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Feedback comments for LD41
Frodewin's games and stats for all events →
| Timestamp | Since previous | Game | Frodewin's comment | |
|---|---|---|---|---|
| Apr 23 13:04:01 | The Minstrel of the Kings | ♥ 1 | I spent some time on the first page where I had to scroll to get the options - probably I should have read the instructions :-). Nevertheless, the scrolling, at least with my mouse's wheel, was quite cumbersome since it required a lot of turns to get the text to move. This is a pure technical issue which could be easily fixed for a post-compo-version. The music is nice, that was what I expected by your avatar. I like the combination of the two game mechanics, but the action parts where you had to hit space were a bit underrepresented and basically easy to complete. | |
| Apr 23 15:18:06 | 2h 14m | Oceanscapes | ♥ 2 | Treated the text advaneture part like a text adventure first and was heavily confused. After a restart and closer look at your screenshot I understood the game and made the points easily. Then the game announced that the bug is fixed and we can go back to graphics mode and I got a Windows message that the Godot engine has crashed. I think this is a real bug but it was funny in this situation after this moment. I really envy you about your idea - this is a great combination of incompatible genres and good storyline around it, thanks for the game! |
| Apr 23 20:29:30 | 5h 11m | Horror House With Mickey and TED! | ♥ 0 | Awesome game, but took me some time to figure out the controls. In the beginning I thought Mickey stands in a puddle of blood. After I figured out how to play, it was very logical, although the scrollwheel interface needs getting used to. I absolutely love the music of the game, how did you compose this to be so awesome? I also love the graphics, but I'm a retro fanboy, so that's nothing to wonder about. Doing the fights with the zombies was a bit cumbersome, also sometimes you could attack them diagonally, sometimes not. |
| Apr 23 20:38:24 | 8m 54s | Erglow | ♥ 1 | Awesome idea, I especially was overwhelmed by the first part jumping onto the button. The latter part however was mainly me dying, I would have wished for another checkpoint inbetween. After all I used to "save" in choose your own adventure books a lot ;-) |
| Apr 24 05:52:07 | 9h 13m | Super Slime Slasher Ultra | ♥ 2 | Awesome game, nice idea and great graphics and sound! The voice acting was very good, but the animation of the characters moves the lips a bit too long, if you synchronize this it would be perfect! Is there a visual clue about the current chain? I was too busy trying to survive and could not find one. The game was a bit too hard for me, could not get any chains done, but that's because I am a lousy gamer :-) |
| Apr 24 06:11:44 | 19m 37s | Bullet Heck | ♥ 2 | Awesome combination of themes! The controls were a bit hard to learn for me, since I am on a german keyboard (similar layout to english one, but y and z are switched). But after I figured it out I had quite some fun dodging bullets, running from goblins and getting lots of precious treasures! |
| Apr 24 06:36:07 | 24m 23s | Harvest Rune | ♥ 1 | This game has nice graphics and the gameplay is incredibly complex! Did not expect this from a game made in three days, now I know why you worked on it until end of the jam! The sound is a bit repetitive, but fitting to a farmer's life :-) I first thought I can play the game without the tutorial, although having read the description on the game page I had no idea what to do. The tutorial enlightened me then. Took me some time to figure out that I have to use the hoe twice on a patch. This is an awesome game, however the Windows version had some technical issues on my system (Win10, 4K screen, 250% scaling): 1. the game started with a too small screen window, but after rescaling the window I could see everything. 2. the game crashed once after I clipped some plants. |
| Apr 24 06:53:34 | 17m 27s | Advance Cookwares | ♥ 0 | I defeated the cactus! The scorpions got me, it took me too long to get my burger ready. In the fighting I had a bit of a problem to aim at enemies because of the info overlays. The caravan can go off road, is that on purpose? |
| Apr 24 10:29:23 | 3h 35m | Grantchester Meadows | ♥ 2 | Great and fun game. I actually thought about making a combination of cookie clicker and tower defense myself, but I decided otherwise. I like the graphics a lot, I had a bit of quarrels with the interface. I first thought that buying knights increases the defense, but later I found out that the two parts are mostly seperated, only connected by money. Playing it for the second time I did not die anymore, in fact it became quite easy once I had certain investments done. There is also the possibility to wait with the attack and automatically gather money during this time, I guess this is not intented? Otherwise one could just wait indefinitely to get enough funds. |
| Apr 24 11:01:24 | 32m 01s | Zombie Soccer | ♥ 1 | Just realized after three goals that I can knock out zombies by shooting at them. Dribbling mostly forward while evading proved to be the strategy that is working best for me. I like the game, but I think it would work better with just some sounds from soccer/zombie genre. |
| Apr 24 13:18:53 | 2h 17m | Court Invaders | ♥ 1 | This genre crossover is amazing. From looking at the preview I thought this was easy. I was totally wrong! Looking at the balls, getting the timing right and aiming is very challenging (in a positive way). I had troubles getting my avatar to use the correct side, sometimes he played a backhand also the ball was clearly on the forehand side. When I died in level two, this came as a big surprise to me, a feedback would be good here. |
| Apr 24 14:29:35 | 1h 10m | Tombagotchi | ♥ 1 | When playing, my Tombagotchi was immediately called into a tournament, which confused me a bit. I figured out how to use the three keys afterwards, although I don't use the 3 a lot. I must admit that I'm not a fan of these rudimentary interfaces, but this is authentic to the tamagotchi interface so it must be that way :-) The trainings for speed and dexterity require skill, while you cannot fail in strength, is this correct? BTW, I'm still playing. |
| Apr 29 21:39:23 | 127h 09m | CityDefense | ♥ 1 | Really enjoyed the game, played it until I won and then a little longer. I had the feeling that the missile tower I bought was a bad investment, the laser turrents were much faster in killing the enemies and the missiles often found their target already destroyed. The missile explosion on an enemy seems to be a bit too early, which amplifies this effect. The music loop is simple, but fitting and I was fine listening to it for the time playing. I'm not so sure about the novelty of the theme, because games like Dune II already came with the builder / tactical combat combination, the two components fit well together! |
| Apr 29 21:50:51 | 11m 28s | Spaceloop | ♥ 0 | Took me some time to explore the game: So first I though I couldn't jump over the obstacles or onto high platforms until I found out that I can multi-jump :-) makes sense, why should I need to be on ground to jump in space! I did then very well and had several loops when I fell off the bottom of the world - this did hurt a bit. I would have wished for a small radar scrren in the corner showing me where I am in relation to the ship. A small idea for improvement: the (re)start and loop buttons should be able to be activated via space key - otherwise on ehas to switch between keyboard and mouse whenever a button appears on the screen. |
| Apr 29 21:56:55 | 6m 04s | Travis Beacon Teaches Fighting | ♥ 0 | Awesome combination of a typing game with a boxing game! I also like how the rhythm of the music is incorporated in the speed of the characters. I didn't have too much time to look at the graphics but I found it odd to do such sophisticated fighting out in the rough grass instead in the box ring. |
| Apr 29 22:12:51 | 15m 56s | Cyclevania | ♥ 1 | Nice combination of themes, though I agree with the previous comments that multiple speeds for acceleration/braking would be a nice addition. I like the portal at the end, although you seem to lose the key when dying, while the text still says that I have one key. |
| Apr 29 22:26:14 | 13m 23s | Stutter | ♥ 1 | The concept sound very interesting, but I could not catch a word... probably that should be the experience. Getting off the desk was almost impossible for me without falling, was I supposed to do that or should one stay on the desk? |
| Apr 29 22:35:28 | 9m 14s | Karaoke Ninja | ♥ 1 | Tried it with singing mostly failed - but that's not due to your game :-) Awesome combination Karaoke game and puzzler, could solve a couple of level with mostly random sounds. |