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monkeedude1212

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TimestampSince previousGamemonkeedude1212's comment
Apr 20 02:15:00 Agent Of Souls Wasn't much fun to play as there wasn't any direction and the level design was a bit unintuitive at times. (What does this lever do?) Otherwise the concept of ghosting around was alright. Input seemed a bit laggy.
Apr 20 02:16:00 1m 00s Bad and Breakfast Fun to play. Should have gone full breakfast theme, would have loved to see some eggs and bacon. Level design was a bit easy. Graphics are a bit too mario-esque.
Apr 20 02:20:00 4m 00s Rock Of Sleep Could not Open.
Apr 20 02:20:00 0s Economy Legal War Too many menus to click through to get things going. UI needs work in order to seamlessly show the system that you're building. Also the "tossing" of factories and warehouses out makes for a good laugh, but then I can't really remember what building is what. Would like to be able to lay them out myself. It looked nice but lacked any kind of gameplay flow.
Apr 20 02:23:00 3m 00s The Power Of Love Good sound effects and Music. Camera needed to follow where you were aiming; otherwise impossible to see enemies below you which could come in range at any time. Also made it hard to aim since left/right mouse movement doesn't make any sense from a fixed perspective. Good theme, would like to see more human-like models/textures.
Apr 20 02:24:00 1m 00s Gravity-Gun Very glitchy, sometimes the gun would work and sometimes it wouldn't. Movement seemed jittery. Not sure what the point was, I could sometimes pick enemies up and throw them but then what? No goal or end in sight.
Apr 20 02:28:00 4m 00s HUGbot No penalty for hugging endlessly, basically just hold down to win. Fit the theme well, got a chuckle out of that acronym. If it were a little more complex, it'd be a funner game.
Apr 20 02:38:00 10m 00s Graze Controls felt good, fun to play. Good level progression. Liked the audio/music as well. Didn't seem to have anything to do with the theme this time around? Would have liked to see the controls mentioned inside the game/on the start screen.
Apr 20 02:43:00 5m 00s Word War 5 Cute graphics. Good sound. It was fun at first but no sense of progression - was an end created? Could have been more levels, or harder words, enemies faster, etc.
Apr 20 23:55:00 21h 12m Indifference Good audio, nice graphics. Would have been nice if there was a little more to do; I never felt the need to slow down time as the enemy timing was fairly easy. While I agree physical violence should be avoided I don't know if "Indifference" is the word I'd use for it.
Apr 21 00:01:00 6m 00s High Fiverer Music was good. Some of the audio was a bit off. (yeeaaaahhh). Hadn't played a game quite like this before, but it didn't really feel like it had any where to go besides learning to be a bit better at twitch. Some of the levels looked like they'd be more strategic but it was easier to focus on landing your next H5 rather than plan a route.
Apr 21 00:06:00 5m 00s Skull Bomb Good voiceover, not bad for a stealth esque game, couldn't tell where I was supposed to go and there wasn't any real direction on how to avoid certain detectors, so it felt like luck of the spawn time? <br/> <br/>Didn't seem to fit the theme at all, but the effects were cool, its a good start on a concept.
Apr 21 00:11:00 5m 00s Truly magical cat Good graphics and audio, and the controls didn't feel clunky or anything. Didn't really match the theme but really its a good start to your own game!
Apr 21 00:15:00 4m 00s Letter Spray Music and Audio was pretty good. Having the guy run constantly and having space and backspace (very far from each other on the keyboard) made it feel awkward to control him. Otherwise, game worked pretty well as intended.
Apr 21 00:21:00 6m 00s Night Harvest Pretty good graphics, audio felt mostly good (maybe the scare crows could be a little better, but everything else was good). Don't know if it really fit the theme, still felt like using a gun really, but it was pretty good overall.
Apr 21 00:28:00 7m 00s Paper Freedom Aiming and shooting felt a bit awkward, would have preferred mouse controls to be locked to x,y rather than click-drag. Firing also used a weird vector from the center of the aircraft to the mouse point in the world which made it difficult to aim; a reticule showing the bullet path would have helped with that. Otherwise, not bad, flight controls were fine, speed was good. Flying into the walls or ceiling didn't have any penalty so I just flew straight up and kept trying to shoot everyone from a stationary position. Camera controls made dogfighting impossible.
Apr 21 00:32:00 4m 00s GUNCHUCKS!!! It was fun to see the gun-chuck actually hurt the enemies but I with there was a bit more control over it - it felt a bit unwieldy to try and get it to swing around. Controls were good, graphics were properly scaled. Would be more fun if there was some differing level design, a good start!
Apr 21 00:37:00 5m 00s Chessboard Death Race Good music and SFX. Needed to see or feel bullets to really make it playable, also a little timer between respawns would go a long way to making it feel more like a deathmatch. Pretty bold to make a networked game for LD, but it actually worked out well, no lag, and I found people to play with.
Apr 21 00:40:00 3m 00s Pillow Fight! Good music, but some soundeffect got bugged and replayed constantly drowning everything else out, it was very loud. Fun to play, if a bit smash-bros-y. Fit the theme well! Graphics were good too.
Apr 21 00:45:00 5m 00s Oops... I killed my neighbors Seemed to be no penalty for spawning things, so it was impossible to lose. Was score just how many you could combo? Wasn't clear. Would be funner if there was a bit more strategy to it.
Apr 21 00:46:00 1m 00s GunHeart Download Link not working?
Apr 21 00:51:00 5m 00s Emotional Magic The system of emotions was never fully explained, and some of the enemies were so fast it seemed unavoidable at first. The enemy spawn points were also placed a bit weirdly that there was no spot where you could stop to get your bearings. Graphical drawings were nice but would be better if they had even a little animation to them to present movement, as well as facing the player. Audio was okay.
Apr 21 00:57:00 6m 00s Space Trash! Intro is good, audio worked well, funny and good theme, great opening. Was a bit disappointed it had all these 3d effects but then ended up being top down only. Graphics seemed a bit laggy on certain explosion effects. I think I ran out of power in the tutorial and couldn't proceed.
Apr 21 01:02:00 5m 00s Vermin and Cheese Wasn't sure what we were supposed to be doing. The effects of the cheese were not obvious, or they were inconsistent. Hard to play.
Apr 21 01:08:00 6m 00s Light Warrior Yeah, the only real Issue I had was all the movement controls that you've mentioned. Gameplay concept is good, music and audio good, level design good.
Apr 21 01:18:00 10m 00s A Punker's Tale Wasn't really a game, animations could have been a bit smoother. The audio you did have was fine, but could have used more. Needs more levels or opponents or things to do, really. That second part was glitchy, hitting use on the piano restarted the scene. Not personally my kind of humour (won't rate it for that) but I bet some people got a kick out of it.
Apr 21 01:25:00 7m 00s Allergy Assassin Good logic puzzle. Graphics were good. Liked the investigation bit.
Apr 21 17:42:00 16h 17m Monkey Pop Not bad. Controls were a bit awkwardly placed, would have liked it if one player could be on the numpad and arrow keys so the other player can go full on the letters.
Apr 21 17:46:00 4m 00s The Reviewer Interesting sort of game, but it really wasn't much fun just waiting to collect information from the player.
Apr 21 18:48:00 1h 02m Beak The jump didn't seem to be powerful enough to reach the first platform, as a result I couldn't seem to make it very far in the game. Art was good for the time limit, though.
Apr 21 18:52:00 4m 00s Voice Fighter No instruction on how to play. I don't know if it could detect my microphone if that's what was required?
Apr 21 19:05:00 13m 00s Light_Carnage Good mood setting. Was hard to navigate through, the camera settings felt a bit weird and I hated having to press e to pickup rather than just walking over; as well the range for picking up felt short, but otherwise, solid idea.
Apr 21 19:07:00 2m 00s Eye Contact Not a bad concept for a simulation, but it didn't quite reach the phase at which its a game.
Apr 21 19:10:00 3m 00s Mow-A-Mole Good audio, graphics, and though perhaps not too exciting, the gameplay felt solid.
Apr 21 19:12:00 2m 00s Dunk the Ostrich What did I just play?
Apr 21 19:16:00 4m 00s Don't die, Red! Good graphics and audio, but not enough direction to know how to play the game.
Apr 21 19:21:00 5m 00s Asteroid Escape Good physics, neat premise. Going slow though seemed to be the best course and I wouldn't have the patience to see it through. Better signage would help
Apr 21 19:26:00 5m 00s SpaceSharp Fun to play. Online leaderboard good. Oddly Addictive, proper timing and difficulty. Felt a little luck based sometimes but good all around.
Apr 21 19:28:00 2m 00s Colour Rocket Controls seemed to stop working. Music and audio seemed good though.
Apr 21 19:30:00 2m 00s Their Own Worst Enemies Reminds me of Lolo a bit. Cool art and graphics!
Apr 21 19:31:00 1m 00s Zombie Apocalypse Can't seem to get it to run. Which is Odd, jar's are usually solid :/ Must be me!
Apr 21 19:36:00 5m 00s PEACEFIGHTER 2084 Good graphics and audio. Fighting wasn't much but the weapons were, well, quite fitting with the theme.
Apr 21 19:39:00 3m 00s N.O.D.E. Stunning. Great gameplay, great art, great sound, great music. Loved the balance and it was executed perfectly. My only gripe was that it wasn't related to the theme!
Apr 21 19:43:00 4m 00s Follow The Light Graphics were pretty good, but a bit laggy indoors; not sure why, and occluder should have made it better. <br/> <br/>Understood it was incomplete so there wasn't much in the way of gameplay, but I could get people to follow me and there were some baddies, so there's that much. <br/> <br/>A good start to something though.
Apr 21 19:46:00 3m 00s Solar Tycoon Graphics were good, audio appears to be missing? <br/> <br/>Some of the buttons didn't seem to work, I couldn't seem to get it to a point where I'm generating income. Not sure if incomplete or not functioning?
Apr 21 19:49:00 3m 00s Garbarrage Good graphics, audio, gameplay worked as intended. Would have liked either a little bit more control over what I was firing, or had an endgame come up at some point, but otherwise great entry!
Apr 21 19:53:00 4m 00s The Magical Piano Flute Good graphics, nice audio. Loved the idea, UNEXPECTED PIANO. LoL.
Apr 21 19:54:00 1m 00s Avoid The Poop Couldn't get it to run.
Apr 21 20:00:00 6m 00s Gunception Good graphics and audio. Camera felt a little too close sometimes. Gameplay felt a bit like minelaying was too effective to bother to try and make use of the rotating and then shooting mechanic, which was a more interesting and difficult concept. Great execution though.
Apr 21 20:01:00 1m 00s Arena King Crashes on opening :(
Apr 21 20:03:00 2m 00s Rabbit Escape Graphics were good, loved the carrot. So many guards though!
Apr 21 20:09:00 6m 00s HELP: The Mystery of the Not-Terribly Useful Information Good mooding and theme. Wished it had some audio, even just ambience and computer noises.
Apr 21 20:12:00 3m 00s 00Q And The Horrible Tiger Gun Well, I don't know what I expected. LoL.
Apr 21 20:15:00 3m 00s Doorman Graphics and audio were good, gameplay idea was good. It all started to unravel though when I glitched out and fell through the floor. But otherwise, neat game!
Apr 21 20:18:00 3m 00s Super Skater Waiter Difficult, and a bit unclear at first, but once you got the hang of it, great game. Audio, graphics, style, all well executed.
Apr 21 20:22:00 4m 00s Defence the castle of dreams Good weapons, neat how they work together. I wasn't a fan of the pallette, but it works. A bit of simple audio would have made this top notch.
Apr 21 20:25:00 3m 00s Ion cannon Good difficulty, oddly addicting. Nice audio, graphics, execution. Loved it.
Apr 21 20:27:00 2m 00s Warp Wizard Not bad. A bit difficult. SFX didn't feel right. Art could use a bit of work but got it done.
Apr 21 20:32:00 5m 00s My little friend Ernest Liked the lighting. Gameplay was alright, not too exciting. But enough there to keep you going. Loved that audio track.
Apr 21 20:34:00 2m 00s DNA Project - last chance for humanity Great concept you're starting, quite ambitious for a jam, but so far everything looks good about it.
Apr 21 20:35:00 1m 00s Magic Chopter As everyone else says.
Apr 21 20:37:00 2m 00s For me u are zombie Non-constant framerate made it hard to play as a game, but otherwise the graphics and theme seemed good!
Apr 21 20:41:00 4m 00s One Hundred Million Screams A lot of work for a pretty lame joke.
Apr 21 20:43:00 2m 00s Cake Wars! I feel like someone wanted to make a space shooter but didn't know how to make that fit the theme :P <br/> <br/>But as far as gameplay goes, it's pretty solid! Good graphics and audio.
Apr 21 20:48:00 5m 00s SpaceType Graphics and audio were good. I prefer it when typing tutors allow you to make mistakes while typing and then correct them with backspace as that's more akin to actual typing. But all in all, not a bad game.
Apr 21 20:51:00 3m 00s rm Pretty good. I feel like some people won't have the patience for a text based game, but I think those that do will find it rewarding. Much less frustrating than Zork.
Apr 21 20:55:00 4m 00s The AFK47 Graphics and audio were good. Lateral movement speed was much too slow for the level size, it just felt drawn out to get anywhere. The parts with some gameplay were alright though.
Apr 21 20:55:00 0s A conventional marriage Can't get this to run.
Apr 21 20:58:00 3m 00s DJ ALIEN Mission:Save The World I'll give you some points for the graphics but there really isn't any meat on these bones.
Apr 21 21:02:00 4m 00s Can i fly? Good mechanic, though it seemed a bit lagged or glitchy? Physics weren't always working. But cool to see that kind of grappling hook gameplay work in 3d, not just 2d!
Apr 21 21:04:00 2m 00s Magnetic Fields Audio was a bit annoying. Graphics looked nice. Gameplay didn't seem to offer any variety throughout though.
Apr 21 21:07:00 3m 00s What REALLY Happened in the Collosseum Music was a bit off, didn't loop properly. Graphics were alright, could have been a little better. But the gameplay worked, once the controls were clear.
Apr 21 21:15:00 8m 00s The Poutinerie Needed something more to the gameplay. Music was spot on for the feel of the theme though.
Apr 21 21:16:00 1m 00s Hennery Defense Felt like with the fire rate and the spawn rate of enemies the only way to play was to fire right at the base of the ramp non-stop.
Apr 21 21:19:00 3m 00s Blanket Girl Cute graphics. Nice work. Needs a little bit more polish for gameplay but otherwise nice.
Apr 21 21:23:00 4m 00s Bomb parts While perhaps not fitting with the theme at all, the graphics, audio, music, and execution were all really good. Level design was really good for this type of game! like really good!
Apr 21 21:26:00 3m 00s Canker Blossom Graphics and audio were good. I did chuckle at all the Shakespearean vulgarity. You fishmonger you.
Apr 21 21:29:00 3m 00s Toaster Defense Graphics and audio are great. Love the little bits about it that make it intuitive. The toast handle drawing down to show you the power. Flaming toast for max power. Love it.
Apr 21 21:32:00 3m 00s The morning type Pretty much what goes through my head each morning too. Not a bad typing game, liked the 3D graphics to go along to make it a monologue that almost tells a story. A bit of audio would have punched this up really well.
Apr 21 21:34:00 2m 00s Eyes that Fry Music and SFX were good, yeah it seems like the online version doesn't work as well as the standalone, probably browsers not processing input properly. Nice mechanics with the reflections and such.
Apr 21 21:39:00 5m 00s grandma attack I... what?
Apr 21 21:51:00 12m 00s Asterpoids Solid controls. Good gameplay concept, made it difficult. Audio, graphics, everything well executed. One of my top picks this year.
Apr 21 21:58:00 7m 00s Behind the Fence Music was good. An interesting language challenge, but it really didn't translate into a game at all, it felt like just reading.
Apr 21 22:08:00 10m 00s Super SALT Helmet Nice
Apr 21 22:10:00 2m 00s Fungual Sizing Graphics look good. Physics need a bit of work, very hard to play.
Apr 21 22:13:00 3m 00s Animal Jousting Music felt a bit weird for gameplay. Couldn't seem to get the actual jousting part of the gameplay working.
Apr 21 22:16:00 3m 00s Play Your Doom Graphics and audio were good, neat concept. If the input was a little more reactive I think it'd be a lot funner, as it is, I felt like I was waiting for notes to finish to play the songs, which was frustrating.
Apr 21 22:20:00 4m 00s The Unconventional Ninja Cat Pretty good for your first jam. A few bugs, needs some polish, but you got something done that you can show off!
Apr 21 22:25:00 5m 00s Catch Pet Fun game. Nice to see you got a good hangout game done in time. Audio could use some punching up to make it more "addictive" to play but it functioned well enough for a game!
Apr 21 22:28:00 3m 00s iSpringBot Good gameplay concept. Would have liked the right/left claws to have different colour schemes constantly because I kept forgetting which was right and left; making it frustrating when I failed (Why can't I just do what I want me to do?).
Apr 24 17:03:00 66h 35m Color Sound I like the idea of it - the weapon feels right and it just needs some extra work to take this from a prototype to something really really good. It's like, you've got just enough there that you can see what you're trying to achieve, and you can tell it's a good idea that just hasn't yet come to fruition.
Apr 24 17:06:00 3m 00s Powerful Hands I think it's exciting in that this is the kind of stuff that we're capable of creating in a weekend. Keep up the good work! Excellent prototype for the kind of gameplay we all hope to see in the coming years.
Apr 24 17:10:00 4m 00s AllergicRun Not a bad running game. My only real feedback would be to adjust the paralaxing of the background to work with the same speed as the enemies; currently it looks like you're running really fast with the buildings behind you moving quickly, but the enemies you're trying to avoid move slower than the background, which makes it feel as if they are running "with" the player rather than "against the player" - but their walking animation looks as though they run towards the player. <br/> <br/>Aside from that, great work!
Apr 24 17:12:00 2m 00s ClanFree Not sure if it was just my PC, but the game closed on death, which, if you're trying to use the keyboard or xbox controller for your input, is painstaking to replay with.
Apr 24 17:15:00 3m 00s Spoon-Fu Very nice entry. Audio would have made it one of my top picks, but the items you did get done were well polished. Hitboxes could be improved slightly but worked well enough for great gameplay.
Apr 25 00:07:00 6h 52m Break A Leg It's a good idea for a game, but the directions on how the strategy works seem a bit unclear. Wasn't really sure how to actually play, though I knew what I could click on. Fits the theme really well.
Apr 25 00:17:00 10m 00s Collapse The sound, while probably better than nothing, got really annoying after a while. Needed something else to really make it a game, just felt like a weird crushing simulator.
Apr 25 00:26:00 9m 00s Rogue Planet Good gameplay model, good level design, good voice acting. One of the better entries.
Apr 25 00:33:00 7m 00s Ninja Swapper Good controls and puzzle designs - levels had awkward learning curves in that wall holding wasn't intuitive at first, and some were pretty punishing in the length of level before reaching a checkpoint. But solid artwork, audio, and gameplay.
Apr 25 00:40:00 7m 00s Nuclear Arms Perhaps adjusting the laser damage so it wasn't one hit kill for a big length, but otherwise gameplay was solid. Some more animations for climbing and jumping would help a bit too. Spelling could probably use some work, but you're lucky that's not a category :P. I did get a good laugh though.
Apr 25 00:48:00 8m 00s Craneo Loco Was difficult to figure out what could be picked up at first, a little highlight or glow around grab-able objects would help with that. Not sure if it was just laggy input controls but it almost felt like the angles at which you could face were fixed? <br/> <br/>Good graphics, good audio, good theme, good gameplay idea and would work better with a few minor adjustments.
Apr 25 00:56:00 8m 00s Wok Quest! A solid beginning to a good game. Pigs could use a bit of AI, bacon could be used for health. There were signs scattered about but I couldn't read them. But the graphics and music and art style and theme all worked really well together. Some sound effects would help kick it up a notch! <br/> <br/>Also, we THINK we reached the end and it just went back to the main menu screen - it seemed a bit abrupt. Overall a really good game.
Apr 25 01:15:00 19m 00s DATAWIN Lite Good gameplay concept (similar to pokemon) but it didn't feel well executed; player size and enemy size made positioning or spell decision almost irrelevant. Battle speed also felt slow while enemies were attacking.
Apr 25 01:25:00 10m 00s Kitten Defense Pretty good game. Perhaps a little violent, but that's cats for you. Good level design/progression. My only qualm was sometimes when two kittens were close together they were a bit hard to separate. But everything from graphics to audio and controls were good.
Apr 25 01:34:00 9m 00s Hedge The game is good on paper it just needs some refinement around the spinner. Difficult 0 should be a bit easier, and you can ramp things up by making the windows tinier, rather than making the spinner spin as fast as it does and "run out" after only so many rotations. I'd rather it be a test of getting the arrow in between the markers instead of trying to twitch get it in yellow as soon as it starts moving. But audio, theme, graphics, and general idea are all pretty good.
Apr 25 01:41:00 7m 00s Feng Shui Wars Storyline was really funny. Was very difficult to learn how to play the game - Rather than applying controls alphabetically you should look to use a standardized layout. <br/> <br/>Also didn't know exactly what I was supposed to be doing. Why are there multiple characters - do they do different things? What's the deal with the underwear? <br/> <br/>Potential to be a good theme as well, was just a bit hard to play.
Apr 25 20:59:00 19h 18m Junk Yard Gladiators Not bad gameplay, some of the weapons didn't seem to work. There was little explanation of a few weapons so some of the less intuitive ones were hard to grasp. (Pebble of bouldering, for instance). Couldn't tell what was throwable or not. <br/> <br/>Wished there was more in the line of a defense, and I would tweak the gamepad controls so that right stick turns the gladiator, rather than aims him (if that makes sense). <br/> <br/>All in all though, a pretty good entry.
Apr 25 21:05:00 6m 00s Brain is your weapon For only a couple of hours, it's not that bad. No other audio than the two chimes :/ no penalty for missing items? <br/> <br/>Sometimes seemed like you could get the same word on screen for a valid or invalid item, which seems to punish the player unfairly. (Especially after you say "no more mistakes!)
Apr 25 21:09:00 4m 00s Guild of the Paper Ninjas A bit surprised you stopped, this had good potential and was looking like it was going to be fun. Good graphics, a bit of simple 8 bit audio would be easy to add. You're so close to an above average entry!
Apr 25 21:18:00 9m 00s Limb by Limb Good music, liked the graphics. Great puzzle design too. All in all a great entry.
Apr 25 21:27:00 9m 00s NO TIME TO EXPLAIN: GET IN THE LLAMA Couldn't seem to knock any aliens into the water, they just shot up into the air? Also, llama seemed to favour facing up even though the water was everywhere but down.
Apr 26 12:28:00 15h 01m Lazy Sunday Good entry, I think the only thing that would make it a bit better is some sort of animation or corpse when a mole dies, rather than just disappearing. Simple to play but still felt solid in it's mechanics.
Apr 26 12:34:00 6m 00s Size-o-Tron 3000 Nice idea.
Apr 26 12:42:00 8m 00s Saving Bacon Good AI. Also cool that you modelled some of this stuff, modelling takes time! Though most people thought it looked like a bear, lol. Solid entry though, especially if this is your first LD! A bit of sound effects/music would make this great!
Apr 26 12:52:00 10m 00s Nano VS Bot Good idea for gameplay, though sometimes it wasn't clear what certain things did. Way up / Way down - is there a difference? <br/> <br/>Graphics, audio, music, all really nice though. Fun to play.
Apr 26 12:55:00 3m 00s Android Runner by @JohnNWFS Jumping felt a bit awkward, the flat upward speed but then accelerated downfall feels weird. Typically you set a variable upward speed and move the player at that speed, then then decrement the speed value on updates, so that it ramps downwards to feel like a jump. <br/> <br/>But other than that - great sfx, great music, graphics all felt in line with one another.
Apr 26 12:59:00 4m 00s Pied Piper It's the start of a good concept, but right now it's not really a game, more of a proof of concept. If you make it so that the zombies attack the player, but are vulnerable to music, and you have to navigate levels playing different music to cause different dances (which cause different movements) then you've got a game!
Apr 26 13:24:00 25m 00s Vulgaris Wasn't sure what I was supposed to be doing, was there anything besides killing enemies? A timer for a highscore section would have improved on that. Also, I didn't hear any audio though you've asked for it to be rated. <br/> <br/>Good entry though, liked the concept.
Apr 26 13:30:00 6m 00s payload Confusing to start, but otherwise a fine concept. Some good puzzle music would make this more pleasant to play.
May 7 20:33:00 271h 03m Philosophers Battle Good use of the theme.
May 7 20:36:00 3m 00s Cluster Mine Fun to play, didn't really fit the theme at all, but good work nonetheless.
May 7 20:40:00 4m 00s Emotional Golf Not a bad concept but there's just too little feeling about how the bomb affects the people to really have any strategy in it, so it feels mostly like chance.
May 7 20:45:00 5m 00s Viral Mutation Manipulation Simulation A bit confusing to understand what I was doing. Seemed like there was a lot going on story-wise that didn't help move the game along at all.
May 7 20:56:00 11m 00s Basement RPG Liked the writing and the theme, but seemed unable to actually win any fights. Looks like you've mentioned equipping the items you pick up but I don't see how to do that.
May 7 21:01:00 5m 00s Insomnia Bullets didn't seem to hit, so there was no winning the game. Everything else about it felt like it was coming together, audio, graphics, controls, etc, but very frustrating that it couldn't be won.
May 7 21:09:00 8m 00s Hotel Rainbow Not loading
May 7 21:15:00 6m 00s The Unintentional Terrorist Good concept. Some graphics showing what's happening would be nice. Mind control part felt rather tedious after hacking.
May 7 21:20:00 5m 00s Untitled (Make up a name?) Neat idea, you could probably use it to train whistling tunes if the bird's height was tied to notes rather than just up/down pitch. My partner said it would be pretty annoying though :P
May 7 21:26:00 6m 00s Bubbles & Slugs A bit too much going on at once. Perhaps a tutorial level explaining the effects of each of your abilities would help. Felt like I was winning by just clicking at random.
May 7 21:38:00 12m 00s Saucery Fun to play. My only change to the UI would be to make the cooldowns display in the lower mid center, and the "spell dictionary" thing show more near the top - I couldn't tell my first time around that each spell had a cooldown and it seemed rather arbitrary when I could cast, but after I figured that out it was quite fun.
May 7 21:43:00 5m 00s Bob the different bird Not bad. Gravity felt a bit too strong and the hitbox seemed to be just a bit bigger than the birder (or was too "boxy" where there's empty space on the birder graphic) - so it was very difficult, but otherwise good theme, graphics, and addition to traditional helicopter gameplay.
May 7 21:58:00 15m 00s Carrot Bender Very fun to play, great graphics/audio/controls/gameplay. Our only criticism is really that the theme could have been executed better; at this point you could substitute carrots for anything (swords, bullets, ninja stars) and it would still be the same game.
May 7 22:03:00 5m 00s Bass.Drop(); Could move off screen which seemed a bit weird, but otherwise good gameplay, great theme, liked the music.
May 7 22:10:00 7m 00s Ninja Shine Flashlight reload seemed a bit slow. Graphics were good but it felt very zoomed in. Music was good.
May 7 22:14:00 4m 00s Catsomness Wasn't sure if I was running the right file, could see the hitboxes for everything in green. Fire rate and bullets felt a bit slow. Didn't get to see any cats :(
May 7 22:23:00 9m 00s Cornflake Capers Bowl didn't refill. Aiming also felt a bit weird. Good entry but the gameplay didn't feel very rewarding.
May 7 22:40:00 17m 00s Vampire Slayer Deluxe Jumping was a bit off, quickly shooting up then floating down. Bat sounds were a bit annoying. First weapon didn't seem to do anything. But all in all, it was a good entry, good weapons and setting.
May 7 22:49:00 9m 00s B • Scott Great game, great theme, nice gameplay mechanics and idea. Not too easy, not too hard. Dungeon map might have helped if you wanted to go bigger, but it was cool that it was randomly generated each time.
May 7 22:55:00 6m 00s Ghetto Engineer Difficult to find the right combos to make weapons. Only one we got was the Vacuum and the knife together. Was a little laggy but not unplayable. Needed the ability to face left, attacking only to the right only made it really hard.
May 7 23:18:00 23m 00s Into The Fray Liked the concept around the gameplay - I think if the guys moved just a tiiiiny bit quicker, it'd be a really good phone type game to kill time with.