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| Timestamp | Since previous | Game | Jona Scheidig's comment | |
|---|---|---|---|---|
| Apr 8 17:13:40 | Explodicaves | ♥ 4 | Gotta support fellow pixel artists! The artstyle is amazing. I really like the concept of having different kind of bombs to use as your arsenal. However I found myself not using them too much, since I could solve all my problem with a big BOOOM, haha. But still, I like the idea ^^ Traversal is also quite nice with how you control your height. Overall really neat and again, the artstyle is top notch 🆔 Good job, keep it up! | |
| Apr 8 17:38:00 | 24m 20s | Cheese is the Reason | ♥ 3 | There's this one comment which says: "masterpiece" I agree. More words would ruin anything one could say. I mean its like totally great. Like so good, it made me go like: "wooooooow" so often. Even if I wanted to I couldn't write anything negative about it, because its like... really cool and stuff. Oh, besides that one time I had to walk back and make rice... oh and when I found out it was point and click... oh and... Nah, just messing with ya, ahah You really thought I would not totally write something really good about this game. Because it is really good, like.. I wouldn't even know how to make smth as visually stunning as this game. I mean, how did you even come up with an exexeptional game idea like that!? Mamazin', just mamazin' But yeah, a single word is enough to describe this game: "its a masterpiece!" oh no wait, that was three words... |
| Apr 8 17:51:01 | 13m 01s | into the forest depths | ♥ 2 | Straight up Fear & Hunger vibes! Love it ^^ I always wanted to see more games use this fighting style, and now there is, hehe So if you ever plan on making this into a full game, I'm buying! |
| Apr 8 18:02:32 | 11m 31s | Cave Glider | ♥ 2 | You had the same idea as we did, just with better excecution ^^ Extremly smooth to play and very responsive! The level design is really fitting aswell Good job, keep it up! |
| Apr 8 19:30:43 | 1h 28m | Green Tastes Funny | ♥ 1 | That was a really nice short experience. The gameplay loop was simple, yet it felt really nice to navigate and to mine. I could have continued even longer ^^ The atmosphere really got me invested. The sort-of fear of the unknown made me curious what comes next. And btw. props to your for the cover design! You took a long time, but it definitly paid out ^^ Awesome job, keep it up! |
| Apr 8 19:39:03 | 8m 20s | Coin Grind | ♥ 4 | Satisfying to play, and good thought out level design. Could be a great mobile game too! What could add some more motivation to keep on going through the different levels are perhaps some new mechanics that involve the player to use their current arsenal in combination with a new function. But other than that I see your passion in making it feel good. Keep it up! |
| Apr 8 22:30:39 | 2h 51m | Toby's Room | ♥ 2 | Interesting interpretation of the theme. I really love all the different ideas people come up with. I was hooked to find out more about what's going on and struggling with similar feelings as the ingame son, I understood quite well what was happening. The game itself could have had maybe abit more mechanics, like combining different items or smth. That could have been interesting, but nontheless it was a nice play ^^ |
| Apr 8 22:36:56 | 6m 17s | angler | ♥ 1 | Very short but interesting concept. I like how you gotta smash the Spacebar, but cant just blindly hit in the whole time. You actually have to lure your pray. Graphics are top notch aswell as the animations. I haven't heard any sound effects so I'm wondering if I missed smth. But other than that kewl little game ^^ |
| Apr 8 22:42:31 | 5m 35s | Space Garden | ♥ 2 | hehe, i can jiggle planets, hehe |
| Apr 8 22:48:16 | 5m 45s | Ad Light | ♥ 1 | I SURVIVED! How, idk... there were like 20 of those light fishes. Pretty weak light fishes if I can beat 20 of them, hehe Jokes aside, featuring a nice atmosphere and nice art this is def a cool little game. Could have been longer tho with a tad more content. But time plays against us in these jams. |
| Apr 8 22:54:11 | 5m 55s | The Depths of Winter: Survive Until Spring | ♥ 2 | During my gameplay I was like: "Broda, what in the world are you yapping about in the background... I'm fighting evil snowmen!". Then I got to spring, chilled and listened. I am deeply moved now |
| Apr 8 23:05:03 | 10m 52s | Gnomik | ♥ 4 | cat1.jpg What did I just play? I got infested by thermites. Burned my house down, and now I live with a stranger. 10/10 would play again |
| Apr 8 23:13:18 | 8m 15s | Abyssal Mayhem | ♥ 2 | kill a few worms / get money / buy dynamite / CAUSE ABSOLUTE MAYHEM! 10/10, would dynamite again |
| Apr 8 23:21:57 | 8m 39s | Down the Rabbit Hole | ♥ 2 | images.steamusercontent.jpg Ngl, the losing screen got me good, haha Even tho ofc, its nothing to laugh about, that violet got hurt, but the pose: COMEDY Anyways, I really like how you implemented both the fighting system of Undertale, but also craft your own mix into the fighting. As many others said, I love the artstyle and the dialogue is really well written too! Awesome work! |
| Apr 8 23:28:58 | 7m 01s | The Fall | ♥ 1 | Gotta say, I like that your game is straight to the point action. Its fast, faster, and neon, all good conditions for a banger. I had a little trouble though reading the obstacles, since there wasn't much time to act. Also the player could have been a little more faster in terms of navigation. Other than that, pretty slick |
| Apr 9 11:31:40 | 12h 02m | Blind Abyss | ♥ 2 | Wow, short but polished game! The mechanic to clap is actually really cool and the setting made you wonder where the game will head towards. Quite enjoyed it, gotta say ^^ Some NPCs or smth could have made it even more interessting. People living in the dark, searching for any light source or smth. Anyways, awesome job! |
| Apr 9 11:44:18 | 12m 38s | Blind Depths | ♥ 1 | YOu CAnT dO tHat tO mY pOoR HEarT! That jumpscare at the end almost made me jump out of my seat... Need to recover from that But the game itself is really cool. I bet it must have taken forever to make this wall effect 😵 Atmosphere was really nice too, but I agree with some, that the navigation was sometimes abit frustrating. Im actually quite glad I got to finish it, because my navigational skills arent too good |
| Apr 9 11:57:08 | 12m 50s | Slip Stream | ♥ 2 | Did Kerowyn bathe with her clothes on? Crazy As others stated the art is phenomenal! Be it character design or environment, you succeeded in every visual area. The movement is also a clever idea, but it was sometimes abit hard to navigate into the green areas. With abit of polish tho, this could be a fun management game ^^ |
| Apr 9 12:42:13 | 45m 05s | DigDig | ♥ 4 | Minecraft killer |
| Apr 9 13:40:08 | 57m 55s | Cave Escape | ♥ 3 | -478824, that was my top, I can't imagine someone ever reaching 0. Now I do wonder, if there's anything at 0. Does it just continue to +1? Anyways, the movement is really clean and there's alot of work to make it feel as polished and fair as possible. Also, the 8-bit tune is a banger, love it! |
| Apr 9 13:54:10 | 14m 02s | Descent | ♥ 2 | Slick! cool combination of platforming and top-down shooter. The weapon switch mechanic is actually really smart aswell! Audio and visuals where awesome aswell. Guess that means its def a really good entry |
| Apr 9 14:03:52 | 9m 42s | DropDeep | ♥ 1 | I like that you can slow down again, altough you can safeplay quite easily cheesing some score. But I like the high risk, high reward kinda gameplay. Simple yet well done |
| Apr 9 14:13:40 | 9m 48s | Record Depth | ♥ 1 | Well, I wish some superhero would donate his arms to me too... How dedicated does one have to be, to lose his arms more than 5 times due to setting another highscore in digging. Crazy. But! It was a fun play ^^ And I agree with others, you def get 5 stars in humor |
| Apr 9 15:04:13 | 50m 33s | Mr. Money's Phenomenally Soggy Water Removal Romp | ♥ 4 | what can I say... prolly the longest I've played a game this jam. Its so fun to watch the water slowly shrink, and seeing your money go through the roof. Also amazing that you added rollerblades and a skateboard to make travelsal alot nicer. Artstyle, music, theme, sounds, whatever. Everything sells, and its great |
| Apr 9 19:04:01 | 3h 59m | Edge Digger | ♥ 2 | I wasn't half a close as some others here, but I do quite like the games core gameplay loop. Its training your multitasking ability without being too much. The UI, soundtrack and art are all really well made. Good job ^^ |
| Apr 9 20:49:03 | 1h 45m | Home Deep Home | ♥ 2 | Wow, this is soooooo adorable! I love the art- and sound design. There's alot of love here and one can tell. I definitly feel like this should have more reviews. Personally I'm not the point and click type, but I did enjoy games like Oxygen not Included which I think was an inspiration here, so I felt quite comfortable playing ^^ |
| Apr 9 21:02:46 | 13m 43s | The Cleaner of the depth | ♥ 4 | WOW, just WOW. How did you make these drawings in this short time!? Thats so amazing. The idea is a seller aswell, so innovate and creative, fantastic. Amazing job to all of you! |
| Apr 9 22:46:22 | 1h 43m | Scavenger Deep | ♥ 2 | This is art! How did you make the pixel art in only 72 hrs o-O There must have been sleepless nights. As a pixel artist I am extremly impressed. Great entry! |
| Apr 9 23:01:31 | 15m 09s | Meanepth | ♥ 2 | Interesting game with a deep message. I really like the entries in this jam which try to tell a story aswell and leave a message to the player. The whole atmosphere really adds to that. At the beginning it felt like a backrooms game but quickly evolved into smth less dull as a backrooms game, haha The design was great and the sounds overall nice aswell, although I can recommend either using more footstep sounds in general or use some kind of pitch-shift under the water ^^ |
| Apr 10 00:08:29 | 1h 06m | HIM(1).Locked | ♥ 3 | I ADORED THIS GAME!!! Like honestly, I really really really really really really really really really really really really really love this game. This made me feel so weak and afraid, even tho Im in a safe surrounding, but the atmosphere and music gave this game so much tension. I have to admit, that I was so bad at finding out the restaurant password, that I needed some hints to solve it. It legit took me 40 min. to beat this game, but damn, was it good! Amazing job in every detail. Awesome story aswell. PLEASE, do consider making a full release with these mechanics, because I'd love to play more! |
| Apr 10 10:02:17 | 9h 53m | I'm 14 and this is deep | ♥ 2 | I didn't quite get to the end, since I didn't know where to go an all. But the setting was actually really interesting. I wanted to know more and I liked the sorta RPG type. Total Elden Ring killer right here ^^ |
| Apr 10 11:28:46 | 1h 26m | Deep Dwarf Fantasy | ♥ 1 | neurons.png Damn, that was cool as hell, haha I mean, there was no threat or anything, but just shoveling coal into the furnace and droping at lightning speed was really fun! And it feels really polished too! I especially love the screenshake amound when you drop. Its the perfect amount. That art, sound, movement where all really good. And that metal gear detect sound was a cool addition too ^^ |
| Apr 10 15:27:06 | 3h 58m | Spider Cave Offensive | ♥ 1 | Man, I just love PICO-8 games, they're so well designed and cute. Your game not only looks awesome, but the gameplay loop is very fun and keep one engaged. Only thing that could have been done is to ramp up the speed and difficulty a little |
| Apr 11 01:07:27 | 9h 40m | Helmet Man | ♥ 1 | Stella! It took my sweat time to get 3rd place ^^ Love the bonk sound, we're bonk brothers, haha Live by the bonk, die by the bonk, made pure by the bonk |
| Apr 11 21:35:43 | 20h 28m | Johnny Depths | ♥ 2 | Man, I love this game! So extremly unique, and the mood and sountrack are AWEEEEESOME! (specially that soundtrack) Sadly I suck at typing games, so I made it to almost 40 words, but no more... It could be abit easier, but tbh, I cant write with my 10 fingers anymore soooooo Skill issue I guess, haha |
| Apr 11 23:02:33 | 1h 26m | Lockpicks-11 | ♥ 2 | That is soooo cool! The art is super smooth and the little mini-games of the doors are well thought out. The last door (spoiler: police car) could have had an individual last mini-game which is like the "endboss" door, but you managed to do alot already. I'm not quite sure how the theme fits in tho, but nontheless its a fun game. Awesome job ^^ |
| Apr 12 00:10:16 | 1h 07m | Falling | ♥ 1 | Falling but seing everything in the rear mirror is a really interesting idea. Visually it looks really cool too, but I found the controlls to be abit difficult to get into. I was more focused to use the navigation than the mirror itself. But perhaps this is yet another skill issue xD Still a cool entry tho |
| Apr 12 14:09:24 | 13h 59m | Neon Crawl | ♥ 1 | Well that was interesting! ^^ First of all the design and movement are pretty cool gotta say. Although the movement was abit too "slidy" so you sometimes got destroyed directly when entering a room because you couldn't slow down fast enough. The turret enemies where place really well and the little minigame on the seconde floor was a nice addition. But there wasn't too much variety in the rooms, so it was actually a smarter idea to make the general game shorter. A nice 8-bit chiptune could have made the experience even better, and some sort of ranged attack or a bullet deflect system. Overall cool game with slick visuals ^^ Good job! |
| Apr 12 22:32:15 | 8h 22m | Dwingles | ♥ 3 | I am still proud owner of the 16th place. Oh, u mean this isn't impressive? Well check this out: I once 3-starred a maxed out base, with a single Barbarian in Clash of Clans. Bet you cant do that can you. Yeaaah... Anyway, thas a cool ass game! Love the way its designed and the quirkyness gives it another special touch! You guys rock! Good job |
| Apr 12 22:54:02 | 21m 47s | A Leap in the Dark | ♥ 6 | Now this is innovation! This is incredibly well excecuted. Polished, beautiful, smooth, idk what to say more. Its very well thought through too. Like for example, that smth hitting the floor emits a little audio cue with a visual feedback. The different items adds to variety which makes every stage feel like a new challenge. For what time you had this is a great game. |
| Apr 12 23:12:01 | 17m 59s | DEPTH FIRST | ♥ 2 | At 1st I thought I understood the movement, then I realised I dont. Couple deaths passed and I got it. Tbh, I'm not personally the type who likes these games, BUT... The mix of new puzzles but with a sorta story was interessting to keep me playing for abit. I like that the puzzles are well thought out. Mechanics and movement make for alot of possibilities in level design. With more variety this could definitly be smth one would wanna regurlarly play on mobile with constant new levels ^^ |
| Apr 12 23:29:44 | 17m 43s | BTW: Beneath the Waves | ♥ 2 | Honestly, this should have alot more reviews! I think you got smth really special here. Not only does it looks fantastic, it also plays very well. And for the time we had in the jam, the game has some pretty good complexity which is very polished. So much love in here, this could very well be a full release! |
| Apr 12 23:46:09 | 16m 25s | Depth Delver | ♥ 1 | Not long ago I played the new Indiana Jones game (was a blast) So was this, altough your game was 3 times as difficult, haha. What I really liked about your game was the simplicity, yet smoothness in your gameplay. You made a mini metroidvania which was really cool to see. I found the platforming to be rather hard sometimes, but nothing unplayable. The pixel art was "simple" but smooth, specially in the animations. Love how your game turned out. And props to you for finishing it! |
| Apr 13 00:00:08 | 13m 59s | From The Depths | ♥ 1 | One can clearly tell, that there is alot of effort in the game. And I bet, you learned alot while making it, which is ultimately why I love gamejams so much. I also so you worked solo on this so props to you for showing the dedication. Personally I think you showed us that you're capable of making your own game with art, programming and sound. Who know's, maybe you're even the next TobyFox, haha. The game itself is ofc lacking abit of depth (hehe, get it?), because its pretty much the same scenario each room. Enter, kill bats, move on. Thats not to say its that bad, but in order to make it fun, it could use more variety. Smth that is unexpected for the player. Be in new weapons, new mechanics, or enemies. Design wise it was also rather simple, but that's alright too once there's more variety. Overall this game adds to your portfolio and you can be proud about it! Keep at it, and you'll be making the next Elden Ring in no time. |
| Apr 13 00:07:18 | 7m 10s | Holy Moly! | ♥ 1 | Artstyle is peak ngl! Gameplay is peak ngl! Sound is good (sorry, not quite as breathtaking) Innovation is peak ngl! Your game is peak ngl! |
| Apr 13 20:15:26 | 20h 08m | Mine Goblin | ♥ 4 | Brother, I'm so sorry I noticed your game so LATE This is awesome! I mean, we had a similar idea, but you're is so much funnier. I wanted to try and do some ragdolling too, but I never tried it and didn't have time. The design (sound-design included) and music is really cool and its so much fun, that I repeated it over and over and over and over and over and over and over and over and over and over nand vero dna ervoo dan ova So overall, supa cool |
| Apr 13 20:34:23 | 18m 57s | Antz vs Plantz | ♥ 2 | highscore.png This is insaneeeeeeeeely good for the time given ! I love the 2D plants vs zombies type of gameplay loop. Its fun, the different plants are well thought out, the art and sound-design is really nice, AAAAAAAND its fun, hehe (the last one is really what counts) I think its safe to say that this is gonna be one of the highest rated games |
| Apr 13 20:47:14 | 12m 51s | De Profundis | ♥ 1 | Aweeeeeeeeeeesome. I dunno, really enjoyed it. Felt super unique. Its like simple, but its like good simple. The fact that you dive into the toilet and drill your way to the bottom is such a fun idea. Can't say more, but awesome job! |
| Apr 13 21:56:56 | 1h 09m | . | ♥ 2 | I was playing this quite late. Was done playing and saw the heat in the comments. I will try to rate your game as neutral as possible. From what I can tell you're a very passionate person, who put alot of effort into this project. And props to you, that with your first gamejam you made such a cool game. But from what I can tell (knowing little about the current debate), its not that we players dislike what you did, actually the contrary. Most of here are impressed with your work and want to rate it high, but I think the more you dismiss the fact that the rules weren't obeyed (even if a mere mistake) is a factor that we can't just look past. I know that it's incredibly annoying and feels unfair. And personally I believe you, that you made the game in two days. But think about the fact that everyone has to play by the rules. If any other makes a mistake (me included) that we wouldn't make any differences. But I don't wanna deepen this heat here, so I'm gonna say, good job! Your game is very well done and has a super interesting gameplay loop. It has a unique spin on the roguelike genre and invokes strategy. Keep it up, brother! |
| Apr 13 22:06:09 | 9m 13s | Hole Punch | ♥ 1 | deepscore.png Its not as impressive as 162 m, buuuuuut its smth. Super simple, super effective. This slaps actually! Artstyle is simple but really good. The games hard but fair and yeah... Its just cool, dunno what else to say |
| Apr 14 14:41:43 | 16h 35m | Deep Dreamers | ♥ 2 | First of all, you're such a talented artist! The pixel art is lovely and there's so much love in these characters. They tell their own story just by their design. The music is soothing, yet there's a sence of dread with a glimse of hope that you will succeed at your task. Picking up the "Deep Dreamers" and being able to put them down again is really a fun and unique idea, you have to think twice before making a step further. What I noticed is some minor sound cutoff in the walking sound effect (happenes when an audio stream is cut off) Then some checkpoints could make this game abit less frustrating when dying just before the end. But thats mostly it ^^ The asthetic and eveything are quite smooth, so props to you. Awesome job! |
| Apr 14 15:24:10 | 42m 27s | abyss | ♥ 2 | sadmoment.png moments before desaster... I tried to do the minecraft trick, with the big difference, that here my woodwork crumbled into pieces. The result? I was stuck in this hole forever. A really really cool idea, with fun physics and a super cool artstyle! Dunno what else to say than: Banger |
| Apr 16 19:23:15 | 51h 59m | Depth of Field | ♥ 0 | Wow... this... is... SUCH A COOL ENTRY! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it! Its adorable! I love it... its adorable |