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Feedback comments for LD38
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| Timestamp | Since previous | Game | Joror's comment | |
|---|---|---|---|---|
| May 5 20:17:35 | End of a World | ♥ 2 | Cool little time-pressure resource clicker! :D I tried three times and got quite close the third time. It was hard to 'feel' the balance of the resources under such time pressure. Perhaps adding a different color to each resource (and strongly highlighted when active) would give more of a feel for the balance. The first exploding nuclear plant caught me by surprise, was concentrating hard, nice touch to give more pressure. ;) | |
| May 5 20:25:24 | 7m 49s | UFO in a box of bricks | ♥ 2 | Nice smooth visuals, really like the purple tone. ;) Music was nicely done and chirpy. The gameplay was a bit too simple as I could just hover on the top and spam bullets to pass. Potential tweaks: - Limit to nr of bullets, so you have to switch between the two while the other regenerates. - Fixed blocks (with diff color) that you cannot shot away, which force you to maneuver - 'Bomb' mode shoot enemies beneath you (and killing an enemy blows blocks away?) Anyway, nice chirpy game. |
| May 5 20:35:22 | 9m 58s | A small world in danger | ♥ 0 | Cool little tower defense game, the radius per type is a good simple differentiation between the guns that made me consider where to put what. Missed some pewwy sound effects for immersion & feedback. :) |
| May 5 20:52:20 | 16m 58s | EAT | ♥ 0 | Nice looking nommer game! The laser-ships were a tad too harsh at times - they do a hard reset? |
| May 5 21:07:16 | 14m 56s | Astromike | ♥ 1 | Great Art & Mood! The level difficulty scaling is nicely done too. Well done. :) |
| May 5 21:20:42 | 13m 26s | liftoff | ♥ 1 | Nifty trading game! The physics of flight took some getting used to but I got onto it after a bit. :) Some trades were very hard for a bad trader like me (buy 40, sell 5? sure! because I want that plant.) - a way of knowing where to go with a specific type of good would be nice. I like the planets' visuals, and that I could just ram my ship onto them to land, glad the automatic pilot is better at landing than I am at steering the damn rocket. :D A 'goal' to reach for would also be cool, like a 200 ENERGON item that is just a big gold medal. (find the medal, and then enough E to buy it!) The sounds & visuals matched well, got a retro feel going there. :) |
| May 10 19:57:45 | 118h 37m | Flat Earths! | ♥ 2 | Very inventive little local multiplayer game - execution is top notch. A real pity that I couldn't try it against human players, but the CPU players were good enough to get the concept across. |
| May 10 20:02:50 | 5m 05s | MiniPolis | ♥ 2 | Good zen vibe going at first, but then the pressure mounts! Would have been cool to have a something like levels / rewards so I get a positive feedback loop. :) |
| May 10 20:10:46 | 7m 56s | rocket ship | ♥ 0 | Nice little physics game - need some polish on the range of play, I had a very hard time finding a spot where I didn't fly off or crash. Braking controls would have been easiest to add for that I guess. |
| May 10 20:41:24 | 30m 38s | Planet04 | ♥ 1 | Solid nice explore and drive game. Good smooth curve for, and at the end I had a good feel for where everything was. The curving world was pretty cool to. Improvement points: nicer handling in corners, some things to avoid maybe. |
| May 13 20:42:10 | 72h 00m | Little Lands | ♥ 2 | Wow, nicely done! Great graphics and quite a very nice learning curve! I got a bit stuck tho when mines/woodchoppers ran out and I didn't have enough resources to build new ones. |
| May 13 20:46:40 | 4m 30s | SUNLESS | ♥ 3 | Nicely executed puzzle platformer. No controls info, but I figured that out quickly enough. ;) Alas I don't usually have enough patience to repeat levels too many times when I fail. 'savepoints' could alleviate that a bit. |
| May 13 21:03:38 | 16m 58s | Planetary Escape | ♥ 0 | Very good core rules, and interesting mobility - but way too harsh a learning curve. Some ideas to smooth that out: - Hitting planets should not kill you, just put you in the orbit - Base weapon should be more powerful, wider spread/damage area - Your own standard bullets should not kill you - Add lives / hitpoints so single errors do not kill outright - Add powerups (esp life gain) in locations so that players have an extra reason to be more mobile Then when people get a hang of something, add more enemies, or enemies with more hitpoints, etc. (but very good core concept!) |
| May 13 21:21:08 | 17m 30s | Bubblenaut | ♥ 2 | Gorgeous art, feels very alive. Really dig the small animations on the characters/world. Love the story lore too, gives a great atmosphere. The gameplay itself with the circular world is quite innovative too. Would have loved to see a bit more puzzling that part of the game tho. The three levels only involved platform jumping / thorn avoiding. What could be added to boost gameplay: - Moving enemies, so that timing becomes a bit more important - Cross-world jumps that aim for specific small platforms - Key / door mechanics to get people to go somewhere, and then back - Button puzzle parts to promote exploration |
| May 13 21:26:50 | 5m 42s | Divine Marbles | ♥ 1 | Great look & feel, love the 'we are gods playing with planets' thing. :D How the planets 'thunk' together & trail, also very nicely done. The goal of the game seems to be a bit too easy tho - in the single player mode there does not seem to be enough challenge / a way to fail? |
| May 13 21:34:14 | 7m 24s | TimeWars | ♥ 1 | Cool battlesim - I was expecting the areas on the map to do things, but the guys just used it as their playground. ;) Missing a goal in the game is a pity tho. Adding one or two simple challenges might give some gameplay like: The Visigoth Invasion: Rome is at 100%, you can spread 100% among any nr of other countries. Goal: make sure Rome dies. |
| May 13 21:40:35 | 6m 21s | Wereld | ♥ 0 | Ahh StarCraft lite :D pity that you made it so hard that it was difficult to get far. |
| May 13 21:50:14 | 9m 39s | Dots In Space... | ♥ 1 | Loved the sounds & destruction effects - very ... effective! Felt good to blow up things. Jam version was only coop, so a bit hard to test for excitement. |
| May 13 22:03:03 | 12m 49s | Ecowsystem | ♥ 0 | Cool chill mood, great graphics. Sprinkle in a simple gameplay goal, and you got a completer game. The birds don't seem to interact btw? +1 for pun, +1 for sharknado |
| May 13 22:20:25 | 17m 22s | Parvus Mundi | ♥ 2 | 79 seconds alive with my courageous blocky! Simple game, but made me consider what would be the best way to survive. Improvement ideas: - Add points for each block killed - Spend points for different upgrades like: Get a shield to survive X hits, Place a turret that will shoot blocks, or mega-bomb to just blow everything up. |
| May 15 15:10:37 | 40h 50m | Wasteland Instincts | ♥ 0 | Cool concept, hard and could follow the major tones well, but the goal was a bit too far away/unknown to persist for long. Adding some sort of 'distance to home' meter would be an easy way to offer a more concrete goal. |
| May 15 15:17:02 | 6m 25s | Micro Space | ♥ 0 | Cool mechanics, and I like the general neon look. You got all the nice elements in there! :) A more concrete goal to go for would have been nice. A small explaining hover text for each ability in game would also have helped a lot. |
| May 15 15:26:10 | 9m 08s | Micro Mayor | ♥ 1 | Love the narrator, really gives the game an interesting feel. Very simple graphics - a few more pixels would not have hurt ;). A 'pay' button got stuck on the screen somehow. But I did finish that project. :D |
| May 15 15:29:07 | 2m 57s | The World Is Flat!!! | ♥ 1 | A nice little exercise game! Simple but effective controls, a quirky story to keep people interested. Nice progress. :) |
| May 15 15:35:04 | 5m 57s | Rocket Me Out Of Here! | ♥ 0 | Zelda-ish vibe detected! :D Like the graphics feel, a good choice for a LD game. |
| May 15 15:38:24 | 3m 20s | Planetclimb | ♥ 0 | Made it too the moon! Fun little collect & puzzle game. |
| May 15 15:42:44 | 4m 20s | Pong of Gods | ♥ 1 | Interesting Pong combo! Hard to wrap your mind around dual control, but funny effects. Some way to add a bit more aim/control to the world would have been nice. |
| May 15 15:45:32 | 2m 48s | Stellar Swarm | ♥ 2 | Cool pixelgraphics! I was intrigued by the tactical possibility of different turret placement locations, but could not figure out if there was any good reason not to cluster them for protection. |
| May 15 15:50:04 | 4m 32s | MiniWorlds | ♥ 0 | Quite a Daring take, making 7 games! They are simple games - a theme to bind them together would have been nice. (finish x mazes: get a bonus on another game type) But I would almost say: Why not focus on one game? time is short already ;) |
| May 15 16:00:43 | 10m 39s | Backyard Warriors | ♥ 1 | Cool looks! Would have loved a bit a few more tactical options, like disarming, health bonus for defeating someone, or one powerfull weapon placed in the center. (hungergames stylee) |