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Joror

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TimestampSince previousGameJoror's comment
May 5 20:17:35 End of a World ♥ 2 Cool little time-pressure resource clicker! :D I tried three times and got quite close the third time. It was hard to 'feel' the balance of the resources under such time pressure. Perhaps adding a different color to each resource (and strongly highlighted when active) would give more of a feel for the balance. The first exploding nuclear plant caught me by surprise, was concentrating hard, nice touch to give more pressure. ;)
May 5 20:25:24 7m 49s UFO in a box of bricks ♥ 2 Nice smooth visuals, really like the purple tone. ;) Music was nicely done and chirpy. The gameplay was a bit too simple as I could just hover on the top and spam bullets to pass. Potential tweaks: - Limit to nr of bullets, so you have to switch between the two while the other regenerates. - Fixed blocks (with diff color) that you cannot shot away, which force you to maneuver - 'Bomb' mode shoot enemies beneath you (and killing an enemy blows blocks away?) Anyway, nice chirpy game.
May 5 20:35:22 9m 58s A small world in danger ♥ 0 Cool little tower defense game, the radius per type is a good simple differentiation between the guns that made me consider where to put what. Missed some pewwy sound effects for immersion & feedback. :)
May 5 20:52:20 16m 58s EAT ♥ 0 Nice looking nommer game! The laser-ships were a tad too harsh at times - they do a hard reset?
May 5 21:07:16 14m 56s Astromike ♥ 1 Great Art & Mood! The level difficulty scaling is nicely done too. Well done. :)
May 5 21:20:42 13m 26s liftoff ♥ 1 Nifty trading game! The physics of flight took some getting used to but I got onto it after a bit. :) Some trades were very hard for a bad trader like me (buy 40, sell 5? sure! because I want that plant.) - a way of knowing where to go with a specific type of good would be nice. I like the planets' visuals, and that I could just ram my ship onto them to land, glad the automatic pilot is better at landing than I am at steering the damn rocket. :D A 'goal' to reach for would also be cool, like a 200 ENERGON item that is just a big gold medal. (find the medal, and then enough E to buy it!) The sounds & visuals matched well, got a retro feel going there. :)
May 10 19:57:45 118h 37m Flat Earths! ♥ 2 Very inventive little local multiplayer game - execution is top notch. A real pity that I couldn't try it against human players, but the CPU players were good enough to get the concept across.
May 10 20:02:50 5m 05s MiniPolis ♥ 2 Good zen vibe going at first, but then the pressure mounts! Would have been cool to have a something like levels / rewards so I get a positive feedback loop. :)
May 10 20:10:46 7m 56s rocket ship ♥ 0 Nice little physics game - need some polish on the range of play, I had a very hard time finding a spot where I didn't fly off or crash. Braking controls would have been easiest to add for that I guess.
May 10 20:41:24 30m 38s Planet04 ♥ 1 Solid nice explore and drive game. Good smooth curve for, and at the end I had a good feel for where everything was. The curving world was pretty cool to. Improvement points: nicer handling in corners, some things to avoid maybe.
May 13 20:42:10 72h 00m Little Lands ♥ 2 Wow, nicely done! Great graphics and quite a very nice learning curve! I got a bit stuck tho when mines/woodchoppers ran out and I didn't have enough resources to build new ones.
May 13 20:46:40 4m 30s SUNLESS ♥ 3 Nicely executed puzzle platformer. No controls info, but I figured that out quickly enough. ;) Alas I don't usually have enough patience to repeat levels too many times when I fail. 'savepoints' could alleviate that a bit.
May 13 21:03:38 16m 58s Planetary Escape ♥ 0 Very good core rules, and interesting mobility - but way too harsh a learning curve. Some ideas to smooth that out: - Hitting planets should not kill you, just put you in the orbit - Base weapon should be more powerful, wider spread/damage area - Your own standard bullets should not kill you - Add lives / hitpoints so single errors do not kill outright - Add powerups (esp life gain) in locations so that players have an extra reason to be more mobile Then when people get a hang of something, add more enemies, or enemies with more hitpoints, etc. (but very good core concept!)
May 13 21:21:08 17m 30s Bubblenaut ♥ 2 Gorgeous art, feels very alive. Really dig the small animations on the characters/world. Love the story lore too, gives a great atmosphere. The gameplay itself with the circular world is quite innovative too. Would have loved to see a bit more puzzling that part of the game tho. The three levels only involved platform jumping / thorn avoiding. What could be added to boost gameplay: - Moving enemies, so that timing becomes a bit more important - Cross-world jumps that aim for specific small platforms - Key / door mechanics to get people to go somewhere, and then back - Button puzzle parts to promote exploration
May 13 21:26:50 5m 42s Divine Marbles ♥ 1 Great look & feel, love the 'we are gods playing with planets' thing. :D How the planets 'thunk' together & trail, also very nicely done. The goal of the game seems to be a bit too easy tho - in the single player mode there does not seem to be enough challenge / a way to fail?
May 13 21:34:14 7m 24s TimeWars ♥ 1 Cool battlesim - I was expecting the areas on the map to do things, but the guys just used it as their playground. ;) Missing a goal in the game is a pity tho. Adding one or two simple challenges might give some gameplay like: The Visigoth Invasion: Rome is at 100%, you can spread 100% among any nr of other countries. Goal: make sure Rome dies.
May 13 21:40:35 6m 21s Wereld ♥ 0 Ahh StarCraft lite :D pity that you made it so hard that it was difficult to get far.
May 13 21:50:14 9m 39s Dots In Space... ♥ 1 Loved the sounds & destruction effects - very ... effective! Felt good to blow up things. Jam version was only coop, so a bit hard to test for excitement.
May 13 22:03:03 12m 49s Ecowsystem ♥ 0 Cool chill mood, great graphics. Sprinkle in a simple gameplay goal, and you got a completer game. The birds don't seem to interact btw? +1 for pun, +1 for sharknado
May 13 22:20:25 17m 22s Parvus Mundi ♥ 2 79 seconds alive with my courageous blocky! Simple game, but made me consider what would be the best way to survive. Improvement ideas: - Add points for each block killed - Spend points for different upgrades like: Get a shield to survive X hits, Place a turret that will shoot blocks, or mega-bomb to just blow everything up.
May 15 15:10:37 40h 50m Wasteland Instincts ♥ 0 Cool concept, hard and could follow the major tones well, but the goal was a bit too far away/unknown to persist for long. Adding some sort of 'distance to home' meter would be an easy way to offer a more concrete goal.
May 15 15:17:02 6m 25s Micro Space ♥ 0 Cool mechanics, and I like the general neon look. You got all the nice elements in there! :) A more concrete goal to go for would have been nice. A small explaining hover text for each ability in game would also have helped a lot.
May 15 15:26:10 9m 08s Micro Mayor ♥ 1 Love the narrator, really gives the game an interesting feel. Very simple graphics - a few more pixels would not have hurt ;). A 'pay' button got stuck on the screen somehow. But I did finish that project. :D
May 15 15:29:07 2m 57s The World Is Flat!!! ♥ 1 A nice little exercise game! Simple but effective controls, a quirky story to keep people interested. Nice progress. :)
May 15 15:35:04 5m 57s Rocket Me Out Of Here! ♥ 0 Zelda-ish vibe detected! :D Like the graphics feel, a good choice for a LD game.
May 15 15:38:24 3m 20s Planetclimb ♥ 0 Made it too the moon! Fun little collect & puzzle game.
May 15 15:42:44 4m 20s Pong of Gods ♥ 1 Interesting Pong combo! Hard to wrap your mind around dual control, but funny effects. Some way to add a bit more aim/control to the world would have been nice.
May 15 15:45:32 2m 48s Stellar Swarm ♥ 2 Cool pixelgraphics! I was intrigued by the tactical possibility of different turret placement locations, but could not figure out if there was any good reason not to cluster them for protection.
May 15 15:50:04 4m 32s MiniWorlds ♥ 0 Quite a Daring take, making 7 games! They are simple games - a theme to bind them together would have been nice. (finish x mazes: get a bonus on another game type) But I would almost say: Why not focus on one game? time is short already ;)
May 15 16:00:43 10m 39s Backyard Warriors ♥ 1 Cool looks! Would have loved a bit a few more tactical options, like disarming, health bonus for defeating someone, or one powerfull weapon placed in the center. (hungergames stylee)