FoonLudum Dare ExplorerLD25 → Villainscape

Villainscape

By sylence

View on Wayback Machine

CategoryRankScoreCount
Theme3213.30
Humor6041.86
Overall6202.50
Fun6442.17
Mood6542.16
Innovation6592.22
Graphics6682.09
Coolness81742

Comments

h-attila 2012-12-17 09:38

The idea is good, but I would've liked it better if instead of ending the game as soon as a guard saw me, I would've had an opportunity to outrun them, only failing when they actually catch me.

kevincorrigan 2012-12-19 19:00

Nice game, but it is annoying that it ends as soon as your seen.

calzoneman 2012-12-19 20:02

I like the idea of escaping, but I wish there was an easy way to start over when you get caught. Also the collision detection seems a bit strange.

beerman 2012-12-19 21:01

Collisions seem a bit off and it could do with some warning of when the guards are about to turn to give you a chance to hide.

zenmumbler 2012-12-19 21:02

In escape games with guards, the only way to make it really playable is to have guards walk fixed paths with perhaps a few random pauses etc. Because their paths are completely random here it becomes essentially unfair to the player. Also, a guard saw me through a wall.

otus 2012-12-20 18:37

The idea of game is good, but the collision and the path to escape need to be improved. Good work, cool game!

enerccio 2012-12-22 13:24

Cool idea, but tiling system is horrible and guards move way too slow to enjoy the game.

adriczero 2012-12-28 12:40

Like the concept. Couldn't get past guard, or I was too close to him. I also had to quit and restart application to restart game.

retrac 2013-01-01 03:33

I think having a field of view indication would be extremely helpful, as the guards had really wide vision. The guards also moved pretty slow and could occasionally see me through a wall (in an opened cell). As others have said, ending the game when you are detected was a bit annoying. A simple restart upon failure would have been immensely better. Well done overall and good luck on future submissions.