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gimblll's games and stats for all events →
| Timestamp | Since previous | Game | gimblll's comment |
|---|---|---|---|
| Short Fuse | Very nice looking game and it was fun too. Needs some kind of ingame indicator about when the fuse is going to start. | ||
| Finally | I loved how I was completely lost when it started, but after 30 seconds I had it completely figured out. Great execution. Keyboard seemd a bit unresponsive at times when you would've liked to do just one step to some direction. Great sounds! | ||
| Mr. Splode | Has a nice look to it. Needs a little more depth to the gameplay, the light and run mechanics are a bit too simple to keep me entertained. Good idea though and solid technically. | ||
| THE CAVES OF INSANITY!! | Really fun! Good work! | ||
| Hero School | Fun. Not much to complain here. Well done! :) | ||
| Final Release | Can't install XNA on this POS machine of mine, so n/as from me. Nice journal though. :) | ||
| The Chain Fight 1.0 | I pretty much agree with the others. It seems quite random. And the tutorial was way too fast. | ||
| Partycle Popper 1.1 | Has a polished look to it. The levels were too random for my taste, it felt kind of pointless. Maybe a few more gameplay elements could've helped. | ||
| Ramuh-Shmoo | Funny story and was fun to play too. Needs more levels! Took a while to figure out on the first level, that what I need to connect, but after that it was fun. Music was horrible, but gladly it could be toggled off. Great entry, if only the theme would've been electrics or something? :) | ||
| Rapid Polymerization of Free Radicals | Missed some dll (possibly VC2008 runtime libs), couldn't run. | ||
| Boomshakalaka Done! | I could see myself playing this when bored. Good, nice looking, solid game. | ||
| Snowroller | Can't run it, you should make an exe. | ||
| Chain Reaction: Detonator, the final? | Seemed like fun until I got to a level that required tuning the bomb positions by pixel so I had to give up after trying it 20+ times. Otherwise looks good polished, but the levels would have just needed a bit more time. | ||
| Mission Accomplished! Or, as Confucius would say, To go beyond is as wrong as to fall short | The interface was a bit cumbersome, but I liked the puzzles so good work! | ||
| Title Unknown | A really good looking and sounding game. Gameplay was ok, I found it quite frustrating though and never bothered past the second level. Quite lacking in the theme and innovation department like Hamumu said... | ||
| M3 – Molesting the Match-3 Market | Somewhat too slow for my taste, needs a bit more action to really get the casual thing down. :) And the mechanics seemd a bit odd some times, some blocks didn't fall like I would've expected them. | ||
| Shrapnel | Nice looking game. Not much innovation there though. | ||
| Updated version of my game | Needs much more gameplay elements, now it couldn't hold my attention for long. Also, the bombing seemed to not work really well, less bombs and bigger explosion radius could work. | ||
| Didn’t finish, got pretty far though… | Hard as hell. Good effort though, lot's enemy types and other stuff in there. They just go by so fast while killing you every 4 seconds that you don't have time to appreciate any of it. | ||
| Boostcraft | Too slow and and too random. Technically solid game, but I just didn't have any fun. | ||
| sg’s entry | The music... wow... :) Otherwise, the gameplay was pretty broken and boring. | ||
| Zanmato | I guessed the chain should be used to kill enemies, but the bigger enemies didn't seem to mind it so I just crashed into them... and died. Controls were hard. And then it crashed. | ||
| Title Unknown | It was really hard to see what was ice and what normal ground. Also, the level desing didn't require much thought from the player anywhere. And as others have said, triggering the bombs was very strange until I figured it out. But I completed it, so it wasn't all that bad. Good work. :) | ||
| GlobCombat: Final Entry (incomplete) | Clearly unfinished and unplayable, so not much score to give. Could've been fun. | ||
| Title Unknown | Didn't start. But points for the journal. | ||
| Space Chaos | Fun for a while. The controls could've used some more work, I felt like walking in a swamp, not flying in space. | ||
| Moonbase | Gets old after a minute. Sprites look fun. | ||
| Space Reactions | Nice guitar playing. The game itself seemed more like a toy than a game. Not much to play there, just click and win. | ||
| Vector Chain Attack | Not much anything in the gameplay department. Started to slow down after some time, and so got even easier (as others have said, the longer snakes make it easier too). Would have needed much more gameplay variation to not become boring after a minute. | ||
| Skalle: Galectric | Didn't work. Just flashed a window on my screen. | ||
| Catalyst | Needs AI player. And the UI wasn't very fluid, remove the dialogs, the unnecessary dialogs for example needed to go. | ||
| Working Title: Ruckus | Points for coding in Lisp, otherwise... no game in there. | ||
| Paramecium | I just didn't find out how to "play" it. Too abstract. And chain reaction? | ||
| Next | Got old pretty fast, sorry. Could've used much more effort spent on it. | ||
| Final entry! I’m late! | I don't get it. Was there a game in there? Nice audio and gfx though, and thanks for sfxr! :) | ||
| Fairy’s Light | Strange controls. And what was the chain reaction? I think it holds some promise of a good game, but it was way too unpolished to be fun. | ||
| Reflex Battle, in | Not really finished I guess, so not much to say. Confusing. Needs AI opponent. | ||
| Marble Bomb | Can't install XNA on this POS machine of mine, so n/as from me. | ||
| ly | I just didn't get it, sorry. | ||
| Basecamp Chain Reaction v1 | The engineers at USS Enterprise could've used a bit more time on the balancing side of craft controls. :) Made it quite unplayable. | ||
| Chain Pain: Final Submission | ... horrible, and I think you know it... sorry. :) | ||
| TheCrawlyCrab | Very frustrating, I couldn't complete the first level even with many many tries. The herding mechanics just didn't work too well and it had too difficult controls. But anyway, bonus points for the effort, 3D and all. :) | ||
| Title Unknown | No game in there. Liked the look. | ||
| Cascade | Input seemed a bit bad. Highscore list usage was confusing. Seems quite unfinished. | ||
| Final entry, un | Could've been fun if finished. Nice looking duck. :) | ||
| Title Unknown | I don't get it. Sorry, but there doesn't seem to be much of a game in there. It seems that I can play it by just randomly clicking everything without any thought or understanding of the game mechanics. | ||
| HeliChain | Can't install XNA on this POS machine of mine, so n/as from me (good journal). | ||
| Towers of Skye “tech demo” | no exe, can't play | ||
| 4 hours more… | Can't run it, needs an exe. |