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Slashee the Cow

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TimestampSince previousGameSlashee the Cow's comment
Aug 24 06:25:00 Cutesy destroyer of worlds Was there supposed to be sound? I couldn't hear any. I like the graphics, but the gameplay gets a bit repetitive... and it seems sort of unfair when the humans shooting you keep you up in the air so you can't even squish them.
Aug 24 06:27:00 2m 00s Speed Planet Assault What everyone else said. All I get is a Dropbox download page for the HTML file.
Aug 24 06:37:00 10m 00s Neverending Forest of Beasts If I click the up or down arrows on the help screen, it just gives me an error! It's not really clear how the items work (I mean, the descriptions are fine, but even after playing it a couple of times I'm only somewhat sure that you click the button and it increases your stats... right?). I didn't get any meat (which means my plays were rather short) and the movement speed is way too slow. <br/> <br/>Still, the graphics work perfectly, the battle theme is awesome and OMG THAT BUNNY IS HEADED RIGHT AT ME WE'RE ALL GONNA DIE
Aug 24 07:16:00 39m 00s Vermy The Vomiting Zombie Pretty good for a first timer! I'm with everyone else though, would be great if vomiting wasn't in the direction you're facing. And there's probably a few too many bad guys at once, which is why it's a good thing they seem to get stuck on the loot. And the entrance. And each other. Also I think it finally bugged from me when there was (at least one, but probably two or more) enemies stuck at the entrance in a way that they couldn't get out, but I couldn't shoot them. <br/> <br/>Don't take all that to say I hated it though; I actually rated it pretty highly. It could just, like most LD entries, use a bit more polish.
Aug 24 07:39:00 23m 00s The Much Loved Monster The writing is good, but it doesn't seem to go anywhere? You just get to go in a loop and address a couple of issues?
Aug 24 08:59:00 1h 20m HUNGRY CTHULHU Pretty good! Hunting down the stragglers got pretty annoying (and time consuming), and it didn't seem that hard (I only went below 20 health once) - but aside from those minor complaints, it was probably the most fun one I've played so far. <br/> <br/>Maybe if you had more time you could do a different graphics/sound theme for each level? They were good but they got a bit repetitive.
Aug 24 09:18:00 19m 00s Competition Inside Monsterous Inc I liked where it was going. The graphics are good, the sound is great, and the writing is spot on. Then it became like the most boring fetch quest I've ever done.
Aug 24 09:23:00 5m 00s DragonGame It seems a bit hard for me. I couldn't last more than about twenty seconds!
Aug 24 09:32:00 9m 00s You must kill the slime monster A little easy for me. But I love the mechanics, the graphics and sound are awesome and most importantly, it's fun! Maybe you should keep working on it and add more levels.
Aug 24 09:41:00 9m 00s Ladybirds massacre It's not a bad idea. The controls are confusing though (it'd be fine if you inverted either left/right or up/down, at least to me, might be subjective). And the music gave me a headache. And... well it's just weird. I like the weird though!
Aug 24 09:55:00 14m 00s Billi The Monster Good game! Like most games I've seen in LD, there's just a few things that would it make it great. <br/> <br/>That "can't kill me" gets pretty annoying, the jump seems to go up/down too quickly, it's hard to jump on top of the chip and not have it count as the sides and you lose, when you restart it doesn't reset your score, it takes too long to eat the sweets, and I encountered a bug where the mobs spawned halfway in the floor. <br/> <br/>That might seem like a long list of complaints. But the game is good! Solid idea, nice graphics. Just a couple of steps away from being great (but so is pretty much every game, so don't feel bad)
Aug 24 09:59:00 4m 00s The Mighty Borscht Same problems as everyone else. Click top play button, character panel covers the whole screen. Can't play fullscreen, any click takes it back to the iframe.
Aug 24 10:16:00 17m 00s Alien Rush I guess it's just not for me? I couldn't kill more than a couple of humans before I ran out of DNA and had to watch them slowly destroy my base. Graphics are good though.
Aug 24 10:30:00 14m 00s Tentacle Rescue : Summer of Love That was... disturbing. There should probably be a content warning on this. And I think it would work better on a touchscreen. It's just not all the fun though.
Aug 24 10:52:00 22m 00s The Monster's Cave Pretty good! The whole thing moves a bit slow though. You walk around really slowly during the build stage, and attacking during the defense phase is pretty slow. I was hoping for more of a clickclickclickclick rather than click-recharge-click-recharge.
Aug 24 11:01:00 9m 00s The Cauldron of Humanity Nice game. It's a bit too difficult though. And it took me a little while to realise that the yellow bars in the chest are health. I died far too quickly :(. Graphics were really good though. I wish I could do pixel art that good.
Aug 24 11:09:00 8m 00s Morally Upright Siren No mic connected. Couldn't play.
Aug 24 11:28:00 19m 00s Drama in Space Great game! Seems to take too long to kill anyone with the basic laser though (which I had to play twice to unlock, since it crashed before I get there the first time). I actually had to restart in fun mode and use some of the more powerful weapons to make sure I could blow up the other ships. The weapons are cool though and except when it crashes it's fun.
Aug 24 11:36:00 8m 00s You need a Hug Took me a few tries before I could complete it on normal. Got a bit boring by the end though. Sometimes it just seems unfairly hard to avoid all the lasers.
Aug 24 11:49:00 13m 00s Detonate An explanation controls would go a long way! It took me a couple of tries before I figured out what I was supposed to be doing. <br/> <br/>Once I figured out what I was doing it was good though. Playing with the gravity physics was fun.
Aug 24 12:03:00 14m 00s The Omnipotent Program I had a lot of trouble from the introduction figuring out just what I was supposed to be doing. Then after I killed(?) the monster(?) in the first bit, and the monster(?) went into the next room with the program(?) it just stopped moving forward and the graphics kept shuddering. I left it for a little while and it didn't seem to go any further. <br/> <br/>And the music. Sounded cool at first. Thirty seconds later, not so much.
Aug 24 12:07:00 4m 00s Goon Trip It's pretty buggy. I only found out that pressing "B" did something by reading the comments here. And that was even more buggy. <br/> <br/>And while I appreciate the warning about flashing lights when you open it, I think it's funny that in a warning to people with epilepsy you misspelled "epilepsy".
Aug 24 12:21:00 14m 00s Sex monster I realise this has the content warning, but I think it's sort of sending the wrong message to have a game where girls exist only for you to hit them until they're on the ground and then... well I'm assuming anyone who hasn't played the game can tell by the name what happens next. <br/> <br/>And from a gameplay perspective, it just seems too hard.
Aug 24 12:30:00 9m 00s Monster City Rampage I think you unload sections behind the player a bit too soon - there were a few times I went back a bit fell into an abyss (good thing I could dash my way back up).
Aug 24 12:42:00 12m 00s I Dream of Cthulhu Gets a little boring. After a couple of minutes all I was doing was using the minimap to find each "sacrifice" to increase the awakening.
Aug 24 12:46:00 4m 00s You'll find the monster when it's over Seems fun to start. But unless I'm missing something, after you get the bazooka, the next ledge is too high to jump on to. And I think I lost all my health but didn't die?
Aug 24 12:53:00 7m 00s Web Spinner Got the following area when trying to plant a bit of web (or maybe it's cause I got a bit too hungry): <br/> <br/> <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Event0 <br/>for object oSpider: <br/> <br/>Unable to find any instance for object index '100186' name '&lt;undefined&gt;' <br/>at gml_Script_splitLineByPoint <br/>############################################################################################ <br/>-------------------------------------------------------------------------------------------- <br/>stack frame is <br/>gml_Script_splitLineByPoint (line 0) <br/>gml_Script_spiderConnectString <br/>gml_Object_oSpider_Step_0 <br/> <br/>Before then I didn't really know what I was doing. I placed several web strands but only caught one fly. Other flies went straight through. Not sure exactly what you do to catch them.
Aug 24 13:02:00 9m 00s Monster Of All Trades Seems to be about reading the middle card and guessing which stats you need based on what it says, then just picking the cards at the top that give you those stats. At least, I think that was the idea. It's what seemed to get me ahead.
Aug 24 13:04:00 2m 00s Monster.avi In case the screenshot isn't obvious, this isn't in English. I had no idea what was going on.
Aug 24 13:19:00 15m 00s The sleep of reason produces monsters I love the gameplay! And the art style! Just wish it was a bit longer. Spawns seem a bit buggy, though. First time through I killed the wolves in about twenty seconds, then about twenty seconds later the birds started spawning (they killed me with about a minute left). Second time I killed the wolves in about ten seconds, but the birds didn't spawn for over a minute after that (I didn't kill them all before the timer ran out). Third time I killed the wolves in about ten seconds again, but the birds never spawned.
Aug 25 00:33:00 11h 14m Meet the Monsta Great graphics! Although I found it a little hard to keep the monster going.
Aug 25 00:40:00 7m 00s The Empty Same error as everyone else seems to be getting. Tried running it from the Binaries/Win32 folder... looking through the files it extracted I can't even see the file it's looking for in there? Unless it's supposed to park of the pak or something?
Aug 25 00:51:00 11m 00s The Stars are Watching One of the best ones I've played so far! I love the parallax scrolling effect on the starfield, I've never been able to get that right.
Aug 25 01:27:00 36m 00s The Legend of Monsters I loved all of it! The graphics, the story, the theme, all of it. <br/> <br/>...except the gameplay. Don't get me wrong, I can see where you were going with it. It's just not my cup of tea. I just found it frustrating trying to get the monsters into the right place, and I've never really liked timing based challenges (which is basically all this is). <br/> <br/>Plus more than once I pressed enter trying to advance text and had to do the level again. Oops.
Aug 25 01:48:00 21m 00s Tale of the Descendant Good writing, and the art was great! Music got a little grating by the time I got to the end, but I'm not sure I've heard anything on repeat for that long and not gotten sick of it, so don't take it personally.
Aug 25 01:53:00 5m 00s Manster Ltd If that's your first game ever I have to say it's very good for a first try, but I hope for your sake Disney's lawyers don't find this page :)
Aug 25 03:13:00 1h 20m Monstermanity That was good! I just wish there was more of it.
Aug 25 03:26:00 13m 00s Doppelhunger Pretty good! Loved the art style.
Aug 25 03:32:00 6m 00s Of Glorious Nation I couldn't seem to do anything? I could go to the map screen with the production and reconquer buttons, and I could get to the production screen, click the buttons to get money and buy tanks, go back to the map scree, the red country highlighted when I moused over it but I still couldn't seem to do anything but go back to the production screen.
Aug 25 03:42:00 10m 00s GERM Had to dig out a gamepad to play (seriously, add some keyboard controls though). Even with a gamepad, the controls (mainly moving around) were a bit confusing. I think it would be better if it was just move left/right instead of moving the analog stick in the direction of the part of the planet you want to go? See, it's so confusing I can't even explain it. Also a bit annoying that you can't jump on the enemies when they're spinning up (I lost a lot of health that way). Also it took a lot of random jumping before I found out that there were actually other planets I could go to.
Aug 25 04:02:00 20m 00s Death from above Pretty fun. Although it doesn't help that the controls screen is wrong (unless maybe you're left handed) and doesn't mention that you can use the scroll wheel to zoom. Also I killed them all with over 30 seconds left and had to sit there doing nothing.
Aug 25 04:07:00 5m 00s YOU are the monster... not ME! Every time I got to a point where there were just two or three green squares left, diagonally next to each other, moving back and forth. Shooting them did nothing, and if I moved into them, I lost. <br/> <br/>I think something sort of like that but turn based would work pretty well though.
Aug 25 04:22:00 15m 00s Wandering Monster: Pluto's Heart Pretty fun! Reminds me of the original Zelda. I hope that was the idea. You move around soooooo slow though.
Aug 25 04:33:00 11m 00s I'm a Monster Rawr! I loved the art! The gameplay got a bit repetitive though by the later levels (and it could use more enemy types, adding more cops didn't make it that much harder since they just grouped up anyway).
Aug 25 04:47:00 14m 00s Munk Firstly: the Windows download doesn't include the data folder you need to play! I had to use the web version. I love the graphics though! Hit detection could be a bit more generous (sometimes I swung slightly to the side of them), and there never seemed to be enough time to sleep between enemis.
Aug 25 05:09:00 22m 00s Loading Complete I don't think I get it.
Aug 25 05:19:00 10m 00s Moon Base Shootout Nice! Would be awesome if it had more levels (don't worry, I know what it's like to not have enough time to do them though)
Aug 25 05:33:00 14m 00s The Floor is Lava! Looks pretty cool! Unfortunately I don't have any friends nearby to play this with. I just had to check this out when I saw it had the same name as the game I did for LD31: http://www.slasheethecow.com/ld/lava/ <br/>(The games are completely different, for what it's worth)
Aug 25 07:57:00 2h 24m Skulldor - The Burninator Doesn't seem that hard. I didn't have any problem eating all the villagers and killing all the knights. Just took me a little while to realise that's what I was supposed to be doing (the health bars helped once I'd realised that though).
Aug 25 08:39:00 42m 00s Evil Ghost chasing Crashes as soon I try to play. Error is <br/>[RouterClient]: Error: Could not connect to connection router using mode Connect: No connection could be made because the target machine actively refused it 127.0.0.1:31244 <br/>...which I think might be the game and Windows' firewall not getting along.
Aug 25 08:54:00 15m 00s Young Bicycler Adventurer Hard to look at the screen and the bar at the same time.
Aug 25 09:11:00 17m 00s Ovipositor Graphics were great! Although I couldn't find the place where I was supposed to take the kids to.
Aug 25 09:40:00 29m 00s Litch Defence Seems to have a lot more polish than most of the other games I've played (except for some spelling/grammar errors). It all seems to go a bit slow though? Heroes seem to take aaaaages to come. And I couldn't seem to rebuy soldiers at a barracks if they'd been killed. <br/> <br/>That's a few small problems though. Overall a pretty good 2D tower defense/base management sort of thing.
Aug 25 09:43:00 3m 00s CuteAlienSlaughter I couldn't play this for too long. The screen rumbling when I shoot made me feel sick.
Aug 25 09:50:00 7m 00s Rampaging Monster Mayhem Everything seemed to go way too fast. Could that be because I'm using a 120hz monitor?
Aug 25 09:58:00 8m 00s Ork's Dungeon ( DarkDes Dungeon ) It seemed really hard to kill the good guys (without getting killed myself). They really need a health bar or something so I can see that my attacks are actually doing damage, since a lot of the time it seemed like I was just clicking and it wasn't really doing anything. <br/> <br/>Graphics are good though. Could use more sound effects.
Aug 25 11:07:00 1h 09m From SLIME to KING It seems like it should be good but the random level generator seems to be against me! Every time I spawned near a bunch of enemies that killed me in &lt; 10 seconds!
Aug 25 11:20:00 13m 00s Car of Monster I like the graphics and the gameplay. But things move a bit too slow! It takes aaages for the people to start coming in any significant number! <br/> <br/>(It's also slightly annoying to just ram an invisible wall and stop completely... maybe next time put up some barricades or something)
Aug 25 12:56:00 1h 36m Home Alone: Ozzyla All I can do is catch one mouse, then the other cat comes and a few seconds later it either hits me and the game restarts or I go up to the other floor, I avoid it and the game restarts.
Aug 26 06:35:00 17h 39m Decimation Could do with a bit more polish (although so could almost every game here) but definitely the start of a decent TD game.
Aug 26 07:20:00 45m 00s Fire Fight Pretty good! But sometimes I wasn't punching or shooting fireballs and it wasn't clear why. But the basic gameplay is good and I loved the graphics!
Aug 26 07:30:00 10m 00s TAHC Pretty hard. Took me a while to get it.
Aug 26 07:45:00 15m 00s Stop the Princess! Fun! But I found it pretty easy to get to 10 or higher just by covering the field with the green guys and waiting for the princess to walk into one.
Aug 26 07:54:00 9m 00s Frankengirl Free-For-All That's awesome! One of the best games I've played this LD. Graphics are great, and music was spot on but the chainsaw sound got a little annoying after a little while (which I guess makes it like a real chainsaw, so appropriate at least). But yeah could use a goal and with the spin attack it's a bit easy (should put that on a cooldown or something).
Aug 26 08:48:00 54m 00s A day in the Life of a Ghost Well that was... weird.
Aug 26 09:23:00 35m 00s Scare Them All You Lil Monster I found it a bit hard to not get killed by the bad guys when they rushed at me.
Aug 26 09:39:00 16m 00s Attack on Hyperboreans That was cool, a pretty good shump. The only problems I had were that it could use some sound effects and it's a bit hard to hit the enemies with the black balls.
Aug 26 10:00:00 21m 00s You are the Monster! Nothing really wrong with it. Just boring clicking on buildings constantly.
Aug 26 10:18:00 18m 00s Dreadwolf Pretty hard. I clicked and clicked at the guys trying to kill me and I only managed to kill one of them once, and they pretty much always killed me.
Aug 26 10:44:00 26m 00s Mr Jelly A good start, would be better with more work. Although I found that I could just go to the right of the screen, face left and kill them as they spawned indefinitely.
Aug 26 11:23:00 39m 00s The Chase Great graphics, sort of hard to tell how far ahead of the mob I was (honestly, when they caught me, I had no idea they were right behind me). I like the blurring but I think it should be toned down just a little bit.
Aug 26 11:46:00 23m 00s Demon Dash I like it, it just seemed like as long as I kept attacking stuff I could never die. <br/> <br/>Also, if anyone's having trouble with the big guys, just jump at the flying things on their shoulders until you kill them, then jump at the big guy and keep pushing towards them - you'll stay off the ground and just keep attacking.
Aug 26 12:10:00 24m 00s You are the munchster! Nice! Just a bit hard to begin with. And then only slightly less hard.
Aug 26 12:31:00 21m 00s Shape-Shift Escape Nice!
Aug 26 13:21:00 50m 00s Rowdy Boo Wow! Really great. I also found it a little hard, though. <br/> <br/>Two minor bugs: the cursor isn't locked in the game if you play in a window and it crashed when I tried to quit. Neither of those are deal breakers though.
Aug 26 13:30:00 9m 00s I don't need no Psycho-Doc! It seemed pretty hard to kill the enemies even though I'm pretty sure I was clicking right on them. Might be good though with a few bug fixes.
Aug 26 14:08:00 38m 00s Lifes Decisions Downloaded the Windows version, unzipped, ran "PLAY Lifes Decisions.exe". Got error "Could not load module std@get_env__1". <br/> <br/>Flash version works though. I think your game is better written than mine. And considering I just did something in Twine, that's either something you should be proud of or something I should be ashamed of. Maybe a little bit of both.
Aug 27 02:03:00 11h 55m Trump 3016 Pretty good, but difficulty seems to be mostly based on what items you can find near the start. <br/> <br/>Also I think it was a bug where David would get down to 0 health and wouldn't die. Ever. Made things a bit easier though.
Aug 27 06:14:00 4h 11m Killer Librarian: Vengeance I was also able to fall off the right edge of the second level. Pretty gun though, maybe a bit easy. Was really nice to see another compo entry though, I'm sick of all the jam entries making me feel bad about what little I can accomplish in two days.
Aug 27 06:22:00 8m 00s Scary Scary Definitely a different take on the theme. I had to mute the sound though cause that stepping noise was giving me a headache.
Aug 27 07:05:00 43m 00s Lich Rising Wow, I'm surprised to see how complete this is. I don't think I could do a basic RTS like this in two days.
Aug 27 09:11:00 2h 06m SPIKE LEG ED DEMO Graphics and music are good, and while I don't mind that there's no ending (since almost every game I've done for LD has been endless) it gets sort of boring when you can't lose.
Aug 27 09:27:00 16m 00s Monster king I don't get what it has to do with the theme either. Also the download link didn't seem to work in Firefox.
Aug 27 09:50:00 23m 00s Boss Fight Simulator 2015 I like the retro style graphics and sound. And the gameplay is fun! But I found I could just sit at the left side of the stage and and spam ranged attacks to win (and I seemed to get more more powerful than the bros), got up to wave 50 that way and got bored.
Aug 27 09:57:00 7m 00s Safari Rampage I think you die a little too quick, but other than that, great job!
Aug 27 10:47:00 50m 00s Teukka The Necromancer A fun distraction. Seems a bit easy to just rapidly click to create a whole bunch of minions but otherwise it's pretty fun!
Aug 27 11:21:00 34m 00s Mechacorico Really nice! Seems a bit hard to not die really quickly (and to kill the guys attacking you at range).
Aug 27 11:52:00 31m 00s You Can't Touch the Devil Game Took a little while to figure out what I was supposed to be doing. Once I had that figured out, pretty good.
Aug 27 12:01:00 9m 00s The Labyrint of Monsters I don't really feel like I am the monster if I'm killing monsters that are worse than me. Plus it's really annoying to be killed by a little monster sneaking up behind me. Seems a bit hard with the big ones that seem to spawn out of nowhere (including places I've just been or places I'm looking directly at) seem to be immune to my attacks and can clip through walls. <br/> <br/>On the plus side, graphics were good (other than some stretched textures) and audio was good, if a little repetitive.
Aug 27 12:20:00 19m 00s Changer Wow! Really great. One of the best I've seen so far. Hard but not so frustrating that I gave up (although a couple of the levels took me a few tries). <br/> <br/>Didn't really seem to fit in with theme though (if I have to read the description to see how it fits in with the theme, it probably doesn't fit in with the theme enough... although when the theme was "beneath the surface" I made a mafia shooter, so I'm hardly one to talk).
Aug 28 01:24:00 13h 04m Carrot Capers I'm just going to come out and say it: why can't the menus work like normal menus? Even with the warning at the start, I found the menus very confusing. And then I found the gameplay confusing, since I didn't know what button was for shooting (turns out all of them). <br/> <br/>I found it slightly annoying that sometimes rabbits would spawn and take a carrot before the crosshair went over them. Also, why do they only spawn on the right? <br/> <br/>This might sound like I hated it, but I didn't. It was fun! I'm just better at expressing negativity than positivity (not a good way to make friends, but that's a story for another day).
Aug 28 01:31:00 7m 00s Demonsterization At first I had no idea how to start. Then I looked at the first screenshot here and saw the black boxes on the tombstones were supposed to be buttons (but I just saw black boxes). <br/> <br/>As for the gameplay, I... don't get it? I moved around the grid a few times until it told me I ran out of time?
Aug 28 01:39:00 8m 00s Eat Free Nice! It just sucks that I can't play for even a minute at a time because of all the long times with nobody to eat.
Aug 28 01:53:00 14m 00s Rise of Nosferacula Disclaimer: I played the post-jam version. <br/> <br/>Firstly: I loved the old-style film filter on the graphics. <br/> <br/>However, the main problem was that it was impossible to win! Hypnotising people seemed to take so long as to be impossible to complete in one night! I even tried leveling up first to see if that would speed it up enough (it didn't). I just didn't seem to be able to make enough progress to hypnotise someone in a single night! (Actually, I barely made any progress). That meant I had nobody to defend my castle during the day, so I always lost on the first day. <br/> <br/>Also: I'm sorry, but IMO rapid clicking is _never_ a good gameplay mechanic, especially when you have to do it for as long as you do in this.
Aug 28 03:09:00 1h 16m Monster in cuadrada That jumping sound, it was just... brutal. Had to turn off my speakers.
Aug 28 03:51:00 42m 00s Who's Da Monster ? Not sure how this fits in with the theme of "you are the monster" if you're catching the monster, but pretty good!
Aug 28 04:04:00 13m 00s Guardian monster The basic gameplay is good, but it gets a bit boring (I gave up and just let them win, I was at 350 points). Art style is great, sound gets a little annoying (but you have it, which is more than can be said for a lot of entries). <br/> <br/>Main problem I have is the theme. I mean sure, you literally play as a monster, but you could replace the monster you play as with the child's parent or a talking can of soup and it wouldn't change the rest of the game one bit.
Aug 28 04:08:00 4m 00s Kaiju Mash 33 - Epic Return to Vehicle Smashing Graphics are great! But it's a bit hard to dodge missiles when you're not even given any warning they're coming, and it takes so long to change lanes (if you're already mid-jump when they first appear, they're basically unavoidable).
Aug 28 04:12:00 4m 00s FFF Fighting seemed to be the only thing that ever worked for me. Wasn't really clear what attaching or eating other body parts did.
Aug 28 06:54:00 2h 42m Monster Child Once it loaded and I got through the tutorial, I tried clicking everywhere, the only thing which seemed to do anything was the pause button. The cutscene was good though, I don't think I've seen any other LD game put as much effort into one.
Aug 28 07:06:00 12m 00s Space Monster, Represent! After I'd been back to the cave a couple of times (and kidnapped about 150 of the people) I went back outside and it was just teeming with green guys. I died pretty quickly (and then the game over screen said sorry, you only got 744 of 500... wait, what?).
Aug 28 07:21:00 15m 00s Chomp Chomp Chomp Good for a first time! Could use a bit more work but don't worry, I understand running out of time.
Aug 28 07:31:00 10m 00s Groar I found it easy just to sit out of the line of fire of as many of them as possible and just mash the attack buttons.
Aug 28 07:45:00 14m 00s Rob The Good Guys Really great! This is one of those times I think "how did they do all that in two days!?!?". <br/> <br/>Aiming the teleport was a bit hard, and controls were a bit floaty, but I'm just nitpicking there. One of the best ones I've seen.
Aug 28 08:44:00 59m 00s Devil Love Cows Seems pretty hard to start with. And really confusing.
Aug 28 08:52:00 8m 00s Body Snatcher Great game. Sometimes it seemed a bit hard to snatch bodies (not sure why). Would be nice if the different monsters were a little more different but I understand if there wasn't time for that :)
Aug 28 09:25:00 33m 00s I am not a Monster I'm not sure what those rocks are doing there, but at first I thought you had to jump over them (which caused me to get hit by a few pitchforks I thought were unavoidable). Could use a bit more depth (most LD games could though) but definitely a good start!
Aug 28 10:01:00 36m 00s Monster Standoff Wow that's fun! Sort of reminded me of TowerFall, at least in how competitive it is (or would be, with multiplayer). On that subject, it'd be awesome if you did a post-compo version with multiplayer!
Aug 28 10:09:00 8m 00s Brainless Attack A lot of the time it seemed to come down to just spamming my guys but a nice idea, haven't really seen this one before.
Aug 28 10:31:00 22m 00s Nessie: Hide 'n' Eat Pretty good, especially for only nine hours! Main thing I'd change is photographers not flashing as soon as they spawn, doesn't seem fair when you eat a fish and a photographer who wasn't there before immediately flashes you. <br/> <br/>Also I have to disagree with your theming: Nessie's not a monster, she's just misunderstood!
Aug 28 10:43:00 12m 00s MonsCreaGame I'm with bigbuggames and Jerre. No idea what's going on. <br/> <br/>Also the Web link just goes to a Dropbox download page for the HTML file. And it loads in the iframe here, but you can't right click to move without bringing up the menu.
Aug 28 10:53:00 10m 00s Jenkaiu Great! Couple of minor nitpicks (I spend more time complaining than praising but really, it's great), the power bar probably moves a bit fast and the player turn messages seem to go for ages. But really, it's awesome.
Aug 28 11:02:00 9m 00s Monster VS Tanks It's fun! Would be nice if the missiles didn't cause quite so much damage (first time I died, I had no idea how, since I thought I still had plenty of health left) and different types of tanks would be nice, but running out of time to add all the features you want is something I understand all to well.
Aug 28 11:12:00 10m 00s Delusion Nice! A really original take on theme. Great graphics. Getting those SFX in would have been nice but the music (especially as the monster) is spot on.
Aug 29 00:50:00 13h 38m Pluto vs. The Solar System Definitely needs some more instructions. First couple of tries, I wasn't even aware I could move. And even then I wondered why I died so quickly. <br/> <br/>Then I figured it out (I think). Is it even possible to destroy the blue planet? I shot it a bunch, and nothing happened to it. Also, it'd be nice if your size changed in line with the size text (this also discourages the player from getting too big, which makes things too easy, since you can take a bunch of hits). <br/> <br/>Graphics: the backgrounds and planets are good (even if the seam where the background changes is obvious). The rocks and pickups look like they were done in MS Paint (not that that's a bad thing, necessarily, it just really doesn't fit in with the planets and backgrounds). <br/> <br/>Audio: the SFX was pretty good! I think the music would be better if you used a synth that was a bit more "out there", a bit less electric piano, but other than that, definitely the highlight for me.
Aug 29 00:59:00 9m 00s Mike The Mediocre Meteor Got REALLY slow with a whole bunch of the enemies on screen (for reference, got up to 77 points). If you'll allow me to get defensive for a second, it's definitely not my PC (OC 2600k/OC 780Ti). The music quickly got grating (so much so I had to mute it). It might sound like I'm full of complaints, but it was a fun simple little game, and pretty good for less than a day's work. Especially the particle effects, I'm not sure I could pull that off in such a short time.
Aug 29 01:19:00 20m 00s Feed the Monsters I was able to play by downloading the files from the Dropbox link then running it on my computer. <br/> <br/>It could use a bit more instructions. Wasn't really clear what I was doing when I pressed a button and dropped a brown thing or some white squares on the ground.
Aug 29 01:46:00 27m 00s You Are The Boss Definitely a good start, just a shame you didn't have time to finish it.
Aug 29 03:26:00 1h 40m Black Licorice II - Return of the Salt Took a little while to understand it at first.
Aug 29 03:35:00 9m 00s Gruesome That was really great! Did seem a bit easy though, I never came anywhere near running out of health.
Aug 29 03:44:00 9m 00s Get Out Of My Swamp The instructions aren't really clear about how to play the game (fortunately, it's a bit more clear once the game actually starts, but I never found myself actually needing to use bricks). <br/> <br/>Also, those fairies don't seem very smart. A lot of the time while I was just sitting in the corner waiting for them to repopulate they'd just run into me.
Aug 29 03:48:00 4m 00s Envelop A lot of the time I found anything small enough for me to absorb went too fast for me to catch it. <br/> <br/>Also there's a LOT of bullets flying around randomly from stuff I'm nowhere near. Makes it hard to stay a decent size.
Aug 29 04:35:00 47m 00s Dark Lord Awesome graphics! Weapons seemed a little weak, hard to aim the laser and the orb didn't seem to do anything. But still a hell of a lot of game for a short amount of time!
Aug 29 05:24:00 49m 00s Just Wanna Go Home I loved the graphics. And I'm sort of jealous of how people can walk through fires, but I can't. But it's good! I just wish it went somewhere.
Aug 29 06:34:00 1h 10m Monster Amongst Us I like the idea. Graphics are awesome. The music is nice (but some SFX would be even nicer). My point is is that it's really good. <br/> <br/>It's just really easy to exploit. Just block right and get the one furthest to the left (or block left and get the one furthest to the right) each time, and you'll never be seen. I was able to complete the hardest difficulty easily by doing that (with 96 points... not sure if that's good or not).
Aug 29 06:47:00 13m 00s I'm your father Is it supposed to run that fast? I mean, it was pretty much unplayable. Things moving side to side up the top, couldn't see what they were, no way my feeble human reaction time could keep up with them. <br/> <br/>(And if it isn't supposed to run that fast: could it have anything to do with me having a 120hz monitor?)
Aug 29 07:45:00 58m 00s Consumption Seems like I can't close the options screen. Had to restart. It looks cool, but I couldn't see any sticks or anything to do any crafting with. Had a nice wander round picking up rocks though.
Aug 29 10:56:00 3h 11m Investigation of the Empty House I don't get it? I moved around clicking on stuff and the descriptions come up. If I'm supposed to put together a story based on all the different things or something, sorry, but my attention span just isn't up for that.
Aug 29 11:03:00 7m 00s Invasion Download link is in a private Google Drive folder. I only get the option to sign in then request access.
Aug 29 11:12:00 9m 00s SchoolMonster Didn't seem to work for me? I started in the classroom, there's some kids there, some emote speech bubbles appear above their heads, a couple of seconds later (seriously, there's 0:27 left on the clock, for whatever that's worth), they rush me, I go bouncing around classroom, and I get a message saying I lost. Tried WASD, arrows and clicking on stuff. Nothing seems to do anything.
Aug 29 11:30:00 18m 00s The Devil's Misson Seems a bit boring. Would probably help if they spawned faster. Graphics were nice other than where I could see seams in the background texture. Audio was... a lot of laser squees and that's about it. Not sure I could have done too much better in two days myself though, so not bad overall.
Aug 29 11:40:00 10m 00s Sea invasion I wish you used the Unity input manager rather than hard coding the controls. WASD + space is much easier than arrows + space (when you also need the mouse). <br/> <br/>Other than that (minor) nitpick, really great! A whole lot of art (that looks good), and fun gameplay. I just wish it was longer (that's a good thing though, means I was having fun).
Aug 29 11:49:00 9m 00s Constrained Oh, your own bullets can kill you, that explains a lot! Definitely doesn't fit in with the theme, but it's good for what it is!
Aug 29 11:53:00 4m 00s Stay Away From My Coins! I just moved side to side mashing spin attack. I'm not sure how well it worked, I still lost :(
Aug 29 11:58:00 5m 00s Ski Free Lunch That's the second game I've seen this LD with the exact same idea, so I'm going to have to mark you down on innovation. Sorry. <br/> <br/>You did it better though.
Aug 29 12:08:00 10m 00s The Admin Of The Dungeon -In a MMORPG- Really great! One of the best I've seen (and definitely one of the most original).
Aug 29 12:16:00 8m 00s Melda: The misunderstood Not sure it's even possible to make it to the end. Those human bullets hurt.
Aug 29 12:26:00 10m 00s Human Complex Don't really see what it has to do with the theme. You could be Sam Fisher sneaking through there instead of a monster and it wouldn't really make much difference. Still was a good stealth game, the AI was about as intelligent as you'd expect in a stealth game (without the advantage of having so much time to work on it, so good). Two things I would change are I'd add audible footsteps so you can hear how much noise you're making, and just to make the game a little easier I'd make the guards more alert for a second when they notice you, and if you can hide in that time they go back to their patrol. But that's just what I'd do, overall pretty good.
Aug 29 12:28:00 2m 00s Stompy stompy giant robot (failed game) Can't download it or run the web version. I just get a timeout trying to connect to your server.
Aug 29 12:48:00 20m 00s Heroes Always Win At first I thought it was unwinnable. I was about to post here complaining as such. Then I had an epiphany, and set my monitor to 60hz. (I have a 120hz gaming monitor). <br/> <br/>It works! In that the hero now moves slow enough that it is actually possible to win. <br/> <br/>This isn't the first game I've seen with this problem, but it's still really annoying. I shouldn't have to compromise my monitor's refresh rate just to get a game to work (so sorry, but you lose a point for that). <br/> <br/>Now that I've gotten that off my chest, pretty good! Graphics need some work, but I can totally see this working as a mobile game. Just come up with enough levels to sell in packs.
Aug 29 13:25:00 37m 00s Undercowver (Windows version) I think there's a bug where movement speed is based on your FPS? One push of the button send my ship flying to one side of the screen and sets off the alert for too much noise. Makes it unplayable, at least for me (OC 2600k/OC 780Ti = &gt;1000fps). <br/> <br/>Tried the WebGL version, just got this: <br/>An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: <br/>uncaught exception: abort(139) at jsStackTrace@http://www.pixelstuff.fr/undercowver/Release/opengl.js:1:22020 <br/>stackTrace@http://www.pixelstuff.fr/undercowver/Release/opengl.js:1:22203 <br/>abort@http://www.pixelstuff.fr/undercowver/Release/opengl.js:36:45947 <br/>O5l@http://www.pixelstuff.fr/undercowver/Release/opengl.js:29:109874 <br/>MZb@http://www.pixelstuff.fr/undercowver/Release/opengl.js:11:340028 <br/>OZb@http://www.pixelstuff.fr/undercowver/Release/opengl.js:11:340870 <br/>NZb@http://www.pixelstuff.fr/undercowver/Release/opengl.js:11:340613 <br/>w4d@http://www.pixelstuff.fr/undercowver/Release/opengl.js:10:703197 <br/>sTc@http://www.pixelstuff.fr/undercowver/Release/opengl.js:14:788385 <br/>.func@http://www.pixelstuff.fr/undercowver/Release/opengl.js:1:30436 <br/>callRuntimeCallbacks@http://www.pixelstuff.fr/undercowver/Release/opengl.js:1:24476 <br/>ensureInitRuntime@http://www.pixelstuff.fr/undercowver/Release/opengl.js:1:24976 <br/>doRun@http://www.pixelstuff.fr/undercowver/Release/opengl.js:36:44694 <br/>run/&lt;@http://www.pixelstuff.fr/undercowver/Release/opengl.js:36:45116 <br/> <br/>If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Aug 29 23:53:00 10h 28m Run Frank Run The graphics are awesome. I think it's a bit hard though, the villagers throwing rocks seems unnecessary. And sometimes to jump over the rocks on the ground I have to jump into a bat :( <br/> <br/>Maybe I just like games a bit easy though?
Aug 30 00:01:00 8m 00s Project SHADOW It's a cool idea, I think, but it's a bit confusing. I could never survive more than a day or two. Like most games made for Ludum Dare, I think with a bit more work, it could be awesome.
Aug 30 03:15:00 3h 14m Devil's Avocado One of the better ones I've seen this time. But even with the text instructions at the start, it's really confusing. If you're going to work on it more, I'd really suggest an interactive tutorial.
Aug 30 04:05:00 50m 00s Dragon Saint First the graphics: the eggs are well done, the arms are well done (but the swipe animation is a bit feeble) and the knights look awesome. But the whole cave is blurry. Also is that a topless woman? Shouldn't there be a content warning on that? <br/> <br/>Also, in windowed mode the game doesn't capture the mouse cursor, which makes it pretty much impossible to play windowed (since it'll leave the window and focus on other windows when you click). <br/> <br/>It's definitely a good start, but it gets a little boring. Why do I have a health bar? The knights never attacked me. That makes it a game of "wait for knights to come to you and then kill them", which is... sorta boring. <br/> <br/>Don't get me wrong, the work that's already been done is good, but like most LD games, it probably needed a bit more time to be great :)
Aug 30 05:38:00 1h 33m Monster Planet Seems like a a fun idea. Controls are a little confusing (at first I thought they were REALLY confusing, then I figured out they're relative to whatever planet you're orbiting, but what planet that is isn't always clear). Also the tank things seemed to do a bit too much damage - I played a bunch of times and was only able to kill all the ones on another planet a couple of times. They're also a bit hard to hit - maybe your shots could be a bit bigger? <br/> <br/>As I said, fun game though. Like most LD games, it could just use a bit of tuning.
Aug 30 06:24:00 46m 00s CRT TV Looks like a good start to a platformer, just, you know, not finished. Mouse control over the camera would be nice and the tapes were a bit hard to hear, but other than that, definitely a good a start.
Aug 30 06:31:00 7m 00s Mighty Dune Worm Loved the graphics. Not really sure what was going on. Just waited for villagers to appear then jumped out and ate them (if that's not what I'm supposed to be doing, some more explanation would be nice). Audio didn't really suit (but as someone who uses sfxr for my LD games, I'm not necessarily one to talk on that subject).
Aug 30 10:56:00 4h 25m Kibjow Did I miss something? The second level seems unbeatable. Whether or not I possess someone in the group of ghost detectors, the red wall comes and kills me. <br/> <br/>I like where you're going with the mechanics though. There's just not enough content (at least, content which appears to be beatable).
Aug 30 11:02:00 6m 00s Grandóhma I'll be honest: I played it for like ten minutes and still had no idea what I was doing. It seems like you put in a lot more mechanics that most compo entries, so good job there, they just aren't really well explained.
Aug 30 11:34:00 32m 00s Cruelty Cool that you managed to implement so much of an RTS in two days (I don't think I could). I didn't seem to have much luck killing the other guys though, my guys just seemed to die instead. <br/> <br/>Nice graphics, too.
Aug 30 11:40:00 6m 00s Bite Frenzy Definitely a good start! Gets a little boring crawling along the ceiling then dropping down on people, but the hearing thing is a nice mechanic and I bet with a bit more time you could make a great game out of this (which applies to most LD entries I play, so that's not a bad thing)
Aug 30 11:52:00 12m 00s Lavalantula Demolisher Mech Graphics and sound are amazing. At first I thought the aiming was broken though, since wherever I was facing/looking at, the rockets always went the same way (and too high to hit the enemies). Then I got close to them (which took a while, since all all the enemies did was run to one corner of the map) and I saw a lock on crosshair appear on them. <br/> <br/>Ohhhhhh, that explains it. <br/> <br/>So I stayed around for a while getting close enough to blast the bad guys, then blasting them. Then that got a boring. I guess that's where it's not finished (don't worry, not having enough time to finish is something I understand really well). Great job on what's there though.
Aug 30 12:22:00 30m 00s Truth be untold And I thought I did a lot of writing for my Twine game! There's tons in yours. The problem I had is, it wasn't really clear to me what effect the choices I was making were having on the long (or short) term progression of the story. Unless that's a subtle commentary on how little effect your actions have on your life (unlike mine, your story has layers... mine is a bunch of stuff that happens). <br/> <br/>It does make me think about other things I might like to do in Twine though (and my game for this LD is the first time I used Twine, so I didn't really have any ideas before).
Aug 31 01:12:00 12h 50m Inspector Clumber Graphics are great! But I couldn't find a way to unlock the door at the top of the stairs. I walked around clicking on everything I could but I never seemed to be able to interact with more than the body outside, the doorman outside and the bartender and glasses at the bar. At some point I got a letter in my inventory (I'm still not sure how) but couldn't seem to do anything with it.
Aug 31 01:20:00 8m 00s Windmills in the Sky Seems like a fun little board game (which I'd never even heard of before). Not sure I'm as much a fan of ignoring the theme completely though.
Aug 31 01:36:00 16m 00s Escape of the Slime Monster Seems a bit hard when you get to the janitor stage, since you can't defend yourself from the turned scientists (which you need to turn to actually get to that stage since they're in the way). <br/> <br/>Definitely good for a first entry though. One of the more original ideas I've seen.
Aug 31 03:42:00 2h 06m INHUMANOIDS The graphics were great (though the text stuck out because it didn't have a black outline). The SFX were also good but the music got a bit grating after not too long. <br/> <br/>Gameplay was fun, but a little boring after a little while (nothing seemed to pose that much of a threat). Attacking the helicopters was a bit weird because you need to have the cursor well above them to punch at their height.
Aug 31 04:17:00 35m 00s Be:ComeMonster It wasn't always clear what was going on. There's some text that flashes but it's too quick to read? And when I click a button it doesn't seem to do anything, but stuff happens a few seconds later? <br/> <br/>Graphics were good though (to nitpick, some of the UI assets seemed a bit blurry, but that would be about my only complaint). SFX were nice, music wasn't bad but didn't really seem to fit in.
Aug 31 07:26:00 3h 09m Are You The Monster? Definitely a good start! I know, sometimes it's hard to finish, but hopefully you've learned something for next time.
Aug 31 07:34:00 8m 00s Monster Factory Not bad. Seems a little trial and error for my taste though. But it's good for what it is, and very well implemented.
Aug 31 07:38:00 4m 00s Yeti Trial Download link doesn't seem to work. Nothing loads, just a white page.
Aug 31 07:49:00 11m 00s Sweet Dreams Very cool. You're right, the manipulation controls while in the dream are a bit confusing. I just wish it was more of a game, like we had to figure out what the kid was afraid of and then got a rating for how scary the shadow is or something - but I digress. What you've done is awesome for two days' work (and I wish I could do this much in two days).
Aug 31 08:30:00 41m 00s Death Mettle Great! I think it'd just be nice if it wasn't over so quickly, I barely have time to think. Unless that's the idea, in which case ignore that.
Aug 31 11:35:00 3h 05m MonsterHide Great game! I don't know why you're worried about the graphics, I wish I could do pixel art that good.
Sep 1 12:32:00 24h 57m Blockluster Not bad. Sorry, but I have to make a couple of nitpicks: the barrels are a bit hard to avoid and the houses disappear way too quickly. <br/> <br/>Pretty good graphics and sound though. It's a good start, just like most games made for LD, a bit of tweaking and it could be a great game.
Sep 2 11:20:00 22h 48m Moon Witch I played the Jam version. Definitely a good start to a game (despite the placeholder graphics, missing audio, and err... lack of levels, it's fun), and I think you should work on it a bit more... oh wait, you have!
Sep 2 11:27:00 7m 00s Depressive Keeper It's a bit confusing. Once I figured it out it's pretty good though. Like Pantoufle said, it could really use a restart level button though.
Sep 2 11:31:00 4m 00s Jungle Blitz @Jelinib: Download the example map file. That worked for me.
Sep 2 11:38:00 7m 00s Groll's Revenge Highscore: 4500 points. <br/>Keyboard: doesn't know how close it got to being snapped in half.
Sep 2 11:44:00 6m 00s Bird of Prey Wish I could do graphics that good in two days, let alone ten hours. It just seemed a bit frustrating to me that sometimes it looked like I was just pushing the other birds out of the way, and sometimes I ate them, when it didn't seem like I was doing anything different.
Sep 2 12:00:00 16m 00s Fear me! Great game! Nice, original idea (at least as far as I'm aware). Graphics and sound suit it quite well. Just wish there were more levels.
Sep 2 12:07:00 7m 00s Super Boss Nice idea. My main problem is that in the boss fights, the hero just ran from one side of the area to the other and back, so I just stayed behind him and flamed him to death.
Sep 2 12:12:00 5m 00s Humans! Great graphics (and the size of the level is impressive). Gets a bit boring just walking up to humans and pressing space a few times, and the controls are a bit hard (I found it hard to turn exactly where I wanted to) but overall good job!
Sep 12 12:24:00 240h 12m Excluded Really good for a compo entry! Most people don't seem to get this much done.
Sep 12 13:03:00 39m 00s MonsterCave Nice game, but it gets a bit boring by the end when you're just waiting for them to come into each room so you can press the buttons (which could be a bit easier, it kept thinking I was trying to scroll). Would be nice if different people were scared by different things.
Sep 12 13:11:00 8m 00s I Hunger Well that was, um, interesting! Nice to see another Twine game here (good to know I'm not the only one). And you took quite a different approach to how I went (considering this compo was my first Twine game, I still have a lot to learn about Twine, so it's nice to see the different things that can be done!)
Sep 12 13:17:00 6m 00s Monster Streaking! Would probably be good on mobile. On my desktop it just seems like Mouse Breaking Simulator 2015.
Sep 12 13:22:00 5m 00s Who is the monster? Good party game! <br/> <br/>(Just an aside: you might want to use vsync on the computer version. The coil whine from my graphics card of running at &gt;6000fps isn't exactly kind to the ears)
Sep 12 13:29:00 7m 00s Jalu - green-eyed monster Not a bad idea for an arcade style game. And I can see you've already fixed the two biggest problems I have with the compo version (the collision detection and there's only one level). Not sure why, but the graphics were really fuzzy. And I know there's a proud tradition of using sfxr in Ludum Dare, but that jump sound... I had to mute my speakers. <br/> <br/>Like a lot of games made for LD though, seems like it could be good with a bit more work, so keep at it!
Sep 12 13:37:00 8m 00s Disturbo Holy cow, that was good. Gameplay is a little simple, but the graphics are unbelievably awesome and the sound sets the mood so well. <br/> <br/>I'm just gonna call this one "Canabalt for sociopaths".
Sep 12 13:41:00 4m 00s Boblar's Ascension Can't run. <br/>--------------------------- <br/>boblar_ascension.exe - Application Error <br/>--------------------------- <br/>The application was unable to start correctly (0xc000007b). Click OK to close the application.
Sep 12 13:49:00 8m 00s Firebreathing Bonefish Game Pretty impressive that you're able to make a new engine to get all that done, but yeah, next time you should probably worry about the game :). <br/> <br/>Also you might want to mention that you need to install the x86 version of the VC2015 redist, not the x64 version.
Sep 13 00:16:00 10h 27m D÷V÷S÷ON Graphics and sound were really good for a compo entry. I never have enough time to make my games look or sound that good.
Sep 13 07:49:00 7h 33m The one who lurks in the dark Graphics are good (and I sort of like the untextured look). Controls are a little unwieldy and sometimes the camera puts buildings in the way - but I've been able to level those complaints against platformers that have been in development for months, so good job for three days. <br/> <br/>P.S. The opening text crawl would be good if you ever wanted to make "Puberty - The Game"
Sep 13 10:09:00 2h 20m Sir Uthyr and Nemea Would be nice if there was a way to quickly advance the dialogue (or if there was, if I knew what it was).
Sep 13 10:20:00 11m 00s Vallaince Maybe I'm just not very good at it, but I had trouble surviving even the second wave.
Sep 13 10:36:00 16m 00s BrainZ Physics seem a bit off. You move too slowly and it seems less like jumping, more like antigravity. Still, could do a lot worse for a first entry, and hopefully you've learned a bit to make your next entry awesome (I know I did first time).
Sep 13 11:08:00 32m 00s Angry face Jump seems sorta slow. And it just seems sort of unfair that it's impossible to avoid everything when it gets harder.
Sep 13 11:12:00 4m 00s Alien Inversion Interesting idea. You see to move left/right a bit slow though.
Sep 13 11:19:00 7m 00s A Matter of Survival Simple fun. And it seems like you already fixed most of the things I was going to complain about in the post jam version :).
Sep 13 11:24:00 5m 00s Bastetzilla's World Destruction Tour The cat looks pretty good. I'm usually not a cat person, but destroying a city helps.
Sep 13 11:33:00 9m 00s Grandma Kitty Soup I can totally see that as a minigame in some collection. That is one slow conveyor belt, though.
Sep 13 11:39:00 6m 00s Mutagenic Graphics and music are pretty good. But I had no idea how to attack or anything, and it didn't seem like I could move left/right in midair if I jumped next to a wall.