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Feedback comments for LD57
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| Timestamp | Since previous | Game | OadT's comment | |
|---|---|---|---|---|
| Apr 7 07:38:32 | Lock Smith | ♥ 2 | Nice entry! I found the hints very good because they still let you experiment, but I always managed to get the solution in an appropriate time. My biggest criticism is that things like getting the skrews off and the combination lock felt a bit too repetitive and cumbersome. But I liked the sliders and the mastermind like code terminal. One thing you could pay some attention next time is making sure that all symbols are big enough, some hints were very small on my monitor. The ending was a very nice touch! | |
| Apr 7 07:50:32 | 12m 00s | Hooked | ♥ 3 | Cute small entry! Simple but fun. I like that you didn't artifically lengthened the game time. Maybe player movement could be a bit faster for me. Also liked the color scheme and music you went with, created some nice atmosphere. And the shark sprite was very cool! |
| Apr 7 07:59:46 | 9m 14s | LD57-Depths | ♥ 1 | I hope you are healthy again by now! Congratulations that you still managed to create an entry. The combination of the weak gravity and very bouncy bodies is very unusual but interesting 😄 |
| Apr 7 08:08:23 | 8m 37s | Bubbles | ♥ 2 | I think the hitbox of the mouth could be a bit bigger, but still nice, short entry! (especially for only 16 hours) |
| Apr 7 08:15:11 | 6m 48s | Slice | ♥ 1 | I think a shoot animation would be a very nice addition! Without holding the right mouse button I would be pretty much lost 😄 |
| Apr 7 08:32:38 | 17m 27s | Submarine-Souls | ♥ 1 | Cute entry, but I wasn't able to finish it. The two issues I had: * The wobbly movement of a submarine is a bit unfavourable for a pixel game, because you can't immediately see tiny movements your vehicle is still performing * The hitboxes seem to big for me But the graphics were nice 😄 |
| Apr 7 08:46:24 | 13m 46s | Depth before Decaf | ♥ 2 | Very nice idea with the warning symbol showing when a shark is about to turn around! But because you only control the fishes indirectly, the timespan for the symbol is too short. Also I think the health of entities should be a bit more obvious. I noticed some tint, but because of the indirect and therefore slower input I think the feedback loop to the player should be spot on. |
| Apr 7 09:00:36 | 14m 12s | CONFESSION | ♥ 1 | Very nice novel and visuals! I ran into the same problem with the compass, but managed to find the solution. But this one is really a bit hard to get, I would recommend to maybe add a hint in your description. Additionally I got a black screen after the 100% skull animation. Is this intended? Gameplay wise as I said very nice atmosphere. Especially liked the second section! The font you used for the dialogs is a bit too much New Times Roman style for my taste, I feel like simpler fonts fit a bit better for dialogs. |
| Apr 7 09:31:13 | 30m 37s | Below the Machine | ♥ 1 | Liked that you have to collect the dash and dive ability. But gameplaywise it was to hard for me 😄 The dash felt a bit too slow and I wasn't sure about its range |
| Apr 7 09:45:13 | 14m 00s | Cast Iron Hammer Golf | ♥ 1 | Managed to get to level 8 😅 At first I was afraid all preview will be gone after level 2, but was good to see it was really only the orange ones. Took a moment to get the hang of it, but was a fun game then! |
| Apr 7 11:18:25 | 1h 33m | "Jammy" Bolt Digs a Hole | ♥ 2 | Managed to get all but one because of the fuel (two times)! The amount of fuel felt too optimized to me given that you have to play the game pretty blindly. But not being able to dig up has some interesting implications. |
| Apr 7 13:28:26 | 2h 10m | Diva Descent | ♥ 3 | Great game! The graphics and music are very polished with a nice touch of feeling retro. I really liked the design decision of not letting the player become game over once they hit the wall but instead just resetting their speed. Isn't too harsh of a punishment but you still really want to avoid getting hit because higher speed is very fun in this game! |
| Apr 7 13:40:01 | 11m 35s | Living Lift | ♥ 1 | Wow, I don't know if I ever saw such polished 3d models in a compo entry! Gameplay is pretty basic, but was still a nice experience. I only got a bit confused about which floor I am on 😄 |
| Apr 7 13:50:36 | 10m 35s | Run For Your Knight | ♥ 1 | These bishops always get me! Very cool and quite addicting game! I think I got catured by an offscreen figure once, if that is possible? Good work! |
| Apr 7 14:24:12 | 33m 36s | DESCEND with CAUTION | ♥ 1 | 107 Deaths in 22:22.01 😅 That game really has potential! You managed to really hit the sweet spot of hard and somewhat annoying but also super satisfiying character controls! And you also managed to keep the gameplay fresh by introducing new mechanics. Fantastic work! |
| Apr 7 15:30:33 | 1h 06m | The Void | ♥ 3 | Well, I had to play this after I saw your posts during the jam 😄 As stated, fantastic graphics and sounds. The atmosphere is so thick. Reminds me back to the time when deepnight made some point and click adventures for ludum dare or backout. Especially these high quality point and click adventures really stick in my mind and I think this game will be no exception! |
| Apr 7 15:52:15 | 21m 42s | The Deepest Descent | ♥ 3 | That intro was hilarious 😄 The gameplay was also very good! Maybe some hitboxes felt a tad to big, but the music and graphics were cool! |
| Apr 8 07:46:55 | 15h 54m | Deep Dreamers | ♥ 2 | Cute entry! Very nice graphics and music! I had some issues with the contols though, maybe others can say if they ran into something similar: * I found the mapping with S and D a bit unintuitive. Maybe moving jump to arrow up and shoot to space would be a bit more natural * Every now and then when pressing space I just saw a one frame jumping animation, but the jump didn't get executed * Because of the animation I feel like it takes too much time from pressing D until the actual shoot. If feels a bit clunky to be Also I think some levels could have been split into two to have more checkpoint. But still the aesthetics make this enjoyable to play until the end! |
| Apr 8 08:06:26 | 19m 31s | Go with the Floe | ♥ 2 | Loved the fact that there was an orca dodged counter 😄 The speedy controls felt great and it was very fun to go deepsea fishing and to slide on the ice! The baby felt a bit hidden, maybe it would be good to let the player start there (also I didn't quite get the wave count and timer that seems to be stuck?). Overall very fun, just wished the field of view is a bit bigger. Bildschirmfoto 2025-04-08 um 09.57.54.png |
| Apr 8 10:05:41 | 1h 59m | erd | ♥ 1 | Me all the time: Do I really have to feed one of my buddies to the bird? 😄 Very cute, but it took quite some tinkering to figure how to do some things (at the beginning I want even sure if you can do anything in the game) For the pink heart I basically did it correctly the whole time, but one thing was missing. Maybe the speech bubble could give some hint there. Otherwise very cute game! Love the music and art style! |
| Apr 8 12:16:32 | 2h 10m | the depths of space | ♥ 1 | The second and third constellation really got me confused, because I found very similar patterns and didn't understand why they don't count. Also there was one constellation labeled as depth IV but it was on depth III! The story telling element was a nice touch and I liked how you forced the player to find the subject. I managed to get to the ending, but feel like the amount of constellations to get there is a little overdone. But nice that you added an ending scene! |
| Apr 8 13:05:18 | 48m 46s | Diggity Diggity Diggity (Dash) | ♥ 2 | Great to see you continuing the streak! You don't see these kind of NPC very often in the jam and these seem to work quite fine! Very cool that you implementet the cup mode. Jumping felt a bit inconsistent, but generally the controls were fun once you get enough speed (reminded me a bit of speedrunners). Only wished the levels had a bigger focus on digging (especially in the third level I think the lower path was mostly running) and making digging therefore a bit faster. Overall cool entry! Feel like this mechanic could be interesting to further build on it |
| Apr 9 08:41:28 | 19h 36m | Cave of Gorbs | ♥ 1 | Great entry! At first I was afraid the light is a bit too dim, but luckily you can increase it with flames. Liked the different biomes you added, especially the city was cool and unexpected. The controls felt good. The blue round enemy got a bit too often spawned for me, but otherwise fun game! |
| Apr 9 09:09:07 | 27m 39s | Topography | ♥ 1 | Very nice and minimal style! Really liked the colors and music you choose. I was also a bit lost at first until I reached the third level, but afterwards was a fun game. The way the carving works looks very cool |
| Apr 11 15:34:28 | 54h 25m | Lifted | ♥ 1 | This was a very unexpected interpretation of the theme! Simple gameplay, but you managed to build a nice atmosphere. Only the ending came a bit too abrupt 😄 |
| Apr 12 07:47:17 | 16h 12m | What the bag! | ♥ 2 | Super cute and fun game! The graphics and music fit great together. The gameplay is simple but very fun, wished there were one or two more levels 😄 |
| Apr 12 08:17:57 | 30m 40s | Dive to Survive | ♥ 2 | The art is very cool! The slothful controls are fitting for the theme, but jumping felt a bit too inconsistent to me. A few checkpoints would be nice, but the difficultly was already pretty fair actually. Nice entry! |
| Apr 12 08:46:27 | 28m 30s | Wicked Into The Depths | ♥ 1 | Bildschirmfoto 2025-04-12 um 10.38.58.png There is a long way to go to beat John 😄 In my defence: Half of these deaths were at the first checkpoint before I realized there are double jumps! The whole idea and especially the lust mechanic are really hilarious! Gameplay is pretty hard, but after a moment it was actually super fun because the checkpoints are very fairly positioned. I was actually surprised how fun this was, because the controls were a bit strange at the beginning. Otherwise also nice progression of new mechanics in new levels. Great entry! Give Keanu my best regards! |
| Apr 12 09:32:51 | 46m 24s | Depths of Darkness | ♥ 2 | For me the darkness effect was overdone, because the game was impossible to solve before seeing a section in a previous run. And even with light some assets like wall and stairs are hard to differentiate. But it was a good idea to add an sound effects for every zombie to mitigate these issues. |
| Apr 12 10:03:56 | 31m 05s | Dyamid | ♥ 1 | Oh wow, this has nice graphics, music AND gameplay! The game mechanics are very innovative, feel fresh and are fun. My only complaint is that the controls were a bit unusual (A and K are a bit weird, but I guess there is some reason why jump isn't at Arrow up or space) Otherwise pretty impressive level design and nice tutorial system. Fantastic entry. Loved the way you embedded the credits in a small outro scene. One thing though: I had one crash in the web version, maybe this stacktrace is helpful for you: ``` Uncaught Object { gmlmessage: "string() trying to use string template but argument0 is not a string", gmllongMessage: "string() trying to use string template but argument0 is not a string", gmlstacktrace: (14) […], gmlscript: "", gmlline: -1, __yyIsGMLObject: true } __yyIsGMLObject: true gmlline: -1 gmllongMessage: "string() trying to use string template but argument0 is not a string" gmlmessage: "string() trying to use string template but argument0 is not a string" gmlscript: "" gmlstacktrace: Array(14) [ 'function yyError("string() trying to use string template but argument0 is not a string")\n', "function string(4, 2)\n", "function gml_Script_get_time_string([instance], [instance])\n", … ] 0: 'function yyError("string() trying to use string template but argument0 is not a string")\n' 1: "function string(4, 2)\n" 2: "function gml_Script_get_time_string([instance], [instance])\n" 3: "function gml_Object_obj_gif_recorder_Draw_0([instance], [instance])\n" 4: "function(2048, 0, [instance], [instance])\n" 5: "function(2048, 0, [instance], [instance])\n" 6: "function([unknown], [unknown], [unknown])\n" 7: "function([unknown])\n" 8: "function([unknown])\n" 9: "function([unknown])\n" 10: "function()\n" 11: "function _pw3()\n" 12: "function _Wv3()\n" 13: "function _pv3(837771.7)\n" ``` |
| Apr 12 13:20:47 | 3h 16m | Assessment 57 | ♥ 1 | Nice concept and cool puzzles! As already mentioned by others, the colors, especially with the glowing effect was a bit of a problem for me, but the game was still fun once I got the hang of it. But I got stuck at this level: Bildschirmfoto 2025-04-12 um 15.13.06.png Yes, I rotated it to the front and the front actually also seems correct. I suspect there is some additional constrain concerning a color I cant see? But still great entry! |
| Apr 12 13:44:41 | 23m 54s | DOWNMOUSE | ♥ 1 | Simple but fun game! The controls felt very smooth and it overall feels very polished |
| Apr 12 14:26:21 | 41m 40s | Rejection | ♥ 1 | Wow, what an entry! The narrative is the highlight but I have to say that the gameplay is also so fitting! Multiple times I thought I am soft locked without being able to restart yet found a way to the door. Only one techical complain: Jumping is on keyup instead of keydown which makes it a bit weird (maybe its on purpose) Fantastic entry! |
| Apr 12 14:41:54 | 15m 33s | Tumtrix | ♥ 1 | The pepper was a very cool mechanic and the very the digestion works was very satisfiying to watch. Only wished the group mechanic is a bit clearer comunicated visually in the game. Cool game! |
| Apr 12 15:24:36 | 42m 42s | Cadet Mizuno | ♥ 1 | Nice art style! I think it could be a bit more clearer visualised what exactly the field of view of the enemies is and the camera could be improved (I think it should be bound to the edges of the levels, sometimes basically half of the screen is just void. But the fire extinguisher mechanic was interesting, good work! |
| Apr 13 12:40:01 | 21h 15m | Unbound | ♥ 1 | Cool entry! Took a moment to understand the controls, but they fit with the setting and the dampen movement button was a great idea. The game loop was nice and simple, wished there were some more resources than just fuel for one to balance out (you already hinted at others in the upgrade descriptions, so I guess there just wasn't enough time) Also nice work on the music, created some nice mood! |
| Apr 13 12:53:41 | 13m 40s | M.I.N.E - Massive Indifferent Neverending Exploitation | ♥ 2 | Very fun news announcements! 😄 I also had some problems understanding the transportation mechanism and think there some general balancing missing. But still nice entry! |
| Apr 13 13:13:15 | 19m 34s | Holy Moly! | ♥ 1 | Super adorable game! Everything just looks so cute 😄 Only wished it is a bit longer, but I guess thats a good sign |
| Apr 13 13:26:07 | 12m 52s | Focus! | ♥ 1 | Oh wow, very cool entry! Nice work on the focus effect. The story was short but good with some nice ideas for interactions. Great work! |
| Apr 13 18:01:56 | 4h 35m | Color Depth | ♥ 1 | Unexpected, but cool entry! Had fun building some small rooms and placing boxes in them 😄 |
| Apr 18 12:26:48 | 114h 24m | Down Wheel | ♥ 1 | Simple but fun game! I wished there were some more checkpoints as I felt some sections are a bit too long with a few blind jumps. But otherwise the level design was good! Overall I think the water physics worked a bit better for me than the normal sections, because falling felt a bit fast to me. |
| Apr 18 12:44:23 | 17m 35s | Relic Rift | ♥ 1 | Wow, this is an interesting puzzle with very abstract rules. But you managed to communicate these rules without an explicit tutorial! The only mechanic I had problems with was the stability. In the last level I went game over quite a while because I of it (and because I wanted way too many scans 😄 At the same time the minimalistic graphics and the great soundtrack produce a nice atmosphere. Great work! |
| Apr 18 13:34:57 | 50m 34s | Refinerator | ♥ 1 | This mechanic is fantastic. Its so simple but interesting (and kind of forgiving for mistakes) that it feels like some actual classical game (but have never seen this mechanic before) It took a moment in the beginning to grasp it, but after a while it became pretty natural to see the paths the gold can take. Bildschirmfoto 2025-04-18 um 15.28.21.png Apart from the pure mechanic side also great work on the visuals and the music! Maybe the gameboy style made me think this is some classic game mechanic 😄 |
| Apr 18 14:01:13 | 26m 16s | Drill Crew | ♥ 1 | Very fun game! Loved the chaos you introduced by setting all mechanigs to E 😄 Loved the jump sound, the music and sound effects in general and the graphics style! Great work! |
| Apr 19 10:57:50 | 20h 56m | SATIATE | ♥ 0 | Oh wow, that was a very polished game! The graphics are pretty cool with all the different effects and the music is perfect for this setting. Only complaint I have that it is a bit unclear when you take damage and that its a bit weird that enemies still move and attack after they got killed. But otherwise nice progession and nice additional updates on the way downwards. Also liked the good hell food end screen. Great work! |
| Apr 19 11:24:19 | 26m 29s | Obsidian Deep | ♥ 2 | Nice relaxing game! For me the progession speed was a bit too slow (like expecially the first vision update seems too expensive and it took quite a while until I saw the first diamonds) but in general the game loop works pretty good! Sometimes I accidentely skipped shops because they were a bit unexpected, but I liked most of the updates. It is a bit sad that you loose all updates from the shop after a run. Maybe it would be nice if the player could keep one item. Cool entry! |
| Apr 19 12:22:49 | 58m 30s | Ctrl + Dive | ♥ 1 | Simple gameplay idea, but the effects and controls were pretty fun! The distortion didn't feel overdone (at least to me). Cool work! |
| Apr 19 13:03:04 | 40m 15s | Asteroid Miner | ♥ 1 | The controls feel pretty fun because they are pretty smooth and fast. In general it was a fun game! I was a bit too afraid to softlock myselft, but luckily it never happended 😄 The explosion mechanic is cool, but for me it wasn't reliable enough to properly utilize it. The fact that you keep the fuel from the previous planet is interesting but also a bit strange from a level design perspective. On the last level I got stuck with 37 fuel and I think there wasn't really any fuel left to pick up at the end. So I think this could be a bit refined but otherwise nice game! |
| Apr 19 14:10:57 | 1h 07m | Tout au fond (at the very bottom) | ♥ 1 | Cute game! The minimal color palette looks cool and makes the visuals pretty clear. Sometimes the screen shaking was a bit overdone for me and I didn't fully understand how the health system works, but otherwise the game was pretty clear. When you dont allow diagonal movement I would recommend to let the last pressed key take priority. Currently horizontal movement always overrides vertical input, which can lead to inputs without feedback to the player. Overall fun game! The only thing that was missing are checkpoints. I died at the boss fight and didn't want to replay the whole game 😄 But at least I saw how nicely you incorporated the tutorial at the beginning! |
| Apr 19 21:29:29 | 7h 18m | Flatline | ♥ 1 | Ok, I had to look up level 8 and 10, but I was able to solve the other ones 😄 I feel like because of the moving segment, level 8 and nine required some knowledge about how to initially time things that are quite hard to figure out on the fly. But otherwise really fantastic game. Seldom there are games that shine so extremly well in innovation AND audio/mood! The gameplay is very innovative and makes fun. The only issue I had was that some setups seem a bit unreliable (the first bounce of level 5 yielded pretty different results with only slight input differences and there was no adrenaline available to better time it) The only addition I would make to the game is to use the color of the player to communicate its state. Like make it initially white, then when you hit a blue wall turn in blue to make clear that you have a bounce etc. (well and figure out a clever solution when you have a bounce and adrenaline 😄) I think this would make the game much more readable and helps in quicker remembering which color means what. But in general as I already said: Really fantastic entry! |
| Apr 21 15:03:51 | 41h 34m | Spear Bird | ♥ 3 | Oh wow, the sounds with the different voice lines and the effect on the music when under water are fantastic! Together with the great graphics its a very polished game! One thing that could be improved is better displaying the remaining air, but I saw that thats already fixed in the post jam version 😄 Another thing I think would be nice is some indicator where the flying fishs are when they are off screen. Otherwise the controls feel great and the game is very fun once you get the hang of it. Also all the upgrades feel like they are beneficial. Very cool entry! |
| Apr 21 15:21:09 | 17m 18s | Wamps Hate Falling Apples | ♥ 1 | Guess these wamps will never figure out how gravity works. Loved the hilarious intro and story! 😄 Also very fun game. Wished it was a bit easier to notice when you can choose a new update and maybe some buildings could be a bit better explained, but it was cool to notice all of the sudden that there is a housing mechanic! Also complement to your kids for the art, looks very charming! |
| Apr 21 16:15:05 | 53m 56s | Deep Sleep | ♥ 3 | Wow, I imagine this must have been super fun to implement 😄 Very fun (and weird) interactions! I once restarted the game because I got stuck behind the counter (you can get there by walking straigt to the counter and then tilting you view to the left) and noticed that the encounters seem to be random? Then in my second run I got stuck after a at some point I didn't find anything at some point and also didn't hear anything. Did I miss something or does the game just end at some point? So actually my only complaint is that I am not sure if I found all things because they are so amazing 😄 I played it some more times and just hope I found everything |
| Apr 21 19:00:19 | 2h 45m | The Depths | ♥ 1 | Cute game! Very cool graphics style and I especially liked that you animated the submarine rotating! Gameplaywise I think that you have to salvage the cargo one by one could become a bit annoying in the longer run, but wasn't a problem yet. And the crush depth mechanic seems pretty interesting! |
| Apr 25 17:56:28 | 94h 56m | A New Hell | ♥ 1 | The bouncy ball movement is pretty interesting! In its current form I sometimes felt I have a bit too little control over my movement, but generally the controls feel good. I wished the levels were a bit less tight to allow for more experimentation and play more with the bouncy ball mechanic. Otherwise the levels were cool except the 6th one, which was too annoying for me (have to wait at the beginning, can't react the upper platforms from bottom and last enemy is hard to hit without dying) The boss fight at the end was a very nice twist and very cool! Nice entry! |
| Apr 25 18:11:37 | 15m 09s | Souls Rider 1D | ♥ 0 | Very fun idea! At first it was a bit overwhelming and I got a bit lost after the levels became non trivial, but I got the hang of it quickly once I found realized that you can only use view directions. With that I was able to really map the levels out in the head and find the path. And it was actually pretty fun! You managed to create some levels that aren't easily solvable by just walking randomly walking around but weren't too hard to solve either. Also the graphics were nice and coherent and the music with the sound recording are very cool! Really liked this one! |
| Apr 25 18:22:49 | 11m 12s | Depths | ♥ 1 | Very nice that you have to unlock the abilities, but the camera moved a bit too much for me. Also the enemies had a few hitpoints too much but otherwise nice small entry! |
| Apr 25 18:30:32 | 7m 43s | Hooking Back | ♥ 1 | Wow, for only 20% of the sound being implemented this is really fantatastic audio! Generally very cozy game with these nice graphics! As you already said some polishing is missing (like e.g. also the A button doesn't seem to work for me?) but the atmosphere is definitely already there! |
| Apr 25 18:40:46 | 10m 14s | Deep Exorcizing: A Poltergeist Cleaning Company | ♥ 1 | Really liked these cute graphics and atmosphere of the game! Too bad you didn't had enough time to flesh out the gameplay, but I managed to beat the poltergeis anyways |
| Apr 25 18:52:58 | 12m 12s | Toby's Room - Sinus' Version | ♥ 0 | Very cool that you used the extra category to provide an altered version (definitely will have to check out the original version) Fantastic audio and graphics! Touching story but with some humor in it and very charming game! |
| Apr 25 19:05:13 | 12m 15s | Scriptorium | ♥ 0 | Interesting idea but as already mentioned probably the time was to tight to flesh it out further. I at least managed to get some descent progress but than also got stuck at a some corridors |
| Apr 25 19:16:01 | 10m 48s | Belly Flop | ♥ 1 | Fun idea! The bucket level was too diffuclt for me 😄 It was a bit hard to visually see what the person is actually doing and why the springboard behaves like it does, but after a short while you get some feeling for it and is a fun short game! |
| Apr 25 19:23:39 | 7m 38s | Detstvo | ♥ 0 | Simple but funny game idea! 😄 Don't know if it is possible to win this game, only managed to explode (also rip headphone users) |
| Apr 25 19:35:15 | 11m 36s | oroBOREos | ♥ 0 | The first turn speed update turned this from super diffucult to easy a bit too fast 😄 But otherwise enjoyed the entry! Was fun when you found some big gold junk |
| Apr 25 19:50:01 | 14m 46s | Dungeons Below | ♥ 1 | Congratulations for your first entry! The fighting system needs some polishing, but you put some nice music in there and especially the player sprite looks great! (just maybe remove the motion blur from the player) |
| Apr 25 19:57:01 | 7m 00s | Echo Abyss | ♥ 0 | Cute an fun game! Reminds me of flappy bird. Also cool darkenen effect when you get deeper! |
| Apr 25 20:04:23 | 7m 22s | Deep Delivery | ♥ 1 | Ok, these fishes were way too fast 😄 But fun game! Liked the controls for swimming, pretty nice idea! And the visuals really worked great for this setting! |
| Apr 25 20:35:27 | 31m 04s | Starfish to the Stars | ♥ 1 | Bildschirmfoto 2025-04-25 um 22.33.00.png Great entry with a very cute story! Finally a game that correctly depicts how seastars move 😄 Very innovative controls |
| Apr 25 20:50:03 | 14m 36s | Depth Navigator | ♥ 0 | At first I though this would be too easy by just picking the correct direction at the beginning and then just following that line, but you managed to get some interesting levels were you try to find the treasure by using multiple spots along the way! Fun idea and the replay at the end of a level was very cool! |
| Apr 25 20:56:31 | 6m 28s | 2D INFINITE MINE | ♥ 1 | Cute entry! Controls feel a bit stiff and slow, but this is something that can easily be improved with a bit more time. Great work especially for your limited time! |
| Apr 25 21:15:25 | 18m 54s | Find the Abyss | ♥ 1 | Interesting idea! My final depth was 2305m! The ocean texture was a bit confusing because I thing it did not show any hint concerning the depth, but it helped to get a better orientation. Liked the sound effects you recorded! |
| Apr 25 21:52:20 | 36m 55s | Depths Of The Sleep | ♥ 0 | Managed to get to phase 3 but couldn't beat it. The mechanics are a bit overwhelming at the begining (card games are very hard to explain in a jam game) but at some point I understood my resources (took a moment to realize the red bar is my health). For a long time I didn't know if my opponent took any damage until I realized the silver bar in the background is their health bar. Maybe adding symbols to bars could have helped to easier understand this. Otherwise I think I understood some interesting mechanics. But one problem I had was that you only see the opponents move at the end and you can't react to it. I think it would be more interesting to see the opponents cards and react to their play. But still an interesting and thoughtful entry with some cool ideas! |