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hamster_mk_4

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TimestampSince previousGamehamster_mk_4's comment
Aug 28 01:12:00 Out of the Sea I am getting the same error as Bmac. Task manager says it is "Not Responding" good luck on fixing the bug.
Aug 28 01:28:00 16m 00s 42 Stories The Zip file says it is password protected, and the web version takes too long to load.
Aug 28 01:32:00 4m 00s Tech Up I didn't know the right mouse button could scroll the view field and spent my first few tries fighting the interface. I still couldn't beat it, but I did loose with the finish line in sight once. I like the concept but the grid interface was a struggle to interact with.
Aug 28 01:56:00 24m 00s End Humanity! The first few waves were a bit boring since I did not have enough points up evolve anything. After the difficulty ramped up things got interesting. I like the diversity of enemies. I didn't make it too far, but I had fun playing it. I think I would like the game more if the upgrades were cheaper or the EP per level were higher. Also waiting at the end of the wave for the corpses to disappear felt like a waste of time. Couldn't you boost the cocoon life by a set amount and skip to the upgrade screen as soon as the last enemy bit the dust?
Aug 28 03:02:00 1h 06m Encarmine It is a very pretty game but I can't see how it connects to the theme. I played through the entire thing because I wanted to see how the story turned out.
Aug 28 03:17:00 15m 00s The World of What? The game ran, but I don't quite understand what I was supposed to do. I ended up just poking the critters.
Aug 28 03:36:00 19m 00s Crab I can't say I had fun playing it, but it did have a lot of atmosphere. Kudos on the sound design. It took me a while to figure out you can transition between screens by moving off the edge. I like the ending too.
Aug 28 03:44:00 8m 00s Sidescroller Evolution Some check points would be nice. Remember we didn't spend an entire weekend making an mastering the controls.
Aug 28 04:01:00 17m 00s One Last Chance The game hung once on the post start loading phase. It worked on the second try. This was in interesting use of the render to texture tool.
Aug 28 04:14:00 13m 00s Men In Wings It feels like a Luftrauser clone. But harder to dodge the bullets.
Aug 28 04:15:00 1m 00s Fungus Wars with Tone Matrix Couldn't run the game
Aug 28 05:02:00 47m 00s The Erebus and the Terror This is well written but I got stuck on the quest for popcorn.
Aug 28 06:41:00 1h 39m Octogeddon This is one of the best games I have played of this or any ludum dare. The game play is so addictive I sat and played for almost an hour and a half. I wish there was some way I could save my abomination so I don't feel like that time was wasted when I exited the program.
Aug 28 06:48:00 7m 00s Reckless Abandon I am having trouble getting XNA games working on my ancient machine.
Aug 28 06:58:00 10m 00s Dragonom I like the old English spelling and the art style. The game play was a bit lacking.
Aug 28 07:24:00 26m 00s GiRL2501 This is a wonderfully polished game, but some times my shots would bug out on me. Also the finite amount of health was a bit of a let down.
Aug 29 01:47:00 18h 23m The Spaceworm The trailing worm segments add an interesting dynamic to this sort of game. A few times I tried to cut over the top of an enemy out of habit and took damage from it. Good Job on making something new.
Aug 29 02:03:00 16m 00s Buffalo Joe I love the sound effects, the actual game play felt unnecessarily tough. Especially when I pushed a calf into a wolf trying to get to the wolf. Nothing points out how stupid computers are than friendly AI.
Aug 29 02:05:00 2m 00s Religion Evolutionary Simulator I encountered a Java Runtime Error and was unable to start.
Aug 29 02:23:00 18m 00s Goo The Red on Orange text at the start was hard to read. Other than that, this was a pretty good game.
Aug 29 02:51:00 28m 00s Dig, Jesus! Dig! The spade animation was a bit too blurry. A few more frames or a longer delay would have made it easier to watch.
Aug 29 03:14:00 23m 00s Singularity That was fun. I like how you kept the game in small levels making allowing for quick retries. The music was by far the best part.
Aug 29 03:30:00 16m 00s Eden The I pressed the wrong key a few times due to the camera angle. Other than that it was a very solid entry.
Aug 29 03:46:00 16m 00s Sun God I really like the particle effects in this game and that it is about spreading life rather than destroying it. Great job with the gravity too.
Aug 29 04:01:00 15m 00s Evolvsion I liked the butterfly level the best, the monkey level left me too frustrated to continue.
Aug 29 04:22:00 21m 00s raptor disaster I like the whole one screen game play, but death came a little too easy in this game. I would get a good streak on then get zapped by a lucky laser I didn't see.
Aug 29 05:02:00 40m 00s Dawn of Dimension There was not much to enjoy playing this game. Many of the levels felt unnavigable.
Aug 29 05:09:00 7m 00s Pimp my Rat ! The graphics are nice, but the game-play is frustrating. The blind drops on the second level were particularly frustrating.
Aug 29 05:19:00 10m 00s Cellvolution The game started chugging around level5. Some times the color change did not give me the color I needed and I had to take hits to escape a bad situation.
Aug 29 05:29:00 10m 00s Complexitivity I like how the entry is comprised of simple shapes, yet ends up looking very complex. I followed your dev blog with great interest during the event, and the final result has not disappointing me.
Aug 29 05:39:00 10m 00s Badass I kept getting beat up in school by that swarm of hipsters. This game is very true to life.
Aug 29 06:12:00 33m 00s Seed 1,801,360 Fantastic environments, I wish there were more to do than just push buttons. It seems like you have been reading the same Unity Tutorials I have.
Aug 29 06:20:00 8m 00s Breaking Through The Deepest Nightmare Evolution This game has a great deal of mood going for it. But I occasionally felt cheated when I didn't judge a blind jump well.
Aug 29 14:44:00 8h 24m Evolving Empire I am really impressed you made a Civilization style game in such a shot period of time. Just like Civ the game starts off slow, and I had a hard time figuring out the controls.
Aug 30 01:24:00 10h 40m DGP: Space Lion The music was the best, and I love how you threw in a dance off in the middle. I had to resort to cheat codes to see most of the content. What really annoyed me were the platforms that were there 1/2 the time. I couldn't understand the logic behind them and died a lot. Great work following though on making sprites for all the different monster mutations.
Aug 30 01:40:00 16m 00s EvoDragon After my first death I returned to the main menu and started a new game. In that new game I slapped all the boars I could find, but there was still one left, and I think I explored the entire level. I tried using jump, but there wasn't anything to jump onto. <br/> <br/>That bug was my only complaint. The game was beautiful, and well animated.
Aug 30 02:37:00 57m 00s Dino Chef That was a fun little rampage. Sorry it didn't get as complete as you wanted, but this is still loads of fun.
Aug 30 02:44:00 7m 00s FOR THE darWIN Darwin Runs like a ninja, digs like a ninja, and publishes controversial ideas like a ninja.
Aug 30 03:23:00 39m 00s EvFighters It took some time to figure out what I needed to do after my first victory. The animation on the model was good, e <br/>specially the squash/stretch on the feet. BTW most people consider music as art. Using music you didn't make in the 48 hour contest might be stretching the rules a bit.
Aug 30 03:36:00 13m 00s Grow I didn't figure out how to shoot until I was gigantic. The stork was a major surprise. I like how you used the reflection to let the viewer see the full stork without putting it on camera. The level boundary transition was a little jarring. Congrats on finishing.
Aug 30 04:14:00 38m 00s Squid-wyn Happily Cleans Up Creationist Propaganda The environment was beautiful, as was your oddly shaped plants. However the distances between the coins made travel a little tedious. Also is there any way to interact with those extra legs around the start area than bumping into them? <br/> <br/>I have done chase cam's in unity before. One trick I have learned is to get the vector from the player to the camera, normalize this vector and place the camera at player position + this vector * chase distance. Use the transform.LookAt() to aim the camera at the player. If you do this right the camera will smoothly follow behind the player what ever direction he goes.
Aug 30 04:18:00 4m 00s Swarm or Die It looks pretty, but I can't figure out what I am supposed to do.
Aug 30 04:24:00 6m 00s RUN DINO RUN ! I tend to die quickly after the first upgrade. The art was good and the animation had an almost Flintstones quality to them.
Aug 30 04:32:00 8m 00s Wroms'Evolution You should put the instructions on the webpage, if not in the game itself. I like the sparkly disco nature of the graphics, it felt very festive.
Aug 30 04:47:00 15m 00s Evolution in HELL Good reuse of art assets. One of the great things about Ludum Dare is that you learn to make the most of what little time and resources you have. I hope you join us next time.
Aug 30 05:19:00 32m 00s Papillon How do I use the Jagged power to get through the white walls?
Aug 30 05:59:00 40m 00s EvoWord I really like the word tree graph at the end. You really should put something in about dragging letters on to the core word. I spent a while mashing my keyboard. This game feels like it is missing something, I can't quite put my finger on. Word games present a complex challenge for computers. I appreciate your effort in trying to expand this genera.
Aug 30 06:14:00 15m 00s Sustenance Brilliant implementation of the theme. I love the sound effects too.
Aug 31 04:37:00 22h 23m Evoland This game was brilliant on so many levels. This one of the most creative games of this event.
Sep 1 01:37:00 21h 00m Happy Vegan Birthday I loved the environment and the animation. You did well in focusing on what you could accomplish in the time.
Sep 1 03:07:00 1h 30m Maple Normally when you give the user the ability to customize their con trolls they eventually try and make a phallic. In your game that seems to be the optimal configuration since you get more torque the further the thrusters are from the center of mass. Shame you didn't make more of a game out of this.
Sep 1 03:27:00 20m 00s 1002 Some better camera controls and some space debris would give a greater impression of movement.
Sep 1 03:50:00 23m 00s Good Morning World! The intro was a little long, and the game bugged out after using the second bomb. I don't see why you have to hold down the shoot button to fire. Is there any game mechanic where it benefits the player not to shoot?
Sep 1 04:01:00 11m 00s Cubevo When I first saw the numbered blocks I thought this would be some sort of 3d mine sweeper.
Sep 1 05:18:00 1h 17m Tower of Nugs It is an interesting way of playing a game, controlling the resources, but not the units.
Sep 1 05:25:00 7m 00s Boxy the Boxcat in Evolution Escapades Way to add the kittens. I like the music the most. It occurred to me that the Mama cat's mutations will not be passed on to this litter of kittens because she acquired them after breeding.
Sep 1 05:30:00 5m 00s Super Charles Darwin I could never get into Contra style games because the difficulty was too high. Way to keep with tradition I guess.
Sep 1 06:14:00 44m 00s Gobbulator The game was very easy to understand despite the minimal instructions. You did a great job of implementing a gradual progression.
Sep 1 06:27:00 13m 00s Threevolution I applaud your genius, it takes a special sort of mind that can put evolution in a grid based puzzle game. You stayed true to the theme while taking your game in a completely different direction than most participants. Entries like this is why I love Ludum Dare.
Sep 1 06:39:00 12m 00s Sprout I get a strong Little Shop of Horrors vibe from this game. I love both the concept and the execution. Using the mouse position was a stroke of genius.
Sep 1 16:25:00 9h 46m Revolution I never knew gladiatorial combat on a hamster wheel would be so much fun. Great job on your animation, it adds a lot of character to the game.
Sep 2 04:07:00 11h 42m Additive Way to use the unity colliers to select puzzle objects. The simple piano music added a lot to your entry. I ended up beating most levels by moving the black tiles around the board. I suspect there was a more elegant solution involving blending colors, but the black tiles got the job done.
Sep 2 04:15:00 8m 00s Vol Very old school movement. It was kinda frustrating that the enemies were smart enough not to walk into the hall way when I had my cannon aimed that way.
Sep 2 04:46:00 31m 00s Squishy's escape The character animation is very cute. The level felt kinda small but acceptable for a ludum dare.
Sep 2 14:49:00 10h 03m SUPER Levolution I think I have seen enough naked armless man in this game to last a life time. The platforming felt good, but it felt I died too quickly. Probably this is from my own lack of skill.
Sep 2 16:32:00 1h 43m Monkey Trial Turnaround I give you mad props for combining: kittens, evolution, Phonex Wright, and high school drama in the same game. That was a lot to do for any game, and you did it in a Ludum Dare.
Sep 3 10:53:00 18h 21m Unnatural Selection At first I taught there were two species pinks and blues. So tried to encourage the blues to mate with the blues and pinks with pinks. My early experiments were unsuccessful. I wonder if this is how real alien abductions work out.
Sep 3 12:58:00 2h 05m Porte par le Vent This game was awesome enough for me to download the XNA run time. My favorite level was the paper airplane one, just because it felt more natural. The playground level was the most interesting visually, but I the controls felt like a let down from the previous level. The glider game play caused me to crash often, and I didn't have time to enjoy the level. This is still a well crafted entry and despite the lack of sound one of the most polished things I have seen this Ludum Dare.
Sep 3 13:04:00 6m 00s Sporee I always love a good flocking particle game. I am glad some one made one for this ludum dare. I am sad that there isn't more game to this.
Sep 3 13:20:00 16m 00s AvRvE Very cute game. I like the way you introduced the various blocks and tied them into the species the player was exterminate. I didn't like the escape the falling bricks challenge and thus I could not get past the dodo level. I really like your graphics style. Especially since it was obvious what was is foreground and background.
Sep 3 17:34:00 4h 14m Oculus Battalion Arena shooters like this feel like very lonely affairs. I am glad you gave the player some company on this one. I love the volume of fire four upgraded beholders can put down.
Sep 3 22:11:00 4h 37m Space Ham Great reuse of resources, fighting ones self (or clones) is always a surreal experience, doing so as a space ham with a giant tongue is even more so. I don't know whether to praise you, or call for the men in white coats to come and get you. Since I don't have the phone number for the men in white coats, I guess I will have to praise you.
Sep 4 04:03:00 5h 52m Hexarden Posting the high scores is a great way to get your players to put more effort into this simple puzzle.
Sep 4 05:40:00 1h 37m My Sword Is Faster Than Your Bullet I like the idea of simulating a sword/gun duel with typing. However I am not that good at typing. I know some people who would get a real kick out of this game. One thing this game could use is more animation. It would be more dramatic if it showed the swordsman parrying bullets.
Sep 6 03:21:00 45h 41m Oneway I'll give you points for staying true to the theme, but the actual experience felt like a poorly explained quick time event.
Sep 6 03:28:00 7m 00s Those Stupid Aliens If I were not explicitly told the aliens evolved, I don't think I could have figured it out from the game play.
Sep 6 04:25:00 57m 00s Praepoch I liked the use of the tree bridge as a way of ensuring the player grabbed the axe before advancing. After the first play though the axe, the treen and the boat did not reset.
Sep 6 04:30:00 5m 00s Peanuts! Very cute characters. It was fun leading them to their doom.
Sep 6 04:55:00 25m 00s LD24 Tower Defense This game could have use more time in play testing. Placing more turrets until I hit the bullet max seemed to be a better strategy than upgrading.
Sep 6 05:06:00 11m 00s Tiny Evolution Adventure Love the cartoony graphics and light music.
Sep 6 05:26:00 20m 00s Unnatural Selection Great graphics and sound, but doesn't feel very substantial.
Sep 8 18:52:00 61h 26m Deep Sea Fish Loves You Forever I like the game mechanic. Using the same energy for movement and vision leads to some interesting choices when there are mines in play. I found four species before I gave up.
Sep 8 19:10:00 18m 00s Beetlefield : The Forecast This game is as fun to play as betting on horse racing. I know many people who like that sort of thing but I am not one of them. The innovation and adherence to the theme are quite impressive. As is the polish you managed to put into the game.
Sep 9 17:16:00 22h 06m Primordial Punchout I like the progression in this game, especially how the level design forces the player to use the newly acquired skill.
Sep 9 22:34:00 5h 18m Evolution of a monster I had to resort to the walk through. It would have been helpful to know I was playing the roll of the blob's mother/care taker when the game started.
Sep 10 02:55:00 4h 21m Dawn I like the combination of platforming with adventure game logic. The "figure them out yourself" did come off a little crass.
Sep 11 03:47:00 24h 52m The Evolution of Flight I am actually a little jealous. Games centered on mechanical avatars are usually easier to make assets for than games centered on around biological ones. I wish I had been creative enough to see this interpretation when I got started. The game itself is great. I especially like how you experimented with three different control schemes before arriving at the standard control system we expect for this type of game. It felt like the game design itself was a tribute to early aviation. Perhaps I am reading too much into this. My one complaint is the mouse cursor, the default arrow is as big as the enemies. I would have preferred a cross hair so I could see what I was shooting at.
Sep 11 04:06:00 19m 00s Yellow Dog It is a nice game about growth. At one point the dog slept so much it starved. I guess just like a read dog.
Sep 11 04:19:00 13m 00s UN-Natural Selection I love the vaguely suggestive monster noises. Of all the games I have played this best fit the theme. I couldn't make it past the big teeth challenge. If the game were turn based as opposed to time limit it might be easier to figure out.
Sep 12 06:16:00 25h 57m The evolution games / unnatural selection The shotgun kittens and torpedo sharks were interesting, but I rarely got to see the side of these monsters. Some random movement would have improved this game significantly. The monsters would not get stuck for ever, and we would get to see the monster from more angles. Also if you don't want to spend too much time lighting a scene, the directional light is your fiend.
Sep 15 05:07:00 70h 51m wHOLE I downloaded from "http://host-a.net/u/tesseractgames/wHOLE.zip" and got a "Failed to Initialize player: Could not preload global game manager #0" error. Considering how stable unity usually is this must have taken some work.
Sep 15 05:20:00 13m 00s Xelution - Game of Time This seems like 1/2 of an interesting game mechanic. Did you run out of time before you could put the rest in?
Sep 15 05:35:00 15m 00s The Evolution of Darwin The music is the most this game has going for it. The basic movement mechanics were slow and cumbersome. There was no explicit instruction in how to interact with stuff in the game world. Nor was the interface that intuitive enough for me to guess. Please try to think about the first time user's experience when making a game.
Sep 16 03:31:00 21h 56m Glider Drop As a program this is interesting, as a game, not so much. The blocks fall too fast to really get any sense of control in what is happening.
Sep 16 03:56:00 25m 00s Air Fighter Good graphics, but it would have been nice to see some sort of absorption animation. The rocket part was very tricky.
Sep 16 04:37:00 41m 00s Cosmic Canvas It took me a while to get the hang of the controls, but once I did this game became very fun. I wish the grabbing mechanic was a bit more intuitive, but over all this is a fantastic game.
Sep 16 06:29:00 1h 52m Collect Revisiting all the prior tests seemed like busy work, especially since the upgrades didn't really change your play-style.
Sep 16 06:43:00 14m 00s Project "E" Very nice music and atmosphere. I felt like Godzilla when I was very large and crushing the angry blocks. The particle effects got a bit repetitive after a while.
Sep 16 08:49:00 2h 06m The Path for Evolution There is a point where the frustration of multiple failed attempts overrides my curiosity to see comes next. This game reached that point fairly quickly.
Sep 16 08:59:00 10m 00s Elefount 2: The Elementalution I lost track of the player's position several times in the particle effects and various enemies. This game could have used a little more self discipline in the art department. When everything pops out the important game elements get lost in the clutter.
Sep 16 16:41:00 7h 42m Evolutionary Designer While using firefox 15.0.1, my mouse buttons do not process in edit mode. The tutorial was fun and I liked the concept.
Sep 16 18:19:00 1h 38m Mesh Interesting game dynamic for just a grid of boxes. At first I taught this was another game of life simulator, but I was pleasantly surprised.
Sep 16 19:18:00 59m 00s Mutate Now! The controls didn't feel very good, but you more than made up for that in humor. Also don't be to hard on yourself for "not much of a game." It has both a win and a loss condition, and that makes it more of a game than many other entries out there.
Sep 16 19:51:00 33m 00s Human 2.0 I like the hand drawn art style, it is something different and unique to your entry. The game might be more interesting if the asteroids came faster. Much of the time it felt like there was nothing to do.
Sep 16 20:06:00 15m 00s How Mosquito Became Human Making multiple con troll systems is always a challenge I am impressed you did so many.
Sep 16 20:23:00 17m 00s Infestation The game has a very tron feel to it. I enjoyed playing it. but I don't see its relation to the theme.
Sep 16 20:44:00 21m 00s Unfinished Evolution Entry The track movement is a little jarring. Look into the function Quaternion.Lerp().
Sep 17 02:42:00 5h 58m Microraptor I don't like the mouse look, I think it would have been better if the camera were a bit more automatic. Also while the raptor is in flight, a little roll action would go a long way to making this game feel more organic. Other than that running and flying around was pretty enjoyable.
Sep 17 03:27:00 45m 00s Chomp! The size changing game dynamic was brilliant, especially when there were challenges that made being a smaller size preferable.
Sep 17 03:43:00 16m 00s Darwin's Little Pink Worm Made me think of highlander, there can be only one.