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Ryan Dotsikas

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TimestampSince previousGameRyan Dotsikas's comment
Apr 27 20:22:28 CQns ♥ 1 As others have said here, I love the art style and overall performance/vibe, the colours really pop and feel neon on the background which is awesome. It was a little difficult initially but then I got the hang and was able to take down a few bosses. I think the difficulty just comes from spawning right near a few enemies, but then once you deal with them you pretty much just face one at a time. It was very cool to see the bosses and to choose from shapes on the scree, Ive never seen an idea like that and I think it was executed exceptionally. Overall, great job!
Apr 27 20:37:30 15m 02s Pit Dungeon ♥ 1 Awesome job! I really enjoyed playing this. It gave me a Binding of Isaac kind of feel with the items and the combat. The shooting was satisfying, it was challenging and the boss was awesome. It did feel like the enemies' shots were quite fast so that sometimes you couldnt dodge them in the narrow passageways, but I was still able to get through. Perhaps it couldve been slightly easier and then you wouldnt need to spawn so much HP. But I still had a great time. Next time maybe just add in a royalty free background music track to spruce it up a bit. Overall, awesome job though!
Apr 27 20:47:02 9m 32s Bonbon and the Deep Below ♥ 3 Great job! Loved the design of the main character and the feel of punching through blocks. I thought it was cool that you had those intermittent rooms with no threat where you taught the player the new blocks and how they take more punches. Although I did find that those other blocks werent used all that much. The last level had the black ones used a bunch but I dont think I ever had to punch through the fire looking one. I also got stuck a few times or just went down a path that was a dead end. But it wasnt too punishing with the quick restart. Overall, nice job it was fun!
Apr 27 20:55:26 8m 24s Keep moving and nobody falls ♥ 1 Nice job! Like others have said, it's a fun twist on the minesweeper idea to be running around in there. Im not good at minesweeper so it's needless to say that I wasnt very good at this with the need to act quickly haha but the frantic pace made it fun.
Apr 27 21:03:09 7m 43s Beat-Dive ♥ 1 Awesome job, this was really cool to play and I think there is a lot that can be done with this idea. There are a lot of games about falling down but your idea of smashing downwards to the beat is really awesome. I was sad there was no sound in the tutorial when it was a music game but then when it kicks in as you start falling, it is pretty cool. I wouldve liked the tutorial to teach moreso how to play the actual game, that along with the beat sometime feeling off from the lights/timing made it a little tough. But overall I love the idea, awesome job!
Apr 28 22:34:49 25h 31m Made in the Deep ♥ 2 Nice job! Like those above said, I really like the idea here. It is cool to have your health tied to going up/down. I was a little confused how it worked exactly since sometimes the same jump would kill me where it didnt before. And like others said I got stuck at that same point where my double jump didnt seem high enough to get me over the wall. But overall I love the art and the Spelunky vibes. Great job!
Apr 29 22:28:21 23h 53m STOCKS ♥ 1 Love the clean aesthetic and the idea of a rhythm-based stock trading game. Like others said there isnt a ton of feedback or drive to keep going and I wasnt 100% sure if I was just supposed to follow the on screen prompts or make my own decisions. Loved your studio intro though btw!
Apr 29 22:33:28 5m 07s Caves and Ropes ♥ 1 This was fun and interesting. I like the moody atmosphere with the music and the lack of light. At the start when you said to press R I didnt know I was supposed to swing and then press R so I just dropped the rope and fell but then was stuck so I had to reload the page. Overall though nice job!
Apr 30 22:44:12 24h 10m Dive To China ♥ 2 Nice job in such a limited time! I really like the music and sfx. I especially enjoyed the score screen with how it tallies, grows in size and then the music seems to blend into the game music again when you hit replay. Very nice minor touches that add to it. Nice job!
Apr 30 22:54:16 10m 04s Sing Deeper, Songsharks!!! ♥ 1 I completely agree with the above commenter, I really really enjoyed this game. Maybe my favourite so far actually, you totally deserve more ratings! It's definitely a bite-sized game that could've used more content but that just goes to show how solid the game and its mechanics are. The art style is great with cute little characters, you actually made me laugh out loud when I first saw the sharks sing. The music is great too, with how it builds and then having the final screen to just make fun beats. I couldnt have asked for anything other than just more levels, I would love to see how you expand and add mechanics. Awesome job!
Apr 30 23:56:49 1h 02m One More Cellar ♥ 2 Nice job! I like this fun little rogue-like experience. I really like that you fully committed to the big screenshake. At times it can be a little much but I do like that you leaned into it. It was simple but fun to play and satisfying to get the upgrades. Nice job!
May 1 00:03:54 7m 05s Deeper Sleeper ♥ 2 Nice job here, I definitely enjoyed playing this. I really like the sound design, shooting the lamps was particularly satisfying. Would've been cool if the different enemies did different things, or had slight impacts on the gameplay. I also like the feedback of having the sleeper shift around restlessly when they get "damaged". Overall great job!
May 1 00:06:56 3m 02s Deeper and Dungeon ♥ 2 Nice job with this submission for your first LD game! The movement felt a little floaty and I got stuck sometimes on walls/steps and wasnt sure what to do with the big yellow up-arrows (but I managed to sneak out of that deadend right before the brick crushed me). Great job with the submission!
May 1 00:12:35 5m 39s Deep Dreams ♥ 1 Great job here I really enjoyed playing this, definitely one of my top games so far! Im a sucker for a good bullet-hell type game so this was great. I liked that shooting made you very slow so you had to time your shots, it felt good to make that incremental progress in between dodging. I was also surprised when the rectangles came out at me, very cool moment. Also, amazing job with the art! I loved the storybook-style intro, it was super well done! I definitely would've loved to see some kind of ending because I genuinely felt invested. Overall superb job!
May 1 16:13:58 16h 01m Descension AI ♥ 1 Great job here! The graphics were really cool, even though I saw that you said you used an asset pack, you still picked out a great one. It had a cool overall vibe to the game too. Like some others have said, the character was for sure a little large, blocking parts of the screen, and it became easy when you just shot the turrets far before they could shoot you. The very start of the game was for sure the most interesting with the asteroids, having to actually dodge lots of obstacles and shots. I think if the turrets took more bullets to kill it would feel more satisfying too. Regardless, awesome job!!
May 1 16:25:36 11m 38s Gulp! ♥ 0 Awesome job! I was very impressed with the graphics so I was sorry to hear that you used an asset pack (im not sure if it is too late to opt out of graphics or not) but this was fun! Like others have said, it can take a little bit to get a hang of the controls. I like the way he accelerates, it makes it fun to zoom down straight lines but turning can for sure be a problem. I lost on I believe the 3rd level, placing heavy blocks on purple buttons under the water. It got a little finicky with make sure they didnt bounce too far and they actually stayed on the button. Wouldve been nice to teach some of those button mechanics more, but it's a game jam so that totally makes sense! Great job, loved the application of the theme too!
May 1 16:35:23 9m 47s Chuck Challenger: The Hunt for Malpractice Mole ♥ 1 Nice job getting this done for the compo! Loved the charm of the "mouth sounds" for the SFX haha they were great. Also Malpractice Mole is pretty hilarious too. Great submission!
May 1 16:40:57 5m 34s Dive into ♥ 2 Great job! I love the framing of the therapy sessions and it goes great with the piano music. I thought it was awesome that you made enemies out of fears, etc and had you fight them. It was nice that the patients name was in the corner and you could see the therapist, that made you still remember that it's not just a regular action game, but that were in someone's mind! It was definitely on the easier side just being able to mash the shoot button, but that's totally fine. Also I love the final little joke, it was fantastic! Overall, great submission!
May 1 16:49:53 8m 56s Yet Another Shmup ♥ 1 Great job with this game! It's simple but it's a great submission for such little time. I really liked the graphics and that the mouse cursor was an outline of the ship, very cool! With the enemies constantly shooting at a high rate it felt like you always had to hit them with just glancing shots which wasnt as satisfying, but still it made for a challenge!
May 1 16:57:02 7m 09s Sunken Dungeon ♥ 1 This is awesome! Honestly I had a blast playing this and thought it was super unique and interesting. A tutorial (other than telling you the buttons) wouldve for sure been great, because I had no idea what I was doing at the start. I still wasnt quite sure what my items were doing. But it was really interesting mashing click to deal damage in windows and then block when it gets red. Lots of fun. I really think you could grow this out into something big!
May 2 19:44:24 26h 47m RECONDITE ♥ 1 Awesome job, I really liked this game! It was very well put together and had a great idea at its base. It definitely turns platforming on its head when all of a sudden fall damage is cranked way up. It was tough at points to know if a certain fall meant death or not but you get a hang of it as you go. It was a lot of fun to slide down the walls and delicately land on these platforms. The last level was tough and took me a number of tries but I eventually go through it. You also nailed the mood, with the lighting, the sound and all. Overall this was one of my favourites so far!
May 2 19:49:06 4m 42s Ludum Dare ♥ 1 Wow this was really interesting and not at all what I was expecting. At first I was confused if I was doing things wrong or not because I didnt know if I was supposed to be doing something specific, just mashing E or if it was just a timer thing. But then it took a shocking turn and was very cool. Like others have said, the audio is a bit jarringly high pitched for the SFX. But very cool take, I liked it!
May 2 19:59:55 10m 49s Deep Space Drill ♥ 0 Great job with this shmup! I definitely had fun playing it! It was a lot of fun to get a huge streak and get all those bonuses, firing so fast was satisfying for sure. It did feel like it was a little slow though in that I would kill enemies quickly and then wait a long time for the next ones to show up. I also didnt make it through the whole thing, I was watching the wave tracker increment super slowly and it felt like the timer was slower than real seconds?? haha But I played it for a while and definitely enjoyed!
May 2 20:05:22 5m 27s Archeodillo ♥ 1 Nice job! I really liked this cute bite-sized game! The music and art were great and contributed to the overall feel of the game quite well. It was fun too to bounce around all over the place, although the levels usually demanded more precise movement. It wouldve been fun to let yourself bounce all over and crash into things. But great job and cool twist that it is replayable with different bugs, even though each time you just pick up the 1 bug on the screen regardless. Nice job!
May 2 20:13:53 8m 31s Don't Pull It Out ♥ 1 Wow very interesting take on the theme! Dark for sure, but interesting nonetheless! I liked being able to dash around, but wasn't entirely sure what the powerups were doing. I found it relatively easy to just keep stabbing myself to kill the monsters and then picking up the health they dropped. Overall great job with this submission!
May 4 21:39:06 49h 25m Sweet Lies ♥ 1 Great job with this, I really liked the writing, very impressed! It did feel a little empty without any sound at all, even just some token background music would be great. The art was fantastic too though. Overall, definitely liked it!
May 4 21:43:26 4m 20s Space?Space!SPACE ♥ 2 Nice job with this! I really liked the artstyle and the feel of the ship. I thought it was neat that you pointed out the nearest source of HP and fuel. I didnt quite get that on my initial play but realized afterwards when I stumbled upon a glowing asteroid. I thought that made for interesting gameplay, knowing when to go off-course to get some more fuel or hp and when to keep gaining distance. Some music and sfx, even token royalty free stuff would go a long way. Overall great job!
May 4 21:48:16 4m 50s Boombox ♥ 4 Wow, awesome job with this! You managed to knock all aspects of this out of the park! Fun interesting gameplay, awesome visuals and great sound! Congrats on an amazing job with this one!
May 5 00:08:51 2h 20m Quiet In The Deep ♥ 2 This was great! You definitely deserve more plays and ratings on this. I think it was a really well put together package! The art was good and I liked the audio that you used too. It was fun to control just with the mouse and really kick fast. I did get stuck on the 3rd level where the patrolling swordfish kept turning back and forth and wouldnt patrol far enough for me to get past them. But overall I was very impressed!
May 5 00:12:03 3m 12s Don't Splat The Bat! ♥ 1 Nice job! It was simple but I enjoyed it! I really liked the visual effect on using the echo location, it was really well done. I just found that I didnt really need to use the echolocation though because you could see the rocks anyway. It also felt like holding or pressing W didnt really slow me down but maybe that was the slowest I could go. Overall great job!
May 5 00:20:09 8m 06s Cleaning Diver ♥ 1 This is really really nice, I thoroughly enjoyed the chill, relaxing diving! It's needless to say that the graphics are outstanding! The menus screen with the boat and the lighting, along with the diver, his bubbles and all, it was awesome! The music and sfx were also perfectly matched to the mood and feel of the game. I found I didnt need to really use the flashlight but that is really my only complaint. Awesome job!
May 5 00:25:01 4m 52s samurai-dash ♥ 1 This was awesome! Nice job! The overall gameplay loop is fun and addicting and I could totally see this on mobile on the app store! It's satisfying to pull off a chain of slashes on enemies and dodge around rocks. The graphics were a great pixelated look too. I just found that the buildings at the bottom of the screen (I think that's what they were) would get bigger and block your view if you got in the lower section of the screen. Anyway, overall I was very impressed, awesome job!
May 5 00:31:17 6m 16s Derbys F#ckin Pissed ♥ 2 Nice job with this submission! I thought that was pretty funny that you made a continuation of a previous jam's game or characters. I like that you went with a randomly generated approach to it, but it did feel like you kept seeing the same handful of orientations, but that's all good, it's a jam! I was a bit confused initially what all the colors meant and took me a little bit to orient myself to what was ground, what was air and what needed to be dug through but I got to the end! Nice job!
May 5 00:38:45 7m 28s Space Buddies ♥ 0 Wow, awesome job! The polish on this is incredible! The art is phenomenal, from the gameplay itself to all of the menu screens! The controls were interesting to have to do both with the same swipe. I was playing on PC which made it a bit tough but I did get the hang of it. I had some trouble with the magnet and laser powerups because I would grab them but then nothing would happen so I wasnt sure if I was doing something wrong. But overall this was awesome, congrats!
May 5 22:34:38 21h 55m Titan Abyss ♥ 1 Great job with this atmospheric, moody game! I really liked the 3d model for the drone, very well done. The 3d movement was smooth, except I found I was moving very slowly even though I was pressing A, unless I was doing something wrong. I think the hitboxes on the collectibles were also quite small so I kept missing them even though I thought I was going right through them (mightve been going just over). But overall great job!
May 5 22:48:52 14m 14s Jaws of Earth ♥ 2 Wow, great job nailing the mood and narrative with this game! I was definitely invested in what was going to happen and following along with all the notes. Like some others have pointed out, the NW and SE movement directions caused the character to just slide, and it also was hard to see at points where the flashlight wasnt properly lighting up the area. I really liked the effect you did on the walls and pillars etc when they pass through the camera and have that smoky feel. Very cool! Overall great job! You had me hooked!
May 5 22:58:32 9m 40s Hamster Powered Drilling Machine ♥ 2 Wow nice job! I really enjoyed playing this, lots of fun! It had a great gameplay loop to repeat where it was satisfying to get enough money to get upgrades. I definitely got to a point where the upgrades started to be a bit too expensive for the amount you got on each run. Also I think the background music cut out at a certain point, or it wasnt set to loop. Regardless, awesome job!
May 5 23:31:08 32m 36s mindgrid ♥ 1 Wow very clever idea! Unfortunate that you werent able to finish it up but I really like the application of the inception-style gameplay. Definitely very different. Keep working on it, I think this could be super cool if pulled off correctly!
May 8 21:27:00 69h 55m Edge of Recursion ♥ 1 Nice job! I like the simple, old-school look and the music too! I failed on my first attempt but got through on the next. Definitely fun and addicting! I thought there was going to be some recursion/repeat nature to it but it was fun and bite-sized. Nice job!!
May 8 22:25:27 58m 27s Deep dreams ♥ 2 Wow loved the art style and the card-based game approach! It felt like the bubbles/energy did not matter really though and I just played whatever card I wanted that turn. It was also unfortunate that I could not see what the enemy was planning, so I just played my best card and hoped. I also very rarely got attack cards. But overall I actually had a lot of fun playing this regardless, it was very well done and polished. Nice!
May 8 22:36:30 11m 03s Descending the Abandoned Mine ♥ 1 Great idea here, I like that it seemed to blend some action game ideas with something that almost reminded me of Spelunky! The art was great and the animations were cool. I was super happy to see a cool boss at the end. I definitely struggled with the combat a bit because you were locked into your attack animation and you couldnt dash backwards. I couldnt beat the boss either as it was hard to hit him without being able to jump-attack. But overall this was really nice, great job!
May 9 22:25:59 23h 49m Get Down! ♥ 2 Wow! Awesome job with this, this was a ton of fun! The art was super well done and the music too. The overall vibe was nailed! It was fun to run around and bounce records all over the place, I kept being pleasantly surprised at lucky bounces that would take out whole groups. My only gripe was that the hitboxes sometimes felt off or too punishing in certain cases, but that is such a nit pick. I also loved the general polish, like the elevator transitions! Great job with this!!
May 9 22:31:00 5m 01s MION FOREVER ♥ 1 Wow I love the art on this game! The character, the explosion on the click, the effect when you get hit or dash, it all looks stellar! I did find it quite hard to play because the enemies are moving, your little ball is also moving and you cant just have them collide, you also have to have recently hit your ball to make it collide with the enemy. So it was tricky for sure, maybe stationary enemies that shot at you would work well. But regardless, I really liked this and huge kudos to the artist!
May 9 22:36:28 5m 28s It's Nice Down There ♥ 3 Great job, I really liked playing this. You absolutely nailed the mood. I loved the overall glitches and SFX, and how the text would get all messed up as well. So many of those small details come together really well to contribute to the spooky atmosphere. I dont have any complaints at all, nice job!
May 9 22:44:36 8m 08s Down To Hell ♥ 1 Wow nice job! I really love a lot of the art in this game. Your menu is for sure the best Ive seen and I thought the art of the main character in the corner is great too. I had some problems with the lava and getting stuck in it or taking damage from it even when I was on a platform. I also found I could just stand on one of those platforms and the enemies couldnt get to me. Loved the slide in between levels btw. Overall great job!
May 9 22:49:01 4m 25s Archlike ♥ 1 Nice job here! Not many people go for a hack n' slash type game like this complete with loot and everything in such a short period of time so Im definitely super impressed! I loved the main attack combo that you implemented, way more interesting than just a standard swing. It was a little tough in general, hard to get hit without avoiding hits from enemies. And I wasnt sure what to do with some of my items, like how to consume health potions. But overall I was definitely impressed, nice job!
May 10 22:13:38 23h 24m Ludum Deep thought ♥ 0 Wow this was different for sure and interesting! I never wouldve expected something like this from a jam. Kudos to you for coming up with this. Very interesting that it is something that will grow over time, nice job!
May 10 22:20:15 6m 37s Deepest Dwarf Dungeon ♥ 2 Nice job with this! I really liked that it was a fantasy shmup and that I could play as a dwarf throwing axes instead of just a ship hahah It was awesome that you also managed to get in 3 classes and a bunch of enemies. It definitely was kind of tough because of how slow you moved and attacked, but nonetheless I think you all did a fantastic job!
May 10 22:24:37 4m 22s Laundry Pile ♥ 0 Wow great job, I really love the interpretation of the theme here! Super creative! It was hilarious that you included all of those sounds as well. It definitely got pretty chaotic and overwhelming with it spawning clothes indefinitely and not slowing down. I also had problems sometimes clicking on the clothes where I clearly found it but it would not register. I wasnt sure if the orientation of the item mattered too. Regardless, awesome job!
May 10 22:29:39 5m 02s AMVD&D ♥ 0 Honestly, great job with this! You should be proud for your first game made, it was actually a lot of fun and definitely addicting! I played through a number of times wanting to get further and further. The controls were tight, the music was great, I liked the vfx on the fall. It was also great that it became harder as the music picked up, very well timed. Nice job!
May 11 22:41:32 24h 11m Deep Finger ♥ 2 Wow this is actually an amazingly well-made game and you totally deserve more ratings! It was for sure a new take on the theme and an overall great puzzle game. You actually had me invested in beating the levels, eventually I had to stop after many and being surprised each time that there was yet more content. The music and VO line in there had me laughing for sure. Overall great job and very polished too!
May 11 23:40:22 58m 50s Hell is yellow area ♥ 1 This was definitely something different and interesting haha what an idea for a game! The fluid mechanics and all were interesting. At first I didnt realize I could move the camera downwards haha so it took me a moment, it was definitely easy to lose track and have stuff off-screen while you were watching others. Good polish with the menu and all, but yea I was definitely weirded out by the login page tbh
May 11 23:49:37 9m 15s Burry this… Thing ♥ 1 Great job on this small game, Im glad you were able to put out something despite not liking the theme. I think you did a nice job. It was addicting and I enjoyed trying to get far. I like these kinds of games, it was fun to get in a rhythm but you werent entirely sure when it was going to switch which meant you had to be cautious. I just became cautious every 50 because that's what it seemed to be changing on haha But good job!
May 12 00:06:05 16m 28s Cyber Monsters ♥ 0 Wow, holy this was definitely super impressive! It was very fun, the character handled well and had so many different functions. It was a great boss battle although it felt like I was never at risk because my HP was so high and I could just take hits if I wanted to. The critical hit sections where the screen changes were for sure my favourite part, super fun. It wouldve been interesting to play with a 2nd as well. Overall amazing job!
May 13 22:27:54 46h 21m Snoopin Around ♥ 1 Great job! I really liked the short time limit, making it feel frantic trying to find out info as fast as possible! It was cool finding keys and passwords and going through everything. Some SFX would help out a lot too but overall nice job!
May 13 22:34:38 6m 44s Deep dark dungeon ♥ 1 I was a little confused with this, especially when it comes to the controls. I figured out that I could press space or LMB to reverse my direction so I could oscillate but you start off moving so slowly to the right that once I finally got going and then died, it heavily discouraged me from starting again. I really loved the music and art though, great vibe!
May 13 22:43:27 8m 49s Vulcan's Tomb ♥ 1 Nice job with this submission! Very interesting to have a survival game where taking damage just raises the time, although it took me a little while to figure that out. I wasnt sure if the weird screenshakes were if I was getting hit, but if so it seemed like maybe the hitbox on the main character was a bit too large in that case. But the music was nice and the art was impressive for sure. At one point in the second stage I think the boss just stopped attacking for a while. Regardless, great job!
May 14 22:45:44 24h 02m Wall of Red String ♥ 1 Wow nice job with these, I actually really enjoyed this. I love the take on the theme and the idea of just moving stuff around on the board, it creates some pretty funny images. It was a fun light puzzler almost. I dont really have any criticism or recommendations even, just overall was awesome. Nice job!
May 14 22:50:56 5m 12s The Camera Is Watching ♥ 1 Nice job with this game, I thought it was interesting for sure, a cool way to tackle a heist game. I wasnt exactly sure what I was doing when I was clicking on some of the elements, but I was able to get through it and get out alive. There were some segments, like on the way out at the end where I dont think there was anything I could do to stop the guard from getting one of my guys. Regardless, I think some background music would go a long way to help the heist vibe, but overall I enjoyed this. Nice job!
May 14 22:59:38 8m 42s Photographic Memory ♥ 0 Wow nice job with this, it was super interesting and unique! It was cool to keep diving into photos, clicking on the camera and going deeper. Definitely a cool take on the theme! I had some trouble with one of the later heavy duty cameras with all the buttons and wheels and I wasnt really sure what to do. It just felt like I needed to do a random combination of things with no feedback to get it to work so I wasnt sure and stopped there. But overall great job and super cool premise!
May 14 23:02:57 3m 19s LD48 Deeper and deeper ♥ 1 Nice job here, this was actually pretty cool! It was cool to find the best path to blast through and then make your way down. It was unfortunate when it would shoot squares off-screen that were your color and you didnt know they were there and then it made it difficult. I also recommend just doing left/right movement without needing to press S to stop. But other than that I think you did a great job, this was fun!
May 16 18:16:05 43h 13m Kurou's mind fights ♥ 1 Nice job with this game! I really like the idea of going deeper in this dungeon and just losing sanity as you die and restart. I think you coulve made the insanity effects a bit more apparent. Stopping you from moving is a bit unfortunate, but I like the screen distortion, visual and audio effects, beef those up when youve died more! The combat was also nearly impossible because I wasnt sure how to hit enemies without getting hit yourself, and they take way longer to kill than you do to die. I couldnt get past the drop down to fight the 2 slimes on the first lvl because of that. Regardless, I think you did a great job and had a super interesting idea. Nice job!
May 16 18:24:14 8m 09s The Stick of Many Things™ ♥ 1 First of all, this is hilarious. You made me laugh out loud at numerous points, especially the initial cutscene and the sfx throughout, very funny. The gameplay was good too and an interesting mix of melee and shooting combat and exploration. I quit though in the second level after getting the lever, activating it but then just barely missing a platform a falling on my way to the door. And I didnt want to have to redo everything. But overall this was great!
May 16 22:12:35 3h 48m All Mine ♥ 2 Wow nice job! I really liked this, the graphics are awesome and nail that old-school look, and the music loop is nice too to pair with it. It was a fun little puzzler with 2 elements so it doesnt get too complicated for a jam game which is great. I did have some problems with one of the puzzles but it was still a nice experience! Great job!
May 16 22:21:28 8m 53s Mars Cave Explorer ♥ 1 Nice job with this! I love the concept and the application of the theme. The art was great too and the choice of music contributed to a nice overall atmosphere! I definitely found this very tough though, it was very hard to control the ship and not crash into things and be precise enough to pick up orbs and bring them back properly. I also found that on my Xbox One controller the Tab to reverse thruster directions wasnt working I think, so I would regularly get stuck. Overall though great job with this submission!!
May 16 22:26:23 4m 55s Fall Damage Isn't Fun ♥ 1 Nice job! I actually really liked this small game! It is a really interesting idea and application of the theme to have a game all about fall damage and avoiding it as much as possible. What I found cool too was that it wasnt just about not falling too far on one go that would kill you, but instead thinking of your health as a resource and where you can use it for bigger drops and where you need to be more careful! The speed was definitely a bit fast/touchy and the boxes would go flying sometimes when I was just tapping them as lightly as possible. But I was able to beat it and had a great time! Awesome job!
May 16 22:39:54 13m 31s Kerene ♥ 2 Wow great job with this, Im actually super impressive and really enjoyed it! The concept is simple but you got a lot out of it with great level design! The two types of enemies mixed with the different scenarios you threw the player into made it great. It was especially cool that you could occasionally take a different path to dig through and get by some enemies. And then of course the final scene was quite funny. I honestly have no criticisms or recommendations here, just great job!