FOREST CLEARING by jefvel 2024-10-14T07:57:38Z
Some innovative way to bet your stack. This is imaginitive, yet I would remove speed out of progression, the sword is too cluncky
Foon → Ludum Dare Explorer → Users → pe4Q07
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥇 | 2024 | 56 | Tiny Creatures | Tiny Fallk | jam | Theme | 4.68 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Kidnap Equation | jam | 190 | 3.79 | 3.77 | 4.09 | 4.20 | 4.15 | 4.21 | 4.25 |
| 2025 | 57 | Depths | 👥 | Prismarine | jam | 30 | 4.29 | 3.80 | 4.30 | 4.63 | 4.58 | 3.45 | 4.33 |
| 2024 | 56 | Tiny Creatures | 👥 | Tiny Fallk | jam | 126 | 4.03 | 3.69 | 3.69 | 4.68 | 4.38 | 3.69 | 4.19 |
Some innovative way to bet your stack. This is imaginitive, yet I would remove speed out of progression, the sword is too cluncky
nice one. Quite a tweaky interpretation of the theme, that is super
Definitely a game with an unusual setting. I loved the moment with the host of the fridge. Dilogues are funny
Well, that is certanly a game, yet as long as I take into consideration the Theme "tiny creature", more imaginitive project would be more desirable
The game is not starting in the site, smth must work wrong
@lllarso thank you for an ellaborated review! The very first idea we had was that the tiny folk would strugle to stay alive without you. They'd be captured by a spider, accidently walk off the clif, being blown away by the wind. A player role would be to prevent all that with his mighty hands. Yet as long as it is our first attempt as a team we lowered our ambitions to the present state of a game.
These are peak graphics! I doubt I've seen smth better in any jam. The game's looks are ready to be sold.
Wow, textures and models are made pRoFeSsIoNaLly! Game looks dope
I am shocked, this is done SO GOOD! The game kept encouraging me to continue, a lot of stuff I have seen and even more I see on screenshots of other players. The killing joke for me was when from the bizzare and mistique darkness emerged my discord avatar (fish in boots), so I encountered LITERALLY ME in the mist! I am stunned with amount of content you added to the jam game. Pure gold
Holy rat... This is a wild story. I loved the end plot twist, it fits the world. Awesome experience
I sink in the juiciness of this game
No way I missed release of Subnautica 2!
I think it is the reflection of the ship that made me change my mind about graphics. It is smooothy
I can't find a game on the page :( Am I dumb, or is it really well hidden?
I adore the touch of different endings here! And 3D models are executed at an excellent level of mastery.
I definitely would LOVE to see other inverted figures not only to fight them, but to just look at their design! Surely there is space to grow in effects, but the solid base and appealing setting is more than enough for 3 days jam.
What a nice and simple mechanic! It makes the game appealing, though I lost many attempts beefore noticing that my character changes colour and recharges.
Pretty neat deisign and puzzles are lovely. Could not pass the thorns in custle though. Too pointy
Yo, this one is super vast in abbilities and I LOVE it! I am stunned that you manage to accomplish such a saturated gamedesign in 3 days, that is so cool =O The boss stage is just a little too long and I lacked feedback about if I am damaging it or not. I struggled as well with the amount of particles on the screen and it seemed that balance is altered towards the player, my healing felt unfair against enemies, yet it allowed me to beat the game in 2nd run which is totally fine for gamejam. I wish you make more vissually impressive projects like this!
I like that you can not see mushrooms far away. That would be a common thing to just fill the map with sprites and let player collect them one by one, but here there is a more realistic approach that you kinda see the forest but see mushrooms only right under your feet. Cool
I thought we'd be unique in our interpretation of human collecting but there is a few games that do so as well. I like the VFX of abbilities you added, certanily adds to the overall picture, keep this stuff up
Beautiful art! Simple mechanic and engaging setting. Probably a suitble template to expand to a bigger game if additional gameplay features added. Wholesome picture here at LD page btw
@ThiefViolinist you are right! We added the 3 option to have a real, not fake, choice of the dilemma Thank you for kind words!
Very solid very puzzly! I am not into riddle games so I only got 4 cubes on my own (the right top sequence ob bulbs hidden in left down is a real deal and I spotted the latin numbers but had no clue what to do with them). Thanks for providing help in description, that is very thoughtful. Anyway, I enjoyed the design and gameplay a lot!
Truly felt like a naughty crow stealing jewellery, nicely done