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Wheffle

Feedback comments for LD45

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TimestampSince previousGameWheffle's comment
Oct 9 05:29:38 Survivor Slots ♥ 2 Really cool idea, I literally have never seen something like this before. I think because of that it was a little off-putting at the beginning as I was a bit confused, but the pre-level with 999 attempts mostly remedied that. I got the hang of it pretty quickly, and before long I was min-maxing and strategizing and pretty immersed in that way, which is really impressive for how mechanically simple the game is. Honestly it reminds me a lot of yhatzee, which is a game I love. Sometimes the arrows tripped me up on which direction they went (like, if they were "pushing" the wheel, it changes the expected direction), and I kind of wish there was some kind of highlighter for when you hovered over a castaway that indicated where they were in the icon stack. Obviously these are small QoL things, so no biggie. I did like how easy it was to tell what color represented a castaway just from the art. It was really enjoyable and I genuinely had fun! I can see how this could easily be iterated on and expanded as well. Nice work!
Oct 9 05:55:31 25m 53s Robo-Fort ♥ 1 Nice simple game! The game generally plays really smooth and I actually really enjoy the controls. I felt like I was driving a forklift, and I started getting the hang of it and pushing multiple boxes around. I think the difficulty should ramp up a little faster to force a loss eventually, as I found it was a bit too easy. Difficulty tuning is an art, it's hard to peg in 48 hours. I wasn't exactly sure how the theme fit in though, I suppose you don't start with any defenses set up. The graphics were really nice to look at, the effects were excellent. It felt extremely polished. I enjoyed the music for the most part. A second "calm" track that played in the fort-building phase would have added a lot to the impact of the awesome intense song, but hey it's a game jam and it's impressive that you have audio at all in a compo! Overall a nice entry!
Oct 10 02:17:19 20h 21m wallpunch ♥ 1 I punched through a wall! The level generation is really cool, and I *love* how the music changes when you go into a new room. That first moment when I broke out of the starter chamber was really awesome. The controls were pretty good but a little frustrating sometimes. I wasn't able to dive-punch when I thought I should be able to, and it seemed like my jump height wasn't consistent. The actual attack seemed a little weak-sauce and hard to use against enemies. A larger hit box for the punch and maybe an shock-wave coming out of the punch would have made combat feel a lot better. I ended up running through rooms and ignoring monsters most of the time because it was just too tedious to fight them, even after a few damage upgrades. The movements and animations were great, the ledge grab was especially awesome. The design of the monsters themselves was great as well, they were unique and they behaved more or less how you'd expect as a player. I have to mention it again... the room generation and basic concept was awesome. Really nice entry!
Oct 10 02:36:03 18m 44s Asset Stream ♥ 4 Well, I had a ton of fun! The random obstacle pop-in was fun to watch, the weapons were pretty satisfying to use and enemies were satisfying to kill. I love me some first-person wall-running as well. I have a sole gripe: the wonky momentum! I launched myself off the cliff so many times because of that, and it made it difficult to pull off precise jumps. Maybe it was just a bug on my machine or something. Regardless, it looks awesome, sounded awesome, and it was super fun to play. Nice take on the theme as well. Nice work!
Oct 10 03:09:40 33m 37s Gun Fury ♥ 2 Cool little entry. The concept is solid! With more content this could really take off. I think my only nitpick is that the death particles looked like bullets, so it was confusing sometimes. Might have liked the option to drop my gun (was there one that I didn't know about?) The melee animation was pretty cool, it was satisfying to barrel into multiple enemies. Nice job, keep it up!
Oct 10 03:48:10 38m 30s The Learning Drone v4.5 ♥ 1 I enjoyed it! Good concept and a nice little puzzle game. It was a little thin on the theme, but that's ok. I actually got stuck at one point though, where all the switches and doors interacted with each other. Because of the battery mechanic, there wasn't a lot of opportunity to play with the switches and find out what different combinations did. I ran out of battery experimenting a lot and that was frustrating. I'd suggest either making it more clear which switches and doors interacted ahead of time, or just keeping it more simple. I liked how the music progressed, that was really nice, and the art style fit the game really well and was clear. Happy I found this, good entry!
Oct 10 04:49:29 1h 01m Cell ♥ 1 Nice tie-in with the theme! I like the style as well, it sets a fun tone with the music and art. The progressive music is a nice touch. I think a bit of extra audio could have added a nice "punch" to the game, like a small wing flap noise or a splat for when your fish bullets (?) hit something. Honestly I wasn't too put off by the flying mechanic, rather I think the level design was just a bit too brutal right after you get the wings and for the flying portions in general. I didn't have too much of a problem until the second spike corridor with the target at the end. With a little more space I think it would have been fine. Nice entry, it was really enjoyable!
Oct 14 00:14:29 91h 25m TidePool ♥ 1 Awesome charming game! The style is excellent, I really love it. The climbing mechanics kind of reminding me of Grow Home, one of my favorite games. I like the simplicity of the ideas as well. There was a bit of physics jank, but that's hard to avoid in a physics-based 3D game made during a game jam. The slight music change when you go underwater is a nice touch, although it could use a little synchronizing with the above-water music. I had a lot of fun, really nice entry!