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Feedback comments for LD53
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| Timestamp | Since previous | Game | ruruie's comment | |
|---|---|---|---|---|
| May 2 02:12:28 | Man with a Van | ♥ 3 | The flashing UI and the trouble clicking boxes were definitely issues but other than that it's quite well put together. | |
| May 2 02:50:45 | 38m 17s | The Clockwork Express | ♥ 6 | The audio slaps and it was a lot of fun once I figured out what the keys were. I think I shot gift boxes at the first enemy I saw without realising. |
| May 2 03:42:14 | 51m 29s | DEVILivery | ♥ 3 | Great looking and sounding. I think my only real complaint is that the up arrow and space seem to interfere with each other sometimes and I sometimes can't jump when I want to. |
| May 2 03:49:45 | 7m 31s | Corgi Cargo Combat | ♥ 3 | I am the Mail Eater, a true action hero who does not need to reload the bladder. |
| May 2 06:59:26 | 3h 09m | One Small Puppy | ♥ 1 | I love it. It didn't need to be anything more than this. |
| May 2 07:54:24 | 54m 58s | Pack 'Em Up | ♥ 1 | There is definitely something very satisfying about this. The correction and packing was great. |
| May 2 08:04:04 | 9m 40s | Hellfire Pizza | ♥ 1 | The graphics and sounds were great. The screech from the sharp turns! However I couldn't work out how to actually deliver anything. :| |
| May 2 08:26:15 | 22m 11s | With the Grain | ♥ 2 | Very chill! Looks great. Slick camera! I guess chill as it was I was looking to see if there was any strategy to it but it seems the paths are pretty much set? After a few minutes I started getting some quite bad audio stuttering. :x |
| May 2 08:36:56 | 10m 41s | Trooper Support | ♥ 4 | I walked around for a while but only managed to find the source of bullets (once) and then couldn't locate anywhere to pick anything up again. The movement overall seems a bit slow compared with the sense of urgency (and the slapping track!) |
| May 2 09:00:46 | 23m 50s | Delivery Boy | ♥ 1 | This was fun! It would've been nice to unlock infinite with options from the start as I absolutely cannot clear level 3. Oh and a bigger vehicle would've been great. The absolute top experience is just absolutely bombarding the dark houses. |
| May 2 09:35:28 | 34m 42s | After Curfew | ♥ 3 | Definitely rock hard. I found it very easy to be forced into rounding a corner to make progress and instantly see red. The tension is well delivered though. |
| May 2 10:01:18 | 25m 50s | Supply Heroes | ♥ 3 | Actually tons of fun. Can confirm the General is a bit nuts but it doesn't matter when you're Logistics and you hold all the keys. |
| May 2 10:07:59 | 6m 41s | Yuki's mystery | ♥ 4 | Very spoopy! I'm not sure what happened but after triggering the broken mirror, I wandered around a bit looking for the 'KEY', including in the attic (found nothing). The next time I was back at the mirror, it had repaired itself. After that, I think I was on the way back to the attic again when I got a black screen lock with music still in the background. Not sure what happened. |
| May 2 10:24:19 | 16m 20s | If I Fits, I Sits | ♥ 2 | The cats are in their boxes. All's right with the world. The threatening unsheathing of the tape measure is top. |
| May 2 10:28:32 | 4m 13s | Piggy Box | ♥ 2 | I've known games that function in Chrome and not function in Firefox but this one takes the cake. Untitled.png When I do play in Chrome, it's not bad! Pig has a big jump! I could work out what throwing a box actually did though. |
| May 2 10:48:04 | 19m 32s | Hungry Space Cat | ♥ 0 | Cute! Happy that the black cat hole won't eat my ship. Would like to be able to skip the tutorial. |
| May 2 11:05:24 | 17m 20s | Haunted Heights: Tower Delivery Service | ♥ 3 | Lots of fun once I figured out the throwing mechanic. And cute too! |
| May 2 11:11:40 | 6m 16s | Doggy Delivery | ♥ 2 | I really love how the obstacles are just doggo things and you're rewarded for hitting them to do your doggo things. |
| May 2 11:17:03 | 5m 23s | Witch Brunnette | ♥ 2 | Cute! As a fellow witch enjoyer, I approve. The momentum from the item drops is a great touch. |
| May 2 11:29:39 | 12m 36s | WAR SAND | ♥ 2 | The temple turned into a robot or something. :C Overall lots of fun. Very satisfying shooting though it'd have been nice to have drop indicators on the reticle to help make use of it at distance. |
| May 2 12:12:07 | 42m 28s | Flight of the Stickman | ♥ 1 | Oddly compelling. |
| May 2 12:22:56 | 10m 49s | Winged Delivery | ♥ 2 | The ramp up with the music is great. |
| May 2 19:55:41 | 7h 32m | Hedge Hauler | ♥ 2 | Fun chill idle game! I think my one criticism is that the truck seems to bottleneck very fast, even with a single row of crops and a few guys. |
| May 2 21:17:01 | 1h 21m | Pinball Delivery | ♥ 3 | I think the control scheme made things very difficult on any of the levels where you have to immediately stop the ball from entering a failure state. |
| May 2 21:37:13 | 20m 12s | Parcel Purgatory | ♥ 2 | Great challenging puzzle game. Looks and feels great, especially the transitions. |
| May 2 21:39:56 | 2m 43s | Delivery! NYC | ♥ 4 | Well this one has a Premise, to be sure! XD |
| May 2 21:48:32 | 8m 36s | Rover Herd | ♥ 1 | Really cute, fun and aesthetically minimalist. |
| May 2 22:18:56 | 30m 24s | Return To Sender | ♥ 2 | I will agree that this probably has the best tutorial I've seen in a jam game and does the best job at easing people into it. It's also cute and fun. |
| May 2 23:15:02 | 56m 06s | Delivery Boy Express | ♥ 4 | It was really fun to just fly around once I got the hang of the landings and rotating into them. Fantastic work! |
| May 2 23:38:38 | 23m 36s | Lastopia | ♥ 2 | Great looks and feeling and nice gentle music choice. Game could've used some simple mechanical sounds and it seemed pretty opaque on what to do next. I got some compost but couldn't figure out how to use it, a mill without being able to plant anything that might produce flour and no way to load wood into a furnace. |
| May 2 23:56:52 | 18m 14s | Rat Souls: The Ferryrat | ♥ 3 | Fascinating and moody. I do think the sewer minigame needs a bit more game in it, but on the other hand, maybe it's not the sort of thing that needs game at all. I think it's really well done for what it is actually. |
| May 3 00:15:10 | 18m 18s | Days on the Lake | ♥ 2 | Not sure what's going on. Played on Firefox with extensions off and I _think_ it may not be working properly. Mainly the boat would slow down with the engine cutting out seemingly at random, especially around people but often without visible people nearby possibly because they weren't rendering. That said, I _do_ actually think the giant people standing in the water as your boats buzz around is a really nice surreal aesthetic. I wasn't able to find any missions either. |
| May 3 01:23:57 | 1h 08m | Of Mice and Mail | ♥ 5 | This is such an unreasonable amount of fun. I had no idea what was going on, only that I was hitting things and breaking windows and it was all super satisfying. Great work!! [a.JPG](///raw/ac8/53/z/5ae90.jpg) Look, I've saved the day or something. Some kind of day was saved, somewhere. |
| May 3 02:07:44 | 43m 47s | Pet Delivery | ♥ 1 | While this game would be pretty easy with the trajectory indicator, I do think it'd be more fun having it around the whole way through. |
| May 3 02:50:22 | 42m 38s | Postominoes | ♥ 1 | Simple and lots of fun. Love the physics! |
| May 3 03:02:07 | 11m 45s | The long way around | ♥ 1 | I had to walk so far. :| |
| May 3 03:52:49 | 50m 42s | Shoot The Messenger | ♥ 0 | Solid and slick. Some audio feedback would've been great. |
| May 3 09:43:21 | 5h 50m | Dante's Delivery Service | ♥ 3 | Capture.JPG I served this town as well as I could! This game is aesthetically fantastic. I especially loved the shoutout of starting the game on one of the highest rooftops looking down over the town. It's tons of fun too with remarkably satisfying shooting and maneuovering for a jam game. Great stuff! I do think of all the options, the improved throwing was almost a debuff. I also managed to trigger I guess a quite rare bug where I picked up and delivered a package simultaneously because of a bad throw. Loved Roof Granny! |
| May 3 10:35:20 | 51m 59s | Decrypting Handwriting | ♥ 1 | Remarkably engaging for what it is. |
| May 3 10:57:56 | 22m 36s | Giggle Groove | ♥ 1 | This is great. The sounds! |
| May 3 11:06:40 | 8m 44s | Ice Break Delivery | ♥ 1 | The penguins going into the drink is absolutely the top part of this game. I was getting some input bugs that killed me a couple times though - direction keys getting stuck and so forth. |
| May 3 11:24:44 | 18m 04s | WASTELAND Express | ♥ 2 | This game definitely chugs after a handful of minutes and I almost got stuck in a death loop of things spawning too fast and I kept having to respawn and shoot a few at a time. That said, it looks and feels fantastic. Stunning jam entry. |
| May 3 13:41:16 | 2h 16m | Schooled | ♥ 2 | The aesthetic of this game is amazing and how everything is communicated with cubes and trails. It's maybe a bit punishing to be oneshot by anything especially with the controls. I kept crashing into the lakebed. |
| May 6 21:52:37 | 80h 11m | Fast Cat | ♥ 1 | Reminds me of Jump King. I think the difficulty may be a little tough for a gamejam as most testers won't have more than a few minutes for it could be suitable for players who stick with it and practice. The jumping mechanic actually I think is very interesting. |
| May 6 22:11:37 | 19m 00s | Hexpress | ♥ 3 | Really cute. The old timey aesthetic both visual and audio are spot on! |
| May 7 11:53:34 | 13h 41m | birds and their song | ♥ 1 | Lovely writing. Top mood. Congrats on a first entry! Obviously, more choices and more writing would be great but for a first game-y type functionality to add, maybe look into a simple checkpoint - when reaching a bad end, restart from the first choice rather than at the absolute beginning. |
| May 7 12:18:20 | 24m 46s | It's in the Cards | ♥ 3 | Great art and I appreciated the variety of the writing as well as the sounds for every card. |
| May 7 12:54:18 | 35m 58s | Lucky Lefty Loves Letters | ♥ 0 | Fascinating game. The control scheme is very unique, though at times it felt floaty with the kinda non-Newtonian grapple momentum. It's a very tight package though. Simple and speed runnable. |
| May 7 13:15:14 | 20m 56s | Hotel Frenzy | ♥ 1 | This is actually really solidly built. The mouse controls work fantastically well - much better than wasd would have. I'm curious whether the hotels are procedurally generated or if there's a pool the game selects from. |
| May 7 13:24:08 | 8m 54s | Lightbearer | ♥ 0 | This is ambitious. I loved dimly seeing the woods move in the distance. Real spoop factor and a really intense sense of setting. Unfortunately, I seem to be clipping out of the world quite a bit, I suspect when the wood does a spin with me near the edges of cells. For me, the mouse sense was very low so a slider for that would be helpful. |
| May 7 19:00:18 | 5h 36m | [WebGL/HTML5] Field Supply | ♥ 1 | Really nice sprite work. It was definitely quite tough though and I think it could use a tutorial, hints from the barks, or have the soldiers act out what exactly the counterplay is for snipers or mines. |
| May 7 19:09:25 | 9m 07s | GobEx | ♥ 1 | Well done, tons of fun! |
| May 9 03:16:11 | 32h 06m | Holiday Halfpipe | ♥ 3 | Web build loaded very slowly for me but it was worth the wait. Fantastic concept and the controls are rock solid. I have broken many necks. |
| May 9 03:25:57 | 9m 46s | Deliverance | ♥ 1 | Definitely had a tough time with it as a non platform player. The spikes always seem to hit earlier than expected and I wasn't sure what to make of the wall jump requirements as the back and forth seemed very inconsistent in how far up or across it would take me because of the air control. There were multiple areas that were asking for jumps very close to where the camera would cut back and forth and the walls felt very sticky. This could all be because I don't have a controller lying around to use. Music slapped though. |
| May 9 03:45:12 | 19m 15s | Superstar Surgeon: a Sensitive Subject | ♥ 1 | I am a doctor. A surgeon of souls. Let me hit you with this bucket of charisma dice and eventually it's gonna be okay! <3 Can I just say how desperately motivated I was to shoot out all the right words. Hard for a game to do that. |
| May 10 12:30:48 | 32h 45m | Parcel Larceny | ♥ 1 | That moment of clarity when you realise the dog and the cop have the same AI. Much harder than it looked on stream! |
| May 10 12:37:17 | 6m 29s | Parcel Panic | ♥ 1 | Fun and simple and doesn't look half bad in this style. My main complaints I think firstly the dependency on a mouse I felt didn't go well with the numpad option and also the physics at times got in the way with a letter 'stuck' on the cursor without me being able to negotiate it back onto the work surface without dropping it. Otherwise it's cool. Really something you can zen out on. |
| May 16 20:20:57 | 151h 43m | Caravan Express | ♥ 1 | Neat no frills trail game. I think some simple things that could've improved it would be a simple music (just a few beats on beepbox would do), flavour text for the random events, and fixing the outline on the yak sprite. |
| May 16 20:28:12 | 7m 15s | Ghostal Service | ♥ 1 | Nice and competent. Cute. The only major issue I ran into was the jerky way the frames progressed across the screen. I could see the tombstones moving in steps across. |
| May 16 20:44:16 | 16m 04s | Willow & Audrey's Floral Delivery Service | ♥ 0 | Good music. There were definitely missions I felt weren't possible though, Like asks for three white poppies and I couldn't find a single one and so on. |