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hamster_mk_4

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TimestampSince previousGamehamster_mk_4's comment
Aug 22 05:09:00 Under a Watchful Eye The game feels very oppressive. I tried a few times but could not get to the platform before I got cut down by the death beam.
Aug 22 06:09:00 1h 00m I Think In A Minute Or So I Will Explode I always had a soft spot for these vertical climbing games. It is an interesting game dynamic you made here. Is there some algorithm that makes the game get harder the higher you get?
Aug 22 16:33:00 10h 24m You Don't Fit Interesting puzzle game. I like how the tone varies from brick to brick. It probably would have gotten monotonous had you just used one tone.
Aug 22 17:02:00 29m 00s ZOMBEE FLOOD Fantastic way to make lettering. The game play itself was lacking, but I was really impressed with the saw blade action.
Aug 22 17:07:00 5m 00s Twister I really like the music, but the game play was not what I would call deep.
Aug 22 17:18:00 11m 00s Escape from Space Cannibal Not much of a game here. While the kinect mocap technology is impressive, I would have liked something to inter act with. Even press space to advance the dialog would have been an improvement.
Aug 22 17:23:00 5m 00s Poor Ball Alas my mouse aiming reflexes are not that sharp, and I could only keep ball in the house for 30 sec. Still it was a very interesting game.
Aug 22 17:47:00 24m 00s Caved In The limited visibility and the expanding water and lava make this very interesting. But I eventualy got frustrated when I could not find the exit ladder.
Aug 22 17:56:00 9m 00s The Shadows Hunger Good way to play off the fear of the dark, but the level doesn't reset after you die. I ended running out of bombs, because I didn't use them correctly.
Aug 22 18:04:00 8m 00s Hollow Very well executed, This had much more content than I would expect from a 48 hour event.
Aug 22 18:39:00 35m 00s Gunz And Sedanzz I like how the main character is an office drone running from the cops.
Aug 22 20:54:00 2h 15m Chasteroids The frame rate started stuttering after a minute of play. Still it is a fun concept, and well implemented.
Aug 22 23:11:00 2h 17m DRUGSDRUGSDRUGS I could almost hear Marylin Manson's song: "I don't like the drugs, but the drugs like me." playing in the background.
Aug 22 23:16:00 5m 00s escape.swf I am slightly technophobic, thanks for the nightmares.
Aug 22 23:48:00 32m 00s Go, Fish! It was kinda weird having the top of the water being on the left of the screen.
Aug 23 00:10:00 22m 00s CRS Escape! It felt like an old sierra game where I couldn't figure out the correct solution without dieing a bunch. When I finally got the correct answer I felt like I was climbing over the corpses of my previous attempts.
Aug 23 02:11:00 2h 01m Facilitated Escape I had some frame rate issues, but the graphics and game play were solid.
Aug 23 02:19:00 8m 00s Escape Velocity I really liked the warping land scape during the flight stage, but a couple of times it seemed like I was standing still or going backwards. Adding some clouds or random objects to the side of the road might fix this.
Aug 23 02:24:00 5m 00s Bomber Planet I have a horrible sense of direction IRL, and the original Zelda was got me lost very quickly. While I like the core game play, I couldn't beat it because I got lost and frustrated.
Aug 23 02:49:00 25m 00s Rainbow Jail The first level was a very good introduction to the concept. The rest made me feel stupid. I just couldn't thing enough steps in advance to avoid getting screwed.
Aug 23 02:59:00 10m 00s Pointless Spheres From Above First person platform jumping is not really a good idea. It is too hard to judge where the edge of the ledge is relative to your feet. It took way too long to get over the horizontal moving platform. When I hit the spinning plates I could not bring my self to continue for fear of facing that damn platform again.
Aug 23 05:12:00 2h 13m Action Time : Escape from the dangerous explosive complex This is a very sexy game. I am surprised you had time to make three different game modes.
Aug 23 05:31:00 19m 00s Red-Line to Shady Grove A very solid entry, I liked using the pedestrians to shove the agents around the map.
Aug 23 06:20:00 49m 00s Road Runner It ran fine for me, but I don't understand why I had to hold down the D key at all times. If the player is going to be doing something all the time why not make it automatic?
Aug 23 20:09:00 13h 49m Evil Llama: Escape from the death festival. I found the foreground distracting and often missed the small skull with the candle. Other thatn that, this is avery well realized game. The music realy compliments the Día de los Muertos graphics.
Aug 23 20:18:00 9m 00s Road to Escape First time I played I got hit by a car from behind and thaugth this game was a car surfing simulator, eventualy I realized I was just dead. It is a pretty good game, but I feel a little let down that I can't car surf in it.
Aug 23 22:21:00 2h 03m BRITAIN:2027 I realy like how the water can both stun the cops and make them slip. Also your use of color is fantasitc. Purple is a under used color in video games, yet it makes the cops and the player very visible. This game could have used some sounds. Even simplistic synth sounds, or human noises could have added a lot to this entry.
Aug 23 22:35:00 14m 00s Ernest the Plump Adventurer (in trouble) I love the level names. So far this is the most humerous entry I have played.
Aug 24 00:06:00 1h 31m Escape from Strong Castle I can't say much about the game, but I like the concept of an adventurer's only option is cowardice.
Aug 24 15:34:00 15h 28m Alpha Centuri Very creepy. The 1st part of the game with nothing attacking you realy set up the mood. I thaught there would be a finite number of enemies So I bunkered down in a corner. Aparently this was not a good idea.
Aug 25 15:16:00 23h 42m Dinosaur Liberation Front It felt like a bazaar combination of Mario World and Basketball. The humor was very appropriate as well.
Aug 26 06:05:00 14h 49m Beak Free It felt like trying to thread a needle while wearing oven mitts. Remember not all of us had the benefit of playing it 100 times as it was being developed.
Aug 26 06:18:00 13m 00s The Grind This is a brilliant interpretation of the theme. I am *ahem* I mean I have coworkers who are experts in cubical ninjitsu.
Aug 26 06:31:00 13m 00s AWAYGET Good concept, but I agree with foobaz about having to restart at level 1 all the time. Particularly since the goons can spawn right on top of your friend's path in level 2.
Aug 27 01:13:00 18h 42m NO ESCAPE This is a game where my desk lamp is a better player than I am.
Aug 30 00:34:00 71h 21m Robot Tunnel I had a hard time tracking the yellow shots, and died on level 3. Otherwise the game was quite fun. I also applaud your choice to not make the user hold the fire button.
Aug 30 00:53:00 19m 00s Escaping the Rat Race The idea of developing a game within a game is fantastically meta. While Neither game mode was great independently, the contrast between the two makes for a great game.
Aug 30 01:17:00 24m 00s Endless Castle This game has interesting visuals, but no real purpose or feeling of escape. If you inverted the sphere so that you were moving away from the center, it would have been more escapie.
Aug 30 01:50:00 33m 00s Flee your Fate Full marks for audio and innovation. Stringing together a bunch of mini games to tell a crime drama was a brilliant idea.
Sep 11 20:06:00 306h 16m Escape the Normal Life I love the city scape and wish there was some way you could interact with the buildings.