FoonLudum Dare ExplorerLD32 → rm

rm

By eskoala

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CategoryRankScoreCount
Coolness350
Mood6622.80
Humor7052.43
Overall8372.86
Theme9052.81
Innovation9312.50
Fun9692.44

Comments

tompudding 2015-04-20 12:14

Struggling to find the right verbs to interact with things felt strangely appropriate for this game :)

monkeedude1212 2015-04-21 20:51

Pretty good. I feel like some people won't have the patience for a text based game, but I think those that do will find it rewarding. Much less frustrating than Zork.

supernovadx 2015-04-21 20:52

Sorry, text adventures arent really my thing. What I can say is the level of detail you put into the room is immense. I had a hard time finding verbs as well.

dagatts 2015-04-21 21:03

I like text adventures, and sure am happy to see people still like making such games. Kudos for you!

jojov69 2015-04-22 14:01

Same with the words but I really enjoyed the story and text-based game. Nice work.

eskoala 2015-04-23 07:38

Thanks for the comments so far, it is quite clear what the first improvement should be, but your words are encouraging nevertheless!

lolshouse 2015-04-23 08:17

Out-there text adventure with good detail. It may have been better to lay the rooms out a little more over multiple areas rather than fit everything in. Good to see the usual vocabulary of commands (especially inv) are supported.

jpdev 2015-04-25 10:30

my legs don't work anymore.. I want to crawl west.. but it doesn't understand. At that point, I give up.

badlydrawnrod 2015-04-25 10:51

It's as frustrating as it was in the old days. It is just like the real thing. I got as far as the bank, had nothing in my inventory, and suddenly realized that unlike the old days, I couldn't go asking my mates for advice.

The writing is very good. I just wish I could have progressed further.

sowihowl 2015-04-25 10:53

Maybe adding some images to the text would be a great idea !

reheated 2015-04-25 11:10

Excellent writing! I liked the world you created and the story. I like how the synths are people just like you or me but sexless... calling someone "it" seems so alien. I also struggled with the right verbs but I got through it - I know there is a subtle hint for the final action but maybe it could have been repeated in the object description? I don't know, maybe that then makes it too easy.

somnium 2015-04-26 07:59

Loved the writing, as well as the setting. Nice to see that text adventures haven't died completely out yet :-)

steboots 2015-04-26 11:42

It seems well written, but like others said, can't seem to use the right verbs, and it's not a kind of game I enjoy.

rburema 2015-04-26 12:12

thoughts:
- The mood is excelent, the writing seems (almost?) profesional. As far as I can tell anyway, since English is not my first language.
- I, too, had the 'guess-the-verb' thing going on, but I've played only very, very few traditional text adventures where that wasn't the case.
[SPOILER: The only way I got the tramp to carry me was by remembering that often, transit in text-adventures is handled 'underwater' as vehicles ... so I fed the command 'enter tramp' into the parser. That worked.]
- It reminds me both of '9:05' (a very short game by Adam Cadre) on one side, but also of some short-form SF I read recently.
- [possible SPOILER:] In one playthrough I had the description of the 'snapper' say that the message from my friend was still present, despite having pressed X.

acro 2015-05-05 23:06

Nice to see an old style text adventure. I had difficulty thinking of usable verbs but pretty cool overall.

pixzleone 2015-05-11 12:25

Cool to see a text based game! Keep it up!