Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → patrickgh3

patrickgh3

Feedback comments for LD41

LD44 →

patrickgh3's games and stats for all events →

TimestampSince previousGamepatrickgh3's comment
Apr 24 03:06:02 Misty Night ♥ 2 Love the art and the music! I could stare and listen to this game for a long time.
Apr 24 03:28:36 22m 34s Legend of Zoom ♥ 0 Well executed! Polished graphics, sound, and gameplay. Hilarious concept and a lot of fun!
Apr 24 04:02:27 33m 51s TS 3001 ♥ 0 Cool concept! The puzzles were fun and flowed well. And I like the environment, there's something neat about playing as a drone, shooting deadly enemies and solving puzzles at the same time. Definitely potential for more content.
Apr 24 04:13:36 11m 09s Space Skirmish ♥ 0 Neat concept, and nice graphics and sound. Easy was fun, but I can't handle Intermediate, too much for me to keep track of, and the circles that surround you have tight timing to avoid. Fun game!
Apr 24 04:25:37 12m 01s Mineman ♥ 1 Hilarious, lots of great humor touches! My only complaint is I wish there were a few less blocks, it got a bit tedious. It's a great humor game, but the mechanics are also fun to play even if it wasn't also a funny premise.
Apr 25 04:41:11 24h 15m Rythm is Lava ♥ 1 Nice animations and music/sfx, and neat concept that's both puzzly and action/rhythmy. I especially like the lava animation, and how it changes speed based on different parts in the song! But to me the level design was frustrating. I spent a few minutes flailing around and figuring out how the players move, that they share HP, they can push buttons for each other, how the lava blocks work, and that standing on platforms is a safe zone from the lava. These are all cool concepts, but being introduced to them all at once, I felt overwhelmed. Plus the level design was too challenging for me; I got stuck at the level with all the 1-block corridors. Anyways, I hope this feedback helps. :)
Apr 25 04:55:51 14m 40s PE@CE ♥ 1 I think I did the same thing as Nyunesu's comment above. I entered the room requiring the "female" symbol key, the one with two hearts, and then left it, and couldn't get back, even when retracing all the levels. I softlocked twice to confirm this. In a game like this, where your objectives are intentionally cryptic, that's especially frustrating. Anyways, of what I played, the aesthetic and atmosphere are really well done! The player animation and mechanics are great. The level design with awkward jumps and timing wasn't so great in places; I think it could be made significantly easier while still being just as interesting.
Apr 25 05:12:09 16m 18s Stealth and Seed ♥ 0 You guys made a very pleasant world! Easy on the eyes and ears, and charming. I really got a kick out of breaking the pots, and growing flowers everywhere. I'm sure you guys know that the gameplay is lacking, and the physics are rough. Glad you had fun making it though!
Apr 25 07:14:31 2h 02m Talk Block Chronicles ♥ 1 Very short for a game, but charming and well put together! Music set the mood perfectly. I laughed out loud multiple times! I agree with your message about LD too.
Apr 25 07:30:59 16m 28s Quizoids ♥ 0 Kudos to the whole family for making a game! Maybe I'll try that when I have a family of my own... I like that the concept is very easy to grasp, even for people who don't play games. It's neat that for the answers you don't know, you can figure it out by trial-and-error. But I feel like the pacing is much too slow for that - maybe more letters could spawn, and when you choose the wrong one, instead of losing a letter, you aren't allowed to shoot for 5 seconds. Anyways I know you're not looking for intense criticism, but nice job.
Apr 25 07:38:24 7m 25s Good Boy vs The Bad Boys ♥ 1 Unfortunately, for both Windows versions I just downloaded, the "Press R to restart" popup is stuck visible in the middle of the screen, even when I press R again. I'd like to play if you fix this! asdfasdff.png
Apr 25 07:54:35 16m 11s Tweet Fighter ♥ 0 Bird-acious! LOTS of attention to detail with the animations, text, and of course excellent bird humor everywhere. Great job on that. I feel like more time should have been devoted to gameplay though. I can't see much other strategy other than choosing randomly in a rock-paper-scissors game. Maybe there is strategy, but if so it wasn't explained well, at least to me. I didn't have much fun playing. But it was very entertaining to look and listen to the game!
Apr 28 20:30:37 84h 36m ⏰ :alarmclock: ♥ 1 Great idea! I laughed out loud a few times. The humor fits well with the emojis. It felt about the right length for what it is, didn't overstay its welcome. My only complaint is i couldn't understand certain scenarios, such as the old lady, and warning sign + paper.
Apr 28 21:02:59 32m 22s Robocalypse: Xtreme Pool Master ♥ 1 Very cool and hilarious concept! The art and sound are well made. I just wish the balance was more forgiving. Many turns it felt like I didn't have any options. Perhaps more turrets, and more arrows hover the holes would help. And also a visual for shot strength (like many other golf / pool games) and more forgiving / wider pockets would help.
Apr 28 21:24:24 21m 25s Searchlights ♥ 0 Neat idea! I felt like all the mechanics were introduced from the get-go, and it was overwhelming, even though they're cool ideas individually (shooting trash to slow down searchlights, multiple guns). Definitely fun to play as is though, I like that you have to strategically shoot and clean up enemies, rather than just snipe them from afar.
Apr 28 21:36:39 12m 15s Prototypes and Dust ♥ 0 Very cool mechanic, and good puzzles for it too! I had trouble figuring out that you could move the platforms without standing on them - the yellow highlight was confusing. I especially like level 5, where you think the level is simple, but then the core mechanics show you hidden stuff! Fun game.
Apr 28 21:49:47 13m 08s The Place ♥ 0 Very cool atmosphere. I like the puzzles, though toward the end it got a little bit tedious. Fun game, good job!
Apr 28 21:59:28 9m 41s Guerrilla Gardening ♥ 1 Short and sweet, pun intended! Gets the point of the core mechanic across quickly, and is fun to play! I like the difficulty level, easy but still interesting. I wish there was more to the game though, maybe another mechanic, but I know time is limited.
Apr 28 22:19:51 20m 23s Shadowscape ♥ 1 Very very cool! My only complaint is I wish there was more guidance in-game until you beat the first level, since it's easy to forget the controls and the objective when you're disoriented from being thrown in the scapescape.
Apr 28 22:35:46 15m 55s Overwhelming ♥ 1 The conce't isn't very unique to me, but it was fun to play! The colored lasers indicating blocks falling was a nice touch. I wish the blocks were significantly bigger, since it was easy to overshoot and walk off by accident. The fanfare music made me laugh because it was so loud, though it really should probably be softer.
Apr 28 22:56:06 20m 20s Zombie Soccer ♥ 1 Hilarious concept and fun to play! You captured that wacky-flash-game feel. Small game, but fun.
Apr 28 23:20:13 24m 07s Karaoke Ninja ♥ 1 Fantastic! Playing this game was a special experience. The mechanic is well implemented, and the level design explored it pretty well. My only complaint is that some spike placement is difficult to get over, especially early on in the game, and that feels frustrating / janky. There's also potential to explore the mechanic further but it's fun to play as is. Great job, really a special idea!
Apr 28 23:35:55 15m 42s ESC ♥ 1 Charming game! Like everyone else the baddie spooked me every time, haha. I wish it was explained that you could press L and R to move mid-air, and that the secret walls were easier to see (you had to tell me both of those when I played on stream). And the game was glitchy at times. Great atmosphere though and the graphics fit well!
Apr 29 00:09:23 33m 28s Binary Blocks ♥ 1 Great mechanic and fantastic presentation! The cute blocks and all the animations and sounds were plentiful and on point. The mechanic is quite fun. I wonder if this game could help teach kids about numbers. My main complaint is that I wish upon failure you could keep your set of numbers and just adjust it, instead of having to start from scratch, which is frustrating.
Apr 29 00:34:07 24m 44s Save Witch (Platformer + Puzzle) ♥ 1 Neat and cute game! When I saw the gif scrolling on the homepage I knew I had to play it later. It's a neat feeling to be controlling the cat and the bat like that. And the intro cutscene is charming. My main complaint is that the last level was pretty tedious for me. Once I knew the solution I accidentally jumped the cat off the edge to the right and had to restart, which was frustrating. Also it was frustrating to time the moving turret exactly with the shot; an indicator like a bar filling up to indicate the timing would help. It says "to be continued" - I think there's definitely potential for more content!
Apr 29 00:54:44 20m 37s Dirty Pink ♥ 1 Fun! I got 2100 something. Well done atmosphere and graphics with the neon vibe, and tons of visual polish (I love the effect when you get hurt),it really shows that you had 5 people working on this game. I wish the ice cream scooper was more lenient, and that there was a visual cue for when left-clicking was disabled. And the customer cars moved erratically. Other than that it was quite fun to play! Great job team!
Apr 29 01:05:40 10m 56s Super Antithesis Kart ♥ 2 Absolutely hilarious! Everyone did a good job. >:)
Apr 29 01:18:10 12m 30s Don't Shoot (Visual Novel / Tac Shooter ♥ 0 Nice concept but I think you need more content to make it interesting. I didn't know about CloudNovel, seems neat. Also you really startled me with that super loud music at the beginning, and then no sounds the rest of the game :(
Apr 29 01:30:27 12m 17s aVOID ♥ 0 Fun to play once you get the hang of it. The graphics and the music add to the mood. Whenever I ran into multiple dead ends in a row though, it felt like I lost due to random chance (and I think I actually did). And when I didn't get any dead ends, it felt like I got lucky. I wish the randomness there was normalized. When I got a good run though, it was fast paced and exciting!
Apr 29 01:41:52 11m 25s Blind Vision ♥ 0 Neat concept and fun to play! I like the difficulty of the levels, I could easily see hard levels ruining a game like this. Great mouth-made sfx too, haha.
Apr 29 02:04:47 22m 55s Elemental Monk ♥ 1 Neat concept, there were some interesting decisions I had to make with the resources and the elements. I feel the RNG should be toned down in places, and the rules could be made simpler to be easier to understand. Simple but nice graphics and music.
Apr 29 02:23:46 18m 59s Cocaine McBain - A Farm Rush Adventure ♥ 1 Polished! Beautiful pixel art (I love the running animation, that was time well spent), satisfying particles and sounds. The graphics were also very readable which is good for a game like this. Gameplay was short and sweet, and the difficulty was just right imo. The theme wasn't really deeply incorporated, and maybe the mechanics were a bit shallow, but still fun nonetheless.
Apr 29 02:36:01 12m 15s Speed Phoning ♥ 0 Quite an interesting concept, I feel this game actually provides a pretty good insight into using your phone while driving, and how dangerous it is. The starting puzzle with the top 3 pieces in place was reasonable and fun to complete, but the completely shuffled puzzle felt too hard. Well made!
Apr 29 06:51:25 4h 15m Need for Fish ♥ 1 After a few tries I got 1st with 1:20 and 4 fish, and then 1st with 1:20 and 2 fish. Cute game with a funny premise. The animations and the sound all have nice attention to detail and make it a fun experience! It was confusing figuring out how to play, and even after I won I'm still not sure how exactly things work; it's possible the game would be better with slightly simplified mechanics, but it's hard to say without seeing it. Great job!
Apr 29 17:22:42 10h 31m Stealthy Frickin' Ninjas ♥ 1 It looks nice, but like xmatos I couldn't figure out what to do. The game would benefit from some instructions on how to play.
Apr 29 17:46:23 23m 41s Demon Dash ♥ 1 Fun platformer. I like that once you have the color hat you want, it always felt possible to make your way to deliver it without killing any more enemies. The level design, enemy design, and the hat mechanics all worked together well. Good difficulty balance as well. I was confused when one customer disappeared from the "hat stop" and then reappeared there later. Maybe the customer request timing could be more clearly explained, maybe with visible timers, rather than being a black box to the player. That's a pretty minor thing though. Overall great job!
Apr 29 18:13:28 27m 05s Wrong Priorities ♥ 4 THAT WAS SCARY. I should have expected it though, since 1. it's a horror game, 2. I get very scared by horror games, and 3. it's VR. When I died to the wardrobe monster, it felt unfair since the game didn't tell me what was happening or how to defend myself, so it felt cheap. I know that technically this kind of teaches the player how to play, but it's not fun here because failing means getting a huge jump scare out of nowhere which put me in a bad mood. Anyways I got to round 4 or 5 before losing in the computer game, and I was too scared to try the game again, haha. The graphics in the runner game are great, good choice having totally different scenery in each stage. And the game itself is fun. Overall the game has a good concept and executes it pretty well! The game has a nice flow (minus what I said above). The sounds and lighting effects are well-made and well-timed. The monster sound effect when you lose was well made, but personally I think it may scare people way too much - the creepy room sounds, the lighting, the anticipation, and the red eyes already convey the mood enough, imo. Also, I'm a noob at using my cardboard, but the magnet slider didn't work in-game, I had to reach in with my finger and touch the screen. Also that's impressive you didn't use an engine! You should add a link to the source code. Also, I'm pretty sure there's software you can use to record gameplay footage of your game, haven't used it myself but I've heard about it. I hope you find my comments helpful. Great job team!
Apr 29 19:05:21 51m 53s Beet Boy ♥ 1 I love games like this where the game world feels so pleasant to be in. Great job! It was a bit confusing figuring out how everything worked at the beginning of the game; I wish the game taught me the controls as I went along. Also I wish it was mentioned somewhere that you can double jump, that took me a little while. And I echo previous comments about damaging the boss, multiple players glitch, and getting stuck like the above picture. The level design was fun and flowed well! The art and the level design make the world feel rich and lively to me. Lots of detail in the art. I really enjoyed this game, great job! Also I wonder if it's possible for you to still add your teammate to the Ludum Dare entry.
Apr 30 02:12:54 7h 07m Barcelona Secret Party ♥ 1 The world's colors and the party effect are pretty! I had fun, especially at the end when narrowly outrunning police. I started 8 or 9 parties on my third try. I feel like some more depth to the mechanics would make the game better, or maybe being able to see further ahead, and having doors be clearly marked, so you can be more strategic about your path. It's short and sweet as it is though!
Apr 30 02:27:50 14m 56s Remote Cuddles ♥ 2 Web build worked fine for me. Really funny game! When I died multiple tiles it was frustrating re-doing the same beginning of the game again and again, so I finally just played with Mr. Cuddles at the start, which was very enjoyable. I wish there were frequent checkpoints in the level. Also minor bug, if you type any command before typing COME, the game crashes.
Apr 30 02:49:26 21m 36s Guardian of the Depth ♥ 1 Once I understood what was going on, it was quite fun, and the mechanics have potential. Casting your line, doing the minigame, earning money, and catching rarer fish is a fun flow! The animations make doing things satisfying too. Like others, I wish the game taught me how to play - perhaps you could spawn near the fisherman with a text over his head "press X to talk to me", and the shop indicated that you could sell fish there. As well as the confusion that you can't bet with 10 aether. I also feel like the X and Z button could be merged into one button to make the controls simpler. Congrats on doing your first LD! :)
Apr 30 03:36:17 46m 51s BEAT KILLER ♥ 2 Fun and concise, nice job! I discovered that you can just mash the arrow keys to fire all the bullets possible. A penalty for pressing an arrow key that didn't match an arrow, such as deleting the next 2 arrows, might make combat more interesting. Also the bar that you line up arrows with was awkward; perhaps having "ghost arrows" like in DDR would communicate the timing more clearly. Also, , maybe some flying enemies or something would give the vertical arrows more of a use. Other than that I had a fun time with the game! It feels like it has potential to be bigger.
Apr 30 03:54:12 17m 55s Escape from... something ♥ 1 It's simple but fun! The levels were pretty good, I just wish I had to spend less time waiting around. And I feel like some more mechanics would make the game more interesting. The little smooth animations everywhere add up to make the game feel lively, great job there. And though the graphics are abstract, the colors and the shadows make things pop. I'm surprised this is only the second entry I've seen that references 420 :P And man, I feel you on the deadline rush, it happens every time for me, haha.
Apr 30 04:03:56 9m 44s Good Fighter ♥ 1 Fun game, nice job! The mechanic reminds me of Crypt of the NecroDancer. But the mood is totally different of course! It felt like the timing got out of sync of the music after a while, but I still had fun and survived the whole time. I feel like some strategy would make the game better, perhaps have an enemy type which you have to avoid, or maybe powerups to collect, to give you objectives other than just killing enemies. Maybe some attack combos. I'm just spouting random ideas at this point, haha. Good job!
Apr 30 16:38:33 12h 34m Sure You Can! ♥ 1 Hilarious and memorable idea! The intro cutscene was great, and the graphics are great all around. The gameplay got frustrating quickly though, even for me as a person who enjoys precision platformers. I quit on the upwards climb level. I think making the levels about half as long would keep them just as interesting while reducing frustration. Either that or adding checkpoints. I'd also consider adding an extra block to all the one-block ledges you have to jump off of. And it's counter-intuitive that some levels seem to require you to take damage. A restart button would be nice to have so I can restart once I've taken a lot of damage too. Anyways, aside from those things, you really nailed the presentation and the mood of your idea, good job! I love the title and the title graphic.
Apr 30 17:05:30 26m 57s Blitztris ♥ 1 Wow, so pretty! So so so pretty. Sound and the overall mood are great too. Everything feels very juicy. I couldn't get the hang of the gameplay though. One time I survived a while and blocks stopped spawning, so I just ran into the edge and scored 130, which left me confused. And do the red bullets count as destroying blocks? I wasn't sure. Also after a while somehow all the buttons on the console stopped working, pressing them did nothing. I can't seem to reproduce it though. I found the mouse turning awkward - I always expect to be able to turn around 360 degrees. I also had the same frustration gyfis did. Anyways, I had some issues playing, maybe it's just me though. I still had fun though, and the juicy graphics and sound are top notch!
Apr 30 17:14:30 9m 00s TypeRunner ♥ 1 Fun to play and great presentation! I just wish it went on longer, it ended so quickly. I think there's potential for more mechanics too; it's fun to see the obstacle, type in the word as fast as you can, and then properly time when you press enter.
Apr 30 20:32:13 3h 17m Ballistic Skylines ♥ 1 Nice concept and graphics. It plays very slow though. I couldn't figure out any real strategy. The concept is cool though and has potential. The stars are nice-looking in fullscreen.
Apr 30 20:44:35 12m 22s LD41 ♥ 0 Quite fun! I scored 2000. It's just a slight twist on match-3, but it's a fun one, especially with the graphics and sounds. I'd be interested to see what your bigger plans were, I bet they would make the game more interesting if you had the time. Congrats on your first LD! :) Also the game ran fine for me on Win 10.
Apr 30 21:07:39 23m 04s Thrust Vector ♥ 1 Great game, one of my favorites so far. The turn-based thrusters are well tuned and fun to play with thanks to the ghost indicating where you'll go. Enemy patterns are interesting and fair. The art is excellent! My only complaint (besides no audio) is that it felt a little slow-paced to me; I feel like not as much happens per turn as in other turn based games. I wonder what it would feel like if your ship moved farther per turn. Anyways, really solid entry!
Apr 30 21:33:10 25m 31s Cartenstein ♥ 1 The game's setting and story are quite nice. It captures the mystery and excitement I felt when I did collectible card games as a kid. I like that your progress is always visible in the top left, and that you allow finishing the game with only 10/12. I wish you walked faster across the rooms, and I thought the skeleton card behind the curtains was just in a random spot, I only found it by clicking randomly everywhere. Overall good game!
Apr 30 21:47:29 14m 19s SKYWOOOD PIER ♥ 1 I love looking back and seeing all the wooden planks fly up into the air. I like the overall concept too, kind of parodying the pretentious reputation some walking simulators have, in a funny way, while the game itself is a walking simulator. Nice job, short and sweet.
May 5 18:43:35 116h 56m Tipio's Grand Typery ♥ 1 Funny game! Were you inspired by Icarus Proudbottom Teaches Typing? :P The guess letters, trap letters, and spinning letters made it silly and fun. Like others, I think the trap letters came up too soon; maybe if they came up further in advance, and weren't only visible as you typed the letter before it. Other than that, well done, I bet the roguelike aspects would be cool if you had time.
May 5 18:57:00 13m 25s Zombie Golf ♥ 1 Hilarous premise and very fun to play! Great job! My only complaint is the controls were confusing to learn at first. It's weird how the initial shot's direction is timing-based, but the rest aren't.
May 5 19:16:05 19m 05s Dark Soil ♥ 1 Fantastic job! One of the best entries I've seen. It's very impressive that you pulled this off in 3 days. I enjoyed the game a lot, my only complaint is it was confusing figuring out all the mechanics right from the start of the game, but that wasn't too bad. And I wish there was an indicator showing how close you are to levelling up. Those are very minor things though, great job overall!
May 5 19:28:08 12m 03s Platform Hero ♥ 1 It was fun frantically running around to try and school all the remaining dudes with seconds left on the clock. And jumping around the level and executing the arrows are both fun to do, even though they felt a little janky (jump is not floaty enough, and there's not enough of a pause before the first arrow crosses the line imo). I wish though that you didn't get reset back to level 1, otherwise I would have kept playing after level 3. And I wish it was explained that you had to school all the dudes to open the door, and the coins are bonus points, that was confusing. Anyways I still had fun, good job!
May 5 19:43:50 15m 42s text adventure platformer ♥ 0 Cool graphics and controls, it feels like I'm playing an ancient computer game! :) I just wish the objectives were a lot more clear.
May 5 19:57:29 13m 39s Sportsball Adventures ♥ 0 Hilarious game from the time I read the description until I beat it. I was laughing the whole time through. The two enemy types and the level design are fun. I know you ran out of time, but more content would definitely be good.
May 5 20:32:43 35m 14s Whispers From the Soul ♥ 1 Sounds and effects make this satisfying to play! I wish there was a lot more visual indicators of things like enemy health, enemy spawns, whether you've taken over the shrines. It's a cool base idea and I wish you luck in improving it!
May 5 20:59:16 26m 33s TIMBER ♥ 3 Very polished for a jam game, great job! I wish the game was faster-paced. Part of that though is me not playing many strategy-type games. It's really cool zooming out and seeing your whole tree, and also climbing up and down to manage your towers.
May 5 21:36:43 37m 27s No-Brain Jogging ♥ 1 Short and sweet! Feels like a game I would have played on coolmath.com back in elementary school and loved. It's short and sweet but simple, maybe more mechanics (if you had time) would make it even better.
May 5 21:49:09 12m 26s 7575 ♥ 0 I quite enjoyed reading the backstory and then playing the game. Smoother physics and controls would help a lot, I know you didn't have much time though. Good job, I think you really got the theme of your game across to the player.
May 5 22:18:16 29m 07s Rose-Coloured Dungeon Life ♥ 2 Great job team, I imagine there were a lot of laughs making a game like this. The dialog is very funny and well-written, and all the graphics and animations are on point, lots of attention to detail. The combat gameplay is fun, I just wish the levels started off easy (and simple level layouts) and then progressively got harder. I like that you included waifu mode. Great job I had a lot of laughs!
May 5 22:37:54 19m 38s Dungeon Solitaire ♥ 1 Very cool concept! And well executed too. This could definitely be expanded on with more time.
May 5 22:42:50 4m 56s PlatyPad ♥ 1 Wow! This is so so cool. One of the most memorable games I've played. Great concept and presented perfectly, with the website theme and the text copyable to the side and stuff. I think it deserves a lot of ratings; you should rate a bunch more games!
May 14 23:39:30 216h 56m INSiTU ♥ 0 I quite enjoyed this game! The animation and sound that occurs during the transitions between the modes is so satisfying! Especially so since it's the core idea of the game, and you see it so often. Great job there. The puzzles were fun. I feel like some of them could have been shortened a bit while still getting across the idea of each puzzle. It got tedious sometimes when I accidentally pushed a block *slightly* too close to a wall at the end of a puzzle and had to restart. Also, it was quite confusing at first figuring out that there were two different button types, but I figured it out. Really great job on the intro, I was smiling the whole time. Overall solid entry, I quite enjoyed playing!