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| Timestamp | Since previous | Game | Joror's comment | |
|---|---|---|---|---|
| May 10 08:32:29 | Intel Driver | ♥ 2 | Very slippery controls, getting control over the car after a corner is very difficult. But the music is very poppy and driving. :) Fun city too, if I had a bit more control I could have hit those ramps a bit more. ;) | |
| May 10 08:44:18 | 11m 49s | Deep Soul(TurnbasedPlatform) | ♥ 0 | Nice turnbased platformer! Quite a bit of unknown in timing, especially later in the run. But cool concept. |
| May 10 08:48:47 | 4m 29s | Zombie shooter FPS Top view | ♥ 1 | Bit hard to control - turned mega fast in fps, and seeing where you were shooting in top down was hard. Yet and interesting combo! |
| May 10 08:54:42 | 5m 55s | The Missing Chief | ♥ 1 | Adventure sidescroller-fighter π - fights are fairly simple, but the story keeps me going. At times it felt I should be going the other direction, and did not know it? |
| May 10 09:01:21 | 6m 39s | Dance Fu | ♥ 1 | Nice beat fighter! I like that the limits are not that strict and I can fail a lot :P Putting the move controls in the game before the fight starts would have been good, first thought I only should do U and I |
| May 10 17:58:16 | 8h 56m | Turn-Basedball | ♥ 1 | Interesting mechanic! was sometimes hard to judge if a ball was picked up already or on the ground. The decision points were tactical at times. Got stuck once with a 'decision needed' when there was no decision, but fine up to there. :) |
| May 10 18:09:38 | 11m 22s | Skaart And The Cursed Woods | ♥ 1 | Really nice graphics and music - got the mood right away. cursed /again/ But indeed, the gun was more of a suicide gun. :P Got to the end of the level by jumping and weaving past the trees though! Ways to improve: - Whatever you roll, you get 4 shots with (so you don't have to roll every time) - Less bombs - Coins cancel a bomb? But you know all that probably ;) |
| May 10 18:13:52 | 4m 14s | Pacifist Terrorist | ♥ 2 | Indirect 'fighting' is a cool mechanic :D not sure what the terrorist part was of the title, his enemies were more terrorising ;) A bit more diversity in the map would have been cool, like some impassable rocks / areas with special nonlethal effects / powerups for speed. |
| May 11 11:14:29 | 17h 00m | FootBulls | ♥ 1 | Cool combo genre, and good on keeping the basic moves simple. Music for some reason did not play for me (web player). Ideas for improvement: - Give each player one 'not standard' move, like 'Get pumped - next turn + 2 movement', 'Aggro - Get +3 tackle for each adjecent opponent for 2 turns' - Tackle/shoot/cheer sound effects - Some weirdness - lootboxes, powerups, fans on the field, lightning strikes :P |
| May 11 11:21:47 | 7m 18s | Soccer Fight | ♥ 1 | Dash dash, miss :P cool combo game - I had a bit of a hard time getting into the control scheme - the base speed seemed just a bit too slow. Felt I only had one chance at hitting the ball each time. The dashes themselves were nice and swooshy, maybe just not my skillset. (I am horrible at bullet hells anyways) Ideas for improvement: - Start off with a smaller 'own goal', which slowly gets bigger when you hit more balls (easier for noobs like me to get into it) - Higher speed, think it was a bit too slow - Life points - give me at least some margin of error π - Powerups - life points, ball killers, bombs, speedups, shields for goal, etc |
| May 11 11:32:12 | 10m 25s | astropuzz | ♥ 0 | Classic with a twist! Shadowing asteroid to drain them is an entirely different feel than the original astoids. Visuals & UI are nice and to the point, keeps to the theme. Did not fully 'get' the weapons need to match asteroid thing tho - my regular pewpew weapon seemed good enough. |
| May 11 12:35:49 | 1h 03m | StarPath | ♥ 1 | Nice mood & mechanics! Audio is currently broken in the latest chrome build (thanks Google!) but had audio in firefox. Really liked the teleport mechanic - bit of a plan-ahead & puzzle in one. |
| May 11 12:52:34 | 16m 45s | Super Slime Slasher Ultra | ♥ 3 | Great audio and cute graphics - a nice reading on the Tutorial screen! π Gameplay wise it was a bit hard to see when I could stab a blob effectively - making me continually stab. Maybe a swish graphic could help there. The match-three aspect was nice - gave some choices on when to continue a chain or not. Ideas for improvements: - Have a more defined weapon 'swish' area - More weapons (powerup on field for temporary weapon switches?) - Powerups - Special blobs that count as more points - Rainbow blobs that count as any, but will finish your chain - etc π |
| May 11 13:06:32 | 13m 58s | Missile Mayor | ♥ 1 | Nice combo! I like the slow ramp up, allowing for people to get into the mechanics through play. Becomes quite hectic at the end, eventually destroying the town, but that is great too! The explosion timing is a nice core mechanic. Potential improvements: - Powerups/drops from the sky - More chain explosions - Reward chain explosions with $$ - Some in-field fading numbers when you click on buildings - I got no time to look to the top stats :D - Auto shooting defense upgrades that only kill X bullets, or only the slow ones |
| May 11 14:12:47 | 1h 06m | Twine Walker | ♥ 1 | Ha, weird combo! Took a little bit of time to figure out what was going on, but jumping-to-read was soon invented. The stories are wacky, which is good fun. Got stuck scratching a dogs(?) ears a lot. :D Ideas: - A long fall one where the messages are far enough in between to read them while still falling - Rocket/jet booster to jump way up to 'overview' - Gun for shooting letters - each complete alphabet gets you X points - Big reset X somewhere in a corner you can jump to - Some music/effects |
| May 11 14:19:04 | 6m 17s | Joyful Cute Pals | ♥ 1 | Ahh a game to release some tension - cute bear mangling! :) I see where you were going with this one, needs a bit of work to get to its full potential. Random ideas: - Sounds, I want to hear them gurgle - Music - sickly sweet, maybe switch to a horror theme if you are chainsawing - Some explosives - Bears can 'hug you to death' - bears in hugging mode will persue you |
| May 11 14:30:10 | 11m 06s | SURVABY | ♥ 2 | Ha, nurse-mc-shotgun :D nice genre combo indeed. Good initial startup to teach skills (an in-game hint might have helped too there) The shotgun was satisfying enough - but I reallly wanted for something to happen when you shoot the babies. I mean... that screaming! Resource management might force me. π |
| May 11 14:46:14 | 16m 04s | Castle Beat | ♥ 1 | Interesting combo! I got into the beat game pretty fast, but it was hard to do both that and watch what was going on with the castle. Was there something I could do to interact there? Unsure... Perhaps unfinished? Ideas to improve: - Add some field interaction - clicking towers to upgrade, clicking monsters to insta-kill them - Put pauses in the music for the player to interact with the castle - Feedback in screen for when you have a streak of tunes - perhaps kill a lot of monsters on a streak? |
| May 11 14:47:57 | 1m 43s | CONFESSIONAL | ♥ 1 | Interesting combo! The initial twist of looking with the victim, and realizing you are the torturer is nicely set up. Good graphics and visual flow for all the animations, nicely done. I would have liked some more choices in the gameplay though, it felt a bit like there was only a railroad. Some ideas to improve there: - Have the victim try to escape when you take too long between actions - For each implement, offer two ways to use them - and try to gauge from the talk which one would be most effective - Flip the script again, and switch to the bagman as the one that looks, and the victim to act (all of these are hard to do in a jam of course) |
| May 11 18:26:02 | 3h 38m | R O T A T I O | ♥ 1 | Quite chill, but all so quite stressy! Like the drawn visuals. Making long runs after the initial stretch is quite hard - so many bends :) Ideas for further stuff: - Powerups that slow down the speed for a while - Teleports - Switching tiles instead of just rotating |
| May 12 06:47:52 | 12h 21m | Wheels On Feels | ♥ 2 | A different kind of challenge! Quite hard actually to control. Liked the in-game quick instructions. Would have liked to have more hitpoints, so not every mistake is super fatal and resets everything. |
| May 12 06:52:26 | 4m 34s | Notified ! | ♥ 0 | I like the large pixel feel you got there, very effective. As far as I can see I only see the pong game, which is smooth and nice. The other icons are more informational? What was the second genre you were going for, a slice of life adventure through notifications? :) |
| May 12 06:58:39 | 6m 13s | Deadliest Catch | ♥ 1 | Had to play the non-jam version because I do not have controllers - but that has some good coop fun there! Minigames and then a bit of gunfighting, pretty cute. |
| May 12 07:08:28 | 9m 49s | Wordslide | ♥ 1 | Great graphics! And the genres truely are not really compatible - the speed of racing and the deliberate choices of spelling. :D But I had fun cruising and getting some words in. The controls (when I finally got into them) were very smooth. Improvements: - Some way to shuffle/rearrange the letters you already got (another minigame?) - Powerups in far away places that last a short time that double/triple cached words - Some indication of letter value (different colors/shades of letters?) |
| May 12 07:22:58 | 14m 30s | οΌΈο½_ο½ο½ο½ο½ο½ ο½ο½ο½ο½ο½ο½ο½ο½_ο½οΌΈ | ♥ 1 | Ok I loved this way more that I expected! Great game! Sound is whacky and fun, the visuals over the top to boot. Good ramp up of difficulty elements - nice twitch and fire. Fast resets and always thought that I can make it next time. Improvements (if any): - Laser now traverses the entire map - might want to cut it off a little (though I like that I can spam where I know stuff is way ahead) - Record time of speedruns - Laser felt to be 'lagging' now and then (but I got used to it) |
| May 12 07:33:30 | 10m 32s | Caves Of Mimicry | ♥ 1 | Weird combo! I did not see the mimics for a long time while I was working my way up, but when I went to the bottom, I did see them and died :P The matching 3 felt a bit strange, sometimes the blocks would disappear when there wasn't a 3 match. And when I moved blocks that I was under, it had some strange effects. Funky mood though! Ideas for tweaks: - Make a sound when you match3 + score pling - Make the mimics a bit more relevant |
| May 12 12:07:21 | 4h 33m | 'Meme'bumps | ♥ 0 | I had a hard time following the music to its source - but evading the memes was doable :D Does the lightning actually also show memes near you? It should. Fun audio game - might need a few more hints here and there for direction (during lightning, or perhaps another visual clue. My game: https://ldjam.com/events/ludum-dare/41/minigulf-gods |
| May 12 12:35:49 | 28m 28s | The Tale of Rulers | ♥ 1 | Ha nice puzzle! Like the play on 'rulers' - the mix of themes, perhaps a bit of a stretch ;) A bit of sound would go a long way to add some mood: just jumpy/collision/success sounds help a lot. |
| May 12 12:43:20 | 7m 31s | Olympic Games Massacre | ♥ 1 | Quite a panicy feel! Lots of minigames. The initial game was perhaps the most difficult, so maybe not the best choice for the first one. :) Fun mood tho! |
| May 12 12:58:39 | 15m 19s | Rose-Coloured Dungeon Life | ♥ 1 | Fun art & story! Like that kind of worldbuilding - the fighting part of the game was a bit rough - those humans hit hard! |
| May 12 13:06:45 | 8m 06s | Anxiety Hell | ♥ 0 | Indeed incompatible combo.. that bullet hell was too difficult for me. Guess no date for me! :D |
| May 12 13:24:17 | 17m 32s | Casino Intentions | ♥ 0 | Ha, great 'dating' casino adventure - was a bit hard to see how the cards played out... I had certain choices I could not make because I had chosen other things before? I went with Belle in the end :D Making the card mechanic way clearer would help a lot! |
| May 12 13:34:59 | 10m 42s | Firun | ♥ 1 | Ha fun chaser! Got into it pretty quickly. Got a crash when I was caught by the fire, but that was ok, was dead anyways. ;) Liked the threat of the fire, the slipping on stuff - good initial pacing. Needs a bit more to keep you going tho, perhaps some powerups, or some explained extra objective. Enemies to defeat, or friends to rescue. :) |
| May 12 13:40:00 | 5m 01s | Top Hat Defense | ♥ 0 | Nice graphics, cool music beats - I felt a bit too overwhelmed at the start (start slower!) but got into it. Not pausing the game when upgrading is... harsh, but also demonstrates the incompatible genres. The costs of the items should perhaps be a bit lower, the game duration is not that long. :) But pretty fun! |
| May 12 13:47:54 | 7m 54s | ACCIDENTAL EXISTENTIAL | ♥ 0 | Nice storytelling! Great presentation - not many choices to be made though. But love the atmosphere. |
| May 12 14:00:07 | 12m 13s | Dungeon Drifter | ♥ 1 | Ah cool combo! The racing felt good - was in control (which is not that easy with racing controls). Figured out that there was a heal ability (I think?) - which is a great addition. Would have loved to see a bit further ahead, be a little more zoomed out. But all in all a nice entry. :) |
| May 12 14:09:05 | 8m 58s | Space Ball Toucher | ♥ 0 | Simple but effective - it would be nice to have a few more things to effect each other. A button that pushes all balls away perhaps, to mess with the other guys pace. Perhaps if you hit the other arrow something special happens. :) |
| May 12 14:16:07 | 7m 02s | Cross Word Shooter | ♥ 0 | Funky combo - certainly see the 'incompatible' in these genres :P Hard to get a word off with them flying at you. Nice looking surroundings too. Ideas for tweaks: - Add health powerups to shoot - Danger indications - Long words => clear closest letters - Two/three letter 'boss' cubes |
| May 12 14:42:55 | 26m 48s | Zoccer | ♥ 1 | Nice genre combo! For a while I thought space was only for shooting, and was going to comment on that, but I should have read more carefully. That being said, the walking/dribbling speed could a bit faster to give more tension. :) The field looks nice and post-apocalyptic! Was expecting the huge goal keeping to require a few more shots, but I am not going to complain. (was going ffffuuu.., then pew gone phew) Random ideas: - Have referees that try to stop you, but only when you hit zombies - Multi-hit goalee - Flaming ball powerup from gasoline :P |
| May 12 15:06:35 | 23m 40s | Gimgumho | ♥ 0 | Lovvve the art style here - looks really slick for a LD game! That the controls are only explained with a controller is a bit weird, I suspect 90% will play it on a keyboard. :D but I figured them out. The three are effective, and doing a bit of a bullet dodger while they pewpew is a nice mechanic. Would have liked to have an occasional battle effect tho - maybe a very slow revolver or something. The boss smashed me, but was fun till then. |
| May 12 15:38:59 | 32m 24s | Magic and Machines | ♥ 0 | Like the card arpg genre combo! Movement was nice and fast - first I just tried to grasp the combat + card mechanic. Would have love a bit more punch to the weapons, effects wise (bit o screenshake, explosion here or there). I stocked up on spells, and was lost for a bit looking for the boss. Perhaps an environment hint (power lines running in one direction) can help here? Luckily when I found the boss I was well-equipped, even tho he was EMP resistant, I fireballed em to scrap. Other stuff: - More enemy types! A turrent/stationary for some bullet dodging, a slow turtle to ignore, and some one-hit critters for satisfying quick kills? - A bit of lighting might help in setting the mood |
| May 12 15:49:45 | 10m 46s | Honest Dan's Trout | ♥ 1 | A fine combo! It was too hectic to see if making tetris lines or removing blocks with the balls was more worthwhile, but I guess just staying alive is prio #1. π Splitting attention is a good skill to master over multiple plays, so that works really well. I liked the hint of extra balls every 1000 points (maybe a nice 'extra ball' message in the middle of the screen?) Only thing I kinda missed is the tetris side-slide when on the bottom row to just fit a shape in - but that is minor details. Nice entry! |
| May 12 15:59:55 | 10m 10s | Adventure of the Lone Adventurer | ♥ 1 | Yee haww, cool western shmup! *spits in bucket* Lovely music, nice to read you made that yourself. The gameplay itself is quite hectic, with dem zorros in persuit. Would have like to see a little more diverse behaviours from the enemies, perhaps stunned slightly when hit, or somesuch. Powerups were a cool combo add, though they seemed not to occur often enough to make a big splash. Also for some reason the text exceeded the window boundaries - perhaps font missing? |
| May 12 16:17:38 | 17m 43s | Pipe Warrior, Mech Dream | ♥ 0 | Very nice innovative concept! Once I got things rolls it was really interesting to plan a bit. Would have loves a 'fast forward'/'speed' dial, some straight tunnels took too long. :P Had to break up the fuel loop a few times because it erroniously though it was out of fuel. |
| May 12 16:23:53 | 6m 15s | Underground | ♥ 1 | Ha, at first I thought it was more of a bullet-hell meets trunbased racing, but actually a bit more bowling meets racer. :P It seemed as if the wizard fireballs did not hurt me at all though? |
| May 12 16:29:22 | 5m 29s | Cloak Wars | ♥ 0 | Nice simple and effective gameplay! Liked that the controls were in-game. I fast forwarded through the description and did not know that I was a cape until I met the vampire. That was a verrry funny twist! ;) The boss fight was somewhat easy - I liked the multi-cloak shooting idea though! |