Foon → Ludum Dare Explorer → LD13 → Roads to Nowhere

Roads to Nowhere

By erik

Percentile
CategoryRankScoreCountLD13Ever
Innovation34.002296.393.7
Overall63.912290.989.4
Fun63.862289.090.4
Theme74.272289.095.0
Polish153.452274.572.6
Audio252.391811.114.5
Humor381.6762.63.2
Graphics392.682230.917.4
Food63.891961.577.4
Journal173.241769.856.4
Technical292.902049.047.9
Towlr342.75829.729.7

Ratings received

OverallAudioFoodFunGraphicsHumorInnovationJournalPolishTechnicalThemeTowlr
51454145334
425424434
53453152435
43443434352
3243344434
32523342331
4355233425
44223323
31332433243
43542342225
4444354445
4233243534
4124215325
43343433354
54545455
4243233443
343232434
535544554
4442533354
32333433333
33334433
42442423252

Comments

terry

I thought this was pretty damn solid for 48 hours :) The simplicity serves it quite well!

demonpants

Pretty fun, you did a great job having a lot of levels with ramped up difficulty. Would be cool to more directly see the results of your roads, like little people moving along them mining/farming/cutting wood.

dave1

second what demonpants said.. seemed to be the only thing missing was more activity near/on roads. Nice layout, original game.

doches

Quite nice. A little more reward for completing roads would be cool.

ondrew

Very original puzzle game, finished it :).

Nicely polished, difficulty was just right. Really enjoyed this one.

Maybe the costs of purchased land could be shown by the cursor, so you don't have to constantly look down.

dertom

Good Job...I like this kind of games!

greencow

fun and attractive, roads like trees branching out, made some tribal geometries at the end

angermango

Pretty amazing, wonderful puzzles!

gbgames

Well done! At first I didn't think there was much to it, but then I saw that the limited resources made it very strategic. I was hoping for a super secret ending for connecting the last four houses on the The End level. It took me a few tries to get through some levels.

The only thing I wanted was an undo function. I had almost all four oases connected when I ran out of stone, and I had to start the entire level over again.

hamumu

It's cool that you made up a solid ruleset and then dished out a complete set of puzzles that employed it. It's not quite my kind of game, and it probably needs more feedback, so you're not constantly staring at the numbers in the corner of the screen. I liked it though, simple but tricky. Looked like a Jolle game to me!

First Settlers Of Catan-related entry I've seen. The two things Roads made me think of were that and obviously racing. So far I've only really seen one of each!

hybridmind

had a lot of fun with this game. i'm impressed with the playable levels you were able to come up with in 48hrs. undo _would_ be nice. i think I don't have too much else to add that others haven't said here. great job!

negativegeforce

Amazingly simple, yet fun. Mouse one click games are always nice. Good level design. I like your food!

swergas

very polished level design :) i'm amazed that you have been able to do them in 48h only. the levels make the game well balanced, and so it is very pleasant to play. big need for undo option :D. better graphics or animations would have been cool too, because as is it might be too cold or discourage some players to keep playing the game.

matrin

Wow! Great game. challenging levels. Superb! :D

morre

Wow, that's some really clever puzzles! I was not really expecting that after the first few (tutorial-ish) levels. Reminds me some of jolle's "Tower of You" from LD12.

Great game - I can't actually think of any particular areas to improve, except graphics and perhaps some more terrain variation later on (although I admit I didn't play through all the levels). :)