Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Frodewin
Feedback comments for LD38
Frodewin's games and stats for all events →
| Timestamp | Since previous | Game | Frodewin's comment | |
|---|---|---|---|---|
| Apr 24 21:11:50 | Wasteland Instincts | ♥ 1 | I finally made it through the wasteland, but the chords still ring in my ears! It was easy for me to distinguish the chords, but hard to find the way and to figure out what to do. I like the game idea! | |
| Apr 24 21:19:10 | 7m 20s | Worlds Project | ♥ 2 | Cute game, I like that it is open end. My creatures all died because they left their proper habitat. How do you get the hut? |
| Apr 25 19:46:57 | 22h 27m | WRAP | ♥ 1 | Nice game, I played it through all levels to the end! |
| Apr 25 20:46:52 | 59m 55s | The Little Astronaut | ♥ 1 | I could not find your game, but I think I made a similar one. Only that I have a mouse instead of an astronaut and there is a big cat instead of robots. Here is the link, if you are interested: https://ldjam.com/events/ludum-dare/38/little-mouse-planet Where can I play your game? |
| Apr 25 21:04:24 | 17m 32s | Anger Birb: World | ♥ 1 | Nice! I like that you made a game about flying from San Francisco to Sydney while you were exactly doing this. Though I hope you were not catapulted there. |
| Apr 25 21:24:32 | 20m 08s | Chunk World | ♥ 1 | The link to itch.io does not work, you gamejolt did work. Nice game, awesome that you finished this in 25h. I found your game by entering "survival "GAME: COMPO" site:ldjam.com" on Google btw. |
| Apr 26 08:02:47 | 10h 38m | Yours | ♥ 1 | Nice job! I enjoyed playing it, it has a relaxing atmosphere. The music fits well, but is a bit too "pointy" in its sounds to my opinion (whatever that means). How do the people learn the map? Do they actually build an internal map or did you use somestigmergy algorithm like ants? Do they have a shared map or does each person have to learn the surroundings on its own? If you are going to extend the game, you could also add fish and dolphins. |
| Apr 26 08:11:52 | 9m 05s | Cat Ed | ♥ 1 | Nice! Your game explains why a cat suddenly jumps onto a planet (this happens in my game where you play a mouse :-). What development system did you use to make your game? |
| Apr 27 23:04:16 | 38h 52m | Small World: Green Valley | ♥ 0 | Awesome to see another Scratch game here! I downloaded it and played it with the Scratch offline editor, but I did not know what to do after I got the two coins and bought the land. |
| Apr 27 23:25:20 | 21m 04s | Newton's Cannon | ♥ 3 | Nice game! I almost never used the jetpack though, only one time when a lot of enemies had cornered me. I also like that the game plays in the browser (I also made a browser game), because I'm too lazy to download and install a lot of games. |
| Apr 27 23:35:15 | 9m 55s | BUS DRIVER | ♥ 1 | I love this game! The graphics are very cute and the music is fitting. It is kind of a snake game, but the new theme is very refreshing! |
| May 1 20:57:21 | 93h 22m | Tiny Ranger | ♥ 1 | I love the music and the graphics. I also had fun playing the game for some minutes, but I did not feel the small world theme to be especially addressed. The controls seemed to be a bit unprecise, my jumps had different height. I could not find an indicator of my health points (I played the web version). When I died, the figure disappeared, but I did not know how to restart. |
| May 1 21:06:00 | 8m 39s | Mind The Gap (First Ludum Dare) | ♥ 1 | Very interesting idea, but hard to play. Took me some times to learn the controls. The graphis look very interesting, it would be nice to have a story explaining what you are and why you are here being bullied by red people defending yourself with a hook. I would also appreciate an easier way to switch sides. |
| May 1 21:12:02 | 6m 02s | Eine Kleine Insektmusik | ♥ 1 | Awesome set up, very funny, but the strategy to survive a song is too simple. Probably the vibrating hammers are giving away too much information. Without the vibration indicator (or a much shorter notice), one would need to predict the hammers based on the music. |
| May 1 21:27:18 | 15m 16s | Little Eco Planet | ♥ 1 | Nice idea for a game, the tutorial is very informative. I like the cute graphics. In the tutorial I felt that I had to learn a lot for playing the game, puzzling afterwards through desert planet was a bit less interesting then. |
| May 1 21:33:18 | 6m 00s | It's a Small World, So Let's Crash It into Things | ♥ 1 | Awesome sound, great graphics. The sound of the star is very fitting! The game itself was a bit too easy, it was more a challenge of patentience than of skill to win the game. I loved to play it though! |
| May 1 21:39:34 | 6m 16s | ZEUS VS MOLES | ♥ 1 | Great graphics, interpretation of the small world theme was well done. The music reminded somehow of a martial arts game, which was a bit irritating since I was expecting to a lightning throwing god. In the beginning I kicked a mole over and over until I learned that they are dead at first strike. |
| May 1 21:46:06 | 6m 32s | I Want To Explore | ♥ 2 | The graphics implemented the small world theme very well, but the dark and limited graphics didn't invite me to play for an extended time. I liked the retro sound, although its a bit repetetive after some time. |
| May 1 21:59:40 | 13m 34s | A small world | ♥ 1 | I liked the opening and the LD islands. I was waiting for the story to unfold and building up suspense and thus was a bit surprised when it ended without a conclusion. The graphics and sounds are good, it would be interesting if you further develop this into a game! |
| May 1 22:04:53 | 5m 13s | My world | ♥ 3 | The initial story is great, but I kept on dying in the game. I like the graphics style, the sounds fits the gameplay. |
| May 2 10:08:54 | 12h 04m | Edge of the Abyss | ♥ 1 | Great game, but it took me some time to figure out a strategy. The building names and graphics were not intuitive to me to figure out what they are doing. For example I would not know what Office or Cultist is doing without reading the description. The description mentions a generator, which is called Crystal in the game. Pretty hard game, after playing several times I could not manage to survive much longer than two minutes (I started building two generators and then towers, then the attacks started and weared me down :-) I saw that you opted out of audio, but this game would do great with some sounds and voice recordings, probably for a later version? |
| May 3 22:11:15 | 36h 02m | Harry Inks Shrinks | ♥ 1 | Made with Stencyl, awesome! I made [my game](https://ldjam.com/events/ludum-dare/38/little-mouse-planet) with [Scratch](scratch.mit.edu) (also a drag and drop block based programming language). Your game idea is very innovative and funny! I don't mind that the game is not complete. Your graphics are nice, but you could have drawn the player in a top down view to better fit the environment. The music track is a bit too repetitive for my liking. I first tried to run the game on game jolt, butthere the loading screen never stopped. Not sure if this is because of my ad blocker or a different problem. I tried afterwards with the version on Stencyl, this one worked well. I played the game through to the end :-) |
| May 3 22:21:56 | 10m 41s | What Remains. | ♥ 1 | Cool game! I especially like the graphics and the idea of a bunker survival game to address the small world theme! If you want to improve something, I would recommend the feedback to the player. In the beginning I told the people to do a lot of things despite the respective devices were not build yet. |
| May 3 22:27:59 | 6m 03s | The Land We Must Take (La Terre qu'il nous faut conquérir) | ♥ 0 | Played it against myself, very innovative idea! I had some troubles understanding the user interface (for example it took me some time to find out I had to press the ending turn button). Nice visualization of the small world theme. |
| May 3 22:39:23 | 11m 24s | A Brief Retreat | ♥ 1 | The graphics style is nice, but it took me some time to figure out what objects are there (the empty hole looked like a basket to me :-) Game seems to be not very forgiving - at my first try, I immediatly starved to death. At my second try, I mastered to get food and tried to solve some of the puzzles (like building an axe.. but I never got mine done) |
| May 3 22:57:40 | 18m 17s | Drifting away | ♥ 1 | Nice take on the small world theme by mixing in big and small worlds. I managed several stages until it became too hard. I know that there is no sound in space, but a little bit of acoustic feedback, e.g. made with [bfxr](http://www.bfxr.net/) would have made the game even better! |
| May 3 23:02:13 | 4m 33s | Gravity Trails | ♥ 1 | Simple game, but nice to play! The game is well designed by starting with simple planet hopping, then introducing spikes, then rotating planets and stars... and then I died. Thanks for adding safe points I used them a lot :-) |
| May 3 23:09:04 | 6m 51s | Anthill Multitask | ♥ 1 | Awesome game, well done! I first thought that this will just exceed my coordinative abilities from the beginning, but the tutorial was so well done that I actually survived for some time (and then, unavoidingly my coordinative abilities failed me). I love how the different screens have totally different gameplay and how it all adds up to a multitasking game with cute graphics and fitting sound. |
| May 4 23:24:16 | 24h 15m | A Small Hell | ♥ 0 | Great! I have seen a lot of games with a small round world (including [my own one](https://ldjam.com/events/ludum-dare/38/little-mouse-planet)), so I am happy to see a triangular world implemented. I have not expected the hell to be a graveyard though, but since I have never been to hell I'm not qualified to judge this :-). The dialog on the bottom seemed to be a bit dislocated from the NPC that was asked, perhaps it would be possible to use a speechbubble. |
| May 7 21:03:42 | 69h 39m | World Jump | ♥ 0 | I love the idea of travelling to different cities and to have some national attractions in the background and some local things to jump over. Regarding the LD theme, I see the "world" theme addressed, but I'm not sure about the "small world". After all you show a big world with some particular cities. The animation was very fast in my case. Not sure if it is depending on computer speed, if yes, I recommend to add a timer to keep the speed fixed. The jumping in the beginning had to be quite exact in order not to land on an obstacle. It becomes easier later when the scrolling gets faster. Sometimes, there were multiple obstacles close to each other which made it impossible to succeed in the jump. |
| May 7 21:20:07 | 16m 25s | Exploitation | ♥ 2 | Great idea, but I would have wished for more clues what to do when. I would suggest structuring the interface on the right into a haven and ship part, where you can load/unload between the two instead of having it overall grouped by items, this was a bit confusing in the beginning. I like the tutorial-style information on your home position, this was very helpful! |
| May 7 21:28:14 | 8m 07s | Ark of the new world | ♥ 1 | Awesome concept! I somehow survived the levels, but I don't how what I did to succeed. Some things apeared elementary to me after the first level, like to place people not on the right or left border (enemies spawn there), to place them not to close or in water and to spread them a bit. |
| May 7 21:33:09 | 4m 55s | Exo-bot | ♥ 0 | Played only the compo version. I like the mining/buiding idea. I was a bit confused when drilling because I expected the robot to actually drill down. The small world theme is well addressed. It took me some time to get used to the controls. |
| May 7 21:42:12 | 9m 03s | My Very Own World | ♥ 1 | Very nice graphics and presentation, showing the small world on a map is great! The game reminds me of civilization (meant as a compliment!). The players' avatars are a bit too similar, took me some time to understand the user interface. The audio is good, but it probably didn't need to be looped. For example the beginning of a round could have been indicated with a melody piece followed by silence/just UI sounds. |
| May 8 20:52:41 | 23h 10m | Grow Little Planet | ♥ 1 | Nice relaxing game. I enjoyed plaing it, I especially liked the planet graphics. It seems there is no way to die in this game, is this correct? I was a expecting that I would run out of fuel or that something would attack my world. The small world theme is addressed in an excellent way, gathering asteroids to increase a small planet's mass makes sense. |
| May 8 20:59:58 | 7m 17s | Alone | ♥ 1 | I like the black and white ambiente and the music. I also like point-and-click adventures, but I was a bit confused by the different key controls, for example when I had to use mouse click or space depending on the action. |
| May 11 23:29:36 | 74h 29m | Don't Make Me Stop This Car! | ♥ 2 | I especially like the story of the game and the graphics. The music is repetitive, but that is fine, given that it annotes a highway drive. As far as I understood, I can only change lanes in the game, right? I was wondering if the heads of the the four people in the car are there on the left screen side for a reason? I won the game after playing (and losing) several time. It appears to me that sometimes one is just unlucky, being not able to evade a bulk of cars in front in time. |
| May 11 23:34:22 | 4m 46s | BAD RNG | ♥ 1 | Nice idea, the 3D view on the console add greatly to the athmosphere, as well as the spiders crawling on top of the screen which gives a great effect. |
| May 11 23:43:51 | 9m 29s | Sunken | ♥ 0 | Interesting setup, the graphics are cute! I was not sure how to interact with the treasure and the coconut, I got a sign on the game screen that looked like a squeezed latter U, what does that mean? |
| May 12 18:46:09 | 19h 02m | coollapse | ♥ 1 | Interesting game, took me some time to understand how to play it. I accidently left a row which caused a lot of gravity switches in the end. It would be interesting to hear the story why the ball is collapsing the world. |
| May 12 18:48:43 | 2m 34s | A lone colony on a small planet | ♥ 0 | Nice to see a rather complex game designed for a very reduced platform. The different keys between the pico-8 and web version were a bit confusing. I love the pixel graphics. |
| May 13 18:53:27 | 24h 04m | Exoman | ♥ 1 | Interesting and very innovative idea! When I played it, the exoman was always shooting to the left, even if I faced right. Not being able to shot things into the right direction, I just walked into building to crash them. This worked, but depleted my health after some time. When I played again, I tried jumping on top of the buildings, which worked well and let me get to the end of the city. There I kept running and killed some people on the way, but after some time, I was alone, without getting to a new level. I guess I would have had to go back to destroy what's left of the city. If you want to improve the game, i suggest making the weapons more useful (currently walking into a building/your opponent works best). The walking animation also shows the exoman sprite to be a bit short-legged, but this only came to my attention when I had a lot of time to look at (on the right side after the city). |
| May 14 20:54:51 | 26h 01m | SnowGlobe Warrior | ♥ 1 | Cool game! I absolutely like the music, reminds me of old games on the Commodore. The graphics are well elaborated and fit the theme. The small world topic is nicely addressed. I had however a problem with the controls, they appear to be a bit laggy. For example, instead of a quick swordstrike, one has to wait for the sword to materialize. |
| May 14 21:06:29 | 11m 38s | Fixville | ♥ 1 | I tried to play it online on GameJolt, but the loading screen (the one from game jolt) did never end. The opening scene is fantastic, not only the garphics but also the camera path. I was expecting some music there, would be even more awesome! The gameplay itself was a bit simplistic. The walking sound could be damped a bit. |
| May 15 21:09:36 | 24h 03m | Attack of the Planetary-Vampires | ♥ 1 | Nice graphics, sounds and music do also fit very well and give the game a particular nice style. The hitboxes of the sprites seem to be a bit to large, enemies explode before the bullet is touching them. It is also possible to destroy an enemy when you miss it by a close amount. I like how the opponents come from a distant mist. The gameplay became a bit dull over time. |
| May 15 21:16:33 | 6m 57s | Aquarium king election | ♥ 1 | Awesome idea! I also love the graphics, and the sound, but the music was straining my nerves a bit after some time. The overall task to have all this animals voting is a bit too large in my opinion, I would have prefered shorter levels with fewer animals which you have to sole until you go to the next level. |
| May 16 22:10:53 | 24h 54m | Little Fortune Planet | ♥ 2 | Pretty weird game, love it! I was not sure what I was doing, but I enjoyed playing! There were some performance issues in the web version. Or probably I need a new PC... |
| May 16 22:58:09 | 47m 16s | Dwarf World | ♥ 0 | Awesome game! The puzzles in the tutorial levels became a bit became a bit boring, but then the game caught me with its trickier levels. Almost gave up, but then solved them! I love the graphics and the animation, as well as the sound effects, these are great! The music gets a bit monotonous after some time. Very well designed levels! |
| May 17 09:20:40 | 10h 22m | 1964 World's Fair Engineer | ♥ 1 | Awesome graphics, the small world theme is well and innovatively addressed. It is an awesome results, even more so for a compo entry. Playing the game was a bit difficult for me, because I could not figure out if I should optimize for a low results (so not to rise the bar too high for the next round), on research points or money. So I felt a bit lost when selecting and discarding the cards. Regarding the sourcecode, I think there should be more than just the view source possibility, but putting a zip file for download is totally acceptable. |
| May 17 10:31:55 | 1h 11m | Too Big For This WorLD38 | ♥ 1 | The graphics look awesome and the sounds are great (but they are opted out for the voting) and in overall the game gives a feeling of immersion. I had trouble understanding the gameplay though. The avatar was a bit small (although I have a big screen) and my mouse lagged (which might have been a problem of my computer). I watched the gameplay video as well and saw that there is a zoom in function, but I still could not determine what I should do in the game. I think I would play this again but I would need a tutorial (TBFTW for dummies :-)) |
| May 17 10:38:42 | 6m 47s | Communitas | ♥ 1 | Creative joint city building, yeah! I like the concept, but the timeouts were annoying me. When I wanted to build a road, I had to wait between setting each single tile. |
| May 17 10:48:12 | 9m 30s | Tooth decay | ♥ 2 | Ouch! From the description of the game I thought: no, I'm not gonna play this! But then i did. I quickly understood the game mechanics and started drilling. The game is simple and fun! It motivated me to go on playing, one gets very well into "the flow". For me, the avatar you play looked a bit odd to me, more like a pink ghost than an actual bacteria. I also liked the popup image of the kid, giving a hint about what is going on in the "macro" world. The small world theme is well addressed, the unit of microns contributes to this effect. Well done! |
| May 17 10:57:44 | 9m 32s | Draw a Small World | ♥ 0 | I'm not going to post my result here, because I didn't drew it nicely. I like the approach of decompising the scene. Your submission revives the old game vs. play discussion, I think it is "play": “Play is the aimless expenditure of exuberant energy” Friedrich Schiller |
| May 19 07:48:28 | 44h 50m | (Un)Happy | ♥ 1 | Nice idea! I also found the controls and gameplay very intuitive, I immediately knew what to do. The game in its current form is not very challenging though, but it depends on your target audience. At the moment it is a perfect gateway game for children, having cute graphics and a goal where everybody is happy in the end. |
| May 19 13:26:38 | 5h 38m | Desktop Adventure | ♥ 1 | Nice take on the platformer theme! The folder warp is very innovative, you could have used more different files though. Carefully chosen the filenames could tell a story. |
| May 20 07:53:36 | 18h 26m | Obots: Robotica (asset pack only) | ♥ 0 | Great graphics, the fact that there is no game makes me fantasizing what the gameplay could have been. I could not find information about the asset's license, could you pack this into the readme file pls? |
| May 20 09:47:49 | 1h 54m | A Hard to Control Fox | ♥ 0 | The fox is hard to control ;-) Actually not that hard, after a couple of times playing I managed to win the game. This could be a nice minigame in a greater context, currently things like a story, multiple levels, etc. are missing. |
| May 20 09:55:06 | 7m 17s | Le Petit Shooter | ♥ 2 | It's a very nice game. It's fun to play it. |
| May 20 11:27:59 | 1h 32m | Planet Hopper | ♥ 0 | I didn't look at the game before so I was surprised when I suddenly was in a platformer after touching that muchroom. Positively surprised, to say! However, I had a lot of issues with the controls. What looked like a simple task in a platformer become really frustrating to me. The main problem in my opinion is that the sprite's flipping point is not centered. So when I am on the edge of a platform and I want to switch direction, I fall off the platform. This caused also a problem when I went too close to the stair-like platforms from underneath. When I wanted to go back, I was stuck under the stairs and I could not get out again. stuck.png Stuck forever, despite having 7 lives left :-( Other than that I like the idea, theme, sound and graphics of the game. You wrote that you opt out of the graphics, but the graphics rating is still there. |
| May 20 14:48:14 | 3h 20m | Generation Ship | ♥ 0 | What does the abbreviation AP mean? The userinterface is a bit confusing. You could disable (ghost out) the assets that cannot be build with the current resources. What does the sign with a person on a red background mean? It appears on my farm and power buildings. In one case the sign was oscillating between neighboring buildings. For graphics, the outer shape of the space ship could be made more space-ship looking, a slowly moving stars background would also contribute to the setting. When I played, the food stockpile counter did something odd - it went more an dmore negative although I was producing far more food than was consumed. |
| May 20 18:19:52 | 3h 31m | A Tower in the Mists | ♥ 0 | Nice graphics and story, but the fights were a bit to lengthy. It was also very difficult for me to find patterns in the opponents' attacks, so it basically was mostly luck when I won. I managed to win the first two fights though. I like the idea with the three Scissors-Paper-Stone-like characteristics. I don't know what FP, DT and PL meant. |
| May 21 08:34:59 | 14h 15m | Wrong Delivery | ♥ 1 | I read your ranting about the bad rank and so i decided to play your game :-) I liked the game very much! I think I gathered the most items and abilities, except for the one at 1400,1760 is it actually possible to get that one using double jump or do I need another ability? I had laser and walk in air as well at that point. I agree with your assessment that the final ranking for this game are a bit disappointing. I'm new to LD but I think this is an effect of most people avoiding mostly extreme ranks (so no 1 or 5 stars unless a game is exceptional great or bad) and that there is a high variability among the votes. Your game basically ended up with an average 3 in most categories, except theme and innovation. Theme I would agree, your game does not especially address the small world theme in my opinion. Innovation I would have rated higher, but only because I played your game long enough to find the power-ups. I would guess many voted just based on the first impression where the game does not look very innovative. So, I understand your frustration but on the other hand it is understandable how the ratings were made. I think that just 20 ratings for a game from a pool of thousands reviewers introduces just too much statistical variance in order to give a stable ranking. |
| May 21 09:45:48 | 1h 10m | Tinytown | ♥ 0 | Awesome! Found this much to late, would have loved to give a rating! To my knowledge there are at least two more LD38 games made with Scratch btw, [Happy Little Guys](https://ldjam.com/events/ludum-dare/38/happy-little-guys) from [Smunders](https://scratch.mit.edu/users/smunders/) and [Little Mouse Planet](https://ldjam.com/events/ludum-dare/38/little-mouse-planet) from [me](https://scratch.mit.edu/users/frodewin/). I played your game just today, awesome idea! The idea is awesome and the graphics are so cute! I had some problems understanding the use of the magnifying glass though. While I have to click people to feed them, the magnifying glass needs to be hovered over the monster, not clicked because this removes it. Since the effect of killing the monster takes some time, it is very hard to determine if one is using the glass correctly or not. Moreover, I would recommend to reduce the game time, since the score anyway mostly depends on your action in the last 20 seconds. |