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Feedback comments for LD46
Wheffle's games and stats for all events →
| Timestamp | Since previous | Game | Wheffle's comment | |
|---|---|---|---|---|
| Apr 20 16:25:16 | F E E D | ♥ 1 | I have a real soft spot for minimalist games, and this one right off the bat scratches that itch. The setting matches the style extremely well, kudos on that! On the simulation side of things, I like the concept but the mechanics might need a little fine-tuning. One of my quests was to gain 24 notoriety, and just having like 8 or 9 notoriety made my cult explode with cultists and chew through all my money faster than I could move them around. The time survival quests seem really tough as well, as well before 400 seconds in the eldritch power bar lowers too quickly for you to survive even while constantly feeding cultists. Who knows, maybe it's meant as a moral-of-the-story, you can't win by worshiping an eldritch god :p Really enjoy it overall though, it's hard to get system mechanics tweaked and working perfectly during a game jam. Cool idea, good execution, awesome style, played it for a while! | |
| Apr 20 16:36:07 | 10m 51s | Worst Party Ever | ♥ 1 | Nice twist on the theme. I really enjoyed it. I love the phone-as-an-interface concept for changing the music and calling friends. The one thing I was confused about was the music hints: I couldn't really tell which songs counted as "club music" or "pop" based on the titles. The NPC behavior was pretty convincing though, great job on that! Nice little game! Also, character customization! Yay! |
| Apr 20 16:53:41 | 17m 34s | Virtual Fish Tank | ♥ 2 | Actually quite a soothing game to play, especially with the background noise. I like the simple system mechanics, and I can see how this could be iterated upon. Something like a survival timer might have been nice just to be able to see how long your fish have survived so far. Good entry, had fun checking it out :) |
| Apr 20 18:54:34 | 2h 00m | Hive Mind | ♥ 3 | Love the graphics and the idea. Satisfying animations and style! Pretty simple and fun, had a good time. My only complaint was that if you have a bee selected and you clicked on another, it de-selected the first be instead of immediately selecting the second bee. Also, would have been cool to have a survival timer to see how long you lived! Regardless, I think it's a solid entry and enjoyed it! |
| Apr 21 03:20:32 | 8h 25m | Cute Noms | ♥ 2 | This is one of the best looking and sounding 3D jam games I have ever played. Super kudos, very well done! The simple premise is also fun, and obviously the simplicity allowed y'all to polish the crap out of this game. Awesome! Sometimes the noms would get stuck on trees trying to follow me, and I also got lost outside the level somehow at one point, but very minor gripes. Awesome job! |
| Apr 21 03:30:46 | 10m 14s | Dog Feeder | ♥ 1 | Pretty cheeky game, it was fun. It might have been nice to test the controls before the balls started rolling each level, just as a nice convenience. Also, the music should probably just play through the whole game without restarting. Other than that, not too bad :) |
| Apr 21 03:35:57 | 5m 11s | Why did you throw the baby? | ♥ 1 | I mean I don't know what I was expecting, but I didn't realize I was going to drop babies today. This legitimately made me laugh, thank you. |
| Apr 21 03:45:46 | 9m 49s | Spiders and Sports and Plane Crashes | ♥ 1 | I turn into a turkey dinner too sometimes. Cheeky game, I loved it. I think the idea of using the soccer ball as a weapon was awesome but could have been expanded a bit. Solid entry though, compelling story and everything! |
| Apr 21 03:55:34 | 9m 48s | Buddy Rope | ♥ 1 | Cool concept. The controls are innovative, but could use a little bit more work I think. The big guy doesn't change direction very easily when you're hopping in a line, and doesn't quite slide into place on narrow passages very well. But that might be part of the intentional challenge. The sounds were simple but pretty perfect, especially the "chonk" of the big guy landing a hop. Combined with the smoke puffs, it was very satisfying. I was also mashing my keyboard way harder than I needed to, I "felt" the rope pulling. Quite an awesome entry! |
| Apr 21 04:01:20 | 5m 46s | Keep Town Alive | ♥ 1 | Very creepy vibe, which is pretty cool. Love the idea of going around hosing everything down with lysol. I think there could be a bit more player feedback, like I kind of had a vague idea what the dots represented but I wasn't too sure. I think there was a warning that the web version might have UI elements missing, so I might have missed something because of that. Good entry! |
| Apr 21 18:42:43 | 14h 41m | The Call of the Unicore | ♥ 1 | Awesome graphics, sounds, and gameplay! I really like how you can stockpile resources and hand them out as needed. I had some issues knowing when enemies were getting close and where to defend, maybe some directional indicators or 2D audio could help with that, maybe a warning that a portal is activating. Cool fun game, played it for a while! |
| Apr 21 19:01:25 | 18m 42s | STEM | ♥ 1 | I actually really like this idea. It was kind of confusing at first because it's a little abstract, but it makes sense once you get going. It's kind of like a dungeon crawler and base management game combined. I think getting proteins was a bit of a slow process before you got your liver production up and running, so maybe some free-floating proteins in the darkness could help that a bit. Obviously there are a lot of directions you could take a game like this, adding more cell types and maybe some obstacles or enemies, and defense cells. Lots of possibilities, thinking about it really gets my brain juices flowing! Nice work! |
| Apr 21 19:08:25 | 7m 00s | Harvey Rideswell Wants a Puppy | ♥ 1 | Hold the turn button down and Harvy will fly away! Is E.T. in his basket secretly? Pretty fun little idea, just gotta tighten those controls a bit. Nice work though, can tell effort was put into the project! |
| Apr 21 20:28:23 | 1h 19m | Feast of blood | ♥ 2 | I really love this idea. I'm a huge fan of stealth games and survival games and free-form games. This definitely scratches all those itches. The controls are a bit rough, initiating blood sucking was difficult to do sometimes, and picking up bodies and interaction wasn't always responsive. It was also hard to tell I was taking damage. Overall, especially for a jam, this is an excellent entry! |
| Apr 21 20:51:54 | 23m 31s | FL0W3R | ♥ 1 | Super chill and interesting simulation. Not a lot of gameplay, but I enjoyed it. I kinda messed with it while working, so that was nice. One tiny gripe was that the in-game key for watering looked like an 'o', and I was too dense to look at the instructions, so that had me scratching my head for a bit. Nice project though! Edit: I also just wanted to say, whatever method you used for stem and root growth was impressive. |
| Apr 21 21:34:33 | 42m 39s | - L I F E G R O W T H - | ♥ 1 | You departed from your usual hand-drawn graphics! The pixel art works perfect for this project though. This is a fantastic entry, gave me feels and everything. Took me a while to find out you can use the mouse wheel, might have been simpler to let you click on items to use, but other than that it was a crazy good experience. Very well done! |
| Apr 22 07:48:55 | 10h 14m | BUBBLE BOY | ♥ 1 | Tomagochi projects unite! I really love the love you put into the actual console art, it looks great. The space around each pixel was a great touch to give it that early electronics era feel. |
| Apr 22 08:13:45 | 24m 50s | Whalestrom | ♥ 2 | Really mind-blowing visuals and audio for a game jam! The whale sounds were awesome, the targeting and laser sounds... I know it's a small thing, but the audio feedback on the main weapon losing charge or whatever was on point and very satisfying. Seems like y'all didn't get around to implementing some stuff (or I experienced some bugs), my whale never lost health, and I couldn't seem to purchase the regen upgrade. But wow, really crazy how much y'all were able to accomplish with this. |
| Apr 22 08:22:55 | 9m 10s | Icy Mountain Hot Potato | ♥ 2 | Man this game is tough! I feel like it's a bit unintuitive to gain points by hitting the ice, my brain kept defaulting to "climb higher!" instead. At any rate, I played this longer than I'd like to admit, it's pretty addicting. Good execution, well done! |
| Apr 22 08:37:53 | 14m 58s | The Dark Cave | ♥ 1 | The portion with the spider was pretty intense, it worked with the sound mechanic really well. I don't know if the light bugs were supposed to follow me the whole way, but at some point they got stuck. Also is a shame actual audio didn't make it into the game. The graphics were gorgeous though and I had a good experience! |
| Apr 22 08:48:55 | 11m 02s | Where's That WIFI ?! | ♥ 0 | Nice animation on the ostrich, and not a bad concept. I think it could use a bit more premise, and a more discrete goal. Maybe Herr Strauss is trying to send a time-sensitive message that will only send when you have full bars, and you have to find the wi-fi to get it sent before you run out of time. That way there's a win/loss case for each session or level, which adds satisfaction. |
| Apr 22 19:13:28 | 10h 24m | Feed The Fire | ♥ 2 | The different colored gas can mechanic adds a lot to the game, I like it. The audio was on-point as well, especially the sound of cranking the flashlight. Nice work! |
| Apr 22 19:45:48 | 32m 20s | Hungry Monster | ♥ 0 | Strangely satisfying to play. You were on a great track, too bad you got sick! Thanks for releasing it anyway and allowing me a few minutes of odd catharsis. |
| Apr 22 22:30:34 | 2h 44m | Egg's Eggsoddus | ♥ 5 | This is a really great game! I was entertained the whole way through... it's funny how by just making the object egg-shaped it gives the game a totally different feel. The level design was on-point, I think the difficulty ramp was really well done. Very nice entry, kudos to all of you! One of my absolute favorites so far! |
| Apr 23 02:05:15 | 3h 34m | Game Jam Brain | ♥ 1 | Not a bad tower defense game, creatively meta with the theme. It was a little easy, but I understand difficulty curves are hard in a game jam. I always seem to bunk it up myself. |
| Apr 23 02:26:09 | 20m 54s | Food Chuck | ♥ 2 | Not gonna lie, that was awesome. I want to be a post-apocalyptic icecream man when I grow up. It took me a while to realize I had to hit the *targets* to deliver items, but once I figured that out and stopped spamming stuff and making crazy people giggle and explode, I was able to do pretty well. Not that making stuff explode wasn't fun too. |
| Apr 23 02:29:21 | 3m 12s | Blightstone | ♥ 1 | Looked promising! I've been there, not every jam goes well. Good luck in the future! |
| Apr 23 02:36:59 | 7m 38s | Pig For Slaughter | ♥ 1 | Not much to it, kinda fun seeing the pig change forms. Also, hey, I will leave the game area if I want! |
| Apr 23 03:10:43 | 33m 44s | Morose | ♥ 2 | Well that was an acid trip. In a good way. The art was great, and you managed to create a really creepy atmosphere where I wasn't sure what was going to happen next. I can tell the combat portion of the game was rushed and under-utilized, and the story was probably cut short. It seemed ambitious, and scoping is hard! I didn't see a ton of the theme come out in the game, but again you might have had an overarching story related to the theme that never came to fruition. I also found a game-breaking bug near the end and had to play it through once more: when Tilde asks you to grow a white flower, I thought I'd be cheeky (and out of curiosity) and I made the thing that Miggs had shown me earlier which I never got to see. The game did not seem to like that. At any rate, I enjoyed what there was, and it definitely made an impression with the atmosphere and mood, which was really top-notch. **Edit:** I just have to say that I realized after the fact that this was a compo and not a jam, and that's really impressive. 48 hours is a crucible! |
| Apr 23 03:15:49 | 5m 06s | Keep the princess... Alive | ♥ 1 | Combat mechanics could use some work, but I enjoyed the art. However, the pit with spikes you can't see at the bottom? You broke the platformer-game-dev law, sir. Ayoooooo! |
| Apr 23 03:30:41 | 14m 52s | Save It With Fire!!! | ♥ 1 | I actually really like the concept, sort of a potion shop type of a deal. I think the lab was a little too big, and it was really confusing to keep track of what barrel contained what when most of it was off-screen (especially at first!). A ramping system where only relevant barrels exist at the beginning would have been nice, and a smaller lab. There's a lot going on, lots of instructions, and a "hidden tutorial" in this way would have helped a ton! I think the character avatar could have been nixed altogether and replaced by a mouse drag-and-drop system just to simplify things a bit further as well. But those are just my thoughts as I was playing. Like I said, I like the concept, especially the idea of mixing different things to get a final product that the alien needs. That was super cool. Nice work! |
| Apr 23 17:06:11 | 13h 35m | Seeko Studios - PROJECT: L1L1-3S | ♥ 3 | I'm really impressed with the production quality! The audio, graphics, and input feedback all feel really good. Nice work! |
| Apr 23 20:36:57 | 3h 30m | PixelAnt | ♥ 1 | Seems like the ants would get stuck a lot and just sit there. Pretty fun idea though, to just keep a simple ant farm alive. |
| Apr 24 01:48:17 | 5h 11m | Terri-Fried | ♥ 0 | Pretty addicting gameplay! The controls seemed a little bit wonky, like the vector didn't match where my mouse was when I was dragging, but you might have been shooting for touch support or something. Not a huge deal overall. I like how you can bounce off of the walls, that adds a lot of options. Nice work! |
| Apr 24 01:58:32 | 10m 15s | My Friend Phil | ♥ 1 | The idea with keeping the fish alive is super cool, I love the graphics, the music is nice. But the controls! Woooweeee can't say I wasn't getting a bit salty. The enemies move way too snappy for the floaty unresponsive controls to feel nice to use. It's hard to get it right for a jam though! Great entry, good work! |
| Apr 24 02:08:08 | 9m 36s | Anatomic Mayhem | ♥ 1 | As someone who also made a stressful multitasking game... this was so stressful! But in a good way, it was super fun. And kinda creepy in a weird way. The music and the sound effects work really well together to create an atmosphere. I kinda wish each part was introduced one at a time so I had time to figure out what to do, but that's a minor complaint. Really nice entry, and super unique! |
| Apr 24 02:17:12 | 9m 04s | Last Beer | ♥ 1 | Not bad! Seems really polished and tight, that's awesome. It's pretty fun too, I like how all these dudes chasing you are clones and that reflects in the loss screen. Drinking the beer and making stuff go faster periodically is a nice touch too. It only seems very tenuously related to the theme, I think that's my only gripe. Overall, nice work though! |
| Apr 24 04:29:33 | 2h 12m | Torcher | ♥ 0 | That was extremely well-done. I like that the "check points" are built-in to the game, if you know what I mean. The puzzles weren't overly difficult but weren't too easy either. Great entry, I really don't have any real complaints! |
| Apr 24 04:41:16 | 11m 43s | Daisy Danger | ♥ 1 | I like the idea of the "health" of the flower shown as pedals. The difficulty seems to ramp up really fast all the sudden, but I think that's ok. Simple but fun! |
| Apr 24 04:48:17 | 7m 01s | My inners are ours | ♥ 1 | Mmm sausage links. Turns out to be a pretty tough game. I like the graphics, they seem very polished. |
| Apr 24 18:25:22 | 13h 37m | FTL ON | ♥ 0 | Might be good to up the time it takes to run out of fuel, it's very punishing. Also maybe add some kind of minimap to make it easier to navigate. I like the simple graphics. |
| Apr 24 18:32:31 | 7m 09s | Seeking Power | ♥ 1 | I like that you slow down when you're low on power, that's pretty neat. I think the slowdown should be progressive instead of instant, though, and be a little more forgiving. It makes it a little frustrating when enemies move so much faster. Also, are the 'O' blocks supposed to charge you? They seem to actually make you discharge faster. Neat game design and idea overall. |
| Apr 24 18:49:14 | 16m 43s | Useless Machines Inc. | ♥ 1 | Very creepy an atmospheric. I love it! My only problem was that for the life of me I could not find a way to fill the hunger bar! |
| Apr 24 19:26:44 | 37m 30s | Pyrokidiac | ♥ 1 | Interesting design decision to make it so you basically can't lose without screwing up hahaha. So every time I die, I know I only have me to blame. Love the old Game and Watch look and audio. Nice entry! |
| Apr 24 19:35:18 | 8m 34s | Chicky's Delivery Service | ♥ 1 | Pretty fun! I like the face on the egg, and as weird as it sounds, the noise of the egg hitting a surface is really satisfying. I did get stuck once where the egg was jammed between two stages and I couldn't move either stage, and some portions were pretty brutal, but it was a lot of fun! Very well executed game, nice work! |
| Apr 24 22:10:19 | 2h 35m | Keep chicks alive! | ♥ 1 | At first I thought "hey, no audio, that's ok!" and then the music started up when I got to the egg, and it was so exciting, and I really appreciated that! It's the small things sometimes. My sole complaint is that moving right was "D" but moving left was "Q"... what the heck? I really enjoyed this though, great entry! |
| Apr 24 22:18:22 | 8m 03s | Turto! Virtual Pet | ♥ 1 | Why does he want to eat his poop so badly?! You know what, that's not totally unrealistic for some dogs I've had... Could use some mechanics tweaking and some audio, but other than that it's really fun to watch your turto grow! |
| Apr 25 05:37:43 | 7h 19m | Square Loves Circle! | ♥ 1 | Honestly, one of the best experiences I have had so far this jam. I don't have a lot of suggestions or complaints really, the mechanics were simple and fun and the difficulty curve was pretty darn good (quite the feat for a compo!), the little story was awesome, the whole experience was really satisfying. Great entry, kudos! |
| Apr 25 05:55:02 | 17m 19s | Go With The Flow | ♥ 1 | This is a really unique idea, and it was pretty fun. My only gripe is that sometimes it seemed like two or more of the lyric choices would have fit, but only one was correct and you just had to learn by trial and error. But maybe that's just me because I'm too white, lol. Pretty impressive though, lots of fun! |
| Apr 25 06:04:05 | 9m 03s | Oogy's Saviour | ♥ 1 | Because I'm bad at reading, I thought you were supposed to tractor beam the energy and bring it to Oogy, so Oogy almost died. But then I realized I was dumb, and Oogy grew big and strong. It was a lot of fun! The audio was pretty excellent (the music fade from calm to battle was a nice touch). I think some explosion particles and background would have added a lot to the game, but hey, jams are hard and those are fair game for triage when you're running low on time. Nice work, I enjoyed playing this! |
| Apr 25 06:14:13 | 10m 08s | CRAZ | ♥ 1 | Pretty cool. Feels like some kind of abstract hitman game. I do wish it kept track of kills, or how long you've been alive, or something to gauge how well you did during your run. Also, the level was a bit cramped I think. Maybe parts of the world could have small tunnels like that, but not the whole thing. Just some thoughts though, I had a lot of fun playing. |
| Apr 25 06:25:23 | 11m 10s | Fussy Kitty | ♥ 1 | Some feedback on button presses would be nice, I kept pressing the wrong round button at first before I figured out the other one is what made things happen. Also wasn't always sure what to do, or if what I did had an effect. It was pretty brave to make an Arduboy game for LD though, so that's really cool. Seems like a challenge! |
| Apr 25 20:25:58 | 14h 00m | Feed Your Monster | ♥ 1 | I really like this, what a great idea! I like how he grows, and his tentacles are awesome. I wish there was a way to permanently destroy unwanted stuff because it gets pretty crowded, but it was fun! |
| Apr 25 20:41:50 | 15m 52s | Don't taste the lava | ♥ 2 | This is a legitimately good puzzle game, well done! My only suggestion would be to maybe show *all* of the pieces you get at the beginning of each level, maybe across the top, to help plan a little better so it's not pure trial-and-error. As someone who isn't that great at coming up with puzzles, I was really impressed! Loved protecting little green poo guy from the lava! |
| Apr 25 20:47:16 | 5m 26s | Bullets & Babies | ♥ 1 | Pretty fun straight-forward game. Not bad! The cutscene words appeared a little too slowly at the beginning, but that's a very minor complaint. Nice work! |
| Apr 25 20:51:07 | 3m 51s | Flower Picker | ♥ 1 | Wasn't expecting that punch in the feels at the end. 😢 |
| Apr 25 21:08:12 | 17m 05s | Mut-ant | ♥ 1 | I have carpal tunnel now, but it's a price worth paying to create the ultimate killing machine. Long live the queen. |
| Apr 28 19:30:46 | 70h 22m | Xenov: Ascension | ♥ 2 | Love the voxel art, really cool looking city! Pretty impressive! Nice audio to jam to, good gameplay! I like the farm passive income, and also soon discovered that farms make great walls. Sacrifices must be made! Difficulty curve could use some work, pretty sure I could survive forever, but honestly this is a great entry! |