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| Timestamp | Since previous | Game | LelulaGames's comment | |
|---|---|---|---|---|
| Oct 5 13:14:49 | GREY MILK | ♥ 1 | The controls were a bit difficult. Pressing a/d back and forth could get some momentum sometimes, other times it seemed to catch on itself. But the storyline was a bit funny once I got there. However after I died I wasn't invested enough to want to try and get back to that section. | |
| Oct 5 13:27:19 | 12m 30s | Pentagon | ♥ 1 | It's a game of rock, paper, scissors, lizard, spock with a maze element. You are always green, and the other spots always spawn in the same location so if you are able to get to the bottom right you can catch the red, and you just have to watch out for the yellow. Everything else just gets in the way. It's an interesting concept, and if it had random spawn locations for the different colors, or a multi player aspect, I think it would have some more playability. |
| Oct 5 13:55:34 | 28m 15s | SpaceLoop Defender | ♥ 2 | I don't know why but I wasn't seeing any anomalies to shoot at, just the little ships to catch. Although I thought it was hilarious that you got negative 10k points for the planet blowing up. |
| Oct 5 14:04:43 | 9m 09s | GunTron | ♥ 2 | Those pesky slimes kept getting in the way of my hint darn it! |
| Oct 5 14:15:12 | 10m 29s | Hullu Callu (web or .exe) | ♥ 0 | That was so hard, just getting past the spinning saws and trying to keep straight that you are moving the blaming loop, not the skull, but you are protecting the skull... Great job. |
| Oct 5 14:19:41 | 4m 29s | LoopLab | ♥ 1 | I do like the concept and it was fun falling through the lab and knocking things over. It wasn't apparent how to kill the enemies to gain access, so that could use a bubble or tutorial or something. Add some music and it would be awesome. |
| Oct 5 14:36:33 | 16m 52s | Seeker | ♥ 1 | It was fun exploring things and discovering how to get certain things to open, or stay open. Not stepping on the flowers was the worst! |
| Oct 5 14:51:20 | 14m 47s | IT MIGHT BE DELIVERED | ♥ 0 | I loved the graphics, they were kind of cute. I could get the little guy to move around, found the first packaged and brought it back to the ship but I had no idea what to do with it once I got it there. Some tool tips, or even instructions in the description would have been helpful. The music is super catchy, and I enjoyed it. |
| Oct 5 14:55:16 | 3m 56s | I am not a murderer | ♥ 1 | I'm not sure how a gun has that many bullets, but then so did Lara croft ;) . Overall a challenging little game, especially when you have six people running around in the room. |
| Oct 5 14:59:37 | 4m 21s | Don't Shoot Yourself | ♥ 2 | Glad you had the level select so I could see more of it even if I am terrible at bullet hells and couldn't beat it. Love the artwork. |
| Oct 5 15:03:44 | 4m 07s | Looping Meadows | ♥ 1 | Very grindy. It worked well, though, and I liked the dice rolls. |
| Oct 6 00:14:47 | 9h 11m | Beyond Death | ♥ 7 | I liked the sounds and music. I would have liked to have a volume control since the music was a bit loud. I kept wishing for a jump button, and a mouse look so I could turn the screen and see where I was going. Otherwise it works pretty good. There was some lag and stuttering during the main intro. |
| Oct 6 01:35:27 | 1h 20m | MonkeyVM | ♥ 2 | I would love a sound slider, but otherwise this was a great game. good graphics, nice and glowy, and the music suited the game. Really challenging, but easy to understand. |
| Oct 6 04:27:50 | 2h 52m | Spirit Journey | ♥ 3 | I loved this game design. The puzzles were fun, and just the right amount of difficult. I really appreciate the fact that you added the turn to stone button, but I would have liked a reset key for the room as well. It was really frustrating to be three in, miss your mark and turn to stone, then have to go through the whole thing again. The audio was pleasant, but very low volume so I barely heard it even with headphones and my speakers turned all the way up. |
| Oct 6 04:41:59 | 14m 09s | Hyperloop hell | ♥ 4 | I felt like the run should have been a toggle button instead of a hold button. Another thing that would make it better is making the train cars shorter. I felt most of the game I was just running back and forth, and while the story was interesting there was a bit too much walking past the same chair over and over again. Also liked the music. |
| Oct 6 04:51:30 | 9m 31s | Loopsed In Space | ♥ 1 | Those were the best advertisements ever! I loved that bit of humor thrown in. |
| Oct 6 04:58:32 | 7m 02s | Of Kats and Carens | ♥ 2 | I think being able to draw a circle over other circles would be a good added feature. When a person got too close to another circle I'd have to wait for them to move away so that I could get a loop around them. You might also slow down their move rate on earlier levels and have them get faster as you progress. Otherwise it was a ridiculous and cute game. |
| Oct 6 05:12:35 | 14m 03s | Mike.cpp | ♥ 1 | I loved the ending. The loop idea reminds me of me when I was a young kid telling a story "and then I got back to you and you asked me what I was doing and".... whole story a second time till my mother told me to knock it off, lol. |
| Oct 6 05:19:10 | 6m 35s | Participatory Loop (and the Samovar of Time) | ♥ 2 | I didn't realize I could choose more than one person for the meeting at first, but I did pick it up. There was dialog missing at one point as well. Overall an interesting concept. dial.png |
| Oct 6 07:04:50 | 1h 45m | Limbo Library | ♥ 1 | This was really well polished. Loved sound effects, and music. The skull was funny, and that ghost... that was super cute. |
| Oct 6 07:22:11 | 17m 21s | The Loop | ♥ 2 | It took me a few loops to realize it was linked to the music. Nice touch. I couldn't figure out what to do once I punched in the keypad and clicked on the green spot, but up till that point it was really fun trying to figure out how to get to the next point. |
| Oct 6 07:33:00 | 10m 49s | Dreamin' Cat | ♥ 2 | This was so well done. I love the fact that you don't punish people who miss a jump too hard. The only two things I found frustrating were that left and right wasn't W,A,S,D and the jump button wasn't space. Other than that everything was fantastic. Loved the music, and the story line. That.... thing... in the hall was creepy but not too creepy. Well done. |
| Oct 6 08:01:06 | 28m 06s | Just Another Day | ♥ 5 | I love how you break out of the cycle. Took me a bit to figure out a couple of the connections, but once you started narrowing them down it actually got easier. I also wanted to be able to use things on some of the other set pieces, like sawing the keyboard in half or something. But still quiet fun. |
| Oct 6 10:17:46 | 2h 16m | Gold Mine And Infamy | ♥ 1 | It was actually a bit helpful to get stuck on a spiderweb so that I could shoot at everything in an area. I kept wishing for a continuous bullet stream instead of having to click as fast as I could though. Even if it came as a powerup that sometimes showed up or something it would be cool. I do love the reverse tower defense going on though. |
| Oct 6 10:21:06 | 3m 20s | Lasso-Loop Whiplash | ♥ 1 | The music makes this so much better. I loved it! Lots of fun. |
| Oct 6 10:31:04 | 9m 58s | Blank Tape | ♥ 0 | This was one of my favorites today. I love the way you implemented the rewind an fast forward, and how stepping on the spikes causes the tape to go back to the beginning (though the squeal was a bit loud). Even the music was very 80's synthwave and I liked it. |
| Oct 6 10:37:51 | 6m 47s | The Forest Maze | ♥ 6 | The game is beautiful, the movement fluid, and I liked the music. I didn't like the gun so much. It seemed to fire above the worms instead of into the worms and after dying a couple times I gave up. The tunnel of eyes was kind of cool and creepy. |
| Oct 6 10:43:34 | 5m 43s | FarmerDude | ♥ 1 | The art is super cute, but the missing sound is really hurting it. Definitely feels like a mobile game. Not sure what this has to do with "stuck in a loop". |
| Oct 6 13:06:00 | 2h 22m | Loopy Island | ♥ 1 | I would like a button to be able to move the camera around. Too many times I got the character to the edge of the screen and the camera wouldn't shift to the next area. But otherwise it's a decent idea. I like that the music changes when you go over to the alter. |
| Oct 6 13:11:36 | 5m 36s | Slime Panic | ♥ 2 | Definitely a loop, lol. I love the grumbles from the slime, and that you get faster each loop. You might add the instructions to the itch page, or just a "space to jump" on the menu or something. I'm blaming it on lack of sleep, but for some reason I didn't realize you needed to jump over the mini slime at first. |
| Oct 6 13:15:17 | 3m 41s | Infinite Rainbow Tower Smash! | ♥ 1 | I would love an infinite mode so I can see how many rainbows I can get. I really enjoyed it, and I kept wanting to go deeper, but the completionist wants to finish the rainbows. An infinite mode might let you do both. |
| Oct 6 16:28:57 | 3h 13m | Stuck Running | ♥ 1 | I do like this type of game. It's interesting that you've added the extras, like the items the character uses. It works smooth, and has a bit of challenge the deeper you go. If I could suggest anything that would make it better it would be the menus. The graphics could be better. Otherwise it's a good game. |
| Oct 6 16:42:27 | 13m 30s | Escape from the Ferris Wheel | ♥ 1 | Funny story. After I gave him the rope it didn't really end the game, just stuck on the ferris wheel forever. Which fits. |
| Oct 7 02:06:17 | 9h 23m | Time Break | ♥ 1 | I love the burping chest. That was pretty funny. The idea of rewinding a loop and seeing all the new mobs pop up as you rewind is pretty interesting. The one thing I didn't like was the Z button for attack. Especially while using W,A,S,D. Using arrow keys it felt more natural to use Z to attack, but not by much. Maybe it would be good to have a second attack key. Also the load time was not great for the browser version. Once loaded it seemed to work fine, but while it was loading it froze up the graphics on my PC, which was odd. |
| Oct 7 03:14:47 | 1h 08m | Airstralian | ♥ 2 | I'm terrible at the game, but it is very well made, and beautiful. I love the music too. I could see this being a fantastic mobile game because touch screen controls might make this easier to play, and keep you swiping. |
| Oct 7 04:04:27 | 49m 40s | Abducted | ♥ 1 | First... the atmosphere, and sound in this game are awesome. You did a great job of setting up a spooky setting, and feel. The mechanical voices for the NPC's are a little odd, but you could chalk that up to them using a computer interface for speech in the human tongue or something weird. You could even play some alien sounding gibberish in the background to make it seem like the computer is translating. The problem I had with the controls is that when you go into "how to play" it says "click on items to pick up" so I do that and it doesn't work. They float instead. I did find the one box in the wall at the top of the screen, but when I set it on a button the button seems to glitch and press up and down very fast till it shakes the box off. The other two boxes float away when I touch them. And you say it's the riddle on the wall, but first character of what? Five? The number five? I'm not sure. Then because this is the first level and the puzzle is so hard on just this first one it doesn't make me want to go to any other puzzles. The first challenge should be super easy, like putting a box on a button. Then the player feels accomplished and he moves onto a new challenge. Then if you add new mechanics, like pressing the first character, you introduce that and let the player know what character so that they can solve the puzzles. Also the look function controls up and down, but not left and right and that's slightly annoying. Otherwise I think you have a solid start here. You just need to cater to the player so that they can catch up with you. |
| Oct 7 04:15:22 | 10m 55s | Nirvana | ♥ 1 | I liked the little old lady's humming, and the woosh sounds when you're moving around the square. I don't know how I feel about this experience afterward, it feels like something I need to think about and contemplate my life choices afterward, lol. I see from other people that there are multiple endings. I got the child, playing forever in the playground. I'm good with that. I already faced death once this year, I'd like some time to play with my children now. |
| Oct 7 07:14:52 | 2h 59m | Mazed Robot | ♥ 1 | The change in controls when the cube shifts makes it hard to move through some areas. This could be changed just by giving the player a little control over the camera rotation. Otherwise it's a cute game. It reminds me a bit of Captain Toad games, but with jumping. The jumping is a little janky, but I think with some refinement, and added control of the camera it would be a really good game. |
| Oct 7 12:29:28 | 5h 14m | Resurrection | ♥ 1 | A nice story. I don't know if you realized that you can let the seed fall without touching any buttons at the beginning. None of the birds will hit it unless you move. Otherwise it works fine, and the music is kind of pleasant. |
| Oct 8 05:00:35 | 16h 31m | Baderna | ♥ 1 | I love the graphics for this. The fruit trees were cute, the monkeys are adorable, and the idea of having fruit under the water was different. The basket was hard to control, but the more frustrating part was the fruit tipping out of the basket once I caught them. I think the idea is sound for a prototype, though. |
| Oct 8 05:10:58 | 10m 23s | Chronophobia | ♥ 1 | I'm going to admit I didn't play too long... it was creepy and scary and I closed it. Yep, that's a horror game right there, and a well done one. I don't even want to know what's behind the door! |
| Oct 8 05:17:46 | 6m 48s | Punpkin Loops | ♥ 1 | It was a good platformer. The pumpkin is cute. A few of the platforms are set so far out you basically have to run off the previous platform and hit jump as you leave. Maybe that's intended? I did enjoy the music too, though I kept thinking the stars or notes would be some sort of pickup. |
| Oct 8 05:28:05 | 10m 19s | Clone Kitchen | ♥ 1 | I had some trouble with the controls. Space is usually jump so I kept getting that mixed up. I feel like there should be a bar at the bottom of the screen to indicate you can jump down there, I thought I was going to fall through the air. Another quality of life thing might be an arrow that points out the new things popping up. I didn't even notice the cutting board at first, I thought it was talking about the brown box in the center. Otherwise it's an interesting concept. |
| Oct 8 05:33:42 | 5m 37s | UnStuck LLC. | ♥ 1 | Fantastic style. I love the idea of tapes working at audio. There were definitely some bugs. I left work and it got stuck in the car just driving forever without any options to change, and no reset button. |
| Oct 8 05:39:30 | 5m 48s | Coalescence: Battle System Prototype | ♥ 1 | It's a decent prototype. You pick creatures, they fight, and you try again. The bottom creature often went to the far right bottom of the screen with it's match, but otherwise it seemed to work. |
| Oct 8 05:48:50 | 9m 20s | Loop Heart | ♥ 2 | Super cute art style. The music could use a volume control. But otherwise a solid little game. |
| Oct 8 06:00:00 | 11m 10s | Purgatory is a Music Store | ♥ 3 | Me: Plays horribly. Her: You play so well. Um... sure.... But really, a beautiful set and a good story. It was fun playing the different little instruments and trying to make something out of it. |
| Oct 8 06:09:00 | 9m 00s | Radiant Rewind | ♥ 3 | I loved the lighting, and neon look of everything. It got pretty hard the further down I went, but the sound of glass breaking, and the music kept me wanting more. |
| Oct 8 07:08:27 | 59m 27s | The Loop Collection | ♥ 1 | The boat was the hardest, but I loved all of them. Definitely a challenge, and fun to play. Could use some music, but otherwise it felt very polished and finished. |
| Oct 10 16:01:47 | 56h 53m | Fresh Harvest | ♥ 1 | It needs the difficulty to ramp up, I think. I was able to set out the turrets and basically repair everything and that was it. The red cubes were pretty slow coming in. But it's a solid tower defense otherwise. |
| Oct 10 16:06:25 | 4m 38s | Spinnerets | ♥ 1 | The spiders are super adorable. Once I figured out the movements it was easy to do, though I do wish there was an AI I could play against. |
| Oct 10 16:15:26 | 9m 01s | The Myth of Sisyphos | ♥ 0 | Decent enough loop. I had to look up what a Strg key was, it's a Ctrl key here and I've never heard that before. Once I figured that out I was able to get the rock to the top of the mountain and throw it over. Then, of course, the bird smooshed me, which I thought was pretty funny. |
| Oct 10 16:23:36 | 8m 10s | Ribbon | ♥ 4 | I want more levels! That was so much fun, I loved the artwork and the music was great. Getting the ribbon to move was tricky at first, but so satisfying once I figured it out. The highlighting and picking up of objects does feel a little awkward at times, and sometimes I tried to cut the ribbon and it wouldn't cut, but these are little things I am sure that could be ironed out. Would play more levels! |
| Oct 10 16:29:21 | 5m 45s | Looper - The Last Mission | ♥ 2 | An interesting set up. Once you know the set up it's really easy to get it done pretty quickly, but I could see this set up getting more complex with larger levels, buttons, etc. |
| Oct 10 16:37:01 | 7m 40s | We need to talk | ♥ 1 | I like the idea of using cards for conversations. Leaves it open for random changes. |
| Oct 10 16:46:17 | 9m 16s | Under The Moon | ♥ 1 | The face was half way across the moon before I realized it was there, and the sky was changing color. Upped the creepy factor by quiet a bit. |
| Oct 11 16:27:42 | 23h 41m | loop runner | ♥ 1 | Okay that was not what I was expecting. It was pretty darn funny. And really tough too. |
| Oct 11 18:49:06 | 2h 21m | Viktor | ♥ 1 | Loved the art. The puzzles were pretty hard. I did managed to get a few levels deep, but couldn't figure out how to get past the twomp like creatures. |
| Oct 11 18:53:31 | 4m 25s | ENILEMIT | ♥ 1 | A very interesting concept. Just two buttons, basically, and yet such a complicated puzzle. I managed to get a few levels in before stopping. The music was kind of nice and relaxing which went well with the game. No rush to go anywhere, just figure out the right time to move and go. |
| Oct 11 19:00:55 | 7m 24s | Star-Dogged Moon | ♥ 1 | You do the creepy factor pretty well. Good art, strange story. You had a few things that were a bit off like the dog jumping in the boat on his own in one panel then the master throwing him in the boat in the next. Minor things that could easily be fixed. |
| Oct 13 13:53:43 | 42h 52m | All A Board | ♥ 1 | This is so well polished. The only thing that I could think would make this better is a little tutorial card at the beginning, otherwise it's really good, and incredibly challenging but in a way that makes me feel like I can get skilled at it. Love the music slow down, and the cut out characters. |
| Oct 15 04:20:20 | 38h 26m | Dude Ranch | ♥ 3 | So much fun. I can't even think of anything to make this better, it was just funny and ridiculous. |
| Oct 17 01:15:03 | 44h 54m | Loopertary | ♥ 1 | I did manage to defeat the first level, but the second level queued up and it was a huge change over the first lvl. If I had any suggestions on making it better I would say increase difficulty a little slower. |
| Oct 27 03:10:25 | 241h 55m | Train Troubles | ♥ 1 | Such a cute game. The train tracks that go over the river are a bit fiddly with their movement boxes, but otherwise it worked well. I could see this being a full length game. |