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| Timestamp | Since previous | Game | jordantanner's comment | |
|---|---|---|---|---|
| May 2 08:32:21 | Cowry - A game about change | ♥ 1 | @johanhelsing Hi Johan! Finally got a chance to check out your game. Thanks for posting in my comments and trying to help me troubleshoot my "black screen bug", I really appreciate that. The mood in this little game is really great, man. When you have to split up in the game, it definitely made me feel something. We've all been there. Change is definitely hard. The message this game sends is really insightful and important, and I think you nailed it. Gameplay-wise, the physics were fun to play around with. As others have said, it would have been nice if the experience was a little longer. But hey, we had a weekend, right? Was that you playing the acoustic guitar? Sounds nice. All in all, great work, sir! | |
| May 2 09:27:50 | 55m 29s | Cursed Samurai | ♥ 0 | @palsina Great art in this game. Is the character scarf a physics cloth? I've always wanted to mess around with that. It adds a lot of feel to the character movement. Gameplay is a bit unforgiving as others have said but I do like the block mechanic. Nice work! |
| May 4 07:55:37 | 46h 27m | Knit Worth | ♥ 4 | Loved the twitch-response gameplay and interesting audio. Felt like guitar hero meets Simon, that classic color-coded memory game originating from the 80's. Really solid entry and definitely unique! EDIT: Also thought the old-school vertex shader look was very nice. |
| May 4 08:02:16 | 6m 39s | Robo Portrait | ♥ 0 | @finalspace Cool game! I love how the graphics pulse to the music. Is there beat detection happening in the code or did you just synchronize the animations with music manually? Interesting idea for a game. One thought, it may be more fair to the player to display the desired pattern for a few seconds before the marker starts to move. Just a thought. All in all, solid entry! |
| May 4 11:18:13 | 3h 15m | Bloodletter | ♥ 1 | @shp Loving the Quake vibes! I did alright, but I wasn't great at dodging the projectiles. The shotgun felt reaaaaally good to shoot, and I like how you can pop two off super fast and then reload. Graphics look great, too. Amazing work all across the board. My entry bears some similarities to this, taking from the old Doom/Heretic days. Cheers guys great job! |
| May 4 11:50:56 | 32m 43s | I Burn | ♥ 1 | @mamoniem Very pretty. Didn't stay til the end. I assume it melts. |
| May 4 12:23:50 | 32m 54s | Bound by Soul | ♥ 0 | @chili-turtle The different projectiles were fun when I got them to work. Sometimes I would just get one-shotted and it would be frustrating, but nice work, especially for 48 hours!! |
| May 4 13:00:17 | 36m 27s | Transfert | ♥ 1 | @p0nce Nice Hokusai reference in there. I love the idea of generating art assets from photos, in fact I did that same thing as well. The rain droplets look really good, and I also like the concept that the child is the only thing that matters, i.e. the only thing that has a damageable collider attached to it. Nice entry! |
| May 4 13:06:42 | 6m 25s | Pixel's Villagers | ♥ 1 | @gamedevkng Great ambient sound and cool art. I couldn't get very far but I like the vibe. |
| May 5 12:00:46 | 22h 54m | Space Gunner | ♥ 1 | @gerardb Very cool concept and gameplay man! I especially like the variation you were able to achieve from round to round while basically using the same assets. Did you do all that with shaders and/or materials? Nice work! |
| May 6 08:23:34 | 20h 22m | Lifeless | ♥ 1 | Not my cup of tea but props for creating an experience that a user probably wouldn't expect. That approach may or may not work elsewhere but certainly fits for a jam. Thanks for sharing. :) |
| May 6 08:42:05 | 18m 31s | Collecting Really Nice Cats! | ♥ 1 | @cheesepencil Nice chatting/interacting with you on stream earlier today! Loved the funny sound effects and the mechanics worked pretty well too. Thanks man! |
| May 6 11:03:47 | 2h 21m | Soul Surge | ♥ 0 | @brackeys Big fan of the channel. It felt like enemies kept getting through my sword swing. Maybe I was swinging late. Regardless, thanks for being awesome, man! Also, adding "lives" to an otherwise rogue-like design made sense in this game jam context. "Soft-Roguelike"? Love, Jordan. |
| May 6 11:45:21 | 41m 34s | Lunch Lord | ♥ 2 | @madjack Man, you were right about leaderboards. Drives people into a frenzy. |
| May 6 12:57:53 | 1h 12m | Work Life Balance | ♥ 1 | @dignz Nice game. What I found interesting was the social commentary. |
| May 6 13:28:42 | 30m 49s | Battery Life | ♥ 1 | @attala First impression: This game is well put together. Second Impression: Same. Solid entry, man! |
| May 7 09:45:30 | 20h 16m | MoneyBag | ♥ 1 | @lexyvil Nice work! I like the physics-based movement and the fact that you're penalized for being clumsy, or rather, NOT penalized for being smooth and mastering the mechanics. I also dig the music/sound. Cool submission!! |
| May 7 10:00:25 | 14m 55s | Bloody Accord | ♥ 2 | @ryfi @twenty5clocks @cincerteri Nice game, guys. I can really appreciate the 3D modeling and the arena-style battle system. Took me a few tries to realize how the upgrade system but worked but it was fun to play with once I got it figured out. As others have said, probably a little too much headbob and some other gameplay mechanics maybe need some fine tuning, but all in all a pretty cool experience. Solid entry! |
| May 7 10:14:39 | 14m 14s | Spent | ♥ 1 | @akirassasin Very cool, man. Definitely made me think. In a jam full of games doing largely the same thing, this one certainly stands out. I think it could use a bit more content and certainly some audio, but the core idea is there and I found it interesting and thought-provoking. Nice work and solid entry! |
| May 7 10:34:13 | 19m 34s | Life Merchant | ♥ 2 | @webox Due to some things going on in my personal life, this entry's simple take on aging struck a chord with me. From "I can't fight" to "I'm too old to push rocks," these could be perceived as representing actual struggles that people have to deal with throughout life. I like the change in tone (ambient color and music) depending on the character's age. The puzzles were also simple but clever. Reminded me a little of Lolo on the NES or something. Nice work! |
| May 7 10:45:05 | 10m 52s | 2019 Game - Ludum Dare 44 | ♥ 1 | @fatcrow Nice entry man! I love simply physics-based games and this one is no exception. I couldn't get very far, but I can appreciate the mechanics and also the fun pixel art. I'm assuming the difficulty of the opponent (in story mode) is dictated by how fast they can move to block the ball? Solid game! |
| May 7 10:53:37 | 8m 32s | PATH, a game of life | ♥ 1 | Great entry, guys. Right away, the mood and aesthetic is captivating, and the meaning behind the game is heart-wrenchingly beautiful, because you know, life is beautiful. The graphics and audio seemed to really work well together, and the polish on everything is really nice (particle effects, squash and stretch on player animation, text-based dialogue, tile mechanics, etc). All very nicely done! |
| May 7 11:01:46 | 8m 09s | Twitchlings | ♥ 3 | I think the Twitch integration concept is really cool, are there a lot of games out there like this already, or is the concept fairly new? Either way, I really like it. I had some trouble telling what was going on in the game, maybe more feedback for the player could help with this. All in all, solid entry. Nice job! |
| May 7 11:18:00 | 16m 14s | Wagawoa | ♥ 0 | @amymist This is a very cool entry. Your hand-drawn graphics are really cool, and I'm assuming you composed/produced the music, too. Very nicely done! The dialogue was fun and that card game concept was kinda cool but a couple times I caught myself wishing I was actually playing the card game rather than watching a group of people play it. But I can definitely respect the visual novel approach that you took and I think it's a super solid entry. You deserve more ratings! Cheers. |
| May 7 11:29:45 | 11m 45s | Phaser's Edge | ♥ 0 | Love me some space shooters! I found myself wishing for some faster-paced mechanics, but then again maybe I'm just a speed freak. Really cool vibe in this one. How many parallax starfield layers are there? I'm guessing three. Looks really good, well done guys! |
| May 7 11:41:12 | 11m 27s | BloodMageAdventure | ♥ 1 | I like the idea of creating platforms and then being able to retract them again, all the while using your health to do so. Fits the theme alright. Decent level design. Not a bad entry! |
| May 7 11:52:31 | 11m 19s | Cold Dream | ♥ 1 | I really, really dig the music. Nice orchestral horn sounds. Great work on that! Interesting choices to be made in this game, I think you did well designing the cards and the way the resources all interact. I think placing a time limit per turn may even help to push things along and keep players from overthinking things like I sometimes found myself doing. Nice work! |
| May 7 11:58:40 | 6m 09s | KYNIGI - LIFE, DEATH & ROBOTs | ♥ 1 | Graphics were the best selling point here, in my opinion. Great work on that. The camera kick when you shoot is a little bit much-- I would say dial that back a bit. Sound was good. I enjoyed the procedural generation. I think that's a really nice touch. The visual polish is really really good, but in my opinion could use polish in some of the gameplay mechanics. Super solid entry regardless. Excellent work!! |
| May 7 12:09:41 | 11m 01s | utsvulten | ♥ 0 | If Radiohead made a game! Loved the characters and the way they react to mouse movement. Just enough "shock and awe" value to get people's attention and stand out which seems to be really valuable in a game jam. Very strange music which helped sell the disturbing vibe. Really cool entry, well done!! |
| May 7 12:19:55 | 10m 14s | Knock Knock... The travelling soulsman | ♥ 2 | Really great entry, guys. This is so polished, it's remarkable. Love the music and art. And the humor element is absolutely there. Excellent excellent work!! |
| May 9 09:29:38 | 45h 09m | One More Drop | ♥ 1 | Great job, guys, this was a pretty fun game. I have to say, I really liked the enemies so it would have been more fun to encounter more of them... I found myself wandering aimlessly not knowing where to go a lot of the time. The charge mechanic was really cool and was probably the best part of the combat. Enemy designs were pretty cool, too. Overall, nice work. Thanks! |
| May 9 11:10:14 | 1h 40m | The Price is People | ♥ 2 | Haven't played enough LD games that use Ragdoll physics.. super fun to play with! |
| May 10 03:52:24 | 16h 42m | Danko | ♥ 0 | Graphics and Audio were really, really good. Game feel was okay, and maybe a little too much camera shake. A really good entry, guys.. Nice work! |
| May 10 03:59:29 | 7m 05s | Over | ♥ 1 | Mood, Graphics, and Audio were very nice. The way you can "cross the void" for a bit is a nice touch, it certainly adds some depth to the otherwise simple concept. Nice work! P.S. Why did you choose to use "Q" for move left, rather than "W"? |
| May 10 04:09:49 | 10m 20s | Dear Substance of Kin | ♥ 1 | An impressive entry, guys. The mood, graphics, and audio were stellar. I was a bit unsure what to do after the first "killing," but I trudged on. Great writing, too, perhaps there should be a "Narrative" category. Fantastic entry! |
| May 10 04:17:18 | 7m 29s | Galactic Boarder | ♥ 1 | I actually really like the visual style of this with the strong outlines and the posterized kind of look. Was it a custom shader or something that was used to achieve this? For a physics-based game like this, I think the physics could have used much more tuning, but I think the concept was kinda cool. Didn't see much use of the theme. Cool idea! |
| May 10 04:25:46 | 8m 28s | Death Bots | ♥ 0 | @projectpixel Really love the graphics on this one. Do you mind sharing what kind of shader/settings you used to achieve this effect? Looks really awesome. Audio was solid. I felt the gameplay could use a few improvements. I would say, give the player more feedback about when they are being hit and about when an enemy is being hit. Also, the collision between the player projectiles and the enemies seems to not be very forgiving, or maybe my aim is just terrible. Anyway, I really like the graphics especially. Nice entry! |
| May 11 07:28:44 | 27h 02m | Vampire Quest | ♥ 1 | Cool game, I love platformers! I think you guys did a solid job with the art and the music. Gameplay is not bad. I noticed a small bug in the starting "shaded" area-- when you move or jump it restarts the music. This didn't seem to happen in other "shaded" areas. Cool idea and pretty solid implementation, nice work guys! |
| May 11 07:40:48 | 12m 04s | Veins of Gold | ♥ 1 | For such a simple game, this was actually pretty darn fun. I enjoyed spamming "E" after buying drugs, trying to "beat" the health regen. Another thing I noticed is the juiciness of the UI. Lots of nice UI feedback in the healthbar slider as well as the HP text. Graphics are cool, but not sure they fit the "blood bank" theme. Overall though, nice work! |
| May 11 07:51:17 | 10m 29s | Blood Money | ♥ 3 | Pretty awesome! Music was rad, pew pew SFX were funny. Props on the procedural generation, that's not always easy to implement. Skelly animations were super fun, great work on that. For a shooter, I think the "feel" of shooting is super important, and I think this game could benefit from better shooting feel. And perhaps more obvious feedback to the user when taking damage. Loved the Thriller dance, too. Nice work guys! |
| May 11 08:23:39 | 32m 22s | Lifeforms In Space | ♥ 2 | Loved the opening Star Wars text crawl, your hilarious voice acting, the hex grid, graphics, and music was great too. Excellent entry. |
| May 11 08:32:42 | 9m 03s | Necroxeon | ♥ 2 | I like the graphics in this, especially the environment. Is that some kind of photoshop filter that was applied? Looks cool. Music was fantastic too, great work on that. I found the game a bit frustrating and difficult but I definitely liked the vibe. Excellent entry!! |
| May 11 08:36:31 | 3m 49s | Sacrificial Ammunition | ♥ 1 | Gotta love a straightforward shooter. Could use some polish but this is a solid first entry. Congrats on finishing your first game! |
| May 11 08:50:22 | 13m 51s | An American Blood Clot in Techno Athens | ♥ 1 | Great game. As some have said, faster respawn time would be great because I died ALOT. Mechanics not bad, hard to get the hang of. I probably should've plugged in a gamepad. Really nice pixel art and character animations (blood splatter when landing, death explosion, etc), and backgrounds/tilemaps looked nice too. Sweet! |
| May 11 08:53:47 | 3m 25s | The Colosseum | ♥ 0 | Broken links |
| May 11 09:01:13 | 7m 26s | Mansionvania | ♥ 1 | I really liked this. The 2.5D platforming experience was cool. Sound and music not too shabby. Graphics were not bad as well-- I liked the white characters against the darker purple background. You had a boss fight too! Boss AI was pretty good, that's not always easy to do. Nice work!! |
| May 11 13:38:55 | 4h 37m | Sinner | ♥ 2 | Biggest LD Jam team I've seen! Cool game! |
| May 13 08:14:01 | 42h 35m | Robot Town | ♥ 0 | @quadtree I liked it, man, nice work. The environment felt pretty nice to navigate around in combined with the music, creating a pretty solid mood. The mechanics seemed to work fairly well with the right and mouse click, each having their own respective resource costs. I think more feedback could be given to the player when they die (although I guess they'll figure it out), and also I felt like sometimes I died while my healthbar still showed that I had health remaining, though maybe that's a bug. All in all, great work, especially for a solo dev in 48H! |
| May 13 08:31:00 | 16m 59s | Paylife | ♥ 1 | @deformhead Excellent work. If you haven't ported it to mobile yet, I totally would, I'm sure it's simplicity would shine in that format. Really cool man, esp for 24H! |
| May 13 08:41:37 | 10m 37s | SPENDOTRON: 2019 | ♥ 1 | @killedbyapixel Good work, sir. Loved the arcade vibe and especially the "rainbow" color-cycling used on many of the UI elements and other "currency" objects. I didn't last long-- I felt the big "B's" (couldn't remember the currency) were a little tough to move. Solid entry! |
| May 13 09:04:20 | 22m 43s | F_NULL | ♥ 1 | @feips Really really nice job on this. I sucked, but maybe should've plugged in a controller. Definitely reminded me of listening to "Big Blue" theme song while playing F-Zero (that's what was playing in my head since there was no music). I felt the life penalty was a bit unforgiving when you hit the walls and when you use your boost, but maybe I didn't practice enough. Then again, for a Ludum Dare game, how long will people practice playing it? All in all, super solid entry, loved the graphics and racing theme, haven't seen much of that in LD. |
| May 13 09:14:25 | 10m 05s | Mint | ♥ 0 | Environment was f@#$ fantastic |
| May 13 09:22:41 | 8m 16s | Bloom | ♥ 0 | @fadex Really nice. I assume you did all the art and music yourself. Quite good. Nice move adding physics forces to the main "player" object using the mouse movement, it works pretty damn well. Also the tutorial intro was quite tastefully done. Very good entry!! |
| May 13 09:45:22 | 22m 41s | Gore | ♥ 1 | @tudvari Did I die? Did I win? Wasn't sure. For a compo game this was ambitious and is pretty cool. Background music subtlety along with the lighting was the best thing about it, IMO. Cheers, brotha. |
| May 13 09:57:06 | 11m 44s | Body + Soul | ♥ 1 | @sleepystudios Hey guys, nice work. I'm not sure that the way the life bars work was well communicated (soul life bar vs. your life bar), but I figured it out. Is there a way to regain health for either life bar? Just curious. I like the "juicy" scaling of the sprites, I think that was a nice touch. Solid entry guys. |
| May 13 10:11:54 | 14m 48s | BloodThirst | ♥ 2 | @gassi-games Really solid entry! Love the simple but effective art style. Audio was solid. Gameplay and design was simple but fun and was fairly easy to learn quickly, which is especially effective for Ludum Dare games since player's attention spans are short (hell, they are usually anyway!) Excellent entry! |
| May 13 10:22:28 | 10m 34s | Fortress Knights | ♥ 1 | @elrobo Diggin the gameboy style, man. Gameplay was basic but felt pretty good. Certainly some Mario influence with the block breaking, nice! As others have said, the retro style stands out. Nice work! |
| May 13 10:40:29 | 18m 01s | Demon Apprentice | ♥ 1 | @c0d3d Solid game! The biggest thing I liked was the user input. Having the player use the mouse to "swing the scyth"e really connects with what swinging a scythe might feel like, or at least close enough for a game. Connecting the feel of the user input to what's happening on screen seems important, and that really worked here. The wave/upgrade combo has been common this Ludum Dare due to the theme, but it definitely works too. Overall great entry! |
| May 13 10:46:57 | 6m 28s | Rollin' Bonez | ♥ 0 | Graphics and Audio pretty solid. Gameplay hard to understand. |
| May 20 16:39:56 | 173h 52m | Big Facinating Mutants | ♥ 2 | Love the rock music! Super solid gameplay too, nice work! |
| May 22 07:25:09 | 38h 45m | Fake game | ♥ 1 | @pov Te amo! |
| May 22 08:07:39 | 42m 30s | Coin-Op Kid | ♥ 0 | Grats, guys. Nice simple execution, as LD entries should be. Very Celeste. Nice work! |
| May 22 08:09:18 | 1m 39s | Oink Royale | ♥ 1 | @skoggy Congrats on those ratings man, holy sh#!@! Nice work! |
| May 22 08:17:01 | 7m 43s | DEADline | ♥ 1 | @secretpocketcat Glad you did so well in Innovation, you definitely deserve it!! :) |