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Feedback comments for LD48
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| Timestamp | Since previous | Game | MikoziQ's comment | |
|---|---|---|---|---|
| Apr 30 20:56:31 | MineWell | ♥ 1 | Managed to beat all levels! Pros: - NES nostalgia visual/audio-wise - Funky sounds - Game-feel - Levels properly scoped (not too long)\ - Funny main-character animations Cons: - Very short in terms of levels quantity - Only 1 extra mechanic apart from movement - A bit too less contrasty level / score font against the background. Very hard to see. - I think you spend a lot of time on the protagonist and less on the actual environment, like enemies (are those enemies a lightbulbs with legs? π ) Overall: Very simple mechanic and polished entry towards Compo. Definitely a good job! | |
| Apr 30 21:05:21 | 8m 50s | Le bateau ivre | ♥ 2 | Hmmm.. Pros: - Mood and all it's weirdness - Love ASCII - style octopus Cons: - A bit confusing from the start, but you get a grasp of it after a short while - Kinda... short?? ( got through Octopus and repeated a cycle once ) - Music would improve a ton, but you opted out audio anyway Overall: As a non-coffe drinker, is that how people feel while drinking one cup? If so, I want to try it π Definitely a room to improve, especially begging for any kind of audio. Good job nontheless :) |
| Apr 30 21:11:40 | 6m 19s | Cave Expedition | ♥ 0 | Hey, I would love to try your game! Unfortunately, got 1440p resolution screen and I'm stuck at the main screen with music. Can't even close down the menu. 2021-04-30 (2).png |
| Apr 30 21:18:45 | 7m 05s | The little abnormality | ♥ 0 | ** Deep breath ** Okay! Pros: - What in the actual **** is that? - Don't approach without a beer, two and some other injections to your body - Living in Norway as immigrant, I immediately sensed Norwegian/Finnish humor there π - Experience on it's own - Funky sounds - Main character is... unique I won't write cons. This game is 'a piece of art' and art can be very subjective to score. Would post it at Munch Museum in Oslo. Just maybe a bit better controls. Thank you for having nightmares today π |
| Apr 30 21:36:33 | 17m 48s | Gem Raiders | ♥ 1 | Had a lot of fun! Unfortunately I died miserabely all the time π Pros: - Someone above mentioned LEGO Rock Raiders. Yes, this is a spiritual successor to it, which I adore! - Beggining of the game reminded me of Incubation as well (very old game) - Graphic wise pretty solid (pixel-wise) - Polished and well-executed mechanics - Big +++ For Shift + LMB commands (multiple tasks) - Big plus for auto-behaviour of units - Scary and deadly enemies Cons: - Begs for music and other sound ques - Begs for more 'flashy' environment - maybe a bit darker with some glowing stones of power gems? Overall though, pretty solid game for JAM. I liked it a lot. Great job! |
| Apr 30 21:48:01 | 11m 28s | Taaanks! | ♥ 1 | Eyyy, managed to win! Pros: - Arcade'y old-school look nostalgia (reminds me of Pegasus Contra color-wise) - Like the background colors and overall color pallete used - Clear, dead-easy mechanics and controls - Destructible terrain Cons: - As someone pointed out, there's no really much theme in there (don't worry, it kinda hit my game as well this time haha) - Game begs for any type of music - VERY LOUD SOUNDS Overall a good game for Compo, not for this theme though π Great job nontheless! |
| Apr 30 21:58:57 | 10m 56s | Blobby Da Blobfish | ♥ 1 | Had some fun playing the game! Pros: - quite.. charming! - pixelart in it's most programming-art form - fun and light - #loveTheHashtagTurtle Cons: - damn those controls (wsad + mouse to aim would be much better) - music gets really into your head, which is both good and bad for me at least - apart from music, nothing else in terms of sounds Overall a light and enjoyable experience. Good job! |
| Apr 30 22:08:20 | 9m 23s | Saving Greg | ♥ 1 | Saving Greg is the best thing to do at midnight! Pros: - Light, easy game - Humorous 3D Art - Interactive experience - Worth playing to the end! - I love personal voice acting in game jams! Delivers the best experience possible Cons: - I wanted to save Greg :( Good Job! Now, let me save the Greg!! |
| May 1 10:22:28 | 12h 14m | Pokefish : Gotta flash em' all ! | ♥ 3 | Had a nice journey to the bottom and collected all poke-poke! Pros: - Audio-visuals makes the mood appropriate at certain depths. Overwhelming darkness below is a big + - My first encounter with the big squid / octopus was terryfing as it was pointing legs towards me, so insta DeadSpace moments there - Easy to control - Properly scoped (not too long), good places to put in the oxygen support. - Like the coral reef effect you tried there at certain ground levels! - Exploration atmosphere is very much within the gameplay Cons: - Tutorial seems out-of-space graphic-wise and is overwhelming with information to the user. Perhaps in-game tutorial would be better! Overall a great, properly-scoped entry. Had an enjoyable experience! |
| May 1 10:38:18 | 15m 50s | Deep Sea | ♥ 1 | Very relaxing, yet a bit saddening story. Decided to cut the rope :) Pros: - As a JS dev myself, I love how easily you put everything toghether code-wise! - Love the simple pixel art and graduate color / mood change - Actually, overall monotone color pallete is spot-on - Blue whale is a nice touch - Simple audio ques - Liked the narrative, even though a bit sad one Cons: - Maybe a bit too simple audio, but it may make sense in long-term - Maybe a bit more animation into the character - Lacking other types of 'obstacles' Overall a well-executed entry. Love that you used JS. Great Job! |
| May 1 10:53:51 | 15m 33s | LD48 - Operation Reconnaissance | ♥ 1 | Had a blast, but couldn't finish 3rd level, because of pathfinding of my units :( Pros: - Commandos meets Gorrila-escape game (Ape Out) - Clear and well-done graphics - Variety of controls over the unit (dash, walk, aim, reset aim) - Easy to learn - hard to master type of game Cons: - Would love any more kind of sounds. Especially music when you're detected (Snake?? Snake!?) - Pathfinding of your unit around corners is quite random (janky?), got my unit wiped out few times because one the guys decided to stay on the other side of the wall - Better inication to when you're spotted (red vision cone instead of purple for enemy?) Overall a great entry for Compo, lacking only music / sounds for othwerwise a well-executed game. Great job! |
| May 1 11:12:54 | 19m 03s | Meltdown, Down, Down | ♥ 1 | Had much fun playing this! Very addictive! Pros: - Kidna fast-paced, addictive gameplay - Requires you to think - Stunning graphics and animations for 48hrs - Polished gameloop - Got harder the deeper you go - Sound ques are very good and the item purchase is rewarding - Quite nice-though ecenomy system Suggestions: - Well, I couldn't bounce off walls of the screen, so got stuck once - Lacking any type of music - Maybe extend the time a bit or set it as difficulty levels - Someone suggested a teleport. Worth considering as upgrade. Overall, insanely-polished compo entry, lacking only music. Job well done! |
| May 1 11:28:35 | 15m 41s | Rogue Elevator | ♥ 1 | Almost got to the bottom after few tries! Pros: - Appealing graphics - Auto-rifle has 'oompf' kind-of feeling - Variety of enemies - Random spawns - Strafing and controls Cons: - Complete lack of indication with sounds or anything else where next wave is spawning. You could take an inspiration from DOOM series, where not only you have a clear sound on where enemy is spawning, but also the visual "entering the arena" effect. That killed my run few times, because I was not aware that 2 suicide enemies spawned behind me and just exploded randomly... - Once you got auto-rifle, all other guns become obsolete. - Rocket launcher (I think?) projectile is too slow. - Auto-reload feature is a must in that kind of games. Player don't want to think whether his next gun has any ammo in it while doing andrenaline-based shooting at multiple targets - Better indication about entering lower levels would be cool. Changing color of tiles or even background would suffice, telling the player that real shit is happening. Don't get discouraged by the cons. For 48hr it's a decent job! Good work! |
| May 1 12:05:25 | 36m 50s | Dive To China | ♥ 1 | Didn't make it to the China, but it was worth trying! Pros: - Dead-easy idea with good execution - Funny story behind the game - Like the simple graphics (apart from obstacles, but it's fine!) Cons: - Can I really reach China though? - After 400+ score, the game becoes to dense - Missing a healthbar - Hard to determine, what exactly is your hitbox. Ended up hitting stuff I though I would not hit. Good job nontheless! |
| May 1 16:38:20 | 4h 32m | Deep End | ♥ 1 | Actually I decided to go upwards. Managed to get -700-ish before hitting dead-end π Pros: - Game is very difficult, yet rewarding, - Wonderful, calm audio sound and backgroung music. Felt like depths of Europa's ocean! - Graphic wise very simple, yet beautiful with the sonar effect - Damn the gameplay is actually addicting Cons: - No room for error, even if the Hitboxes don't like you. I felt like i was still few dozen centimeters away from the rock but I crashed nontheless, - Definitely a gamepad only game if you wanna move with the engines mechanics. On keyboard it felt really confusing for couple of tries - Not really a Con per se but... is there any end to the game? Overall a very polished game, lacking a bit of adjustment to difficulty. Great Job! |
| May 1 16:49:39 | 11m 19s | Descension AI | ♥ 1 | Finished the game with 11805! Pros: - Deadspace with rouge AI and not aliens - Simple and effective mechanic - Correct controls - Not to difficult, easy to grasp by anyone - Appealing graphics (even though it's probably 3rd party as you opted out graphics?) - Level Design is cool! Cons: - Monotone music - Sound: Laser from character does not have this 'ompf' kind of feeling. Not gonna tell anything to lasers from turrets as the sound is space does not exist per say. - Lasers might have been more shiny - I could go outside of the view with my character, loosing it for a brief of time before I managed to comeback. 1440p screen, probably camera viewpoint issues. - A bit more animation to turrets would've been nice (then just open/close instantly or change their appearance completely) @viperux They opted out graphics voting, probably because they used 3rd party asset pack. Overall a good job done! |
| May 1 17:44:30 | 54m 51s | Penguin Paradise | ♥ 4 | OH MY GOD THIS GAME IS SO ADDICTING WHYYY. Pros: - Factor.io had a baby with Satisfactory in Isometric dimension, creating this - Penguins are instalike - There are different kinds of Penguins, - Actually, there's lots of them! - It's kinda balanced to a certain point, which is still pretty impressive - I spent too much time playing it - I adore Voxel art! - Music is a nice touch - Economy / Base building and complexity is deep and very well done for that short amount of time Cons: - The game does not allow quick menuing (esc, click, esc, click etc) - The game does not allow multiple building spawning (have to go to menu (wait for menu?!) and build and then select again etc) - You have to be REALLY Consistent in your building behaviour, otherwise you will have no clue what building produces what Penguin type (Tents / houses). Would love any icon or indication above - Above points applies to utility buildings. Would love to see what I am actually given at time being - The timing on spawning penguins is strange, seems a bit random - When clicking on any building menu, clicking 'close' while menu is on the other buldings may trigger menu for the building which is under the button. Got quite annoyed after few times - Adding more penguins to do the same job SHOULD NOT reset the progres! Overall a very addicting and promising title, which just begs for QoL features and more music and extras. Would love to see an actual product out of this. Great Job so far! 2021-05-01 (5).png |
| May 2 14:37:06 | 20h 52m | Space?Space!SPACE | ♥ 2 | Had fun with this one! Pros: - Simple, clean, pleasing to eye graphics - Good UI - Like the arrows indicating your nearest powerup (health/fuel) Cons: - I think the background is maybe a little bit too dense with stars etc... maybe adding more 'whitespace' between could improve it. - I feel like there's not enough fuel economy to keep you going, especially after 7-8k+ - No sounds or any kind of music (but you opted out Audio anyway) - Not my type of 'deeper and deeper' (but again, I didn't follow theme much this time around) - Also, it feels like the game was intended to be played with controller and not keyboard (shooting movement style) Overall a solid entry, with space to improvement. Good job! |
| May 2 14:55:08 | 18m 02s | Space Cave | ♥ 4 | Okay, got to 700m Pros: - Simple idea - Good, a bit floaty controls (intended) - Good that you can bounce out of surfaces and not crash - Good that enemies follow you and not despawn, making it a bit harder - Adding to the point above, it's nice that you can try 'skipping' a level, but it's a short reward only Cons: - Would love more variety in the levels - A bit better ques whether you're hit or not would be nice. The red aura is subtle and sometimes hard to read when you're trying to fight back - Lack of extra enemies (multiple-shot guy? dashing-guy?) - Ligthing is off, seems like it's half-baked, half-realtime and the walls are not getting correct light from your character flashlights. Overall a decent job for first Ludum Dare game! |
| May 2 18:42:31 | 3h 47m | Blue Eye - Salvage & Rescue | ♥ 1 | Yooo, wouldn't stream this edition, but decided to give this one a try! Pros: - Simple mechanics - Sound effects are cool - Music is ok - Moody, relaxing graphics Cons: - A bit messy UI, had to spend few tries to understand what am i doing and what am I gaining / losing each meter - Confusing 'obstacles'. The 'platforms' obstacles deriving from the walls especially. I thought there were repair stations or something and I got screwed over few times because of it. Are those suppose to give you plating?? - I assume battery level was something that allow you to keep moving? Hard to say - Battery Level: Sometimes I got to negative values and could not regain controls, even with catching fish that are supposed to give me battery back. Happened 7/10 times. - Development build: I was able to slow down or even push back up using *Space* button. Not sure whether that's intentional (not mentioned in controls) - Development build: I was able to speed-up or slow down time using 3 and 4 keys. Not sure whether that's intentional (not mentioned in controls) - There should be a better way to avoid debris, as it's a tiny bit too fast, but only IMO. Decent job nontheless! |
| May 2 18:56:04 | 13m 33s | Deep Mind | ♥ 1 | My thoughts after getting fired: Pros: - Unique concept, - Enough complexity - Variety of cards - Good / Bad / Normal decision making tree Cons: - I just used cards when they popped out in yellow instead of even reading the tasks - Because of that, I never really felt connected to the story - The concept is cool, but there seems to be more negative than positive output. Makes me less motivated - The ??? Cards are a tight too fast with debufs - After certain amount of time, there's too much going on on the screen - To my taste, too much dramatic music. It's not a dungeon crawler. Overall, a good concept that needs polishing and balancing to make it more playable. Decent job! |
| May 2 19:24:35 | 28m 31s | The Red Crystal | ♥ 1 | Quite spooky, had a good (yet short) time! Pros: - Me like story-driven games with some lore - Subtle, yet visible presence of monsters - Nice, well lit environment - Good soundques and ambient sounds with a bit of thrilling music - Quite engaging story, wish there was more - Actually, quite spooky Cons: - Wish it was longer Overall, solid compo entry. Good job! |
| May 2 19:48:15 | 23m 40s | RECONDITE | ♥ 1 | After so many SHINDEIRU Pros: - well polished design graphic wise - well picked color palette - love protagonist animations - spooky ambient soundtrack - sheer difficulty - good and simple controls Cons: - Those kind of games are tricky to make when you need to introduce player to a new obstacle / mechanic. You did it well first 3 levels, but the 4th one was just exponentially complex than all previous combined... - I could not really grasp the point of height at which my player would die. That means, there were part in the level I was sure I would die, yet I did not. However, there were parts of the level, where jumping instead of just moving down was killing me. Kinda counter-intuitive. - The camera movement could not keep up with my character sometimes (whether it was running or falling) A solid entry nontheless. Good work! |
| May 2 19:56:56 | 8m 41s | Deep down the asteroid | ♥ 2 | After treating the asteroid with too many acid and finding green rectangle Pros: - simple concept - acid drilling ftw - funky graphics Cons: - Wish there was ANY sound! - kinda unpredictable enemy behaviour - A bit too short?? - Can still die after winning Decent job nontheless. Congrats! |
| May 2 20:14:51 | 17m 55s | Delve Deeper | ♥ 2 | Oi, pour me some Ale! Pros: - Dwarf adventurer... - That heals himself with Ale! - lovely graphics - nice soundscape - variety of enemies - Challenging enough level design and mechanics - Animations! Cons: - No drinking Ale animation! ( I thought that would be the first thing!) - Don't know if you introduced coyote time, but I sometimes felt reaching the platform in my mind, but game told me nope - Once enemy pin you down (goblin), there's no way of recovering... - No ending? (got to last room with all others) - Gold would be useful to something (open secret doors etc.) Overall, a definitely solid entry, especially to Compo. Well done! |
| May 2 20:33:22 | 18m 31s | Mission: Descend | ♥ 0 | After bombing half the planet Pros: - Liked the graphics and animations of main character - Simple concept - Soothing music Cons: - Controls are not that responsive, but it maybe due to environment - Bombs spawning only on top of you does not sound like a good idea (lost some bombs trying to get out of them) - Wall climbing is impossible between 2 pieces of wall tiles on top of eachother. I tried moving my character up and it got stuck in the middle of the wall. Happened a lot of times - There should always be a way to come back to ship. Sometimes I was left behind without any wall to climb back - Running next to ship to loose all energy rewards me with next day and energy tank? Overall, cool game that needs some QoL polish. Good Job! |
| May 2 21:48:57 | 1h 15m | Unholy Hole | ♥ 1 | Managed to finish the game Pros: - Good graphics - Clear level-design - Nice and pleasing to eye color palette - Intuitive controls Cons: - No coyote time to help player with jumping puzzles - No animations - Skeletons can shoot while being backwards to you - No health / damage indication - No more of lava-effects (any particle system would do) - Lacking checkpoint system (damn the 3rd level put me into pain) - Confusing change of pace between 3rd and 4th stage (falling down arcade) Keep up the work, add some animations and effects and maybe intro to the actual game. Good job nontheless! |
| May 2 22:10:19 | 21m 22s | Me:Tree! - New Roots | ♥ 1 | After making tons of Bonzais in Creative mode. Pros: - Game is beautiful - Wonderful color-pallete - Tears-worthy piano music - Mood and relaxation is really there - Trying to catch how fragile the life can be - Love the root / tree mechanic as well as branching off in every direction - Creative mode is huge plus Cons: - Very subjective, but I found UI a bit too confusing. - As well as indicating a priority on resources... Maybe it's just me Overall a gem that needs just a slight polish. Great Job! |
| May 3 17:29:21 | 19h 19m | Deep Hunting | ♥ 1 | After going out of the woods for other games Pros - hey, you didn't use the game engine, hipster! - looks like cardridge game, which could actually be fun - like the main character - didn't need to install Java (always a +) Cons - well, that's what you get when trying a no game engine game on game jam π But jokes aside, it's a nice try! Good job! |
| May 3 19:32:14 | 2h 02m | Deepwater Settlement | ♥ 1 | After launching million harpoons on poor sea flora Pros: - Underwater tower-defense-ish-survival game! - Like the fish models - Easy to understand mechanics and controls - Fishing gives you plastic, *heh, ironic* Cons: - I feel like the game needs a bit more of: - Weapons - Sounds - Feeling of progression (it's there, just make it more rewarding) Other than that, keep up the good work! |
| May 3 19:44:21 | 12m 07s | We Must Go Deeper | ♥ 1 | Had a blast through mines! Pros: - I love the graphics with Borderland's style shader on top of it! - Fancy UI - Challenging mechanics - Easy to grasp, definitely hard to master Cons: - Music, please? - Wish I was able to type down with keyboard any type enter instead of clicking, but hey, it's your choice of controls - Maybe it's just me, but I would not mind having the cart view bigger (half-half even) Other than that, solid entry. Great job! |
| May 3 20:04:32 | 20m 11s | βNyctophobia | ♥ 1 | Had an absolute blast shooting my way through! (Played patched version) Pros: - Love the pseudo-horror aspects - Very good graphic-wise - Soundscape adds to the mood massively - It's kind of reverse 'deeper and deeper' theme game - Guns have actual 'ompf' feeling - Mood is very much there Cons: - Melee combat sucks to be completely honest, took me a bit of time to understand timings to not get grabbed - Wish there was any boss fight - Enemy AI gets stuck on corners - It does not really fit in a 'humor' grading, but I don't remember whether you could opt it out or not I also think you took a bit of inspiration from your previous entry, which was a blast to play as well. Solid work here as well, congratz! |
| May 4 18:19:54 | 22h 15m | Ski Trip | ♥ 2 | Ok Pros: - Whatever you're smoking, it's working - Amazing level design - Amazing trip graphics - Great, subtle transition into madness - Music is a nice touch - I like skiing! Cons: - Movement is less fluid than I anticipated - I can see parts of levels overlapping - I felt like sometimes the hitbox of the world decided to go against me The game is just an art to enjoy. Great work! |
| May 4 18:35:25 | 15m 31s | That Sinking Feeling | ♥ 1 | After reaching bottom and hitting button Pros: - Cute, hand-drawn graphics! - Fish in a tank is a humorous touch - Funky animation of main character - Good soundscape for mood building Cons: - I'm not exactly sure what the goal is - Only 3 screens were ok to activate - VERY JANKY ladder controls: sometimes you climb, sometimes you drop, you slide on it like on ice. - Because of ladders, I got stuck in a metal wall (screenshot attached) - Some arrows indicating 'event' were broken in place - Kitchen, first aid, bombs and electric plant events - I had no clue whether I should go check the are or click some buttons. Kitchen told me to press E, so I pressed it multiple times and nothing happened - Wish there was other sounds - No HTML5 Version (only link to downloadable) A nice try nontheless, especially graphic-wise! Keep up the good work! 2021-05-04 (2).png |
| May 4 18:46:46 | 11m 21s | Dynamite Depths | ♥ 1 | After all levels bombed Pros: - Simple and solid concept - TNT always rocks - Simple and effective graphics - Properly scoped difficulty - Gradual introduction to new mechanics - Multiple obstacles - Funny music - Good sound effects - Nice touch with skip Cons: - Wish it was longer - Don't know if the music really fit the game, but hey, at least it's there! A fun game and solid compo entry, which would definitely be playable as mobile title! Great job! |
| May 4 19:27:02 | 40m 16s | A Dungeon | ♥ 2 | I found the treasure! Pros: - Simple and good graphics - Good level design - Fun mechanics and traps - Simple soundscape - Thank you for the checkpoint system - Cute Miner character Cons: - Cinemachine setup you used is very janky and makes everything played like without V-sync (stuttering character) - Camera does not follow movement correctly. Probably cinemachine setup has too wide offset of character follow - No coyote-time for ridges to allow player late jumping - I think air-winds are a bit too random - Floor, for stone'y one, felt a bit icy? Good work nontheless! |
| May 4 19:47:46 | 20m 44s | LumenBrink | ♥ 1 | Completed all levels! Pros: - Simple and cool graphics - Enjoying and enganging gameplay - Smooth introduction to harder puzzles - Actually well-scoped difficulty - Great, that you can select different machines and dig without any order to complete the task - Multiple controllers support +++ Cons: - The 'music' got into my head, it's still 'ding donging' Overall can't say anything other than solid job for Compo! Great and well-scoped puzzle game! |
| May 4 19:57:12 | 9m 26s | Shook | ♥ 1 | After getting beaten up by Minigun Sharks Pros: - Now I understand why my father loves fishing - Simple, yet wonderful graphics - Minigun Sharks with rocket launchers on top - AK-47 Sharks - Quite challenging gameplay - Good sound design - Quite addictive Cons: - Of course it's by design, but the guns movement is tiny bit too dependent on the basket - Wish there was rocket launcher Can't really complain! Great job! I enjoyed it while being annoyed a bit. I'm going now to hunt some fish... with TOW System. |
| May 4 21:00:05 | 1h 02m | The Last Place | ♥ 1 | Had an emotional moment Pros: - Deep, yet relaxing atmosphere - There's a beauty in the graphical settings and minimalism there. Especially on the beach - Piano makes everything better - Very good soundscape - Kinda dreamy feel Cons: - Wish you could tweak to less blur just a tiny bit (but just tiny!) - Wish it was longer... - Could increase shadows rendering size, cause I could see some shadows dissapearing on the beach, breaking immersion jsut a bit Overall, a great and relaxing entry. Good job! |
| May 5 18:23:56 | 21h 23m | The Last Spores | ♥ 1 | After loosing too many spores Pros: - Root-idea is very well executed - Love the simple graphics - Integrated tutorial - Easy and understandable mechanics - Quite good pathfinding - No more Cola caps Cons: - Too much RNG, especially with levels generation. I tried over 15 times and max I got was 11/20 spores. Sometimes you just don't get enough water, no matter how good your path prediction is. - Pathfinding sometimes went around obstacles, that were easily passable by root - Wish there was more variety in - Wish there was any audio :( Actually, No More Cola Caps would make perfect in-game currency! I see that game was scoped towards mobile, which I think is the best place to land. I would play it myself during toilet brakes (it's not an insult!!!!) Good job! |
| May 5 18:39:45 | 15m 49s | Guardians of the Facility | ♥ 1 | After reaching the reactor: Pros: - Good soundscape - Interesting monsters. Something of a mashup between Resident Evil and Tiberium bioblobs - Variety of levels - Simple gameplay and controls Cons: - Enemies are not really treathening - Lack of depth in levels - Can't run'n'gun Decent job nontheless! |
| May 5 20:52:50 | 2h 13m | Ludum Dare 48 - Deep trouble in Little town? | ♥ 1 | I like getting into trouble! Pros: - Wonderful town and aesthetics - Cute characters - Easy and relaxing gameplay - Certainly, the big time went into level design and the town seems authentic - Good lightning / Ambient occlusion Cons: - Oh I wish it was longer - ANY Kind of music would improve a ton... - Hard to find more due to shortness of the game Decent job! Had a small, relaxing experience with some background italian music! By the way, what rule made you switch to JAM? |
| May 5 21:03:14 | 10m 24s | The Lift | ♥ 3 | After saving my ass at -200 Floors Pros: - Funky graphics - Actually quite adrenaline-based gameplay - Nice soundscape - It's cool to see your mistakes making the cables go random - I like Italian accent! Cons: - I actually didn't know what to do with the cables at the first glance, had to give it few tries One thing I saw is that, you guys seem not to rate other games. I think playing other people games and rating them not only would be a nice way to checkout how others solve problems, but also to get more attention to your creation, giving you ability to reach more reviews and valuable feedback through Smart system. Hard to say more, but you guys did a good job nontheless! Mamma mia! |
| May 6 10:06:38 | 13h 03m | HackDeck | ♥ 1 | I got to the end! Pros: - Clear objectives and gameplay - Variety of movement - Properly scoped difficulty - Variety of powerups-cards - Moody soundscape - Cool graphics Cons: - A slight better movement indication would be better, yet it's hard to say at the moment how exactly I would change it - Maybe a more aggressive enemy nodes would be cool (do they even move / expand?) Overall, a job well done! |