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Feedback comments for LD40
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| Timestamp | Since previous | Game | Zinkler's comment | |
|---|---|---|---|---|
| Dec 4 11:48:14 | Intruder alert | ♥ 1 | The green aliens definitely need another type of movement, as they are sometimes impossible to dodge. The sound would benefit from a pitch randomizer, maybe turn volume down a little bit. The exp progression is tedious and the health power-ups would be of great help. I like the art though. | |
| Dec 4 12:12:29 | 24m 15s | Calorie | ♥ 1 | Ok, now I hate hamburgers. |
| Dec 4 12:22:52 | 10m 23s | Ecstasy of Gold | ♥ 1 | A visual representation on magnets getting stronger with each new coin would be nice. I wouldn't get it if you didn't explain it in advance. The animation style is nice. |
| Dec 4 12:33:38 | 10m 46s | Christmas Present | ♥ 1 | Wow, that's actually really cool. It's great to see innovative interfaces here. |
| Dec 4 14:04:27 | 1h 30m | Information OVERLOAD | ♥ 1 | Getting smarter gets you more sarcastic. Boy I love the sound. Why the hell isn't it an option? |
| Dec 4 14:12:14 | 7m 47s | Mi Ammunitióre | ♥ 1 | Couldn't find a door on, I believe, fourth level? The tune is great! |
| Dec 4 14:18:54 | 6m 40s | Lice Hard | ♥ 1 | So-o-o, I just played a game about head lice, right? I need to reevaluate my life for a second. Meanwhile, the wall of text is just unreadable. A few simple tutorials would solve this in a moment. Love the attitude though. |
| Dec 4 14:33:57 | 15m 03s | Basher Builder | ♥ 2 | The battering ram gameplay is like a becoming true for me. It would be even more so if I had a chance to swing that thing at the gates, but hey, a man can dream. I like the general idea of it. |
| Dec 4 14:39:21 | 5m 24s | Flight of the Shaperate | ♥ 0 | Online scoreboard! A fabric of dreams. It would be nice if controls were a little bit more responsive, but I enjoyed playing it nonetheless. |
| Dec 4 14:50:43 | 11m 22s | The Party | ♥ 1 | The first one? Man, that's a good start! |
| Dec 4 14:57:06 | 6m 23s | Bazooka Arms | ♥ 2 | Same as above - getting the right color is frustrating. |
| Dec 4 15:18:25 | 21m 19s | ImpScape | ♥ 1 | Too bad I don't have someone to try the multiplayer mode with. Do they have like separate fields of view for each player? A great style, to be sure. |
| Dec 4 15:24:22 | 5m 57s | Confusing Blade Hunter | ♥ 0 | I definitely like the dynamic of this game. Too bad that it doesn't have any sounds - even a simple collision sound for a sword hit or being attacked by enemy would help a lot. |
| Dec 4 15:30:11 | 5m 49s | Alphabet Delivery Service | ♥ 0 | That's kinda nice. Maybe add some extra visual clues about packages vs destinations and the amount of packages carried. |
| Dec 5 00:38:11 | 9h 08m | AdBlock Doesn't Work! | ♥ 1 | Both frustrating and hilarious. |
| Dec 5 00:57:52 | 19m 41s | Nano Life | ♥ 1 | Seriously, how do they grow? Sometimes it's enough to drop some bacteria directly on the nanomachines, and they grow. And sometimes I'm left with unplayable field where nanomachines die wherever I put them. Are they also a part of the Life? |
| Dec 5 01:10:48 | 12m 56s | Metal Fear | ♥ 1 | Just a bug that I think I should report: restarting the game (at least under Win-64 version) leaves you with no health to die from the first hit. Other than that, I think that the alarm rises too quick and also shouldn't be rising when there's no enemies on the screen. |
| Dec 5 01:38:01 | 27m 13s | Pacific Parkour League (PPL) | ♥ 1 | It would be nice to have some aerial control. Not too much of it, because I understand that the momentum is the theme of the game, but at least some. |
| Dec 5 01:44:18 | 6m 17s | Penti | ♥ 1 | The real problem is that whenever you are too close to the enemy you kill, you get trapped in the wall. Most of the time can't even shoot out of it to defend yourself. |
| Dec 5 01:49:16 | 4m 58s | The Prison Maze of Ozxu | ♥ 1 | Here I am, spamming totems everywhere I go. Some simple sounds would benefit the game tremendously. |
| Dec 5 03:41:28 | 1h 52m | My Alien Life! | ♥ 1 | If it beatable? I tried it multiple times, even used exploits like sliding during the healing, but still couldn'y get everything done before the time ran out. The idea is great though. I think there's a potential for another Octodad-type game here. |
| Dec 8 10:52:46 | 79h 11m | Greed Weighs you Down | ♥ 0 | Nice. I wish the movement was a little bit more responsive, maybe more dynamic. A great idea though! |
| Dec 8 11:18:45 | 25m 59s | Factory Panic | ♥ 1 | A great idea. I don't think that having a dozen of alloys to choose from actually benefits the gameplay though. The player just doesn't have enough time to react and change the strategy - the list is too big. |
| Dec 8 11:35:42 | 16m 57s | Click | ♥ 1 | That's an extremely good game for a jam! You got me here really quick and really deep. Maybe I just have a spot soft for such games after Guitar Hero, but this is the first game at LD40 I really enjoyed playing and had to turn it off to stop playing. There are definitely some flaws, but boy I'm sure you're aware of every single one of them, and the time was your only enemy. Keep it up! |
| Dec 8 11:59:06 | 23m 24s | Danmaku Burp | ♥ 1 | Couldn't actually finished, tried 10+ times. The powerup is too big, and I still don't understand why wouldn't I just ignore it at all? It doesn't really helps (everyone is insta-killed, except for the boss, and the points are counted mostly off-screen), more like harms the player. Why do you encourage the player to go up the ranks? |
| Dec 8 12:22:47 | 23m 41s | The Harsh Life of Terry the Homeless Dude | ♥ 1 | A great entrance for your first LD. So much good stuff about it. |
| Dec 8 12:38:09 | 15m 22s | Reversed Negativity | ♥ 1 | Extremely good! The music is good, and the timing idea is just perfect - please correct it a little bit, it goes for a small increasing delay after each loop. Again, a great game! |
| Dec 8 12:53:08 | 14m 59s | Winter Break | ♥ 1 | The game becomes easier with each snowman after the third one - by this time it's quite easy to just hit the snowballs without even aiming anywhere. The snowballs anyway land on children or a new snowmen on their own. The game doesn't feel to be harder. The mood, the graphics and the audio are great though! |
| Dec 9 04:41:24 | 15h 48m | Pirate Cat | ♥ 0 | Evading the cats is one hell of a job, pretty much impossible, especially with them only spawning not too long before you actually can do something to change your direction. A funny idea though. |
| Dec 9 04:48:25 | 7m 01s | Bit Swapper | ♥ 0 | Assuming that I've only got the half of the experience, that was a very nice half. A great idea! |
| Dec 9 04:57:01 | 8m 36s | Bee Rush | ♥ 0 | Should have definitely named it Rush Bee :) An interesting idea. The game would definitely benefit from the control adjustments, still. |
| Dec 9 05:07:08 | 10m 07s | POLAMI | ♥ 1 | I have an issue with the game balance. Due to its nature, it inevitably only becomes challenging when the player's react time reaches the speed of new blocks appearing. For me it was before 130 points. Therefore, everything before it is kind of boring, when I have to cool it down, without clicking all of the boxes, and after that it's a practically inevitable lose situation. I'd say that it would make more sense to add a little bit of variety to the speed - for example, it's always generally increasing, yet sometimes it falls down in a predictable manner, so that the player can get greedy and risk it all. And some sound would be great too. |
| Dec 9 05:13:40 | 6m 32s | The explorer | ♥ 0 | Sorry, I just can't get myself into it. The click doesn't work properly or I can't understand when I'm allowed to click and when I'm not. I can't measure my jump even approximately and a lot of times I'm trapped in situation when I can't help but lose - for example, landing too far from the edge to be able to correct your future jump, or getting stuck under a step. The idea is nice, but please fix the controls. |
| Dec 9 05:42:38 | 28m 58s | A simple man | ♥ 2 | I'd love the hell out of this game, if it wasn't for three major problems for me: 1) The jump sound is just horrible. I'm asked to jump all the time, and it hurts my ears. 2) Slopes. One pixel elevation stops you deadly, asking for yet another painful jump. Just make those one-pixel slopes walkable without a jump. 3) The distances you have to cover in the end of the game. Also, I loved the music at the beginning, but grew tired of it at the end. If it was me, I'd do an artsy thing - each time when the map grows, add a new instrument or a track to the existing melody - that would definitely do the trick and benefit the story. Other than that, I loved every single bit of it. |
| Dec 10 06:20:01 | 24h 37m | Just Fishing | ♥ 0 | While the graphics and the sound are nice, I don't really get any mechanics and I totally can't see how it fits the theme. On the contrary, we're looking for a bigger catch here. |
| Dec 10 06:35:17 | 15m 16s | Collector | ♥ 1 | Double that - a nice first entry. Aim for the sky! |
| Dec 10 06:40:25 | 5m 08s | Xenon Xenophobia | ♥ 1 | Great! I definitely love this one. The music hits home, the gameplay fits the game just right. I'm sure you're well aware about which parts of it may need some polishing, so I won't waste your time with that. Again, good job! |
| Dec 11 07:09:00 | 24h 28m | Crapbag | ♥ 1 | That was a nice game. If you really wanted the player to have exactly the number of hearts needed to finish the level and not even one more, you should have probably put it into interface. I still don't know why though, because if the game is harder with more hearts, but still solvable, you should go for collect-everything approach. Still that was nice. |
| Dec 11 07:14:03 | 5m 03s | Fight Cart | ♥ 0 | So, this asshole has the square that I want in his cart. How do I get it? Whenever we fight, we just switch the four-squares-thing back and forth, and nothing else happens. Can't really progress. |
| Dec 11 08:42:15 | 1h 28m | The Beforlorne Wander | ♥ 2 | An actual finished game? At LD? Are you kidding me? This is just great. Too bad it doesn't fit the theme though. |
| Dec 11 08:59:28 | 17m 13s | Shooter Guy | ♥ 0 | What about the theme? Couldn't make any connections to it, except for the obvious fact that the more the enemies, the harder it's supposed to be (it's not since they shoot each other). |
| Dec 12 09:40:32 | 24h 41m | Radioactive Cavemen | ♥ 0 | Nice art, but the game definitely lacks a proper gameplay. |
| Dec 12 10:09:57 | 29m 25s | Sanguinite | ♥ 1 | That's extremely good! I love everything about it - the gameplay, the style, the subtle narration. You actually got me to give another try after a game over and complete it, which itself, I believe, is a great achievement for a LD game! |
| Dec 12 10:50:10 | 40m 13s | Golden Valkyrie | ♥ 1 | A nice game and a nice implementation of the theme. I one hundred percent appreciate the fact that you opted-out of the music category. |
| Dec 12 10:56:21 | 6m 11s | Stand your ground | ♥ 1 | Obviously the controls aren't any suitable, but forget about. I only came here to say one thing - this is the first game in ~40 played during this LD that receives 5 stars for the Music. It's just perfect. Can I get it somehow? |
| Dec 12 11:17:26 | 21m 05s | BattleTennis DX Ultra Super | ♥ 1 | A great game. Took me a while to get used to the controls, but that wasn't of any kind of trouble, more like a natural learning process. Great job!. |
| Dec 12 11:26:04 | 8m 38s | Shape Invasion | ♥ 1 | That's a nice entry - the first one, right? I do have a question: have I suffocated because of the timer, or was I able to prevent it somehow? |
| Dec 13 10:13:51 | 22h 47m | L.A.V.A.L.A.M.P. vs Evil Magic Alien Robots | ♥ 1 | That's a genuinely great game, nothing less. One of the few games here that made me willingly replay it till I beat it. I love the strategies and combinations that were created by the game itself - for the first half of my second game I decided to build only regular polygons, so that a beam could only hit no more than two characters at a time. However, each time when a wheel came near, the whole structure needed to be rebuild. So for the second part of my playthrough I added a green decoy guy, so just ran around distracting the enemies while the rest of the gang gunned them from afar. I love it when such patterns emerge from the game. The music is great, reminded me of LISA. Also, the subtle choice of words is perfect: a prison wheel, for example - I love it, it's so self-describable and unique. Two small tweaks that I'd suggest: grant each new character a second of invincibility, because sometimes they spawn right in another wheel that happened to hide between the big one, and attacking the enemy should stop the character from moving. Maybe also a progress bar. But those are small details. The game, again, is pure gold. |
| Dec 13 10:20:54 | 7m 03s | Takomakase | ♥ 0 | I also agree that the game shouldn't fall back whenever you break a combo. Doesn't really allow for a lot of practice the way it is now. Also, there's this problem where no matter how octopus-y your fingers are, the keyboard won't press more than 4 keys at a time. |
| Dec 13 10:59:42 | 38m 48s | Junk | ♥ 1 | A very nice idea. I feel like it would be very nice to have a visual representation of it outside of the actual game, e.g. a map of the current situation, because I personally sometimes can't see the consistency between the games. Sometimes it is there, sometimes it's not. |
| Dec 13 11:18:30 | 18m 48s | Power Overwhelming | ♥ 1 | If only it was possible to actually plan your actions instead of trial-and-erroring them all the way down, I would really love the game. The power levels are so unpredictable - for sure we know that 7 is bigger than 2, but exactly by how much? |
| Dec 13 11:58:23 | 39m 53s | Puzzle Progress Prototype | ♥ 0 | Interesting concept. I wish it was a little bit more responsive though. I'm spending too much time thinking about every move instead of just feeling the way it works. |
| Dec 14 11:10:54 | 23h 12m | Happy Father | ♥ 1 | UI is a little bit weird, but I love the idea. Can become an interesting game after some polishing. |
| Dec 14 11:21:20 | 10m 26s | Mo Money Mo Problems | ♥ 1 | Boy, I never thought the controls may be such a huge problem. It is a very nice game, I love the idea, love the execution, but the drag-n-drop and hitbox issues are giving me headaches. Publish a post-Jam version of that, and I will surely be back to play it. |
| Dec 14 11:36:57 | 15m 37s | Bob White Shirt | ♥ 1 | Took me a while to understand the mechanics. The game is definitely fun, but I'm also sure that hitting the car door from the side isn't supposed to flatten me out. What I'm saying here is that the road is too hard to pass even being completely sober and not in hurry, not to mention the harder conditions. |
| Dec 14 11:45:06 | 8m 09s | Dodge X | ♥ 0 | So, uhm, the first small wave is supposed to show where the real attack will hit, right? If so, then it never worked for, except for like two of three attacks in stage 3. The shaking is also quite bad, couldn't really go past the level 4 for these two reasons. |
| Dec 14 12:02:51 | 17m 45s | CoinCase (Ludum Dare 40) | ♥ 1 | Congratulations with your first game! |
| Dec 15 12:52:22 | 24h 49m | Cosmiring | ♥ 1 | Ok, I don't have to read the rest of the comments to know that you've already got two main issues pointed out - the game is too damn hard and unforgivable, and the absence of map doesn't help. When I got a glitch and became invincible I just went with it instead of restarting the game, because it was quite obvious that I'd die like a million times each few steps otherwise. That's a great game though, I really love your take on the theme, and some minor details of it. |
| Dec 15 13:23:39 | 31m 17s | Potdemon | ♥ 1 | Is there a winning condition or something? I couldn't really figure out how to use demon's abilities, if those are actual mechanics, of course. And yeah, being softlocked here and there takes out some amount of fun from it. The visuals are fantastic! |
| Dec 15 14:56:39 | 1h 33m | Money Dungeon | ♥ 1 | Ok, so I just dropped it when I got to the damn plants, and I don't even feel guilty - they are way too over-powered. Enjoyed the first two levels though. |
| Dec 15 15:04:16 | 7m 37s | Open the Moon Gate | ♥ 1 | I actually enjoyed even though I beat it on the first try without ever having to use the Crystal Blast. It fits the theme quite well, and I enjoyed your choice of words. "The Moon Gate has been destroyed, and you must restore it before toxins destroy the world" - how amazingly crazy is sounds! Great job. |
| Dec 15 15:14:36 | 10m 20s | To the other side | ♥ 1 | Instakilled myself with a bubble that takes four hits to kill a minor enemy. That's a nice game, I'd say. |
| Dec 16 13:05:30 | 21h 50m | Area 51 | ♥ 1 | I love the Hotline Miami + a new cool mechanic feel to it. Still, I don't think that slowing down with each new bullet is a successful mechanic, since the movement at the beginning is too fast anyway, and whenever you get too much bullets you can just shoot them away to gain your speed back. Polish it, and call all of us to play it again - we definitely will. |
| Dec 16 13:11:11 | 5m 41s | Hangover | ♥ 1 | That's a nice little game, and it definitely benefits from those abilities and sound effects. Keep it up! |
| Dec 16 13:21:54 | 10m 43s | Tuftles | ♥ 1 | Well, I spawned the whole board of them, so that there was no place for another one. They started shaking, and dying quick enough for me not to bother with it anymore. That's a nice take on the theme, but maybe it could be a little bit more challenging or have a clear goal. Also it would definitely benefit from some cute sounds. Other than that, a great entry! |
| Dec 16 13:41:35 | 19m 41s | Space Oddity | ♥ 1 | Oh yes, I love this game. You hit my soft spot for all those stackable-upgrades games like Binding of Isaac or Risk of Rain. Took three attempts to beat the game, and I proudly finished it as a glass cannon - 7 huge damn projectiles per shot and probably would die if hit at least once. This is a nice game, that's for sure. |
| Dec 16 13:45:02 | 3m 27s | COIN MANIA | ♥ 1 | A game over because I was standing near a flag and picked up too many coins? Come on, I still want to be greedy! Nice take on the theme. |
| Dec 17 02:55:06 | 13h 10m | ICE RINK RALLY | ♥ 2 | I also need some friends for that sweet multiplayer. Also, that's one of those racing games, where I inevitably suck in the global high scores. Nice little idea. |
| Dec 17 03:44:52 | 49m 46s | Financial Burden | ♥ 0 | So, um, is there a goal to it? After a hundred rooms discovered and being able to approach the speed of light, I don't really know what to do. There's also that bug, where after a while you stop landing on the exact center of a tile, and land near the edge. |
| Dec 17 03:59:32 | 14m 40s | LD 40 - Aliena Raptum | ♥ 0 | I wish I was able to bring down the helicopters by my own. Nice idea though! |
| Dec 17 05:00:04 | 1h 00m | Battle on the frontier | ♥ 0 | If it wasn't for @sparewizard, I wouldn't even notice the presence of other players. I still doubt their existence even now, because the market seems to just be changing a bit each turn, without any signs of AI planning behind that. I assume that this is a project that started too ambitious, and you didn't have enough time to implement the map and the AIs. I do like what I see though. |
| Dec 17 05:15:14 | 15m 10s | Birty Land | ♥ 1 | I played for 10 minutes and quit afterwards. I like the idea in general, I just with it was more challenging, or at least not endless. I enjoyed the two moments when new types of enemies began to spawn. |