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| Timestamp | Since previous | Game | Peace Of Cake Games's comment | |
|---|---|---|---|---|
| Oct 3 16:38:23 | Warhead Stroll | ♥ 1 | As usual, a fantastic entry! Didn't manage to get past the butcher yet, but I'll have to come back and play it later when I can actually rate this so I'll beat the butcher then. Once again your creation has amazing graphics in a signature recognizable style, and the humor has me smiling the whole time! Took me quite a while to figure out that there was only a bomb risk flare-up when the dog started walking, so I could walk around for a while as long as I avoided walls and such. And.... a bug report.... At the first spot with cars I got Old Roger killed off-screen by the first car pushing him out of the area, and the game completely froze up when it restarted the area. Thankfully it only takes about half a minute to get back there, so it wasn't ragequit frustrating or anything. | |
| Oct 3 16:43:33 | 5m 10s | Simply Blocks | ♥ 1 | I think the MMO has developed beyond just playing Jenga.... ๐ People were building houses, building arches, accidentally wrecking things, and then I built a house. Didn't get to finish a roof because the game refused to let me make/destroy blocks once everyone else left. Screenshot 2021-10-03 113248.png Screenshot 2021-10-03 113234.png I actually managed to balance a roof! I love how LMB creates and RMB destroys, since the controls seem to be suggesting creation is better than destruction. It's the opposite of Minecraft, where the game seems to be encouraging you to destroy blocks and kill creatures. |
| Oct 3 16:52:55 | 9m 22s | Crash | ♥ 1 | So apparently I specialize in bankruptcy. It's a great game and I'm a terrible player. ๐ |
| Oct 3 23:17:10 | 6h 24m | Competitive Skyscraper Construction Simulator 2021 | ♥ 1 | Chill beats, fitting SFX, and a valid reason to fail five seconds into a game? Yes please! Bonus points for the leaderboard, I can't resist a game with a leaderboard. I see now why it says not to let blocks with the same color touch.... I did it because my stack was going nowhere (that was before I decided to go for height) and I learned why you shouldn't do it the hard way. The fact that the blocks change color is a genius touch, it really destabilizes things when a block slips! |
| Oct 4 03:41:52 | 4h 24m | HotHead | ♥ 1 | Construct for the win! It's all thanks to Construct 2 that I know how to do anything, it's always good to see people still using it. This is one *really* polished little game! The character is funny, the death screen is highly entertaining, and the graphics are really good. Definitely going to have to take a look at the CAPX sometime, I'm interested to know how certain things were made in Construct 2 (I can't imagine making my Ludum Dare project without Construct 3's Tween feature and the currently beta-only 3D and mouse locking). I don't think I'm even going to try challenging your high score, it's too good. ๐ |
| Oct 4 04:07:33 | 25m 41s | Giant Horse Deathball | ♥ 1 | YES, YES, KILL THE HUMANS, MY ANIMAL COMPANIONS! The audio is *so good*! The physics are definitely hard to get used to at first, but eventually I figured out it was useful for hitting multiple buildings (or fences) at once. |
| Oct 4 15:07:57 | 11h 00m | Path of the Pogo | ♥ 3 | Me: "Ha, this won't be so bad! I've unlocked every level of Celeste, one of *the* most brutal games ever created, and I can beat some of the hardest levels without dying!" Also me: proceeds to take about 9 minutes getting the first two collectibles, and then immediately makes a beeline for the first thing in the level that can kill you, and learns that collectibles are not saved when you die. Oh, and can't forget how for several tries I kept attempting to use the arrow keys even though I had read the controls on the Itch page and Ludum Dare site. After playing so many games where it says "Use WASD" and it secretly has arrow keys support, I tend to try arrow keys in games. Yes, I'm that dumb. Alright, now that that's out of the way, go stick the music on Spotify, I want it on my playlist. ๐ |
| Oct 4 15:43:02 | 35m 05s | Gunsundheit! | ♥ 2 | Hm, not bad.... or at least I don't think it's that bad, I don't know how well anyone else did. Screenshot 2021-10-04 103927.png I decided to try the right arrow since I had already figured out what the left arrow did, that was my undoing! It's a cute and enjoyable little game! I love the sun, I feel like the sun has the most accurate reaction to the scene down below it. |
| Oct 4 16:25:47 | 42m 45s | Volatile | ♥ 1 | Definitely a lot of polish here! It took me a while to figure out what the shield slowdown was, when I decided to try spamming shoot I figured that one out. |
| Oct 4 16:32:38 | 6m 51s | Bob's Underworld | ♥ 4 | Same bug as @mateu , died at 81m and no restart button appeared. The pixel art is really cute! It was extremely hard to get off of the starting platform though, I had to jump at the last possible second before death by lava and there was only about a 50/50 chance of making it to the beginning of the generated platforms. Also, at my 81m death, I think the game got bugged out? The only available platforms were offscreen so I couldn't jump on them, and an enemy went off-screen and didn't come back. Might have to keep doing this a little later, I can never resist the chance for a high score. ๐ |
| Oct 4 18:40:20 | 2h 07m | Instability | ♥ 8 | .... Screenshot 2021-10-04 133558.png Yeah, I'm not great at this.... This is one *really* polished jam game, and a Compo entry no less! The graphics are spectacular. My only suggestions for a post-jam version would be to make the player less touchy (for a precise speedrunning game, the player is incredibly touchy) and to make ropes easier to swing between. Chains of 3 or more ropes get nearly impossible for me, the ropes get in the way of the player when you try to swing. I got the unbridgeable gap bug too, there was a screen-wide gap that was both too far and too high to jump across. |
| Oct 4 18:52:50 | 12m 30s | Strong and Stable | ♥ 1 | Whew, that was tough.... took my dumb brain forever to realize that the best attack was reflecting the stars back. Screenshot 2021-10-04 135028.png Spent most of that battle at a 1/2 heart, I completely cheesed it by going to the *veeeeery* right of the screen during the money attack. Might want to fix that. ๐ |
| Oct 4 20:05:09 | 1h 12m | Unstable Robot Soccer | ♥ 1 | I don't know if I have ever seen a Ludum Dare game this deserving of a post-jam version. I'm talking local multiplayer, online multiplayer, Nintendo Switch, Microsoft Xbox One/Series X|S, Sony PS4/PS5, Android (iOS is too much of a weakling for this)! This is the future of sports, imagine if sports were actually this interesting. This is the first all-5-stars rating I've done this jam! You did not disappoint, @ausstein . |
| Oct 4 21:24:26 | 1h 19m | Should I Buy It ? | ♥ 1 | Perfectly balanced.... Managed to get 10 of everything, it was practically raining money! This is probably the most enjoyable clicker game I've ever played. It's straightforward, it teaches you things through trial and error instead of a lengthy tutorial, and the news actually helps (sometimes)! By the way, winter is coming. Wait, never mind, it's not coming. Just kidding, it is. Winter ends and immediately it's winter again. Just kidding none of the winters ever happened. ๐คฃ Best season cycle ever. |
| Oct 4 21:47:45 | 23m 19s | Plip-plop! Unstable Conditions of Care | ♥ 1 | Gosh, this is chaotic.... those Plip-Plops really enjoy making me spam buttons! This game is adorable! The art fits the mood quite nicely, and the difficulty curve is perfect. |
| Oct 4 22:17:58 | 30m 13s | Balkanization 1 | ♥ 3 | Whew, that got violent. ๐ Fighter jets will always annihilate mere soldiers. I'm not a fan of Civilization, but I loved this! The gameplay feel of it just feels so nice. My only request would be to make it so I can choose who to pick on (unless I'm missing something and you can already do that), it got kind of hard to slaughter innocent lives when those innocent lives also turned guilty of murder and assembled fighter jets to match my maximum-size fleet. Kind of felt like conflicts were going nowhere when each country had the exact same things. |
| Oct 4 22:36:12 | 18m 14s | Il Bambino | ♥ 2 | Once again, another beautifully crafted entry! I love the addition of spellcasting and mana collecting, that really boosts the magical mood. I'm glad to see that it's not one of those games where there's one overused power and a bunch of useless powers that do basically nothing, you really struck the perfect balance between all of the powers. It just wouldn't be Ludum Dare without getting to play one of these games, it's always a highlight of the Play + Rate for me! |
| Oct 4 22:47:48 | 11m 36s | U-49 Meltdown | ♥ 3 | Whew, that was tough! I feel that this would be a great game to speedrun, since there are *so many* different paths you can take. |
| Oct 5 00:12:03 | 1h 24m | Chickie Catchers | ♥ 2 | *Kiiiiiittiiiiieeeeesssss!!!* ๐ป Way to take the theme to an extreme, Cocoa Moss! This is so hard singleplayer, took me forever to figure out how the heck the cat tree could even stay balanced. Guess it's time to try the good ol' "two controller technique" later and play Two Player Mode with me and my foot. Guess it is useful that I own six PC-compatible controllers. I definitely hear the Kirby's Dream Land 3 in the music and SFX, and there's no way I'd ever complain about hearing some nostalgic Kirby-style music. ๐ |
| Oct 5 00:37:04 | 25m 01s | Pop Shove-It | ♥ 4 | The Keyboard Cowboys are riding once again and I'm enjoying EVERY MINUTE of it! ๐ค ๐ You guys are absolutely hilarious, making such a serious game about rolling a table around. Definitely not recommended to play it with a touchpad, but once I pulled out my mouse things got epic (and about 6 times easier). I also feel like a total idiot for not realizing I could grab the edges of the device and tilt it to, like, move.... ๐ |
| Oct 5 01:56:32 | 1h 19m | Twin Tails Jetpack | ♥ 3 | Definitely not the easiest game, the physics are very realistic. ๐ That last level is brutal, it's almost impossible to restock on stability and fuel. The graphics for this are spot-on! I don't know if I've ever seen anything quite like this, it's quite original, Hatsune Miku with jetpacks for hair. |
| Oct 5 02:09:35 | 13m 03s | The Train Station Mage | ♥ 2 | Well I'm terrible at this. ๐ This doesn't really seem like something made in a mere 72 hours! The animation is so smooth and the gameplay is so well-thought out, I think this could be a Steam hit if you make a post-Jam version. My only suggestion would be to make it so that cargo is guaranteed for each train, I had a train with nothing but three green cars and none of the respective cargo. |
| Oct 5 05:23:23 | 3h 13m | Dear Ghost | ♥ 1 | ....My heartstrings.... ouch, that hurt. You just yanked out all of my heartstrings and I'm completely fine with it. I'm feeling ~~a little~~ extremely emotionally touched right now.... I've been playing games about wizards, and sentient tables (by the Keyboard Cowboys of course), and Hatsune Miku with jetpacks for hair, and then I play this. This is a piece of pure emotional perfection: a beautiful story as always, spectacular music setting the mood (once of the best game atmospheres I've experienced), and fittingly adorable graphics. This thing is a total heartstring puller, I'm absolutely speechless after playing it (which is why I'm glad this is over the Internet, because when leaving comments no one can see how dumb you look when your heartstrings have been removed and you're left speechless). This thing has such an atmosphere to it, Mood shouldn't be capped out at 5 stars for this. These games are always such a big highlight of Ludum Dare for me, it's one of the things that makes me so excited for every Ludum Dare (also the whole "Ludum Dare will bring back my motivation for gamedev" part). Every Ludum Dare I've been a part of you've always left me speechless, and this game went above and beyond. Thank you for once again giving me the chance to get extremely emotional over a several-minute game! . Sincerely, the random non-binary person who has expressed immense love for these games, Peace Of Cake Games . Also, I did the anti-bug game plot advice on the Itch page by the way, it worked flawlessly like that. ๐ |
| Oct 5 06:26:11 | 1h 02m | Devil's Sitter | ♥ 3 | Screenshot 2021-10-05 012257.png Now why would I *not* enjoy a Ludum Dare game with some well-animated violence and gore? ๐ I swear, that baby is a real demon. No? Don't think it's a demon? Think again, as a LITERAL DEMON teleports away from me with 3% happiness left when I'm LITERALLY a SECOND away from saving the game. Moments that drive me insane like this is why I absolutely love this crazy game. |
| Oct 5 16:41:53 | 10h 15m | Puzzled Love | ♥ 3 | Whew, it's not often I get to slap 5 stars for Innovation on a game without a single moment of hesitation! This is so incredibly creative, and you even made the shape of the puzzle pieces change depending on the mood, which is a genius touch. My heartstrings were pulled, my eyes were impressed, and my brain kept going "wow!" so this is one darn good game. |
| Oct 6 03:08:01 | 10h 26m | Boat History | ♥ 1 | Note to self: come back to this when I have my mouse. Touchpads are for portability, not gaming. This is breathtaking so far! Definitely interested to know how you made such beautiful water physics, I remember playing around with water physics a few years back (was not very experienced then....) and it took hours just to make a few objects poorly float. Not only are your water physics perfect, it's visually stunning too. |
| Oct 6 04:08:02 | 1h 00m | Trailer Trials | ♥ 1 | Well, let's see how long I stay 2nd in Level 1 and 4th in Level 2. This is one great game! I always appreciate an online leaderboard, I can never resist the chance to slap my name in there no matter how many tries it takes. My only complaint would be that sometimes the game had trouble registering the truck parking, when trying to shave off a few milliseconds in Level 1 there were several times the game refused to accept the truck as parked even though it was there. |
| Oct 7 19:38:56 | 39h 30m | Losing the Signal | ♥ 4 | My "Innovation" detection is going crazy with this entry! The minimalist 1-bit graphics make a perfect contrast to the game's extreme complexity, and I love the slight horror vibes the static makes. As @quite-good noted it's always exciting trying to race the static to a safe zone and making it with a split second to spare! ๐ This is one of my favorites this Ludum Dare, it's extremely polished. As of right now I've only gotten the !> DEATH ending, !> Level 2 is a bit tricky for my dumb brain! I'll be sure to play it more in my spare time and try to beat it, I'm a bit behind on ratings right now.... (~40 ratings received, ~25 ratings given, I don't even know where I'm getting all of these plays from because last I checked I didn't have a fan club following me or anything, not like I need/deserve one) |
| Oct 8 04:46:11 | 9h 07m | Worst Theme Ever | ♥ 1 | So.... I regret to inform my fellow pianists that Beethoven died of spontaneous combustion.... and then somehow he was resurrected and trampled by bulls, which ruined someone's weekend so much *they* spontaneously combusted. This game is genius. |
| Oct 8 04:54:11 | 8m 00s | Kasprzak Saves Us All! (Again) | ♥ 1 | I desperately want @pov to play this. This game has it all: humor, cool graphics, options you can't click but I clicked it anyway, and Mike Kasprsak. Very well done! |
| Oct 8 06:18:43 | 1h 24m | COME ALIVE! | ♥ 2 | Seeing that Itch has been instructed to call this "flaming cheeto" is one of the most hilarious things I have ever seen, I haven't laughed that hard in months! ๐คฃ Now I want some Cheetos and cake. First things first: my initial reaction was along the lines of "OH FRICKING HECK IT'S ANOTHER SCARY ONE" and I waited until midnight to download and play it. Was that a good idea? Yes. **Anyone reading the comments before playing for some reason, wait until midnight to play this!** My heart was barely beating and I was barely breathing at the !> hiding under the bed scene. Some of those scary moments and jumpscares got me *GOOD*, that's what I get for playing at *12 FRICKING A.M.* to maximize the horror vibes. I think the plot can be summed up on one word: yes. Very few people can tell a story this good in 3 days (glances at @emily-pitcher 's [submission](https://ldjam.com/events/ludum-dare/49/dear-ghost)'s nothing-but-5-stars rating), this is perfection. I can only wish to one day be as good at drawing as you are, I absolutely *suck* at digital art and drawing people in general. Proportions are too hard, I'd rather draw a blob.... :P As far as characters go, these are some *really* well-developed characters! I can't help but notice Pav's Zelda liking, I recently began playing Legend Of Zelda: Breath Of The Wild and I've played and watched games all the way back to the original NES game so I recognize the Triforce and Sheikah Eye and all that. ๐ The characters are just AlL sO lIkEaBlE, characters are one of the most important parts of a story and you broke a hammer nailing them so hard! Also always indescribably happy to see a whole ton of LGBT characters as usual, as a fellow LGBT person that always makes me happy. [Insert non-binary flag while also playing the classic slap sound effect] The audio is spot-on too, the horror music of the serial killer is going to give me nightmares tonight. I also need to note that I'm happy to have played a serial killer game, during Theme Voting I half-joked that if the community dared to do "One tool, many uses" the temptation to make a serial killer game would probably be too strong for me to resist. I can't draw crap, making a serial killer/yandere game would be the hardest thing I've ever done.... Overall, this game really speaks to me. Death, cake, LGBT characters, and a reason to almost cry over just a couple of small jumpscares, it's perfect. ๐ Especially the cake and death and LGBT-ness, all of that is in my profile pic/logo after all. Once again, another flawless and breathtaking entry! It really is awe-inspiring. It hits you with pure atmosphere like a brick wall, and the controls are extremely intuitive even for a touchpad user like me. (Two-finger-tap to right-click on Windows is a lifesaver) The horror element is perfect for an October jam, just like last year's entry (do I sense Celeste vibes from WHAT I SAW?). Here are your 5 stars of flawlessness, go get yourself even more trophies. Now if you'll excuse me, I need to make sure to get some Flaming Cheetos sometime soon! ๐ |
| Oct 8 06:45:46 | 27m 03s | The Landscape Hates You! | ♥ 2 | All right, enough depressing crap about this game supposedly being crap, this is one of the best games I've played this Ludum Dare. The "boing" and "Boing?" and "BOING" sound effects are going to go down in history as the greatest sound effects ever created, that's an easy 5 stars in Humor right there. I think this has a future as the next big troll platformer (but actually super enjoyable unlike Super Mario Bros: The Lost Levels from the NES). Also, you made a game! For doing that and not giving up under all of that pressure (and trust me, I get it, expect me to ramble on about it in a few sentences) that already makes you a winner, as cheesy and kids-cartoony as it sounds. The Compo is pure stress, making it through 48 hours of struggling to make a game is no easy feat. I completely get what you said about the stress of worrying about whether or not you'd make it, on Day 1 (or 2, Central Time makes Ludum Dare weird) I was already panicking about finishing. I had to scratch the majority of the features I had planned for my game to make way for actually finishing, I was stressing out and giving myself a headache, that was a pain because I didn't have the sense to go do something smart like take an ibuprofen pill. I literally had to write the story in 15 minutes, I was shaking with both adrenaline and anxiety about not finishing the most important part of the game in time. The most annoying part about scratching features in my game is I didn't have time to implement a basic radio that would play a chiptune cover of a rickroll. So, moral of the story: the Compo is hard, you did amazing, your "Boing" sound effects define audio perfection, and next Ludum Dare everyone's going to be killing each other trying to get you to be their artist. |
| Oct 8 07:33:35 | 47m 49s | Hotel | ♥ 2 | @k-baskakova > Has anyone found at least one ending? :) Found 2 endings! Naturally I got the "YOU ARE A FAILURE" ending twice, as I like to call it, and third time's the charm and I finally got an ending that doesn't tell me I'm a failure. Can't say I didn't see 104 coming.... I saw that ending coming from a mile away, the game page's artwork specifically. Any way to get an ending that pleases the boss so I actually become "useful"? This game has a fantastic level of polish! The dialogues are well-written and definitely give me some idea as to what's behind each door (I suspect there's a serial killer or something in 105). I definitely feel sorry for room 103, sounds hectic in there. |
| Oct 8 08:09:04 | 35m 29s | Rocky Rhodes and the Cracked Case | ♥ 4 | ......................................................................... O.................K............................. I have absolutely no idea what the heck just happened. This is the most confusing thing I have ever played, pretty unsurprising Brainloaf made it. I'm just going to give you 5 stars and run before I get caught in this.... thing. (Fantastic job! Everything was top-notch quality, go get some gold trophies for making this game) |
| Oct 8 08:22:04 | 13m 00s | SEXY BOOBY 95 | ♥ 1 | Yeti must die.... yeti must die.... yeti must die.... I thought I was doing *so good*, and then that STUPID FLOATING YETI got me with the most beautifully unexpected jumpscare ever. The annoyingness of this game is beyond what anyone could ever have expected. This is absolute perfection as far as abominations go, and remember to ***always pet the kitty***. Seriously, did you think I wouldn't make a beeline for the BSoD button? The instant it loaded up I went for the start menu and saw a BSoD program, if someone tells me there's a BSoD program in a game I *have* to hit it. ๐ |
| Oct 8 17:50:40 | 9h 28m | Deathrail | ♥ 2 | Pretty polished! Remappable controls would be greatly appreciated though, having one hand on six buttons gets a bit harder than separate balancing/moving controls. I'd recommend something along the lines of the classic Arrows/Z/X setup. |
| Oct 8 20:16:16 | 2h 25m | ลฎNSTร BLฤ | ♥ 3 | Whew, that's not easy.... this is a spectacular game! Bonus points for the leaderboard, I always appreciate a good leaderboard. ๐ Screenshot 2021-10-08 151506.png |
| Oct 8 22:32:15 | 2h 15m | Kei26 - Union Game Engine | ♥ 1 | Constant crashes, bad collisions, and annoying popups.... yeah, this feels like Unity all right. Certainly an innovative game! I love seeing all of the tutorial ripoffs, it feels just like when I started making games and spent ~10 months making ripoffs of engine tutorials and existing games. |
| Oct 9 04:21:45 | 5h 49m | Angry Girl Wants Buns | ♥ 2 | Mmmmm, buns.... Very good levels of polish! The graphics are extremely cute, I love 'em! |
| Oct 9 04:37:21 | 15m 36s | Cybotica | ♥ 1 | You say "controller is untested", I say "COME HERE CONTROLLER!" Controller support confirmed as working, I used my trusty ol' Xbox 360 controller and it worked great! Left Stick is move, Y is jump, B is shoot. Probably going to play this again a little later and see how my Nintendo Switch Pro Controller feels with it, using a Nintendo controller would really complete the mood. You made a fully destroyable world. In 48 hours. And had time to polish it. How did you do this, this is no average Compo entry! The fact that you added recoil to the gun is amazing, you really thought of everything. |
| Oct 9 04:48:15 | 10m 54s | Unstable Avoidance! | ♥ 0 | You seriously made a game this polished and *juicy* in one Compo when you've never used Unity? Consider me impressed! All I've ever managed to accomplish in Unity is crash the editor (though that's such an extremely typical thing to happen to the point where I played a game about Unity's instability). My only complaint about the game is that it's too short, this game has too much potential to not have a post-Compo update! |
| Oct 9 05:17:14 | 28m 59s | Dogs++ | ♥ 0 | I always thought I was more of a cat person, and then I saw a dog that looks exactly like Kirby.... ๐ค This is *so polished*! Go stick this on Steam, you'll get the money for Steam's game registration fees back in no time. Microsoft would like to let you know that they're interested in having this on Game Pass, you're going to get rich off of something this innovative. |
| Oct 9 05:28:40 | 11m 26s | Cro-Mathnon | ♥ 1 | Once word: INNOVATIVE. This really is the future of society! The way each level is different in multiple ways keeps each level nice and fresh. I did have some cases where I would go for an X but there was a รท hidden behind it.... (โฏยฐโกยฐ๏ผโฏ๏ธต โปโโป The beauty of combat with numbers, always unpredictable. |
| Oct 9 05:49:08 | 20m 28s | Love Stacks | ♥ 1 | Very cool! The box stacking controls a lot like the Magnesis power in Legend Of Zelda: Breath Of The Wild, it's quite fun to mess around with. > I think about making also a NSTW version xD like โhentaiโ, what you guys think? I honestly think that that would be a fitting addition to the game, seems like that would be the perfect post-Jam version. |
| Oct 9 16:43:36 | 10h 54m | CATACLYSM | ♥ 1 | It certainly has potential! I love the idea of the game getting harder the longer you stall, and the shading on the graphics is beautiful. However, there are some issues that made the game extremely difficult in Level 1, and impossible in levels 2 and Boss. The falling rocks feel rushed and not fully thought out, I had to try and speedrun through a level before the 4:40 mark because there was no indication of where the falling rocks would be, and they would kill me the instant I respawned (sometimes before I had even finished respawning). In the first area where you see the robot with the laser blaster in Level 2, the game respawns you directly above the spikes so unless you hold right you get killed immediately. I also couldn't finish Level 2 after that point or do the Boss Level at all because the camera kept moving on its own and I couldn't see where I was going, and was apparently also unable to die to reset the camera. The player's movement also felt weird, not only was it *extremely* floaty for a precision platformer and seemed to constantly randomize the speed, the jump strength also randomly cut out, the player would randomly get caught on walls and ceilings when jumping (it felt like the level was made out of Velcro), and sometimes when trying to jump against a wall it would either refuse to jump and make the player stuck in its jumping animation, or do a half-strength jump with no jump animation. The hitboxes also need work, the bats and spikes apparently had telekinetic abilities and would kill the player a full tilemap block away from them. I also noticed that upon beating Level 1, the game didn't say I beat Level 1 and immediately forced me to do Level 2 with the almost-expired timer of Level 1. It would be nice to have a "Level Complete!" screen and then transition to the next level and reset the timer, because I didn't realize I had beaten the level and starting a level with only a minute-long timer is a bit unfair. The cave also seemed to have collapsed after that with 10 seconds left on the timer still? Overall, with improvements and bug fixes I can see this becoming quite the polished post-Jam game! The beautiful shading really brings depth and mood to the 1-bit art, a full version of this would be visually breathtaking! |
| Oct 9 18:04:26 | 1h 20m | Wobbly Penguins | ♥ 7 | Well that was.... unexpected. One of the best games I've played this Ludum Dare! !> You really got me the first time the starry blob monster came for me! Here I was thinking the "not suitable for kids and easily disturbed people" warning was just a weird way of doing the photosensitivity warning, and then.... |
| Oct 11 16:37:19 | 46h 32m | Unstable government | ♥ 1 | Whew, this isn't easy with a laptop touchpad.... but I made it first try with over $500! It's definitely rough how the only way to figure out to read the newspaper is when the policeman fines you for the only things that *aren't* banned. It's interesting how the newspaper doesn't pause the game like when other popups appear, the policeman almost came while I was struggling to press the X button to close the newspaper. These are some amazing graphics! Really good job on 'em, this looks really polished. My only criticism would be that it took me *forever* to figure out how to toggle the flag, it doesn't pop up like the farms do when you hover over it. I thought you have to click the flagpole or something, eventually I got it though. |
| Oct 13 01:20:19 | 32h 43m | Home Tripper | ♥ 1 | Well, my intuition was correct, choosing "Cake" instead of "Peace Of Cake Games" for my name was a good idea. ๐ What a beautifully atmospheric game! Definitely going to have to go for more endings, I got the !> Everything Is Resolved or whatever it's called ending. The clock is definitely creepy, makes me glad we don't have smart appliances quite this smart yet. !> The introduction of another human character was definitely a relief, here I was thinking I would be stuck arguing with my toothbrush about how it can seriously know what roadkill smells like for forever! |
| Oct 16 15:43:10 | 86h 22m | Vomit Up the World | ♥ 2 | Never before has feeling like this been so entertaining.... ๐คข I *love* the low-poly art on the gems and some of the dรฉcor, and the smooth sculpted graphics on everything else! The art blends really well together, the environment is beautiful. My only request would be to make it so that if you run into the galaxy at the end you cause an explosion that blows up the universe. ๐ |
| Oct 16 15:57:24 | 14m 14s | History Towers | ♥ 1 | Thank goodness for friction.... ๐ What a nice and polished game! The feeling of the buildings popping into place is very satisfying, and all of the little graphical touches you added really bring it all together. I like how the characters flying in not only improved the feel of the game, but also due to them being 2D compared to the game elements' 3D, they weren't distracting and annoying, and added to the environment whilst building the buildings. |
| Oct 16 16:05:09 | 7m 45s | Unstables | ♥ 2 | I will be back for you, leaderboard.... mark my words, somehow one day PeaceOfCake will take 10th spot.... I think this game demonstrates why I don't ride horses: no one would ever let me grab medals with my butt while hanging on to the horse's thigh with one hand. ๐ This is pure entertainment right here. |
| Oct 17 19:38:41 | 27h 33m | Apollo's Lab | ♥ 0 | It's not often I find one of these games where you're like "wait this is a jam game"! The graphics are amazing, I can't believe full opening and closing cutscenes, plus such detailed game animations, were made in only 3 days! I have only two complaints: 1. A list of controls, at least on the Ludum Dare page, would be nice since it took me forever to figure out the controls. WASD, Space, F, and X seems like a weird control scheme, unless that's just my QWERTY keyboard. 2. Why is this not one of the top games on Itch right now? |
| Oct 18 20:14:03 | 24h 35m | โ KICK GUMโ | ♥ 1 | This feels exactly like every online game ever. (And I mean that in a good way) Very well-made, I love how you can just make the AIs do everything for you! (Thanks @memoryfloater ๐) I died with Screenshot 2021-10-18 151005.JPG but some of the AIs spawned after the reactor became unstable and kept throwing stuff everywhere, so I managed to boost my score by doing nothing. Screenshot 2021-10-18 151052.JPG Heck, I'll gladly take an extra 2000 points! |
| Oct 21 05:14:17 | 57h 00m | Cultist aboard ! | ♥ 0 | Mwahaha! You fools didn't see it coming, and now you are all sacrifices to the great deity Dagon! ๐ But seriously, this game is great. The art is beautifully drawn, it really creates the ideal mood! Playing Among Us seems to have sharpened my skills a bit too much though, on my first playthrough of the game I won and it was actually really hard for me to lose to see the other endings. I love these sort of infiltration games, really tests your decision-making skills and intuition. |
| Oct 21 05:56:15 | 41m 58s | Escaped Plague | ♥ 1 | Controller support is always appreciated. ๐ This is one of those incredibly rare Ludum Dare games where it already feels like a fully-released game! The innovative gameplay, beautiful framerates, amazing art (though really, what else could I expect?), and overall polish and detail in the game all feel like more than just a Ludum Dare game! Blurring the vision when you dash is a perfect and professional touch, I love it. Holding A to revive someone to prevent accidentally doing it and mashing A to regain sanity really bring some nice variety to the gameplay, too bad I'm using a backup PC controller and not one of my "ideal for button mashing" ones. Having the characters and enemies be billboards so you could have perfectly-drawn 2D characters in a 3D environment was a good idea, it really brings attention to the 2D graphics. Also, you seriously had the time to implement changing light and weather? Consider me impressed, all I can do with Unity is crash the editor, though I expect every Unity developer has dealt with an engine crash at one point or another. In my experience Unity is a pretty **unstable** game engine. ๐ Sadly, there is a bug report.... in Wave 2, close to Wave 3 I presume by the lack of enemies, I was guarding the last living villager and she committed suicide or something. I had been recently released from insanity and no enemies were on-screen, so no one was attacking any villagers, and the game just.... ended. Version 1.0.0 was used, though judging by the changelog I suspect the same thing would have happened in v1.0.1. |
| Oct 21 07:46:15 | 1h 50m | Hikariโs Journey ๅ ใฎๆ โ the umbral world | ♥ 2 | Wow.... atmosphere and feels and heartstring pulling and *so much sympathy for the main character* all in one game. This is exactly what I've been looking for this Ludum Dare: a serious game about mental health where the character's unstable mental state isn't used jokingly. Poor mental health is no joke, this game really captures the seriousness of it. I was barely breathing during the dialogue parts, you had me so captivated and in awe. Also, *multiple engines for one game?!?* I'm amazed at how just a few people managed to make such a game, it really is awe-inspiring. And now I know why I kept having to jump all across Itch. ๐ค I do feel like the Sokoban-style parts had quite the extreme difficulty curve, I barely managed to get to The World even with the walkthrough and I just ragequitted then. (Sokoban is one of the few games that frustrates me enough to ragequit) Overall, I'd rate this game as Perfection/10. This is an absolute masterpiece, one of the greatest games of LD49. Thank you for making such a beautiful story about dealing with depression and anxiety, and not making unstable mental health be a thing that is mocked for bonus theme points! |
| Oct 21 19:56:20 | 12h 10m | SNOOZLE! | ♥ 1 | Aww, what an adorable and fun game! The beautiful graphics remind me of claymation and children's books at the same time. The ever-evolving gameplay never got boring one bit, and had a perfect difficulty curve (meaning I never lost on the physics-based puzzles but I had to think increasingly large amounts to figure them out). The controls weren't too bad on a laptop touchpad, probably the most touchpad-friendly game aimed at mouses I've seen. |
| Oct 21 20:00:23 | 4m 03s | The Space-Ton Device | ♥ 1 | Nice and innovative! Changing the mass of the weights (within certain limits) to keep the platform balanced is a neat mechanic, I've never seen that in a game before. The menu credits text was hard to read, but I think it helped the theme of an arcade game be delivered quite nicely. The graphics really give it the arcade game feel! |