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Feedback comments for LD40
Joror's games and stats for all events →
| Timestamp | Since previous | Game | Joror's comment | |
|---|---|---|---|---|
| Dec 6 13:25:55 | I'll Take You To Tomato Town | ♥ 1 | Great grabbing physics! Nicely done. :) | |
| Dec 6 15:33:32 | 2h 07m | ARCADE OVERFLOW | ♥ 1 | Cool combination! Loved how there was an overlap between some keys and functionality, but not others. Good job of keeping the games simple yet attractive. Had one minor bug where a line would not clear in the tetris game, but that didn't stop the fun. :) Potential tweaks: Add a score aside from game-overs, would love to know how well I did, comparatively. (and to reward screen-clears / lines / etc ;)) |
| Dec 6 17:35:53 | 2h 02m | Enchain | ♥ 1 | Nice shooter & atmosphere, very doomy! I kinda fail here and there on the platforming parts, but that is on me. ;) Could have made that part more forgiving by adding doublejumps / climbing. |
| Dec 6 19:32:39 | 1h 56m | Slightly annoying traffic | ♥ 1 | Delightfully simple and fun concept! Good base idea to expand upon. :) |
| Dec 6 19:38:12 | 5m 33s | SUPER COP HERO | ♥ 0 | Lol, dem kids... awesome style & humor But seriously, give us at least 3 lives/armor or something :P |
| Dec 6 19:49:22 | 11m 10s | Good As Gold | ♥ 2 | Nice twist on the theme! I went blindly into collecting coins... but then. Oh! :D |
| Dec 6 19:53:54 | 4m 32s | Lil' Justin's Fame Escape | ♥ 1 | 'Papi'~ |
| Dec 6 19:58:39 | 4m 45s | Babies! Babies! Babies! | ♥ 1 | At first I was: Purple letters on Green? This person has no taste! Then I was doused in a snippet-book horror show - that somehow fit perfectly together in its absurdity. Well done! |
| Dec 6 20:05:54 | 7m 15s | Snowmania | ♥ 0 | @frittatenbank I think the controls on the HTML version are not working? Clicking / key pressing does nothing? |
| Dec 7 14:28:30 | 18h 22m | Deadly Diver | ♥ 1 | Nicely thought out system! As I played I realised how to take advantage of going up and down, and how you actually have (at least) 2 goes around the 'track'. Also, great art! |
| Dec 7 14:34:51 | 6m 21s | Peregrine | ♥ 0 | Fun game! Would be cool if the game itself was shorter, so going multiple times and figure out how it works goes faster. :) |
| Dec 7 14:54:43 | 19m 52s | Tourist Chaos | ♥ 2 | Cool concept! A little too easy to crash things maybe.. some mechanism that would give an out / safe / extra car / fire brigade would have been cool. Aside from that, nice graphics & feel. :) |
| Dec 7 15:46:46 | 52m 03s | Captain Capsize | ♥ 0 | Bit hard to control the boat and camera, but fun nonetheless! The guitar riffing was a pleasant surprise in the usually bleep-heavy LD soundscape. |
| Dec 7 19:36:11 | 3h 49m | Ultra Ninja Vs Falling Zombies II: New Hope | ♥ 3 | Nice beats! In the end it kind of became a blender of me just chunking through seas of zombies :D a lot of fun. |
| Dec 8 23:34:09 | 27h 57m | Catdventure | ♥ 0 | Fun little game, 'like herding cats' but then with very energetic kittens. Jumping and holding on the little ones was a bit hard tho :D but in the end I managed (or bounced them). |
| Dec 8 23:38:23 | 4m 14s | Friends.OS | ♥ 1 | Very moody and dark. Had a few tries before if was clear what to do on each step though! |
| Dec 8 23:57:39 | 19m 16s | Santa's Delivery Service | ♥ 1 | Very nice feel to the game, really got into it right away. Controls were a bit wobbly, but that was part of the game I guess. :D At times the poor truck didnt have enough power to climb the hills, if it got stuck a bit. All in all a fun ride (although I failed miserably) |
| Dec 9 15:06:41 | 15h 09m | Dashing Delivery | ♥ 1 | Good fun! Harder than it looks :D Also, I felt that I was delivering to Gollum-town. But that is ok, he needs presentses too. |
| Dec 9 15:12:20 | 5m 39s | Radiant Barrels | ♥ 2 | A funky game! (especially the riffs, they go wild after a while) A bit hard to navigate with a fixed camera, but got around. Maybe too easy to be a dumper? The other boats never hit me. :) |
| Dec 9 15:18:10 | 5m 50s | The explorer | ♥ 0 | Cool jumpy game! got into it a bit and good play smoothly when you are in the 'zone'. Save points would have been cool, since I am not that good at these kind of games :D The minimalistic graphics also worked well. Red=bad, Grey=ok |
| Dec 9 15:20:53 | 2m 43s | Company harder project | ♥ 1 | Could you also provide a download link that are is just the files and not an installer? (installers are a bit messier to clean up) |
| Dec 9 15:32:40 | 11m 47s | SAFE ZONE | ♥ 0 | Great game! You got all the building blocks for expanding this into an excellent puzzle game. Nice scaling up of difficulty & concepts without going wordy on the player. Stuff that might work nicely: - Add a 'commands issued' counter (so people can improve on levels / get the lowest nr of commands). |
| Dec 9 15:36:26 | 3m 46s | Overloaded | ♥ 1 | Cool little 2d shooter! Got stuck a few times between the wallshooters and the wall :P I like that give ample of health to start with. The controls might need a bit of tightening (very floaty now) |
| Dec 9 15:40:43 | 4m 17s | Lead Arrow | ♥ 0 | Very nice 'sparring' game. The buzz of the incoming triangles is well chosen, like gnats. Would have loved to have more than 1 life, now the margin for error is zero. Also, is it correct that you can kill yourself? A bit strange. |
| Dec 9 15:47:02 | 6m 19s | Happiness Simulator | ♥ 1 | Ahh, happiness, so hard to achieve! My true enemy was time though. A bit slower of a timer (or a timer that accelerated a bit) would have been good to ease people through the first part of the game. :) |
| Dec 9 15:59:49 | 12m 47s | BeerFight! | ♥ 1 | Good start to a fun game! Some randomness involved but that is OK. Would have loved some sound effects. Also, on my ergonomic keyboard, the 'g' and 'h' are quite a distance apart, so not as easy :D |
| Dec 9 16:08:28 | 8m 39s | BloXy! | ♥ 0 | Figuring out I was the blue cube, and not that the blue cube is my aiming cursor clarified things a bit. :D Like the smooth abstract look, but the game itself was a bit too simple for my taste. A few sound effects / music would also do wonders. |
| Dec 9 16:20:18 | 11m 50s | More Research! | ♥ 1 | Nice simple game, but would have loved a bit more complexity / challenge. :) |
| Dec 9 16:30:32 | 10m 14s | Kingdom Savior | ♥ 0 | A fun game! R-type meets (very) light resource management. :D Lost some high level guys on the way, but I became the legend! |
| Dec 9 16:46:07 | 15m 35s | Apparently I'm a detective | ♥ 2 | Great graphical look! Took me back to the X-Quest games of the 90s. Nice brooding tongue-in-cheek atmosphere. Good to-the-point writing, that is what you need to get the story rolling. Controls wise, I feel I sometimes had to be a bit too close to items to be able to click them (obscuring them a bit). I was able to pick up the green shirt twice, which might be a bug? Perhaps at the end you could do a twist in the story. (your dead wife did it?) All in all, lots of potential! |
| Dec 9 16:50:03 | 3m 56s | The Fast and Fastidious | ♥ 0 | Good little game - would have liked a bit more of a challenge in it though, perhaps throw in an 'something on the road' obstacle that you have to manage with another key? Art style is nice - hand drawn and scanned? |
| Dec 9 17:10:28 | 20m 25s | Squire | ♥ 2 | Great game! Graphics are really cute and lots of humor included. Damn adventurers tho! Always rushing ahead. Never stopping for a taco, gah! So demanding... without me and Donk they would have been dead 3 times over. Mechanics wise, I would have loved a more gentle curve, with the adventurers being slower/waiting in the beginning. Would also have liked a mechanic where the adventures would stop for a second. (campfire placement, only available every X seconds?) More diverse enemies would be nice, but to be fair, they are just a side-show. Nicely done! |
| Dec 9 17:18:56 | 8m 28s | Santa's Factory | ♥ 2 | Lovely mood - really got into the Christmas spirit! Had a few issues with present grabbing / mouse exiting the screen, but could work within that. Could have made the game itself a bit more diverse, but length-wise it is good for a LD game. |
| Dec 9 17:41:17 | 22m 21s | Total Pollination | ♥ 0 | Nice RTS + tower defense combo! Graphics are just... awesome. Really professional level stuff there. Some music & sound effecto would have be really nice though. Don't forget, you are in the Jam! Use the Creative Commons music / generated music. The mechanics were a bit klunky at times, response time between clicks and feedback on what succeeded and what didnt was a bit hard. (sound helps with this too) |
| Dec 9 17:53:12 | 11m 55s | Bunnyfication | ♥ 2 | Really cute! It was a bit too hard to click bunnies for quest though! Aside from that, great graphics, fun, and nice theming. :) |
| Dec 9 18:01:04 | 7m 52s | Larry Kroft and the Temple of Booze | ♥ 1 | Fun platformer & puzzler! Pulled off some good stuff in not alot of time. :) Good use of lighting! I insta-died twice on the buzzsaw though - perhaps that would have been best a hitpoint reducer or something. (starting over fully in LD games is a drag) |
| Dec 9 18:34:25 | 33m 21s | Save the Plants | ♥ 3 | Nice looks, mood & feel! Not very handy to do it on a keyboard tho. |
| Dec 9 18:45:39 | 11m 14s | Cute invaders | ♥ 2 | Well I did learn I would make a crappy chickenfarmer! Nonetheless, I got the hang of it, and with appropriate chicken-triage, I could keep a decent crop of chicks alive! Alas no magical uni-chickens... All in all, very polished smooth game, nice learning arc. To improve, maybe a few area-of-effect one 'feed/love/poop' every checken powerups? |
| Dec 9 19:00:02 | 14m 23s | Critter™ Sitter | ♥ 3 | Nice tamagochiing! At first I thought it would be just some topping up, but then I saw the minigames in each, evil! :D I wouldn't have made a casual/non casual distinction here, but just one game type. Would have loved a 'you can lose only X creatures' rule, then I could have had a creature graveyard in a corner :P |
| Dec 9 19:45:26 | 45m 24s | Mayfly | ♥ 1 | Wow. 😱 That was a really dark ride in the mind of another. Really nailed the thought process narrating, Kudos! Starts out innocently, but damn does it go off the deep end. 😄 Great use of minimalism, to use what you got. The text effects and sound effects, spot on. And the music at the end was just deliciously... off. The choices not doing exactly as expected is good - it reveals the dark mind just always going dark. It might be slightly too long for what does well in LD usually, but I think it is worth it for the payoff here. My most impactful game this LD: 5/5 👍 |
| Dec 9 20:31:18 | 45m 52s | Scavenger | ♥ 1 | Cool mood! The tension was palpable - but I was 'smart' enough to leave the closest core for last :P |
| Dec 9 20:44:51 | 13m 33s | Whispers in the Deep | ♥ 1 | Fun game! More of a dodge & hit than most games in this format, I like it! (doesn't make me any better at it, but feels more 'alive') The plus+neg bonus structure is cool, and the randomized enemies are a good way to prevent level-repeat-fatigue. For powerups from tomes, I often did not see what it was I exactly picked up though, perhaps show the effects always in the corner? All in all a nice game, perhaps a bit too hard at times. |
| Dec 9 21:12:12 | 27m 21s | The 1D107 Exterminator | ♥ 1 | Effective use of light + obfuscation (trees) to make this genocide more difficult! :D |
| Dec 10 22:13:35 | 25h 01m | FUNKONOMIX 2021 | ♥ 0 | Weird but strangely fitting - a nice r-type-fat-fighter! :D Shooting gets a bit monotonous after a bit, that that is my general gripe with the genre ;) would have loved some 'bomb' type things. Otherwise solidly wacky! |
| Dec 10 22:25:06 | 11m 31s | Big Pockets | ♥ 0 | Wacky mr badspy and the music struck the tone right immediately, good mood. The item switching was indeed a bit cumbersome, but we have been trained by even worse inventory systems in major games, so we have some inbuilt patience :D Using items in different ways (jump up, then switch to club to hit, rince repeat) was a good 'aha' moment. The enemies dont seem that hostile, rarely even trying to hit me. Perhaps the bananas were for healthups? Fun nonetheless. :) |
| Dec 10 22:37:06 | 12m 00s | Legend of Crystalia | ♥ 1 | Fun pico✨️game! Had some semi-traumatic flashbacks to kingsquest and walking over ravines/branches, but got the hang of it in the end. The controls are indeed more old-school, and could have used some softening mechanics (2 heart loss instead of dropping off?). I liked the opening text, I read it in a dramatic old-wizard voice. 🔮 |
| Dec 11 18:26:14 | 19h 49m | Drugrun | ♥ 1 | Cool graphic design! Audio hooks in well! I am a bit of a crappy platformer player, but I could keep up a bit. The drugs all doing different things works nicely too. As for most of these games (and LD games I guess) I advocate to not make it one-hit-you're-dead. Keeps players going a bit more. |
| Dec 11 18:31:35 | 5m 21s | Don't Grow Ego | ♥ 1 | Nicely found link with the theme! Unique gameplay as well - toggling between all the the options was cool. Mixing it up a bit more would have been great, like sometimes put in some things you should never say, or combos for extra applause. Or boos :) All in all, lovely unique game. |
| Dec 11 18:39:49 | 8m 14s | Takomakase | ♥ 1 | Typing chopper! Nice use of the whole keyboard :) After I got a hang of having four tentacles, the game became a bit too easy - so it would have been nice to ramp it up after you have completed x meals. Items that need multiple prepares, or only on certain areas, or have a toggle for having a different utensil somewhere. But a nice start to a parallel processing stress game! :) |
| Dec 11 18:46:49 | 7m 00s | Jazzy Beats | ♥ 3 | Lovely look & sound! Really great poppin art. During the gameplay I was thrown a bit into the pit without any training. It would have been nice to ramp available skills, so people learn what each one does, before moving on. (now it was a bit button punchy at times) Aside from that, once you get into it, you can get a flow going. I wish my fans would stick along longer tho. |
| Dec 13 15:19:58 | 44h 33m | Too Many Cracks | ♥ 0 | Nice art & sound, very polished! Would have loved to have an additional mechanic in there somewhere - like multiple paths or powerups. Would have made for some more choices for the player. |
| Dec 13 15:26:26 | 6m 28s | Dead Weight | ♥ 2 | Fine game with some nicely thought out goals & mechanics! Would have like a little more range on the guns for more tactical play, but this works well enough. Good job! |
| Dec 13 15:34:33 | 8m 07s | Haunted House on 43rd Street | ♥ 1 | Weirrd vibe! (that is a good thing) Would have loved a few more choices, felt like there weren't any paths that had a different outcome. Liked how you could do the same interaction multiple times, but would have been great if something actually happened if I did one a lot. ;) Cool start to a weird adventure game! |
| Dec 13 15:48:30 | 13m 57s | Potdemon | ♥ 1 | Cool exploration game! Was drawn in by the environment and weird demons! Did end up in a few dead ends, where I was stuck and could not return to the rest, and had to restart. |
| Dec 13 16:53:20 | 1h 04m | Air Pressure | ♥ 1 | Cool earth-scape, gives a nice playing ground. Some explanation ingame would have been good as to what the colors mean, what we are doing (transporting people, cargo, pingpongballs?), and why. Did have to figure how to charter planes, an single overlay with description of what is what at the beginning of the game would have been nice. |
| Dec 13 17:02:54 | 9m 34s | The Montiest Haul | ♥ 1 | Really fun game! Always fun to stack things with physics! Good balance between control and some random shenanigans. The ball flattening me even when I jumped on top of it was funny. :P Well done! |
| Dec 13 20:24:24 | 3h 21m | Contamination | ♥ 2 | Cool game! Nice gradual tutorial, decent difficulty curve. Two things that really annoyed me were that if you moved diagonally into a wall, you would stop moving, instead of moving along the wall. The other was that occasionally I would get 'stuck' and could not move in one direction and had to repress the key to move again. If you were to iron those out you got a solid base of a 2d shooter game, with a nice twist with deployable turrets. |
| Dec 13 21:11:23 | 46m 59s | Critter Sitter | ♥ 1 | Very fun little game! Would have loved a pause screen to look at the monster descriptions :P Quite hard too keep all the little buggers alive... Nice and unique gameplay! |
| Dec 13 21:17:15 | 5m 52s | Boomstick Leaper | ♥ 1 | Cool shoot-em-up game! Very quick step up of nr of enemies, may slow it down a tad and add one or two other enemies. Nice screenshake & effects to make the 'kick' work! :) |
| Dec 13 21:21:09 | 3m 54s | Kittie Reaper: A Depressed Cat Tale | ♥ 0 | Pooor kitties, they just wanted pettins! Cute little game, simple and effective mechanics. Well done! Would have loved a secondary mechanic to distract / slow down kitties - now I often could not outrun them. |
| Dec 13 21:28:21 | 7m 12s | Space Defender | ♥ 0 | Very addictive little game. The auto-shooting was a nice touch, we do that in most of these games anyway. 😄 Would have like a speed indicator on the arrows somehow, and perhaps some more slow moving ones, so you have a more prioritization. The whole is nicely rounded (harr) and plays smoothly. Well done! |
| Dec 13 21:34:07 | 5m 46s | Intruder alert | ♥ 1 | Love the visuals! The game itself was a bit too simple in mechanics to keep me hooked for long though - some other weapons (ranged?), some more enemies and/or some more story would have been nice. The controls themselves were smooth, but a hard time killing the green dudes since they are just as fast as you - you cannot easily jump over them! Nice start to an 2d action RPG! |
| Dec 13 21:50:42 | 16m 35s | OverHeist | ♥ 1 | Cool concept - but I could not figure out how to only make only one of them move, or how to get them offset... camera controls? They only seem to slide, not focus on one of them... |
| Dec 13 22:01:19 | 10m 37s | Cardhoard | ♥ 1 | Nice and complete game concept, well done! If only I was any good at it... 😅 |
| Dec 13 22:06:11 | 4m 52s | Too Many Chooks | ♥ 2 | Fun and simple! A bit hard to play in the browser, because the mouse can overshoot a bit, but that is compensatable. The chook who-is-who is a fun addition! An additional mechanic would have been nice too... like golden eggs that give life, or 'bad' eggs you do not want, pair that with a sound and you got some more depth. :) |
| Dec 13 22:13:30 | 7m 19s | Sailor Wolf | ♥ 2 | Who is dumping all these kitties! 😱 Slick graphics! Had a few kitties on the side of the raft that I could not reach when I walked to them. Aside from that, a solid game! |
| Dec 13 22:18:05 | 4m 35s | you are the coin master | ♥ 0 | Cool pico game! Fun mechanic with the insta respawning and distortion. The controls were a bit too slidey / not fast for me, if felt that I did not have enough fine control to do all the antics I wanted. |
| Dec 13 22:26:57 | 8m 52s | Hasempfeffer | ♥ 1 | Really cool fast game! 35610 high score - figured out that the fox could 'strafe' only half way through. :D Smooth fun and very satisfying to do streaks. |
| Dec 13 22:34:10 | 7m 13s | Sunken | ♥ 1 | Cool tactical little game! Love the small playing field. Sometimes it was a bit hard to understand what would happen when doing things, and the 'drowning' thing is a bit hard to see. Was there any reason why there is a double keypress necessary to move? Seems like single press would do just fine? |
| Dec 13 23:10:48 | 36m 38s | Castle Diorama | ♥ 2 | Very clean and lovely art! A little puzzle that lives. I thought it was stuck, but apparently I had already completed it. Well, only so much you can do in one LD. :) Theme I could not find, but that is fine. ;) Well done! |
| Dec 13 23:31:21 | 20m 33s | Mobs | ♥ 1 | Cool race-to-breed game :P - would have loved a bit more interaction, like 'have to' eggs to breed, small/bigger eggs, etc. |
| Dec 13 23:36:38 | 5m 17s | Save the Hats | ♥ 1 | Very polished - bit hard to get the hat-logic, but fun! |
| Dec 13 23:52:23 | 15m 45s | Lamattractive | ♥ 3 | Fun and light! Had a good roll, and would have loved a mechanic to ditch some kids when they were already attached... but for now they will just need to llamabutted. |
| Dec 19 00:57:18 | 121h 04m | Spring Clean – DO NOT CROSS | ♥ 0 | Cool basic mechanics! At first simple, then cat synchronization and corralling. :P Well done! Sometimes the roomba would get stuck spinning in place if I paused it and restarted it in a tight corridor, but that might just be intended. |
| Dec 19 01:07:45 | 10m 27s | Marching Band Parade | ♥ 2 | Cool stressy game! Nice idea with basic mechanics, that will settle on a difficulty people can (barely) manage! Also very cool that you only hear the musicians you still got, nice touch. I thought the levels were a bit too long tho, could have easily be one third of the length. The terrain also was blocking a bit (but that be intentional... though making the collision box a bit bigger might help) No idea how I would manage 9... I barely got 3 over the finish line. Well done! |
| Dec 22 14:31:34 | 85h 23m | S - The Game | ♥ 1 | Very simple, but very effective - the physics make it very intuitive. Good choice to not limit letters, and make the reset easy. Could have done a tad more with the graphics, but the simplicity works too. Gameplay wise, would have been cool to do different letters? Would have liked more levels, but this is a good chunk for a LD. :) |
| Dec 22 14:36:08 | 4m 34s | Infinity racer | ♥ 0 | Needs more tweaking and better difficulty ramp to make this enticing... now you just get thrown into the same block-density right away every time. |
| Dec 25 19:58:32 | 77h 22m | Stuck in Parallel | ♥ 1 | Solid puzzler! I got stuck a few times, but mostly that was my own fault. The 3D aspect of the keys was used a bit, but not a lot - perhaps doing more with that would have been cool. The visuals were nice and clear, music ok - not too distracting. I felt that the spikes and health dmg was sometimes not as fitting, since the character control was a bit clunky. But it never stopped me from completing a puzzle. :) |
| Dec 25 20:08:02 | 9m 30s | AdBlock Doesn't Work! | ♥ 2 | Ha, simple but effective clickfest game. :) The interface was a cool idea, even with fullscreen button working :D Kept the screen pretty clean, but would have loved a bit more diversity in how the ads work. Perhaps using bigger ads sometimes, or ads that require doubleclick, or ads that are extra annoying and you want to kill quickly (they eat score). I sometimes had the idea that my clicks werent always registering, but that didnt happen too much. And the vids in the background set a nice pressure vibe ;) |
| Dec 25 20:17:25 | 9m 23s | DvZ | ♥ 0 | Nice start to a cool shootem! Liked how the guns change up as you go - would have been nifty to announce the levelup more in the game. To mix things up a bit a few more platforms would perhaps also add some diversity / tactics, or things like headshots doing more dmg or giving more XP. Unfortunately I only got up to the sniper, I am curious how the other guns work. :) |