Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Link270
Feedback comments for LD48
Link270's games and stats for all events →
| Timestamp | Since previous | Game | Link270's comment | |
|---|---|---|---|---|
| Apr 27 03:23:24 | Depth Perception | ♥ 1 | It was really hard to move unfortunately. Hard for me to play the game or really experience much. The graphics were very basic and a lot of things were a little unfinished, for example the text in the start room appears in front of the objects. The audio seemed good. | |
| Apr 27 03:28:13 | 4m 49s | Dungeon Divers | ♥ 1 | Very cool, I liked the idea a lot. With a little refinement I could see this being a legit game out there. Great job! |
| Apr 27 03:43:16 | 15m 03s | Inner Demons | ♥ 1 | Very nice! Seems like it could get a lot better with a few updates and things. |
| Apr 28 03:27:32 | 23h 44m | Jupiter II | ♥ 2 | Wow this was awesome! I loved the gameplay, I wondered how far I could get and I love the different things that happen as you continue to go down. Very fun, good job. |
| Apr 28 06:38:12 | 3h 10m | Potato Pandemonium | ♥ 2 | Awesome game! I love the humor a lot, feels like it was made for fun, in a good way. It was a little hard to move and seemed a little too hard, but good time! |
| Apr 28 07:40:38 | 1h 02m | Into the Castle | ♥ 2 | Super fun game. I liked the difficulty a lot, gave me some solid hollow knight vibes. Boss was a bit tough, but I never felt like it was impossible or that I couldn’t do it. Great job! |
| Apr 28 07:44:07 | 3m 29s | Deep Dig Pizza | ♥ 4 | I had a lot of fun with this one. Made me feel a little frantic like overcooked or something similar. I loved the spin on the theme of “mining” for ingredients. I see a lot of potential here with this one. Nice job! |
| Apr 28 07:48:36 | 4m 29s | [HTML5] Bodenhorizont | ♥ 4 | Loved it! It was good to play it on stream because the developer could chime in and answer questions and explain how things worked. Without that some of the instructions may not have been quite as clear. There were also a lot of times that the oaths would end, so adding a way to make sure there is always a path could be a good idea maybe? I think adding some stuff into the sky would also be a great addition. Maybe just a plant growing stronger from the longer roots or something would be cool? And maybe some sort of underground threat. Something like moles that will eat away some vibes sometimes. Good job! |
| Apr 28 07:52:51 | 4m 15s | Danger Rat | ♥ 6 | Very fun. The movement was super fluid which make playing very pleasant. It could be hard at times, but was never frustrating which is a great accomplishment. Awesome job! |
| Apr 28 07:56:35 | 3m 44s | Runner Ore | ♥ 2 | Had lots of fun here. The ore boys were a cool twist on the lining idea. There is a lot of potential here and I could see it getting improved a lot and becoming more engaging. Add a few new mechanics, maybe some upgrades and new weapons and enemies? Ie get a jackhammer at some point or something. Haha good job!! |
| Apr 28 08:01:15 | 4m 40s | Tunnel of Love: I'm Digging It | ♥ 2 | One of the best games I’ve played so far solely due to the awesome humor and writing. There were so many good jokes and messages in the game I loved it. It was great to go after the for sure real mole with their stock image and just follow the story. The puzzles were cool, not ground breaking or anything but very enjoyable and took a bit of thought to get through them. Very nice job! Super high props to the writer! |
| Apr 28 08:04:04 | 2m 49s | The Deepest Fish | ♥ 2 | Nice job. I loved the art and music. Gameplay reminds me of undertale combat a lot. Add some new upgrades (different lures maybe) and some new fish “combat” patterns and items and you’d have an excellent game here. It would probably go great with mobile. Nicely done. |
| Apr 28 08:08:05 | 4m 01s | Tiptap the Tadpole vs. the Menacing Cthonic Horde | ♥ 2 | Cool art style and very creative game play. This would be a cool multiplayer game if you had separate screens and stuff to play from. I liked it. Good job. |
| Apr 28 08:11:03 | 2m 58s | Miner Rescue | ♥ 2 | Very very fun. I loved the art style and the sound effects really kept me going. The small touches and animations were very well done. I just loved the simple controls and the difficulty overall. It was simple to start but very hard to master. Took me a few tries but I finally beat it. Very good job! |
| Apr 28 08:13:50 | 2m 47s | Selkö | ♥ 5 | Very fun and relaxing game. I’d love to see this idea expanded upon a bit. Would be an excellent mobile game if you added a few more things. Maybe new levels and upgrades or just a really really long version? Good job. |
| Apr 28 08:16:22 | 2m 32s | DRYVER | ♥ 3 | Cool idea. I loved just Turing on god mode and cruising around. That was the best part about it. I think I had a bug that would cause to stop moving every now and again that kinda messed with the experience a little. Either way very good game and fun to spend some time with. |
| Apr 28 08:17:38 | 1m 16s | Dig it up, dog! | ♥ 2 | Super enjoyable. I loved finding all the different options and choices. Good job! |
| Apr 29 00:30:55 | 16h 13m | Deeper-Geddon | ♥ 4 | Very fun game. I love these types of game a lot. I beat it my first try with 5 seconds left! Once I figured out how to do it all it was awesome to play. Good job. |
| Apr 29 02:18:09 | 1h 47m | Oiligarch | ♥ 2 | Very fun, this is one of the few on here I could see myself playing for a long time. Good job!! |
| Apr 29 02:37:03 | 18m 54s | Vast Trivia Of The Void | ♥ 2 | Fantastic! Loved the art and music a lot. The game itself felt super polished as well, very nice job! |
| Apr 29 03:43:07 | 1h 06m | Shovel Guy | ♥ 1 | Artwork is great! I liked the little noises as well. The game itself is really fun, but I think it got a little too hard too quickly, the first puzzles were already kinda rough. I guess they were more just a lot to move than hard. Either way, very fun. Good job! |
| Apr 30 04:27:38 | 24h 44m | Squareroot mining | ♥ 2 | The audio is great, I really enjoyed it. The game was interesting. I wish there was a little bit more feedback as to what the tree was doing, maybe have a small window of the tree wilting or something? Also I wasn't sure how the game really worked right at the beginning, I may have missed something but I don't remember seeing anything. Either way great job! |
| Apr 30 04:39:44 | 12m 06s | Monster Tower | ♥ 2 | I liked it. I enjoyed the dragon a lot and how he came down and the different attacks. I liked how the it speeded up as it got harder as well. |
| Apr 30 05:06:26 | 26m 42s | Rabbit Rappel | ♥ 3 | Super fun game, I enjoyed it a lot! This was a great teaser in what could be a really nice game for sure. For the future you should add a tutorial and ramp the difficulty up a bit more. I'm sure there are a lot more mechanics that could be added as well, but the core you have here is solid. Nicely done, one of the favorite one's I have played! |
| Apr 30 05:29:57 | 23m 31s | Beepo's Shop | ♥ 1 | Super fun, I love this type of a game a lot! Very well done. You could honestly expand this to be almost endless with more upgrades and more things, like maybe you could drill three at once to move faster or something, etc. Awesome job! Also, even though you didn't make the music, the music you found works really well, so props on that as well. |
| Apr 30 05:43:25 | 13m 28s | Loach Dive | ♥ 1 | Awesome game! I don't know if you were going for humor, but I found this game super funny (In a very good way) good job!! |
| Apr 30 05:55:59 | 12m 34s | Sun Core | ♥ 1 | Nice job, liked the game a lot! My one thing is it seemed like I fell way to fast, add a little more floatyness (That's a word right? :P) to it when you fall and I think that would help out a lot. Good job! |
| Apr 30 06:17:35 | 21m 36s | The Dive | ♥ 3 | Very cool! I enjoy the art a lot. I wish there was a little more music and such, but when it was there it added a lot. You could add onto this a bit more and make it even more eerie if you wanted, I loved how everything was changing around you. Super good job! |
| Apr 30 06:32:04 | 14m 29s | Diggurai | ♥ 2 | Cool art, it looks really nice, especially the character model. I like the idea with the digging and such. I would recommend altering the controls a little bit, maybe make space bar the jump button and click on the square you want to remove? Also maybe either add a way to respawn missing platforms that you dig away, or allow them to regenerate after a while. |
| Apr 30 06:39:21 | 7m 17s | Khazads | ♥ 3 | I like the game. Everything made pretty good sense to me. There could for sure be some improvements. But it's on the right track for sure! |
| Apr 30 06:51:47 | 12m 26s | Deep in mars | ♥ 2 | That was pretty cool. Nice idea. I'd like to see it expanded upon. I believe someone else mentioned doing some form of asteroid defense or something. Nice job! |
| Apr 30 07:00:24 | 8m 37s | Dahla's Journey | ♥ 3 | I liked this game. It mildly gave me Into the breach vibes, which is another fantastic game. It's a cool idea and a really fun take on a turn based style of game. Great job! Thanks for joining the steam and letting us try it out! |
| May 1 04:03:26 | 21h 03m | Drilbert | ♥ 0 | Super cool idea. I liked the mechanic a lot. It was very interesting and a new take on what I've seen before. All the sounds and graphics worked nicely with each other. I could see this being expanded upon a lot and turned into something really cool. Nice job! |
| May 1 04:27:04 | 23m 38s | Low Notes | ♥ 1 | Very nice! I love me a good rhythm game. One suggestion from my preference would be to have the audio pitch back up after the mistakes are made, not just when you get more correct notes. I can understand how keeping it low is apart of the game, but it feels weird to me to not be able to listen to the normal song I guess. Here's some thoughts on improvements, not really anything you did wrong, just thoughts if you wanted to add more. There needs to be more difficulty options and they should follow a similar note layout. The ones you had in there were good, but it felt like it was swaying between a bunch of difficulties, which can make it hard to follow. For example, if you want it to be hard and follow every note, then it needs to follow every note so the player is expecting constant notes on the melody or wherever. Expert or something could have even more additional things. For like a medium it could follow slower melodies, but it should be something like only the major parts, but whatever it is it needs to be consistent. Lastly, additional inputs would be awesome. Something like clicking space changes the spots the arrow keys hit (Giving you double the notes) or maybe you have two circles, one for arrows, one for wasd. Or to be really difficult have a lot of different keys so you have to move your hands around the keyboard. I'm mainly just rambling at this point. haha but very good job I enjoyed it a lot! |
| May 1 04:40:13 | 13m 09s | enRoot | ♥ 2 | Cool game and interesting art. I felt like the art wasn't super cohesive, some of it (The turtle) wasn't completely cut out so the animation looked a little weird to me, but that would be better if the rest of the art also fit the same style. I guess my issue is I couldn't tell if those choices were intentional or not. The physics need a bit of work. I noticed you said you left it floaty on purpose, but it would be better if it was an accelerated fall (So this speed increases the longer you're falling) and make the jump and the rest of the movement feel more floaty as well. However, my personal preference would probably be to make the fall more "normal". Seems like it would fit the game play better and I don't really see any reason they would be floaty in the first place? Good job though, it needs a few improvements, but I still played all the way through! Nice work. |
| May 1 04:49:43 | 9m 30s | Shoot 'em Down | ♥ 2 | Overall not bad. I like the idea behind it, and the humor at the beginning was great. Some suggestions, you should have more dialogue happening during the game, that could lighten it up a bit. Allow your ship to be hit a few times before dying, and be a tiny bit more forgiving with the colliders. (It's "usually" a good idea to make colliders slightly smaller than the object imho) Another thing I would suggest would be to make some of the enemy ships to need to be destroyed. If that makes sense. For example I felt like I had to kill everything, I couldn't just doge pass any of their shots because they basically created walls. It adds an additional way to play, where you can either kill them all or quickly rush through a gap of their bullets, on that thought adding a small dash would be nice as well. Good job! |
| May 1 05:09:29 | 19m 46s | Below the Ocean | ♥ 1 | Fantastic game! I was constantly surprised by the new mechanics that kept appearing throughout. the best part was they all worked super well! This is absolutely one of the better games I've played so far. Very well done. Oh and the music is incredible, it is so simple, yet never felt repetitive and fit the game in the background so well. Loved it! |
| May 1 05:13:56 | 4m 27s | Deep Sea Explorer | ♥ 1 | Cool, I enjoyed it. The shark sound felt a little bit out of place and was constantly playing, the music was very simple but I think it needs a little more layers to it and it would be quite a bit better. Overall not bad, I had fun. Good job! |
| May 2 04:31:54 | 23h 17m | Gold Rush | ♥ 3 | Nice job! I liked the art and the idea of the game. What it needs is upgrades of some sort. Maybe a shop that you go to after each game over, and the gold you collect you can spend on upgrades. This could give you extra time, a better pickax (Maybe incorporate some harder blocks, etc.) But a good job and a good stat to the game! |
| May 2 04:43:56 | 12m 02s | Digger's gotta dig! | ♥ 3 | Hey good job! I liked the game and everything with it quite a bit. One note, I wasn't quite sure what my character was? Not exactly a bad thing though haha Was it a watermelon? That's what it looked like so if it was then good job with that haha I mentioned this on another game that was somewhat similar to this, but one thing that would add a lot would be some sort of upgrade system. Maybe you collect the coins or whatever and spend them after each game over. You could get a better pickaxe, more time, things like that. Either way really nice job! |
| May 2 05:11:47 | 27m 51s | Surface Level | ♥ 3 | Awesome super fun game! I got 4900 my second run and I thought I was doing decent, but it's cool how high some people can get. Nice job! Awesome music as well, that fir everything perfectly. |
| May 2 05:23:10 | 11m 23s | Where's my dynoMITE? [LD48] | ♥ 3 | Amazing game! Everything fit together so well, the music and art were both great, in an almost not "not great" sort of way that just worked (If that makes sense, I'm basically saying they work super well. haha) And the sound effects are top tier! Way nice, very enjoyable. |
| May 2 05:38:47 | 15m 37s | Deeply Organic | ♥ 2 | Love it! Very nice job on everything. I was happy to see all the different genres showing up throughout, and the humor was absolutely on point. |
| May 2 05:58:47 | 20m 00s | Deeper and Deeper in the Woods | ♥ 2 | It's much better to have a finished short game than anything long. I had fun listening to the audio and running through. Good job at your first jam, imho getting a game finished is such a good feeling it helps you to improve and realize you can actually finish something. haha |
| May 2 06:14:55 | 16m 08s | Deep Dungeon Tactics | ♥ 1 | Great game! I like the procedural take on this genre. One idea that I think would be interesting to try out would be procedural characters as well? For example the characters you play as, and the enemies, are just generated to have different looks and skills. I can see how this would be a nightmare to balance, but if it could be figured out that would be a really cool addition on this. Nice job! |
| May 2 06:33:25 | 18m 30s | How Deep is Your Love | ♥ 7 | Ending was great, very nice job. Fun gameplay, everything was very smooth and simple to follow. |
| May 2 07:10:58 | 37m 33s | Frog | ♥ 3 | Sax frog was worth playing the game for. Awesome job! I loved it and talking with one dev it sounds like you all made it run on actual nes hardware, super impressive. very fun! |
| May 2 07:17:14 | 6m 16s | 7 DEEPS | ♥ 2 | Well, that was something for sure. haha |
| May 2 07:25:29 | 8m 15s | Deep Into the Night | ♥ 2 | Very interesting and cool spin on the theme. Also very innovative version of a resource management style of game. Good job! Thanks for letting me play on stream. |
| May 2 07:33:20 | 7m 51s | Juicy Trip | ♥ 0 | Cool fun little game. I could see it being very relaxing on mobile if you added some good background music and fun sound effects. As some additions to the game there should be some additional difficulty added, it never felt like it ramped up much after the first little bit. Maybe add some additional rotten fruit, or different fruits you can "play" as. Add "powerups" or maybe things to make you speed up or slowdown, etc. God job! |
| May 8 04:00:52 | 140h 27m | Deep Dive Drive 2000 | ♥ 3 | Very interesting experience. I enjoyed my time in the car with uncle. The graphics were really cool, and I really enjoyed all the unique audio and radio stations. My biggest issue was it was really slow with not a lot happening in between the questions, which were seemingly pointless? Otherwise I really enjoyed it! |