Foon → Ludum Dare Explorer → LD12 → Feedback comment stats → Hamumu
Feedback comments for LD12
Hamumu's games and stats for all events →
| Timestamp | Since previous | Game | Hamumu's comment |
|---|---|---|---|
| Purple Reign – A love letter to awesome games | yeah, vista failure here... Sure looked promising! | ||
| Towerball | Really hard and frustrating... the dual ball thing just makes it so tough to figure out what will happen, so I kept ending up back at the bottom. But it's well done in every respect, just very hard (and don't forget frustrating). My greatest victory was getting up to the last platform in the 2nd level, but I only had 2 power left, so all I could do was weakly gasp at the exit. | ||
| Cutting it Fine | Really cool and pretty, but wow, that's a whole lot of falling a long way down. A safety net as requested elsewhere would be wondrous. The slippery controls combined with the long long falls makes for a whole lot of needless replaying. <br/> <br/>The indoor/outdoor effect is really cool too. | ||
| Demonic Tower | I think I liked this game all around, except the interface was amazingly clunky and hard to deal with. I spent almost all the time with my eyes fixed on the current phase over on the side, so I could be sure of what I was doing. I still wasted several turns hitting enter past my move or attack phases. There's just a million ways that part should be better (step 1: automate the whole enemy phase, don't make me hit enter to get through it). <br/> <br/>But the rest of it is really good. If I wasn't struggling so hard with that, it'd be really rocking. It's amazingly complete for an LD48! Just a whole lot of game. Mrfun expressed shock at my number of heroes, but you've got dozens of unique card effects here! | ||
| Tower Collapse | I\'m not sure what the \'rules\' are (the simulation, I guess). It was really fun throwing down explosives all over and watching them do their damage, even if I didn\'t know why. There was WAY plenty of money, so it didn\'t much matter how much I overkilled. <br/> <br/>I think you\'ll raise some eyebrows with a level named \"Twin Towers\", and also, that level was INSANE. There\'s something odd or broken about it too - the \"other building damage\" was always at least 60,000, so there was no way to win. And that was even if I never scratched them, thanks to my handy wooden barriers (which sometimes don\'t seem to help). <br/> <br/>Anyway, innovative and cool. Would\'ve loved more types and bigger power explosives (and a better interface for choosing them). And an understanding of why you do things. Awesome SFXR sounds. | ||
| Breaking the Tower | Super cool. It's a pain to get guys to do what you want... I was always really short on one of the three things, but for no particular reason. The people just felt like doing something else. And 2/3 of my soldiers hung out on the wrong end of the island to be useful. <br/> <br/>But it's really amazing and cool, one of my favorites so far. | ||
| Junktowers | Winrar! I think this was stretching the The Tower theme quite a lot. But I like that it actually did something different with a physics game instead of just a random sandbox of shapes. It was fun and quite solvable, even if I did fail the T-jump at the very end of the last level and had to redo it all. | ||
| Final for “Choke Point” | Like other people, I found it to be lacking something: just clicking on more stuff every time there is room isn't a challenge at all (I won first try!). At first I thought I had to avoid landing two right at the same time, but that was fine. So I think it needs more to manage. Avoiding crashes, and/or only one landing at a time (maybe even no landing when something is trying to take off). It's a good concept that just comes up too simple at this point. | ||
| Tower of Abba!! Final!!! | Ah, got the DLL. A good physics game because it's got a whole lot of game wrapped around the physics. It's a lot like Jenga really. Sound effects would've helped, for example I spent forever wondering why I couldn't remove bricks, but it was because I was trying to remove the occupied ones. I thought that was the goal until I understood more! <br/> <br/>Nice lots of modes too. | ||
| My | Very impressive technically, and a good game. One of several this time that's a really fully-realized game with thought-out levels and content, a lot like Allefant's. | ||
| AkinTower Ready | Really awesome graphics, and cool effect on the arrows with ghosting. It was really hard to aim them though, they didn't really head quite toward the cursor, especially at the bottom end of the screen. <br/> <br/>Real easy, I too had to quit at wave 21. I hope I didn't miss an amazing ending. | ||
| Steam Tower | I was having fun until the 3rd level when a fairly long drop made one end of my pipe end up stuck underground! <br/> <br/>It's kind of reminiscent of Girlflash's NOM NOM NOM game with the demon. Anyway, it <br/>s really cool, pretty fun, and a total theme failure. Tricky to control sometimes with the pipe-grabbing. | ||
| done | Really impressive to get such an intricately designed 'quest' going (meaning the jump distances and stones and all so that it's possible but not trivial), and the fact that you can talk to people! Now if only I could get past tunnel cat, I would be happy. But as others have said, it's really annoying to get cheated by the stones. I did that, and ended up coming up with a workaround to do all the stones from ground floor. That got me up to tunnel cat... I hope I don't need more stones to get past him! | ||
| Escape From The Tower of DOOM | I really liked it, but like MrPhil, it was crazy hard. It was fun in that I kept learning a little more and getting a little farther, but then one bad jump ruined it. I too gave up before I could make it all the way down. Maybe 3 hit points would be nice? But it was really cool and stylish and funny. | ||
| Teenage Mathant Ninja Tower | The concept here is just too vague and messy to really do anything with. The combination of trying to fit in the pieces, along with hoping to get the exact numbers and symbols you need, along with being able to read the math in this messy way ("1++ 3+5 =9+7=" is correct... I think! Who can know that offhand?), makes for just really unplayable mush. It's not that this is badly made or looks bad or plays bad controlswise, it's just that the concept doesn't work! | ||
| Up! | Good entry. The fact that you can't see the enemy tower is completely insane, though, makes the whole aiming process totally pointless. Also, why not mouse aiming? Switching to keyboard not only is bad control-wise, it's also too slow for the limited time you get to aim. I never could get the cannons set how I actually wanted. <br/> <br/>My other complaint (sorry, I think it's actually quite good, but what comes to mind are the issues!) is that you can't really build a legitimate tower. You have to build a single skinny stick of blocks, because if you actually build in multiple columns and tie them together and brace it nicely, you can never get high enough to actually move on. The height limit should be way lower (probably would need more time too), and then killing the enemy tower would be more interesting too, because it'd be possible to inflict damage as opposed to toppling the whole thing. | ||
| The Tower of You | I'm concerned about your health with the constant ingestion of nothing but toast. But kudos for the bowl of candy. I respect that. I haven't had chocolate in weeks... <br/> <br/>I like hexes. I don't know how much the rules work out in practice, mainly because of the random landscape. You either quickly get ahead and surround the enemy and win, or you can't keep up and die. It might be very interesting to see a handmade balanced map (mirror image, towers placed by the mapmaker), and see what kind of strategies and tricks develop then. | ||
| Control Tower | Really nice idea. I really wish you could drag the planes for less RSI. There's something very wrong with the lives counter, it went from blank to MISS, to unreadable, to game over. <br/> <br/>Cool, fun, good graphics, needs sound. | ||
| Owliver, space tower janitor | It was indeed super hard to zap the lightnings, but I eventually won. I have no idea how, since the last level practically rebroke as fast as I fixed it. I probably circled around it about 8 times. <br/> <br/>Pretty cool overall, and I really like how the levels are all one put together. The rebreaking became really obnoxious toward the end... it would've been more fun without it, but on the other hand it was the only actual source of challenge, so not such a good plan. | ||
| WeatherTower – Binary Build Done + Win32 Build! | I just couldn't get it... I mean, I guess I sorta do, you need to zap the trees... and let the town grow crops maybe? I don't really get it. I didn't understand the purpose of the two abilities well enough, and never had any significant mana. | ||
| Dark Tower | Okay, if it wasn't so ridiculously unforgiving, it could be super cool. You might've considered a maze about 1/4 the size... but the one-hit game over is really nasty. I haven't gotten past a scorpion alive yet. <br/> <br/>Really cool though, and the easiest and most natural wall-jump I've ever dealt with (although on the other hand, the sprint is annoying and tricky to do - tap one time too many and you walk). | ||
| Title Unknown | I think this is one of the most impressive LDs I've ever seen! It's not the greatest game I've ever played in LD (wish the jumps were like 1/2 as high, for sure), but it's just an amazing achievement. Not only is the whole online thing there, which is incredible (can't try it with another person with my ping, but I did play myself as directed), but it's also got the fancy editor and stuff too. I've had a similar game idea for a long time, where two players make worlds for each other to compete in, so good job stealing from my brain. | ||
| Cannon Hates Tower | No question that it's fun! It's not a game, but it's fun! I like to smash. Like Edge said, to make it a game, you could have required scores to move on. And like other people said, I ended up 'losing' when I knocked the roof off the screen somewhere. <br/> <br/>It's really fun that you can go full auto and cover the thing with cannonballs (that's how I made the roof go away). | ||
| Cat Stacker (Final Entry) | So hard! It seems a little too crazy for me to actually get a grip on in terms of physics. I never quite knew how the cats were going to act on impact. It\'s kind of fun to try to torque the whole tower around for a few seconds once you land one, though. <br/>Definitely awesome looking. You DO know that owls could\'ve been made in this exact shape, right? | ||
| The Siege of von Danken Tower | Well... it's real cool to see it being true atari 2600 style, and with such a meaningful backstory. On the flipside, it's more like work than play, because as long as you just keep walking left and right, you never get hit and the tower gets built. I see others saying it gets hard at the high end, but I'm not sure what 'hard' means, because those bullets move too fast to have any chance to dodge! I think it would've been better off with a ton of slow falling bullets, so like dodging the rain of shots rather than just not being under the ship when it fires. <br/> <br/>That's very nitpicky, but I like to share my thoughts! Consider them shared. | ||
| Falling Towers | It runs for me! However, it slows way down really quickly, and chunks of the clouds sort of sit around broken. It's very unique and interesting... I suppose no way to ever lose, other than your computer bogging down so bad it just stops. So anyway, an interesting idea that could've been made into something fun, but so far is real buggy and slow. | ||
| Covenant – Brick Tower | Way too ruthless and punishing for me. I quit with an empty board on the first level after having it wiped clean several times. That's mainly because I couldn't deal with the weird control scheme. As other people said, definitely just repeated clicks to change the color would be far better. | ||
| Super Tower Ascent 2 | N/A for audio for cheating. I hope you don't get ranked there. Remember the very simple rule: everything has to be your creation, within the 48 hours. <br/> <br/>It was all flickery here (windows), like constantly skipping back a frame, so the owls jumped a bit. It looked almost intentional like an old movie, but really annoying! <br/> <br/>Not much game play because you just don't have that much control over the nets. The best way I had to play was just constantly tapping space. The nets are too slow to actually aim for any incoming owls. <br/> <br/>A unique idea, though, and surprising that a baby can climb the entire side of a building. | ||
| Incoming Fodder Final drZool | Hey, I look forward to stealing your code. I saw many things of interest glancing at it. <br/> <br/>Nice basic TD... I very quickly reached a point where I was in absolutely no danger and was just gradually covering the entire map with towers. Didn't quite finish before VICTORY happened, though. It's got a good control feel to it (except CTRL-Click as a rather awkward control choice... I guess Mac users are used to it). <br/> <br/>Hooray for someone else doing a TD! | ||
| Into the Sky | Notably similar to one of the other entries... the one where you can't have the same color touching as you build a tower. Neither one really does it for me... I don't know how I feel about this, I guess. It's pretty good, but not real fun for me. | ||
| Treasure Tower | Not much gameplay and no challenge. But it\'s really nice looking and has good controls. If there were just something (called owls) that were trying to stop you from getting the gems, I think you\'d have something! | ||
| Towlr – 2 Hour Game | Win! Cake in 5 tries. I think the + is a red herring. <br/> <br/>Good sounds. | ||
| Tower | My favorite thing was walking up and down the tower. Beautifully implemented. Then my next favorite was to be at the bottom of the tower with a really low angle and max power. Of course, when the arrows hit the ground from that angle it's quite odd. <br/> <br/>And that looks suspiciously like Panda Express! | ||
| Crystal Towers Beta -Final- | Very polished entry. It's not easy to make progress in this one because of how quickly you lose control of each piece (the instant it hits, as opposed to having some freedom to lock it in). I never got very far, but I got to see the various higher-up messages by holding down space! | ||
| Tower Infinite | The slow slow recovery of fuel turned this into a long slow slog of a waiting game. If that wasn't happening, it would've been quite a bit of fun (the bullets could do with a lot of speed-up too, though!). Of course, then you'd need some sort of challenge, because you could just zip right up to the top. | ||
| As good as it gets | Well, it's not the only entry just like this that I've seen! It's always fun to play with physics, but it is kinda dull. Physics entries simultaneously impress me and disappoint me, because really someone else did all the hard work, building the physics engine. But on the other hand, the results are so nice. | ||
| Final submission | I like the mouseover control. I always think that should be a theme. I have lots of interesting ideas for controlling things without clicking. <br/> <br/>Of course, on the other hand, there's no game. But it's fun to mouse over the archers. | ||
| Moonbase Defense | I would agree that this has a lot of potential, but doesn't work as is. The interface is an absolute nightmare, and there are a lot more bugs than the ones that are supposed to be attacking. But it's really an impressive construction. I actually have Moonbase Commander, it's a cool game. | ||
| Pfff – fin | Crash on startup. I don't know which parts I'm missing, probably something XNA related. | ||
| Castle Attack | Failure on my computer like covenant - it started up and I saw a flash that looked like the screenshot, then it was gone. The _d one flashes a lot faster, don't even see anything but a window outline. | ||
| Femme Tower | That was just wayyyy to hard. Mainly because it's almost impossible to actually hit anything other than the evil clouds (how come non-evil clouds can't be shot? What's so special about the evil ones?). Do the knights take several shots each? I am fairly sure I hit some sometimes and nothing happened, so I fear they do. Insanity. Good artwork on the owls. | ||
| Mr Blocker v1.0 | Well, I'm not as down on it as others... the block drop rate is so slow that it's really a pain. I thought I was learning something about the disasters, which was kind of cool. I don't know how fire works, but spurred on by GBGames' comment, I think Lightning hits the tallest, and Earthquake hits the smallest in total size. Fire is just weird. <br/> <br/>Of course, then the problem is, once you do figure it out, you just have to follow a plan by rote (like on the lightning level, I quickly built a single-wide tower one block taller than the required size, then got to work on my building with no fear). So it's flawed, but it seems like it ought to be interesting... somehow. | ||
| 6hour game: Part 3 | As text adventures go, it wasn't much of an adventure... more of a book where you click "Next Page" a lot. I mean, there were a few choices, but not many! Until level 3, of course, where I randomly clicked for ten minutes until I hit the stairs up. Seemed remarkably silly how it would just keep closing off everything behind you. Especially in the secret passage, where for no reason at all, you always only had the option to go forward. <br/> <br/>Now I wish I had done a PHP text adventure though. Would've been fun to make. | ||
| Commander Blunt | Well, too buggy to really function at all, but I got to drop blocks and watch robots explode. Why would someone want an eye of sauron in their building? I mean, except maybe just one on top in the middle, for far-seeing. | ||
| Tower of Doom is Complete! :D | I think this game made me ill. I had to stop after level 3. I didn't see any monsters in my few moments on level 4, though, so maybe I won. <br/> <br/>It is pretty impressive to have set up the whole thing, but some pretty crazy controls and extremely confusing mazes made it rough. Also, the exit spot looked a lot like the various bumpy spots (what were those supposed to be anyway? Very odd and random), so even when you found it, it was hard to tell. And then if you hit it on accident, you don't even realize you've moved onto a new level! | ||
| Quick and weak entry from me this time | I win! Of course, I read the code first. To be honest, I had a lot more fun reading than code than trying to guess the right words to actually play. Come on, "go down"? Whatever happened to "d"? | ||
| Stacker | Well, you are next! Another game that's basically just a sample for a physics package. Disappointing indeed. It's actually sort of fascinating and I kept going to about level 6, but if you really try to win, it's trivial, since you are allowed to put the blocks anywhere (why didn't you limit it to above the line?). But no, just a physics sandbox with a win condition, and this one even only has one shape and one action. At least the others implemented grabby-hands (on the other hand, the simpler interface is more fun). | ||
| Tower Construction Kit | Stuff like this is impressive at first glance, then you think about it. Like "wow, this is like real physics!", then "wait, that means 90% of this was already written by someone else." It's sort of like someone using an MP3-playing library making a "game" where all it does is let you choose an MP3 from a list and it plays. Writing an MP3 player is extremely impressive... using one isn't. <br/> <br/>Don't get me wrong, that's fine and allowed. I scored based on the merits of the game, it's just that you've created something that is in theory technically impressive, but you're getting a low Technical score from me, because I know the impressiveness isn't your doing. I have nothing against people using physics engines, and I encourage it because it allows cool effects. I just don't want people JUST using physics engines. <br/> <br/>You have the bad luck of being the 3rd or 4th entry just like this that I've checked out in this contest, and it's just wearing on me. I think Junk Tower (although I question its credentials as a 'tower game') is a great example of taking the physics engine and instead of just making it run, adding something game-like to it. Cannon Hates Tower is similar, though definitely closer to the 'physics sandbox' side of the equation. <br/> <br/>This theme has really just created an amazing flood of physics games and sandboxes. Am I the only one who decided to do a TD?! I wanna play some more of those! <br/> <br/>By the way, woe be unto the next physics sandbox I come across. The ranting will worsen. | ||
| Balkor FINAL [Platform independant] | Well, ran out of eggs shooting the owl and it seems there's no way out of the tower, so I just get to listen to this song for the rest of eternity. Even though I've already closed the window! <br/> <br/>I agree with the rest of the tribal council on the horrible controls. Key repeat is not the way to go! If that one thing had been different, it would've been a great [unfinished] experience all around (until discovering that the music keeps going on quit). | ||
| Tau | Wow, the hardest game ever made (extra hard considering most of the time it's literally impossible!). Two big fixes needed: fair enemies (no more situations where there is no right answer), and a much shorter jump! If those things happened, this game would be really cool. It reminds me of the Wario Ware skateboard game, which is a favorite. | ||
| Tower of Doom | missing DLL! | ||
| Holy Pineapples | I just have no idea, man. It was either cool or horrible, or most likely both. Definitely unplayable, though. For a while I tried pounding E and R and up, hoping I'd randomly get up somewhere, but that didn't work so well. Never made it more than about an owl's worth up. I'll never know what's behind the door of awesome. | ||
| Owl Tower Quest | Man, quitting and restarting every time you die is murder (or did I fail to find the restart key?). Also, it's not really much of a game, since the only thing to do on the two levels is avoid one camera. I like trying to sneak around, but I think you need something more to make it interesting! Not necessarily more than sneaking, but even just more sneaking would help. | ||
| TowerAssault0 | More than one chance is really just necessary... as it is, it's just endless guesswork. I started to learn what numbers reached what distance, but I gave up before ever actually hitting the tower. Started getting kinda close, though. | ||
| Darn, I didn’t make it so guests could download… | Well, not bad for 2 hours... but not a lot of fun! It has amazing atari styling to it. I won on my first try, thanks to having read all the other discussion of it. Kinda cool that you got a sort of puzzle to it all. <br/> <br/>I agree with the others on nothing that there is no difference between winning and losing! | ||
| done for now | Me too like those guys above. Popup and nothing after. |