Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → LDJQ
Feedback comments for LD49
LDJQ's games and stats for all events →
| Timestamp | Since previous | Game | LDJQ's comment | |
|---|---|---|---|---|
| Oct 7 00:25:05 | You won't believe your result from this personality test! | ♥ 3 | The satire in this game is pretty funny, and making a game out of a survey is unique. The results mimic the real thing accurately. | |
| Oct 7 00:37:53 | 12m 48s | Jenry Javelina | ♥ 1 | Jenry's design is cute, and the game fits the theme well. I think that the music should be louder. It is a bit too quiet relative to the jump sound. An on-screen indictator pointing to the objective would be nice. I feel that the jump needs to be higher and go further. I kept missing jumps because it felt like I would go farther. The camera tends to take bad angles or positions. Either too low which makes gauging jumps hard or behind a platform blocking the player's view. Overall, I think this could turn out to be a fun platformer. |
| Oct 7 00:46:55 | 9m 02s | The Legend of Error | ♥ 1 | I like the music and art, particularly the animation for the slime enemy. The AI/movement for the snakes is pretty interesting too. Because of the respawning enemies I think that hearts should drop more often. Occasionally enemies go off the top of the screen which makes it hard to avoid their attacks. Finally, I found the attack sound effect to be too loud at first. |
| Oct 7 00:57:36 | 10m 41s | Demolition Mouse | ♥ 0 | I like the colours used (particularly the bricks), and the ice level is real cool. I do think that the jump needs more weight to it. I found myself missing jumps because of the floatiness it has. |
| Oct 7 02:13:15 | 1h 15m | Compo game "Flappy Crow"!! | ♥ 1 | Thank you for making this, it is really fun. The art gives this cyber dystopian feel that fits the brutal gameplay well. Trying to find the best way to exploit the parry to get to a checkpoint is a delight, and I could see people doing speedruns of this game because of it. Playing this had me fidgeting in my sit the same way [Clustertruck](https://en.wikipedia.org/wiki/ClusterTruck) did. It is stressful, but in a fun way. I think having easier levels in the beginning to teach players the game mechanics would be a good idea, and needing to touch hearts to get the checkpoints is too punishing *in my opinion*. Are you meant to auto-parry by holding the parry button? ____ spawn_bug.gif If you activate the checkpoint from above you will be too close to the ceiling when you respawn. In a similar vein: depending on the height you die at you will spawn at a slightly different location. Lastly, it is possible to parry through the ceiling to get out of bounds. |
| Oct 7 07:55:43 | 5h 42m | Unstable Isotope | ♥ 1 | Dig the chill music, and I like the character's walk cycle. The level select is a nice touch. I found the acid room kind of frustrating. One of the reasons is the player's hitbox being slightly above the feet (I'm guessing); which is good because it lets them walk down to the edge of acid pools, but means walking upwards you die if your knees cross the acid. |
| Oct 8 09:23:06 | 25h 27m | Babel | ♥ 1 | Tetris with physics is a neat idea, and it fits the theme perfectly. The controls are smooth and responsive. The art gives a comedic flair to the Tower of Babel. |
| Oct 8 09:42:27 | 19m 21s | LD49: Homeward | ♥ 1 | Playing this was a fun experience, and I liked the humor. A full screen option for the web-player would be nice. |
| Oct 8 22:22:21 | 12h 39m | SIRTET | ♥ 1 | The interactive main menu is a nice touch. |
| Oct 10 05:08:14 | 30h 45m | Viole(n)t Cooking | ♥ 0 | I like the art and music. The gameplay fits the theme. A more obvious game over screen would be nice, and having to close the cookbook to see the ending is a bit confusing. Showing icons when you hover over containers would make it easier to understand what each one is for. |
| Oct 10 05:31:00 | 22m 46s | A Long Way Home | ♥ 1 | I liked the music, and the art is good. An unstable ship fits the theme well. I really enjoyed being able to upgrade the ship, and I love how overpowered the sextant is. The only problem I had was figuring out that I had to click to pick an upgrade. |
| Oct 10 05:49:01 | 18m 01s | The Walls Are Tumbling Down! | ♥ 1 | I like the design of the ghosts, and Pac-Man with guns is an interesting idea. It was hard to tell what weapon I was using~~, and if I hadn't read it was a roguelite I would have thought it started me over from the beginning when I died~~ [I was mistaken: you do start from scratch]. |
| Oct 10 06:22:45 | 33m 44s | Slime-a-pult | ♥ 1 | Funny story, and the slime is cute. An issue I encountered was while the corners of blocks are rounded their hitboxes seem not to be. Hitting these invisible corners would prevent me from jumping. |
| Oct 10 06:37:10 | 14m 25s | Snatched | ♥ 1 | I like the music, and the death screech is a nice touch. I heard it many times. |
| Oct 10 06:58:00 | 20m 50s | Unstable Adventure | ♥ 2 | Sentient weapons are an interesting idea, and I like the enemy designs. I did have trouble figuring out what I was meant to do. |
| Oct 10 07:12:16 | 14m 16s | SEXY BOOBY 95 | ♥ 1 | Really liked the music and humor. SurFree > SkiFree. |
| Oct 10 07:28:24 | 16m 08s | Unstable Speed | ♥ 1 | This game feels very eerie, and I like how the tension builds as your velocity increases. It was very satisfying to win. |
| Oct 10 07:37:33 | 9m 09s | 20 Seconds to Survive | ♥ 0 | Love the Naruto run. The game controls are smooth, and I like the animation for stopping. |
| Oct 10 07:51:43 | 14m 10s | Stability Failing | ♥ 1 | Level 15, and 116 platforms. A stressful game that fits the theme well. |
| Oct 10 08:14:34 | 22m 51s | Landslide | ♥ 1 | landslide_score_crop.png I like the music, and the goat is cute. The game's controls are smooth, and they feel right. I found avoiding the falling rocks to be somewhat difficult. |
| Oct 10 08:32:40 | 18m 06s | c0rrup73d | ♥ 1 | Love the transitions. The art and music is good. I would have liked to see more variety with the weapons. The enemies like to crowd around your feet where you cannot shoot them; which is somewhat annoying. |
| Oct 10 08:45:07 | 12m 27s | Cytoplasm Madness | ♥ 3 | I like the art style and music. It would be nice to have more information about what the different gauges represent. |
| Oct 10 09:15:41 | 30m 34s | Kattonauten | ♥ 1 | Love the black-and-white art, but I might be a bit biased. The game was too difficult for me, but I can totally see why other people like it. kattonauten_glitch.gif *«Stop the screeching!» — Catdet down.* |
| Oct 10 09:39:32 | 23m 51s | Pupu Jellyfish | ♥ 1 | The game was very calming to play, and I liked the art. |
| Oct 10 09:51:27 | 11m 55s | Unstabled Horse Game | ♥ 1 | The art is very charming, and the sound effects are funny. It took me some time too figuring out I needed to click and drag to control the tail. |
| Oct 10 10:06:06 | 14m 39s | Yarnball | ♥ 0 | The music is very relaxing, and I have never seen game mechanics like this before. |
| Oct 10 10:31:16 | 25m 10s | little rats' big top | ♥ 2 | The art is cute, and the music gives me spooky circus vibes. I especially appreciate that the rats make sounds to alert you that they need clicked. The pause menu is a nice touch 😉. Who's that amphibian fellow? |
| Oct 10 10:53:06 | 21m 50s | YuraYura! - Tidying up the tilting tower! | ♥ 2 | I liked the music, and the art is very kawaii. The controls are responsive. The unstable platform matches the theme perfectly. |
| Oct 10 11:19:05 | 25m 59s | Oh, Hello? | ♥ 1 | I like the music and the art is nice. The game is pretty funny. A tutorial explaining that you can double jump would be nice, but then again I spent several minutes trying to move myself using a fan having not remembered I could move with WASD. |
| Oct 10 11:38:13 | 19m 08s | Should I Buy It ? | ♥ 1 | I like the art, and having the price of items change is an interesting idea. I found it hard to track if a price changed. It would be nice if hovering over an item told you what it is. |
| Oct 13 01:14:36 | 61h 36m | The Salatroitsk Incident | ♥ 1 | A very atmospheric game, and I enjoyed the use of the PSX aesthetic. I would have liked to see more. I did have trouble reading the font, but it could have been a resolution or aspect ratio problem. |
| Oct 13 01:21:46 | 7m 10s | Psycho-unstable Journey | ♥ 1 | I liked the atmosphere and graphics, but the text would cut off before finishing; which, made it hard to understand what was happening. If it helps: I used the fixed version on a fully up-to-date Windows 10 machine. |
| Oct 13 23:45:19 | 22h 23m | Cairn | ♥ 1 | I liked the music and atmosphere. Using the mouse and arrow keys is a little awkward. I would have liked to use either WASD for movement or the mouse to interact. |
| Oct 14 00:05:58 | 20m 39s | Totally Stable Alchemy | ♥ 1 | I like the music. Trying out different ingredient combinations is fun. I could not figure out how to throw potions, but looking at the screenshots and description that's more my fault than the games. |
| Oct 14 00:16:34 | 10m 36s | Alchemy Academy | ♥ 2 | This game is super charming! I liked the art, and the gameplay was smooth. The voice actor did a great job. *Thank you for the Linux build by the way*. |
| Oct 14 00:32:56 | 16m 22s | Fight Or Flight | ♥ 1 | The story is interesting, and I like the art. I did not like falling back to the bottom of the level, but I did enjoy the Rube Goldberg-esque ice. |
| Oct 14 00:51:46 | 18m 50s | Guests | ♥ 2 | The art matched the atmosphere well, and I liked the humor. I did get lost in the basement, but it was worth the payoff of finding out that the repairman had been watching me wander around while staring at the ceiling for three minutes. I missed some dialog because of a bug: if you interact with the salesman next to the bed you can activate the bed at the same time. |
| Oct 16 01:43:22 | 48h 51m | B.A. in Animal Psychology | ♥ 1 | This was fun to play. The art is cute, and the music fits the tone of the game. The voice acting really enhances the humor. Overall I have no complaints. It's a short, fun, and kind of weird experience. *Thank you for the Linux build by the way.* |
| Oct 16 02:10:46 | 27m 24s | Unstable Cube | ♥ 1 | I like the art. The top-down perspective gives the game an interesting aesthetic. The game controls well, and the minimal UI is intuitive. I do think some music would make the game more atmospheric. *Thank you for the Linux build by the way.* |
| Oct 16 03:05:28 | 54m 42s | Experiment #56 | ♥ 0 | The grapple mechanic is super fun to use! Obviously music and sound effects would make the game better, so more useful feedback would be that I found the in-game instructions hard to understand. *Thank you for the Linux build by the way.* |
| Oct 16 05:21:39 | 2h 16m | PING 99 | ♥ 1 | Some of the music in this game gave me RimWorld vibes for some reason. I don't know why, but it's not a bad thing. The art in this game is really clean. I like the Gameman's design in particular. I did have trouble finding a stable connection fast enough. Which was a bit frustrating. |
| Oct 16 08:15:19 | 2h 53m | Nightstruck | ♥ 1 | This is really good. The use of 2D sprites in a 3D environment is something I haven't seen before, and it looks fantastic. The story was a perfect fit for a short game. I always enjoy endings that take me a couple of minutes to realize the true implications of what they are saying. The music is a real standout. I had the music playing while I was talking to someone. Normally I would have muted it, but it sits in the background so well that I left it playing. At the same time it comes to the foreground to accentuate the key story moments quite nicely. Overall this game is a hidden gem that I am happy to have played. |
| Oct 16 08:34:49 | 19m 30s | It Crumbles | ♥ 1 | The music is relaxing, and the shooting sound effect is fun to hear. The art is nice, in particular the slime's animation is very cute. The game controls smoothly, and bomb jumping is fun to do. A crumbling tower matches the theme well. |
| Oct 16 08:52:47 | 17m 58s | Unstable Tower | ♥ 1 | The game fits the theme well, and I like the art. It gives me benevolent rope god vibes. The only problem I have is clicking and dragging rocks is a bit hard to do. |
| Oct 16 09:07:03 | 14m 16s | Weather Control Device | ♥ 1 | Changing weather is an interesting take on the theme, and I like the art. I found the game to be too difficult due to the lack of a health bar and sound effects. Specifically not having a sound effect for the enemies shooting made it hard to dodge their attacks. |
| Oct 19 06:58:54 | 69h 51m | Egg Racer | ♥ 1 | Bopping music and vibrant art. I found the game challenging in a fun way. I agree that being able to recover from turning would be nice. Overall an eggtastic entry. |
| Oct 19 07:30:25 | 31m 31s | Under the Weather | ♥ 1 | The music is relaxing, and the character controls really well. I had trouble jumping on some of the platforms. For example: one of the platforms required me to jump on the left side only even though the visuals made it look like I should have been able to jump on the right side as well. |
| Oct 19 07:57:28 | 27m 03s | Vomit Up the World | ♥ 1 | This game is super neat. The music does a great job of setting the atmosphere, and the whole thing is really relaxing to play. I love the use of environmental text. Like the size hints on the boxes. |
| Oct 19 08:21:48 | 24m 20s | Polygonal Animal Stacking | ♥ 1 | The art is cute, and the gameplay is easygoing. I liked the music, but it felt a little too "inspirational" for the game's tone. |
| Oct 21 04:14:24 | 43h 52m | GONZO ALCHEMY! | ♥ 0 | The art has a lot of style to it, and the music fits well in the background. I mainly struggled with the controls because the UI hints were often either covered or had poor contrast. I never managed to sell a potion in my thirty minute playthrough. I did come close, but I hadn't put the potion up for sale. This happened because the sprites cover each other on the shelf which made me think you could only have one potion for sale at a time. |
| Oct 21 20:05:57 | 15h 51m | False Angel | ♥ 1 | This game is very polished. I love the way colour is used here, and the variety of music is impressive. I enjoyed the minigames. Particularly because each one had its own best strategy. My favorite was Suspension, so I'm going to talk more specifically about it below: I really liked the controls. They definitely captured the feeling of pedaling a bike. It took me many retries to finish due to the difficulty. Which is good and bad: losing because I messed up the controls felt correct, and made it more fun as I got better at the controls, but losing because I didn't have time to react was frustrating. The other issue was the randomness: sometimes I would be put in an impossible situation where not dying would be hard even with more flexible controls. Overall I really liked the Suspension minigame. It was difficult in both a good and bad way. |