tompudding 2015-04-20 12:14
Struggling to find the right verbs to interact with things felt strangely appropriate for this game :)
Foon → Ludum Dare Explorer → LD32 → rm
By eskoala
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Mood | 662 | 2.80 | ||
| Humor | 705 | 2.43 | ||
| Overall | 837 | 2.86 | ||
| Theme | 905 | 2.81 | ||
| Innovation | 931 | 2.50 | ||
| Fun | 969 | 2.44 |
Struggling to find the right verbs to interact with things felt strangely appropriate for this game :)
Pretty good. I feel like some people won't have the patience for a text based game, but I think those that do will find it rewarding. Much less frustrating than Zork.
Sorry, text adventures arent really my thing. What I can say is the level of detail you put into the room is immense. I had a hard time finding verbs as well.
I like text adventures, and sure am happy to see people still like making such games. Kudos for you!
Same with the words but I really enjoyed the story and text-based game. Nice work.
Thanks for the comments so far, it is quite clear what the first improvement should be, but your words are encouraging nevertheless!
Out-there text adventure with good detail. It may have been better to lay the rooms out a little more over multiple areas rather than fit everything in. Good to see the usual vocabulary of commands (especially inv) are supported.
my legs don't work anymore.. I want to crawl west.. but it doesn't understand. At that point, I give up.
It's as frustrating as it was in the old days. It is just like the real thing. I got as far as the bank, had nothing in my inventory, and suddenly realized that unlike the old days, I couldn't go asking my mates for advice.
The writing is very good. I just wish I could have progressed further.
Maybe adding some images to the text would be a great idea !
Excellent writing! I liked the world you created and the story. I like how the synths are people just like you or me but sexless... calling someone "it" seems so alien. I also struggled with the right verbs but I got through it - I know there is a subtle hint for the final action but maybe it could have been repeated in the object description? I don't know, maybe that then makes it too easy.
Loved the writing, as well as the setting. Nice to see that text adventures haven't died completely out yet :-)
It seems well written, but like others said, can't seem to use the right verbs, and it's not a kind of game I enjoy.
thoughts:
- The mood is excelent, the writing seems (almost?) profesional. As far as I can tell anyway, since English is not my first language.
- I, too, had the 'guess-the-verb' thing going on, but I've played only very, very few traditional text adventures where that wasn't the case.
[SPOILER: The only way I got the tramp to carry me was by remembering that often, transit in text-adventures is handled 'underwater' as vehicles ... so I fed the command 'enter tramp' into the parser. That worked.]
- It reminds me both of '9:05' (a very short game by Adam Cadre) on one side, but also of some short-form SF I read recently.
- [possible SPOILER:] In one playthrough I had the description of the 'snapper' say that the message from my friend was still present, despite having pressed X.
Nice to see an old style text adventure. I had difficulty thinking of usable verbs but pretty cool overall.
Cool to see a text based game! Keep it up!