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Feedback comments for LD13
Hamumu's games and stats for all events →
| Timestamp | Since previous | Game | Hamumu's comment |
|---|---|---|---|
| Rara Racer | I'm doing N/A for graphics - the graphics aren't legal by LD standards! But that's alright, it's worth it for the end result. <br/> <br/>I too will avoid spoiling things, but just want to comment on a unique element here. There's a distinct incentive not to die, which is really interesting. It's almost like the game is for money or something - you really feel like there's something on the line. Okay, not quite money, but it's interesting anyway. I should know, because I never even knew there was a 'cat event', since I had died just before it! I'm glad I checked again after people commented on it (so yay for mild spoilers!). | ||
| Only Forwards | The sounds are awesome, and it does indeed feel like a real arcade game! It's kind of an annoying game, though, especially when the big slow guy just sits there circling the exit like a shark. It's hard to make turns sometimes, since unlike Pac-Man, you can't back up a bit and try again. | ||
| Night Cruising | I'm wondering how I earned "For a moment you almost forgot about her (+500)"! This is really nifty and makes me want to play more to find out what there is to find. It's really weird how it handles the events though. Like when you get gas, you can get it over and over for no reason, and (I think every time), when you return to the road, there's always another gas station right away. I think it's the same one, but it's confusing either way. <br/> <br/>Really impressive and cool all around. I don't know if it's fun to play, but it's sure got a mood and evokes feelings. | ||
| ‘0xF0’ | Very cool racing game. It's got some pretty odd physics to how the car works (like the air steering!), but not unpleasant, and quite learnable. Like everybody else, I find the unlocking quite excessive, but it sure makes it feel even more like a real game! <br/> <br/>I don't need ghost racers, but some sort of goal to shoot for would be nice. As is, you could just pass every track by driving as slow as possible (not that it would be very fun). Some time goals maybe, something. | ||
| all roads lead from home | Awesome game! It's the usual Irritating Stick thing, but with style. And remarkably easy, which gets props from me. My complaint would be that in the caves, you often get stuck on the walls and have to unjam yourself a little. I'm not sure what the blurring complaints are about, I had a nice clean 8-bit image all the way through. | ||
| Interstate Trucking | I like the concept and all, and great music... but it's really hard to actually play! I'm not sure how it should be done differently, but there just really needs to be a simple clear way to compare prices between places and know what you can sell places and all that. More messages when the trucks actually do things would help, like instead of "Truck arrived for $413", "Truck sold 10 produce for a profit of $413" (not sure how much space the trucks have, it's obviously not 'one unit'... are different products different sizes too? Lots of info that's hard to get). Definitely my kind of game if it can be made very transparent. | ||
| Tekicars4k | Level 6 just looked too daunting. I threw down a few things and then gave up. The two things I seek are the game continuing after a car crash so you can see further problems without running it all over again, and a speed up button so you don't have to wait so long in the first place! But it's a good puzzle. | ||
| Roads to Nowhere | It's cool that you made up a solid ruleset and then dished out a complete set of puzzles that employed it. It's not quite my kind of game, and it probably needs more feedback, so you're not constantly staring at the numbers in the corner of the screen. I liked it though, simple but tricky. Looked like a Jolle game to me! <br/> <br/>First Settlers Of Catan-related entry I've seen. The two things Roads made me think of were that and obviously racing. So far I've only really seen one of each! | ||
| Bulldozer Blitz | Awesome! I wish there were no delays. It would be a lot more fun if you didn't have to wait a while to shovel a rock, and a little while to build a road, etc. If all that happened instantly, it would still be incredibly hard after a few minutes, but it would lose some of its frustration. Anyway, it's super fun at first, then after a couple of minutes when there are a thousand cars and the roads are just vanishing as soon as you lay them down, it's sheer torture. At that point I just sit back and let myself lose to get my score. If there was a way to win as well as lose, it would be much better. The endgame was very unpleasant each time, just watching it all fall apart and having no hope of keeping up. <br/> <br/>I found Hard mode a lot more fun than normal, presumably because it moves a lot faster. <br/> <br/>Super awesome all around, though - graphics and gameplay (sound would've been nice!). | ||
| Bullrushes | Just not feeling the game here. It was a very good idea to do something very un-road-like that used the concept of roads, but like the others, I can't make the fireflies do anything. Also, anytime they got near the stump, they'd go inside and vanish, so I never had very many fireflies going at once either. And as someone else said, it was almost impossible to see 'activated' bullrushes. | ||
| Crazy taxi puzzling game | I got stuck a few times, in a situation where a taxi was bouncing between two spaces, and I couldn't change either of the spaces, which I needed to do to get it somewhere else. Of course, that happened because I screwed up, but it was a sad place to end up! <br/> <br/>Good puzzle, though. Got very tricky... I got to the first level with 4 cars, then when some got stuck I hit ESC to discover that is instant exit instead of retry. | ||
| Soltcras | The sounds are creepily like people (or more likely Muppets) going "whooooaa". After playing it, I comprehend the title! Really an awesome game. I mean, I guess not awesome, in that it wouldn't really hold your interest all that long (but I bet some people spend an hour or so working on lap times), but you know, nicely done and 'catchy'. Also quite Towlr. | ||
| And it’s a wrap… I guess | I got stuck on level 5 like everyone else. I kind of wonder if it was backwards - did I need to get red before I got yellow? I thought that was how other missions were, but since it said "get all the data and deliver it", it seemed like yellow was the data, since there was a lot of it. <br/> <br/>Really cool in every way except the controls. INSANE steering. If the steering was about 1/4 as fast, it would be a lot more fun. Of course, it would also help if there were some way to fail (I imagine the timed mission can be failed, I didn't want to find out!), but it was nice to just jam through cars with no repercussions, too... really cool all around. | ||
| Puzzle Road! | I love the anime tutorializer. Like others say, the gameplay doesn't quite work. My problem was mainly how it would get going so incredibly fast so early, you really didn't have any time to make any clever plans. If there was no point bonus for getting a car to the top, just the penalty for failing, then you would actually be rewarding them for road length. You'd still definitely need to slow it wayyy down though. What I really think it needs is to be much much smaller, so that you have a lot more look-ahead. As it is, there are only like 10 tiles vertically, and that's just no time to work at all. I think the potential is there to be a really nice game! | ||
| Lucid State Dreaming | Well, yeah, it's surreal... Huge theme fail, because this same concept could easily have been done heavily focused on roads. Roads are a very deep philosophical concept (as witnessed in my own Two Roads, which is intensely artistic and conveys a serious message about man's inhumanity to man!). <br/> <br/>Anyhoo... I didn't like it because there's no actual game, but I liked the style. | ||
| Frog Rescue | It's a really interesting idea that doesn't work... I think doing nothing at all will score you about the same as cleverly roadblocking. Part of the problem is the limited scrolling, having to slowly get around. If you could grab n' pan, that would sure help, as would arrow key scrolling. But I just don't think the roadblocks provide enough control over whether frogs get squished to make a difference. I'm not sure what you need. Maybe more tools, like frogbait. Then you could lure frogs away from an area where you had cars trapped. I guess it's the fact that frogs literally end up everywhere (a perfect circle expanded infinitely=everywhere!) that is the problem. No matter where you trap a car, a frog will be there eventually. <br/> <br/>Very sad title picture. | ||
| Lost Roads | Got an error that killed the game on the first fight where enemies had guns (some kind of game maker error about an unknown variable). <br/> <br/>This is an impressive work for 48 hours, with the different play modes and story and buying stuff. I think there are a lot of little bugs in there though. I had 15 guards on every fight, so once I realized that, I just dumped all 15 every time, and never had to even shoot. Also, I tried to buy a gun upgrade with less than $1000, and it just took $100 from me and did nothing. Lots of other similar small things (when in town, it shows Ammo instead of Guards, possibly only after buying an upgrade, since that's when I noticed it). <br/> <br/>Like the others said, the repetitive fights really made it drag out. Scattering the mutant fights instead of one on every square would've been a big help. Very interesting though. | ||
| Potholes | Yikes... 10 points is my record! Three lives just doesn't cut it in such a violent game (violent against the player, not containing violence)! It's a pretty cool idea (5 on theme!), and I like the pothole goo FX, but the controls and just overall challenge were nuts. | ||
| Final “Crossroads” | Really nice. The theme is utterly tacked on, actually to the game's detriment - the car driving on your letters is really cute, but having to wait for it to get to the exit once you finish is just a needless pain. But a cool game. <br/> <br/>I agree with others about the letters getting overwritten. It's a sad thing, I want those letters back (and force people to use up their Z's and Qu's!). <br/> <br/>Also.... 800x600 is for laptops!? The full size version was too big on my 1280x1024 monitor! It was 1280x1024, it looks like. That's nuts. Of course, it would've been fine fullscreen, but sheesh. | ||
| Roads of Dare 1.0 | Doing a board game is a fun idea, and it's well-done... but unless I'm missing something major, it just comes down to completely random rolls, like a less advanced version of Chutes & Ladders. I know there's the refueling, and the blocking of paths, but that doesn't actually seem to impact the game any. I only saw one path blocked in an entire game, and that was by chance. I like the cars and how they zip along though (apparently off-roaders!). | ||
| Highwaymen | Hey, it's my poet starring as your road warrior! It's really an eerie similarity. <br/> <br/>I love this game, I was very disappointed when I reached a point where I beat Strong Army every time. Left me nowhere to go! About halfway through I stopped giving commands entirely and just watched the battles happen. The couple of stragglers who got caught in rocks really didn't matter! <br/> <br/>It is really hard to tell anybody from anybody else... a 3/4 view would've helped a ton - i.e. keep the top down view, just make the guys stand up like it was a side view. Would've looked really nice. <br/> <br/>Really fun, fulfilling my drive for leveling up. | ||
| GBGames – Road LOCKDOWN! | It's so unfair that I can't catch a guy when he's on the opposite side of the road... what, I can't cross the lines? That rule actually makes it extremely tricky to catch the guy! It basically can only happen at intersections. Definitely requires extensive use of roadblocks to succeed. <br/> <br/>It's a little disturbing when I catch and arrest the guy before he robs anything. Thoughtcrime! | ||
| Buffalo Road LD13 | This is a nifty game. It took me a while to comprehend buffalo catching. They weren't terribly threatening all around. Well, nothing was... it's an EASY game! But it's cool and fun. Really too easy though. In every level, you can just whip a line out and enwrap everything you need to win in one line with ease. Yes, I'm calling enwrap a word. <br/> <br/>The audio needed some serious boost (except the crunch of road failure). It took about 5 levels before I realized there was speech hiding deep down under there! It's funny when you can hear it. | ||
| Checkpoint racer | Picking up the sad-about-evolution checkpoints is extremely hard! You have to touch a very specific point. It wasn't until I got to my 3rd checkpoint that I happened to hit one and realized it was possible. You get an extra Towlr point for that. <br/> <br/>The controls also leave a whole lot to be desired... it would've been fun, if it had smooth driving controls. <br/> <br/>I like the cute little car driving around on the random maze of roads, I just wish I had good control of it (maybe the grass could slow you way down instead of stopping you dead!). | ||
| BLDR | Definitely lacking in levels... too bad. I think you were on to something and just needed a little more content to make it happen. Good concept, and it works well, it just needed some actual challenges to be made. Some time/roads used scoring would've been nice too. | ||
| Exproad, Improad, Reroad! | Well, I was all set to write my "this game is way too easy" comment, when it suddenly froze for a second and instantly all my rice was gone! It was my email checking that did it, but ouch. Oh, I just remembered I was playing on easy, so it should be too easy, so good job. <br/> <br/>I'm still not so sure about the two rockets though. It seems like the right way to play is simply to go left-right at a couple guys, then reload. There doesn't seem much point in the two missiles (other than cool effects), because you have very little chance to suck multiple guys into one wormhole, and you can't risk a guy getting by, so you always need to fire one for one. At least that's my theory. I would try a higher difficulty to check, but the load time was a couple of minutes the first time, I don't want to do that again! <br/> <br/>I won't touch the ... more sensitive issues... | ||
| Emergency Bypass | Well, it LOOKS really cool... the all-white visual scheme is nifty. And actually, if it were done it would be a pretty nifty game. The idea of snake with the ability to jump over your lines is kind of cool. Truly, for an LD game, it's not all THAT unfinished. If the reset button worked (doesn't for me, anyway), I think you'd pretty much be a perfectly finished LD entry! With a fairly low polish score, but not bad elsewise! I think you just expected too much out of 48 hours if you think this is a give-up scenario. | ||
| Voyage, a puzzle game | Put me in the very large anti-slide-puzzle camp. But it grew on me as I saw you play with the formula to do interesting things. The multiple paths was really cool. Then there was the level with limited gas. That really needed an indication of just how limited it was. I had to just guess. The level after that had some broken roads, and I wanted to see what the car would do when hitting one, so I hit space without a working path, and the game quit on me. I am sad because I was near Towlr Asylum (well, maybe not, but the sign suggested it). <br/> <br/>So not liking the slide puzzles, but liking how you worked with the slide puzzles to do a lot of slightly different things. And I really liked the bouncing van. | ||
| Submission: Roadate | Why oh why are the controls so twisty? The directions just aren't what I expect them to be! I have to tap all 4 directions once each every time I want to move to remind me of what they are. I too took about 10 tries to get through level 1. Then on my first try I got about halfway through level 2, then died and discovered I'd have to try level 1 again and had to quit. A sound concept that needs massive user-interface repair! | ||
| Pot Holes! | Really nice graphics. But there's not much here BUT graphics! The gameplay... well, it pretty much doesn't work. It's weird how you can fill potholes from great distances (sometimes)! For me, this one goes in the valiant effort category - you came up with something unique and really got it done, but it didn't turn out to be fun. Maybe if the player just moved a lot faster, it wouldn't seem so dull. Although some effects could help too, like being splattered when a car hits you! | ||
| The Road to Troy (probably final) | (illegal graphics of Troy=N/A graphics!) <br/> <br/>Pretty marginal in terms of actually being a game, but I like the Credibility meter, and it is pretty crazy trying to drive that big tank around. I too am curious about the wheel color flashes. <br/> <br/>A good achievement! | ||
| CoMuTor | I gave you a bonus Towlr point for the extremely ruthless scoring. Fun and cool game, except as others said, the scoring just makes it cruel and unusual. Once I got to around 50 cars crushed, the game became an endless stream of gas trucks with occasional cars interspersed. It was literally impossible to not land on the gas trucks! So, yeah, some balancing would be cool... and a way to win and/or lose instead of just endlessly heading deeper into despair. | ||
| Left4Bread | I think Erik completely stole my comments in every way. All the same good things, all the same bad. The splatters are perfect. Wish the car could move! <br/> <br/>Extra Towlr point for the missing steering fluid in the car. | ||
| :: RoadZ :: A bucketful of nostalgia | Everyone else has understated the impossibility of this game! Ouch! <br/> <br/>I eventually passed the first level, once I found out how slow you can take it without running out of time (which isn't nearly slow enough!). But if that's easy, I'm not even gonna try the other levels! The one very simple thing this game needs is about 5x as much view-ahead. It really is pure memorization because you have no time to react to things. I think it would be fun if you were actually able to see what you were doing. Reminiscent of Chromadrome which is really fun. <br/> <br/>High Towlr for making a game that destroys people. | ||
| Title Unknown | Well, yeah, it is full of bugs... I don't think it worked right for me. The cars reached a certain segment of my road and just vanished, even though it was built past there. But I like the landscape! | ||
| The game | Something very off with the physics here! The super floaty sideways movement when you jump is crazy, and the springs never seemed to do the same thing twice (or, more accurately, they'd be useful once, then after that they'd consistently send me about 2/3as high). Because of the spring stuff and general crazy difficulty, I never got past the third level! Red stuff hurts. | ||
| PizzaBitch | Somehow this felt more like a polished and proper 3D game than any entry I've played before, even though at the same time it had a lot of serious issues that weren't so proper. The whole game felt very hyperactive, resulting in a lot of 'wall' collisions and death. My record was 1 pizza, for a total of 0 points (seems like it should've been worth more than that). The pop-in is crazy. I think this is one that needed nothing more than tweaking to be really tops. But it really needed that tweaking. Nice cutscenes! | ||
| I has FAIL! | Well, you got the entire US map in there, anyway... with a city or two missing. | ||
| Final road : Bad Ass Frog Escapes from LA | Hey, did you know you can go backwards all you want from the start? It's a little weird. Otherwise, yeah, frogger clone. Lots of tech points for making it for such exotic and numerous platforms. | ||
| LD Road Racer | drops dead for me after the title screen. I think an error message flashes by, I don't know for sure. Looking forward to a py2exe! | ||
| Chopper vs. Trucks | A Towlr point for the diabolical controls. Way too hard to play! Impressive 3D game (and yeah, what's with the change in explosions? I actually do like the square ones better, I think), but not playable. What it really needed more than anything else was massively reduced inertia on your rotation. Once you start slewing in one direction, there's no going back for the next hour or so. <br/> <br/>(P.S. my game does rhyme, start to finish, no matter what path you take! Try writing down the entire path you get, you'll see it. It's not AAAA rhyme scheme, it has several verses with ABAB, or AABB, etc.) | ||
| DoctorTease | I get the zoom-in when you speed up, to make it hard... but yuck. It would indeed be a lot more fun the other way around! Playing it felt really arbitrary, with the evil red bikers randomly deciding to slam into me, and however fast or slow I went, I didn't have much choice in whether than happened. Too slow and I can't escape, too fast and I can't see them coming. Maybe there's a middle ground, but it didn't feel like it. Interesting and weird. | ||
| Sombrero Runner(s) | Good one... I don't know if I have anything interesting to say. It's fun to play and a real challenge to stay alive. Of course, that challenge is very haphazard with the random cars, and I'm sure occasionally impossible. But you keep trying! Not my favorite music ever... | ||
| I have finish … | I kind of enjoyed doing the gear changing, but you do realize it's physically impossible to steer and change gears at the same time, right? Luckily, steering seemed completely optional, which left me to enjoy the gears. Without the delicious rrrr sound, though, changing gears was less fun than it should've been. Seemed like something was broken about it, too, but I couldn't be sure. | ||
| On The Road | Apparently, this application's side-by-side configuration is incorrect. The front-to-back configuration must've been okay though, because it didn't mention that. Nonetheless, I couldn't run it. | ||
| Block time ninja’s | Well, it's definitely not finished, as advertised. It's an interesting concept, the way they are linked, though I have no idea how it could successfully be a game. Seems like it would always be unbelievably easy, since you get the better of the two results at every moment. Kind of a platformer, only easier. I also have not a clue how this pertains to roads... | ||
| It’s Done | I like the characters a lot, and the holy water hose. But the gameplay leaves a whole lot to be desired, especially the controls. I also hit a bug where I started drifting to the left permanently... or wait, was the gate sucking me in? I don't know. | ||
| a bit late, but done! | I'm very confused... everyone else seems to have been able to play this. I get the game running just fine, but with no pedestrian! I can just watch trucks zoom by. Is it just me? I'm gonna leave most categories unrated so as not to drag you down on that basis. Apparently other people found a pedestrian somewhere. | ||
| Title | Well, assuming as it appears that any keypress exits it, and any menu option begins it, and there is no interaction... well, there you go. It's a car watching simulation. I like how the cars drive backwards on one side of the road! I really don't know where it was going, I wish you had provided some details on what your plan was. | ||
| I Give Up | An ambitious project which went the way ambitious projects do! Looks pretty good, too bad you couldn't have objects and things and stuff and whatnot. | ||
| Done! With Zombies!!! | Serious ammo constraints! A lot of weird things about how this works... I just don't know. Sometimes it lets me get gas, but usually not. Very mysterious and odd game! | ||
| Road To Pain! | N/A for art, you have to make all artwork within the 48 hours, and I'm not trusting that you got Chuck Norris to pose for you during that time. The audio also has to be clipped from SOMETHING, I'm not sure what, judging by the bits of music and whatnot in the background. So N/A there too, and I'd also like to point out that it's actually illegal to use these things without permission, nevermind the contest! <br/> <br/>As for the gameplay, it seems to be really badly broken... the cars would all vanish sometimes, and the timing on kicks seemed random, I don't know. Doesn't work! <br/> <br/>And one last huge complaint about the rules - you CANNOT change your entry after the 48 hours! If you want to submit a fixed version, make it separate. You have to leave the original one up, or obviously it's not a 48 hour entry. | ||
| Epic. Failure | Complete theme failure. It sounds like you intended to incorporate the theme somehow, but as it stands, it's a big flop in that regard. <br/> <br/>It looks like this could be a good simple RTS with some updates. As it is, the enemies move too fast for your guys to actually hit! | ||
| Rolling Down the Road | Can't install it, it just sits there trying to put in the .NET framework. | ||
| Lone Racer | Hoping for a py2exe! | ||
| Calling it quits | I rated this fairly high! It's super cool! Okay, it's not a game, but it's cool. Somehow. I like defeating the shovel. | ||
| Title Unknown | Just putting a comment so this is Xed off in my list. Don't pull things out of the compo, that's just totally lame. You could've not done a final, if you really didn't want to submit. Lots of people finish up LD games, but that doesn't stop them from putting LD versions of the game up for judging. |