>I think the gameplay might have been interesting, but it's hard to tell when it's crashing so hard. | ||
| Holy Pineapples | Nice title screen, nice music. <br/>Gameplay is pretty non-existant. It's so fast, I've no idea what I'm doing :) <br/>I ended up both losing and winning or something such (double texts on top of each other mostly hidden by objects). | ||
| Owl Tower Quest | After perhaps 20 attempts: I don't get it at all. I can't get past the camera. <br/>After another one o two: Okay, I got past the camera. Apparently that was the only challenge :) <br/>I can't restart, or I don't know how - no readme. <br/>Game slows down if you tab out of it then back in. <br/>Graphics are very simple. <br/> <br/>The game reminds me of a similar game in the 4k contest, you might like to try it because of the similarities: http://java4k.com/index.php?action=games&method=view&gid=192 | ||
| TowerAssault0 | This game is said to have been made in two hours, and it kind of shows. I'm impressed considering the short time used, but it's not all that much fun. Altering trajectory isn't needed since the ground is flat. There's no re-trying on the same distance, which makes the learning curve much longer. <br/>Graphics are pretty nice :) | ||
| Darn, I didn’t make it so guests could download… | Old-school graphics - bit too simple. <br/>Gameplay is, uh, not all that much fun :) <br/>Only one level. <br/>No sounds. | ||
| done for now | Sorry, not working for me either :/ <br/>A simple popup and then nothing. |