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Very Bad Bunny Studio

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TimestampSince previousGameVery Bad Bunny Studio's comment
Apr 4 01:37:29 Cursed Unicorn ♥ 2 Great narrative intro! I played about 5 times, but it was very difficult to get past level 3, I think it would be interesting if you could heal all your life instead of just a little, because the fast attack takes time to scale and so it's not worth investing. (at least in the my game) With the introduction given I believed there would be music, but the sounds created a nice atmosphere. An additional comment on the sprites of the spirits in the dark with their eyes glowing, they were awesome. Congratulations for the game!
Apr 4 01:50:06 12m 37s Closure ♥ 1 I can't comment much, not to spoil the surprise of those who will play, so I'll leave my congratulations, and say that this is my last game tonight, I hope I'll be fine tomorrow. Ah yes, there's a part where you walk and the dialogues appear, unfortunately sometimes we walk around by accident and skip some dialogues.
Apr 4 01:55:47 5m 41s Never High Noon ♥ 2 A great game to kill time. HAHAHA HOW did no one make this joke? Great light effects! It took me a while to find out that I could get inside the houses. (Actually, I only found out when I lost the first time) Congratulations, I'll download the code later.
Apr 4 01:57:20 1m 33s Dino Escape ♥ 1 Your link to itcho is offline. If I can answer when it's ok I will play!
Apr 4 02:01:16 3m 56s Over the Rainbow Bridge ♥ 3 Simple and delicate. I loved the music and the choice of colors. One doubt, does picking up the bad objects make the game end sooner? Well, at least in my gameplay the game ended normally.
Apr 4 10:25:55 8h 24m Planet Saver ♥ 2 I don't know how unity works, but I believe the character animation was done by Skeletal animation, and it was amazing! For a game made for COMPO I know it's difficult, but I think in this case feedback sounds would help in the interface, and also some form of power up to increase the character's speed.
Apr 4 10:28:56 3m 01s Ticking Clock ♥ 2 Ship control is so smooth and responsive! The music and graphics are also great. I would just say to remove the collision from the timer and throw it to one of the corners of the screen (this way it gave a touch of originality)
Apr 4 10:40:11 11m 15s NOT YET ♥ 2 I followed some arts of this game in the feed, and man, what a job, congratulations! It's my first time making COMPO games and playing only COMPO games, and it's amazing to see what people do in two days. I found some funny bugs, like double jumps, but everything is very solid, the music and the art and the code.
Apr 4 10:55:01 14m 50s Caring Hero ♥ 2 I loved the music! I thought the magic had a name of a Brazilian doll funny.... Screenshot_1.png I read the controls, but it took me a while to understand that on the keyboard it was the shift that healed the boss. Screenshot_3.png I also think that magic takes a while to start healing, I lost several times because of that. Congratulations!
Apr 4 12:22:52 1h 27m Venting Machine ♥ 1 VENDINGMACHINE.png The sounds and animations were amazing, and they work very well together. It's also very satisfying to do the combos, especially in the air. Unfortunately if it's not in full-screen the controls don't work very well. Congratulations!
Apr 4 12:29:27 6m 35s LoopDragonTower ♥ 1 The idea of ​​an idle RPG is great! I think it was just missing a tutorial on how items work, I played for almost 20 minutes until I understood what interrogation and item evolution were for. I think if you edit the post and put a tutorial people will enjoy it better. Congratulations!
Apr 4 12:34:04 4m 37s Summer Vacation ♥ 1 I believe movement works per turn (one move = one turn), I think a little delay between moves would help a lot, as well as a counter to know when night is coming. With that being said, the game is amazing, the night effects, the art is simple and delicate, and the menu navigation is fully functional. Congratulations!
Apr 4 12:36:48 2m 44s Sisyphus loop ♥ 0 I unfortunately couldn't analyze the game, as I didn't understand how to get the resources (from what I understand, they appear randomly). Can you answer and explain to me? So I can do a complete analysis. Other than that, I loved the music!
Apr 4 12:52:16 15m 28s LightQuest ♥ 1 Screenshot_4.png Itcho page offline. I'll download the executable for windows when I get home from work.
Apr 4 12:56:45 4m 29s Clickity Clackity, this is a Strawberry! ♥ 1 The start is a little slow, but the game gets incredibly frantic once you manage to build more towers! I loved the music and the fact that I could speed up the game. Congratulations, and then tell me where the idea for strawberries and crabs came from.
Apr 4 13:01:07 4m 22s Gary ♥ 1 Wow, how much violence! The art is very well produced, and the sounds are receptive. But I found the use of items confusing, the only thing I understood what it does is wood. I think a tutorial in the post about what each item does will help the user experience. Congratulations!
Apr 4 13:05:03 3m 56s speedy student ♥ 2 Good music! The graphics are funny, I think you could have put the character turning when changing direction. I also found it easy, I played about 3 times to see if the difficulty changed, adding more obstacles along the way would be nice. Congratulations!
Apr 4 13:10:31 5m 28s Ceaseless Rain ♥ 3 Simply incredible! You've managed to make a game with arcade gameplay feel sensational. My congratulations, the scene when the dam bursts is heartbreaking. The art, music and playability, all working perfectly.
Apr 4 13:17:00 6m 29s Not Today! ♥ 1 7 rounds! Suck that death! As people commented, it's a great way to use Frogger's mechanics. The humor in the death lines and the use of different phrases when cars pass very close gave a special touch. I loved the song, it created a tension without taking away the mood. Congratulations!
Apr 4 13:24:37 7m 37s I'm Not A Robot ♥ 1 I am totally not a robot! Great idea to use the captchas system! There comes a time when it becomes impossible to continue, but I think that supports the theme. Congratulations!
Apr 4 13:33:24 8m 47s Frame Buster ♥ 2 fps.png Kill chickens and collect coins until the computer explodes/10 I liked the use of FPS to make the game end, I'll try this on the robust computers of my work to see how long it lasts. The music and models of the chickens are awesome! Congratulations!
Apr 4 13:38:35 5m 11s Fool's Gold ♥ 1 The music is super fun, and I liked the reverse spelunker vibe! It's also great to see such a well-crafted game made in game maker, I'll download the code and study it later. Some puzzles are quite difficult, but the controls work well and that helps a lot. Congratulations!
Apr 4 13:45:04 6m 29s Death of an Intern ♥ 1 Pay to work/10 The setting and gameplay are amazing! I can't wait to get home and terminals to compose my other 90 files. It's absurd that I have to pay for food at work!! Congratulations!
Apr 4 13:51:01 5m 57s Piggy Pileup ♥ 0 English is not my native language, but until I managed to get pretty far (I had some words that I'm sure don't exist but I pointed it out anyway). I'm curious to know how you did the word check, I'll download the source code later. The music and art fit perfectly with the theme. Congratulations!
Apr 4 13:55:16 4m 15s Berserk ♥ 1 The arts are very reminiscent of the Oryx Design Lab, but they are totally original and with a special touch of style, I loved it! Apart from the fact that it has a level editor, and the difficulty is well balanced. The setting and effects were great too, congratulations!
Apr 4 14:08:51 13m 35s Protect The Light ♥ 1 Did you do all these moves in two days? I work with game maker, and I don't see myself doing that, congratulations! And I believe that the game stayed within the theme, there comes a time when it becomes very difficult to keep the light! Art music and effects fully functional and matching. Congratulations!
Apr 4 14:25:31 16m 40s Evacuation Station ♥ 1 The music shows the urgency of the game. The graphics and the explanation were very well done, I think the power ups could only be permanent because the game gets more and more difficult. The shots could also be bigger, and more detailed. But it's an incredible game, even more done in 48 hours. Congratulations!
Apr 4 14:31:18 5m 47s Floodgrid ♥ 1 Very original! The graphics are simple but they work when teleported (is the teleport icon a portal?) I feel that if I play another 5 rounds, I can survive until about 500 points. Congratulations!
Apr 4 16:18:35 1h 47m On Thin Ice ♥ 1 Bug.png The game doesn't load in HTML, and I'm not at home to download it. Can you reply here when it's available?
Apr 4 16:22:01 3m 26s Don't Let Me Down ♥ 2 "Sad" games about animals are on the rise in this edition. I loved the sound effects and the dog animation is perfect. Programming has become so fluid that it's fun to jump and walk, even without hitting the ball. Congratulations!
Apr 4 16:26:01 4m 00s Ludum Dare 50 ♥ 1 Wow, when I started playing I thought "the result that comes out in this game is how long will I live"... well, I died in the game at 16, and I'm 28, so something wrong is not right. lol The use of tasks was super creative, and the curtain animation was super cool and creates a beautiful ambiance. Congratulations! PS: Your project name is with the Jam name, not the game name.
Apr 4 16:31:48 5m 47s Volcano Lullaby ♥ 1 What a fun game! It's funny that although it doesn't stray too far from the platform game formula, the music and art made me want to play it over and over again. Regarding the code, I think some "quality of life" functions could have been added, such as reducing the sprite's collision mask, and adding a "coyote time" Congratulations!
Apr 4 16:36:31 4m 43s Dinosaur Apocalypse ♥ 1 dinoGame.png Is that how it all happened?! This explains the existence of chickens... Great game, I wanted to get past 2 minutes to see if the shooting speed increases even more, I thought this was a great game design choice. Fun music as well as art. Congratulations!
Apr 4 16:40:09 3m 38s Tick Tack ♥ 1 This is the nicest teacher I've ever met, and he probably doesn't listen very well. Very fun man, and I tested it on my phone to see if it ran cool, and it did! Audio would be nice, but I didn't miss it that much. Congratulations!
Apr 4 16:44:36 4m 27s You Are A Bomb ♥ 2 highScore.png Another game made in the game maker, I'm always happy when I see them! I don't know why you composed this jazzy song, but it was amazing, I don't know because it reminded me so much of some sonic phases. The game is fun, the controls are responsive and the art fits well with the proposal, congratulations!
Apr 4 16:48:32 3m 56s Spiraland ♥ 0 Great code for generating phases! I found the colors a little too strong, (I played for like 20 minutes, but I always died with my character being thrown off the screen for some reason) I wish I had started using teleportation sooner. Congratulations!
Apr 4 16:53:33 5m 01s Lumber Tracks ♥ 2 name.png The best village name I've ever seen! Super creative, and original, I loved the mechanics of throwing myself in front of the train to detelo. I really think the ax should go back to the character's hand, instead of going for it, something a bit thor. (Even if it was a temporary power up) Congratulations!
Apr 4 16:59:12 5m 39s Cthulhu Survivors ♥ 1 score.png I really liked the use of the circle of light around the character to indicate his life. I think when health is low, an indicator of where the nearest torch is would be pretty cool. Some power ups like speed boost would also be nice.
Apr 4 17:04:10 4m 58s Don't Let the Bookbugs Bite! ♥ 1 Screenshot_5.png The game so far doesn't seem to have any challenges, the bug just doesn't move. I played through the itch.io link, but the game is not available here in the post. If there is any update fixing the bug, please just reply that I play again!
Apr 4 17:26:19 22m 09s Brace Yourself ♥ 1 I've never used unity, but the graphics of this game made me want to use it! Were they pre-rendered or generated on the fly? I thought it was a lot of fun, and I enjoyed the dramatic pause before the plane exploded. Congratulations!
Apr 4 17:54:19 28m 00s Stay alive ♥ 2 Do you really believe this can be called "prolonging life?" Simple gameplay and well-made graphics that match. The music and sound effects are also awesome, congratulations! It took me a while to know how to generate the colors, but that's because I missed my art classes.
Apr 4 17:57:01 2m 42s The Sea Won't Stop ♥ 1 A short but very complete story! The options can be funny at times, and the system of being able to go back and make new choices is pretty cool for a JAM game. Congratulations! Wait....what.png
Apr 4 18:04:52 7m 51s The Joys of Being Undead ♥ 1 cic.png Stunning pixel art! The music and art are amazing together, and the gameplay is really fun. Too bad there aren't more levels, I would gladly play. A tip: I think it's interesting that you give a different background on itch.io, because sometimes it mixes with the game's BG.
Apr 4 18:18:49 13m 57s Staying Alive ♥ 0 close.png That was close, just one block to get the maximum score! The sound effects are nice, and it creates an urgency when all the blocks start to explode quickly, but I felt a lack of strategy, as I basically ran and prayed not to hit myself,
Apr 4 18:25:59 7m 10s Dead Weight ♥ 1 died.png A great choice for the name of the game! The ambiance and sounds were incredible, as was the atmosphere. I just didn't feel too much trouble, in fact, I ended up losing because my boss came to the office and I had to stop playing, but I'll try again later. Congratulations!
Apr 4 18:42:14 16m 15s Your end is... Cat? ♥ 1 offlinePage.png Offline page. =(
Apr 4 18:46:27 4m 13s Run Little Zombie ♥ 1 I'm amazed at some games, how did you make all these assets in 48 hours? Congratulations! The camera makes it a little difficult, but also gives a touch of originality! Question: How does death kill a zombie?
Apr 4 18:52:54 6m 27s Need for Sleep ♥ 1 You played a game of me playing the game of ludum dare! lol I loved the effect of the words blurring, and the closing eye was also very cool. And oh, I got the reference ok? Here is my answer! 1_8fjacYIwbrwWbUN8i5ijjw.jpeg
Apr 4 19:34:42 41m 48s SkyTimer ♥ 1 When I saw the print, I first thought that someone had made a battle royale! The art is impeccable, and the theme was creatively fitted. The use of wind sounds to simulate the movements was pretty clever. Congratulations!
Apr 5 11:15:10 15h 40m Fresh From The Oven ♥ 2 Another creative idea that sees the theme in a different way, congratulations! The music and the 3D models really matched, and the gameplay was super fluid (the jetpack was an element that worked very well, and gave the funny tone) I believe that two things could improve the user experience -A local scoreboard for us to try to beat our score (or show how long we survived in the end) A "danger" indication when a hand is within seconds of picking up a piece. Congratulations.
Apr 5 12:03:27 48m 17s Mortal Compass ♥ 3 The effect of switching realities was super cool, I felt a small delay in switching from the underworld to the real world, I think if this delay was on purpose, it would be interesting to put a warning, because I kept pressing several times to make the switch. Running away from souls is very difficult, I think that because this difficulty already exists, life in the underworld could remain the same, but I believe that this would change the plot of the game. Good use of the theme and well done arts. Congratulations!
Apr 5 12:12:47 9m 20s Time is the invent ♥ 1 bugg.png I'm not able to play. If you managed to reply here when it's ok, I'll come back and play it! Thank you!
Apr 5 12:51:02 38m 15s The Fastest RPG ♥ 0 Damn, I wanted to be an RPG (I also create one for COMPO), but I couldn't, even with the instructions passed by execute @vektrus Can you explain how to assemble it?
Apr 5 12:57:25 6m 23s Heaven Can Wait ♥ 2 Incredible! Man, the arts were awesome, and the whole concept behind it matched the theme a lot! The music and sound effects also created a great ambiance. The source of the tutorial was a little unreadable, I had to make an effort to read it. I don't know if you've been playing the other games, but your game has the potential to earn a lot of points, but you need to play the other games for it to appear (I went to the game session with zero points) Congratulations!
Apr 5 13:08:53 11m 28s Warmer ♥ 0 earth.png It's kind of sad to know that this kind of situation is inevitable. But the game really matched the theme, the firefighting mechanic was fun and the music was cool. I think some sounds for feedback on actions would be nice, and increase the amount of events a little, because I was playing at speed 15 (very nice to be able to increase the game speed, great idea) and even then there were almost no fires. Research was also very expensive. Congratulations!
Apr 5 13:28:21 19m 28s Carpe Diem ♥ 1 I wish I had my VR glasses on to play this game on it, but unfortunately I forgot it in the store. I felt like I was playing F-zero, but without other cars and curves, the music matches the gameplay a lot, which despite being difficult at first, later I can get the hang of it. I didn't understand why I couldn't register, my score, I had a perfect 5 minute match, but ok. Congratulations!
Apr 5 13:43:41 15m 20s Alien Annihilation ♥ 0 alien.png I was a little confused by the instructions, I think a tutorial on the main objective of objectives game page would help. And I don't know why, the text in the top left corner appears cut off for me, and even in windowed mode it hasn't changed. I think by fixing these bugs people can better evaluate your game. Congratulations!
Apr 5 13:50:37 6m 56s Sakura Shrine ♥ 2 sakura.png An amazing work of art! I would like to know if the art and music were all made by the team, because everything turned out so visually amazing! I think the sound effects break the mood a bit, (I believe they were made in sfx), but not much. The gameplay is also interesting, and it was a different way of thinking about the tower defense genre and the theme. Congratulations!
Apr 5 14:04:52 14m 15s Nightwaker ♥ 5 I think this is the game that touched me the most so far, this jam had several games with sensitive themes, the art and music of this one, and the gameplay with the eyes made everything deeper. Incredible how you set up the world in so little game time, and few words. About the gameplay, despite my two fingers hurting to keep my eyes open (which I thought was great, I felt the pain of the character), the typing mechanics fit like a glove. I am unfortunately facing a bug at the end, I sent you a message so as not to spoil the experience of other players.
Apr 5 14:42:42 37m 50s Tale of the Fallen Kingdom ♥ 1 What lovely characters, and what an extremely difficult game! Love the system, and the enemies are also pretty cool, and each has a different mechanical level. I missed a song to give a bigger ambiance, but I understand that by the time it can be very difficult to produce one. A doubt, was it made in the game maker? I hadn't tested opera GXC, very good! Congratulations!
Apr 5 14:57:24 14m 42s Decisive Battle ♥ 2 shot.png It left me wanting more. The music is smooth and perfectly matches the game's setting. I really liked the turn-based combat system but at the same time in real time. I think there should be a little tutorial explaining the better moves, because I was able to beat the game just by jumping and attacking. Sound effects for attacks would also give players more feedback. But my main criticism is that the game is not a "fight to death", as it would fit perfectly into the genre and theme. Congratulations!
Apr 5 15:52:38 55m 14s Colorful Love ♥ 1 I still haven't been able to play co-op mode (waiting for the wife to arrive HA HA) but I've come a long way in single-player mode. The game's physics works very well, and it's fun to play with the slimes and watch them run. Sometimes in single player mode it is difficult to move the two, but I think that was my lack of coordination. A tip, whenever a level starts again, I think it would be nice not to see the messages, because I myself died many times and always had to see the same thing. But that was the only thing I thought I could change. Congratulations for the game! And when I play with one more person I come back to edit the review!
Apr 5 16:15:20 22m 42s Dancing Trees ♥ 1 Well, here are my thoughts: The music is fun and the graphics are pleasant and match the style that was proposed. The idea is great, but I think there was a lack of strategy when applying it. There is only the tree to be placed as an obstacle, so I think that clicking on the area could simply place it there, without having to click all the time on the upper hud. The lag power of the trees doesn't stagnate, so there's no way to slow down the sea-eaters too much. I understand that the theme is inevitable, but I think that more options for the delay would make the game more interesting, I played it 5 times with different strategies (try to defend the edges, then defend just one tree, and then put bonfires on the entire map) and my matches almost always lasted a minute, never longer. If there's anything I haven't noticed (new objects or a different strategy) please let me know! Congratulations!
Apr 5 16:23:42 8m 22s Ancient Shooter ♥ 1 I think most of the comments said what I would say, so I'll just say that some kind of sound would be interesting, and put the controls more clearly in the tutorial. Congratulations on the project!
Apr 5 18:17:15 1h 53m Coyote Time Lord ♥ 1 One of the most complex puzzles I've played so far on Ludum Dare 50. I don't think I've ever seen coyote time used in this way. The graphics are simple but fully functional for the game. The sounds also pass the necessary feedback. I'm not going to lie that even with the explanation given in the description and the name of the game, it took me a long time to understand how it worked. Definitely one of the best use of the theme and original gameplay.
Apr 5 21:11:19 2h 54m Wrong Road ♥ 2 This game has to be played by more people! The cutscene is awesome, and the gameplay is breathtaking! I'm recommending several games for people to play (including mine), but this one has to be in the top of the LD 50, especially in setting. Congratulations! I just thought the ""mini-games"" inside the direction didn't make much sense, but I understand why they were there. There could be a way to drive and run, without the mini games and more obstacles.
Apr 5 21:27:54 16m 35s Keep Cool ♥ 1 The expression of despair on the character's face is unbelievable! Great job! There are some jumps that are difficult to do (some seem impossible) and the ice HITBOX is pretty big, it's kind of hard to move between the fire (which reinforces the theme). The title screen is really cool, and the sounds match too. Congratulations for the game!
Apr 6 12:38:58 15h 11m SensenCemetery ♥ 2 I tried about 10 times, but I couldn't get past 19th place =(. I found the music scheme increasing as death arrives a great idea, but sometimes I didn't see death coming (even using shift) and lost, maybe it came from the sides. I also didn't understand how that map below works, and I ended up getting lost and falling into some dead ends. Congratulations!
Apr 6 12:46:02 7m 04s Just 5 more minutes ♥ 4 What a nice song to hear. I had a lot of fun playing and the music matched the setting a lot. For top down games like this I always recommend putting some power ups, because sometimes it's very difficult when a giant wave of enemies comes, and we don't have much to do but shoot, and in this case the shooting range is very small , which complicates matters further. But the idea was very well implemented, I loved the snooze mode option. Congratulations!
Apr 6 12:57:57 11m 55s Darkness Waits ♥ 1 The setting was great, beautiful work with the sound effects and lighting. However, the controls were very difficult to use, the gravity was extremely high, and it became very difficult to use the stairs and the climbing walls. I also don't understand why when I fall the checkpoint doesn't work, only when I die to the monsters. Another question is regarding the theme, where exactly does it fit? Because I played a lot, but I didn't see any change in the scenario. Congratulations!
Apr 6 13:11:28 13m 31s Panic at the Museum ♥ 2 Super interesting gameplay! I found it strange that I used the mouse to pay the arts at first, but then I saw how well it worked! And it was really smart to put all the mouse buttons to hold the gear. The music and the effects of the flames were really cool, especially when we get close to the fire and the noise increases. The art of the paintings are also very tasteful. Congratulations!
Apr 6 13:23:18 11m 50s Cleric Wanted ♥ 2 Very happy to see a game with game-like gameplay that I sent (Especially to COMPO), congratulations! I know how difficult it is to balance an RPG during development, and I won't comment on that. I really liked the battle system, but I was kind of lost on how the dungeons worked, after playing for a while (I played around 40 minutes) I managed to find out how it works and it was smooth. Right at the beginning of the game, it shows that my party has 4 slots, but if I take a class, the game already says that it is full, I was a little confused by that too. The art fit the genre perfectly, and the interface was very friendly. Congratulations!
Apr 6 14:54:43 1h 31m Fly and Dive ♥ 3 What fun controls to use! I'm always kind of worried about airplane games, because the controls are always complicated, but this one was so simple to fly and do the maneuvers, I loved it! And the mechanics of throwing the plane into the lake to put out its fire is super fun, and gives the game a sense of urgency. I didn't use the bombs much, because the fires always started when I was close to finishing the levels. I think just using shift to shoot is kind of complicated for windows users, I think it would be nice to use the spacebar, or even the mouse. The music was very fun, although serious, it matched the game. The instruction screen was a little too loaded, and the colors didn't match very well, and whenever I started a new level the screen appeared, I think you could put it on a pause screen with ESC. Congratulations! And this feedback helped you, don't forget to leave a "<3"
Apr 6 15:15:32 20m 49s The Last Savior ♥ 2 KILLED.png Great fight! The use of the JKL was very well placed, but as the difficulty increases the game becomes much more difficult I just started pressing all the buttons HA HA. One thing I missed was my character's life, I at least didn't notice any sounds warning me if my life was low or something. Power ups are useful, but I think a power up that increases the attack area would be pretty cool too. Congratulations to the team! And if this feedback helped you, don't forget to leave a "<3"
Apr 6 17:55:12 2h 39m We Need To Talk ♥ 2 I'm not going to lie, I played the first game and I could see the game just to say. HAHA HA A very interesting use of the theme, and original gameplay too. As they commented, I found the art style very similar to scott pilgrim, I loved it! One thing that I think would be interesting would be the sentences changing as you send the answers. Something like "But...","Listen to me!", "Let me talk" and something like that. Congratulations! If this feedback has helped you positively, please leave a "<3"
Apr 6 17:55:59 47s Please, Don't Die ♥ 2 please dont die.png The game is actually harder than it looks on the first try. I don't know if it was just me, but the hitbox seemed kind of unfair to me, sometimes it was hard to move between the monsters (which I think was the idea). The gameplay became simple but functional, and the fact that the movement area changes additional places is a very interesting element. I think a tip is to decrease the main character's hitbox, and give powerup to the shot, to give a survival in the more difficult levels. Congratulations! If this feedback helped you, don't forget to rate with a "<3"
Apr 6 18:37:44 41m 45s Childhood Memories ♥ 2 The idea of ​​wanting to have two ruined childhood memories is kind of sad, because it means they were once good. HA HA The warioware vibe of this game is huge, I liked it a lot, I didn't feel the evolution of the difficulty as I went through the levels, in fact the main reason I lost was that at some point my hand hurt (especially in the bike minigame) The art was very simple, but I still liked it because it matched the proposal. The bike minigame is by far the most difficult, I think two keys instead of doing a whole cycle in AWSD would be more interesting. Congratulations! If this feedback has helped you in a positive way, please leave a "<3"
Apr 6 18:48:01 10m 17s Fifty Dollar Smash ♥ 1 I just saw a live from your game, and I was playing it when I saw your feed post. I know how hard it is to make a game in 48 hours for COMPO. I thought it was really cool the way you used the HUD, covering the entire frame of the screen, and the power ups were used intelligently. I'm not evaluating the use of the theme much, because it was actually a very difficult one, but I think I could have explored a little more, not just the time and number of enemies. Congratulations! If this feedback helped you, leave a "<3"
Apr 8 23:18:06 52h 30m Project Memory: Delay Extinction ♥ 3 Glad to see another "administration" game in this edition! I have some considerations of what I missed (many of these happened in my game too and I missed it) The feedback on the buttons is of great help, as I watched the video before playing I knew how it worked, however clicking the buttons, or hovering the mouse over it had no change, and sometimes it was difficult to know what was clickable and what was not. During the game, it was not possible to know that it was possible to move the rangers around (which was also solved by the video). Other than that the game is very solid, I didn't find any BUGs, and the art is really nice. Unfortunately, the setting made me a little sad, but it is the reality of what is happening and has always happened. Hope you are successful in the game! Congratulations! If this feedback has positively helped your game, please leave a "<3" PS: I'll leave this photo of a baby elephant. ele.png
Apr 8 23:38:43 20m 37s Anya's Valley ♥ 1 I'm very happy to see a game with a light diet, this JAM addressed many heavy topics (this one also addresses, but in a cuter way). I understood right away that I ran out of mana that the small circles served to recover it, but I think a sound effect would be interesting (at least I didn't notice any). The music was super delicate, and the map was really big (in a good way). I found some weird bugs like the character getting stuck in some parts of the land, and it took me a while to understand how to harvest the items. The art turned out super cute, congratulations! If this feedback has positively helped your game, don't forget to leave a "<3"
Apr 9 00:00:52 22m 09s Stone Sabbath ♥ 2 When I saw the image of this game in the feed I stopped and thought "Wow, I need to play this", and I'm not sorry. I passed it on to all my friends. I saw that it was a great team that participated, and you are to be congratulated! The construction of the world, the music, the graphics, all very good! I'm going to mention the things that I believe could improve the user experience, but I'll leave my congratulations here! Main - Sounds I think that adding sounds whenever I hit an attack would greatly increase the feedback for the player, because as the damage animation doesn't, sometimes it's hard to know if I'm hitting or not, especially in combats against several enemies. The checkered filter: I don't know, but for me the experience would be better without it, or at least have a way to turn it off. Pause system: Games where time matters is super important to have a pause system, even more in a game with such a big world to explore. Secondary: I have a sickle and there's a tiger field, why can't I cut them?! =( Destroying the barrels and crates would be cool! I saw in the prints someone fishing and I thought they had a fishing system (I'm addicted to fishing system Ha HA) Well that's it, congratulations to everyone for the work! I will definitely research more about this mythology. If this feedback has positively helped your game, please leave a "<3"
Apr 9 00:29:43 28m 51s Back2Work ♥ 1 Go back to work on a raid? Not my kind of sacrifice. The graphics were well stylized, I liked it a lot. Sounds play their part and provide good feedback on actions. I think adding a way for me to choose more angles for the shot would be nice, but the way it was programmed had an old school vibe. It would also be nice if the shots broke the glass, it would give the player more escape options. The idea of ​​co-workers going up the elevators created a great atmosphere of desperation, very cool. Congratulations!