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Feedback comments for LD38
Smiling Cat Entertainment's games and stats for all events →
| Timestamp | Since previous | Game | Smiling Cat Entertainment's comment | |
|---|---|---|---|---|
| May 1 23:38:41 | Solar Smash | ♥ 0 | I really like the physics, and how things can break apart and cause chain reactions. Well done! | |
| May 1 23:55:02 | 16m 21s | D4RK and the Small Worlds | ♥ 1 | I was able to hang until the elevator... Couldn't find all of the button mappings on the 360 controller so had to use the keyboard. Overall, though, good job. |
| May 2 03:30:59 | 3h 35m | small World of Underbury | ♥ 2 | Very well done, I had a lot of fun playing this. I found a bit of an exploit, though, regarding continually defaming someone who is already at rock bottom. |
| May 2 17:14:38 | 13h 43m | Stop CO2 | ♥ 1 | Very nice! Takes a minute to get used to the resource mechanics, but after that I was able to make it a few rounds in. I couldn't find a way to get more workers, tho, maybe that was intentional. |
| May 2 17:49:34 | 34m 56s | Interstellar Botanist | ♥ 1 | The voice acting for the AI was hilarious! Nice, clean graphics an UI, great job! |
| May 3 00:15:03 | 6h 25m | Little Unsuitable Journey | ♥ 1 | This was a lot of fun if not a little punishing at times - very glad there was a checkpoint system! At one point I found a strange object up in the air near the end, but couldn't figure out how to do anything with it. Overall, great job! |
| May 3 00:52:17 | 37m 14s | Your Planet: Too Big | ♥ 1 | This is a really fun and addictive little game! I loved the puzzle mechanics and the alien dialogue. Great job. |
| May 3 01:30:39 | 38m 22s | Flight Club | ♥ 0 | This was a lot of fun. I felt like I was doing terrible with planes crashing everywhere and missed flights, but the game kept going for a good long while. Catchy little background music, too. Great job! |
| May 3 01:56:45 | 26m 06s | King of the world | ♥ 1 | Very cool, fast paced world domination game. Seems the best strategy (I found) is to strike with full force as soon as possible. Great job! |
| May 3 16:02:40 | 14h 05m | Dwelling | ♥ 1 | Pretty cute little game with interesting, evolving puzzle mechanics. Good job! |
| May 3 16:57:05 | 54m 25s | Set Sails | ♥ 0 | So much fun to see your gold pile up. Excellent use of the theme, too. The view out the window, the ambient sound, everything was so well done. Great job! |
| May 3 20:29:37 | 3h 32m | TerminAnt | ♥ 1 | I really liked the inside-the-backpack environment. Great use of the theme! |
| May 4 02:29:23 | 5h 59m | Tiny Venture | ♥ 0 | Great use of the theme. The BGM really helps the survival mood. I think there should be some way to eat what is in your hand; I ultimately died by accidentally harvesting when I should have eaten. Overall, great job! |
| May 4 03:07:42 | 38m 19s | Routine | ♥ 1 | Very well executed. Great mood, and a very interesting game mechanic. Would love to see this expanded. |
| May 4 16:57:07 | 13h 49m | Jelly Germ | ♥ 1 | Really good graphics, and great use of the theme. I too had some difficulty with getting hung up on floors and walls at times, but it was nothing that prevented me from completing the levels presented. Great job! |
| May 4 17:17:18 | 20m 11s | Quantum | ♥ 1 | Nice concept with the particles only being able to be seen when observed. I did find a degenerate strategy, though, where I could just camp a corner with relative immunity and focus on a small firing arc. Nonetheless, great job! |
| May 5 01:27:59 | 8h 10m | Small World Collider | ♥ 1 | A unique and very enjoyable take on the classic breakout game with battling the AI paddles and the different planet mechanics. Great job! |
| May 5 03:06:16 | 1h 38m | ARR World | ♥ 1 | This was really fun! The music, graphics, gameplay were all well done. Eventually I got powerful enough that all my raiders had to do was glare at the Spanish Armada and it sunk. Excellent job! |
| May 5 10:38:59 | 7h 32m | Gate Breaker | ♥ 0 | It was a fun little five-minute quest, though I agree with the others that it was a little too easy. Even when I was swarmed and taking a ton of hits, it seemed like my health was barely going down. Good job on the pixel graphics and pixel explosions. |
| May 5 11:01:40 | 22m 41s | Shapeshifter: The King of A Small World | ♥ 2 | The powers given by the various bugs seemed well balanced against each other. With some more polish you could really have something here. Great job! |
| May 5 11:10:52 | 9m 12s | Ninja-Vu | ♥ 1 | This is a nice little adventure with a good sense of humor and groovy music. It caught me off guard for a moment that the enemies could see through walls, but once I figured that out I was able to cope. Good job! |
| May 5 11:18:58 | 8m 06s | Little Scout | ♥ 1 | They always say leave them wanting more... I really enjoyed this despite its short duration. I wish there was more to play! |
| May 5 16:44:49 | 5h 25m | Be Like Bee | ♥ 2 | The minimap worked really well to find the flowers - not a feature you usually see in a jam game, so well done. I thought I was doing pretty good, but I let my hive down. Definitely agree with others that there should be some feedback when the player getting ready to lose. |
| May 5 16:56:15 | 11m 26s | Escape from Sytlanta | ♥ 1 | It may be difficult, but it is very pretty, and the music gives an excellent mood to the game - you can feel the impending doom of the island sinking. Nice job! |
| May 5 17:37:26 | 41m 11s | Protolife | ♥ 2 | Wow. That was thoroughly enjoyable. Everything was spot on. The music was excellent, especially the switch between incubation and infection phases. Great job! |
| May 5 20:37:42 | 3h 00m | UFO in a box of bricks | ♥ 1 | This was fun, it was like Zaxxon meets Angry Birds. The soundtrack was really groovy, and I loved the physics of the projectiles. Good graphics, too. Great job! |
| May 6 02:19:15 | 5h 41m | Blocknauts! | ♥ 1 | The graphics are well done, and it is really good use of the theme. I thought I got all of the parts, but nothing seemed to happen, not even the musical effect others have alluded to - there was no visible wireframe left on the ship so I'm not sure what I could have missed. Overall this was a solid entry. |
| May 6 03:04:57 | 45m 42s | Life of an Ant | ♥ 0 | Fun story, with a good soundtrack to accompany it. Nice twist at the end, too. During the workday sequences I couldn't understand why I kept slowing down, but all of the other ants were still moving the same speed, but that was pretty minor and never lasted long before moving on to the next sequence. Great job! |
| May 6 03:46:16 | 41m 19s | Bamboo Life | ♥ 1 | This is a great entry. The graphics are excellent, and the gameplay is excellent. Toward the end, I was thinking, "what's next, a monkey to run around and pick up the soil for me?" This game should definitely go further. |
| May 6 11:34:26 | 7h 48m | Smallverse | ♥ 1 | The world descriptions were very entertaining, and I found myself compulsed to play through several times to try to get different types of outcomes. Nice job! |
| May 6 11:51:35 | 17m 09s | Walkabout | ♥ 1 | The outlined graphics were interesting and well done, and made for a very nice aesthetic while keeping the focus on the road. The suspenseful drone in the background really helped highlight the mood. Nice job! |
| May 6 12:24:33 | 32m 58s | Submersible | ♥ 0 | This is a nice, chill little exploration simulator. I enjoyed figuring out what the buttons did. The graphics and lighting were really good and contributed to the mood, and the generated environment felt more than varied enough for a LD entry. Great job! |
| May 6 12:34:18 | 9m 45s | liftoff | ♥ 1 | This brings back memories of space trading games way back in the day. I liked the movement mechanic with the way the planets' gravity captures your ship, though I would perhaps prefer the thrust to be a little bit slower with a bit more control. Overall, nice job! |
| May 6 13:00:33 | 26m 15s | High Society Poking Enthusiasts | ♥ 2 | I took a poke at this game and found it to have a very humorous concept executed with great graphics and sound effects. I did feel a bit bad about the fish that I poked dying in a bloody explosion - poking should be a non-lethal sport IMO. At least the rare kingfish survived the poking. Overall, great job! |
| May 7 12:49:57 | 23h 49m | Antagonistic : Hamburger Hill | ♥ 1 | This was quite fun and enjoyable. I tend to agree about the other comments regarding the aiming of the acid attack - at the very least it would be good to have some indication of a hit or miss. I'm not sure that making it an AOE as suggested is the right solution, as that would increase friendly-fire damage significantly. Also I found it difficult to judge at times whether a lone large beetle in the field was the 4-hit kind or the 10-hit kind, so maybe some other distinction like markings on the shell would be good. The graphics were good, and the sounds were entertaining, and the gameplay was engaging. My winning strategy: I managed to take 95% of the burger with about a 60%-40% mix of warriors and workers early, moving to more like 75%-25% later in the skirmish. My mounds were stationed radially around the burger, with the earliest ones built closest to the workers' path. My thought behind this was the quicker I could get the burger out of there, the less my overall defense would cost. I took care of all of the early targets myself, but then trusted my warriors to handle the light work that started to get through later while I concentrated my fire on the easier-to-hit big targets and larger groups, providing air support to warriors when those targets were down. Only one beetle got through to the burger as far as I saw. |
| May 7 13:46:44 | 56m 47s | A Game with Bees | ♥ 1 | It took a few tries to figure this one out. For those having trouble: - Start out assigning the max # of bees to the gathering (middle) task. Don't assign anyone to the other tasks just yet, they'll just eat up all the food you're producing and starve. - Unassigned bees and bees assigned to gathering do not consume food. This is very important for managing your food supply. - Once you have a good supply of food (a few dozen), assign one bee to the feed (left) task. - Upgrade your gathering and keep assigning bees there. Always keep upgrading this and keep the max # of bees assigned there. - Assign bees to feed (and upgrade as necessary) as you start to notice that you are building a surplus of food. - In bad weather, you may need to cut your feed assignment by up to half to cope with the decreased production of food. - If you follow these steps, you will soon have more bees than you know what to do with. - You only need to worry about guards when there are wasps in the forecast. Since guards consume food, it is best to leave this empty at all other times. I didn't even need to upgrade my guard station. - When the wasps are coming, just assign wasp level +1 bees to the guard (right) task. Once I got the hang of this, it was actually pretty fun. Some suggestions: - Have the wasp attacks start occurring far earlier . As noted above, I barely ever needed guards. - Give the player a reason to keep a standing army of guards. Maybe make experienced guards be more effective somehow. - Since feeding is upgraded less often than gathering, it should cost more so that the cost of leveling it does not become trivial. - Let the player continue playing after winning |
| May 7 18:03:24 | 4h 16m | Let's Be Happy in Our Small World | ♥ 3 | I'm not sure if it was intentional or dumb luck, but I kept getting near-twins trying to frame eachother, which was pretty funny. "No, Clyde, you were the one wearing blue shorts when you poked the cat. Your doppleganger Frank was wearing black pants." Overall, good job. The graphics were well-drawn, and the music selection complemented everything nicely. |
| May 7 18:16:33 | 13m 09s | Shrimp Tank | ♥ 1 | I really liked the multi-tracked music, and how it changed as you moved up. I was hoping that I would eventually get big enough to not be eaten by the fish, and then could swim higher to find even more scary fish. Oh well, at least all of my spawn are safe. Great job! |
| May 7 18:56:53 | 40m 20s | A Cage of Love | ♥ 1 | I think what some people are experiencing with the phone booth is that some of the event triggers are positioned so that the player doesn't necessarily hit them. For instance, it is possible to go past the fence without triggering the "As I approached the phone box" dialog. This causes enemies to spawn right on top of the player when the next event is triggered. The art style was really good. As far as the story, I thought the partner seemed really passive - literally did not move a pixel the entire game while the world collapsed in around them. It made the last choice pretty easy for me. Maybe that was the point, but the partner would have been more likable as a character and the loving relationship more believable with some teamwork in the gameplay, or maybe switching points-of-view from one partner to the other. Love takes two sides working together. Nice work overall. |
| May 7 21:17:30 | 2h 20m | Every Man's Sky | ♥ 1 | This has the promise to be a really interesting creative space. If you were to take this further, it would be nice to: - Edit, move, or remove your own planets - Show an alignment grid when placing planets - Give the planets more personality/variety - even possibly to the point of the absurd (like being able to create a planet with a beard and tophat and name it Abraham Lincoln) I spent a good while in this, great job! |
| May 7 22:19:28 | 1h 01m | Mini Shaders | ♥ 1 | This is a fun little coding puzzle game. One idea I had in case you are interested in taking this further: The instruction set can get progressively more advanced as new hardware is introduced. For example, v2.0 of the instruction set can have stack capabilities, which would allow more complex puzzles AND possibly allow prior puzzles to be completed with fewer moves. Overall, great job! |
| May 8 03:25:35 | 5h 06m | Flat World | ♥ 1 | Nice graphics with good, simple animations and a good concept for the game. I found the controls a bit awkward, though, and wound up having to group both of my hands on the left side of the keyboard in order to play effectively. Maybe using W/S for P1 pickup/push, and up/down arrow for P2 pickup/push might be better. That way, each player should be able to effectively play one-handed. Overall, great job. |
| May 8 11:17:19 | 7h 51m | Spermicorn | ♥ 3 | This is hands-down the most humorous entry I've played so far. The gameplay is basic, but it works to move the story. The only real issue I had was on the second stage - if you don't stop mashing keys right away when it changes, you can blow right past the next any-key cue and the cue after that even. The graphics were cute and well done, and the audio complemented the game well. Great job! |
| May 8 11:27:12 | 9m 53s | Leucos | ♥ 1 | I had quite a bit of fun with this. The graphics were good, I liked the brightly colored enemies. It really made them easy to distinguish. I wasn't a huge fan of the recoil from the laser on such thin catwalks, but it didn't prevent me from enjoying the game. Great job! |
| May 8 16:02:48 | 4h 35m | Train World | ♥ 2 | From what I saw of this, I liked the RPG aspect, and getting a pet early on. I too experienced the issue where the game froze when exiting a car after a few rat encounters. Would love to have played further to get deeper into the story of this civilization that lives on a train. |
| May 8 16:25:27 | 22m 39s | 50ft by 50ft (or How I Died In Space) | ♥ 1 | This was a pretty good use of the theme. Overall, I enjoyed the story, and played through multiple times in order to see some of the different arcs/events/subplots. Great job! |
| May 8 16:43:01 | 17m 34s | Orchardstra | ♥ 2 | Cool graphics and sound and a very unique concept. Like others, it took me a minute to figure out how to aim the hammer. I didn't really have any idea which head was contributing which subtrack, but it was fun to make this huge cacophonous spinning cube. Great job! |
| May 8 17:46:09 | 1h 03m | Advanced Mitosis | ♥ 0 | Good job overall on the puzzle design. There were a couple of nice surprises in this one - I especially liked the level where you had to make the enemies eat the food in order to win. The last level seemed more like luck, though. I hope you take this one further, I think there would be nearly endless possibilities for puzzles for this one. |
| May 8 23:46:05 | 5h 59m | Little Remains | ♥ 1 | I loved the art style, especially the abstractness in the backgrounds. The music really complemented nicely and really brought out the mood of the game. Trying to do the scene transition to get the yellow pig was a bit finicky, but I managed. That was the only flaw I ran into in this otherwise good story. I loved where it left off - leave the player to imagine their own ending. Great job! |
| May 9 00:41:32 | 55m 27s | Tiny Terraformer | ♥ 1 | This was a lot of fun. The tutorial was excellent and made me feel competent with the mechanics right away, something that does not happen often with LD games. There were a lot of nice touches, such as seeing lakes/oceans appear, the atmosphere thickening, and so forth. Great job! |
| May 9 01:11:30 | 29m 58s | Caelium Alpha | ♥ 1 | Good graphics for the stars and planets. I've not seen anything like this before. If you're not going for realism, then maybe expand this to allow some fantastic scenarios, like moons of moons, stars rotating around planets, etc. Great job! |
| May 9 02:42:22 | 1h 30m | Too Big For This WorLD38 | ♥ 1 | The graphics were great, and the sound was awesome, too, however, I had no idea what I was doing. Once I managed to get a sequence with a Saurian in a cape, but I have no idea how, it was just dumb luck. Eventually I ended up back in the first level (not sure if I died or what). Most of my time was spent on the first "level" trying to figure out what to do with the big white dino or the couple of smaller ones I was able to take control of (and I couldn't do that consistently). I think what this needs most is something to walk us through the nuances of what we are supposed to be doing. |
| May 9 02:55:37 | 13m 15s | Small World Sim | ♥ 2 | This was pretty fun. I liked the way that the planet scrolled, and everything seemed fairly well balanced. For some reason I couldn't hit the goal of dropping funds below $20, even though I spent below that several times, so I got stuck there. Overall, nice job! |
| May 9 03:09:28 | 13m 51s | Meteor Mania | ♥ 1 | This was a fun game with lots of interesting powerups, and good graphics. Sometimes I felt some of the asteroids were unreachable (other side of the planet, moving fast, plus more limited visual range along the X/Y axis than in the diagonals). Overall, though, excellent work. |
| May 9 03:31:24 | 21m 56s | Run, U Fool! | ♥ 1 | Both the graphics and sound were excellent. The graphics were among the best I've seen in a LD. The gameplay was mostly excellent as well - my only (very minor) observation is that sometimes it can seem a bit random whether you get the right color in time. This was more of an issue on the concentric levels. Excellent entry! |
| May 9 03:43:19 | 11m 55s | Going No Air | ♥ 1 | This was a lot of fun. The graphics were great, the sound was great, and the gameplay was delightfully unique. It could be a bit frustrating at times to position a limb over an inconveniently-placed hole, but I'm thinking that's supposed to be part of the experience. Great job! |
| May 9 11:18:48 | 7h 35m | Planet Bash | ♥ 0 | This was pretty awesome. The metal soundtrack really highlighted the mood, and everything seemed pretty well balanced. Great job! |
| May 9 16:34:02 | 5h 15m | Missing Lands | ♥ 1 | Making something for the NES in 48 hours that is actually playable is no small feat. I thought the level difficulty scaled fairly well, and the graphics and sound were decent for a NES game. In some of the later levels I felt that there was maybe a little too much backtracking. Overall, great job! |
| May 9 17:23:44 | 49m 42s | World Conqueror: Rule the Seas | ♥ 1 | This game was a lot of fun. The sound effects were very old-school, and I liked the way that the islands covered each other, forcing me to find a weak point to attack. Great job! |
| May 9 23:38:52 | 6h 15m | Sandelipe Boxenan | ♥ 1 | What a fun and unique game. The audio was especially well done, and the graphics were good too. Not sure if there is any difference gameplay-wise between being eaten and lair escape - both seemed to reduce my population. The first time was apparently the charm - got 46 on my first play, didn't break 40 after that. Beginner's luck. |
| May 9 23:50:36 | 11m 44s | SlapR | ♥ 1 | Good job on a fun, quick little game. The graphics fit well, and the slapstick aspect with the penguins flying off after being hit is well done. I was wondering if there was anything to the two penguins that were just chilling at the top of the screen... Maybe I didn't get far enough to see that? I only experienced the issue with flying up into the air once... and it worked out to my advantage because I was able to land back on the ice and not in the ocean. |
| May 10 00:18:16 | 27m 40s | SmallHexWorld | ♥ 1 | Nice puzzle game. After a few tries, I managed a respectable 8107. The way the tiles interacted with each other was good. Managing the wasteland tiles was especially challenging. Great job! |
| May 10 00:46:31 | 28m 15s | Endless Hexagon | ♥ 1 | I thought this was really fun, even though I was complete rubbish at it. Literally, a monkey clicking randomly could do better than me. The best score I managed strategically after a few plays was a little over 2800, but then one game I just clicked randomly and scored 3080. I don't think it's any fault of yours, the concept of the game was explained well and I do understand the theory behind it, but translating that into recycles and points just eludes me. Anyway, like I said, this game is fun. In addition it has good graphics and sound, and is definitely unique. Great job! |
| May 10 11:28:53 | 10h 42m | Ant Clicker - Ready for your reviews!!! | ♥ 1 | What a beautiful entry. The graphics are outstanding, and the ambient audio is great, too. The gameplay is pretty decent for a 72-hour clicker, I think the numbers might need a little bit of balancing because I am well beyond getting the last anthill upgrade, but it is still far more efficient to farm acorns/apples than mushrooms and pumpkins. Overall, great job! |
| May 10 16:36:17 | 5h 07m | House 0.1.0(top down shooter) | ♥ 1 | This is a good start, with decent graphics. I did manage to clear the house, but only after several attempts due to bugs - both the aforementioned ones, and two others that don't seem to be listed here yet: - Sometimes the enemies can walk through walls, especially diagonal ones but sometimes horizontal/vertical ones too. - When going outside, there is a lag spike that can often be fatal. Good job for your first LD! |
| May 10 17:01:27 | 25m 10s | Kanjo | ♥ 1 | The sound and the storytelling were both very good. Yes, it had to take some abrupt turns, but that is to be expected with a 48 hour effort. Great job, and I hope you expand this further and fill in the middle chapters! |
| May 10 17:38:51 | 37m 24s | Headspace | ♥ 2 | This was a very strange experience. The art style was good, and the music was good, and both together definitely set a mood. Beyond that I'm not really sure what was happening, though. |
| May 11 01:51:04 | 8h 12m | Entropy | ♥ 0 | Simple and fun, pretty well balanced. When I was on, it seemed like a perpetual struggle - field of green one minute, field of red the next, back to green the next minute. Kind of like the weather around here. Impressive to see a good multiplayer game made in such a such a short amount of time. Great job! |
| May 11 02:12:41 | 21m 37s | Wrong Delivery | ♥ 1 | Seeing the goal on the starting screen was delightfully deceiving. I thought "OK, simple enough", and all of a sudden, I'm in the middle of a mini-Metroidvania, all to get a package! The movement mechanics were good, with one small issue - jumping though 1-block gaps was a little hit-or-miss. Overall, this was a lot of fun to play through. |
| May 11 02:34:09 | 21m 28s | The World Repeats | ♥ 1 | Very creative use of the theme - I really like how the small world renews a little with each cycle through. Great job! |
| May 11 11:02:30 | 8h 28m | Something Something | ♥ 0 | It's a good start - I'd suggest rather than having the players micromanage each worker's task, that you just right click on the resource and an unoccupied worker comes to harvest. |
| May 11 11:18:15 | 15m 45s | Bubble Boy | ♥ 1 | This is an interesting, unique little platformer. The bounce mechanic was fun. Sometimes the character seemed to do a super-high jump, not sure if that was intended since I could not do it reliably. Also I found that I could win most levels with minimal damage by just holding right and fire. Overall, great job. |
| May 11 17:33:15 | 6h 15m | Turing Compete | ♥ 2 | This was pretty fun. I got it to make some interesting diagonal patterns by modifying the default instructions, I'm sure if I put more time into it I could do even more. Might I suggest using icons instead of letters in the list of instructions - one of the things I had to figure out is which letter meant which thing in the instruction - is it a state? a direction, a terrain type? Some polish and some goals and this can definitely be a game that would get me interested. |
| May 12 02:21:16 | 8h 48m | Place Them All | ♥ 1 | What a great and simple game! Would love to see an expanded version of this, maybe with more tribes to randomize from than spaces on the planet, in order to generate more possible unique games. The graphics were good, and the animations and actions were very well done. |
| May 12 02:59:00 | 37m 44s | A Mind Is A Small Place | ♥ 2 | The art style with the dithered graphics was rather interesting, and worked for such an abstract, surreal experience. The audio was well done, and the overall mood of the game is spectacular. I managed to play through to both endings - it is a really subtle choice that makes the difference, and easily missed. Overall, great job. |
| May 12 03:18:26 | 19m 26s | It's a Small World | ♥ 1 | I had fun with this, though I will admit that I really could only manage to remember 3 of the jump mechanics. Maybe if there was a way to introduce the more advanced ones over time in-game? The graphics were good, and the background music was very catchy. Nice game! |
| May 12 03:37:44 | 19m 18s | Satellite Bash | ♥ 1 | I loved it! Especially the upgrade unlock path, allowing you to get stronger each playthrough. The graphics were good, too. Great job! |
| May 12 11:06:03 | 7h 28m | World Fighter | ♥ 1 | Pretty good graphics, and I liked the over-the-top sound effects, they worked well for the game. I kept expecting a second enemy type - maybe that's something to add if you decide to take this further. Perhaps also there could be rounds where the enemies come to the player. Great job! |
| May 12 11:28:57 | 22m 54s | Luggage Robber | ♥ 1 | Interesting concept, and pretty well executed in the earlier stages. The crowd gets pretty impossible to navigate in the later levels, though (around level 12 or 13). The music and vocal FX were good, too. I liked how some of the airports had special things, like a giant panda statue blocking your way. If you were to take this further, I'd suggest that every airport have a special like this. Great job! |