Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Vimlark
Feedback comments for LD43
Vimlark's games and stats for all events →
| Timestamp | Since previous | Game | Vimlark's comment | |
|---|---|---|---|---|
| Dec 4 06:45:26 | Garden of Frogs | ♥ 1 | Very cute and becomes kinda zen like for a while. But look away and things go crazy. | |
| Dec 4 07:47:52 | 1h 02m | Cave Adventures | ♥ 2 | Really fun. The collision gets a little wonky at times but still a great job. I'd love to play more of this with the platforming a little more dialed. |
| Dec 4 08:20:11 | 32m 19s | RespawnPlatformer | ♥ 0 | I really enjoyed this. Great job. Getting the portal platforms in the right spot to optimize the assent feels awesome. |
| Dec 4 08:44:31 | 24m 20s | Shooty Shapes | ♥ 2 | Great music and entertaining game play. The upgrades feel good every time you get them and makes you want the next. Here's my credit card, I'll take them all. |
| Dec 4 08:57:37 | 13m 06s | Escape of the Cheese Droid | ♥ 1 | Super cute and fun. Love the music and sound effects. It does get pretty hard but it has a charm about that makes you not feel so bad that the robot with no controls rocket jumps back into the middle of the dome right as you were at the exit. Totally not bitter :) |
| Dec 4 09:40:36 | 42m 59s | Blood Balance | ♥ 2 | Really fun, I love the art and the balance of using health to reload before hitting a hoard so you are not wasting the life gain. One issue is the reticle color, I found it very hard to see especially on the menu. White or a more contrasting color to the background would be more helpful. I did get a but where I couldn't pick up the cross bow and the "Press E to pick up" was stick on the screen not letting me re-spawn. Also big bonus points for having a skip on the cut scene. Great work. |
| Dec 5 00:36:49 | 14h 56m | Sacrificio Inc. | ♥ 1 | It has been said a bunch already but this really is amazing work. Played on android and it worked great. Only complaint is I need more levels. |
| Dec 5 00:46:09 | 9m 20s | Riddles of Sacrifice | ♥ 0 | Great work. I had a similar idea for my game. Would love some variety in the enemies but 48 hours is not much time. |
| Dec 5 00:50:50 | 4m 41s | JOURNEY | ♥ 1 | Awesome game. It's been said, but a few more check points would be great. Overall feel is awesome. |
| Dec 5 00:54:52 | 4m 02s | Soul Traveller | ♥ 1 | Really great. The visuals and level design are very nice. I loved getting through the level then grabbing the bird to go back through the again, great use of mechanics and design. |
| Dec 5 07:19:14 | 6h 24m | Medic ! | ♥ 2 | I for sure had the feeling of there has to be a sacrifice every time I see a 1 card come passing by. My top game that I have played so far. Great job! |
| Dec 5 08:04:30 | 45m 16s | Tiny Plague | ♥ 0 | Aesthetic and feel of the game are really nice. I don't really play these types of games, I couldn't survive for too long so I'll give input on the UX and let others give it for game play. Everything was clear as to what they are and the tutorial was great as well, with a huge plus for being able to skip it. One little suggestion was I did have a hard time finding the people some times, so maybe just a small indicator when they are off screen. Great work! |
| Dec 5 08:17:32 | 13m 02s | Cursed Relics | ♥ 1 | I found the Sword bug as well. It kind of added another strategic element as funny as it sounds. The look is great as well. |
| Dec 5 08:36:46 | 19m 14s | For The Greater Good | ♥ 0 | Great job. I got through the game with out too much trouble and enjoyed figuring out the puzzles. 2 suggestions, when using wasd I mentally assume space is jump so many times I tried to jump but switched characters. May not be a problem for others but threw me a bit. Also the hit boxes of the characters feels to narrow. you start falling and lose your jump before they are visually separated. Widening the hit boxes a little would help the jumping on each other feel a lot better for me. Again, that is just nit picking because I really like the game. Way to go. |
| Dec 5 09:13:05 | 36m 19s | He Has Hostages | ♥ 1 | Great work. I love that technically you don't kill anyone ;) |
| Dec 5 09:21:40 | 8m 35s | Car Destruction Racer XIV | ♥ 3 | Holy crap that is super fun. Unique mechanics and a great aesthetic. I love the countdown sound effects so much. |
| Dec 5 09:41:24 | 19m 44s | Reactor Overdrive | ♥ 1 | Super fun with a great look. I do wish the stats were always visible without overlaying the field. I get it adds to the sacrifice of messing with the stats. I just think the idea of it sounds fun. Awesome work. |
| Dec 5 09:54:23 | 12m 59s | Demon Dominoes | ♥ 0 | Really fun. Finished with 140 to 89. Plays super well and is very polished. Sound effects are good as well but I think some light background music or ambiance would tie it all together nicely. |
| Dec 5 10:05:17 | 10m 54s | Kaiju Attack | ♥ 2 | I had a lot of fun with this. It has a great style and feel. Some epic music and a ranking system would top it off. |
| Dec 5 22:18:07 | 12h 12m | V. Girl | ♥ 1 | Well made. Not my favorite type of game but I enjoyed this. Great job. |
| Dec 5 22:28:50 | 10m 43s | Alien Atonement | ♥ 1 | Fun game. I think it goes a little long without too much different happening. Maybe a slightly shorter level. Loved the sound effects and music. Great work. |
| Dec 5 22:34:21 | 5m 31s | Blob Time | ♥ 2 | Really great overall feel. It all works together so well. Love the music and sounds. The mechanics make for a fun bit of platforming with a twist. |
| Dec 5 22:57:36 | 23m 15s | The Gifts of Gaios | ♥ 1 | Great work. The zoom in when sacrificing perception was great. |
| Dec 5 23:04:42 | 7m 06s | God's Thirst | ♥ 1 | Super fun. If you continue the project, some other abilities, weapons, and enemies could make this really replayable. Great job! |
| Dec 5 23:24:17 | 19m 35s | Beyond | ♥ 1 | Wow. That was an experience, way to go. Loved the sound effects and music. Well done! |
| Dec 6 07:42:33 | 8h 18m | Tim's Christmas Nightmare | ♥ 1 | Awesome job. Tight controls and the dodge rolling felt good. The look ahead camera is a bit jarring when turning around but not much of an issue. Love the art style and character animations. |
| Dec 6 08:11:59 | 29m 26s | Total Party Kill | ♥ 0 | That is amazing. Introduction to using the mechanics in a very organic way is great and ineradicable with the time restriction. It feels super polished and tested. I love the artwork so much. Was following the screenshots on twitter and so happy the game play was just as good. |
| Dec 6 08:36:05 | 24m 06s | Head Over Hooves: My Heart Bleats For You | ♥ 2 | Not usually a story heavy game kind of person but by the end I loved that goat. Great style and all around awesome work. |
| Dec 6 09:05:29 | 29m 24s | Robot Altar | ♥ 1 | Fun and tough puzzles. I really liked it. There is another comment mentioning keyboard controls which I will second. At least a hot key that lets you toggle between robots and the van. For me that would help the game flow. Great job overall. |
| Dec 6 09:18:05 | 12m 36s | Demon Rising | ♥ 1 | Super fun. Only issue is I wanted to keep going. Art, sound, and game play were all there and I would totally play an endless mode for way too long to get a stupidly large kill count. Great work! |
| Dec 7 07:24:21 | 22h 06m | Slime Sensei | ♥ 0 | I only missed 2 I think. I accidentally hit the door before I got them. Great job guys, that was really fun. Loved the music. Only issue is that some walls were not apparent right away causing me to bounce into them and waist a bunch of moves. Lost my first run early but once I new what was a wall and what was floor it was a blast.Victory.png |
| Dec 7 07:42:19 | 17m 58s | Vikrifice | ♥ 1 | Well done. Movement was nice and tight feeling. The music was pretty infectious and fit the game nicely. Only minor issue was the spikes didn't stand out enough from the background in some places causing more deaths than I'd like to admit. Still super fun and I really enjoyed it. |
| Dec 7 07:57:15 | 14m 56s | Tenoch's Turmoil | ♥ 2 | Way to go. That is fun. I was able to get is a pretty good flow and just really enjoy the movement. Not sure if 150 to Chantico and 110 to Netzahualcoyotl is good but I felt like I was doing well. The double jump was too weak for me, just never felt like I went much higher than the normal jump. I really didn't find it useful when I had it. But it didn't matter because the basic jump was very consistent feeling and I was always able to get up the platforms. Also, music and art were great as well. |
| Dec 7 08:21:30 | 24m 15s | Let the Bodies Hit the Floor | ♥ 2 | I like the concept of using your corpse as a stepping stone. Art has some scaling issues, unless that was the look you were going for but not for me so much. There were some collision issues, I was able to climb up walls by jamming myself into them and jumping. The level design was good and had a good flow, but some more checkpoints would be nice. Well done. |
| Dec 7 08:36:15 | 14m 45s | Bloodcaster | ♥ 1 | Really fun. Graphic and music are amazing. The hit box of the player and blood is so work just how I want, making grabbing that blood bullet as it's almost completely underneath you feel awesome. I could see this really working well as a mobile game. Great work. |
| Dec 7 09:00:08 | 23m 53s | Slimeling | ♥ 2 | The graphics, sound and mechanics are great. I keep getting soft locked on the second level because I die as a small slime and can't go anywhere. There are flames on either side of me, but I can't press the button I'm standing on. I was able to lose enough slime that I died the moment I respawned. Great job, I think some level tweak could fix the issues I had. |
| Dec 7 09:10:54 | 10m 46s | Revolver Curse | ♥ 1 | Fun game. I love the are style and music. Like many have said a bit floating but I don;t think that hurts it too much. You got a great feel out of the thud when a bullet hits the enemy. Super satisfying. |
| Dec 7 09:31:30 | 20m 36s | Gombi Escape | ♥ 1 | Fun game. Some elements in the sky to let you know you are still moving would be helpful. There were a couple times I wasn't sure if I was at the top or if I was still going up. Shooting a bunch of attack guys out was pretty fun. Great work. |
| Dec 7 09:46:25 | 14m 55s | The Making Of | ♥ 1 | Great idea and well executed. Made me anxious as the time kept getting lower. It got the feeling I think you were going for. Really fun. |
| Dec 7 10:00:19 | 13m 54s | Human Resource | ♥ 0 | Great job. I liked the mechanic of throwing the workers and the weighted platforms were fun. I'll agree with others that it gets a bit repetitive but as someone who had the same issue I know how it goes. The look and feel are great, love the lighting. Overall I really enjoyed playing it. |
| Dec 7 10:15:27 | 15m 08s | Life Is Hard | ♥ 2 | Really fun. Like others I had trouble starting. But once I got that I had a blast. I'm not the best typist and I was able to do decently well so it is great even for those of use with stupid fingers. Also, how can you not love a game that uses the word "Motif" |
| Dec 7 10:21:34 | 6m 07s | kizzme | ♥ 1 | Super tough but really fun. I played with my daughter and we had a lot of laughs. She especially loved the sound effects. Great work. |
| Dec 7 10:35:57 | 14m 23s | The Treachery | ♥ 2 | Great work. I had a similar theme of sacking abilities. I ran into a bug where I beat the skull bot then made my sacrifice. When the next level loaded I instantly got the sacrifice pop up and then again on the next one. I think I sacrificed speed to much because then I couldn't move. Played again not only picking speed and it worked fine. One suggestion would be visual indicators when you get hit and hit enemies. It was hard to tell when I was getting hit sometimes and on some bosses (particularly) the fists, it was tricky to figure out how and where I was hitting it. With that slight nit pick aside It was fun and I had a good time playing through. Well done. |
| Dec 8 05:03:04 | 18h 27m | The Delivery | ♥ 1 | Good job. With more time this could be really fun. Atmosphere is great, like others have said a bit repetitive but potential for sure. Great work getting it done. |
| Dec 8 05:14:40 | 11m 36s | The King's Battle | ♥ 1 | Great work. There was a time or 2 where I was like "Not sure if this is right but it looks good. Keep doing it" which is very Atari for me. I like have to figure out how long to hold out before the sacrifice but not waiting too long and have your allies die. |
| Dec 8 05:58:57 | 44m 17s | Culting: The Balance | ♥ 1 | That is really well done. Thank you for tool tips when you hove over the stats. I did miss the markers showing what stats will be affected at first. Might help making those a little more visible. I really enjoyed playing. |
| Dec 8 06:17:57 | 19m 00s | Cultist's Quest | ♥ 0 | Great mood and full of nostalgia. Sadly I was never very good at those either. Art is really well done. |
| Dec 8 06:46:39 | 28m 42s | Dare to Risk | ♥ 1 | I really like playing that. I'll echo some feedback like not realizing the spaces capped out at 10. Once I realized I liked the challenge, just with it was more apparent when first playing. Some indication when a space is exhausted would be great as well. Maybe the space is just a darker grey so I quickly know I used it. Lastly, I think a 2 player mode would be amazing. Great work. |
| Dec 8 07:16:39 | 30m 00s | Metamorphosis | ♥ 1 | Really great quick experience. Only notes I had are ones that have been brought up already, metamorphoses a bit too long and blocks blending. Everything else was so well put together as a package with a great story payoff as well. Amazing work. |
| Dec 8 07:27:37 | 10m 58s | Gatopia | ♥ 1 | That was fun. The controls were tough to get used to but I saw that as part of the challenge. By the time I had saved about 20 or so cats the lava started moving fast enough that I could out run it by just going up the stairs but I had not time to get any cats. Maybe have the lava just move faster to catch the player so they start again to prevent it from dragging out. Super cute art. |
| Dec 8 07:41:39 | 14m 02s | Cull the herd (HTML Game) | ♥ 2 | I like the concept a lot. But like others have said the breeding was a bit slow and the platforming controls were pretty loose. Good job overall, I did enjoy my play through. |
| Dec 8 07:54:13 | 12m 34s | Göldin | ♥ 0 | I love the design. Super cute and fun. Until chaos took over. :) Graphics and music are really good and it is different style of game play. Great job. |
| Dec 8 08:06:00 | 11m 47s | Lastcrifices | ♥ 0 | Great job. Loved the references and the game play was challenging but not insane like some bullet hells. Only suggestion would be that when flying through the space(stars) background. It looks a little odd that it doesn't move while the rest of the terrain does. Some parallaxing on that would make it all come together form me. I really enjoyed it. |