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Feedback comments for LD13
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| Timestamp | Since previous | Game | Morre's comment |
|---|---|---|---|
| Rara Racer | This game is absolutely brilliant. I'm amazed by the amount of creativity behind this game. <br/> <br/>That being said, it does stretch the rules a bit, as hamumu pointed out. <br/> <br/>I don't really thing the gameplay is that much fun, but that's not the point, is it? Also, I'm impressed by the strength of will you showed in not spoiling it beforehand! <br/> <br/>Top marks for innovation and humor! :) | ||
| Only Forwards | The graphics and the retro sound effects are absolutely amazing. I love them. <br/> <br/>The gameplay is pretty great, except for one major problem: The unforgiving control schemes. You should *really* allow the player to indicate which direction he wants to go by pressing before the actual turn. As it is, I keep turning the wrong way because I can't handle the controls, which is a big issue in games like this (you should war against the enemy, not against your keyboard). <br/> <br/>Great stuff! | ||
| ‘0xF0’ | You know, I think you'll win. :) <br/> <br/>Positive: <br/>- Gameplay is excellent. From the ones I've tried so far, this game has been the most fun. <br/>- The presentation (menu system and in-game both) is absolutely stunning. <br/>- All the maps! In a sense, this reminds me of F-zero X (in particular), which had pretty cool random maps. Procedural generation is my friend :) <br/>- I love the sound effects! <br/> <br/> <br/>Negative: <br/>- If I alt-tab out of the game in full-screen, and back again, game crashes. <br/>- It should automatically move you to the next level in the menu once you finish a certain level for the first time. After that, it's fine if it doesn't go to the next one. <br/>- I'd really like a way to leave the current map and go back to the menu, without having to finish the track or restart the game. <br/>- I kinda agree that there's a bit too much unlocking going on. Perhaps letting some half of the maps be playable straight away? | ||
| Roads to Nowhere | Wow, that's some really clever puzzles! I was not really expecting that after the first few (tutorial-ish) levels. Reminds me some of jolle's "Tower of You" from LD12. <br/> <br/>Great game - I can't actually think of any particular areas to improve, except graphics and perhaps some more terrain variation later on (although I admit I didn't play through all the levels). :) | ||
| Soltcras | Awesome game. I love the sounds. Although... I actually get a better lap time by holding the keys down (and crashing a lot) than trying to play. Heh. | ||
| Two Roads | This is certainly a very interesting game, and it keet me entertained until I beat it. It could've used some more content though :) <br/> <br/>Lovely idea, and nicely made. Well polished! | ||
| Checkpoint racer | A very interesting thing about this game (at least in the windows <br/> <br/>version) is that the close button doesn't exit the game - instead, it <br/> <br/>can be used to cheat, as you automatically complete the current level. <br/> <br/>I'm giving you Towlr points for that. <br/> <br/>The game play is not a great deal of fun; I played through one map. <br/> <br/>Picking up whatever it was I was supposed to pick up was has hard <br/> <br/>because of the small collision size of the boxes. Collision with road <br/> <br/>edges was also somewhat evil, as you stopped entirely. <br/> <br/>The idea is there, though. With some more complex interaction and some <br/> <br/>polish, this might be fun :) | ||
| BLDR | Gameplay is lacking some, thanks to the small amount of obstacles and maps available in the game. I can certainly see this being fun with more complex interaction, but it doesn't feel quite finished as it is. :) | ||
| Exproad, Improad, Reroad! | I'm not really sure what to make of this game. On one hand, it's got incredible graphics, entertaining sounds, an odd story, and a good dose of humor. On the other hand, the gameplay is not much fun for me. <br/> <br/>I'm guessing one of the reasons I don't think it's a lot of fun is that the scoring system is unfinished. With such simple scoring, and the ability to keep increasing the score after game over, there's no motivation. <br/> <br/>Stunning work, great resources, but lacks something when it comes to gameplay. :) <br/>See you around JGO! | ||
| Voyage, a puzzle game | Woo, cake, following the Towlr signs... it's pretty tricky! Especially if you misunderstand the rules like I did. On the level with two small puzzles, I assumed I had to solve both at once (I wasn't expecting the car to stop half-way), so I did. Did the same thing with the final level, just for fun. <br/> <br/>The empty square is pretty hard to see, I suggest displaying its location more clearly. <br/> <br/>I like the reference to your LD12 game, with the Owl Corp building. I was half expecting a flood of zombies! <br/> <br/>It's a lot of fun the first few levels :) | ||
| Submission: Roadate | I beat the game, and rather enjoyed it! <br/> <br/>I agree with the others that the controls are not very intuitive, but once you get used to them it's not so bad. I'd still change them, though. Two Towlr points for the control scheme. :) <br/> <br/>You shouldn't need to start over at level 1 if you fail, really. <br/> <br/>Great work, I liked this one a lot! A bit too short though... :) | ||
| Left4Bread | Very cool music and graphics. I really like the effect when zombies are run over. Sadly, the car handling and the small roads take away much of the fun. Great start, could be a really cool game with some additional work :) <br/> <br/>As others have pointed out, the speech bubbles were really cute. Also, not being able to kill zombies while going backwards is frustrating. | ||
| Title Unknown | Pretty landscape, and a promising idea. As mentioned by the others and yourself, though, it's somewhat buggy and not really finished. Cool start though :) | ||
| PizzaBitch | Long intro. It shows that you spent a lot of effort working on it - pretty cool! <br/> <br/>The game, however, is almost unplayable for me; graphics glitches makes it hard to even tell what's the road (tiles sometimes disappeared under me). <br/> <br/>Great start, but not quite finished :) | ||
| Chopper vs. Trucks | Very, very hard. Takes a lot of the fun from the gameplay, sadly. <br/> <br/>Awesome 3D modelling there, though. Impressive chopper! | ||
| Done! With Zombies!!! | Very nice music - great work there! <br/> <br/>As for the game, I find it counter-intuitive. It's about as confusing as the others have said. I also agree with DrPetter in that the control scheme is odd; left-right should be acceleration, up-down the movement into and out of the screen. <br/> <br/>Oh, by the way, there's no score screen early - all the user interface elements only come up after you've played for a while. That's perhaps the most confusing part of it for me :) | ||
| Calling it quits | Game crashes on me, even though I have everything I need... I think? Unless it requires more libs than your LD12 entry? <br/> <br/>I'm giving you a score for journal because of the awesome screenshot! :) |