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Feedback comments for LD38
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| Timestamp | Since previous | Game | AVAVT's comment | |
|---|---|---|---|---|
| Apr 24 09:27:37 | Fishy Fish | ♥ 1 | "How to train your human" :D | |
| Apr 25 11:47:22 | 26h 19m | Space Travel 15 | ♥ 2 | Really cool game, the panic rush got me sweating a lot! The timing of opening airport is really good too, I don't know how it's determined but a new airport always open just when I *almost* got the hang of it. I only have a bit of complain about the HUD, I'm playing on a big TV at work so having to constantly go from bottom left to top/middle right is really tiring (and miss clicks). Maybe you could put the UFO control somewhere closer to the airport info panel? |
| Apr 25 12:23:42 | 36m 20s | Pocket World | ♥ 0 | The idea of the game is pretty cool! Feels like Minecraft plus Legend of Mana to me. The command instructions are quite helpful, but the texts are a bit hard on the eye IMO, maybe you should add a 1px or so padding away from the edge? Unfortunately I'm stuck quite soon into the game because of (lack of) resource management. Will try again tonight and comment more :) |
| Apr 25 14:43:54 | 2h 20m | Slice of Life | ♥ 3 | Fun game! The art style is very interesting, I love the feel of it! The concept of using the same resource for health & money is pretty cool, I haven't played any other TD game with this idea, and it seems to work well. The "towers" will need improvements though: I don't really see the points number 1 and 4. I just figure number 1 is a barricade that slow down enemies, which is pretty much useless IMO; and I honestly don't know how number 4 work. I can see the distinction between No.2 and 3: number 2 deal less damage but auto lock on enemies while number 3 is a stationary mine-like unit. In the end I completed the game solely with number 3. I guess the game could be a lot more interesting if the unit have different clear purposes, strengths and weaknesses that make you think to choose the one best suit current situation :) |
| Apr 25 22:04:30 | 7h 20m | Fancy meeting you here | ♥ 2 | Wow this concept so my life it feel creepy... The mini games are hard to understand though. I got how 2 of the 3 games I've seen after some failures, but I can't find out how to control in 1 of the mini game though - the one where your mouth fly around in dark space. On my best try it froze at the 3rd scenario, just when the woman show up. I got a screenshot if it helps: Screenshot_2.png |
| Apr 26 09:13:14 | 11h 08m | Mr. Fishy's Small World | ♥ 1 | The game is beautiful! It took me quite a long time to understand the feed button, I kept clicking frantically within the game view wondering if this is some kind of Hidden Object game. Maybe the feed button could be moved into the game view and behave differently from the rest of the screen? That way people would know it's all they can do in the game and start sitting back & relax. |
| Apr 26 09:38:24 | 25m 10s | WIP: World In Progress | ♥ 1 | This game could be fun, but I think the poor control really hinder the experience. Movement feel so spontaneous I can't be sure if it's bugged or that's how it's supposed to be. Sometimes my planet suddenly go from zero to extremely fast for seemingly no reason. There are also occasions when a big planet just appear out of no where right on top of mine. Overall I think the game could be pretty cool if the controls were better and the game just a bit more deterministic. |
| Apr 26 09:56:21 | 17m 57s | Globe Trot | ♥ 5 | Fun little game! The game is simple but quite enjoyable. The movement of the ship was hard to learn for me, in the end I kept moving straight while firing in a cone in front of me, works much better than trying any real targeting. I think it would be a better if both the movement speed and the bullet speed were lowered a bit, would give more room for targeting & planning. I would also love it if I can see my final score when it say "Game Over". |
| Apr 26 10:10:25 | 14m 04s | Slightly Angry Max | ♥ 2 | Lulz @ intro. The game was a blast. Enemies drive me MAD. So I kept my pickup at MAX. Honestly though the enemies should be slowed down, it's impossible to get any stable game play without exploiting that invincible stuck spot. And yeah I think the stuck spot is too OP. Overall I had great fun shooting zombie, much better than being chained to a truck. |
| Apr 26 10:12:50 | 2m 25s | Cat Ed | ♥ 1 | The music was fun, graphic was cute and game play casual. I don't know if there's something I missed, but some times a planet spawn that's much higher above that I can't find a way to land on it. |
| Apr 26 10:20:39 | 7m 49s | Afterbirth | ♥ 1 | Fun & hilarious game albeit short. Music was fun, graphic overall was not too good but the baby himself is loveable. The control is superb, very responsive & felt great. This idea has much potential, I would love to see more of it! |
| Apr 26 10:41:14 | 20m 35s | Paper traveller | ♥ 3 | I just realized I have no potential as navigator... Amazing concept with fitting art style. Despite having to draw more than 10 times just to pass 2nd level I'm loving the game! I would love either an undo or an eraser feature, but I guess in the old day of paper&pen cartography they don't really have them do they? |
| Apr 26 11:00:21 | 19m 07s | It's a Small World | ♥ 4 | The game was fun and boring. Control was great and terrible. The story is intriguing and sleepy. My stupid laptop keyboard doesn't allow pressing 3 buttons at the same time so I stuck at the second 4-world stage. Will try again when I got my hand on my PC's keyboard. Wonderful game, it sucks. |
| Apr 26 12:46:19 | 1h 45m | Small Worlds | ♥ 2 | Pretty chill game albeit short. Or maybe not challenging enough. I think the game could be more fun if it take a more skill to be able to get to another world, then exploration would feel like a reward :D |
| Apr 26 13:11:55 | 25m 36s | In space, no one can hear you SQUAWK! | ♥ 0 | The death mechanic is pretty cool **if only** I didn't die so many times. By the 5th death in a row it started to feel like the main game is about flying frantically in space. The feel of the game is well done and I found it quite enjoyable. I would love to have a level with difficulty somewhere between 2nd level and 3rd (the last level) for better learning curve. I didn't have any trouble with the first 2 levels (they aren't really die-able are they?), but blew up all of my lives at the 3rd. |
| Apr 26 13:38:13 | 26m 18s | One Push Man | ♥ 1 | This game is so adorable! I love slimes and I love killing them better! The collision is kinda bugged imo, or maybe I don't fully understand it yet. Sometime I get stuck inside an orange slime and end up standing still for minutes until another slime come and knock me out. And occasionally I would get pushed continuously by a slime without being able to move or dodge, until I fall out. Generally I feel the theme is really cool, got that nostalgic childhood cardboard fortress vibe we used to play where you pick up a hammer and slam whoever enter our castle until they bleed to death (everybody does it... right?) |
| Apr 26 13:47:02 | 8m 49s | Diminishing Lands | ♥ 2 | I hate how I return to the exact same height if I wall jump and return to the same wall. Meaning I can't wall-climp. But I don't think of it as a bad thing for the game. It's just one of those "I wish I could" thing. Really great entry. I just spent half an hour playing the game. This is a nice example of how gameplay alone without much icing can still be captivating. Oh and the music was wonderful too, it really fit the mood :) |
| Apr 26 14:45:02 | 58m 00s | Mallows World Adventure | ♥ 2 | Quite an enjoyable game! I didn't really know what to do at first, and felt quite lost. But then I noticed the map name at the bottom right and it got much easier to navigate the world. The game is quite interesting, but I wish there was a bit more guidance, like making the research base close to the starting zone (and easier to find). During my run it was the last thing I found. |
| Apr 26 14:57:01 | 11m 59s | Bounceball | ♥ 2 | Simple and enjoyable game. I really like the trail effect and the mood. But I don't really understand the numbers at the bottom right/left of the screen. They stay the same throughout my plays despite getting new highscore and such. The dialog should wait a bit before becoming skip-able imo, I accidentally skipped the intro first time :) |
| Apr 26 15:14:34 | 17m 33s | Polar Protector | ♥ 1 | No highscore? No monument honoring how I sacrificed half an hour of my life shooting fried egg protecting a giant pole? I really love the concept & design of the game. And the music went well with it. Thoroughly enjoyable. Well done! 👍 |
| Apr 26 18:08:49 | 2h 54m | Lovebug | ♥ 5 | I must say the romantic theme and immersive art was the 2 things that helped me pull through this game. The difficulty level was up the roof. When the game started, the tutorial dialog about paddle was halfway off the screen for me, so I didn't see it at all until my 5th try or so. And there's no mention at all of the fruits, so after dozens of death I calculated that the only way I can reach the lady is to use only 1 single fly spray at the tutorial point, saving all my love point for the long paddle part - which is probably impossible. Even when I finally found out about the fruit it was not an easy game, took me another 3 tries after that to finally reach the goal. The ending was quite lovely though, worth the effort I guess. |
| Apr 26 22:03:44 | 3h 54m | REDBOW | ♥ 3 | I honestly can't imagine how you managed to make a multi-levels game in 48 hours, but you did, and it was pretty well designed! My only real problem with the game is maybe there should be an arrow pointing to the trapdoor upon clearing a level. From level 8 onward when the map got bigger I started having serious trouble looking for the door. Also, I would love to have a brief moment of invincibility when I take damage, so when I mess up I don't have to take serious damage at the same time T_T Overall it's a great game, simple but charming. |
| Apr 27 08:29:17 | 10h 25m | Tumblin' down | ♥ 1 | The idea behind the game sounds interesting but it's a bit lacking. Control was not what one expect from a mainstream RTS game (select with left click, move with right click, move the map around with keyboard arrows etc) I did manage to finish one game where I lost, but I think I kinda got the hang of it and would win next time. The music was astounding though, and the visual was quite soothing (except the capsule units and cube barracks which were kinda disappointing). I love the supreme feeling of throwing my loyal servants into the abyss and the cry of death from my enemies. 10/10 would try at home. Overall I think the game has lots of potential if more were done on it. Oh and the game froze on my first game. The music was still playing but I can't move or control anything. |
| Apr 27 08:53:52 | 24m 35s | GALAXEN | ♥ 2 | The mood is very good, leave me with important life questions - like why am I sitting here playing a game instead of turning in the report I promised my boss. I think I kind of get the message of the game (this is one of those game where you can never be sure you complete got it). And it was a nice experience. There wasn't much *game*play in it, but it was a beautiful experience nonetheless. |
| Apr 27 09:11:56 | 18m 04s | World Destroyer | ♥ 2 | I love the idea of permanent projectiles! Make you think carefully before you shoot. Some problem I have is with the bomb randomly rolling, it's almost impossible to get it where I wanted, especially during panic rush it's quite frustrating. The physics was a bit buggy but playable, and the idea was delivered well. I'm truly humbled by the sheer amount of contents that you created in just 48 hours. Overall was a good game with cool idea, but the bugs need to be fixed and probably on a smaller embed size (my laptop screen wasn't large enough to see the whole game) |
| Apr 27 09:26:54 | 14m 58s | Tiny Tony | ♥ 4 | Awesome game! This game is... beautiful. Make me wish I have such thing on my desk. When the game started it took me quite some time to notice the ball, since I was playing on web (non-fullscreen). Maybe something to highlight the ball at the beginning would be nice. Although I enjoyed the game the control was not to my liking though. Having to deal with both balance and the box itself moving around is quite frustrating. Especially because my laptop is not too great, the slight lag is very noticeable. Overall it was an immersive experience and I trully enjoyed it. |
| Apr 27 11:32:41 | 2h 05m | Claimed | ♥ 2 | The theme song is so cool! I love it! There was trouble starting the game, it didn't work for me on Firefox, when I switched to Chrome and play on full screen it worked. The biggest problem I had with the game is movement speed being too slow, and it took a while to push the blocks. Overall the game was pretty chill but kinda short, it feel like it's still lacking messages to deliver the point. |
| Apr 27 14:14:37 | 2h 41m | Crater Creator | ♥ 2 | So cool! The evaluation is a bit strict though, I only missed 1 point of water and it rated my planet 41% T_T The art style and mood were great. The planet growing up in size was really cool, I'm still in the middle of trying to see if I can fill the whole screen with it. The control is... kinda frustrating, but I guess it's still a whole lot easier than controlling a real rocket. Overall it was a great game, I loved it! |
| Apr 29 16:00:19 | 49h 45m | Pixlets | ♥ 3 | HOLY SH I JUST CLICKED THE TRASH CAN AND THEN... and then... every thing's gone... That's so bad UX friend, when you reset or delete something be sure to get confirmation from the player instead of just go ahead and delete everything. How am I supposed to know the trash can icon mean "delete everything and go back to the beginning?" The game is great though. From what I've seen: catchy theme song, addictive gameplay, adorable visual. I don't think I have the patience to replay again to see it through to the end though ._. |
| Apr 29 16:21:24 | 21m 05s | liftoff | ♥ 1 | The game took me a little time to figure out what to do, but once I understand it get quite interesting. My problem is mainly with the boost/control system, it feel... bugged? Idk it just feel random-ish to me. I kind of know to press space to apply booster force to my ship, but there's always other unknown forces apply on my ship that doesn't quite seem like planets' gravitation. Most of the time I see my ship thrown all the way to the end of the universe, slammed hard on God's barrier. The trade system is cool but feel quite random, it would be nice to have "characteristics" of each planet so I could know what each planet might have to hope for. |
| Apr 29 16:28:35 | 7m 11s | Infinite Planet | ♥ 0 | Game's not working for me (windows build). Or maybe I just can't figure out the control. When I start the game the character keep on running clockwise until he hit something & get stuck. When I press space a sfx that seems like jump sfx play but the character doesn't jump, still run on the ground. Other than space other buttons doesn't seem to have any response for me. |
| Apr 29 16:46:12 | 17m 37s | It's a Small World, So Let's Crash It into Things | ♥ 1 | I have trouble understanding the goal of the game (or is there a goal?) After sometime my planet started moving slower than the death star, and the game started feeling quite irritating. You have to constantly look for planet both to block the death star and to feed your own. And without having a real "goal" to aim for, I gave up after some time. |
| May 1 09:56:33 | 41h 10m | Landshift | ♥ 1 | The game is quite fun, remind me of some similar board games like The aMAZEing labyrinth. But I think people who had no previous experience with similar game(s) will have a hard time understanding the rule, and thus there should be some kind of introduction or tutorial somewhere. The art style and audio was awesome though, feels good :) |
| May 1 10:12:10 | 15m 37s | This is Cutopia | ♥ 1 | This game is so cute! Without prior knowledge about why chicken aliens would want to abduct little bunnies I had lot of fun blasting them off the sky. I don't really like the control though, it feel kind frustrating. The cannon feels like it has some kind of "lock-on" targeting system that only activate when you manage to slow down and aim close to a chicken, other time it just fly off. I never managed to get a shoot-by, always have to pause, aim, aim, aim, shoot, miss, aim, repeat. It doesn't give me the thrill of a shoot 'em up game. Overall I think the game is very fun but the aiming or control system must be a bit more natural, either "smarter" or more badass. |
| May 2 15:30:35 | 29h 18m | Colorfly | ♥ 1 | Outstanding concept Outstanding music Outstanding execution The only thing I can nitpick is that I don't really see a strong connection with the "Small world" theme; and for the Graphic part, the butterfly characters could be a bit more detailed than simple gradients. Overall an outstanding theme. |
| May 2 16:51:05 | 1h 20m | Timeless | ♥ 2 | Great game with frustrating game play but somehow I'm still hooked. Wonderful music and art style as well. Very well done! In the end I couldn't get the 3rd fruit (the one where you introduce mid-air wrap), too hard for me. Maybe as part of the tutorial that fruit could give more time for error? |
| May 2 16:59:22 | 8m 17s | World Keep-Away | ♥ 2 | The concept is pretty solid and humorous. And the turret mechanic is very interesting! The control is a bit clumsy, and the physics doesn't feel realistic - though I've never been to the moon, what do I know? I'm a bit irritated by the um, background music though. I'm giving a 1 stars for audio and 5 stars for mood because the bad music *did* make me feel the panic & stress equivalent to someone running with the fate of the world in his hands. |
| May 2 17:17:31 | 18m 09s | Food Fight | ♥ 1 | I'm saddened by the fact that my second play through score lower than my first try when I was just shooting mindlessly at whatever moves T_T The game was very fun and stress-relieving. Remind me of those Army Men games I played with friend in my childhood. Game's full of physics problem but it's fun. It's really fun. So fun that it seems like the messed-up physics system seems like part of the fun - y'know, figuring out how to break it. I'm assuming that's exactly what you were intending all along. The AI & path finding was exceptional, and trying to trick that was very fun too. Overall a cool shmup with great, fun, messed up physics! |
| May 3 15:59:31 | 22h 42m | Frayliens | ♥ 1 | The concept seems really cool, but I hate it when 2 aliens of different colors stacks and I can't quickly determine which bullet to use. Maybe disallow aliens stacking? The border of the map was not very clear, and I died because I got stuck in the corner before I realize (there's still some space left before the camera clears so I thought it's not the end of the map yet). There was a slight bug with the leaderboard: each time I click highscore a new score my last highscore is added to the chart again. Overall the concept is fun and intuitive, it has potential but need more polish. |
| May 3 17:09:45 | 1h 10m | Frag Saga | ♥ 0 | Quite interesting! I really love this concept! The game in the current state is a bit too simple to deliver its potential. It wasn't able to demonstrate the puzzle mechanic, and only a little of the exploration part. And the gun... doesn't really have any purpose I think? Overall a nice and fun game with much potential. I would love to see a more completed version of the game! |
| May 3 18:01:34 | 51m 49s | Realmpusher | ♥ 0 | The intro was super cool! But I'd love to have skip-able text. The text speed at the beginning is too slow T_T The design of the game is very interesting. But it feel a bit lacking. The process of understanding how the game work was quite fun, but after I figured it out the puzzles are quite simple and didn't provide much challenge. Once you completed a path the process of walking through them is just time-killing. I don't mean by anyway that the game is bad, it's awesome! The only thing it's lacking is content. The graphic was on-point and gave me lot of nostalgia. The feeling of worldly mystery made me remember SNES classic like Terraria and Seiken Densetsu. Overall I think this is a great game but a bit lacking. It would be great as part of a bigger game, for example a RPG where each block contains different monster you have to fight on the way to the orb etc. I would love to see a larger version of this game :) |
| May 3 18:10:39 | 9m 05s | Powerless | ♥ 1 | The mood is really cool. I don't like the graphic of the game because it hindered the control. It was quite hard to move where I want to. Near the end of the game it kinda bugged and my bot was floating far above ground. The *game feel* though, was quite good. I was immersed in the world. It somehow felt "real" to me. |
| May 3 19:24:53 | 1h 14m | Hiperloko Mode | ♥ 0 | Hello, I keep getting the "out of memory" error when I click play. It said to increase WebGL memory size in build settings. |
| May 4 06:19:38 | 10h 54m | Island Guard | ♥ 0 | Very cool concept, I love it! Although there's a lot that can be improved as well: - WASD or arrow movement might be much better than right click in this game, since players can use both hands to play. - Auto-fire by holding down the left mouse button is much needed! - Simply increasing the number of enemies until the player is overwhelmed is not quite fun. It's easy to notice and it seems like "lazy" designing. There's other ways to do it: varied types of enemies, loss of crucial combo cause an OP pickup not appearing, etc. The point is to ensure that as long as the player is good enough he could go on forever. The "enemy spamming" method has a hard limit (dps of the gun vs enemy spawn rate) that can not be overcame by player's skill. Also, it's easy to notice "that's all the game has to offer" after 1 play through. Minor improvements that could be nice to have: - Pause when in background: I played in window mode and when a skype call pop up I died T_T - Pick-ups should have some kind of sound/visibility effect when they appear. Right now they are quite missable. - End point explosion for the bullet, so it's easier to notice on your first play "oh, that's where the bullets end". |
| May 4 18:46:46 | 12h 27m | Path of the Rabbit | ♥ 0 | Beautiful game, awesome! One thing I don't like: when the rabbit "stuck" at the edge of the map, it doesn't game over right away like when you run out of water or carrot. There's no way to connect to the edge, the only thing I could do was placing tiles until water run out, which is confusing. Maybe make it so the rabbit fall out of edge to visual a game over? |
| May 4 19:18:24 | 31m 38s | Space Turtle | ♥ 1 | Really nice mood! I love the fantasy of guiding a world flying through space. The game play was very nice and simple. I don't really like the game over sfx & visual though. The sfx doesn't quite sound like a world or something breaking, it feels kind of disappointing. The visual could be a bit slower maybe one frame freeze or something to signify collision, right now it left question in my mind whether I really collided or not (because I'm looking at a 3D world through 2D monitor). I would also love to be prompted to enter my username once when I start the game, so I don't end up submitting "anonymous" high score. Overall quite a nice game with great mood, and the opening sequence was awesome, I loved it. |
| May 4 19:29:39 | 11m 15s | This Plague of Mine | ♥ 2 | The game didn't work for me on firefox fullscreen. I switched to Chrome and it worked. Very bizarre game, weirdly fun. Still in the end I couldn't truly understand what the "goal" of the game is. Is it to get high score by doing more achievements or is it high score by surviving longer? My human seems to get infected no matter what, so I couldn't really find a way to prolong their life. |
| May 7 07:52:35 | 60h 22m | Microms' World | ♥ 1 | Very nice mood and wonderful music! I jumped right into the game without reading game's description, and was puzzled over how to play. It took me quite some time to understand the catapult mechanic. I was also quite hard to understand how the seeds work too, at first it feel like sometimes a tree grow from the seed, sometimes none does. Now I think I understand that the trees must have proper spacing, but I can't be sure. Overall, I enjoyed the game and it was fun, but I think the feedback to player must be stronger to signify important game rules. |
| May 7 08:25:09 | 32m 34s | The Spoiled Prince | ♥ 1 | Cute game and a wonderful theme! I love the game and despite major frustration I played it to the end. The biggest problem I have with this game is the control. The animation of the throw/pickup is too long, resulting in a game that feel like an experimental MMO Platformer, where everything you do is delayed 300ms. The girl doesn't throw when I tell her to throw, she does so 300ms later. This is really frustrating because it give the feeling that I am handicapped against the game. Another problem I have with the control is when I press jump continuously (without prince) the bee doesn't fly up, she ends up hovering up and down. So in order to actually fly up I have to hold .3s, release, hold .3s, release. It's fun to overcome hard challenges with a powerful, responsive character, it's never fun to overcome mediocre challenges with a slow, confusing character. Overall it's a nice game, but the control really could be redesigned to be less frustrating. |
| May 7 08:35:19 | 10m 10s | Monochrome Perspectives | ♥ 0 | The game could be better with some polish, some thing I can think of is: - Freeze everything when I change room. It's really frustrating to see myself walked into a turret while the camera move into new position, or having no time to react because an enemy charged right at me while the camera move. - Sometimes the bullets are not disappearing, probably because it's not colliding with something that specifically destroy it. - Movement speed of both player and enemy could be a bit slower, so they don't run at bullet speed. |
| May 7 09:01:27 | 26m 08s | Dwelling | ♥ 1 | This game is so beautiful. I love the sacrificial theme and the mood. I love the little details like how the leaves rustle when interacted, or the white smoke emitting from the doggo. I didn't have much to add from above commenters, backing the idea that reincarnation should be somehow explained to be acceptable to the player. Although it is fine as it is now too, I did figure it out after all. Overall a wonderful game. I love it. |
| May 7 09:38:12 | 36m 45s | Les Petites Planètes | ♥ 2 | Very cute and relaxing game. The art, sfx and mood are all wonderful. It was an enjoyable experience. |
| May 7 14:20:32 | 4h 42m | Therrain | ♥ 1 | Very cool game! The control is kind of frustrating, especially the wall hop feature. I kept sliding off / couldn't wall hop to the top of my tower and end up missing the rain drops. But the rest of the game was really fun! |
| May 7 14:32:06 | 11m 34s | Sucker Munch | ♥ 0 | TREMBLE MORTALS, AND DESPAIR!!!! MUAHAHAHAHAHAHAHAHAHAHAHAHHA!!!!!!!!!111111ONEONEONE \*cough\* 10/10 P/S Oh I would love to have a quick sound toggle button so I can play during work hour. |
| May 7 15:09:13 | 37m 07s | Little Lands | ♥ 2 | Wonderful game! I love how every single interaction with this work has a nice feedback, and I love how this little world *feel* so small, floating through magical space. This is the best best entry I've played so far. Great work! |
| May 7 15:18:06 | 8m 53s | Tiny Worlds in Flasks | ♥ 0 | Relaxing, calming, enjoyable. I had fun. |
| May 9 15:52:49 | 48h 34m | Retro Rabbit | ♥ 3 | Nice and easy to hop in, and the theme is very interesting! The game get a little boring after a while though. It was *very* good for the first 5 minutes but it lack a persistent charm that can hold me for long. |
| May 9 21:11:08 | 5h 18m | SlapR | ♥ 1 | I think the game would play much better with a controller. The game was quite interesting despite a somewhat common setup, I guess it's thanks to good level design. The characters were quite adorable, though I would love to see something like a slapping animation to clarify action :D |
| May 9 22:00:36 | 49m 28s | Little Fortune Planet | ♥ 2 | I can't say I understood the game. At first I played the windows version and it was completedly messed up. Full of bug. After so much time not understanding what to do I tried web version and realized a lot more about the game. Still, I dropped after getting 2 "water worlds" card. The game world was well-made, and the simulation was respectable. Graphic was astounding imo, and the humor is apparent. Overall a decent game, if only I can figure out how to actually play instead of randomly clicking cards... |
| May 9 22:22:08 | 21m 32s | Come on, barbarian! | ♥ 2 | Great game! The control is so frustrating I hate it sooo much! All 5 from me. |
| May 9 22:36:27 | 14m 19s | Star Traveller | ♥ 3 | Really nice game. It was short but meaningful, and the mini games were quite innovative. I love it. |
| May 11 23:21:46 | 48h 45m | Qwer CiTy | ♥ 2 | This idea is quite cool! I really like it! The game start out a bit too hard to beginner though imo. Probably there should be some "introductory" levels before the real game. Like a small subset of keys in the beginning, or a city with the whole keyboard fully visualized. I don't really like the UFO though. Shooting them doesn't really match well with the keyboard layout, since they're not on a building, I can only shoot at their general direction, it's like shooting from one coordinate system to another, it just doesn't feel good. Overall I think it's a very innovative entry with several potential directions to evolve. I had a good time playing it! |
| May 12 00:53:09 | 1h 31m | Factions | ♥ 1 | Wonderful entry! I'm not a RTS fan but still I'm hooked. The game play was fun and thrilling. It was hard enough for me to lose once or twice, but not too hard so a RTS newbie like me can still manage to clear. The sfx and music was especially funny and cute. I can say the audio is what made my good impression of this game. The graphic might not be the best but the board game-like appearance is charming in its own way. My only problem is that I prefer a more traditional control method: left click/drag to select, right click to move. Left click serving dual purpose is not really to my liking and caused confusion. Despite that I still think the game's worth a 5 star overall. Great work! |
| May 12 01:13:15 | 20m 06s | iii | ♥ 2 | I shall be your 20th vote! Wonderful entry! I really love the game. I guess iii mena 3 eyes? The entire game was beautiful and cute, and the only thing I can complain is that probably her horizontal movement speed is too high. It make it quite hard to aim to land on an enemy. So many times I ended it overshoting the landing and got killed by a returning snail, or face-slaming into a flying bat because I moved forward too fast. Still, it is only my personal wish-I-can. The game as a whole was 5/5. Great job! |
| May 12 20:57:54 | 19h 44m | Still Waters | ♥ 1 | Thanks Hanzo you damn killer The game is so hard! It was hectic but quite fun(ny)! My issue with the game is that there's only 1 chair and people can only rest on a chair! Why can't they just lay down on the board and sleep? Maybe that's just a design decision and probably that was part of the fun, but another thing I really want to have is the ability to "switch out" people: for example character 1 is rowing, and I want to be able to control character 2 to take his place to row. Character 1 will now be "free". This will remove the frustration of having to swap place 3 times each time I want to switch places. Especially the chair. All of my character are dead next to the chair T_T Overall it was very funny. The mood was not what someone would expect from a "stranded" game (you die slowly from lack of resources), but if one's not too traditional about that he can see the charm of the game. |
| May 12 23:07:50 | 2h 09m | A World in a Jar | ♥ 3 | Really nice game! Everything in this game go well together, from the art style to music to gameplay. Near the end of the game it get quite repetitive though, and the combination started being random. I would love it if there's certain "relation" between the product plant and its parent, that way there's more "thinking" in the game (like in the original doodle god game which I loved), rather than just exhaustive fail-and-repeat - which is kinda boring. |
| May 16 14:23:30 | 87h 15m | Bunny On A Plane | ♥ 0 | Totally dope! 👍 |
| May 17 05:58:21 | 15h 34m | To Valhalla | ♥ 0 | The control took me sometime to understand, a bit confusing. In the beginning I was alternatively pressing left-right to move forward like I was rowing. The narrative and theme of the game is really good, and the story enjoyable enough. I would love to see a more refined version with detailed stories about the relics and how we got it/or how it was placed there. |
| May 21 04:04:27 | 94h 06m | Paisley Princess | ♥ 1 | HI IS IT THE END WHEN I RETURN |