Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → legavroche

legavroche

Feedback comments for LD41

LD42 →

legavroche's games and stats for all events →

TimestampSince previousGamelegavroche's comment
Apr 24 03:51:18 Tile Jumper: A Mahjong Platformer ♥ 2 I found the movement difficult to get use to starting off and the restart after each fall felt very punishing as a result. I sometimes ran into cases where I didn't have the right block to match, but that was usually fixed by jumping off and restarting the set. Once I got use to the movement, the game was a lot of fun. I liked the idea, great job!
Apr 24 04:24:11 32m 53s LD41: Battle And Card ♥ 1 Great game to play! It reminds of turn-based RPG in the old days, but in a 3d version! More card variations would be great! I don't know if it is intentional, there is no sound effect. Attack cards for each term would be awesome! Overall, the game has lots of potentials!
Apr 24 04:59:07 34m 56s Office Daydream ♥ 0 Great job! The concept is interesting! Playing the game while at work haha. Maybe add a "boss" in both the roadway and the office, to form more gameplay/theme connection. The Physics makes the top portion of the game a bit of challenging, but it is doable.
Apr 24 13:48:32 8h 49m Infinite Typer ♥ 2 So I played maybe about 18 games and couldn't survive longer than 40 seconds in any run. This probably is not my type of game. I do love the idea and I do love the novelty - I would say that I was laughing for about 90% of the time that I played it (especially at those rag doll deaths). I'm conflicted on the (what I can only guess as) procedurally generated levels. While it is cool and the coins do show the route, it is very difficult to get in a grove in the game and train my muscle memory. Personally, I had a hard time analyzing the depth of turns and at least twice turned too early. There was one death where a car was parked right behind a truck that I had to slide under and instantaneously died (I am guessing this is what happened cause I couldn't see behind the truck). Maybe this review sounds too harsh but I really did enjoy the game - especially given this is likely not my type of game.
Apr 24 14:00:20 11m 48s Flappy Bird + Tetirs = FLAPTRIS ♥ 1 Its like if Surgeon Simulator and Tetris had a child, in space, and then rotated 90 degrees.
Apr 24 14:11:51 11m 31s Rock The Road ♥ 1 Very impressive work and creative concept for a 1-man team especially at your age. I definitely liked how the rocks become more transparent as enemies run in to them. Currently, it is too easy to cheat the AI. Especially at the later levels when you get enough rocks to just put them all at your finish line and watch the enemies crash themselves. Similarly, the AI seems to be programmed to make sharp turns where they hug the walls leading up to the finish the line so its easy to just place the rocks hugging the walls. The controls need to be a little tighter for the tight corridors, especially for turns - or, alternatively, keep the controls and make the game wider/more open. Basically, this is very strong foundation and very promising work.
Apr 24 14:21:41 9m 50s Card Castle ♥ 1 I like the game idea! The game mechanics are interesting! Good polish for the Menu/Volume/Graphic options! A music cue or visual cue for getting a tower upgrade card/caste repair card would be awesome! A visual cue for directions of each wave would be great too! I was caught off "guard" haha. Overall, I enjoy it!
Apr 24 14:25:42 4m 01s Succulent Drive USA ♥ 2 I feel like I am just not getting something. Like, is the idea of driving a succulent a meme or something? The game seems to have a lot of heart, a lot of flare and a lot of character but... how are the genres incompatible? It seems to just be a platformer with some transformative elements, a mechanic that is not foreign to platformers. I really want to say that I loved and enjoyed the game cause it seems to be there but I must be missing something.
Apr 24 14:41:02 15m 20s Splendid Adventures on a Sunday Afternoon ♥ 3 So for the entire game, I played with a childlike smile on my face. Beyond the up/down/ascend/descend mechanic (that was repeated a few a times), there were a few levels that incorporated the description of the text in to the level that made me grin-from-ear-to-ear. I won't ruin it for anyone because everyone should play this game. I absolutely loved every second that I played and would easily purchase a retail version that incorporated the text even more (like a level with a door and you have to use the 'key' text to get a key or like a level with a word avalanche when talking about the character slipping down a hill). Totally got a "Tales of" feel from the soundtrack too.
Apr 24 15:31:42 50m 40s Neural Network Ratatouille ♥ 1 This webcam control game is fun and innovative! The technicality of this game is astonishing. deep neural network programming(for machine learning?) + webcam + tensor flow and building the game in Javascript is a plus plus plus!
Apr 24 15:56:14 24m 32s LogiCars ♥ 2 A puzzle + racing game! A good mixing which really fit the theme of LD41! Occasionally,(i do know what is the cause) the LMB doesn't work for the matching. Music and the sfx are nice polishing! Helpful and clear menu too
Apr 24 16:16:39 20m 25s Lorik the Slime! ♥ 1 Seriously, where is the second - and more importantly - incompatible genre?
Apr 24 16:25:00 8m 21s Srock Spaper Swissors ♥ 2 Game is oozing with character, I love the design, look and feel of the game. But I feel like I am missing out on something? I lose matches but charm still goes up? Is there ever a reason to swipe left?
Apr 24 16:54:40 29m 40s (Car)ds ♥ 1 "WASD" and "Stay on the track" definitely helps haha! The theme is very innovated and a well-fitted for LD41! Making the card easier to use(allow us to use it in at any place after dragged it) would be nice.
Apr 24 17:34:42 40m 02s Bass Racer ♥ 3 The Music and rhyme are cool. The game itself is cool, but it is lacking another genre. Animating the car in the background probably won't do it. Maybe add some car dodging mechanic would work better? Btw, WebGL version doesn't have the arrows for me(using Google Chrome).
Apr 24 18:11:06 36m 24s Ping Bang Pong ♥ 1 The physics and the concept are cool. It becomes slow-paced when I realized I was allowed to snipe them from far away by spamming. Hold RMB/Space to use a stronger smash would be awesome! I wish the restart level button is in the middle instead :( Maybe it is just me, I misclicked the restart game button couple times.
Apr 24 18:43:26 32m 20s MechaSnek ♥ 2 The lightning, model and sfx are cool. Physics and control are great too! It is classic and modern at the same time!
Apr 24 20:21:08 1h 37m Paddle Pals ♥ 0 Genres: puzzle + platformer + block buster! The gameplay, the sfx. the music choice, the moving control, the level design, the help menu, the theme! All well done! 10/10 GOod job guys! I have a suggestion, prevent the ball from leaving the "view", when it is bouncing (similar to old Mario game), would make it even better!
Apr 24 20:37:22 16m 14s My Dear Farm ♥ 1 10/10. First off, you are the first game that I played that actually has a plot. Not only that, its a good plot with foreshadowing/atmosphere-setting and world building. Second, you nicely incorporated farming mechanics with the horror elements. There were times when I couldn't figure out the interactables but having the journal linked with the house/next-night was brilliant for figuring out what to do. The few places you used audio were superb but you probably should have opted out of the "humor" and "audio" categories. My one issue is that the chicken phase in and out of the barn. Great work.
Apr 24 22:36:51 1h 59m Genius Shooter ♥ 0 It is a memory/puzzle + reflex + top-down shooter game. The idea is great! It reminds me of those diffuclt stages/level in tose brain training games! I wish the input-control/gameplay for the shooter part is easier though, every move are critical for this game when we cannot make any mistake. Maybe allow us to use the mouse to turn or move forward instead, so we can respond/move faster in difficult situations. :)
Apr 24 23:17:03 40m 12s Dark Soil ♥ 1 Game Genres: Farming simulation + RPG! The artworks are well-polished. Well-fitted music too! Actually "farming" the souls instead of "farming" from other haha! Great work! Are the control inputs suppose to be well-executed like playing Dark Soul? The seeds hit hard!
Apr 24 23:56:36 39m 33s Shadowscape ♥ 2 Great work! The music really fit the visuals. As others mentioned, movement was a bit difficult to get use to at first. One suggestion I had was maybe easing players into the game by first giving them only a set axis of movement and then gradually unlocking the full range?
Apr 25 00:43:57 47m 21s Driving simulator ♥ 0 Movement is not bad. I think one or more additions and you could've had a pretty fun driving game, so props for getting that done in 15 minutes. Will look forward to seeing you in the next jam!
Apr 25 00:49:12 5m 15s Grid Gunner ♥ 3 Innovative use of the theme with really fun gameplay. Props for finishing such a great project at such a young age!
Apr 25 01:10:59 21m 47s Simple Galactic ♥ 1 Great work! Enjoyed the beginning stages, especially when discovering planets and building trade networks. Though after a few minutes of play, I found myself wanting more variety of cards but maybe I just didn't get far enough to see all of them.
Apr 25 01:31:09 20m 10s Shuffle Climber ♥ 2 Got 230! Really liked the concept, great work! Some issues I had was that I sometimes found myself not having enough jump cards and the speed of the ground was a bit too fast to cycle out cards. In my opinion, lowering the ground speed a bit would help make it more fun.
Apr 25 02:31:16 1h 00m Ryth ♥ 1 Really fun game and big fan of the audio. Wanted to mention that I attempted Todes Fantasia on the web build and there was an error when clicking the retry button. Just a minor inconvenience, as I had to exit back to the main menu each time. Please have a setting to turn on infinite health, it would've been nice for people without much coordination (like me) to still be able to hear your songs in their entirety. Great work!
Apr 25 03:09:33 38m 17s Black Hole Zoo ♥ 1 Really nice graphics and audio. The humor and dialog was the best I've played so far, and that really kept me progressing in the game. I think a bit more variety in the gameplay and you'd have something special. Great work!
Apr 25 04:06:43 57m 10s Infinite Checkers ♥ 1 a simple and innovative game! Holding down LMB/RMB might work better. :) Hands get tired of clicking after a while haha.
Apr 25 04:29:26 22m 43s Flower Hero ♥ 1 Great work! Really like the art style and music. When the matching cards are there, the game feels at its best. Might I suggest having the option to swap your cards with the right click? I think giving players that risk/reward mechanic of going for the right card for a multiplier could add additional depth.
Apr 25 16:53:16 12h 23m Super Bass Racing ♥ 1 The game oozes with character and I love it: from the sound, to the title screen, to the classic retro look. I too found fishing confusing at first, I think the window to successfully get the fish should be a bit bigger and the "!" a bit bigger as well. But this might just be a result of my reflexes. Either way, I genuinely enjoyed the game with a huge grin on my face.
Apr 25 17:08:57 15m 41s MNSWPR ♥ 0 At first, I thought I was just playing a retro-text-based game with gritty lore. It took me a minute or two to realize I was playing Minesweeper and had to conceptualize the map in my head, it was a lot of fun. Overall, excellent use of the theme by mixing two genres in a quirky but harmonious way. (I also agree that auto-scrolling and maybe some audio, like a typing noise, footsteps, radar noise, might have helped)
Apr 26 06:28:58 13h 20m BASEBALL in HELL ♥ 1 Absolutely brilliant premise to actually create purposeful "jump-scares." Jump-scares being in quotations because its not quite a jump-scare. I don't think the game has to be this dark... maybe have it take place in some fleshy-pit? Honestly, thats a small nitpick in an otherwise fantastic game.
Apr 26 06:47:25 18m 27s Rex McFury: Public Defender ♥ 2 Bro, how you manage to have this humor, gameplay and look in three days is a nothing short of amazing. I feel weird leaving a comment that has no 'constructive criticism' but I got nothing. The sequel should be the lawyers fighting the appellate court and/or board of attorney ethics.
Apr 26 07:35:11 47m 46s Escape The Future! ♥ 1 Game has much more depth than I originally thought. I had a little problem with keeping the knight facing in diagonal directions to reflect attacks and often would just use either the X or Y axis. I collected the 4 runes but had a very difficult time finding my way back to start. On one run, I had to use the turrets to make a route for me to get a rune and loved it - but I feel this was probably just from a fluke of the map being procedurally generated. But because the turrets can destroy blocks, it was hard for me to conceptualize the layout and get back to the beginning. I think this could be solved by different parts of the map having different colored tiles. Lastly, in my last playthrough, I realized that it was much easier to just run past the turrets than methodologically reflect the bullets. In conclusion, great concept, great execution, definitely room for improvement.
Apr 26 13:35:12 6h 00m Rapid Fire ♥ 1 It should come as no surprise that I am going to repeat what everyone else has already said. Absolutely fantastic work especially in light of your ages. The 3d work and sound are really where your game stands out. I too had issues with the sword animation being too quick and the window to reflect bullets is too small. But I am so floored by the 3d work that its quite clear you have a bright future ahead of you.
Apr 26 13:54:52 19m 40s Jean-Micheng VS Goblins ♥ 1 If you look at a game like Rocket League the game is built around a simple core concept (hit the ball) with a twist (cars/physics engine). You definitely have a the same foundation, a core concept (score the ball) with a twist (platforming/slight-beat-em-up mechanic) but right now the goblins are a bit too aggressive. I still had fun for the few minutes that I played your game.
Apr 26 15:11:03 1h 16m Numbness ♥ 0 The mood, storytelling and the music are great. fps mechanics needs to merge with 2d platformer more. Who needs a "hero" when the princess has a gun haha(who put it there at the first place o_O)!
Apr 27 05:14:06 14h 03m Draw Me Something ♥ 1 defeat by my own creation...so this is how it ends...good game :)
Apr 27 17:33:32 12h 19m Cinema Drive ♥ 2 I really the conversation and the game over screen. The movement control is smooth. Well done!
Apr 29 00:22:16 30h 48m Barry Has a Secret (horror, meal hiding simulation) ♥ 2 Great work! I've never played a meal hiding simulator like this before. I loved the mood set by the audio and tasks. Definitely would like some variety when it comes to the objects to hide because I think you could have slowly revealed the story/secret that way.
Apr 29 00:55:46 33m 30s Feed Me ♥ 2 Loved the artwork, the theme and concept. Personally, I watched the trailer and I it spoiled a little too much. Could have benefited from a little bit more foreshadowing/dialog/exposition. Overall, I can see myself paying money for a more fully fleshed out game and narrative (like a dark-tamagotchi-like game).
Apr 29 01:04:22 8m 36s Math Drag Racer - First Ludum Dare and First Game Ever. ♥ 1 I like the idea of the game and can see it being a fun educational game that I could introduce to my younger family members. I was unable to get past 7-8 seconds as some other reviewers noted.
Apr 29 01:17:55 13m 33s Crowdsurf ♥ 1 I love how the music gets you worked up to do some insane word-smithing action. Very impressed with the programming, concept and execution. Maybe give the player the first line of the lyrics to give them some direction or maybe have a prologue where they are playing a random song in their garage got practice?
Apr 29 01:26:34 8m 39s Zenmaku ♥ 2 Great work, loved the concept as it was very relaxing! The graphics and audio were excellent. Minor issue but the movement felt a bit tough as I would've liked the direction to orient with the player's rotation.
Apr 29 01:32:18 5m 44s Tetris of the Colossus ♥ 1 I loved the game's aesthetics and music but I learned the controls through trial-and-error. This is amazing for 72 hours but I would have loved some instructions/sandbox/maybe place the first few blocks in a tutorial that gets the PC on to the block-platform.
Apr 29 01:59:22 27m 04s Blob Dungeon ♥ 3 Is this Papa Johns? Because this game is a MASTA-PEECE! The game oozes with character from the ice beam launching the PC upwards to the hidden paths, to the audio, to the graphics. I am anxiously awaiting a full retail release. Edit: "Ice is nice." ~Knack 2, 2017
Apr 29 02:04:42 5m 20s Hanoi - City of Scooters ♥ 0 This concept is really unique and I loved your interpretation of the theme! Big fan of the xkcd-style art too. A solid entry!
Apr 29 05:20:05 3h 15m A Tale of Comedy and Tragedy ♥ 1 I genuinely feel that I cannot add any more feedback then my colleagues above so I will emphasize that I loved the graphics, mood and tone of the game. Incorporating things like the stage lighting as a gameplay mechanic was very cute. Gameplay and puzzle mechanics were solid and well-paced in terms of a learning curve. Again, as others have stated, the small font and line breaks in the middle of words made it difficult to catch the plot and subtle humor.
Apr 29 05:38:44 18m 39s Wizsnooks ♥ 4 Very cool and unique mood established by the game's description and title screen. I found myself getting most of my kills via "insta-kill" holes and those felt awesome - what did not feel awesome is that I never had a chance to use any of my items because I had to constantly disenchant items to stay healthy/not-die. During my ten minutes of gameplay, I only saw one uncommon weapon. I definitely would have appreciated when starting a level a pan-over shot of the entire level or a zoom-out feature. My first map when I played the game had all the balls out-of-the-screen and made it difficult to immediately capture the goal of the game.
Apr 29 05:48:13 9m 29s MATCH3+CONNECT4 ♥ 1 Very well polished: the audio, the animations, the frames, everything. Not much I can add, a mash-up of two tried-and-true concepts with a fascinating twist that was tastefully executed.
Apr 29 14:06:30 8h 18m Move and Hide ♥ 1 A lot of successful games, like Rocket League, take a simple concept and implement a fascinating twist - you definitely nailed that formula for success while nailing the jam's theme. The game is very fun to play albeit short. With more mechanics and a more fleshed out story, I definitely see this being a retail release. All and all, very cool for what's there!
Apr 29 19:29:36 5h 23m Moon Baller ♥ 1 Very fun and very silly, I smiled while playing the game. Very hard to dodge meteors, the game lagged (or was it intentional slow-mo?) when issuing a meteor attack - also could walk off screen and that confused my orientation. Edit: I kept playing and realized I could unlock the astro-helmet and that was a very nice touch/addition.
Apr 29 19:41:53 12m 17s Puzzle Tower ♥ 1 Very short but very sweet. I very much enjoyed the game that was there - it was the perfect mix of difficulty: a lot going on but many ways to complete the level. Very cool concept and would make for a very cool full game.
Apr 29 19:56:15 14m 22s Number One Take Out ♥ 1 Coming from someone who does not play Shoot-em-up games, I am very conflicted. I can see this as a shoot-em-up that I definitely play and enjoy playing especially the art style and the semi-silly premise. I liked how the main menu gave subtle hints on the game mechanics. I liked the rate of upgrades and the natural-feeling of creating memorable game experiences. But some of the upgrades, like the bullet upgrade made the game much more difficult with the spread. There were a few times that I felt that I was stuck/couldn't avoid anything because there was too much going on. Also, is the high score hard-coded? I tried getting up there but had no opportunity to add my high score (and it appears #5 is blank?)
Apr 29 20:25:48 29m 33s Run for Love ♥ 1 Great work! The platforming controls were a bit finicky and took a while to get use to, but I enjoyed the hide-and-seek platforming mechanic. Was difficult getting used to that "esc" restarted the level instead of pause. I expected more dialog options for the dating simulator portion of the game. I would like know whether or not you planned this game to have a horror theme because of the unsettling spritework and post-platforming-music. Overall, I think refining the controls and adding more dialog and choices will make for a great post-LD game!
Apr 29 21:00:37 34m 49s Just One More Flap ♥ 0 A fantastic twist on a game that until I played your game had no room for innovation. Very fun. Very clever. Very well executed. My only issue is that when I right clicked to remove bounces, it still opened the right-click menu. (Might just have been me but maybe remap it to a button that places it over the cursor?)
Apr 30 02:28:15 5h 27m Witch's Escape ♥ 1 A simple and interesting game! Faster pace at the beginning would be even better! Music sounds really epic for the mood.
Apr 30 03:39:35 1h 11m Honest Dan's Trout ♥ 1 Wow this was an amazing entry. I loved your interpretation of the theme. The gameplay was very fluid and I really liked that extra depth of having the ball affect falling pieces. I imagine people with more coordination than I will be able to take advantage of that mechanic to rack up those lines haha. Personally I found the game very difficult but once I did get a line, it felt very rewarding. As another person who went with a breakout genre mash, I'd really love to hear your feedback on my version of it. Please give it a try if you'd like: https://ldjam.com/events/ludum-dare/41/city-blocks And thanks @rebecca-kremer for sharing this entree in your post, otherwise I might've missed it
Apr 30 13:17:11 9h 37m Hoop Tactics ♥ 1 Please accept this as feedback from someone who has never played Final Fantasy Tactics, Fire Emblem or Disgaea (I think Disgaea is relevant here?) - I still had fun: I still enjoyed the mechanics, the pixel art and music. I thought the AI was a bit challenging but judging from the above comments maybe I took longer to figure out the mechanics? The above comments biased me and now I also think some kind of "%" chance indicator like (% chance to crit... er... steal/shoot) would be nice. Overall, even without the background in these kinds of game, I thoroughly enjoyed it - would love to see a 2 player mode!
May 1 05:01:22 15h 44m Dungeon Typist ♥ 1 Game lags hard when I type (in web browser), maybe I am typing too fast? It also seemed to have been inputting my 'backspace' as a 'backspace' and not as a: I just spelled open with two n's and I'm looking to backspace one of them. After reading the comments, I'm genuinely interested? Do you ping a server for the words? Does that mean there is a certain level of flexibility in typing the words? I'd really like to play the game in a less laggy state.
May 1 05:04:37 3m 15s TaiChi ♥ 1 https://shifuc1199.itch.io/taichi the link appears to be broken? (Or is it just me?)
May 8 00:03:21 162h 58m Big Mood ♥ 1 Great dialog, really enjoyed trying the different options. Graphics and audio were great and really fit the gameplay.
May 11 02:03:06 73h 59m Mortal ♥ 0 Really interesting idea. The only thing I can think of as an improvement is more variety in the pictures, like maybe one for school, another for working, one for major events in like (e.g. weddings, children, etc).