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TenjouUtena

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TimestampSince previousGameTenjouUtena's comment
Short Fuse A good concept. The 'chain reaction with explosions' is a but overplayed this compo. The different goals in teh levels (nuggets, barrens, multipliers) is fun, tho. <br/>
Finally Once you get the hang of it, the game makes a lot of sense, and is a lot of fun. Great job. Could really have used a tutorial, and needs some re-playability. <br/> <br/>Very daring concept, tho <br/>
Mr. Splode Great game. Gets just the right level of difficulty. It is one of the 'chain reaction via. explosion' games, but tons of fun. <br/> <br/> <br/>
THE CAVES OF INSANITY!! Kinda hard to play on a touchpad. Seems like it could be a fun game if developed.
Hero School Really hard. Fun, I think you could get good at it, but it seems like there's too many bombs.
Final Release despite my efforts, nothing XNA runs on my PC.
Partycle Popper 1.1 Good take on the theme. The level progression is nice, the difficulty progresses nicely.
Ramuh-Shmoo Level 5 didn't work or seemed hard. I couldn't figure out what the point was. The game has a lot of character.
Rapid Polymerization of Free Radicals Didn't run upon initial effort.
Boomshakalaka Done! The game idea is neat, but the aiming is very tedious. I would say you need a way to press like 'r' and have it shine where the bombs would go. But then it might be too easy.
Ms Green’s lovely day Great game! Lots of fun! A puzzle game with the theme without bombs!
Snowroller Got this to play pretty easily. I don't get the point, though. I can't figure out how to actually prevent the house from being hit. Also, I don't really see the theme in this.
Chain Reaction: Detonator, the final? One of the better 'puzzle game with bombs' style I played this compo. THe levels where you have to aim the balls are a bit tedious, tho.
Mission Accomplished! Or, as Confucius would say, To go beyond is as wrong as to fall short Seems like a good game. I can't wrap my mind around the strategy though. Nothing seems logically correct. No Sound :(
Title Unknown It's really hard. I don't think there's enough time or something. It's bright, and pretty, but not compelling to play.
M3 – Molesting the Match-3 Market Great backwards idea. The fun kinda runs out after a few plays, tho.
Shrapnel Shooter. Pretty standard shooter fare. I don't get where the chain reactions comes from.
Updated version of my game A great take on a shooter! I think something like this could be developed into something really fun.
Didn’t finish, got pretty far though… Great music and sound! Fairly standard carpet shooter style. i don't see how the theme applies.
Boostcraft Didn't work right on my laptop. Only drew part of the screen. I like the timing element (in contract to the aiming in Lerc's game).
sg’s entry Your download link was broken when I tried to download it. :(
Zanmato Nice vector graphics. I agree with the below, you need to finish it so we can see what it was going to be! I don't get what I'm supposed to do now, tho. <br/>
Title Unknown Kinda fun. The mechanics are kinda unique. Unfortunately, there's a lot of people who did this, so...
GlobCombat: Final Entry (incomplete) Obviously there's not really anything 'here'. It sounds fun.
Title Unknown Didn't run on my initial pass.
Space Chaos Really hard to control your ship. I also don't see where chain reactions come into play. Other then that, nice space shooter.
Moonbase Fun! I like the mechanism of the exploding guys. You seem to have a lot of control over the game, which is great.
Space Reactions The game is too easy. You don't seem to be able to lose. Good graphics.
Vector Chain Attack Passable Run and gun game. I think you need more lives. The theme is barely there. Seems nice for what it is, but the thrill doesn't last long.
Skalle: Galectric Doesn't seem to run for me either.
Catalyst Good game. I don't think there's enough here to really compel someone else to play it with me, but I see the strategy. I wish there was a way to see more info, the current way seems rather ponderous. <br/>
Working Title: Ruckus I really dislike the graphical style. It hurts to watch. I think you could make a fun game out of the chain reactions, tho.
Paramecium It runs too big on my laptop for me to see it. The idea is kinda cool, but the guy that you let off seem to have little AI.
Next Plays well. Interesting twist to the match 3 idea. Needs some polish though.
Final entry! I’m late! No game there, obviously.
Fairy’s Light I didn't really get it. I couldn't figure out what exactly was supposed to happen with the lazers between the orbs, and it's so quick when you hit the fairy to reset, it's hard to figure out. Also, the fairy controls are weird. I think I see what you're trying to do, but it's not there for me.
Reflex Battle, in I'm not sure what you were going for. I understand that it's incomplete. There's not really enough here to comment on.
Marble Bomb I have no Windows computer is PS 2.0. :(
ly It ran, but there's not much here.
Basecamp Chain Reaction v1 Just not much there. I see whatvyou're going for, but it's waaaay to hard to control the ship in any reasonable way.
Chain Pain: Final Submission Very unique twist on the theme. The game itself gets old after like 1:45, but a nice twist of the game.
TheCrawlyCrab I couldn't get this to run upon my initial try
Title Unknown Obviously there's not much here. I think I see where you were going, though.
Cascade Look, Match3. At least someone's not making a liar out of me. <br/> <br/>This would be better if it checked continually for 3 in a row, and you could get big high scores.
Final entry, un Doesn't seem to run on my PC.
Title Unknown I 'get' it. It's just a match-the-color-chain where you take out the 6 around the one you click and the one you click. Unfortunately, it's just not that fun.
HeliChain Crashes for me. Sorry.
Towers of Skye “tech demo” Empty Zip
4 hours more… Traceback (most recent call last): <br/> File "C:UsersutenaDesktopLDX-10--version-0.2LDX-10main_test.py", line 16 <br/>1, in &lt;module&gt; <br/> main() <br/> File "C:UsersutenaDesktopLDX-10--version-0.2LDX-10main_test.py", line 15 <br/>4, in main <br/> world.get_tile() <br/> File "modulesgame_world.py", line 197, in get_tile <br/> render_pick_tile((x, y), (cur_color, 0, 0)) <br/> File "modulesgame_world.py", line 15, in render_pick_tile <br/> glScale(1, 0.3, 1) <br/>NameError: global name 'glScale' is not defined