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| Timestamp | Since previous | Game | Satolas's comment | |
|---|---|---|---|---|
| Oct 17 20:20:10 | Bugloop | ♥ 0 | Nice idea, but I'm not fan of the controls getting harder and harder after you are a bigger swarm, or maybe they could be a bit more polished so it doesn't feel like a bug :-) But I really liked the animations of the swarm pretty cool ! | |
| Oct 17 20:23:02 | 2m 52s | A Long Night At Work | ♥ 0 | Super nice concept ! Until the end super cool :-) would have been cool to put a bit more love into the object that does the loop of all movements you did. Like making it blink and make a sound (rewind sound) or something to give a feedback to the player. Also the default character could have been swapped :-) Good Job! |
| Oct 17 20:28:46 | 5m 44s | Nothing To Hide | ♥ 2 | So amazing ! Really loved the concept !!! You should do a complete game out of this. Maybe Desktop/Vr version. Its just such a good idea, and with lot of humor ! A bit like a child hiding stuff from his mum ahah. 5/5 loved the concept man ! +1 for WebGL build mate :-) |
| Oct 17 20:37:53 | 9m 07s | rendevu | ♥ 0 | The health bar is a bit too big it was hiding the game for me. But I still played to the end. Cool that you you give it a try and you submit guys :-) Actually I like your thumbnail :-D |
| Oct 17 20:55:54 | 18m 01s | GET YOUR SHIT TOGETHER | ♥ 1 | Guys !!! this game is an amazing concept ! It should have more ratings !!! Really polished, amazing sound track. The concept is so cool !!! The fact that there is other stuff blocking your moves that is stuff you don't need for the quest : perfect ! The fact that stuff comes randomly : prefect The fact that all this is a shitty world where your boss is looking at your moves and you cannot delete the highlights on the post-its : perfect ! The name : Just perfect so if you do a steam game keep that name ahah 5/5 :-) You should do a complete game of this and release on Steam, its very casual and fun ! Congratulation ! So far is the game I played the longest time ! PS: could be amazing to extend the game also with Coffee falling on the table, or your girlfriend coming the office or employees coming to your desk and asking for stuff ahah |
| Oct 17 22:43:19 | 1h 47m | In A House | ♥ 1 | Would be awesome to explain the controls in the menu or when you press ESC because it took me a while to understand that "I" opens the inventory :-) But if you are color blind then it will be a very hard game ^^ g135FRHB80.png |
| Oct 17 22:59:47 | 16m 28s | Aztec Ride | ♥ 3 | Sound design is very cool :-) Love the visuals as well ! good job guys |
| Oct 18 00:25:11 | 1h 25m | Loop Racer | ♥ 1 | Hey @fistflame and @meowitzer ! Really original concept :) I love the dialog system, because you have to stays long enough next to the kart to enable it ! It makes a very different experience where you are not really trying to win the race, but to stays next to the other to unlock the dialog ahah Really cool ! nice idea :-) |
| Oct 18 00:34:31 | 9m 20s | Neon Embrace | ♥ 1 | Nice concept could be a cool mobile game :-) Just one detail tho : at start I tough I just had to turn around the loop and it was ULTRA hard. But actually you have to enter in the shape that is bigger than the others. It could have been more clear to make this shape with a different material/color. Now it is the same color then the shapes that kills you which leads to confusion. Nice job :-) |
| Oct 18 01:21:26 | 46m 55s | In The Loop | ♥ 1 | Loved the graphics, super minimal, and the sound design, all fits together and its super polished ! Well done :-) jtDCixYAqx.png |
| Oct 18 17:17:47 | 15h 56m | Edge of Ludum Dare | ♥ 1 | I love the beep Sound :D I can speak Spanish, but would be cool to have the game in English as well. +1 for WebGL version, I think for a jam is always cool to make the game easy to access and avoid all the download/unzip process. Good choice Mate ! |
| Oct 18 17:27:02 | 9m 15s | Loop Royale | ♥ 0 | Ahah so cool, I really like how you interpreted the theme ! Super nice ! coould be a ton of fun in multiplayer (a bit like fall guys but with a loop twist) ahah Nice one mate ! mLwgkaeV1I.png |
| Oct 18 18:00:24 | 33m 22s | Stuck in The Loop | ♥ 1 | One thing I really liked from this game is that you don't kill anyone ! You are just there avoiding the threat ! I like this idea. If you have some time test our game, it's also a game where you don't need to kill ^^ @eoshadows I like your pixel art style do you use this technique for all your games ? Because it seems to be quiet mastered there ! But...Please stop using Esc to quit the game without menu !!! I just wanted to have a little reminder of the controls XD At some point I was stuck as well. Broke the window, got the key, the book and... oh wait I think I understand let me try again ! PS: just finished the game "THE END" super satisfying when you understand the mechanic between the real world and "The Upside Down". Well done mate ! |
| Oct 18 18:10:11 | 9m 47s | Resurrection | ♥ 1 | Super nice visuals ! Love the "white lines on black board" style :-) The story is also cool with this loop of evolution idea. I was also surprised by the polishing of the game and the music. Did you do the music as well ? Nice one ! |
| Oct 18 21:57:45 | 3h 47m | Fire Exit | ♥ 1 | Hey :-) Would have been super cool to add a "Continue" Button. Because when I reached level 3 which I was already kind of proud to reach and then I didn't pressed Restart fast enough before one guy burn... I was less say feeling this as a very very hard punition when I saw I had to do all over again ahah. Overall it's a very classic concept, but it is kind of cool to bring the fire aspect in this escape genre. Really linked the gameplay actually :-) Of course not perfect but for a 72h game it's normal. BTW important notice : I think it would have been cool to make the difficulty curve a bit smoother with 3 or 4 even 5 simple levels before level 2 that is actually already kind of hard ! Also I like the game mechanic where the guys burnt/are cooked but not totally giving them an extra "life" Super cool ! Check out our game if you have the time :-) Cheers ! |
| Oct 18 22:04:01 | 6m 16s | Loop Overflow | ♥ 0 | I really love the Stance mechanic with the mouse :-) Its kind of crazy that you went into building a fighting game mechanic from zero for this jam ! Well done ! I just tough that maybe the game isn't fitting the theme that well tho.. Yes we are stuck in a "circular space" fighting and it never ends. But maybe some more elements would have been cool. +1 for the menu !! there is so much games that don't have any menu ! and this makes a huge difference because you can go back to check out the controls at any time ! Cheers !! PS: the title fits perfectly with the game tho :D |
| Oct 18 22:22:18 | 18m 17s | Memorial | ♥ 1 | A bit slow movement. But I really liked the arts :-) A bit Fog would have been cool to add to the atmosphere maybe. Nice ! |
| Oct 18 22:26:52 | 4m 34s | Glitch Lab | ♥ 1 | I really like the sound and the arts :-) Nice ! Very hard tho ahah |
| Oct 19 02:19:30 | 3h 52m | Loop Cure | ♥ 1 | It funny at Start I tough it will be some sort of Deadball zone like, or something with a sport ball game :D Maybe it could be something like this actually with teams for example ^^ I really liked the menu and the typography you choose. But mate that frustration when the potion pops out at 1mm in front of you... Maybe it would have been cool to make it Blink before it vanishes, just an idea :-) Cheers |
| Oct 19 02:30:17 | 10m 47s | Lasso'em up! | ♥ 1 | Cool twist of the theme ^^ But of course, cows a bit more "alive" would have been cool. Let say they move a bit all the time to go eat grass. The rope mechanic is cool, but also very hard to handle because is not aiming at the mouse position but always in front of character. Maybe you designed the game more for gamepads than KB+mouse. Liked the graphics ! |
| Oct 19 02:34:47 | 4m 30s | Stuck in the Luntic | ♥ 2 | Nice graphics :-) I really like how you handle the lights there ! |
| Oct 19 02:39:52 | 5m 05s | Life Loop | ♥ 0 | Super nice ! Love the minimap with the different activities. Also the fact that 1 hour pass only by switching off/on a lamp kind of Insane. ahah |
| Oct 19 02:58:37 | 18m 45s | LOOPY | ♥ 1 | Ok !!!!!!! this is so coooooool ! No really, first second in the game and You got my approval ! When I realized that the ball was redoing my mouse movements, so cool. You nailed the theme there mate :-) So satisfying to get theses little yellow balls, ultra polished, congrats mate ! +1 for the Menu. Lot of people don't take the time to do one. |
| Oct 19 04:23:10 | 1h 24m | Circuitus Infinitus | ♥ 1 | Would have been nice to have a way to delete the last piece when you do a mistake. Thanks for the right click tho I saw it only because of the comments second time I played. It could be cool to extend the game by adding slopes etc... and why not do it as an AR game. Jut ideas :-) Cheers |
| Oct 19 04:41:39 | 18m 29s | emiT | ♥ 1 | okay, after struggling a while to understand the concept I actually really like the game :D It would have been ultra cool to do a little tutorial to explain the mechanic when you start the game. But I saw in a comment above that you didn't had the time. But I guess you could just had a little video here that explains the core mechanic. Why not space for jump ? Thanks for the cool game I'm having fun :-) |
| Oct 19 04:56:16 | 14m 37s | Infinite Racer | ♥ 1 | Awesome music !! really loved the mood of the game :-) A bit of Hotline Miami. The concept is cool, but maybe the loops could be a bit bigger. If you have some time check out the game we did ! |
| Oct 19 05:40:10 | 43m 54s | 12 Space Diamonds | ♥ 1 | Really loved that game mate ! It's super super polished for the time you had ! pro : - Changing shapes of the black holes. - The concept of the fractal change of scale. First you see the black hole pattern from outside ! Then you enter the black hole and its a bigger scale, and it unlocks a mini-game that looks super good. - Love the fact that in the black hole the Hull is taking damage and changing color if you go out of the loops. - Awesome as well is the gradient of colors changing while you move in the space. - The game is super easy to understand. In 1 second you know you have to get to the right coordinates without exploding your ship and reach the black hole. cons : - The controllers (rigid body base) instead of transform, are making it difficult to be precise. I would say that maybe the propulsion could build a momentum and make the ship drift as it is now. But the turning should not build any momentum. Now when you turn the ship continues to spin. I tried with Keyboard and Gamepad. with both it was pretty difficult to aim, so I ended going very slow for every black hole. Making the game feel a bit less dynamic. But overall, for the time you had, what you did is amazing ! I hope you'll fix the little issues with the controller so I'll enjoy the game again :-) If you have few minutes go check out my profile to see the game we did. |
| Oct 19 06:01:33 | 21m 23s | Endless Void | ♥ 1 | @firegamer3 Funny fact because the endless void you did with the objects flying around could be what comes after the end of our game XD We used the same technique with the black lines going up to do the falling effect checkout in my profile. Nice thumbnail (picture/icon of the game) it grab attention. I liked the game but its a bit punitive to loose half HP with one hit tho ahah. +1 for the menu, the story kinda of cool :-) [SeMYKEnI7t2.png](https://ldjam.com/events/ludum-dare/47/inside-the-loop) |
| Oct 19 06:16:54 | 15m 21s | Billy Vanilly & The Navigators | ♥ 2 | Awesome! I love the Rick and Morty vibes +1 for the little Intro with the filtered sound and the people hyped for the upcoming show <3 The arts are super cool tbh ! You guys did a pretty good Job. It's hilarious, everything fits together building a nice coherent world. Super nice :-) Is it me or the tempo when you press to get a green arrow is just a tiny bit delayed ? I really like the concept of the loop there : Because, is not like these usual games where either only Score matters or you loose if you miss too much moves (arrows). In your game you don't loose you just have a music that sounds less entertaining and the musicians are a bit bored. So each good moves just brings the mood back step by step and it feels super rewarding. I would say, for a musical game is a very nice prototype that could be shown as a good practice to reward the player with music. Instead of rewarding with score or with survival mechanics. If you have a minute checkout out our game :-) gg wp ! :-) |
| Oct 19 06:43:48 | 26m 54s | Stuckgrade | ♥ 0 | Hey this is soooooo cool ! For me one of the best entries so far. Little issues : Space to jump is maybe better than 'W' ? The controller is not supported, since the game is super cool I would have loved to play with a gamepad. But honestly you should do a proper game out of this. I really like the twist Platformer/upgrade system, awesome ! Maybe the aesthetic on a finished game could be more "pixel perfect like" So you have this little astro boy, astronaut that is upgrading. And each time maybe you add a little detail on the astronaut Suit. The visuals are super cool, the game is super polished, and the sound even if its always the same I don't know why, but I liked it a ton ahah. It's cool to play this kind of prototypes, its really interesting and people have so much potential ! keep going :-D And if you have a minute don't hesitate to try our game it's also our first LudumDare :-) GG well done ! |
| Oct 19 07:03:23 | 19m 35s | Train Wars | ♥ 1 | Wow ! this is super advanced. You also did a level editor, impressive ! I really liked the game, it was just a bit hard to press on the boxes and since theses have to be activated fast to avoid catastrophic collisions, it could be cool if it would be easier to press on then with a bigger hitbox. I like the GTA2 style :-) But is crazy all the stuff an mechanics you developed in 72h ! I was amazed to see that other trains can also crash onto each other. If you have a minute don't hesitate to check our game. PS : the idea of @sanojian sounds super cool as well. Well done mate ! |
| Oct 19 07:33:54 | 30m 31s | LaserLoop | ♥ 1 | Super clean that game, ultra polished :) At start I was thinking that it wasn't fitting the theme that much... But when I finished the game I understood that it was actually fitting ;-) Again, I was suprised by the fact that the game looks really polished. Nice :-) |
| Oct 19 07:58:02 | 24m 08s | Loopsky | ♥ 1 | +1 for the tutorial at start !!! +A LOT for the super chill cosmic mood :-) Really awesome to be able to play on mobile ! I played on my Iphone and it was super relaxing :-) Nice vibes, the sound is also pretty good. Its sometimes hard to see the stars. But I really like this idea of energy to make stars loop together, it's very poetic. It would be awesome to be able to do Browser games for mobile with Unity as you did with Construct3. On Unity the games doesn't load on mobile. Only if you build.. Really liked that game ! I wish we could have give the choice to play on mobile on ours as well. |
| Oct 19 08:04:36 | 6m 34s | Make Mush-Room for Me | ♥ 1 | Super cool idea ! Moving the circle where you fire is very interesting because usually you always try to go far from the enemies, but in that case the circle force you to avoid and go closer to them. Super cool ! :-) |
| Oct 19 09:12:29 | 1h 07m | Layers of time | ♥ 2 | Wow this is Superbe ! One of the best games I played, or maybe even the best. It was a pleasure to play until the end. With my teammate we used Plastic SCM for Version control, it was actually super nice to collaborate ! Sad to hear that Github crashed your project 4h before submission. But anyways you'll continue development which is a good news to test the game in a "better shape" in a near future! The little character animation is super nice and the overall "polishness" very impressive when you know it was done in 72h. The game is super clean, especially when you move by being on the box flying in the airs, pretty solid physics I would say 🇩🇿 About the Reset @daspikeyboss was talking about, I'm not 100% sure that the player should be able to reset only one layer, maybe it will kill the tension, precision of the game. In other words : The Gamplay Core loop is timed, so if you add endless resets foreach layer, maybe it will break the strong gamplay core loop you have. Also I really like the responsiveness of everything a lot. For example when you Reset it's like an instant reset with just some particles. Another little comment : I think it could be better to start the counter only when the player starts to move or goes out of the starting zone. So the CUE to start the loop is not just after the reset. It starts when the player is engaging an action; Which makes more sense because the whole game is about actions delayed in time. I guess a bit of post-processing for the "juiciness" as you said. And maybe some other game elements and levels. btw it's really cool you had the time to do a level editor. Is there a place on the internet or discord or whatever where you are planning to make the levels made by people available ? If you have a minute, I really would love to hear your opinion the game we did. :-) Great job gg ! |
| Oct 19 23:11:32 | 13h 59m | The Loop | ♥ 0 | **I was feeling like this :** aipPkuim0i.png Just finished the game :-) At start the image was way too zoomed into the character for my taste, like a character so big on the screen I'm not used to that. But then I got used to it ahah. The Electric panel was a pain to do each time. And also at first it was a bit hard to understand, but my bad I never play this kind of puzzle games. . I kind of liked the story and the events happening. Really loved the text of the weird green guy. It was nice to enter you world through this game mate :-) Don't hesitate to checkout our game if you have a minute. . moral of the story at the end is kind of hilarious ahah. |
| Oct 19 23:44:31 | 32m 59s | Spooky Mansion | ♥ 1 | M7C1N01GWP.png **This game is really unique !** The fact that the player is turning around makes a super cool perspective all along. I really enjoyed to play your game mate. And the fact that is a circular space, I don't know exactly why but it's super easy to navigate and to remember where are the objects you noticed. . +1 for HTML5 (WebGL) it makes so easy to access. Well done ! Also I really appreciate that you put little clues everywhere in case the player is stuck. The difficulty curve is kind of perfect for a game done in 72h is impressive GG ! I mean the game is quiet polished already ! At least the player experience I don't know about the code ahah. I liked the warm mood and visuals as well, it was adding to the enclosed filling of the place. . I could totally see a game with this concept but extended. The character (soul) is in the center I really like the clothes simulation. It would be cool to have a more touching protagonist a bit like the one in "Little Nightmares". If you have a minute don't hesitate to check out our game :-) . Thanks for the experience, it was one of the more innovative game so far :-) |
| Oct 19 23:54:54 | 10m 23s | Loop it | ♥ 0 | Hello, Nice for a game made in 72h ! I really like the bending of the yellow lines, this is the kind of details that adds to the overall concept of the game. And often you don't have the time to add this kind of details but you did ! Well done :-) |
| Oct 20 00:03:25 | 8m 31s | Loopy's run | ♥ 1 | l8iV6wCsJb.png Who can beat my score? XD . I liked the visuals ! Really simple, this interior sphere with lines ! For me when the red guys attack you, it feels a bit too overwhelming. gg ! |
| Oct 20 00:16:35 | 13m 10s | Stealth Line | ♥ 3 | **It would have been cool to have a key to switch from top view to "infield view" a bit like on your image in the description.** Well done for the mood :-) . I really love Metal Gear Solid so anything that is a bit stealth genre I love. The Theme is "a bit" far there tho. And it would have been cool to be able to interact a bit more on the character when he is walking. Checkout our game if you have a minute :-) PS : for the metal gear solid like cone of view of the zombies did you do the code yourself or there is an open source or asset to do that ? |
| Oct 20 00:28:29 | 11m 54s | Loop Online Mmo | ♥ 1 | Super nice idea ! The bots are sadly really dumb so it was not a proper experience. But with real players, I see a huge potential there ! Because somehow being liked will change each player's decisions. A bit like a swarm. Super cool concept and could be extended to lot of genres. . It reminds me this map of **GTFO** where there is a Ton of Fog, and the only way to move around is to follow the player that is carrying the fog repeller fan. This bounds all players together making a tension and putting the group in a vulnerable but needed situation ! . gg and ++ for the fact that you did a Multiplayer game in 72h ! |
| Oct 20 00:32:52 | 4m 23s | Shatter | ♥ 1 | **Break the loop !!** Super twist of the theme :-) And the sound design is super clean ! Did you do the sounds yourself ? |
| Oct 20 00:35:40 | 2m 48s | You Are Going To Die Today | ♥ 1 | xeQ6FW3aYW.png Of course the title is **"you are going to die today"** and there is a laptop with **Unity** launched XD |
| Oct 20 14:10:10 | 13h 34m | Hypervisor | ♥ 1 | So cool to propose an analog game ! ++ for that mate |
| Oct 20 14:20:30 | 10m 20s | This Loop (TM) | ♥ 1 | Poor ms.Loop XD died ...x... times Really liked the clarity of the graphics. The people highlighted when they speaks its a nice solution Like the dialogs pvOiQnCBiY.png |
| Oct 20 14:50:37 | 30m 07s | The Ribbon | ♥ 1 | Loved that game ! Ultra polished : Music is great, fx sounds as well. The character could (for an extend version) get a bit more love. It could be a cyborg child or something. As soon as I saw the Synth wave mood/graphics style you got me ahah I loved the sound when going from one dimension (side) to the other. Nice that the level was looping this I never saw to be honest. It's very interesting because the flow never stops, you always go further. And there is no dead-end. To add maybe : Sounds for the electricity beams tweak a bit the controls because with controller is not "tight enough". For example killing the "danger" is sometimes a bit random, here a video about celeste controls : www.youtube.com/watch?v=yorTG9at90g Thanks mate :-) 2SRiJaZ6Ew.png |
| Oct 21 22:25:39 | 31h 35m | Domain of the Time Wizard | ♥ 1 | @bookerbluejay oh wow man ! I saw your comment about our game and was looking for a game I can play on my mobile cause I’m already in bed. And wow that was a ton of fun !! It’s incredible how the phone just changed to a Nintendo device in seconds. What do you use to do that ? It works even in horizontal doing a kind of “DS” setup. The games is super cool ! Really loved the fact that you have to complete it at lease few times before having the clues on the orbs positions. Overall is so 5/5 ! The game is just so polished :-) And +1 for making it so accessible on web and even on phones, for some people it not might be a thing but honestly for me it is ! Making a game as accessible as you did requires a lot of effort. Well done mate !!!! Gg wp :-) |
| Oct 21 22:39:13 | 13m 34s | Despairship | ♥ 1 | Wow guys ! You did so well ! Super immersive world and story and the arts are super well done ! I will talk more about the game later but now I don’t have that much time. But still I wanted to ask few questions : Did used version control during development to be able to collaborate at 5 people ? If yes what did you use? If you have a minutes guys checkout our game (we were 2 people) and we used Plastic SCM to collaborate easily and was actually perfect :-) Where everyone of you doing a different thing (1 programmer,1 artist, 1 music ?) or it was everyone doing everything? Thanks for such a quality game ! I’ll write a bit later more. Cheers :-) |
| Oct 27 18:48:29 | 140h 09m | Leftfoot Louie | ♥ 1 | ep56hDSoms.png Super cool that you did a Gamejam as couple :-) I love the voice acting ahah ! Its hilarious. Was super fun to play some GTA like game but old school. It reminds me more of the crazy aggressive Cops of the old GTA2/GTA3 series. Not the fancy GTA5 AI. +5 for the crazy Police ahah Only downside, but maybe is a problem coming from my setup (Razer blade 2019) My car was always going left So I had to counter on the opposite side all the time. Maybe this is intended, but the it would be cool to have a mini ground story to bring this gameplay constraint. For example : when you start you see that you lost the left tires. :-D |
| Oct 27 19:08:52 | 20m 23s | PARADđź•‘X SECURITY | ♥ 3 | +1 for putting Linux first in your itchio page :D And Oh man !!! what a polished entry for the time you had !!! I really love the concept a lot ! it as a bit of **TENET (Christopher Nolan)** vibes in it. At start the games seems "easy" but IS NOT ! ahah The fact that you have to be ultra aware of the position of each iteration of yourself is really brilliant ! In my opinion, such a concept could be extended and end up being a multiplayer game or something. The Stealth and aim mechanics could be a bit more developed. I'm quiet a fan of the Metal Gear serie. I really love the lights tho. At some point this is the only way to find the anomaly or your self! The mood is super cool. I mean for a game that only has a simple gameplay mechanic and a world without any human. The music is super cool and the fact that you see yourself it brings this "multiplayer feeling". The player is populating the world. Brilliant :-) |
| Oct 27 19:30:15 | 21m 23s | Jump 'n Loop | ♥ 1 | clyJwDxdmL.png 🤔 I don't know why but something happen between me and this game.. At start, I was like "Nice twist of the Google Dinosaur" and then... after a while I entered in a meditative mode. ahah The Music was fitting perfectly with the jumps. Everything was feeling kind of slick and tight like a nice Road bike mechanic. And I ended up finishing the whole game and enjoying a lot ! I would say that the world around the little character could be changing. For example the obstacles. But if you analyze the game from another perspective, more on a "meta" level. The position in which you are as a player in this game is ultra interesting. It's really creating like a void where you can meditate and make the little blue character jump. Mixing a feeling of accomplishment and rest. All this sounds maybe a bit weird, but honestly that was my feeling :-) Good job on approaching this theme with not only a little gameplay but also an overall and unique mood. PS: the end could be a bit more rewarding ahah :-) I guess you dind't get the time to do a proper one, time was short. GG wp |
| Oct 27 19:37:38 | 7m 23s | Leave the yard | ♥ 0 | Graphics were actually super polished for such a short time. But the controls as people say above are Sooooo strange. Maybe the player movement could be done with Transform and not by pushing a rigid body. It was a bit hard to understand what really caused the road to stay so I could take it. Maybe an extended gameplay of this could be interesting for a post jam release. For example by making several roads. Tasks to do in a given time. A bit like a the Untitled Goose game but in a loop where actions have to be done within a time frame.. Overall I liked the first look, so extending the gameplay would actually do a cool prototype I guess :-) |
| Oct 27 19:46:57 | 9m 19s | Maintain | ♥ 0 | Nice mood :-) It would have been nice to highlight stuff that you can interact with. Because at start I was feeling like a grandpa trying to click everywhere in MIST XD Also the machine repair clicking is really hard to spot. But then... I found the **BUILD** trigger :D G4bfLL9Mp0.png |
| Oct 27 19:51:06 | 4m 09s | StackInTheLoop | ♥ 1 | Super cool that you did a Racing game with Clayxels !!! Please do a Post Jam version with damages on the vehicle ! With Clayxel should be kind of straight forward to implement :-D Love the music mate ! |