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Feedback comments for LD25
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| Timestamp | Since previous | Game | zenmumbler's comment |
|---|---|---|---|
| Dec 17 12:44:00 | Escape of the Blob Monster | Seeing the 30 minute timer when there are hundreds of games to test was a bit demotivating. Is the maze generated / infinite? | |
| Dec 17 13:01:00 | 17m 00s | Multigon: A story about an unloved mesh. | Nice and polished. The polygon editor is a cool game mechanic. It did crash after the 2nd intermission screen without text but that was the right time to move on anyway. <br/>Very nice. |
| Dec 17 13:06:00 | 5m 00s | Goat 666 | Good art style and sound but objects moved so fast and were sufficiently small that possessing in a meaningful way was nigh impossible, let alone keep steer yourself, which seemed to be irrelevant anyway. Since this uses external music, shouldn't it be in the Jam? |
| Dec 17 13:18:00 | 12m 00s | Wearhouse | Couldn't get past the 4th stage and gave up as the game is very unforgiving. |
| Dec 17 13:24:00 | 6m 00s | Conquer all the castles!! | Click-o-mania indeed. 3 levels is just about right. Minions work well. Not sure if you can lose other than getting stuck. Pretty good. |
| Dec 17 13:35:00 | 11m 00s | Those Pesky Rogues | Help text is gone too quickly and the delay between clicking on a totem and the minion appearing is long enough the question wether anything happened. <br/>A faster pace would have improved this quite a bit I think. Frantic searching, spawning and fighting is better than waiting for orbs well, waiting. <br/>This is gentleman's combat, where people take their turns . <br/>Also, my skeletons have been hacking in on the hero for a while now and his HP remains at near death. FOUL PLAY I SAY! |
| Dec 17 13:45:00 | 10m 00s | You are the (NOIR) Villain | The game didn't capture the mouse for some reason (win xp) and on 10.8 the app doesn't start for me. Looks visually appealing, hoping you will release a non-compo version that I can run. |
| Dec 17 14:00:00 | 15m 00s | Bloody Ninja Spider | Nice mechanic that does translate into a whole-lotta-clickin but I liked the 1st level. Instadeath in water made me not finish 2nd level but overall this is well executed. Nice. |
| Dec 17 14:15:00 | 15m 00s | Princess Keeper | Fine little entry. It's literally a drawing come to life. Fun homemade music with the right tone and theme. Good! |
| Dec 17 14:20:00 | 5m 00s | It Should be a Crime! | On Windows, the game ran so fast it was unplayable so I can't rate this sorry. |
| Dec 17 14:27:00 | 7m 00s | YOU ARE WASPS | Funny. My wasps drifted away from me over time and would only attack air so I couldn't continue. Had to turn the sound off… Fun idea with frantic action. |
| Dec 17 14:34:00 | 7m 00s | HeroDontSavePrincess | Nice idea, rather difficult to play. Can find maybe 4 good places for the box and 1 miss and it resets. |
| Dec 17 14:40:00 | 6m 00s | Gobelin's dungeon | Fun idea! It works and sounds are appropriate, good graphics too. Well executed. |
| Dec 17 14:52:00 | 12m 00s | Happy Little Murder Friends | Visions of Smash TV. I had no idea what was going one but I assumed it was cool. Nice visual and sound style. |
| Dec 17 14:56:00 | 4m 00s | Fagin | Awesome splash screen but indeed not yet much of a game. Interesting idea though. |
| Dec 17 16:10:00 | 1h 14m | Villain's base management | Good concept, bit unclear what I'm doing. Need more time with it. Liking it! |
| Dec 17 16:14:00 | 4m 00s | Bad Guy Boot Camp | That was disturbing in a good way. My hat goes off to you, |
| Dec 17 17:31:00 | 1h 17m | On the Run | OK proof of concept. I'm trying to get the code to compile here with Clang on my Mac. Which version of SFML are you using 1.6 or 2.0 pre? I'm also missing util/Math.hpp and util/String.hpp. Are these yours or from another lib? |
| Dec 17 17:34:00 | 3m 00s | Le Chasseur | Memories of Mission: Impossible for the NES! The controls, like in the NES game are hard to get used to and it's very hard. This perspective + control system isn't used very often, kudos for trying. |
| Dec 17 22:57:00 | 5h 23m | Colorful | Is it possible to complete this? The hailstorm of bullets and as far as I can tell no HP recharging options stopped me in my tracks. Liked the intro story and I should award you the "It's not dead yet!" trophy for using Pascal. Word. |
| Dec 17 23:01:00 | 4m 00s | Postal | My hand cramped up while attempting level one. Make the difficulty curve a but less steep. Not sure if I could change weapons or if it did anything. |
| Dec 17 23:07:00 | 6m 00s | (Tie One Woman to a Train Track and Suddenly) I'm the Badguy | Including the evil laugh is a sure sign of a winner. Simple and fun, like it should be. Very nice! |
| Dec 17 23:14:00 | 7m 00s | Break In | Scrolling behavior was rather odd but: storyline, lasers, spoken psggchh sounds are good. I needed neither a keycard nor the elevator, likely random? |
| Dec 17 23:18:00 | 4m 00s | Balloon Frenzy 4: Turbo Edition | More like an interactive story than a game, but a very well done interactive story. Excellent! Quite original. |
| Dec 17 23:25:00 | 7m 00s | Black Knight Blockade | Nice game that is a bit unbalanced, it goes from really easy to completely insane very suddenly. Nice art style but I have to object: his head did not explode, his whole body exploded in a ball of smoke. <br/>I also expected the bridge to be of more significance than just a being a different tile index. <br/>Nice. |
| Dec 18 00:46:00 | 1h 21m | Cancel Christmas! | Got the first 4 letters and just brute-forced the last one and yay it worked! Cool idea, nice execution. Music indeed got annoying quickly, thanks for the off switch, nice voice samples. |
| Dec 18 00:58:00 | 12m 00s | The Evil Space-Hippie | I actually went and installed stuff in some Ubuntu VM after not having this work at all on either Mac or Windows. Theme usage is a bit dubious but the graphics are certainly cool and trippy. Like the other guy I only tried destroying earth twice and then quit to not have to go to the whole sequence again. Trippy effects, not much of a game. |
| Dec 18 01:30:00 | 32m 00s | UREVIL ENDLESS TD! | This is not a game, this is an interactive theatre / pachinko machine. It's mesmerising to an extent, but it's not really much of a game. Fun to just watch. <br/> <br/>Also: http://logic-dream.com/all%20the%20money%20in%20the%20world%20but%20you're%20still%20gonna%20die.png |
| Dec 18 02:22:00 | 52m 00s | Train Splat | It's Simon Says for psychopaths! Obvious filler graphics are too bad but not overly distracting. I don't like Simon Says tho, so only played it for a short while :) |
| Dec 18 02:32:00 | 10m 00s | Princess Frenzy | Nice, also I won. Multiplayer HTML5 always good. |
| Dec 18 11:31:00 | 8h 59m | DM's Rule | Graphics and sound were mostly missing of course, but I think a better visual indication of what is going on + a better AI for the hero would have made this better. Nice idea. |
| Dec 18 11:53:00 | 22m 00s | Crunch Crunch Boom | Upgrading speed at first and seeing the thing became uncontrollable, I restarted and zigzagged my way down in frustration as rocks kept hitting me exactly and gems were flying past I upped hull and fuel to 4 and then saved up, upgraded speed to 4 and just went straight down and won. I also got 1250 point just there so clearly my strategy was not needed. <br/> <br/>Which is kind of my problem with this, there is no way to do the right thing. Things just happen and the only real investment is time. Not to say this is horrible but if I felt I had more control over what was going on I would have liked this better. |
| Dec 18 11:58:00 | 5m 00s | Swag | Can't play this until you change the XNA settings to use DirectX 9 instead of 11, see this comment from another game: <br/> <br/>I saw one of the comments above about the "no suitable graphics card" above and noted that you used XNA. If you haven't heard of this error before, it has to do with profiles in XNA; there is a Hi-Def profile (selected by default) that gives you more features but requires a DirectX 11 (I believe) device, and a "Reach" profile that works with DirectX 9 compatible devices. You can make this change to the project by right clicking on the project and selecting properties. Doing so will open the game up to more players. |
| Dec 18 14:28:00 | 2h 30m | Infidel | The lighting provides a good mood for the whole game and it seemed to work well AFTER I switched the Y-look axis (it also resets when you restart the game, but annoying). <br/> <br/>However, I can't seem to find any gold? I think I walked back and forth and looked in most places so I should have found something? Am I missing something obvious? |
| Dec 18 14:38:00 | 10m 00s | PushTheHeroBack | I lost control of my character quickly and it moved offscreen automatically. But don't feel bad, going from idea to game in 2 days is hard. What you've learned this time apply next time and we'll be back to try it out! |
| Dec 18 15:25:00 | 47m 00s | Red Revenge | I just moved left and picked up some stuff and then right click on the ship and I won! Yay. Chiptune music is great, did you create that during the LD? Respect. Good idea, worth some time to make a cool post-compo version. |
| Dec 18 15:35:00 | 10m 00s | Hero Must Die | Fun game. The AI sometimes got stuck in a tile but that was when it was UTTERLY DEFEATED anyway. BWUHAHA!! Simple but correct sound effects. Cool use of AI as a protagonist. |
| Dec 18 15:46:00 | 11m 00s | Victor Grozny | The positioning is very precise and it's more a battle against time before you lose than actual tactics, but still fun enough. I never had to change the freq and descramble buttons much, they stayed the same more or less throughout, which is good because the constantly moving insurgents made things hard enough! <br/> <br/>Awesome audio and graphics. Very nicely done. |
| Dec 18 16:02:00 | 16m 00s | Villain Game | Whoa, 180MB download is rather stiff. I think you can change your archive because of these problems that do not affect your game. -your source dir has a 180MB compressed hidden dir in it for gwt cache, - you have included the full Java runtime both 32bits and 64bits for both Win and Linux, this is not necessary. -You added them all to 1 archive, next time please separate these repos and leave out the runtime. <br/> <br/>As for the game itself, it's a short dialog tree. Its ok, but in 48 hours you could have added some more text and graphics. The idea of a dialog driven game sounds fun, maybe expand on this for a post-compo version. |
| Dec 18 16:09:00 | 7m 00s | Driver | I can't get this to run on Ubuntu 12, sorry. <br/> <br/>Others, click the red-bordered "valider at telechargez le fichier" button to download. |
| Dec 18 16:17:00 | 8m 00s | Hero Beat ME! | The program doesn't start on Ubuntu 12. |
| Dec 18 16:22:00 | 5m 00s | Neutral Balance | Trying to open this on Ubuntu 12 with Oracle Java v7, got this as output: <br/> <br/>Exception in thread "main" java.lang.IllegalArgumentException: setSelectedIndex: 0 out of bounds <br/> at javax.swing.JComboBox.setSelectedIndex(JComboBox.java:622) <br/> at de.koller.ld25.launcher.Launcher.<init>(Launcher.java:15) <br/> at de.koller.ld25.LDStart.main(LDStart.java:9) |
| Dec 18 16:29:00 | 7m 00s | ZOMGbies | First off, please next time please find a less sleazy file sharing website to put your file on. If I want to play "find the right download button and not the one that gives me a ton of adware" then I'll go search for torrents. <br/> <br/>OK, and I can't play the game because I don't have DirectX 11, please choose the "Reach" profile in your XNA distribution settings if you don't use DX11 features. Please mention that you use XNA. |
| Dec 18 16:35:00 | 6m 00s | Final Boss | Ha, it's sad you couldn't finish this, because the premise is cool and fun. I like the Dr. Wily like death machine I'm in with a bunch of hapless meatsacks trying to gun me down. If you have time, please work on this some more for a post-compo version! |
| Dec 18 16:41:00 | 6m 00s | Joe, the bad jack! (HTML5) | This was fun but I can't seem to get beyond the last couple of knights to earn my prize. Is there some strategy? Pressing 5 resulted in a broken screen. |
| Dec 18 16:49:00 | 8m 00s | Invasion2600 | Sooo, when on easy I could just mash 1 to 6 and sometimes q to win easily and on hard no matter what I do everything gets shot down immediately. Hm. Nice idea, proper visuals and sound for the setting. Would like to know if someone can play it on hard and win though. |
| Dec 18 16:59:00 | 10m 00s | Rise of Evil | Funny little story with 2 endings and ASCII-art. The art of ncurses is a dying on so bravo, sir. |
| Dec 18 17:12:00 | 13m 00s | Goat SLAYER | Good quick platform blaster and even a boss! Not many entries with homemade music so kudos for that too. Keep it up! |
| Dec 18 17:27:00 | 15m 00s | Eaten | Fun effects, good intro screen, music even. Nice one, even if it's somewhat horrible in nature... |
| Dec 18 17:32:00 | 5m 00s | Werewolf! | Good idea that clearly needs a couple of days more work to really feel right. Feels like a prototype but at least one that hints at something good. Good programmer art as well. Continue with this and make it into a full game! |
| Dec 18 17:47:00 | 15m 00s | The Good Doctor | Though somewhat dark, I thought this was cute. It's a relaxed game more like Knytt and such. Good atmosphere because of the graphics and music. Not sure how this even could be a full game, curious what you'll come up with! |
| Dec 18 18:03:00 | 16m 00s | DinoBurgers | Good setting with the effective visuals and sounds. Rather repetitive, could have ended at wave 6 afaik :) |
| Dec 18 18:06:00 | 3m 00s | P.H.D of Evil | Game lags and crashes early, not rating right now. |
| Dec 18 18:12:00 | 6m 00s | Project Lightning | Good presentation but unwieldy controls for firing combined with a bulletstorm made me die more often than I dare to say. |
| Dec 18 18:21:00 | 9m 00s | ROTTEN ROBBER | Rather unclear as to the purpose of all the different parameters (cops, hostages, sidekicks, etc) and what, if any, effect they have. I got 2 codes, pressed r to retire and the game didn't respond anymore. |
| Dec 18 18:27:00 | 6m 00s | Trainsaw | Clearly the author is not fond of railway employees (or train travelers.) OK for a few rounds. |
| Dec 18 18:31:00 | 4m 00s | Evil Dragon | Looks nice, quickly gets too hard. |
| Dec 18 18:42:00 | 11m 00s | Noir Game | Nice mechanic, but I felt I was waiting too much for a lucky sequence of rand() calls to run. Good setting with appropriate music and using minimal gfx effectively to create atmosphere. |
| Dec 18 21:26:00 | 2h 44m | Kim Jong UnIcorn | This game should have been entered in the Jam. |
| Dec 18 21:31:00 | 5m 00s | KillTheHomelesses | Sordid mood which was fitting for the game. Simple but non-annoying music and sounds. Pretty good. |
| Dec 18 21:38:00 | 7m 00s | Final Fight | The opponents are rather tricky but once you find the proper jump timing it's quite easy. Liked that you can upgrade thing even if in the end it doesn't really give you much of an edge as the AI reacts to everything. OK. |
| Dec 18 21:40:00 | 2m 00s | Banished | Can't play High-profile XNA games, only have DX9.. |
| Dec 18 22:01:00 | 21m 00s | Ninox the Nightbringer | Nice puzzler here, reminds me of the puzzle games of yore on Classic Mac OS. Designing puzzle levels is hard so it's good to see quite a bunch of them in here, though the ones in the middle (with only buttons to clear) were sort of filler. Good stuff! |
| Dec 18 22:08:00 | 7m 00s | SUPER Villain Hook Fighter (LD25 Edition) | Like the nod to Super Street Fighter in the logo. Don't have a 2nd player so can't really judge playability. Very nice graphical style and fitting BG music. Cool! |
| Dec 18 22:20:00 | 12m 00s | Roadkill | Good fun! I like the car engine synthesis and the drifting characteristics. I managed to get a goat too! Proud. |
| Dec 18 23:21:00 | 1h 01m | Decommissioner | I rarely play text adventures but this is a great, short and rather horrific one perfect to try out. As to the ending, I guess he could still take a stick and write stuff in the sand... |
| Dec 18 23:28:00 | 7m 00s | Goat Hate Jug Band | Ridiculously funny. Somehow the higher pitch and speed of round 2 made me laugh. A "this is never going to end" feeling. Very good. |
| Dec 18 23:36:00 | 8m 00s | Dragon Wrath | Wow, impressive you got this whole island created in 48 hours with upgrades and everything. Flying is rather cumbersome and the archers usually got the best of me before I could install any amount of fear in people's hearts.. *sad* |
| Dec 18 23:44:00 | 8m 00s | Mine Sneaker | I won the first round by accident by just clicking and I suck at minesweeper and I apparently suck harder at reverse minesweeper but this is brilliantly done. Really original! Now even more sure that AIs will kill us all in due time. |
| Dec 18 23:54:00 | 10m 00s | Critterrific | Sucking the vital juices out of fuzzy animals? Sign me up! Bit odd how you get damaged if an animal touches you, the timer itself is ruthless enough I'd say. Good. |
| Dec 19 00:01:00 | 7m 00s | The Day Before | I think the 2nd guy on level 3 is impossible to get without dying yourself. I love the animations. Good show! |
| Dec 19 00:09:00 | 8m 00s | ECHO CHAMBER | I hate to use this meme but first I was like Ehh, but then I was like aaah! Cool VVVVVV style visuals commenting on the modern day villains, the Blogerati. This must be how Scoble feels. Also, amusingly this game has the most comments on it I've seen so far, which is fitting in many ways :) |
| Dec 19 00:17:00 | 8m 00s | The last game before the end of the world | The speed of rotation is very fast making it a bit hard to control. I always like a good shmup though. What is the purpose of picking up the cargo? Good experience, don't mind the setbacks! |
| Dec 19 00:27:00 | 10m 00s | Hostile Hostels | It's DoveClicker 2000(tm)! The music is fun and major points for those hum-pom-pomming it. (Yes, that is a verb, since today) Like the other tower defence games, it's more of a weird sideshow than a game, but fun in a frantic sort of way. Your screenshot shows $149500, I don't even want to know how many dove-clicks that took! |
| Dec 19 00:33:00 | 6m 00s | Voyage of the Obsolete Goat | I died plenty and didn't really see what the toxic waste did even though I was dumping non stop. Having a single hit when the monster strikes would be better I think, with some invulnerability time afterwards. Now it can kill me in one lucky dive. |
| Dec 19 00:45:00 | 12m 00s | Sword of Truth | I think I've found all 8 endings, having a stat a la PSX ending screens would be good to keep track of what you've accomplished. Interesting branching story-arc take on the genre! |
| Dec 19 00:52:00 | 7m 00s | Purple Fingers | Yay! The world is purple. Similar idea to my Make It Black but completely different context and implementation. The little devil/cat creatures are cute and the sounds are too. Cool! |
| Dec 19 01:19:00 | 27m 00s | President VS Eevol | One word comes to mind: Dastardly. The character is sneaking continuously in his 70s cartoon suit and evil hooked moustache. Well executed. Took me a bit to figure out how to use the teacup bombs (nice touch again) What on earth are those hovering spectre-killers? Cool! |
| Dec 19 01:22:00 | 3m 00s | The Twist | The evil moustache comes alive! And of course it wants money. Loved the little epithets and general empire-ness of it all. Is that ragtime music? |
| Dec 19 01:33:00 | 11m 00s | MEMEX | Very nice, consistent visual and aural style with a good yet disturbing story. Will try again to see what happens if I don't get the full memories. Puzzles are no challenge but I see them more as vehicles to drive the game forward then as obstacles in this game. |
| Dec 19 11:22:00 | 9h 49m | Dig-Dug Dungeon | This was awesome. Generated terrain, moaning minions, gold and hero-smashing! I encountered the slowdown too at one point, it happens when the imps get confused on how to build a path when you have a bigger area between open areas marked to dig out, they build walls and dig and sort of lock themselves in probably making the pathfinding grind to a halt. Mine got out of that situation tho and I finished the game fine! Good mood, humour and tone. |
| Dec 19 17:23:00 | 6h 01m | Dream Chamber | Good mood and setting. Like the soundtrack and bleurgh sounds. Needs more tweaking wrt enemy numbers and capabilities (i.e. room of full of shooting enemies as my 2nd room on level 1 was a surprise) Feels like a modernised version of a NES game. Nice. Theme link is rather fuzzy. |
| Dec 19 17:33:00 | 10m 00s | My Days with the Princess | WebStart is deprecated on Mac OS X and on Ubuntu 12 with Java 7 I get the following error: <br/> <br/>java.lang.UnsatisfiedLinkError: /home/arthur/.java/deployment/cache/6.0/17/76da7c91-495d1ca1-n/liblwjgl.so: libjawt.so: cannot open shared object file: No such file or directory <br/> at java.lang.ClassLoader$NativeLibrary.load(Native Method) <br/> at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1939) <br/> at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1864) <br/> at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1838) <br/> at java.lang.Runtime.loadLibrary0(Runtime.java:845) <br/> at java.lang.System.loadLibrary(System.java:1084) <br/> at org.lwjgl.Sys$1.run(Sys.java:73) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) <br/> at org.lwjgl.Sys.loadLibrary(Sys.java:82) <br/> at org.lwjgl.Sys.<clinit>(Sys.java:99) <br/> at org.lwjgl.opengl.Display.<clinit>(Display.java:130) <br/> at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36) <br/> at com.jugendmedia.ld25.Game.main(Game.java:82) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) <br/> at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) <br/> at java.lang.reflect.Method.invoke(Method.java:601) <br/> at com.sun.javaws.Launcher.executeApplication(Unknown Source) <br/> at com.sun.javaws.Launcher.executeMainClass(Unknown Source) <br/> at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) <br/> at com.sun.javaws.Launcher.run(Unknown Source) <br/> at java.lang.Thread.run(Thread.java:722) |
| Dec 19 17:39:00 | 6m 00s | ETGA! | Crap, on XP in VMWare the ganme runs very slowly and then locks up right before the baby carriage. No problems with any other game so far, odd. Oh well. |
| Dec 19 19:58:00 | 2h 19m | Bullet Hell Reversed | The winning strategy for me was to mash z,x,c in the first phase, then mash z and hold the mouse while dragging up and down the window like a madman. Or like a mad villain, if you will. Nice implementation and AI. |
| Dec 19 20:18:00 | 20m 00s | IWKTP | Very nice cartoon-style artwork. I was going to scold you for having someone else make music in the solo-compo but then heard it and thought, Oh, Wagner! Actual Wagner. Ha. Anyway, fun and hard but I kept clicking outside the window (there's likely a fullscreen option I missed) |
| Dec 19 20:33:00 | 15m 00s | Gold Thief | Knowing how far any actor can look beyond what you've drawn as their fov would be handy but I guess that would make it too predictable. If you indeed add onto this with some calculated lighting you could end up essentially playing Metal Gear Solid but only seeing the radar screen, which is fun enough. |
| Dec 19 20:41:00 | 8m 00s | EVIL SOUL EATING DEMON LORD FROM HELL in HAPPY KINGDOM | The synthesized 10-note "song" got old quite quick, probably best to have left that out. Good idea to corrupt stuff but not much happened. Nor sure why I got transported to the center every time I touched the boundary and there was a little path on the left that went nowhere. Please upload your post-compo version when you get it completed! |
| Dec 19 20:46:00 | 5m 00s | Villain | The cutest disturbing thing I've seen so far. This was just WRONG but so funny. I'm going to stare out a window now. |
| Dec 19 20:56:00 | 10m 00s | Tourist Trap | Good idea, something hair-pullingly frustrating experience in the last level. Fun how tech has evolved that we can create a cheap NES game with slightly awkward physics in 2 days instead of 2 weeks like they used to. Commendable. |
| Dec 19 21:02:00 | 6m 00s | Villainscape | In escape games with guards, the only way to make it really playable is to have guards walk fixed paths with perhaps a few random pauses etc. Because their paths are completely random here it becomes essentially unfair to the player. Also, a guard saw me through a wall. |
| Dec 19 21:10:00 | 8m 00s | CORRUPTIONEXE | Rather random. Interesting, but I can see how you may have not known how to proceed. |
| Dec 19 21:16:00 | 6m 00s | Hungry Alien | Cute! Funny sounds and graphics. Good execution of a fun idea. |
| Dec 19 21:22:00 | 6m 00s | Inverted Space Shooter | I liked the 80s manga style character. When the commands actually become active seemed a bit random? |
| Dec 19 21:31:00 | 9m 00s | Elevator Evil | I had no idea where they wanted to go and if I put them on the right floor or not so things just happened randomly. Kind of fun still tho. Fun idea, like reverse Elevator Action |
| Dec 19 22:11:00 | 40m 00s | A small village | Nice, some good lines of text in there too. It's easy but I guess being a villain with some kind of semi-automatic gun in a medieval village of unarmed peasants would be easy :) |
| Dec 19 22:45:00 | 34m 00s | Untitled | Played on Mac OS X 10.8.2, no problems. <br/> <br/>After a first run and subsequent big ? over my head I read your little explanation, tried it again and then finally realised I have to actually bring back those little white sparkles (which are apparently power ups) back to my ship! Took me 3 tries because apparently my friend is in a bleeding hurry. <br/> <br/>Strangely nice and atmospheric. Shows how much simple effects and ambient sounds cam enhance the experience. Really cool. <br/> <br/>I especially love the concept of power ups not just being there for you but being used / shared with the environment, I can't think of another game that actually uses that mechanic. How much harder would Metroid be (the whole scene is very reminiscent of the landing site of Super Metroid) if everything you picked up was actually vital to the level you're in? The ideas! They are a-flowin'! <br/> <br/>Bravo, sir. |
| Dec 20 11:12:00 | 12h 27m | Kill Kong | Minimal visual style for maximum effectiveness, check. Good mood because of smooth animations and proper setting. A big ape. What more does one need? <br/> <br/>Btw, by going fullscreen in the web player, my fire rate about quintupled allowing me to mow Kong down in 2 passes. |
| Dec 20 11:38:00 | 26m 00s | Dr. Vile in The Greater Good | Memories of SNES era RPGs combined with some Minecraft-style harvesting action! Nice SNES art style, sound effects and music! Right now the game is a single action game (smash everything and collect whatever is left) and that is I think just right for a 48/72 hour compo. If you continue you'll have to add some other interactions. Curious what you'll come up with! <br/> <br/>Congratulations on such a nice product. <br/> <br/>BTW, your green pixel logo is very similar to Real software's old RealBasic app logo, they still use it in a modernised form now, so I'd be a bit careful about that. ref: http://www.realsoftware.com/download/ and http://www.google.com/search?tbm=isch&q=realbasic%20icon |
| Dec 20 11:49:00 | 11m 00s | You Are Satan | Hm, on Mac OS X 10.8.2 here, mono was preinstalled (to my surprise) <br/>The game loads and shows the intro screen but does not proceed from there, pressing space (or any other key or mouse click) yields no response. Hm.. No console output either. |
| Dec 20 11:57:00 | 8m 00s | Missile Rider | It's like a mix of Contra 3's missile riding boss fight and battleship. Fun idea but too frustrating for me to get into. Good idea and humour. |
| Dec 20 12:02:00 | 5m 00s | Cow Stealer | Next up: herds of cows, then: evading cows, then: cows with lasers, then: keeping track of weight of cows and the ship and how it affects control of the ship, then: having to deal with an organised cow militia. Go! |
| Dec 20 12:18:00 | 16m 00s | Revenge Bear | Bears get no breaks from humans, so this is awesome. Nice backdrop, good sounds and good scaling up of difficulty. I get completely overwhelmed by level 7. I'd describe the music as jungle funky. |
| Dec 20 13:41:00 | 1h 23m | Royal Reptile Rampage | Looks good a cute dragon, but controls and the jump back reaction to every tiny little arrow makes it very hard to play. I'm a dragon! Some different damage system is needed. Then I got stuck in a tower and got pelted with little rocks and arrows by people who could run 100m/s judging by the scale. I felt very tiny.. |
| Dec 20 13:46:00 | 5m 00s | The deathray | Hm, on my WinXP VM I get an error that the app is not a valid Win32 application when I try to open it. Will try later. |
| Dec 20 13:53:00 | 7m 00s | Prison Escape | Sorry, can't play this. If you can, please make a version using the "Reach" profile to support DX9 cards. |
| Dec 20 13:56:00 | 3m 00s | The Accursed Moon | Sorry, I can't play this. If you have time, please recompile using the XNA "reach" profile so it can run on pre-DX11 cards. |
| Dec 20 14:02:00 | 6m 00s | Invasion! | Getting an error that the app is not a valid Win32 application. May be because I'm on XP? |
| Dec 20 14:22:00 | 20m 00s | Show Me The Money | "... There is another organism on this planet that follows the same pattern. Do you know what it is? A villain." |
| Dec 20 14:28:00 | 6m 00s | Villain OS 8 | It's good and the cat-pet-laughter-charge mechanism is cool. Wasn't sure if something was happen going to happen at some point to the earth or those satellites. |
| Dec 20 14:30:00 | 2m 00s | War'Asaal | Sorry, my VM runs WinXP, can't run. |
| Dec 20 21:02:00 | 6h 32m | Split 'Em Up | Kind of tense keeping an eye on all those meddling kids! Funny vibe and original idea. |
| Dec 20 21:14:00 | 12m 00s | Cursed Temple | Graphics were flickering rather badly but that was likely caused by some VMWare driver incompatibility with some XNA thing (though haven't had this problem with other XNA games) but I could play. <br/> <br/>Simple setup, maybe if you have multiple levels that you can retreat to as the Paladins advance it would add a bit to the strategy and tension. Retreat into the temple and defend the purple idol as the last stand! etc. |
| Dec 20 21:32:00 | 18m 00s | The World is Mine! | I like how 2 to 3 of my goons can take over a city of millions instantly. Funny lines, good effort. |
| Dec 20 21:43:00 | 11m 00s | Zomega | Damn, the app didn't capture the mouse. Might be a VM issue. Grunt. Did like the sounds and holy cow graphics for a 48hr entry. |
| Dec 20 21:52:00 | 9m 00s | The "Great" British Weather | Music reminds me of the NES title The Battle of Olympus, which is a good thing. Very original idea and fun implementation. Good balance of keeping people in but miserable. Quality work! |
| Dec 20 22:01:00 | 9m 00s | Miniman vs Dr. Malificius | Mega-america vs the red trapeziums of doom. Not sure why I have an avatar in the world as I'm more the force behind the curtains. Kudos for implementing a mini-AI to play through the level. He did get stuck in the center of the 2nd row for me, where he has to jump 2 blocks away. Good! |
| Dec 20 22:15:00 | 14m 00s | Blob Revolution | Looks pretty but control of the character is inconsistent (shift would often not actually hold me against a well but sometimes it did) and the sometimes quite pixel perfect jumps combined with on ice like slipperiness of the movement made me rage-quit after dying too often. Please tweak so old people like me can play this. |
| Dec 20 23:10:00 | 55m 00s | Dr. Maleficent's Doom-Ray | The external music gives this short game a longer lease on life but it's quite simple. The visual style is good and consistent. Music choice is fun but not yours so only rating the effects. |
| Dec 20 23:19:00 | 9m 00s | 'Goat, give me back my clothes !' | Nice take on the pixel-scale dilemma, the human-goat interaction is rather.. unrefined. I do like the human has a little green pixel-leaf to protect his jiggly bits. |
| Dec 20 23:34:00 | 15m 00s | Scary Chicken | I now hate: chickens, foxes, eggs, chickens, ice worlds and chickens. |
| Dec 21 00:17:00 | 43m 00s | The Villein | Cute game with a positive note, which is appreciated. <br/> <br/>As other noted, the "WATER" sample is bit jarring, 3 year olds are lovely but can rupture eardrums like no other. Clearly, she is the Villain of these grounds, as per the OED: "the person or thing responsible for specified problems, harm, or damage" Some harm and/or damage was done to membranes certainly :) |
| Dec 21 00:29:00 | 12m 00s | Under the Bed | Oh, if only this had creepy soundscapes and scattering monster claw feet sound effects, it would be perfect! That creature is hideous, I'm glad I'm not a kid on some orphanage... Or Am I? DUN DUN DUN |
| Dec 21 00:37:00 | 8m 00s | Evil Foot Race For Kittens | Good thing I'm not a pilot because keeping track of 3 sets of commands and the active command is clearly too much for me. Also, the computer never stumbles which is discouraging. I'm sure if you win it feels good but for me that's a big if. |
| Dec 21 00:58:00 | 21m 00s | Trina of The Depths | Very nice artwork and animations. The visual style reminds of me Dragon's Lair (but not the gameplay, thank Zeus) I found 3 of your hidden messages. <br/> <br/>You're going for a more laid-back control style which is good but the extreme gravity being applied to Trina it actually defeats the calm control style and makes it stressful. If you loosen up the downward pull on Trina and let the player get used to the unique control style in a more relaxed manner it will be much better. Consider: if you need the speed power up for the game to become more like the game you want it to be then it should not be power-up, it should be the default. <br/> <br/>But again, very nice game with fresh ideas. Excellent! |
| Dec 21 18:51:00 | 17h 53m | Double Tap | Leaving fun and humour n/a as they don't apply to this game but all others are good. Don't beat yourself up for not making this the perfect way to convey a message or to make a game. It's 48 hours, nothing in that time approaches perfect. Visual style is nice and the sound effects are good, muzzles speech and the "psshhww" for the rocket, ha. |
| Dec 21 21:48:00 | 2h 57m | Cruel Cruel Dastard | Happy Death Train vs Damsels. Great job, esp. for in 48 hours. |
| Dec 21 23:51:00 | 2h 03m | SIRTET | That, my dear sir, is Boss with a capital B. <br/>Very curious about the source, wondering those Arduino's work. |
| Dec 28 10:56:00 | 155h 05m | THE CONDEMNED | Very atmospheric even with the bare necessities 3D models Nice interactions too. Are there ending beyond self-sacrifice and survival? <br/> <br/>Once you can get the tech in place to not have to limit the controls it can be very nice. Especially for 48 hours, this is very impressive! |
| Dec 28 11:11:00 | 15m 00s | LeVillian | A fun idea that needs a lot of difficulty and AI tweaking to really work. It was indeed a lot of spamming of thugs who are then summarily killed by bands of good guys or the hero (level 2) Fun idea that the creator is on the map itself. Work some more on this and then release it! |
| Dec 28 11:24:00 | 13m 00s | Pong Inversion | Playing as the ball I'd like to have more control over my speed and angle and trying to "confuse" the paddles with strange movement. Try changing this around to have more realistic behavior by giving your objects velocity and other attributes. Keep on coding! |
| Dec 28 11:49:00 | 25m 00s | GoatSoccer | This has no link to the theme at all but technically interesting idea for a 4-player soccer (or football in civilized countries) game. Worked fine in Mac OS X with 4 tabs in Terminal. Now if only I had friends with telnet... |
| Dec 28 11:57:00 | 8m 00s | RobTheBank | That was brilliant. Multiple settings and actions, a story line, a boss enemy with health bar and dinner at the end. What more do you need? <br/> <br/>Very good use of lo-tech graphics, sound and mechanics to make a full game in 48h. Excellent. |
| Dec 28 12:02:00 | 5m 00s | The Torture Chamber | It's a toy but nicely done with all the ragdoll stuff going on. Not much more to say about it really. |
| Dec 28 12:09:00 | 7m 00s | BAD MOTHA... Nature! | As others noted, this is basically the Disasters menu from SimCity 1 rebuilt as the main game. Good idea that matches the theme and well done. |
| Dec 28 12:18:00 | 9m 00s | Slender Man The Demented Demon | I would remove the HTML5 link as the script for that version is not working. As for the game, simple idea, but it works. BTW, if you rate other people's games, yours will also be presented to more people. |
| Dec 28 12:20:00 | 2m 00s | Lord Evil Von Angsty was alone...in a prison | Rating this empty so it no longer shows up in my suggestions. Please update the submission, you are allowed to fix problems that make it unplayable. |
| Dec 28 12:25:00 | 5m 00s | Christmas Jeer | Neither of the 2 download links work, I'm redirected to the main page of your file download host. |
| Dec 28 12:30:00 | 5m 00s | Considered Harmful | Reminiscent of old games where, indeed you die a lot or get stuck on some a-ha puzzle. Writing is good and sets the tone well. |
| Dec 28 12:39:00 | 9m 00s | For Greater Good | Running this in an Ubuntu 12 VM with Oracle Java 7 and the app starts and shows the menu labels but no images are drawn at all and new game does not work (settings does, btw) so it's not getting to the image resources. I kept the hierachy intact ("res" dir next to fgg.jar) Not sure how to fix. |
| Dec 28 12:43:00 | 4m 00s | uSlender | The music is more appropriate for an YTMND page, not for a scary setting (at all) For this simple type of game, I was expecting more for a Jam entry. |
| Dec 28 12:49:00 | 6m 00s | Den Of The Beast | The app doesn't work on WinXP because it's likely a 64-bit app, which will not work on normal XP installations. Recompile as a 32-bit app and it should be fine. |
| Dec 28 12:57:00 | 8m 00s | End Boss | Excellent art and implementation of this idea. The sluggishness of a mega-boss really is clearly conveyed. The player AI is rather basic but it's hard enough already. Damn players! |
| Dec 28 13:02:00 | 5m 00s | Snap | Damn, very disturbing atmosphere and conveying the message with abstract graphics that make this playable. Sounds and visuals create a sense of chaos and panic. |
| Dec 28 13:11:00 | 9m 00s | Susie's Xmas Hit List | Not the greatest shoot-m-up ever but the theme is right. Nice idea for sort of resource available based on position. Santa should have just pelted that brat with a ton of gifts to take her out. |
| Dec 28 13:14:00 | 3m 00s | The Maze Heist | Can you recompile this with the "Reach" XNA profile? That way it can run on DX9 setups, not just ones with DX11. Thanks! |
| Dec 28 13:33:00 | 19m 00s | The Crown Jewels Job | The art is very good, collision checks and physics are wonky. Technically impressive level editor even though I couldn't make it work for me (which makes it more impressive that you got a whole game done with it) <br/> <br/>Post-compo work is to get the physics and collisions working properly and to use light-dark hints or other visual ways of making it clear which areas are passable and which aren't. Well done. |
| Dec 28 13:37:00 | 4m 00s | Silent night | Damn, crashes when trying to run on XP (with DX9) |
| Dec 28 14:32:00 | 55m 00s | Target: Restaurant ! | Looks promising, please finish and update this page when you're done with a post-compo version. |
| Dec 28 14:49:00 | 17m 00s | The Villains' Empire | Didn't figure out until 2nd playthrough what I was controlling. Not sure if I can win or use tactics. Interesting idea, not sure how to make it work in this form. |
| Dec 28 15:16:00 | 27m 00s | Jelly Hunt | Would be fun if the Jellycops just patrol and have to catch you in the act and then start chasing you. Odd scoring mechanism but it works! Odd music. |
| Dec 28 15:42:00 | 26m 00s | Carnage | Left and right clicking for controls was a bit tricky. I first tried this windowed, and in all the franctic clicking I created some new folders on my desktop :) <br/> <br/>Amazing what you got done in 48 hours in terms of material and functionality. If the game was a bit simpler and more polished it would be one of the best games too. <br/> <br/>BTW: fore Mac OS X users, the app as is doesn't work due to a permissions problem. I uploaded a fixed version to: <br/>http://logic-dream.com/ext/CarnageMac.zip <br/> <br/>@SXPanda, feel free to link to the fixed version. I only had to add execute permission to the app in the bundle to make it work. |
| Dec 28 16:10:00 | 28m 00s | You are the Hero | To run this on Mac OS X, I had to do the following: <br/> <br/>Get the 1.2alpha of pyglet here: http://code.google.com/p/pyglet/downloads/detail?name=pyglet-1.2alpha1.zip&can=2&q=1.2alpha1 <br/> <br/>Place this folder next to main.py, change the main.py path setup line to to use 1.2alpha1 folder instead of 1.1.4 pyglet folder. <br/> <br/>And it works! @dragonfi you can use this to update your archive if you want. You are permitted to fix crashing issues. <br/> <br/>As for the game, the idea and concept are nice, with the text guiding the scenes and the atmosphere they conjure up. I think it will be worth it to put in better visuals and AI for the "enemies". I liked it, but it is clearly in an alpha state. |
| Dec 28 16:18:00 | 8m 00s | Lets kill the king | Won't judge the music as it's not made by you. Collision detection is way off for bullets, I've unloaded warehouses of bullets into, um, red dudes and they pass straight through. Jumping also reacts late making the jumps in the 2nd screen annoying. Try a few more platformers and add some physics too! Too few platformers this LD. |
| Dec 28 16:22:00 | 4m 00s | Kill'im | Ow, my clicking hand. |
| Dec 28 17:15:00 | 53m 00s | Abrupt Salvation | Finally got that Princess! Rather satisfying too. First dyna-jumped to the 2nd floor and then planted another one which collapsed the whole structure. WUHAHA. Definitely high marks in the fun factor. Excellent styling and music choices too. |
| Dec 28 23:35:00 | 6h 20m | The Vault | Very nicely done, good atmosphere with minimal graphics and sounds. Has good level buildup and design (only level 3 is a step back in difficulty) It rewards patience, .. but it crashed after I finished level 5. <br/> <br/>Nice and peaceful. Very polished for a compo entry. |
| Dec 29 00:05:00 | 30m 00s | Nothal | Actually works fine in Safari and Chrome too (Mac OS X 10.8.2) well, just as "fine" as in Firefox. <br/> <br/>I'd like to read some backstory on this one as the Jam should have provided ample time to move forward. The epic style music and um, interesting generated names (Alcatraz Weingarten?) show that you had some big plans but didn't get very far. <br/> <br/>I'll search for posts by you guys. Better luck next time. |
| Dec 29 00:24:00 | 19m 00s | Alien Command | Meta-note: hot damn do I hate scammy file download services. These people make the pirate bay look like the dalai lama.. <br/> <br/>Anyway, the game: fun little details and workable proto-game. Good for 7 hours certainly. Funny outro-screen. |
| Dec 29 00:41:00 | 17m 00s | Clowns Vs. Bunnies | Moody and horrific circus style music (OMG the circus with clowns, fire and brimstone) The click and then click and drag was unintuitive and the aim of the clowns is anti-Wayne Gretzky-like (i.e. they shoot where the bunny is, not where it's going to be) but the visuals and audio play well together. Tie it together and make the clowns look more natural (i.e. evil) and you've got something going here. <br/> <br/>For reasons on why clowns are evil: read http://www.ihateclowns.com or play any recent Castlevania game. |
| Dec 29 01:16:00 | 35m 00s | A Heroic Sacrifice | Is it possible to win this? My kind of developed hero was slain near instantly by the pink octopus of doom. Fun idea of building up a resistance of the hero by pitting him against monsters. Original! |
| Dec 29 21:59:00 | 20h 43m | Evil Monkey | Didn't get any goats so far, but so far I've seen a reasonable reversal of DK. The player AI has a right-going bias so indeed if I time my drops right I can be there for a long time. |
| Dec 29 22:53:00 | 54m 00s | Valkyrie | The tons of shotgun wielding thugs killing me gave me flashbacks of Max Payne 1 which is both good and bad :) Looks like a fleshed out character development arc and story but don't know the end yet because of the aforementioned shotgun wielding thugs. Very nice. |
| Dec 30 18:08:00 | 19h 15m | Instance | Interesting concept that starts out on a difficult level. I would experiment more with it if I didn't have to restart the whole app every time I died. To get good at this you probably need to try things out a lot and now I'm punished for trying. |
| Dec 30 18:15:00 | 7m 00s | Piracy: To Yarr and Beyond! | I was either floating through and endless void or being attacked by dozens of little ships, but did not see (or recognise) a base or civilian ships. I was more amused by syncing the laser/tractor beam sounds with the music than the game itself, I'm afraid. |
| Dec 30 18:28:00 | 13m 00s | Path to Death | It looks nice and things happen and all the upgrade trees are cool but I don't really feel like I'm doing much by upgrading or what is going on in general. |
| Dec 30 18:35:00 | 7m 00s | They're In Our Base! | I was playing cards and filling up the maze but it wasn't very clear why only some of the spies moved each turn. Showing dice for their movement roll would be good (or eqv.) Basically more status info! |
| Dec 30 18:42:00 | 7m 00s | Cursed | same problem as Pixel^3 on Ubuntu 12 with Oracle Java 7. On Mac OS X 10.8.2 the Jar can't be launched (Java 6).. sorry. |
| Dec 30 19:16:00 | 34m 00s | Tinysoft 2 | Feels a bit more like a 48hr entry than a jam entry in terms of content. I like the atmosphere and theme you create in the game using text and visuals. |
| Dec 30 19:29:00 | 13m 00s | Click to Lock and Load | Looks nice, but slow it down a bit. |
| Dec 30 19:36:00 | 7m 00s | Race Against The Machine | The robot moves quickly and the levels are random, so there's no real time to apply any kind of tactics in saving him. If I just leave him alone and remove all obstacles he still dies rather quickly most of the time. <br/> <br/>I like the idea, if you expand on this I think this actually calls for more designed levels and a larger view area so players can plan ahead through +/- obstacle courses. |
| Dec 30 19:57:00 | 21m 00s | Dr. Ludum's Exploding Goats | Controls make this more complicated than it should have been. Space vs A and instead of 1-5 maybe some kind of repeated keystroke to inc fuse time. Also would like to see the explosion radius so I can plan placement better. |
| Dec 30 20:11:00 | 14m 00s | A Light To Kill By | I found that screwdriver quickly mostly because I played through many escape games before. Can't really say if the hint for the last 2 "candidates" is there, but nice that you used a hint system. Not sure what the 4-dial thing is supposed to be but it works well as a shortcut to cut down on the number of scenes you had to render! Effective. Good looks, ambitious plan for all the art + backstory. Good run. |
| Dec 30 20:16:00 | 5m 00s | Lucifer's Stand | The graphic of the 2nd demon (gray one) reminds me of devil from Forbidden Forest. Spam buttons, win game! Even though Michael cheated by hiding in a corner with a ray of blue blobs to destroy everything coming to him. The brown + brown color scheme makes it hard to see what is going on. Nice idea. |
| Dec 30 23:19:00 | 3h 03m | Eater | I used your entry to practice 2 things, learning SFML by porting SFML projects from Win to Mac (the other one is Revenge Bear) and also in this case porting from SFML2.0 to 1.6 (this was necessitated by me already having compiled 1.6 libs but no 2.0 libs ready and being lazy about it.) <br/> <br/>You can get Eater Mac here (10.7+ required for libc++ runtime) : <br/>http://logic-dream.com/ext/EaterMac.zip <br/> <br/>@RokB, feel free to link to this download in your entry (or reupload it somewhere else) If you want the Xcode project or the 1.6 converted source, let me know here or on Twitter (@zenmumbler) <br/> <br/>Biggest pain point in porting was that SFML 2 rects are left, top, width, height and in 1.6 they're left, top, right, bottom. If I had had SFML 2 libs precompiled, porting would have consisted solely of creating the Xcode project, dragging in the files, putting in some paths and assembling the .app bundle. <br/> <br/>As for the game: simple concept, functional, multiple levels, an intro and ending screen and even sound and music! That is something a lot of LD48 entries can't say. Well done. |
| Dec 31 00:33:00 | 1h 14m | Goatstar | Couldn't get it to work on Mac OS X 10.8 (even when I inserted the 1.2alpha of pyglet needed, no window appears) but worked on WinXP. <br/> <br/>Good atmosphere through the visuals, music and scene buildup but then it's basically Z FTW. I like the ship graphic and the music is great. <br/> <br/>Like others, I too thought controls were broken until I read the comment that they start after a timeout, which is very true to how these bosses operate, they don't just fire all kinds of attacks randomly but it would merit a mention somewhere that this is the case. |
| Dec 31 01:12:00 | 39m 00s | Tale of Scale | What the? That is brilliant. Never seen this used this way. Brain-breaking bizarreness. Got stuck a few times and it all takes a bit long but this is certainly worth investigating more! |
| Dec 31 09:44:00 | 8h 32m | Robot Hunts Kitten | I Win! ..? Cute setup and sprites. Evil robot overwhelmed by swarm of kittens. |
| Dec 31 09:52:00 | 8m 00s | Final Days of the Victor | Good writing. Not a game as much as a story, but a good story relevant to the theme. Nice. |
| Dec 31 10:14:00 | 22m 00s | Lunch Hunter | I used the same strategy as someone else here, reduce my lunch to 1 grape then the game turns into mouse-button-holder-pro. The volume of ants increased rather rapidly, I wonder why they so eagerly want that grape? <br/> <br/>Great visuals. Appropriate sounds, though because of the sheer volume of ants they get repetitive quickly. <br/> <br/>Also, my prejudice about Java was once again confirmed when the light weight game library was downloading packages for about 5 mins :) Download speed was low, dunno why. |
| Dec 31 10:43:00 | 29m 00s | MidBoss | A bit too oldskool for me in terms of difficulty and UI. The idea certainly sounds good and it looks nice, like 90s PC RPGs. I will try this again a bit later. |
| Dec 31 10:52:00 | 9m 00s | Sheep Barbecue | Inverted mouse threw me off and the playing area, while realistically large, is too large. Sheep seem to sometimes have uncanny powers of vision. Like the look, WebGL version worked great (Safari 6, OS X 10.8) Cool idea, up the pace and tweak it and it'll be great. Impressive for a 48hr entry! |
| Dec 31 11:21:00 | 29m 00s | Kittenzilla 3: The Return of Mecha-Kittenzilla | Good job favouring kittens and hating Michael Bay. Concept works well and collapsing buildings are good. If I could shoot burst shots my finger would be less sore. |
| Dec 31 16:56:00 | 5h 35m | Crazy Evil Laptop | I fear this is one of those games that only its parents can truly love :) <br/>I was a NES adept so of course shunned all DOS games so this is a nice peek into another past for me. |
| Dec 31 17:25:00 | 29m 00s | Entropic | Stange and atmospheric, with the messages coming in and figuring out what the controls do, no idea what putting those circles on the yellow lines does. Bit disappointed that there was no real game so to speak, but that it because the environment was compelling enough for me to want to stay there for a bit. |
| Dec 31 17:48:00 | 23m 00s | AGENT 08 | Visual style is nice and sets a good tone, once you swat all the bugs, release a post-compo version. |
| Dec 31 17:56:00 | 8m 00s | Trouble in Kitten Town | Ran fine on WinXP in a VM. Not the most original idea but the mechanics work pretty well. If you start with bombs, nobody panics and you can keep going forever, then I tried a goat who just turned on me instead. Bummer. |
| Dec 31 18:03:00 | 7m 00s | Bunnie | Main character looks cool, beyond that this feels more like a 48hr entry. Congrats on finishing your first (LD) game, maybe add levels / goals next? Also I did not see any pigs, not sure what other people are talking about. |
| Dec 31 18:06:00 | 3m 00s | Bad Puppy | Your mirror link is a link to your own dropbox folder, so if I click on it, I get an error saying LD25 dir doesn't exist. |
| Dec 31 18:33:00 | 27m 00s | The other side | A double reversal! I'm bad but my role ultimately is to lose. Didn't get that in the beginning. Brilliant idea to take 3 well known simple games and implement them just far enough and in reverse. Visual style is nice even if I feel people cheat when they add Instagram filters to everything :) Well done, only missing an "all clear" screen when I (un)master all three games. Very nice. |
| Jan 1 17:27:00 | 22h 54m | Zombie Escape | The movement of the rock spawning places means I can just wait and eventually enough of my dudes will enter the blue cylinder of salvation. Mood is good with proper sounds and looks. Characters were more like souls than zombies so the theme connection is a bit tenuous. But overall great amount of content and functionality for 2 days! |
| Jan 1 17:59:00 | 32m 00s | Infernal Goat | Funky art. Like other tower defense style entries, this feels more like a visual show than a full game but I'm sure if you really get into it with swapping spaces in and out it requires focus. |
| Jan 1 22:04:00 | 4h 05m | Internet Avenger | Simple, cute and funny. |
| Jan 1 22:12:00 | 8m 00s | Vixen | That was horrible. I'm going to cry in a corner now. Bravo, I guess. |
| Jan 2 13:11:00 | 14h 59m | Patient Zero | Music is good and sets the tone well. <br/>The game itself is basic though a nice touch some people will panic and run away. <br/> <br/>Not sure why but the game performs very badly. Lag sets in as soon as 2 or more infection animations occur at the same time, this should not be problem, even for Ruby. <br/> <br/>If you speed this up x 2 in both movement and time left the whole thing will become more frantic, then with a good running animation for the anti-hero it will gain a lot of character. |
| Jan 2 13:28:00 | 17m 00s | Sealed Evil | I'm sorry, but I quit when I finally collected 10 souls in level 1 with the annoyingly quick fleeing victims and saw that I had to get 10 more just to get a single update or the next level. <br/> <br/>The intro and graphics and sound are all very promising and well done and then the game part is, well, not fun. If you can make a post-compo version with a fixed 1st level or altered upgrade path I will gladly try again because based on the early part you clearly know how to design things. |
| Jan 2 13:37:00 | 9m 00s | ALL EARTHLINGS MUST DIE!!!!!! | I grokked the controls at some point but they are group-based and they get confused when the alien groups move to the next line. <br/> <br/>Few bugs here and there. I got two player ships at some point and to win I can let my numbers reduce to 1 or 2 on the same column and then keep going right to force them to move down all the time above a shielded area and win. <br/> <br/>Confused me at first as I was trying to control the spaceship (force of habit). Visual style looks nice with the pixelated bloom effect to simulate old CRTs. Good sfx and music. |
| Jan 2 14:07:00 | 30m 00s | The Fall of the Shapes Father | Took me 10 deaths to figure out I should hold the A key down to actually use the sword instead of sort-of using it. Good first game though. Next time look at bounding box collisions and make those boxes a bit smaller to give it a more real and "honest" feel. Using a sword should be a hit once key. Did not expect that I could (and had to) wall jump! <br/> <br/>I like the storyline setup and selected music though a bit odd as another entry used the same music. Keep it up! |
| Jan 2 14:24:00 | 17m 00s | Hunt yourself, or something | The darkness sets in very quickly and I had a few Arghl moments walking all over the map to set traps. I would make setting the less a lot less sensitive because often I was just pixeling about, find the exact right spot to hit space on or under the arrow. <br/> <br/>Fun idea that you are the wolf and the trap setter. Would be fun if the people emoted a bit more when finding you out or just in general. |
| Jan 3 10:03:00 | 19h 39m | The Fall of Mr. Wily | Nod to Megaman, big nod to Office Space, nod to Falling Down, you've got the right inspiration alright. Quick cuts of the games was smart to not dwell too long on any activity and then the release of destroying it all. Good visual story with some game elements. |
| Jan 3 10:28:00 | 25m 00s | You ARE The Villain | Fun idea, if the text had been a bit faster and a bit more sound (maybe some music from the SNES game family feud) and e.g. a timer on questions it would be better paced. Questions were on mark and drawings were fun. Somehow the completely static contestants were funny because of the camera focusing. Nicely done. |
| Jan 3 10:44:00 | 16m 00s | You Villainous Person You... | A Wolf3D hallway system with a minecraft arm a game not makes. After I tried in earnest I saw the maze was rather large and then I just opened op map.png and walked to the end (got other stuff to do :) and I see the last room is different visually and has objects. More visual diversity would give hints where I am in the maze. Some monsters, pushable walls and treasures and then get a strongly worded letter from id! |
| Jan 3 11:54:00 | 1h 10m | Atomic Creep Spawner!! | Whurbl? Just making all these animations graphics would take me 3 days, and they would suck. Truly inspiring to see such a good entry. Any comments I have are pointless as the polish and feel you've created in 2 days is amazing. Time to start practicing drawing... |
| Jan 3 13:28:00 | 1h 34m | Kim Jong Un's Ultimate Childhood Game | Not sure what Angry Birds 0.1 alpha is doing in here, but it's mildly amusing. No need to rehash what other comments already pointed out. Keep experimenting! |
| Jan 3 13:30:00 | 2m 00s | The Great Summoning | Can you recompile with the "Reach" XNA profile? Can only play DX9 games.. |
| Jan 3 13:47:00 | 17m 00s | Harold is an Executioner | Good to point out that villains are often just some random guy. Well done. |
| Jan 3 13:49:00 | 2m 00s | Sinister Simon | I only got the 3 games through luck of their randomness as the timers are insane. |
| Jan 3 14:02:00 | 13m 00s | Nightmare | Looks nice and good idea of taking over the shape of other animals but the intro part of difficult and slow and ... I'll try again later. |
| Jan 3 14:25:00 | 23m 00s | Bank Job | The randomness and tight packing of the guards make this more an exercise in frustration and luck than tactics or strategy. Look at MGS: VR Missions (on the PS1) for a good example of this type of play. |
| Jan 3 15:30:00 | 1h 05m | Getaway | Variable speeds of the police cars and some limited vertical movement of them would make it a bit more dynamic. Timed bomb mechanic is ok. Main thing missing is some goal, maybe a wave-based system? |
| Jan 3 15:35:00 | 5m 00s | Subjugated | The non-shaded object and controls didn't work for my brain, also in the web player it doesn't capture the mouse so I can't turn too much because then my mouse is out of the unity view or even the window. WIl try again later. |
| Jan 3 15:41:00 | 6m 00s | Flamenco, tapas & siesta | I can't say I felt like I was doing anything that affected the global opinion, sure some other stats went up and down but not sure who or what. Movement is very slow and the collision checks are rather odd. It looks like an interesting little thing with a message but it eluded me a bit. I'll try the tweaked version a bit later. |
| Jan 3 15:48:00 | 7m 00s | Villain Glance | I was often almost continuously covered in viewing arcs so I had to wait for them to disperse. Maybe start out with fewer peers and then in waves increase their number / base viewing angle? |
| Jan 4 10:09:00 | 18h 21m | the BRINK | Very nice full game design with end-boss and sad conclusion. Music, play style and art reminds me of good SNES era games. If you can expand on this later can you add 1 or 2 levels at the start to get used to things? Right now you're kind of thrown right in the middle with no explanation (also like SNES era games). Brilliant entry, well done. |
| Jan 4 10:33:00 | 24m 00s | Dark Lord Manager 2012 | It seems I could have replaced my actions with a tiny script. I liked all the little lines and humorous actions but the game itself is indeed rather random. Expand on this a bit and let us know. |
| Jan 4 10:46:00 | 13m 00s | Shining Farce | Well, that was quick. Indeed a bit light on the content, let us know when you've expanded on the levels, story, etc. Should take more than a few days, surely :) |
| Jan 4 10:49:00 | 3m 00s | My Kingdom for a Line Block | Fun idea, can't really test it out as I live on a deserted mountain with only a goat to keep me company. |
| Jan 4 17:34:00 | 6h 45m | Super Generic Princess Saver | Art is nice, the monsters close in quickly and the faux-3D collision is funky and I can't walk while hitting so nothing much happens and then I die. |
| Jan 4 17:50:00 | 16m 00s | BREAK! | Good focus on a small set of hazards and damage mechanisms. In the beginning I was wondering if the game would have been better off without the music but then it evolved twice and I understood where you were going with it. Nice. Good back story. Short and sweet. |
| Jan 4 17:54:00 | 4m 00s | The Great Train Robbery | Genuinely sad you overreached and did not finish. This looks like it might have been fun. Maybe a post-compo edition? |
| Jan 4 17:58:00 | 4m 00s | Inverseteroids | Can't run on WinXP, I fear this may be a 64-bit app and XP is 32.. |
| Jan 4 18:11:00 | 13m 00s | Skeleton's Revenge | My hands are still cramping from the arrows + KL combo, ow. I liked that the rules were as normal, i.e. they git hit by me and spikes, and I only get hit by weapons, good good. Also, of course going left instead of right. I did ragequit after the 10th missed jump that looks normal but is actually almost pixel precise. Plz 2 let me jump further. Good music and sounds. |
| Jan 4 18:21:00 | 10m 00s | Poacher | Can you recompile again with the Reach profile? DX9 only VM here.. |
| Jan 4 18:26:00 | 5m 00s | Nemesis | Fun idea and a few test levels to try it out in with explanation and sound! Not bad for a day's work. |
| Jan 4 18:38:00 | 12m 00s | Hide 'n' Seek | Not finished yet. I see the idea but come back in a bit with a full version! |
| Jan 4 18:44:00 | 6m 00s | Kidnap the princess | With some more gravitational physics thrown in and a non-superwoman princess this would be more fun. |
| Jan 4 19:06:00 | 22m 00s | Infect the World | Didn't hear any music? Nice visual style and sounds. Died in round 3, will try again later. Not sure what the spawn option does. |
| Jan 4 23:30:00 | 4h 24m | Satan's Booger | Scaling on level up is a cool effect, the last "enemy" is somewhat disturbing (wut) and I could finish the original version just fine. Sound is the main missing ingredient here and up to the dudes with swords you can just blast left to right and win. Nice visuals and original idea! |
| Jan 4 23:43:00 | 13m 00s | Balloon Bandit! | Very polished entry, well done. Balloon movement, visuals, sounds, little details, very nice.The police balloons would be better if they would not shoot at a regular interval and also try to chase a bit more, only then in lower numbers. Any more than 2 or 3 at a time is too much. I know the trend these days is endless levels but I'd like to see some goal in here too. All in all, very nice. |
| Jan 5 00:04:00 | 21m 00s | HitlerZilla | Fun little game, was hoping I could destroy the buildings on the side. The hair-overlay is quite hilarious. |
| Jan 5 00:08:00 | 4m 00s | Evil Keeper | Crashes on start on my WinXP with DX9 VM. The "windows encountered a problem" dialog. |
| Jan 5 00:17:00 | 9m 00s | GLORPLAX III | Bwuuhhhaaaaglgl. Made the full stretch. *Obligatory joke about laggy controls* Dare I say the antagonist is sort of cute? Loved the little controller sounds and the faux-terminal graphics. Game had just the right length and difficulty. Nicely done. |
| Jan 5 18:34:00 | 18h 17m | Behind Blue Pixels | Interesting idea but for games like this precise movement is critical and every time I tap a direction I float about 24px. Didn't get what the weak spot was but I damaged my other self anyway by luck. |
| Jan 5 18:39:00 | 5m 00s | Sheep Muncher | Speed this sucker up x5 and add more simultaneous sheep. |
| Jan 5 18:43:00 | 4m 00s | Crime Worm | For an hour it's not bad. What's sad is that there are serious entries out there with less functionality than this one. |
| Jan 5 18:57:00 | 14m 00s | Kill The Day! | Quite a complete game, really. Intro sequences are nice and the level is difficult until you learn how to make use of the bugs in the AI (get soldiers to shoot at zombies trapped behind a wall and then fire at will, soldiers will not change targets) Not at all something to be embarrassed about. Nice job! |
| Jan 5 19:08:00 | 11m 00s | Obamapology | I get what you're trying to convey but focusing on 1 or 2 levels instead of 4 would have simplified things. Also, your collision detection is so horrid that I'm sure it qualifies as a federal crime. |
| Jan 5 19:19:00 | 11m 00s | Heist | Very nice little game. Fun little touches like the eyes looking out. |
| Jan 5 21:07:00 | 1h 48m | Slab Judgment | I didn't see the very faint ghosts going up first so I didn't know what I needed to do. Once that was cleared up it was a fun little game, bit disorienting as the mouse and left-right controls seem to be conflicting in my brain :) |
| Jan 5 21:19:00 | 12m 00s | The Red Hood | I'd like to have moved a bit faster and spawning back at the beginning every day means a good (slow) walk every day. A goal or reason of doing what I'm doing would be good too. <br/> <br/>Art is good and the ambient sounds, tough sparse, are good too. Because of the polish of the visual style the game feels unfinished. Nice, but incomplete. |
| Jan 5 21:30:00 | 11m 00s | Big Bad Wolf | I'm getting a strong Super Crate Box vibe from this one in terms of tone and style, even music (which is not a bad thing). Basic, but arcade-y. Nice touches and gameplay. Some more tweaking on hitboxes, spawn frequencies and other details and it's a great contender. |
| Jan 5 21:38:00 | 8m 00s | Master Evil | This looks like a very original idea but only once did I get to enter my number before I got to the box because clicking anywhere will start the simulation and I need to focus the input box. It's fun to be mysterious but it's no fun to be needlessly frustrated. Again, original idea, marred by basic UI problems. |
| Jan 6 16:33:00 | 18h 55m | Metal Minions | Can you recompile with the XNA Reach profile? Right now I can't run it on a DX9 machine. |
| Jan 6 16:46:00 | 13m 00s | "I Never COULD Get The Hang Of Thursdays..." | I had to mute early on so I wouldn't start hurting people. Quite a bit of animation involved and a lot of verbiage, the game parts are a bit underdeveloped. |
| Jan 6 17:43:00 | 57m 00s | SUPER Witch Hunter Pro | I got a strategy going for a while that lets me go on forever and that kind of makes me sad. I stopped at 50k points and Witchfinder General rank. <br/> <br/>It's good that this topic brings out entries like these that may otherwise be hard to justify making. It's good that playing this stuff like this is enticing until you realise what you're doing. The increasingly undulating crowd and louder chanting with the very subtle soundscape behind it was very effective in setting the mood. I think you did a good job in abstracting away just enough to make it a game while still allowing you to see that you're being a monster. <br/> <br/>Polished and well designed and one of the best showcases of the theme. Make people feel uncomfortable. Good good. |
| Jan 6 19:06:00 | 1h 23m | Cat Licker | Wat. |
| Jan 6 19:14:00 | 8m 00s | Escuro | It seems like a nice puzzle, and since coming up with the idea for the mechanics is the hard part of this game, it's impressive you got this done in 3 hours. I'm just not that much of a straight up puzzle fan, I'm afraid. |
| Jan 6 19:21:00 | 7m 00s | The Maze of Evil | The hero's health would just reset randomly after fights or other moments, or so it seemed. Traps also didn't do diddly except reset his health to full. Not sure how I would win this. |
| Jan 6 19:29:00 | 8m 00s | Final Plan | Great artists steal indeed. Some nice inspiration from FF (Tactics) Vincent kicking my arse with his gunshots all the time while keeping a distance is somewhat difficult to overcome. A hit% addition would make it more fair for all parties. |
| Jan 7 17:10:00 | 21h 41m | Prison Break! | Why don't the guards shoot back? I had no need for the stand back. Stand in sweet spot, hold fire, wait, collect, win. |
| Jan 7 17:53:00 | 43m 00s | Stealther - The Great Heist | Faster movement would be nice, maybe with a bit of acceleration, not too much. |
| Jan 7 18:02:00 | 9m 00s | Kill the hero with fast swarms of bats! | Reincarnating bat kills man, film at 11. |
| Jan 7 21:01:00 | 2h 59m | X-Moon | Interesting and disorienting spherical effect. Hard to play. Will have to try again and not die. |
| Jan 7 21:10:00 | 9m 00s | Runner of a viod | Theme link is not there. I got to 80k by holding right and mashing space and achieving.. Ludicrous Speed. |
| Jan 7 21:29:00 | 19m 00s | Rex (Applet) | Rex is cute. Funny sound effects and basic but consistent play. Even a boss character who sounded miffed about being beaten. |
| Jan 7 21:39:00 | 10m 00s | Eurydice | Do nothing: win, maybe <br/>Press left: lose, escape: slide show, hold escape: win <br/> <br/>More an art piece / statement than a game, finish it and show us the full vision. |
| Jan 7 21:58:00 | 19m 00s | The Fix | Often the commands would not respond at all or do nothing, weird. Fun samples. |
| Jan 7 22:19:00 | 21m 00s | Ludum Dare: The Musical | It's the evil version of Celes' opera performance in FF6! Original and nicely carried out. Well done. |