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hamster_mk_4

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TimestampSince previousGamehamster_mk_4's comment
May 2 21:01:00 Tri Fantastic concept and exictution. It took me a bit to get the flow of the controlls, but I attribute it to the novelty of the design.
May 3 05:43:00 8h 42m Better You Than ME! The game feels like Robot Unicorn Attack at times. Especially when I was flinging a clone to clear a pit my original couldn't quit make. It was very fun.
May 4 01:11:00 19h 28m Legend of Parasite It took me a while to figure out what I was supposed to do. My first death was due to collision with one of the spitters, and the transfer effect happened on the same square. I assumed I had died and you had not implemented re spawn, so I refreshed the page. I did figure it out after a while. This concept worked very well in a short game, but might have lost its novelty had it gone on much further.
May 4 01:59:00 48m 00s "Alone" I gave up on the 5th level because I didn't want to keep track of so many telliportes. The first three levels were good at teaching the game basics, but the fourth seemed a bit too long.
May 4 02:44:00 45m 00s A fine day in the parking lot Your combination of digital camera and 3d was brilliant. I hope you make a longer game in this style.
May 4 04:12:00 1h 28m A Colourless World The controls seemed very poorly placed on a qwerty keyboard. Especially when the jump key would cancel out the move left key.
May 4 04:32:00 20m 00s A Steampunk Axebot Supply Run It was fun, but I wish there were some sort of mini map so I could keep track of where every one is. Playing support is easier when you can see the big picture.
May 4 04:40:00 8m 00s A Portrait of my Curious World That was a little dark for such a light hearted theme. Still it was one of the most innovative takes on the "It’s Dangerous to go Alone! Take this!" theme I have played so far.
May 4 05:15:00 35m 00s A Really Big Rock (Compo Release) The cut scene was a little long, but once the game got going I enjoyed it. You added new elements at a very nice pace.
May 4 06:00:00 45m 00s ZombieRunner...Ware It would have been nice to do more than hold the 'D' key down for the baby and spear levels. Still good "brains" sound effects.
May 4 06:05:00 5m 00s A Robot's Adventure Those spiky frowney dudes scare me.
May 4 06:29:00 24m 00s Atomic Pinball As a concept Chemistry games sound fun, but this one went way over my head. I would have enjoyed it more if there were some sort of visual indicator that a compound was stable and could safely pass through the bottom.
May 4 06:35:00 6m 00s Take This I remember reading your blog entry half way through the contest and thinking "that sounds fantastic, I hope he pulls it off" thank you for not disappointing me.
May 4 06:51:00 16m 00s Protocol Droids Get No Respect The green robots were a little too persistent. I tried loosing them around a corner, but it rarely worked.
May 6 05:23:00 46h 32m Have You Considered the Benefits of Life Insurance That was fantastic. The back story and the desperate struggle against the inevitable really makes the game interesting.
May 6 05:41:00 18m 00s Torch I like how the monsters are not insta kills, but some of the platform jumping got really frustrating.
May 6 05:53:00 12m 00s It's Time The music and draw glow was very atmospheric, but the zombie killing got a little repetitive.
May 10 04:41:00 94h 48m The Creek Oddly enough the last level was the only level I could complete without getting bitten. I like the mouse centered control, but some times it felt like it wasn't enough to dodge a croc.
May 10 04:51:00 10m 00s Nano Seed I like the flocking behavior of the nanos. It took me a while to figure out how to shoot.
May 10 05:09:00 18m 00s Dungeon Runners I usually like exploration games, but this one seemed a little too random. It didn't feel like I could make informed decisions, instead it was a lot of guessing and hoping. This would be greatly improved if there were clues to what lay ahead.
May 11 00:17:00 19h 08m A boy and his monstertruck annhilation It has a catchy tune and decent graphics, too bad there is not much of a game to play. Congrats on finishing something for Ludum Dare.
May 11 00:27:00 10m 00s Total Achluophobia Your usage of light and hidden pit traps was really impressive. I like how those gray plant things would give you direction, but wouldn't necessarily guarantee your safety.
May 11 00:56:00 29m 00s The Village Elder Fantastic humor behind this one. This was by far one of the most enjoyable entries I have played.
May 11 01:08:00 12m 00s Francis Bacon Did somebody say "Bacon?"
May 11 01:15:00 7m 00s Das Sad It's a clever name, but I can't find much tie it into the theme.
May 11 01:38:00 23m 00s Doctor Whoops and the Running Fellow Making a multi level game with a boss fight at the end is quite an accomplishment for a 48 hour contest. I really like how each level had its own game dynamic. The intro was a bit too long, but game itself was great.
May 11 02:00:00 22m 00s brotherhood Interesting bit of technology, but there isn't much of a game to it.
May 11 02:10:00 10m 00s Hooj The mouse only controls were a little difficult to manage, and not very satisfying to manipulate.
May 11 02:29:00 19m 00s Ngurvilar in the Temple Of Bastet There is no greater ending than the pur of a kitty.
May 11 03:34:00 1h 05m Quaintbrush That was fantastic. The puzzles are unique and well thought out. I like pacing at which you introduce new tool and challenges. For a 48 contest this was a very polished entry.
May 11 03:55:00 21m 00s Party Favours The game play really captures the feeling of dementia, but it didn't seem like my actions had any effect on the game world.
May 11 04:15:00 20m 00s SkyFall Sky diving sword fighting is a fun concept, but the AI is a little too powerful, and the whole thing seems futile since there is no way to regain health. Still for a 48 hour project this is very nice.
May 14 12:02:00 79h 47m LD20: Alone It is pretty impressive you made all the assets to make a Unity landscape and sky box. The exploding capsules got me to jump the first time, but like the Fire Swamp in the Princess bride, once I knew what to listen for I felt pretty safe. If you had time to throw in two more environmental challenges this would have felt more like a complete game.
May 15 02:29:00 14h 27m Chronos The game looks more polished than many other entries. Considering the jump height I think some parts of the level are inaccessible.
May 15 23:50:00 21h 21m Innocence That is a pretty catchy tune. Bullet hell games aren't my thing, but this was quite enjoyable.
May 16 04:00:00 4h 10m Super Shotgun Deathrace Way to play on user expectations.
May 19 06:00:00 74h 00m The Last of the Nyoms (Prologue) Great use of the unity physics engine. For 48 hours you put a lot of polish in this game.