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| Timestamp | Since previous | Game | Alexthehuman2's comment | |
|---|---|---|---|---|
| Oct 6 14:30:55 | BoomBoy | ♥ 0 | It's a polished game but it feels a bit short, there is 3 modes but it would be nice to have some kind of goal to work towards, each difficulty having longer goals? Like maybe try lasting 20s, 50s, 100s etc. The other thing is, the blast radius from the player should be decreased the lower your difficulty because I find that I can't really jump far enough even after using the first enemy to make some distance. btw my record is about 30s on the random structure. | |
| Oct 6 14:38:51 | 7m 56s | Uncommon Chemistry | ♥ 1 | Interesting Game, however there isn't really much of a goal I believe other than just going as high as you can before you screw up. Shame that it is relatively easy to not do so by balancing the ingredients. The recipe book is a nice touch, but I wish I could bring the book back up because whenever I finished wit hthe first row, the second and the third row never shows up to help me brew my potion, so that's kinda unfortunate. |
| Oct 6 14:47:15 | 8m 24s | A Hoppy Walk | ♥ 1 | This is an absolute joy to play, every moment kept my attention and I really enjoyed how the theme is incorporated into the polished game as a drunk person. Good job on the jam! |
| Oct 6 14:54:27 | 7m 12s | UKI | ♥ 2 | Is it normal for my Anti Virus to catch the game as a Ransomware? I tried to play the game but then it froze and when I tried to reopen it my anti virus quarantined it. |
| Oct 6 15:02:40 | 8m 13s | Mosquito got my Brain | ♥ 1 | It's a wonderful kinetic novel, however I feel like the music at the end is a bit loud. I had to turn my volume down to 3% just so I could listen to the good music. Other than that, excellent voice acting, enjoyed most moments within the game. |
| Oct 6 15:10:54 | 8m 14s | New World Disorder | ♥ 1 | Very nice tale of a future of the world being told in a western point of view. It is quite funny to see how you burn everything and then somehow everything blew up in a short time. I really also like how the world order UI break. |
| Oct 6 15:33:40 | 22m 46s | Neon Saber | ♥ 3 | It was a skycatching experience of a bullet hell. It was thoroughly enjoyable, the sound were not too loud, the theme was amazing and it fits, the gameplay fabulous because of how the lightsaber interacts with the bullets themselves. Good job on all of you! |
| Oct 6 15:53:43 | 20m 03s | Failing 4 You | ♥ 1 | The platformer aspect was pretty stable, however there were some bugs with where you can die, sometimes you enter a death loop - but otherwise, all the other aspect is good! Art was excellent, really enjoyed it, sound accompanying the game was amazing, I really felt like I was in space. So good job! just gotta nail down the bugs. |
| Oct 6 16:22:40 | 28m 57s | fixOS | ♥ 2 | This is a fun game but I'm struggling to fix anything beyond what's offered in the DOC, and in the Setup Error thing for the Anti virus. So yeaaaa. The art is nice, shame there isn't any audio but it is a fun experience. Maybe those with more braincells than me can enjoy this haha. |
| Oct 6 16:30:38 | 7m 58s | Crumble | ♥ 1 | Good job finishing it on time as a 1 person job. The Timer doesn't show up in the end, maybe because it was a layering issue with your Canvas. The audio is nice, maybe a boulder hitting the building sound effect would've made the audio even better. I would try and add some randomness to how the building tilts to start with to improve the replayability of the game. |
| Oct 6 16:41:34 | 10m 56s | Router Runner | ♥ 1 | The difficulty ramps up really quickly around Cycle 10, and for me I kinda struggled around that, maybe give the player some boost in movement speed because I find catching up to the lines relatively difficult once you reach around that cycle. But yea, otherwise it's a very chill, fun game and the art style with the audio are clean and calming together. Good job! |
| Oct 6 17:05:36 | 24m 02s | From World 1, With Love | ♥ 1 | Enjoyed the Hand-drawn look, audio was great, the art and the plot that explain why we're playing the game is great. I did have a rage inducing moment at the end because I was stupid but otherwise yea, a very interesting game. |
| Oct 6 17:25:39 | 20m 03s | TECHNUCLEAR | ♥ 2 | An amazing compo that incorporates the element of sound effects into the music itself making the entire experience very enjoyable. There are a bug, but it can be overlooked because you can actually reselect the stage. You can also cancel midway through your launch by shooting in the opposite direction and if you shoot fast enough, you can kinda generate a beat that's almost unique to your own playstyle. |
| Oct 6 17:59:46 | 34m 07s | HONK III | ♥ 1 | Just a tiny bug at the end that you can't win the third stage, but overall a very polished, and refined game. Good job! p.s. honk |
| Oct 6 18:28:26 | 28m 40s | King on the Mountain | ♥ 2 | Bugs free! Balanced! Enjoyable, I loved it. It was really immersive, getting to the final purchase was really satisfying. Just that it could use a message, like a basic Text or UI to tell the player they've pretty much won the game when they bought that final thing. |
| Oct 6 18:43:54 | 15m 28s | Unstable Tricky Table | ♥ 1 | I enjoyed piling up and then have my dream crushed by an explosion and a you died screen afterwards. 10/10 |
| Oct 6 19:02:58 | 19m 04s | Fast Flats! | ♥ 2 | Loved the accidental physics, loved the extra soundtrack, loved the models, loved the idea, I loved the implementation of unstableness into the game, I just loved everything, good job you 3! |
| Oct 6 19:14:16 | 11m 18s | Improbability Fighter | ♥ 1 | Really interesting game made in C for the NES console, really happy this exists because making this is a technical challenge that I doubt I would even dare to step into. Huge kudos for making game like that bug free, and on time! Good job! |
| Oct 6 19:33:45 | 19m 29s | Mysterious Mine | ♥ 1 | It was scary, the atmosphere was there, it's just a shame sometimes I can't run and most of the time I can't outrun the moving stone. Still a good game though with some improvements. |
| Oct 6 19:45:52 | 12m 07s | Weasel Words | ♥ 1 | It's a wonderful game putting the typing which usually isn't all that fun, and gamified it. It's also includes a special text to speech library that added to the humour of this game. It's a really fun experience, lots of replayability to see how fast you can get, see if you can get the A-Rank like I did! |
| Oct 9 13:31:55 | 65h 46m | Globs With Guns | ♥ 1 | Simple shooter game that also involves you pushing cubes around. I enjoyed the sound effects, the graphics are fine. I really like how you can use some of the cubes to stop the enemies from reaching you, and the fact that the follow enemy design kinda latches onto the one with the gun so it doesn't actually kill you too quickly. |
| Oct 9 13:34:22 | 2m 27s | The Lonely Ghost | ♥ 2 | Gratz on your first entry! I'm not quite sure how the theme of Unstable fits into the game, but it was an enjoyable experience, relatively bug free. The audio added to the immersion so the platformer doesn't really feel boring because of that. But yea, good job! |
| Oct 9 13:59:44 | 25m 22s | Earthquakes and Monsters | ♥ 1 | Lacking some 8 bit music, but a very fun tower defense game. I enjoyed the random events that somehow takes away my resource and that I have to balance it. Unfortunately the first time I played it I couldn't get the doom tower? But yea, awesome game, good job! |
| Oct 9 14:29:02 | 29m 18s | Boat History | ♥ 1 | The water physics are a great entry to the unstable theme of this jam. Overall I had a very smooth experience playing it, really liked the trap placement in that it is actually challenging to use the water physic so I can guide the boat away from the traps! Good job. |
| Oct 9 15:24:50 | 55m 48s | Snake Using Windows | ♥ 2 | An amazing snake replica with the twist of it being ran with different windows, and the fact that it's played on the screen as opposed to being in the window. For compo, it's a really polished game! Good job! |
| Oct 9 15:44:40 | 19m 50s | Undeliverable | ♥ 2 | I struggled a lot on the corners because I was driving too fast, but otherwise, a very solid game about some angry fedex driver throwing packages around because they had bad day with their truck rolling over all the time and dropping packages by accident. Good job on using UE5 for this! |
| Oct 9 15:58:22 | 13m 42s | Fault | ♥ 1 | A pretty buggy game but I do see where the concept is. Really cool explosions and ragdoll physics, but other than that, I think I struggled to get into the end of the game. I'm not even sure where the end is. I also have log spams of Hellos near the end. But yea, could definitely use some polishing. |
| Oct 9 16:14:21 | 15m 59s | Jingoku | ♥ 1 | An absolutely well-thought, well-polished game incorporating the theme in the best way possible. Has many fun minigames that will keep you at the tip of the toe at all time, really enjoyed the game. |
| Oct 9 16:37:58 | 23m 37s | Displacement | ♥ 1 | The story is the big pillar of this game, thoroughly enjoyed every part of it, I did require a bit of a hint to start with but in the end I made it. Everything blends in together well, really immersive, nothing was overpowering each other. The only thing it could be better is maybe a menu so you can go back and maybe redo the game (which you can kinda do on the browser by refreshing). But yea, overall a wonderful, slightly interactive walking simulator with a great backstory. Great job! |
| Oct 9 17:24:57 | 46m 59s | Mech Mapper | ♥ 1 | According to someone in my twitch chat Steve told me I spent 45m on this game somehow. So yea, wonderful job on making this immersive and deceptively fun. The physics are so janky that idk, I just want to keep going back to make more vehicles! good job! |
| Oct 9 17:42:45 | 17m 48s | Russian Connect | ♥ 1 | One very glaring bug with the white noise within the Jam version - however, there was a fix for it afterwards. The graphics weren't too much to look at - however, it feels Russian in its own way because of that so that simplicity managed to convey the state of the country. On top of that, the theme was implemented as a flavour story added to the censoring game which was really smart actually. The whole game was so immersive I almost forgot to look at the chat! Good job! |
| Oct 9 18:01:54 | 19m 09s | Sky Burns Red | ♥ 2 | Really well polished, very fun, very addicting rhythm games, everything fits well together, the animated 2d platform was absolutely wonderful to see, for I haven't seen much of that before, maybe I would've if I played more indie games but alas, kinda my bad on that. But yea, wonderful sound track, amazing beat designs, beautiful beat editor, and honestly, if there's a community on it, I feel like this would be an industry standard game! Well done, great job! |
| Oct 9 18:14:47 | 12m 53s | The Door of Illusions | ♥ 1 | A really enjoyable experience epic twists that actually managed to spook me. The music distortion was really well fitting in making the game immersive. It was one hell of an experience, you should keep developing the door idea into a proper game because maybe it'll blow up, I genuinely think it's viable game to keep developing to keep screwing with someone's mind. Amazing job! |
| Oct 9 18:37:47 | 23m 00s | Fragile Arms: A Sci Fi Story | ♥ 2 | I love sound effects, the artstyle is superb, all fits into the game with the weapon crafting. My personal favourite was the minigun because you just shoot so much pellets that the enemy just dies the moment you aim at it. Nothing much of improvement from me other than just keep going, maybe more variation of gun patterns, just generally, more of everything! Great job for the game jam! |
| Oct 9 19:23:34 | 45m 47s | Ark | ♥ 2 | It's an amazing puzzle game that I'm glad I managed to solve in the end, it was absolutely mind-boggling and I had an enjoyable time playing it with the Twitch Chat! Thank you so much for bringing the game to the world. The only thing is that I had a bug that stopped me from interacting with the UIs near chapter 13. I don't know what I did but I think I was constantly readjusting the the path because it didn't work well, I believe it was when I was pressed play without a complete path, stopped it, redid it, stopped it and so on and somehow nothing works again. But yea, excellent game, great job! |
| Oct 9 19:50:37 | 27m 03s | Flat Earth (Not Another Rude Bear Game) | ♥ 2 | It's an absolute banger of a game, really fun and enjoyable, I think I've played it for a good amount of time, it's just that immersive. You guys really need to give it a go. I'm a sucker for this genre and I'm glad I've played this among many other tycoon? games. |
| Oct 9 20:17:26 | 26m 49s | It is rainy | ♥ 1 | It's a relaxing game about as the description says, clicking random button, doing meaningless tasks, and well, maybe if you go broke something will happen. What is it? Well it's up to you guys to find out. Other than that, maybe add some random events based on your success in the forecast, and maybe add a skip day button so instead of you sleeping through it, which takes a lot of time, you could just simply skip the daywhile you're sleeping.On top of that, the cursor's really difficult to see at night, I had to fiddle around to find where my cursor. |
| Oct 9 20:24:01 | 6m 35s | SkyHitter | ♥ 1 | The game itself has an interesting concept, although it could use some power ups for the player so for example, like featherfeet that wouldn't trigger the blocks for a certain amount of time, or maybe you become invulnerable for a hit, or repair all the platform once. It's just there's a lot of potential in that game, but good job on making it bug free! Kudos to that, well done! |
| Oct 10 15:13:17 | 18h 49m | Battling Viruses | ♥ 2 | I can see how the concept works, however, the player troop's spawn rate was kinda too high to the point where the beginning stage it's almost a guarentee to win. But yea! A decent submission with an aspect of the theme incorporated into the game! well done! |
| Oct 10 15:32:40 | 19m 23s | Temple Of Tozi | ♥ 1 | Relatively bug free game that can be resolved just by resetting the level. The theme of this jam is well incorporated into the game. But yea, just more levels, and maybe some way of killing the player. It is an overall a pretty immersive game so good job! Well done on the submission. |
| Oct 10 15:57:47 | 25m 07s | Vive la révolution | ♥ 1 | A wonderful immersive game, just that maybe implement a chance for a protester dying inside a big building like the actual dome for example because that's where the cops are reinforced. But yea, wonderful AI, one thing you could do is making a "deserter" AI for the protesters where if they are soloed out from the group, and they see a blue cop, they could desert the group instead and join them. Or vice versa where the police joins the protesters while being singled out. Overall, a very good job, well done on making it for this jam! |
| Oct 10 16:26:09 | 28m 22s | Experiment #56 | ♥ 1 | Really enjoyable game, the physics are interesting enough for the immersion of it, like getting enough velocity to flip around a normally undoable obstacle. The Artstyle compliments it further with the theme of the hamster going into a "volcanic" laboratory filled with "lava" that acts as part of the obstacle. A very well polished game, good job! |
| Oct 10 16:37:16 | 11m 07s | Climb Mountain | ♥ 1 | The RNG could use some work but since it's your first game, it is a relatively polished game despite it's flaws. It didn't crash, the platform works, and if the double jump feature was not supposed to happen when you touch the rock, well you've certainly found a way to make that part fun, very innovative. Good job on your first entry! |
| Oct 10 16:54:36 | 17m 20s | Unstable Magicks | ♥ 1 | Everything feels polished, the 3 states of charging felt really smooth, the spell system was well designed and fits the theme, with me being able to tell which spell I'm casting just by looking at the colour, which brings in to the graphic, it is well contrasted and I can tell who is enemy and what are bullets, and who is me. Over all a very well done compo that is comparable to many other great games I've seen, well done! |
| Oct 10 17:25:15 | 30m 39s | The Score | ♥ 1 | I enjoy the music change whenever an event happens like you shooting your guns, and the music itself really adds t o the tension of the heist itself. Unfortunately the unstable aspect didn't quite work its magic due to it only being just wayy to much enemies and helicopters. I went into the helicopter on the gun blazing mode because I was on a silver of health when I reached the building where the helicopter is and I don't really feel like dying after getting 400k worth of money. So yea! Just a bit more polishing on the unstable side of events and it should be great! Oh and I hope there's wall jump up the vents when you're in helicopter mode because you technically can fly in from the top, go down the vent but have no way getting back up the vent to get back to the helicopter. Otherwise, great game! good job! |
| Oct 10 17:43:39 | 18m 24s | Feed Me Pizza! | ♥ 1 | Overall a very well rounded game inspired by Cupheads, really enjoyable graphics, the game incorporated the theme of unstable as a core mechanic so kudos to that, really love how if you stack too much pizza, the mass will actually make the pile fall down so you really have to find the balance between stacking them and knowing when to throw it. The win and death scene was a nice addition to finish off, so yea! Well done and good job on the game! |
| Oct 10 17:57:54 | 14m 15s | ŮNSTÅBLĒ | ♥ 2 | An addicting enjoyable game where explosion goes Michael Bay and all of a sudden your tower of furniture is ruined. How dare that 1 canister ruin my day. 10/10 would play again. I find it relatively difficult to go higher by just using 1 single pillar of furnitures. Maybe some others with more patience might be able to do it, I certainly can't - still a very fun game though, so yea, great Jam game, well done! |
| Oct 10 18:11:49 | 13m 55s | Don Muchacho: Vigilante | ♥ 3 | The voicelines were excellent even if it was a bit weird for the grandma, really enjoyed the physics behind the platforms, which actually also fills out the theme of unstable! I just wish for more levels so I could play more because yeeting the grammar propelling her like a catapult was really enjoyable and I want to do that more often! The final level design took me some thinking but it has just the right amount of difficulty for me to solve and progress. But yea, overall a very well rounded game, good job on making it through this jam! |
| Oct 12 13:26:09 | 43h 14m | Unstable Tower | ♥ 1 | https://ctrlv.link/IhDt Good job on making to the end of the jam! There are simple building mechanics with the theme incorporated nicely into it, which makes this a proper jam submission because many others simply placed the theme as the background theme as opposed to being a game mechanic which means that while they do end up doing the theme, the mechanic is all vanilla. So good job on making that happen. Improvements could be something like making your own sound effect with bfxr, maybe look for some royalty free background music to improve the mood even further, and if you had the time, maybe draw your own art as well! |
| Oct 12 13:48:07 | 21m 58s | Dubious mushrooms | ♥ 3 | implementation of Unstable as a core mechanic is really cool, good job on that, as well as all the assets created within the 48 hour time frame. Really good job on the first jam entry. Could use a bit of sound effects to make the game even further more immersive - the balance could use a bit more polishing because you die wayyyy too quickly the moment just 1 of your mushroom gets harvested around the edge in the shadow, or one of them grew too big compared to the others and tipped the platform way too quickly. |
| Oct 12 14:22:00 | 33m 53s | RoTable | ♥ 1 | It was fascinating to find out a way to get out of a spot where you can get stuck, good job on polishing that to the point where you can actually escape out of most spot that will get you appeared to be stuck. The BGM taunts me every time I go into a spot that was troubling to get out of, so that was an absolute wonder listening while being frustrated. I did manage to finish the game despite I'm kinda bad at it, took me almost 20m so that was a really long playtime as well! The main issue I have with the game is how it's really difficult to pinpoint which leg you're spinning with which control. I think you've already mentioned updating leg visuals so kudos on that. p.s. Why is the table already assembled when you escape the box |
| Oct 12 14:40:53 | 18m 53s | Paper Route | ♥ 1 | I really enjoyed the game, reminds me a bit of happy wheels, the pixel art and all the sound blends in together into this wonderful work. I genuinely can't think of any improvements other than just making more levels, maybe think about an endless mode! But yea, good job on the jam, well done! |
| Oct 12 15:14:55 | 34m 02s | Akameis | ♥ 1 | A well polished 3-D Voxel game with part of the core mechanic having unstable incorporated into it. The only suggestion I have is to make the barrels and chest interactable, the hammer didn't work in the Jam version but I assume you fixed it in the full release. The audio was great, enjoyed the bomb sound effect although it doesn't actually kill the enemy so I was bit disappointed in that. But yea, good job on finishing the jam, hope you come back for ludum 50! |
| Oct 12 15:30:19 | 15m 24s | Moonpond | ♥ 1 | It's a fun little game with the player rolling around, feels really fragile for a "little moon" that breaks when you hit the floor too hard. Really love to boing sound effect, I originally thought the lack of BGM in the sky made the stage felt a bit empty, but soon as I descended to the later levels I started hearing more Ambient sound so that's pretty cool. Overall a very solid game for your first time, good job! |
| Oct 12 15:46:59 | 16m 40s | Ezekiel And The Fake World | ♥ 1 | Very well polished game, I don't think I saw any bugs at all that's amazing for a jam game. The audio was perfect as it has a sound effect for every single action or reaction on an object or event. The theme was well incorporated into the game as kind of a background story and worked as a stage change so well done on that. I did have slight troubles controlling the character but it's a minor issue because all it did was made me die more. My personal feeling about this is this feels a bit close to a Mario Clone I saw the implementation of the bullet bill mechanic, where it travels in a straight line and destroy blocks, I saw the movement of goomba but a lot faster, I do have to say the underwater enemy felt pretty nice. But yea, congratulation on finishing the Jam! |
| Oct 12 16:07:54 | 20m 55s | Unstable Load | ♥ 0 | Very solid, relatively polished game. The music really immersed me into game, the sound effect gave me the feeling of impact in the stage, it makes every bullet and tank destruction felt across the screen. The voiceover is literally a cherry on the top of the game and the fact that it clearly conveys what the game wants you to do makes it probably one of my favourites of this jam. The 2D pixel graphic only adds onto it, the upgrades are balanced enough that even if you're stocked, you can still die by accident, so really good job on the balancing part. There's only maybe 2 things I could say about this. More variety of tanks like a light tank for example that moves faster than the regular ones, or a slow one with more hitpoints, when the announcer said "I have a bad feeling about this", the platform disappeared which shocked me the first time, but what you can do is make that a random event happening as opposed to just the platform disappearing such as increased health points or speed on the tanks, or you suddenly losing all your upgrades for the duration of the round. Those are just among some of the randomness that could add to the "unstable" theme of this game. But yea, other than that, very good job on the jam! |