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Feedback comments for LD51
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| Timestamp | Since previous | Game | ruruie's comment | |
|---|---|---|---|---|
| Oct 4 05:51:47 | Cat Blaster | ♥ 1 | Cute sounds. :3 | |
| Oct 4 07:30:04 | 1h 38m | Witchy Sketchy Alchemy | ♥ 4 | Looks and sounds fantastic but I have to admit I have no idea what is going on. |
| Oct 4 07:36:05 | 6m 01s | The Little Bot That Could | ♥ 2 | Nice simple game. Clean. Great first entry. We've all been there! |
| Oct 4 08:07:53 | 31m 48s | Boomsticks | ♥ 2 | Nice! Really slick and intuitive. |
| Oct 4 08:18:17 | 10m 24s | Base Clock | ♥ 2 | This is really clever and the platforming is slick too. Fantastic entry, especially for this theme. |
| Oct 4 08:50:00 | 31m 43s | Oxylunky | ♥ 2 | This game has great atmosphere but my main issue I think is that it's of two minds about exploration; being bounced to the surface punishes taking risks with air to explore but you're also meant to explore to find paths and air. |
| Oct 4 09:26:49 | 36m 49s | Gelato Drift | ♥ 3 | Had a good laugh. That sad game over jingle! |
| Oct 4 09:44:37 | 17m 48s | Gravity Crush | ♥ 2 | Loved it. Simple and slick shooter. |
| Oct 4 09:50:20 | 5m 43s | on track to party | ♥ 5 | Fascinating concept for sure. I think it needs a tutorial of some kind as I'm not sure what to expect or whether something should be working or not. |
| Oct 4 14:43:10 | 4h 52m | Tense Conds | ♥ 2 | This is awesome for the legit NES rom. I could see the sprites struggling with one another and everything. |
| Oct 4 16:18:13 | 1h 35m | Cascading Clockwork | ♥ 2 | This is a fascinating concept. I can see this being difficult for a lot of people though, myself included. |
| Oct 4 16:30:55 | 12m 42s | Hyperlooper | ♥ 2 | I confess I already couldn't figure out how to progress from the orb dash but thumbs up for the particles and the keyboard steps. |
| Oct 4 16:52:15 | 21m 20s | Blind Jump | ♥ 2 | Innovative and crisp presentation. |
| Oct 4 21:35:14 | 4h 42m | Pillagers Plague | ♥ 4 | This is a nice twist to the usual tower defence. It would be nice to have a chance to set up at the start of rounds though. |
| Oct 4 21:40:12 | 4m 58s | Dreamare | ♥ 2 | I agree that the transitions between rooms was definitely jarring. I also was never able to figure out what the intercom was. |
| Oct 4 21:50:29 | 10m 17s | Breacher | ♥ 3 | The visuals have a neat style but I found the bullets really hard to see. |
| Oct 4 22:02:12 | 11m 43s | Viam in tenebris | ♥ 2 | Love the atmosphere and style. Simple but crisp. |
| Oct 4 22:46:25 | 44m 13s | Impending Doom of a Thousand Kitties | ♥ 4 | Reminds me of Dwarf Fortress somehow. |
| Oct 4 23:12:05 | 25m 40s | Holospecter | ♥ 3 | Amazingly beautiful for a jam. The hitboxes got a little weird around the edges of the platforms though. Also sad I can't jump from robots' heads :( |
| Oct 4 23:21:54 | 9m 49s | Cult Of the Сelestial Knight | ♥ 5 | Looks fantastic. Definitely confusing controls. Even with the tutorial it took a bit to understand what the game was asking me to do. |
| Oct 5 09:23:20 | 10h 01m | Carton Carrier | ♥ 2 | Fantastic concept that's made frustrating by the timer. I can't watch the hijinx while also trying to build a thing out of random parts. :( |
| Oct 5 09:43:37 | 20m 17s | Time Loop Traffic | ♥ 3 | Crisp, well presented, innovative. I love it, especially when instead of crashing into my past, I accidentally use it to speedboost. I will say the music slider doesn't work... Capture.PNG |
| Oct 5 15:09:35 | 5h 25m | Stormlight Manor | ♥ 3 | Nice little, well presented game. Love it. |
| Oct 6 15:20:33 | 24h 10m | Decachronomorphia | ♥ 3 | Definitely had trouble with the combat and hitboxes. Lots of getting cheesed immediately out of a door. But the game sounds and controls remarkably wel. |
| Oct 6 15:31:43 | 11m 10s | Starshot | ♥ 3 | Couldn't clear many levels but was fun! My main issue was that frequently I would spawn and the flag wouldn't be visible at all and I couldn't do much intelligent besides hold W and hope for the best. The controls were actually kind of nice and quick and I can't help but wonder if maybe Counterstrike players can do weird things with it as well as the recoil but I kept sliding off the edges constantly. |
| Oct 6 15:45:09 | 13m 26s | To Catch a Wizard | ♥ 2 | I couldn't beat the boss! This was a really slick little game though. Simple and to the point. Completely glitch free, on compo as well, and the rewind vision could show me where I could go next in situations I wouldn't have otherwise. The only oddity that got to me really was pressing enter instead of space/z/x for the dialogue boxes but that was it. Fun! |
| Oct 6 15:59:21 | 14m 12s | Overrun | ♥ 2 | This was a fun game that could definitely get somewhere with more development. I think unfortunately the theme kind of detracts from this one like it does so many others this jam. I can't read that quickly so there was almost no point in getting more than a couple chests. I was reflexively downgrading myself quite a lot. |
| Oct 6 16:03:36 | 4m 15s | Nuke Tech Experiment Labs | ♥ 2 | This was actually hilarious! |
| Oct 6 16:10:04 | 6m 28s | Homunculus Heist | ♥ 5 | Hello, I was just minding my own business when a distraught fello came barreling towards me. Seemed like they needed assistance so naturally I ran straight towards him and then he disappeared and then, quite an awkward pause later, he was behind me! Not sure what's going on, but had a blast! |
| Oct 6 16:16:31 | 6m 27s | SPACE PARIAH | ♥ 2 | This was an ambitious game for a jam. Congratulations getting it his complete. The movement was a bit disorienting at first but I was able to get used to it. |
| Oct 6 16:22:33 | 6m 02s | Lucky Lefty Lost In A Labyrinth | ♥ 2 | Cute puzzle game. I too agree it'd be nicer if the game moved faster in terms of inputs and the snail. How a snail reaches such speeds would be best left to the imagination. |
| Oct 6 16:31:41 | 9m 08s | Exp10sion | ♥ 2 | Cute. I think the platforming controls could've been less floaty and the game felt like a lot of waiting for ten seconds but overall it was fun. |
| Oct 6 16:35:24 | 3m 43s | PATTERNM. | ♥ 2 | A very simple idea and crisp execution. Unfortunately I couldn't do a single pattern and I don't think I'm alone here. It really needed some click controls. |
| Oct 6 16:43:32 | 8m 08s | Suicidal Minions | ♥ 1 | Good ole Lemmings indeed! |
| Oct 6 16:50:54 | 7m 22s | UMBRELLA REVENGE | ♥ 4 | Absolutely phenomenal graphics, audio and presentation. Right out of the park. However, I couldn't figure out how to go forward after the first 10 second transition. It looks like I can't jump that high? |
| Oct 6 17:07:21 | 16m 27s | Silvi | ♥ 2 | This is one of my top three this jam. Absolutely phenomenal for what it is. I could play with this for an hour. I think the only thing I'd want is ingame explanation and labeling of the tools. |
| Oct 6 17:51:53 | 44m 32s | Psycho Chaos | ♥ 2 | Great start to a game. The enemy AI is better than ours lol. I do think this is another case this LD of the theme detracting from a game though. The ten second seizures basically just paused the game. |
| Oct 6 18:41:35 | 49m 42s | Chicken farm | ♥ 1 | I love this game. Give it some sounds and a bit more automation (got tired clicking pretty fast) and it'll be fantastic. |
| Oct 6 18:44:30 | 2m 55s | Crazy Ball | ♥ 4 | I'm bad at it but it's fun! Great job with the spawns keeping things interesting. |
| Oct 6 18:57:31 | 13m 01s | Nachoverflow | ♥ 3 | This game really wants button feedback and highlights as well as tooltips (they weren't triggering very consistently, I was on Chrome). Otherwise, an absolute blast to play. |
| Oct 7 08:36:49 | 13h 39m | Tempore | ♥ 3 | "This is where I'm being chased around a pillar by one skeleton forever!" "Okay, making progress." "Ah, it's over here." "Alright, I see the door here." "Still being chased!" <3 |
| Oct 9 15:01:06 | 54h 24m | 10 Minute Apocalypse | ♥ 1 | More fun than a lot of jams actually! The loop plays alright. |
| Oct 9 15:05:47 | 4m 41s | 10s Puzzle Dash | ♥ 1 | Nice concept but I think the issue here is that the timer and controls make the puzzles an exercise in frustration and execution rather than actually brain puzzles. |
| Oct 9 15:16:12 | 10m 25s | Power Surge 51 | ♥ 1 | I'mve very unclear on the math behind the power. It seemed like I kept building more and more power stations and nothing improved. Looks and sounds good however. |
| Oct 9 15:36:55 | 20m 43s | Tower of Kraduul | ♥ 2 | Really compelling. The friendlies walking past the hard earned barricades was a bit of a problem but the game sounded great and the sprites were really well done. |
| Oct 9 18:52:03 | 3h 15m | Poda Wants a Statue | ♥ 2 | Very cute. I hope the buns find it in themselves to break free from the tyranny of false deities soon. |
| Oct 9 19:25:46 | 33m 43s | Sun's out Buns out | ♥ 2 | Cute though I kept dying. Having only either stones or water (usually not enough time to get both) seemed limiting. |
| Oct 9 19:53:02 | 27m 16s | 10 Second Traffic | ♥ 2 | Lots of fun. Simple but slick and the death noises are fantastic. |
| Oct 9 20:01:20 | 8m 18s | Tenjutsu | ♥ 2 | Really attractive and well put together action game. Approve of the in game tutorial. I did get a little confused at the skull mechanic. It seemed like sometimes I had a lot on hand and then lost them all suddenly. Oftentimes I was interrupted by the mechanic going off and after that it seemed skulls were no longer on the ground? Odd. |
| Oct 9 20:19:44 | 18m 24s | Frogwatch | ♥ 4 | Really adorable. I did feel later in the round I wasn't so much a frog watcher as a Witch watcher. They gathered up near the middle and I just kept physically assaulting them. |
| Oct 9 20:21:06 | 1m 22s | Satellite commander | ♥ 1 | This music is intense. |
| Oct 9 21:17:10 | 56m 04s | Judge Absurdia | ♥ 2 | I'm not saying that Death for the crime of frowning is necessarily a *just* law. All I'm saying is that the enforcement mechanisms are simple and the overall burden to our legal system is low. |
| Oct 9 21:47:35 | 30m 25s | survive the night | ♥ 2 | It feels like the movement AI is perfectly legit but the shooting AI can't hit the broad side of a barn. |
| Oct 9 21:49:29 | 1m 54s | Teen Detective Allegra Gumshoe in Temporal Troubles!!! | ♥ 1 | Absolutely feel you on the retrospective on the theme. You did great with it what you could. |
| Oct 9 22:04:38 | 15m 09s | SENTRY_PROJECT_17 | ♥ 2 | Really slick package. There's fascinating emergent gameplay because of the delay before you can shoot as well as the time it sometimes takes for the drones to figure out pillar. |