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Feedback comments for LD49
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| Timestamp | Since previous | Game | BGDC's comment | |
|---|---|---|---|---|
| Oct 5 05:19:54 | Unstable Mechanical Warframe | ♥ 1 | Small texts are difficult to read considering the low resolution display, Hermos costs 1 mechanical gene instead of 5 as the description says so. I also get the error message when i deploy Thunder(something idk) and Corruptor in level 1 and it looks like this: ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_Corrupt: Unable to find instance for object index -4 at gml_Object_obj_Corrupt_Step_0 ############################################################################################ gml_Object_obj_Corrupt_Step_0 (line -1) There's more to improve but i believe what i've mentioned is the most obvious improvements needed. | |
| Oct 5 05:41:05 | 21m 11s | Pinfall | ♥ 2 | Overall a very solid game, especially the graphics and pacman reference :D the only thing i would love to see in the game is a minimap on the top right to help the player memorize where the platforms are located and help them measure where they should launch themselves without falling further down towards the starting point. |
| Oct 5 08:46:41 | 3h 05m | Devil's Sitter | ♥ 2 | Really great game! i had so much fun playing it. The pixel art is a personally appealing for me and the game concept itself is a unique representation of the theme! The only minor improvements is UI scale to the game screen (i played version v2 of the game) the current text size is too big and a bit distracting for me |
| Oct 5 08:59:10 | 12m 29s | Tower of unlife | ♥ 2 | Overall a good game, could be better with additional BGM and replace the health system with respawn from the last checkpoint instead. A bit irritating to go all the way only to get thrown back to start from running out of health. Thanks for the game! |
| Oct 5 09:25:33 | 26m 23s | Solar Colonies | ♥ 2 | The gameplay is simple yet interactive and graphics are very neat! the one thing i would like to comment on is the repetitive clicking when collecting population XD i think a simple interface to mass-collect populations (for example insert the amount wanted to collect then the game collects it for you) would significantly improve the gameplay experience. Enjoyed this one, thank you! |
| Oct 5 09:44:01 | 18m 28s | Split | ♥ 1 | The game could benefit from additional backstory such as why the character got stuck in her unstable mind and why she should go back to the reality. Aside from story, i didn't get any gameplay from the left door (although the description said i'll play in an unstable platform) and instantly presented an option to kill or huge (huge?) and on the unstable room minigame, the shard inside the drawer is a bit hard to click. Aside from all the deficiencies, great work on the art and game concept! the art is really beautiful :D |
| Oct 5 10:04:37 | 20m 36s | Monstergarten | ♥ 0 | The monsters and artstyle are so cute XD the gameplay can be further improved though, i thought feeding the monsters would do the favor but apparently they don't care and start blasting '-' there's no clear method to stop them from burning the house so it's a bummer really .-. and the smokes are too thick it hinders the visibility to see the cute monsters >_< and lastly, the cost to repair the house is too expensive since the income is so little.. Thanks for the game! although i don't understand what should i do, at least the monsters did put a smile on my face XD |
| Oct 5 10:19:41 | 15m 04s | Boat History | ♥ 1 | Level Design could be improved, lifting the boat through high walls and broad area is painful considering the boat can go very unstable. Great take on the theme and simple yet beautiful art nonetheless! |
| Oct 5 10:28:07 | 8m 26s | Brain In Jar | ♥ 1 | Controlling the movement is soo hard, but gratefully the jar is quite durable and allow the players to keep trying and adapting to the controls so it kind of balances the gameplay difficulty. I'm not particularly good at this type of game but overall it seems enjoyable for the people who can play it comfortably :D |
| Oct 5 10:39:05 | 10m 58s | Paper Route | ♥ 1 | Overall a good game but on level 2 player will inevitably drops 2 to 3 papers because the container is too small .-. and i can't play the downloaded version because the resolution is messed up (playing on 1920x1080 resolution) |
| Oct 5 10:55:46 | 16m 41s | Unstable FLESH | ♥ 1 | Backflip is impractical because it takes a while to get used to it and perform it in a short amount of time before the flesh consumes the player. Personally i prefer double jump compared to backflip 👍 aside from that and other minor drawbacks i won't mention, the game is pretty fun :D |
| Oct 5 11:09:24 | 13m 38s | MANIC MELTDOWN! | ♥ 4 | Could do with a few guidance like pointing arrows to sites need attention, how to restore stability (i only see explanations to jump and move around in the description) and the controls are a bit too fast, it's fairly easy to accidentally slip to the radiation pool if not cautious. Other than that good game, i didn't get to play it long enough since i don't know what to do but it feels fun at least. |
| Oct 5 11:28:38 | 19m 14s | Snatched | ♥ 2 | Would love to see some tutorials, took me few seconds to figure out the control is the cursor movement. Also the level design is really cruel '-' for the first level to introduce 1x1 passage is really punishing considering the player's movement sensitivity ._. other than that i enjoyed the game overall especially the gameplay and the art quality :D |
| Oct 6 02:22:47 | 14h 54m | Snowbody's Mountain | ♥ 4 | The game flashes out the theme pretty well, art and core mechanic is very nice too but the huge amount of work needed to move the snowman and the big level size makes the game kind of tiring and a bit frustrating (when you're halfway through but failed and went back to starting point 😢) after a while. The BGM choice could've been better as listening to upbeat music while playing slow-paced game makes me impatient 😆 TL:DR in my opinion, adding checkpoints or make the level shorter coupled with calm rather than upbeat BGM would've improve the gameplay experience significantly because of the reasons above. Thanks for the game :D ! |
| Oct 6 05:14:49 | 2h 52m | Glenn The Alienn | ♥ 2 | Overall a good game, especially the art is gorgeous and dance control is hilarious 😆 the camera is kinda shaky though and it seems like there's color glitches when player moves around while moving the camera too.. well aside from that everything seems good. Thank you for the submission :D |
| Oct 6 05:59:32 | 44m 43s | Balkanization 1 | ♥ 2 | Make big armies, destroy other's economy and improve economy rapidly seems like the easiest way to win. Rebels could've played a bigger role if only they spawned with the current tech of the nation and armed with more units compared to the current amount. Other than that seems good enough for a strategic game made in 3 days, great job man 👍 |
| Oct 6 08:01:24 | 2h 01m | Wilson's Lab | ♥ 3 | This would probably be one of the best games i've played in this game jam, the level design is well thought out and i like how you introduce the gameplay, it's very intuitive. The only improvements i would like to see is an option to turn on BGM at all times and a slider to adjust it's volume, i really like it 😆 |
| Oct 6 08:14:42 | 13m 18s | Kevin Is Unstable | ♥ 1 | Simple yet very intense gameplay 😆 i don't want to know what will happen to me if i let his blood sugar drops (the game felt like horror game) so i started to throw at him every food and toys i can grab and thankfully the gameplay isn't too hard to pickup and completed it with no sweat 👍 Did you develop this alone? just wondering 🤔 |
| Oct 6 08:29:00 | 14m 18s | precAIRious | ♥ 1 | Simple, fun to play especially when my plane turns to submarine or drifts on land upside down 👍 perhaps you should add map boundaries because i almost fly myself into oblivion and luckily i can return to the islands 😆 |
| Oct 6 09:15:07 | 46m 07s | Mountaineer | ♥ 1 | Controls.. need a lot of improvement. It's hard to move around when you need to wait about 2 to 3 seconds for the in-game hitbox to follow your cursor to new position. Also the falling boulders warning zone (the grey area before the boulder fall) is innacurate, sometimes i still got hit by it even when i'm out of the zone. Tutorials should be shown before the player starts climbing, i had no idea there's a tutorial until i explored the settings. The weight mechanic gets annoying as the game goes on because the character is so heavy even the thick rope gave up on him. I would rather have more frequent landfills or falling boulders rather than falling off because of the character's weight when i'm 300 meters away from the goal. Well aside from the many subpar elements of the game, i had to fervently worship the BGM and overall sound quality. It was sublime and took me off guard, i didn't expect that quality from a game developed in 72 hours. It was something worth a ton of respect or even, a standing ovation. |
| Oct 6 09:34:47 | 19m 40s | Inside | ♥ 1 | Game looks great but after escaping the cell, i don't know which way should i go and stuck endlessly to roam the dark prison unbeknownst to the guards '-' perhaps there could be a visual clue where the player should head to and make the guard radius smaller, in narrow passages it's impossible to avoid detection or escape from the guards because they're so fast and the radius is big enough to cover the entire width of the passage. Thanks for the game! the audio really gave the chills 😆 |
| Oct 6 10:19:17 | 44m 30s | Hunger Of The Elder Slime | ♥ 2 | Overall gameplay experienced is good but there are couple of things to improve. First off the boba pearl tower is virtually unusable since slimes will eventually go diagonal and just with that they have effectively avoid boba pearl tower and the boba bullet can't go through obstacles so there's no point to deploy boba pearl tower because long range attacks will get blocked by obstacles thus laser towers are far superior defending against the slimes. The wall block is also impractical since the tower can't shoot the blocked slimes as they instantly die after colliding with the wall block and also the wall breaks down too fast. Personally i would prefer more durable towers compared to wall blocks. Sugar cubes are very easy to miss because they somewhat blend with the background. adding a glow effect or something bright will help players spot sugar cubes. I guess that's all, had a lot of fun playing it though. Thanks for the submission! |
| Oct 6 11:33:04 | 1h 13m | Breakoban | ♥ 1 | Gameplay is simple yet a lot of fun. Could be challenging to some people but it's not too hard. Great game and interpretation of the theme! |
| Oct 6 11:53:49 | 20m 45s | Unstable Way Home | ♥ 3 | SFX is so good, i can imagine you guys are laughing whilst making this game 😆 not a quality game but entertaining regardless 👍 |
| Oct 6 13:02:22 | 1h 08m | Rocky Rhodes and the Cracked Case | ♥ 3 | Was a bit lost at the bread (maybe?) puzzle minigame, i don't know what just happened because everything happened so fast, but the quality of SFX and BGM is really good, art is also good and props to the designer to make such a variety of gameplay in 72 hours 😆 although i'm not sure what i've just played. Overall a really great and unique game 👍 |
| Oct 6 13:58:03 | 55m 41s | Unstabally World | ♥ 1 | The float control (W and S) is kind of hard to use, would prefer the regular move up and down mechanics rather than vaguely float in the air. and the aliens are a bit too fast to shoot especially when the player can only shoot forward ._. the rest seems fine though. Good game regardless! |
| Oct 6 14:18:15 | 20m 12s | Riot Village | ♥ 1 | Nice simple game, although riot starts to get inevitable after 70 population 😆 would prefer a less punishing mechanic but great job regardless! |
| Oct 6 14:28:50 | 10m 35s | Portal Problems! | ♥ 1 | not sure what's the intended gameplay, never touched a game made from javascript so i won't say much i guess just figured out while writing this comment the game is submitted for Compo, looks decent for a game made alone in only 48 hours 👍 |
| Oct 6 14:50:37 | 21m 47s | Ludumium | ♥ 2 | Overall a very good game, had a lot of fun trying to mix chemicals while memorizing the recipe and also, the old-styled explosion animation is so funny 😂 |
| Oct 7 02:28:50 | 11h 38m | ALL PLANED | ♥ 2 | Graphics and sound looks great, but gameplay could've been much better if the passengers can affect the plane tilt as much as the malfunctioned engine. What i've experienced so far is that the passengers can only stop the plane from tilting too much when there's a malfunctioning plane, but the plane will tilt to the direction of the (malfunctioning) engine regardless of the passengers i have (tried to tilt the plane with 25 passengers and the malfunctioning engine still won). Adding the passengers weight or making the plane tilt easier also helps players to easily avoid the billions of obstacles in the way, there are some scenarios when i lost because i have difficulties to tilt the plane to avoid the obstacles. Lastly, i think the goal is too far from the starting point. The furthest i can go (in level 1) is the farmlands just before the tower (goal) and i've never came close to that ever since.. higher starting altitude or closer goal would be more exciting. Regardless of the improvements needed, i had a lot of fun playing. Thank you for the submission 👍 ! |
| Oct 7 03:24:07 | 55m 17s | A Hard Pill to Swallow | ♥ 1 | Simple yet very fun gameplay, the SFX is funny too 😂 BGM could probably be a bit louder since it's currently a bit quiet. Overall a good game! |
| Oct 9 05:15:42 | 49h 51m | Ex-spelled | ♥ 1 | Theme could be flashed out better, but overall a good game. thanks for the submission! |
| Oct 9 06:55:00 | 1h 39m | Soviet Office Simulator | ♥ 3 | More tutorials '-' more visual cue about what should the player do and not relying on audio tutorials. Graphic looks great but motion blur can be nauseating to some players. Perhaps add an option to disable motion blur.Thanks for the game! |
| Oct 9 07:10:24 | 15m 24s | Pistolman | ♥ 2 | Overall a great game especially on art and gameplay. The gameplay could probably be harder with faster cops as it's fairly easy to dodge the cops and complete the objectives. |
| Oct 9 07:21:52 | 11m 28s | Make Your Way | ♥ 1 | The game gets dull fast when there's no goals other than getting high scores, maybe adding a winning position could further improve the gameplay experience. The ball movements are a bit hard to adjust because it seems to accelerate fast with little deacceleration. Overall a good game, thanks for the submission! |
| Oct 9 07:40:18 | 18m 26s | A Frog's Life T_T | ♥ 1 | Overall a really great game, but the butterfly point mechanic would serve the purpose if i can go back to the main menu and replay the level to get all the butterflies. Thanks for the submission! |
| Oct 9 08:06:31 | 26m 13s | Frosty Wobble | ♥ 1 | Overall a good game, the only thing that's disturbing me is when the air jump is unlockable and i had to go so far to get the wall jump only to come back to get air jump and some unreachable snowflakes and tutorials before the game starts instead of placing it in the settings. Other than that anything else seems good. Thanks for the game! |
| Oct 9 08:25:06 | 18m 35s | The Unstable gun | ♥ 1 | Not much to say, good game overall! great job 👍 |
| Oct 9 08:37:29 | 12m 23s | Mosquito got my Brain | ♥ 1 | i have no idea what am i playing, but the audio quality is really good for a jam game and art is decent. Good game! |
| Oct 9 08:57:42 | 20m 13s | Unstable Valley | ♥ 0 | Could do a lot better with core mechanics. We should be able to find woods, mines, or develop our own farm. A button to check our settlement's statistics (example: how many resources do we have, what is our army's composition, etc) will also help a lot. Other than that the game looks good especially the audio quality. Thanks for the game! |
| Oct 9 09:14:52 | 17m 10s | Emily vs the Unstable Creatures | ♥ 1 | I feel like the game didn't flash out the theme enough, but good game regardless! |
| Oct 9 09:56:55 | 42m 03s | This Is A Stable Game | ♥ 1 | Overall a great game, unique concept and good interpretation of theme. On level 2 i honestly thought it was a bug until a few restarts later i realized it's a feature 😂 great gameplay too, not too hard and not very easy too. Thanks for the game! |
| Oct 9 10:12:06 | 15m 11s | Crybaby-sitter | ♥ 2 | Too many obstacles with too little lives, dying is fairly easy and i feel the map is a bit too large to navigate considering the player's jump height and movement speed. Aside from that everything seems good, thanks for the game! |
| Oct 9 10:27:02 | 14m 56s | Drop vs Planties | ♥ 0 | Overall a good game. If there's any improvements i can think of it's going to be harder enemies where using a specific elemental attack deals far more damage compared to the other elemental attack. Right now i only need to turn into gas and blast everything until i easily win 😆 thanks for the submission! |
| Oct 9 10:55:54 | 28m 52s | Fission Friends | ♥ 4 | Can't get past level 1 because of confusing controls. also are the rotate buttons meant to be q and e? i pressed r and nothing happened while pressing e flips the red robot direction. Graphics looks neat though. |
| Oct 9 11:08:26 | 12m 32s | Launch Yourself! | ♥ 2 | Not much to say, a classic "i'll make you smash your laptop/PC" game. |
| Oct 9 14:00:49 | 2h 52m | Cards In Your Hand | ♥ 2 | Overall a good game, the only improvement i can think of is when receiving 3 or more unstable cards the player should immediately die instead of continuing because eventually the player will die anyway so why bother '-' thanks for the submission! |
| Oct 9 14:31:41 | 30m 52s | Crumbly Castle | ♥ 1 | Can't drain soaked castle, crabs and drones are really hard to hit, web version game crashed after reaching 6pm. BGM and SFX is good though, fits the world settings. I think it's evident that the game is buggy based on the comments above and my personal experience but hey, good job nonetheless for submitting the game 👍 |
| Oct 9 15:04:57 | 33m 16s | Unstable Concoction | ♥ 1 | Was expecting more surprises after mixing the ingredients like for example what it tastes like, and more effects variety like bigger explosions, super cold effect like freezing cold glass, super hot effect like steam coming off from it, etc etc (or i haven't unlocked it yet). The game environment seemed a bit gloomy too, could do with brighter colors and more colorful bottles & glasses. Regardless of the areas lacking, it's impressive to make this game in 2 days (what happened with the other 1 day?) and still gets it done without any bugs (at least i didn't find one). Great job 👍 |
| Oct 10 13:38:23 | 22h 33m | Fission Horse in The Escape From the Condemned Stables | ♥ 1 | The quality of level design and graphics are outstanding for a compo game, it's even better compared to some Jam games! great job 👍 |
| Oct 10 13:54:57 | 16m 34s | Variable Volatility | ♥ 1 | The game has done really well to flash out the theme and overall it's a solid submission. However controls are a bit awkward to use, pairing them together should allow more comfortable controls. Example: a-s for cool-heat and k-l for acid-base. Had fun with it, thanks 👍 ! |
| Oct 10 14:17:50 | 22m 53s | Unstackable | ♥ 1 | This is a really great game made in just 3 days! had a lot of fun with the gameplay and graphics are beautiful. Audio suits the game too. Good job 👍 |
| Oct 14 09:43:24 | 91h 25m | ATTACK! OF THE UNSTABLE LIFEFORM | ♥ 1 | Gameplay could use a lot of improvements, right now playing as human only involves spraying things until it's over. Not to mention the enemies on the beginning of each level aren't particularly challenging and can be easily dealt with and the map is a tad huge for a fairly basic gameplay. Playing as spores are a bit hard too considering the rigid movement and there's a lot of humans around. Perhaps adding much more enemies and more enemy varieties like one example there's a spawner enemy which spawns regular enemies until killed by chemical sprays and so on. Would love to see more gameplay and mechanics on the map phase too (the one where you're supposed to get rid or infect a tile) which allows strategic play. BGM can be louder, right now it's too quiet compared to the SFX. Thanks for the submission 👍 ! |
| Oct 14 10:07:25 | 24m 01s | Corvin and The Cauldron of Who-Knows-What | ♥ 0 | Not much to say, throw random stuffs and things happen. One minor improvement would be the other 6 people react too when Corvin successfully cast a spell, not just the king and the queen. Aside from that, good game overall! |
| Oct 14 10:28:11 | 20m 46s | It's Super Slippery | ♥ 0 | Not sure it represents the theme properly, but i guess as a whole the game looks good considering it's made by kids (or your kids considering the matching surname i guess..?) Thank you for the submission 👍! it's inspiring to see kids trying something new :D |
| Oct 14 12:18:23 | 1h 50m | Babysitting Simulator | ♥ 1 | Add a playing rule: move item to baby to feed/clean/play with baby and wait until the related stat reaches 100. I thought the game is bugged when i clicked on the baby while holding items and it did nothing. After a bit of patience and couple of realizations finally figured out how it works 😅 There's couple of tiny improvements which would help a lot in gameplay experience: - Baby stats should be placed near the baby, i didn't realize the baby has stats until my idk-th tries and you have to wait it out instead of spamming clicks on the baby. - Spawning items and moving them to baby seemed redundant, would prefer the items simply hanging or scattered in the house and then up to the player to arrange it. - Guiding arrows are hard to keep track of, it kinda blends with the background and it's a bit small. The enemies also kind of blends with the buildings and sometimes i didn't realize they're on my screen. If the enemy part is intentional it's alright i guess. Aside from things mentioned and the severe lack of tutorials, the graphic and art is good. Thanks for the game 👍 ! |
| Oct 14 13:36:19 | 1h 17m | MISHIT | ♥ 0 | Overall a great game but the sensitivity is way too small (is it intentional?) there should be sensitivity slider to adjust mouse sensitivity. Other than that everything's great, thanks for the game! |